NO scramble.
Odonis (Allies +24) vs. StuckTojo (Axis) No Victory Cities
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 artilleries and 1 factory_minor Italians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 2 artilleries in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Ukraine Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Casualties for Russians: 2 artilleries Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia 1 mech_infantry moved from Northern Italy to Romania 1 artillery moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 mech_infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Northern Italy to Yugoslavia Place Units - Italians 2 artilleries and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5 Italians collect 15 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : -1.50 Russians : 0.00
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 fighter moved from Sumatra to 41 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Malaya from Japanese, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to Java Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.17
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14 Combat Move - French 1 fighter moved from India to Shan State Combat - French Battle in Shan State French attack with 1 fighter Japanese defend with 1 artillery French roll dice for 1 fighter in Shan State, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the French lost in Shan State Japanese win with 1 artillery remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French 1 infantry moved from Libya to Tobruk 2 infantry moved from Tunisia to Libya Turn Complete - French
Combat Hit Differential Summary :
French : -0.50 Japanese : 0.67
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Caucasus to Volgograd 1 fighter moved from Caucasus to Volgograd 2 mech_infantrys moved from Western Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Persia to Rostov 1 infantry moved from Belarus to Smolensk 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 4 armour, 14 artilleries, 5 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk 4 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 1 bomber moved from Southern Italy to Iraq Combat - Germans Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Volgograd Germans attack with 2 armour and 1 fighter Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour and 1 fighter in Volgograd, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 1 fighter in Volgograd, round 3 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 9 armour, 14 artilleries, 5 infantry and 16 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 14 artilleries, 5 infantry and 16 mech_infantrys in Bryansk, round 2 : 17/44 hits, 15.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour, 14 artilleries, 4 infantry and 16 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Volgograd to Ukraine 10 armour moved from Caucasus to Bryansk 3 aaGuns moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Romania to Ukraine 2 infantry moved from Persia to Northwest Persia 9 armour and 1 mech_infantry moved from Persia to Caucasus 1 bomber moved from Iraq to Caucasus 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus 1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod 1 mech_infantry moved from Karelia to Belarus 1 armour and 1 mech_infantry moved from Novgorod to Nenetsia 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia 1 mech_infantry moved from Norway to Karelia 4 mech_infantrys moved from Germany to Romania 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Germany to Romania 4 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 infantry moved from Western Germany to Northern Italy 2 bombers moved from Romania to Southern Italy 1 fighter moved from Western Germany to Ukraine Place Units - Germans 3 armour placed in Novgorod 1 fighter and 1 tactical_bomber placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,6,6,3,6,6 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0.50 AA fire in Iraq : : -0.17 Russians : -0.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Samara to Volgograd 1 artillery moved from Tambov to Volgograd 2 fighters moved from Russia to Volgograd 1 mech_infantry moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Germans defend with 2 armour and 1 factory_minor Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 2 armour in Volgograd, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Non Combat Move - Russians 2 fighters moved from Volgograd to Russia 1 infantry moved from Samara to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 1.17
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 destroyers, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Yunnan to Burma 1 artillery moved from Shan State to Burma 1 mech_infantry moved from Hunan to Burma 1 artillery and 1 mech_infantry moved from Tsinghai to Novosibirsk 2 mech_infantrys moved from Tsinghai to Kweichow 2 mech_infantrys moved from Kiangsu to Shantung 2 mech_infantrys moved from Hunan to Anhwe 1 fighter and 2 tactical_bombers moved from French Indo China to Burma 1 fighter moved from Hunan to Burma 1 armour moved from French Indo China to Kweichow 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung 1 fighter moved from Japan to Anhwe 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 3 Sea Zone Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 37 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 18 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Korea Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 armour Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 armour in Korea, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Shantung Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 mech_infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Shantung Japanese win, taking Shantung from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Anhwe Japanese attack with 1 fighter and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 armour and 2 mech_infantrys Americans defend with 1 armour Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 armour Battle in Burma Japanese attack with 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 1 artillery and 3 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 3/8 hits, 3.33 expected hits UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the British lost in Burma Japanese roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 5/8 hits, 3.33 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for British: 1 artillery and 3 infantry Battle in Novosibirsk Japanese attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Shan State 3 artilleries moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Hunan Place Units - Japanese 3 mech_infantrys placed in French Indo China 1 fighter and 2 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2 Japanese collect 37 PUs (5 lost to blockades); end with 37 PUs
Combat Hit Differential Summary :
Americans : -1.17 Chinese : -0.17 UK_Pacific : -1.67 Russians : 0.67 Japanese : 5.50
