Yikes, no one wanted Greece! That was pathetic on both sides :P. Whole turn was an exercise in futility.
And looks like I screwed up the OOL again in 93, but the sub missed so appears to be no harm.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 tactical_bomber moved from Caucasus to Novosibirsk
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
2 destroyers and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
Scramble in sz 92?
@StuckTojo
full scramble
save one DD until the SS are gone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 tactical_bomber moved from Caucasus to Novosibirsk
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
2 destroyers and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
Combat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 2 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 4 destroyers and 5 fighters; ANZAC defend with 1 tactical_bomber
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 2 destroyers, 4 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
Americans roll dice for 4 destroyers, 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
2 destroyers owned by the Italians, 3 destroyers owned by the Americans, 1 fighter owned by the Italians and 2 submarines owned by the Italians lost in 92 Sea Zone
Italians roll dice for 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 0/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/7 hits, 4.17 expected hits
2 fighters owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 4 : 7/7 hits, 4.17 expected hits
1 tactical_bomber owned by the Italians, 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -47
Casualties for Italians: 2 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
Casualties for Americans: 4 destroyers
Battle in Novosibirsk
Italians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour
Italians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Novosibirsk
Italians win, taking Novosibirsk from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 armour
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Non Combat Move - Italians
1 tactical_bomber moved from Novosibirsk to Kazakhstan
2 mech_infantrys moved from Caucasus to Iraq
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 transports moved from 95 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
2 destroyers placed in 97 Sea Zone
1 mech_infantry placed in Ukraine
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 22 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -1.67
Americans : 1.00
F’ing hell. That was an epic dicing. My planes missed almost every single roll!
Hang on
Have to make some adjustments.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 tactical_bomber moved from Caucasus to Novosibirsk
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
2 destroyers and 2 submarines moved from 95 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
Combat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 2 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
Americans defend with 4 destroyers and 5 fighters; ANZAC defend with 1 tactical_bomber
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 2 destroyers, 4 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
Americans roll dice for 4 destroyers, 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits
2 destroyers owned by the Italians, 3 destroyers owned by the Americans, 1 fighter owned by the Italians and 2 submarines owned by the Italians lost in 92 Sea Zone
Italians roll dice for 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 0/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/7 hits, 4.17 expected hits
2 fighters owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 92 Sea Zone, round 4 : 7/7 hits, 4.17 expected hits
1 tactical_bomber owned by the Italians, 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -47
Casualties for Italians: 2 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber
Casualties for Americans: 4 destroyers
Battle in Novosibirsk
Italians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour
Italians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Americans lost in Novosibirsk
Italians win, taking Novosibirsk from Americans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 armour
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco
Non Combat Move - Italians
1 tactical_bomber moved from Novosibirsk to Kazakhstan
2 mech_infantrys moved from Caucasus to Iraq
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 transports moved from 95 Sea Zone to 97 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
2 destroyers placed in 97 Sea Zone
1 mech_infantry placed in Ukraine
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 22 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 carrier
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 carrier
EDIT: Removing units owned by Italians from Northern Italy: 1 artillery and 3 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 artillery and 3 infantry
EDIT: Removing units owned by Italians from France: 1 artillery and 3 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.67
Americans : 1.00
Use 2nd Italian file, please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Tsinghai to Novosibirsk
1 fighter moved from Tsinghai to Novosibirsk
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
Combat - ANZAC
Battle in Persia
Battle in Novosibirsk
ANZAC attack with 1 artillery and 1 fighter
Italians defend with 1 armour
ANZAC roll dice for 1 artillery and 1 fighter in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the ANZAC and 1 armour owned by the Italians lost in Novosibirsk
ANZAC win, taking Persia from Germans, taking Novosibirsk from Italians with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 armour
Non Combat Move - ANZAC
1 fighter moved from 39 Sea Zone to West India
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from 39 Sea Zone to India
1 transport moved from 39 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 fighter moved from Brazil to Gibraltar
1 destroyer and 1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 82 Sea Zone to 87 Sea Zone
Place Units - ANZAC
