Odonis (Allies +24) vs. StuckTojo (Axis) No Victory Cities

  • '19 '17 '16

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
    
        Combat - Italians
            Battle in Ukraine
                Italians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 artilleries and 1 factory_minor
                    Italians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 2 artilleries in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Ukraine
                    Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 2 artilleries
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
            1 mech_infantry moved from Northern Italy to Romania
            1 artillery moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
            Italians collect 15 PUs (3 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    Russians : 0.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 fighter moved from Sumatra to 41 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
            Battle in 41 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                ANZAC win, taking Malaya from Japanese, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to India
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 fighter moved from Caroline Islands to Java
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    Japanese : -0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Combat Move - French
            1 fighter moved from India to Shan State
    
        Combat - French
            Battle in Shan State
                French attack with 1 fighter
                Japanese defend with 1 artillery
                    French roll dice for 1 fighter in Shan State, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the French lost in Shan State
                Japanese win with 1 artillery remaining. Battle score for attacker is -10
                Casualties for French: 1 fighter
    
        Non Combat Move - French
            1 infantry moved from Libya to Tobruk
            2 infantry moved from Tunisia to Libya
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French : -0.50
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter, 10 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour moved from Caucasus to Volgograd
            1 fighter moved from Caucasus to Volgograd
            2 mech_infantrys moved from Western Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Persia to Rostov
            1 infantry moved from Belarus to Smolensk
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
            4 armour, 14 artilleries, 5 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk
            4 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
            1 bomber moved from Southern Italy to Iraq
    
        Combat - Germans
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Volgograd
                Germans attack with 2 armour and 1 fighter
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 armour and 1 fighter in Volgograd, round 2 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour and 1 fighter in Volgograd, round 3 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 9 armour, 14 artilleries, 5 infantry and 16 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 9 armour, 14 artilleries, 5 infantry and 16 mech_infantrys in Bryansk, round 2 : 17/44 hits, 15.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 9 armour, 14 artilleries, 4 infantry and 16 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Volgograd to Ukraine
            10 armour moved from Caucasus to Bryansk
            3 aaGuns moved from Western Ukraine to Bryansk
            3 mech_infantrys moved from Romania to Ukraine
            2 infantry moved from Persia to Northwest Persia
            9 armour and 1 mech_infantry moved from Persia to Caucasus
            1 bomber moved from Iraq to Caucasus
            1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
            1 mech_infantry moved from Karelia to Belarus
            1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
            1 mech_infantry moved from Norway to Karelia
            4 mech_infantrys moved from Germany to Romania
            1 mech_infantry moved from Germany to Romania
            1 mech_infantry moved from Germany to Romania
            4 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            1 infantry moved from Western Germany to Northern Italy
            2 bombers moved from Romania to Southern Italy
            1 fighter moved from Western Germany to Ukraine
    
        Place Units - Germans
            3 armour placed in Novgorod
            1 fighter and 1 tactical_bomber placed in Western Germany
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,6,6,3,6,6
            Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    AA fire in Iraq : : -0.17
    Russians : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kazakhstan to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 infantry moved from Samara to Volgograd
            1 artillery moved from Tambov to Volgograd
            2 fighters moved from Russia to Volgograd
            1 mech_infantry moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 2 armour and 1 factory_minor
                    Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 2 armour in Volgograd, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 armour
    