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone Americans take 20 Sea Zone from Japanese 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 1 destroyer moved from 17 Sea Zone to 18 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone 1 submarine moved from 20 Sea Zone to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Syria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 2 fighters moved from 80 Sea Zone to Northwest Persia 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Northwest Persia 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 fighter moved from Western United States to 3 Sea Zone Combat - Americans Battle in Philippines Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Persia Battle in 3 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 3 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win, taking Persia from Germans with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 22 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 18 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 19 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 34 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 34 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Northwest Persia Americans attack with 3 fighters and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 3 fighters and 1 tactical_bomber in Northwest Persia, round 2 : 3/4 hits, 2.17 expected hits Germans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Northwest Persia Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Germans: 2 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Hopei from Japanese to Chinese EDIT: Changing ownership of Suiyuyan from Japanese to Chinese EDIT: Turning off Edit Mode 1 fighter moved from Northwest Persia to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 fighter moved from 98 Sea Zone to 80 Sea Zone 4 artilleries and 4 infantry moved from Algeria to 92 Sea Zone 4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone 4 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan 3 fighters moved from Malta to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to Cyprus 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 1 bomber moved from Eastern United States to 101 Sea Zone 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 bomber and 2 fighters moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Wake Island 3 fighters moved from 34 Sea Zone to 35 Sea Zone 1 battleship, 6 carriers and 1 fighter moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 bomber moved from 16 Sea Zone to Wake Island 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 3 Sea Zone to Soviet Far East 1 armour moved from Soviet Far East to Sakha 1 infantry moved from Soviet Far East to Siberia 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Chahar to Hopei 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Chahar to Jehol 1 artillery moved from Manchuria to Amur Place Units - Americans 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : -0.67 Japanese : 0.83
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Manchuria to Jehol 1 infantry moved from Chahar to Suiyuyan Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Hopei 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 32 PUs; British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans 1 artillery and 6 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery and 6 infantry Japanese defend with 1 artillery and 3 mech_infantrys British roll dice for 1 artillery and 6 infantry in Burma, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 3 mech_infantrys in Burma, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 artillery and 5 infantry in Burma, round 3 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 3 : 0/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese lost in Burma British roll dice for 1 artillery and 5 infantry in Burma, round 4 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 13 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 3 mech_infantrys Non Combat Move - British 4 artilleries and 4 infantry moved from Eastern Persia to 80 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 80 Sea Zone to 39 Sea Zone 4 artilleries and 4 infantry moved from 39 Sea Zone to India 2 mech_infantrys moved from Eastern Persia to India 1 aaGun, 2 artilleries and 11 infantry moved from Eastern Persia to Persia 1 armour and 4 mech_infantrys moved from Trans-Jordan to Persia 1 fighter moved from Trans-Jordan to Persia 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 battleship and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 cruiser moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from Algeria to 92 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia Place Units - British 1 armour, 1 artillery and 1 infantry placed in Iraq 1 destroyer and 1 tactical_bomber placed in 98 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4 UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
British : 0.83 Japanese : -1.67
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Tambov Italians take Tambov from Russians Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Romania 1 fighter and 1 tactical_bomber moved from Bessarabia to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2 Italians collect 15 PUs (4 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from India to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 destroyer EDIT: Removing units owned by ANZAC from Java: 1 fighter EDIT: Adding units owned by ANZAC to Philippines: 1 fighter EDIT: Turning off Edit Mode 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15 Combat Move - French Non Combat Move - French 1 infantry moved from Tobruk to Alexandria 2 infantry moved from Libya to Tobruk Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 fighter, 2 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 artillery and 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Smolensk to Russia 1 mech_infantry moved from Belarus to Russia 19 armour, 14 artilleries, 4 infantry and 16 mech_infantrys moved from Bryansk to Russia 2 mech_infantrys moved from Rostov to Russia 3 mech_infantrys moved from Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Novgorod to Russia 2 fighters moved from Ukraine to Russia 1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Russia 2 bombers moved from Southern Italy to Russia 1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Samara Germans take Samara from Russians 7 armour moved from Caucasus to Volgograd Combat - Germans Battle in Vologda Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Vologda Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Volgograd Germans attack with 7 armour Russians defend with 1 artillery, 1 factory_minor and 1 mech_infantry Germans roll dice for 7 armour in Volgograd, round 2 : 3/7 hits, 3.50 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 7 armour remaining. Battle score for attacker is 8 Casualties for Russians: 1 artillery and 1 mech_infantry Battle in Russia Germans attack with 19 armour, 14 artilleries, 3 bombers, 4 fighters, 5 infantry, 22 mech_infantrys and 2 tactical_bombers Russians defend with 3 aaGuns, 1 airfield, 13 artilleries, 1 factory_major, 2 fighters and 40 infantry AA fire in Russia : 2/9 hits, 1.50 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 19 armour, 14 artilleries, 3 bombers, 2 fighters, 5 infantry, 22 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 26/67 hits, 25.33 expected hits Russians roll dice for 3 aaGuns, 13 artilleries, 2 fighters and 40 infantry in Russia, round 2 : 18/55 hits, 19.00 expected hits 23 infantry owned by the Russians, 2 artilleries owned by the Germans, 5 infantry owned by the Germans, 3 aaGuns owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 19 armour, 12 artilleries, 3 bombers, 2 fighters, 11 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 26/49 hits, 21.50 expected hits Russians roll dice for 13 artilleries, 2 fighters and 17 infantry in Russia, round 3 : 11/32 hits, 11.33 expected hits 17 infantry owned by the Russians, 9 artilleries owned by the Russians, 9 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 19 armour, 3 artilleries, 3 bombers, 2 fighters, 9 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 20/38 hits, 16.83 expected hits Russians roll dice for 4 artilleries and 2 fighters in Russia, round 4 : 3/6 hits, 2.67 expected hits 2 fighters owned by the Russians, 4 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia Germans captures 20PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 19 armour, 3 artilleries, 3 bombers, 2 fighters, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 64 Casualties for Germans: 11 artilleries, 2 fighters, 5 infantry and 16 mech_infantrys Casualties for Russians: 3 aaGuns, 13 artilleries, 2 fighters and 40 infantry Battle in Northwest Persia Germans attack with 1 armour and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 3 bombers moved from Russia to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Karelia to Belarus 3 armour moved from Novgorod to Bryansk 2 fighters and 2 tactical_bombers moved from Russia to Bryansk 6 mech_infantrys moved from Romania to Ukraine 8 mech_infantrys moved from Germany to Romania 2 mech_infantrys moved from Germany to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Finland to Karelia 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 mech_infantry moved from 112 Sea Zone to Norway 1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine 1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine 1 fighter moved from Southern Italy to Ukraine Place Units - Germans 3 armour placed in Novgorod 1 transport placed in 112 Sea Zone 1 fighter, 2 infantry and 3 mech_infantrys placed in Western Germany 1 armour and 5 mech_infantrys placed in Germany Germans undo move 4. 1 armour placed in Western Germany Germans undo move 3. 1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 63 PUs; end with 83 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 90 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Combat Hit Differential Summary :
Germans : 8.50 AA fire in Russia : : 0.50 British : -0.33 Russians : -1.00
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Japanese Japanese buy 3 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 2 mech_infantrys moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Hunan to Hopei 2 mech_infantrys moved from Shantung to Jehol 1 fighter moved from Hunan to Jehol 1 infantry moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Jehol 1 fighter moved from 6 Sea Zone to Jehol 1 fighter moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone Combat - Japanese Battle in 18 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in Manchuria Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Jehol Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 infantry Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 2/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan 1 armour and 1 mech_infantry moved from Kweichow to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 3 artilleries moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan 2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 fighter moved from Jehol to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Jehol to Korea Place Units - Japanese 3 destroyers and 1 submarine placed in 6 Sea Zone 1 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6 Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : 0.17 Chinese : -1.00 UK_Pacific : 0.00 Japanese : -0.50
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TripleA Manual Gamesave Post: Japanese round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Japanese Japanese buy 3 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Shan State to Malaya 1 fighter and 1 tactical_bomber moved from Shan State to Malaya 2 mech_infantrys moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Hunan to Hopei 2 mech_infantrys moved from Shantung to Jehol 1 fighter moved from Hunan to Jehol 1 infantry moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Jehol 1 fighter moved from 6 Sea Zone to Jehol 1 fighter moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone Combat - Japanese Battle in 18 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 18 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in Manchuria Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Jehol Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 infantry Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 2/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Hopei to Yunnan 1 armour and 1 mech_infantry moved from Kweichow to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 3 artilleries moved from Shan State to Yunnan 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan 2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 fighter moved from Jehol to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Jehol to Korea Place Units - Japanese 3 destroyers and 1 submarine placed in 6 Sea Zone 1 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6 Japanese collect 45 PUs; end with 45 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Novosibirsk: 1 artillery EDIT: Adding units owned by Japanese to Tsinghai: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.17 Chinese : -1.00 UK_Pacific : 0.00 Japanese : -0.50
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Use 2nd Japanese file, please.
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TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Americans Americans buy 4 armour, 1 bomber, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia 1 fighter moved from Soviet Far East to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 bomber and 1 fighter moved from Wake Island to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 3 submarines moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 battleship, 6 carriers, 8 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to Northern Italy 1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol 1 artillery moved from Amur to Manchuria 1 armour moved from Sakha to Manchuria 1 artillery moved from Suiyuyan to Kansu Chinese take Kansu from Japanese
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@StuckTojo
kk? OOL? -
@Odonis said in Odonis (Allies +24) vs. StuckTojo (Axis) No Victory Cities:
@StuckTojo
kk? OOL?No kamis left, so let’s just go max defence.
BANZAI !!!