1 infantry placed in Brazil
1 transport placed in 86 Sea Zone
1 infantry placed in Brazil
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.50
ANZAC : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 2 infantry, 18 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Novgorod to Vologda
1 mech_infantry moved from Russia to Vologda
2 mech_infantrys moved from Russia to Samara
2 mech_infantrys moved from Volgograd to Novosibirsk
1 bomber moved from Novgorod to Vologda
1 fighter and 1 tactical_bomber moved from Kazakhstan to Vologda
1 fighter and 1 tactical_bomber moved from Kazakhstan to Samara
1 fighter and 1 tactical_bomber moved from Kazakhstan to Novosibirsk
1 fighter moved from Kazakhstan to Eastern Persia
1 mech_infantry moved from Kazakhstan to Eastern Persia
3 infantry moved from Iraq to Persia
1 bomber moved from Egypt to 80 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Libya
1 bomber moved from Southern Italy to Libya
2 bombers moved from Southern Italy to Persia
3 artilleries moved from Egypt to Anglo Egyptian Sudan
3 armour and 3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
5 fighters and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in 80 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Germans roll dice for 1 bomber in 80 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 transport owned by the ANZAC lost in 80 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 5 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Novosibirsk
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 artillery
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1.50 expected hits
ANZAC roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from ANZAC with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 artillery
Battle in Samara
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Samara
Germans win, taking Samara from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vologda
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 armour
Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 1/6 hits, 2.33 expected hits
British roll dice for 2 armour in Vologda, round 2 : 0/2 hits, 1.00 expected hits
1 armour owned by the British lost in Vologda
Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 3 : 2/6 hits, 2.33 expected hits
British roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Vologda
Germans win, taking Vologda from British with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 armour
Casualties for Germans: 1 mech_infantry
Battle in Eastern Persia
Germans attack with 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Persia
Germans attack with 2 bombers and 3 infantry
ANZAC defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 3 infantry in Persia, round 2 : 1/5 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Persia
Germans roll dice for 2 bombers and 2 infantry in Persia, round 3 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Persia
Germans win, taking Persia from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 3 armour, 3 artilleries and 3 mech_infantrys
French defend with 1 infantry
Germans roll dice for 3 armour, 3 artilleries and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/9 hits, 3.50 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 3 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Libya
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Libya, round 2 : 2/3 hits, 1.33 expected hits
French roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Libya
Germans win, taking Libya from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Libya to Southern Italy
2 fighters and 1 tactical_bomber moved from Southern Italy to Iraq
1 mech_infantry moved from Syria to Iraq
1 fighter moved from Eastern Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Novosibirsk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan
1 bomber moved from Vologda to Iraq
3 fighters and 3 tactical_bombers moved from Egypt to Iraq
2 aaGuns, 26 armour and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from 80 Sea Zone to Iraq
2 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Normandy Bordeaux to Southern Italy
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 bomber moved from Persia to Iraq
1 bomber moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Ukraine to Caucasus
3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
5 fighters and 3 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Vologda to Kazakhstan
Place Units - Germans
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 destroyer and 2 submarines placed in 110 Sea Zone
6 mech_infantrys placed in Western Germany
Germans undo move 7.
Germans undo move 6.
1 destroyer and 1 submarine placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 mech_infantry placed in Normandy Bordeaux
Germans undo move 6.
1 destroyer placed in 110 Sea Zone
1 mech_infantry placed in Normandy Bordeaux
4 mech_infantrys placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : -1.50
French : -0.33
Americans : -0.33
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Combat Move - Japanese
Non Combat Move - Japanese
1 fighter moved from Caucasus to Egypt
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
Turn Complete - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Americans
Americans buy 3 armour, 3 bombers, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
4 artilleries and 1 infantry moved from Timguska to Novosibirsk
3 armour moved from Yenisey to Novosibirsk
1 bomber moved from Tsinghai to Volgograd
1 bomber moved from Tsinghai to Russia
2 fighters moved from Tsinghai to Eastern Persia
11 fighters moved from Ethiopia to Egypt
2 fighters moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
3 fighters moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Morocco to Libya
1 fighter moved from West India to Eastern Persia
1 fighter moved from West India to Persia
1 fighter moved from West India to Persia
1 fighter moved from West India to Persia
1 fighter moved from Eastern Persia to Persia
1 mech_infantry moved from India to Eastern Persia
2 bombers moved from Tsinghai to Persia
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Russia causes 6 damage total.