        Non Combat Move - Russians
            2 fighters moved from Volgograd to Russia
            1 infantry moved from Samara to Russia
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 1.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Yunnan to Burma
            1 artillery moved from Shan State to Burma
            1 mech_infantry moved from Hunan to Burma
            1 artillery and 1 mech_infantry moved from Tsinghai to Novosibirsk
            2 mech_infantrys moved from Tsinghai to Kweichow
            2 mech_infantrys moved from Kiangsu to Shantung
            2 mech_infantrys moved from Hunan to Anhwe
            1 fighter and 2 tactical_bombers moved from French Indo China to Burma
            1 fighter moved from Hunan to Burma
            1 armour moved from French Indo China to Kweichow
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
            1 fighter moved from Japan to Anhwe
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer moved from 6 Sea Zone to 3 Sea Zone
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 37 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 18 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Korea
                Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 armour
                    Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 armour in Korea, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Shantung
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Anhwe
                Japanese attack with 1 fighter and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 armour and 2 mech_infantrys
                Americans defend with 1 armour
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 armour
            Battle in Burma
                Japanese attack with 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                British defend with 1 artillery and 3 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 3/8 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 5/8 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for British: 1 artillery and 3 infantry
            Battle in Novosibirsk
                Japanese attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 artillery remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Anhwe to Hunan
            1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Shan State
            3 artilleries moved from Yunnan to Shan State
            1 fighter and 1 tactical_bomber moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from Burma to Hunan
    
        Place Units - Japanese
            3 mech_infantrys placed in French Indo China
            1 fighter and 2 infantry placed in Japan
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
            Japanese collect 37 PUs (5 lost to blockades); end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.17
    Chinese : -0.17
    UK_Pacific : -1.67
    Russians : 0.67
    Japanese : 5.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            1 destroyer moved from 17 Sea Zone to 18 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            3 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Syria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            2 fighters moved from 80 Sea Zone to Northwest Persia
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Northwest Persia
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 fighter moved from Western United States to 3 Sea Zone
    
        Combat - Americans
            Battle in Philippines
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    1 aaGun owned by the Japanese lost in Philippines
                Americans win, taking Philippines from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Persia
            Battle in 3 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 fighter in 3 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
                Americans win, taking Persia from Germans with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 18 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 19 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 34 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 34 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Northwest Persia
                Americans attack with 3 fighters and 1 tactical_bomber
                Germans defend with 2 infantry
                    Americans roll dice for 3 fighters and 1 tactical_bomber in Northwest Persia, round 2 : 3/4 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Northwest Persia
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Hopei from Japanese to Chinese
            EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
            EDIT: Turning off Edit Mode
            1 fighter moved from Northwest Persia to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 fighter moved from 98 Sea Zone to 80 Sea Zone
            4 artilleries and 4 infantry moved from Algeria to 92 Sea Zone
            4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
            4 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
            3 fighters moved from Malta to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to Cyprus
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            1 bomber moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 bomber and 2 fighters moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to Wake Island
            3 fighters moved from 34 Sea Zone to 35 Sea Zone
            1 battleship, 6 carriers and 1 fighter moved from 33 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 bomber moved from 16 Sea Zone to Wake Island
            3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 3 Sea Zone to Soviet Far East
            1 armour moved from Soviet Far East to Sakha
            1 infantry moved from Soviet Far East to Siberia
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 infantry moved from Chahar to Hopei
            1 artillery moved from Chahar to Suiyuyan
            1 infantry moved from Chahar to Jehol
            1 artillery moved from Manchuria to Amur
    
        Place Units - Americans
            2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : -0.67
    Japanese : 0.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Chahar to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Chahar
            1 infantry placed in Hopei
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 32 PUs; 
            British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Germans
            1 artillery and 6 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery and 6 infantry
                Japanese defend with 1 artillery and 3 mech_infantrys
                    British roll dice for 1 artillery and 6 infantry in Burma, round 2 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 3 mech_infantrys in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery and 5 infantry in Burma, round 3 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 3 : 0/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese lost in Burma
                    British roll dice for 1 artillery and 5 infantry in Burma, round 4 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 13
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 3 mech_infantrys
    
        Non Combat Move - British
            4 artilleries and 4 infantry moved from Eastern Persia to 80 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 80 Sea Zone to 39 Sea Zone
            4 artilleries and 4 infantry moved from 39 Sea Zone to India
            2 mech_infantrys moved from Eastern Persia to India
            1 aaGun, 2 artilleries and 11 infantry moved from Eastern Persia to Persia
            1 armour and 4 mech_infantrys moved from Trans-Jordan to Persia
            1 fighter moved from Trans-Jordan to Persia
            3 infantry moved from Trans-Jordan to Iraq
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 battleship and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 cruiser moved from 80 Sea Zone to 39 Sea Zone
            2 infantry moved from Algeria to 92 Sea Zone
            1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Iraq
            1 destroyer and 1 tactical_bomber placed in 98 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    British : 0.83
    Japanese : -1.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Ukraine to Tambov
                  Italians take Tambov from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Yugoslavia to Romania
            1 fighter and 1 tactical_bomber moved from Bessarabia to Southern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
            Italians collect 15 PUs (4 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
            1 fighter moved from India to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 fighter moved from 37 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 destroyer
            EDIT: Removing units owned by ANZAC from Java: 1 fighter
            EDIT: Adding units owned by ANZAC to Philippines: 1 fighter
            EDIT: Turning off Edit Mode
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Tobruk to Alexandria
            2 infantry moved from Libya to Tobruk
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 fighter, 2 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            1 artillery and 1 infantry moved from Nenetsia to Vologda
            1 infantry moved from Smolensk to Russia
            1 mech_infantry moved from Belarus to Russia
            19 armour, 14 artilleries, 4 infantry and 16 mech_infantrys moved from Bryansk to Russia
            2 mech_infantrys moved from Rostov to Russia
            3 mech_infantrys moved from Ukraine to Russia
            1 fighter and 1 tactical_bomber moved from Novgorod to Russia
            2 fighters moved from Ukraine to Russia
            1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Russia
            2 bombers moved from Southern Italy to Russia
            1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
            1 armour moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Samara
                  Germans take Samara from Russians
            7 armour moved from Caucasus to Volgograd
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Volgograd
                Germans attack with 7 armour
                Russians defend with 1 artillery, 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 7 armour in Volgograd, round 2 : 3/7 hits, 3.50 expected hits
                    Russians roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 7 armour remaining. Battle score for attacker is 8
                Casualties for Russians: 1 artillery and 1 mech_infantry
            Battle in Russia
                Germans attack with 19 armour, 14 artilleries, 3 bombers, 4 fighters, 5 infantry, 22 mech_infantrys and 2 tactical_bombers
                Russians defend with 3 aaGuns, 1 airfield, 13 artilleries, 1 factory_major, 2 fighters and 40 infantry
                    AA fire in Russia : 2/9 hits, 1.50 expected hits
                    2 fighters owned by the Germans lost in Russia
                    Germans roll dice for 19 armour, 14 artilleries, 3 bombers, 2 fighters, 5 infantry, 22 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 26/67 hits, 25.33 expected hits
                    Russians roll dice for 3 aaGuns, 13 artilleries, 2 fighters and 40 infantry in Russia, round 2 : 18/55 hits, 19.00 expected hits
                    23 infantry owned by the Russians, 2 artilleries owned by the Germans, 5 infantry owned by the Germans, 3 aaGuns owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 19 armour, 12 artilleries, 3 bombers, 2 fighters, 11 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 26/49 hits, 21.50 expected hits
                    Russians roll dice for 13 artilleries, 2 fighters and 17 infantry in Russia, round 3 : 11/32 hits, 11.33 expected hits
                    17 infantry owned by the Russians, 9 artilleries owned by the Russians, 9 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 19 armour, 3 artilleries, 3 bombers, 2 fighters, 9 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 20/38 hits, 16.83 expected hits
                    Russians roll dice for 4 artilleries and 2 fighters in Russia, round 4 : 3/6 hits, 2.67 expected hits
                    2 fighters owned by the Russians, 4 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
                Germans captures 20PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 19 armour, 3 artilleries, 3 bombers, 2 fighters, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 64
                Casualties for Germans: 11 artilleries, 2 fighters, 5 infantry and 16 mech_infantrys
                Casualties for Russians: 3 aaGuns, 13 artilleries, 2 fighters and 40 infantry
            Battle in Northwest Persia
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            3 bombers moved from Russia to Bryansk
            4 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Karelia to Belarus
            3 armour moved from Novgorod to Bryansk
            2 fighters and 2 tactical_bombers moved from Russia to Bryansk
            6 mech_infantrys moved from Romania to Ukraine
            8 mech_infantrys moved from Germany to Romania
            2 mech_infantrys moved from Germany to Yugoslavia
            1 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Finland to Karelia
            1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
            1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
            1 fighter moved from Southern Italy to Ukraine
    
        Place Units - Germans
            3 armour placed in Novgorod
            1 transport placed in 112 Sea Zone
            1 fighter, 2 infantry and 3 mech_infantrys placed in Western Germany
            1 armour and 5 mech_infantrys placed in Germany
            Germans undo move 4.
            1 armour placed in Western Germany
            Germans undo move 3.
            1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 83 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 90 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Germans : 8.50
    AA fire in Russia : : 0.50
    British : -0.33
    Russians : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Shan State to Malaya
            1 fighter and 1 tactical_bomber moved from Shan State to Malaya
            2 mech_infantrys moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Hunan to Hopei
            2 mech_infantrys moved from Shantung to Jehol
            1 fighter moved from Hunan to Jehol
            1 infantry moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Jehol
            1 fighter moved from 6 Sea Zone to Jehol
            1 fighter moved from 6 Sea Zone to 18 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
    
        Combat - Japanese
            Battle in 18 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Manchuria
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Jehol
                Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 2/3 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 3/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
            1 armour and 1 mech_infantry moved from Kweichow to Yunnan
            3 mech_infantrys moved from French Indo China to Yunnan
            3 artilleries moved from Shan State to Yunnan
            1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
            2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 fighter moved from Jehol to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 fighter and 1 tactical_bomber moved from Jehol to Korea
    
        Place Units - Japanese
            3 destroyers and 1 submarine placed in 6 Sea Zone
            1 infantry and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
            Japanese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Chinese : -1.00
    UK_Pacific : 0.00
    Japanese : -0.50
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Shan State to Malaya
            1 fighter and 1 tactical_bomber moved from Shan State to Malaya
            2 mech_infantrys moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Hunan to Hopei
            2 mech_infantrys moved from Shantung to Jehol
            1 fighter moved from Hunan to Jehol
            1 infantry moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Jehol
            1 fighter moved from 6 Sea Zone to Jehol
            1 fighter moved from 6 Sea Zone to 18 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
    
        Combat - Japanese
            Battle in 18 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Manchuria
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Jehol
                Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 2/3 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 3/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
            1 armour and 1 mech_infantry moved from Kweichow to Yunnan
            3 mech_infantrys moved from French Indo China to Yunnan
            3 artilleries moved from Shan State to Yunnan
            1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
            2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 fighter moved from Jehol to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 fighter and 1 tactical_bomber moved from Jehol to Korea
    
        Place Units - Japanese
            3 destroyers and 1 submarine placed in 6 Sea Zone
            1 infantry and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
            Japanese collect 45 PUs; end with 45 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Novosibirsk: 1 artillery
            EDIT: Adding units owned by Japanese to Tsinghai: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Chinese : -1.00
    UK_Pacific : 0.00
    Japanese : -0.50
    

    Savegame

  • '19 '17 '16

    @Odonis

    Use 2nd Japanese file, please.

  • '20 '19 '18 '15 '13

    TripleA Move Summary: Americans round 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 bomber, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
            1 fighter moved from Soviet Far East to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 bomber and 1 fighter moved from Wake Island to 6 Sea Zone
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            3 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 battleship, 6 carriers, 8 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Gibraltar to Northern Italy
            1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
            1 artillery moved from Amur to Manchuria
            1 armour moved from Sakha to Manchuria
            1 artillery moved from Suiyuyan to Kansu
                  Chinese take Kansu from Japanese
    

    Savegame

  • '20 '19 '18 '15 '13

    @StuckTojo
    kk? OOL?

  • '19 '17 '16

    @Odonis said in Odonis (Allies +24) vs. StuckTojo (Axis) No Victory Cities:

    @StuckTojo
    kk? OOL?

    No kamis left, so let’s just go max defence.

    BANZAI !!!

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