trulpen (X) vs dawgoneit (A+15) BM3


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
            10 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
            9 bombers moved from Midway to Japan
            5 bombers moved from Western United States to 6 Sea Zone
            3 carriers moved from 17 Sea Zone to 6 Sea Zone
            2 battleships moved from 17 Sea Zone to 6 Sea Zone
            3 cruisers moved from 17 Sea Zone to 6 Sea Zone
            3 destroyers moved from 17 Sea Zone to 6 Sea Zone
            4 fighters moved from 17 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            1 artillery moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 infantry moved from Soviet Far East to 3 Sea Zone
            1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Battle in Amur
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 5 bombers, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                Japanese defend with 3 carriers and 6 fighters
                    Americans roll dice for 2 battleships, 5 bombers, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 7/14 hits, 7.83 expected hits
                    Japanese roll dice for 3 carriers and 6 fighters in 6 Sea Zone, round 2 : 2/9 hits, 5.00 expected hits
                Units damaged: 2 battleships owned by the Americans
                    1 fighter owned by the Japanese and 3 carriers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 battleships, 5 bombers, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 11/14 hits, 7.83 expected hits
                    Japanese roll dice for 5 fighters in 6 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
                    5 fighters owned by the Japanese, 1 destroyer owned by the Americans and 3 bombers owned by the Americans lost in 6 Sea Zone
                Americans win, taking Amur from Japanese, taking 6 Sea Zone from Japanese with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 64
                Casualties for Japanese: 3 carriers and 6 fighters
                Casualties for Americans: 3 bombers and 1 destroyer
            Battle in Japan
                Americans attack with 1 armour, 1 artillery, 9 bombers, 4 fighters and 2 infantry
                Japanese defend with 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
                    AA fire in Japan : 3/12 hits, 2.00 expected hits
                    3 fighters owned by the Americans lost in Japan
                    Americans roll dice for 1 armour, 1 artillery, 9 bombers, 1 fighter and 2 infantry in Japan, round 2 : 9/14 hits, 7.83 expected hits
                    Japanese roll dice for 4 aaGuns, 2 fighters, 8 infantry and 1 tactical_bomber in Japan, round 2 : 7/11 hits, 4.50 expected hits
                    5 infantry owned by the Japanese, 4 aaGuns owned by the Japanese, 1 armour owned by the Americans, 1 fighter owned by the Americans, 1 infantry owned by the Americans, 3 bombers owned by the Americans and 1 artillery owned by the Americans lost in Japan
                    Americans roll dice for 6 bombers and 1 infantry in Japan, round 3 : 2/7 hits, 4.17 expected hits
                    Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Japan, round 3 : 4/6 hits, 2.83 expected hits
                    2 infantry owned by the Japanese and 4 bombers owned by the Americans lost in Japan
                    Americans roll dice for 2 bombers and 1 infantry in Japan, round 4 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Japan, round 4 : 3/4 hits, 2.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 2 bombers owned by the Americans lost in Japan
                Japanese win with 2 fighters remaining. Battle score for attacker is -109
                Casualties for Americans: 1 armour, 1 artillery, 9 bombers, 4 fighters and 2 infantry
                Casualties for Japanese: 4 aaGuns, 8 infantry and 1 tactical_bomber
    
        Non Combat Move - Americans
            2 bombers moved from 6 Sea Zone to Iwo Jima
            1 fighter moved from Queensland to Caroline Islands
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            4 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Suiyuyan
            10 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Caucasus to Northwest Persia
            1 artillery and 5 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from Egypt to Alexandria
            2 tactical_bombers moved from Egypt to Alexandria
            3 infantry moved from Burma to India
    
        Non Combat Move - British
    
        Place Units - British
            3 fighters placed in Egypt
            1 mech_infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,6,1,2,5,5
            British collect 29 PUs (7 lost to blockades); end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Americans : 1.83
    AA fire in Japan : : 1.00
    Chinese : 0.17
    Japanese : 1.83
    

    Savegame


  • @dawgoneit bummer dice. worth a try though.


  • You should win handily there. I was just lucky. I think it was very well played, and stupid of me to displace my fleet like that.


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery, 1 infantry and 1 marine moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Ukraine to Bryansk
            1 fighter moved from Ukraine to Bryansk
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Bryansk
                Italians attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Bryansk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Bryansk to 99 Sea Zone
            1 carrier moved from 95 Sea Zone to 99 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            2 submarines moved from 94 Sea Zone to 99 Sea Zone
    
        Place Units - Italians
            2 infantry and 1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
            2 fighters moved from Iwo Jima to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to Caroline Islands
            1 infantry moved from Alexandria to Tobruk
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 artillery and 2 infantry moved from South Australia to Queensland
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Frenchies?


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
            2 fighters moved from Iwo Jima to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to Caroline Islands
            1 infantry moved from Alexandria to Tobruk
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 artillery and 2 infantry moved from South Australia to Queensland
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 9 infantry, 3 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Rostov to Caucasus
            1 infantry moved from Rostov to Volgograd
            6 armour moved from Rostov to Volgograd
            7 armour moved from Rostov to Volgograd
            9 mech_infantrys moved from Rostov to Volgograd
            3 infantry moved from Rostov to Tambov
            1 artillery and 1 infantry moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
            1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
            1 tactical_bomber moved from Ukraine to Caucasus
            1 fighter moved from Southern Italy to Caucasus
            1 fighter moved from Ukraine to Tambov
            1 bomber moved from Southern Italy to Tambov
            1 bomber moved from Ukraine to Tambov
            1 bomber moved from Ukraine to Smolensk
            1 bomber moved from Ukraine to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 4/9 hits, 4,17 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Volgograd
                Germans attack with 13 armour, 1 infantry and 9 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 13 armour, 1 infantry and 9 mech_infantrys in Volgograd, round 2 : 8/23 hits, 8,17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 13 armour and 9 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 2,50 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Rostov to Volgograd
            1 artillery moved from Rostov to Volgograd
            1 aaGun and 3 artilleries moved from Ukraine to Rostov
            5 infantry moved from Western Ukraine to Ukraine
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 fighter and 1 tactical_bomber moved from Smolensk to Rostov
            2 fighters moved from Tambov to Rostov
            1 tactical_bomber moved from Tambov to Rostov
            1 artillery and 4 infantry moved from Novgorod to Belarus
            2 aaGuns and 2 infantry moved from Western Germany to 113 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 aaGuns, 1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
            1 artillery and 5 infantry moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 infantry, 2 tactical_bombers and 3 transports moved from 95 Sea Zone to 99 Sea Zone
            1 artillery and 5 infantry moved from 99 Sea Zone to Greece
            1 carrier and 2 submarines moved from 93 Sea Zone to 99 Sea Zone
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 bomber moved from Smolensk to Rostov
            3 bombers moved from Tambov to Rostov
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            6 infantry placed in Germany
            1 fighter and 1 tactical_bomber placed in Western Germany
            3 submarines placed in 93 Sea Zone
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : -0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 20 PUs; 
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Russia to Tambov
            1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
            1 artillery moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 artillery and 2 infantry moved from Russia to Smolensk
            3 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Tambov
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 3 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 2/4 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Yakut S.S.R.
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bryansk to Russia
            1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Smolensk to Russia
            1 infantry moved from Russia to Samara
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : 0.67
    Russians : -1.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
            2 battleships, 4 carriers and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to Iwo Jima
            3 fighters and 5 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
            2 bombers moved from Anhwe to 6 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            2 artilleries and 1 infantry moved from Manchuria to Amur
            1 armour moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 marine moved from Hainan to 36 Sea Zone
            1 marine and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 infantry and 1 marine moved from 20 Sea Zone to Formosa
            1 marine moved from Hainan to 36 Sea Zone
            1 artillery, 2 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 42 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Iwo Jima
                Japanese attack with 2 fighters
                Americans defend with 2 bombers
                    Japanese roll dice for 2 fighters in Iwo Jima, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 2 bombers in Iwo Jima, round 2 : 0/2 hits, 0,33 expected hits
                    1 bomber owned by the Americans lost in Iwo Jima
                    Japanese roll dice for 2 fighters in Iwo Jima, round 3 : 2/2 hits, 1,00 expected hits
                    Americans roll dice for 1 bomber in Iwo Jima, round 3 : 0/1 hits, 0,17 expected hits
                    1 bomber owned by the Americans lost in Iwo Jima
                Japanese win with 2 fighters remaining. Battle score for attacker is 24
                Casualties for Americans: 2 bombers
            Battle in Java
                Japanese attack with 1 artillery, 2 infantry and 1 marine
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 infantry and 1 marine in Java, round 2 : 2/4 hits, 1,17 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Formosa
                Japanese attack with 1 infantry and 1 marine
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 marine in Formosa, round 2 : 2/2 hits, 0,50 expected hits
                    ANZAC roll dice for 1 infantry in Formosa, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Formosa
                Japanese win, taking Formosa from ANZAC with 1 marine remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Amur
                Japanese attack with 2 artilleries and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 1 infantry in Amur, round 2 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                Japanese win, taking Amur from Russians with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 3 fighters and 5 tactical_bombers
                Americans defend with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; ANZAC defend with 2 fighters
                    Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 3 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 10/14 hits, 8,17 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 4/13 hits, 6,50 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 3 carriers owned by the Americans lost in 6 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 3 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 10/14 hits, 8,17 expected hits
                    Americans roll dice for 2 battleships, 1 cruiser, 3 fighters and 2 transports in 6 Sea Zone, round 3 : 4/6 hits, 3,83 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC, 1 cruiser owned by the Americans, 1 fighter owned by the Americans, 2 transports owned by the Americans and 2 battleships owned by the Americans lost in 6 Sea Zone
                Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 bombers, 4 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 161
                Casualties for Americans: 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                Casualties for Japanese: 2 tactical_bombers
                Casualties for ANZAC: 2 fighters
    
        Non Combat Move - Japanese
            2 armour and 1 mech_infantry moved from Kweichow to Sikang
            1 infantry moved from Sikang to Tsinghai
            1 mech_infantry moved from Yunnan to Sikang
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 artillery moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            4 infantry moved from Hunan to Yunnan
            2 fighters moved from Iwo Jima to 6 Sea Zone
            3 fighters moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 bomber moved from 6 Sea Zone to Japan
            1 bomber moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            3 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Shantung
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,17
    Americans : -2,83
    Russians : 0,67
    Japanese : 8,33
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from Caroline Islands to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            4 bombers moved from Western United States to Hawaiian Islands
            1 carrier moved from 3 Sea Zone to 2 Sea Zone
            1 artillery moved from Siberia to Sakha
                  Russians take Sakha from Japanese
            1 transport moved from 5 Sea Zone to 3 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine and 2 transports
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    2 transports owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 submarine and 2 transports
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            4 fighters placed in 10 Sea Zone
            1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Suiyuyan to Shensi
            2 infantry moved from Suiyuyan to Chahar
            2 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.17
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 carriers, 4 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 fighter moved from Caroline Islands to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            4 bombers moved from Western United States to Hawaiian Islands
            1 carrier moved from 3 Sea Zone to 2 Sea Zone
            1 artillery moved from Siberia to Sakha
                  Russians take Sakha from Japanese
            1 transport moved from 5 Sea Zone to 3 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine and 2 transports
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    2 transports owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 20
                Casualties for Japanese: 1 submarine and 2 transports
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            4 fighters placed in 10 Sea Zone
            1 mech_infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Suiyuyan to Shensi
            2 infantry moved from Suiyuyan to Chahar
            2 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 cruiser and 2 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Northwest Persia to Caucasus
            1 artillery moved from Northwest Persia to Caucasus
            1 bomber moved from Trans-Jordan to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 artillery, 1 bomber and 2 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Caucasus to Trans-Jordan
            1 tactical_bomber moved from Alexandria to Trans-Jordan
            1 tactical_bomber moved from Alexandria to Trans-Jordan
            2 fighters moved from Egypt to Alexandria
            3 infantry moved from Northwest Persia to Iraq
    
        Place Units - British
            1 cruiser and 2 fighters placed in 98 Sea Zone
            British undo move 1.
            2 fighters placed in Egypt
            1 cruiser placed in 98 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,5,3,6,2,4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,3,6,2,4,1,3,1,4,5,2,4,6,5,2,5,2,4,6,1,4,5,4
            British collect 29 PUs (7 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.50
    Americans : 0.67
    Chinese : 2.17
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 marine moved from Crete to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Syria
            1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 tactical_bomber moved from Southern Italy to Malta
            1 fighter moved from 99 Sea Zone to Malta
    
        Combat - Italians
            Battle in Syria
            Battle in Malta
                Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 aaGun and 1 infantry
                    AA fire in Malta : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malta, round 2 : 1/4 hits, 1,83 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
                    Italians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malta, round 3 : 0/3 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malta, round 4 : 0/3 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malta, round 5 : 1/3 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Malta, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Malta
                Italians win, taking Syria from British with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Malta to 95 Sea Zone
            1 carrier moved from 99 Sea Zone to 95 Sea Zone
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 destroyer and 2 submarines moved from 99 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            2 transports placed in 95 Sea Zone
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,1,1,6,1,5,2,4
            Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -4,33
    British : 0,67
    AA fire in Malta : : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 marine moved from Crete to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Syria
            1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 tactical_bomber moved from Southern Italy to Malta
            1 fighter moved from 99 Sea Zone to Malta
    
        Combat - Italians
            Battle in Syria
            Battle in Malta
                Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 aaGun and 1 infantry
                    AA fire in Malta : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malta, round 2 : 1/4 hits, 1,83 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0,33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
                    Italians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malta, round 3 : 0/3 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malta, round 4 : 0/3 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Malta, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malta, round 5 : 1/3 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Malta, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Malta
                Italians win, taking Syria from British with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Malta to 95 Sea Zone
            1 carrier moved from 99 Sea Zone to 95 Sea Zone
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 destroyer and 2 submarines moved from 99 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            2 transports placed in 95 Sea Zone
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,1,1,6,1,5,2,4
            Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 96 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -4,33
    British : 0,67
    AA fire in Malta : : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 3 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Queensland
            2 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in 44 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking Sumatra from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 infantry moved from Tobruk to Libya
    
        Place Units - ANZAC
            3 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 3 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Queensland
            2 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
            Battle in 44 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking Sumatra from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 infantry moved from Tobruk to Libya
    
        Place Units - ANZAC
            3 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 41 Sea Zone
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 14 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 99 Sea Zone to 98 Sea Zone
            3 submarines moved from 93 Sea Zone to 98 Sea Zone
            1 battleship and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            1 fighter and 2 tactical_bombers moved from 99 Sea Zone to 98 Sea Zone
            2 destroyers moved from 99 Sea Zone to 98 Sea Zone
            3 carriers moved from 99 Sea Zone to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone
            1 artillery and 5 infantry moved from Greece to 99 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
            4 bombers moved from Rostov to 98 Sea Zone
            3 fighters and 2 tactical_bombers moved from Rostov to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Rostov to 98 Sea Zone
            1 artillery and 2 infantry moved from Rostov to Caucasus
            1 artillery and 2 infantry moved from Rostov to Tambov
            1 artillery moved from Rostov to Bryansk
            2 infantry moved from Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 artillery and 2 infantry moved from Belarus to Smolensk
            1 artillery and 2 infantry moved from Novgorod to Archangel
            2 mech_infantrys moved from Novgorod to Archangel
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 artillery and 1 infantry moved from Volgograd to Samara
            1 infantry moved from Volgograd to Tambov
            1 artillery moved from Rostov to Caucasus
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble sz98?

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