Battle in 92 Sea Zone
Americans attack with 5 fighters
Italians defend with 2 carriers
Americans roll dice for 5 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Units damaged: 2 carriers owned by the Italians
Italians roll dice for 2 carriers in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 92 Sea Zone
Americans roll dice for 4 fighters in 92 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
Italians roll dice for 2 carriers in 92 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans and 2 carriers owned by the Italians lost in 92 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 fighters
Casualties for Italians: 2 carriers
Battle in Eastern Persia
Americans attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 fighters and 1 mech_infantry in Eastern Persia, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 mech_infantry in Eastern Persia, round 3 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Eastern Persia
Americans win, taking Eastern Persia from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Germans: 1 mech_infantry
Battle in Persia
Americans attack with 2 bombers and 4 fighters
Germans defend with 1 factory_minor and 2 infantry
Americans roll dice for 2 bombers and 4 fighters in Persia, round 2 : 3/6 hits, 3.33 expected hits
Germans roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Persia
Americans win with 2 bombers and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Egypt
Americans attack with 11 fighters
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 4 mech_infantrys; Japanese defend with 1 fighter
Americans roll dice for 11 fighters in Egypt, round 2 : 9/11 hits, 5.50 expected hits
Germans roll dice for 1 armour, 1 fighter and 4 mech_infantrys in Egypt, round 2 : 4/6 hits, 2.50 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Germans, 4 fighters owned by the Americans and 4 mech_infantrys owned by the Germans lost in Egypt
Americans win with 7 fighters remaining. Battle score for attacker is -8
Casualties for Americans: 4 fighters
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for Japanese: 1 fighter
Battle in Libya
Americans attack with 3 fighters
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 fighters in Libya, round 2 : 2/3 hits, 1.50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Libya
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 5 fighters in 104 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Novosibirsk
Americans attack with 3 armour, 4 artilleries and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 3 armour, 4 artilleries and 1 infantry in Novosibirsk, round 2 : 4/8 hits, 3.17 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Americans win, taking Novosibirsk from Germans with 3 armour, 4 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 infantry moved from Evenkiyskiy to Urals
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
3 armour moved from Korea to Jehol
1 bomber moved from Volgograd to Tsinghai
1 bomber moved from Russia to Tsinghai
1 fighter moved from Eastern Persia to West India
4 fighters moved from Persia to 76 Sea Zone
2 bombers moved from Persia to India
2 fighters moved from Egypt to 76 Sea Zone
3 carriers moved from 39 Sea Zone to 76 Sea Zone
5 fighters moved from Egypt to Ethiopia
3 destroyers moved from 39 Sea Zone to 76 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 39 Sea Zone to 76 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 76 Sea Zone to Ethiopia
1 submarine moved from 80 Sea Zone to 76 Sea Zone
2 fighters moved from Libya to Algeria
2 artilleries and 3 infantry moved from Morocco to Algeria
5 fighters moved from 104 Sea Zone to 91 Sea Zone
3 fighters and 2 tactical_bombers moved from Eastern United States to 91 Sea Zone
2 fighters moved from Eastern United States to Morocco
3 fighters moved from 92 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Place Units - Americans
3 armour placed in Korea
3 bombers, 4 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : 0.50
Italians : 0.83
AA fire in Volgograd : : -0.17
Americans : 6.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries moved from Tsinghai to Sikang
Place Units - Chinese
2 artilleries and 2 infantry placed in Kansu
1 artillery and 1 infantry placed in Sikang
2 artilleries placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from West India to Turkmenistan
British take Turkmenistan from Italians
1 mech_infantry moved from West India to Persia
British take Persia from Germans
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
3 fighters moved from India to Ethiopia
1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
1 mech_infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Ethiopia to Kenya
1 battleship moved from 72 Sea Zone to 76 Sea Zone
2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
5 artilleries and 10 infantry moved from West India to Eastern Persia
2 armour moved from West India to Turkmenistan
1 mech_infantry moved from India to Eastern Persia
1 armour moved from Urals to Kansu
Place Units - British
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
British collect 29 PUs; end with 29 PUs
Place Units - UK_Pacific
1 fighter, 1 infantry and 1 mech_infantry placed in India
2 transports placed in 39 Sea Zone
UK_Pacific undo move 2.
1 transport placed in 36 Sea Zone
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantry
Some Units in 36 Sea Zone change ownership: 1 transport
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Italians
Italians buy 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Iraq to Persia
1 tactical_bomber moved from Kazakhstan to Persia
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
Combat - Italians
Battle in Tunisia
Battle in Persia
Italians attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Persia
Italians win, taking Tunisia from Americans, taking Persia from British with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 tactical_bomber moved from Persia to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 fighters placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Italians collect 23 PUs (2 lost to blockades); end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from West India to Persia
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
Combat - ANZAC
Battle in Persia
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 factory_minor and 2 mech_infantrys
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 2 mech_infantrys in Persia, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 2 mech_infantrys in Persia, round 3 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians, 1 fighter owned by the ANZAC and 1 infantry owned by the ANZAC lost in Persia
ANZAC roll dice for 1 artillery in Persia, round 4 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Persia, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Persia
ANZAC win, taking Persia from Italians with 1 artillery remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Italians: 2 mech_infantrys
Battle in 92 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 2 destroyers
ANZAC roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 2 destroyers in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Italians lost in 92 Sea Zone
ANZAC win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to French Central Africa
1 infantry moved from Brazil to 86 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
Place Units - ANZAC
1 artillery and 1 fighter placed in Brazil
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -0.33
ANZAC : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :