Odonis (Allies +24) vs. StuckTojo (Axis) No Victory Cities

  • '19 '17 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 fighter, 2 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
                  Germans take Urals from Russians
                  Germans take Evenkiyskiy from Russians
            1 artillery and 1 infantry moved from Nenetsia to Vologda
            1 infantry moved from Smolensk to Russia
            1 mech_infantry moved from Belarus to Russia
            19 armour, 14 artilleries, 4 infantry and 16 mech_infantrys moved from Bryansk to Russia
            2 mech_infantrys moved from Rostov to Russia
            3 mech_infantrys moved from Ukraine to Russia
            1 fighter and 1 tactical_bomber moved from Novgorod to Russia
            2 fighters moved from Ukraine to Russia
            1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Russia
            2 bombers moved from Southern Italy to Russia
            1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
            1 armour moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Samara
                  Germans take Samara from Russians
            7 armour moved from Caucasus to Volgograd
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Vologda
                Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Volgograd
                Germans attack with 7 armour
                Russians defend with 1 artillery, 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 7 armour in Volgograd, round 2 : 3/7 hits, 3.50 expected hits
                    Russians roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 7 armour remaining. Battle score for attacker is 8
                Casualties for Russians: 1 artillery and 1 mech_infantry
            Battle in Russia
                Germans attack with 19 armour, 14 artilleries, 3 bombers, 4 fighters, 5 infantry, 22 mech_infantrys and 2 tactical_bombers
                Russians defend with 3 aaGuns, 1 airfield, 13 artilleries, 1 factory_major, 2 fighters and 40 infantry
                    AA fire in Russia : 2/9 hits, 1.50 expected hits
                    2 fighters owned by the Germans lost in Russia
                    Germans roll dice for 19 armour, 14 artilleries, 3 bombers, 2 fighters, 5 infantry, 22 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 26/67 hits, 25.33 expected hits
                    Russians roll dice for 3 aaGuns, 13 artilleries, 2 fighters and 40 infantry in Russia, round 2 : 18/55 hits, 19.00 expected hits
                    23 infantry owned by the Russians, 2 artilleries owned by the Germans, 5 infantry owned by the Germans, 3 aaGuns owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 19 armour, 12 artilleries, 3 bombers, 2 fighters, 11 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 26/49 hits, 21.50 expected hits
                    Russians roll dice for 13 artilleries, 2 fighters and 17 infantry in Russia, round 3 : 11/32 hits, 11.33 expected hits
                    17 infantry owned by the Russians, 9 artilleries owned by the Russians, 9 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 19 armour, 3 artilleries, 3 bombers, 2 fighters, 9 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 20/38 hits, 16.83 expected hits
                    Russians roll dice for 4 artilleries and 2 fighters in Russia, round 4 : 3/6 hits, 2.67 expected hits
                    2 fighters owned by the Russians, 4 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
                Germans captures 20PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 19 armour, 3 artilleries, 3 bombers, 2 fighters, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 64
                Casualties for Germans: 11 artilleries, 2 fighters, 5 infantry and 16 mech_infantrys
                Casualties for Russians: 3 aaGuns, 13 artilleries, 2 fighters and 40 infantry
            Battle in Northwest Persia
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            3 bombers moved from Russia to Bryansk
            4 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Karelia to Belarus
            3 armour moved from Novgorod to Bryansk
            2 fighters and 2 tactical_bombers moved from Russia to Bryansk
            6 mech_infantrys moved from Romania to Ukraine
            8 mech_infantrys moved from Germany to Romania
            2 mech_infantrys moved from Germany to Yugoslavia
            1 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Finland to Karelia
            1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 mech_infantry moved from 112 Sea Zone to Norway
            1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
            1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
            1 fighter moved from Southern Italy to Ukraine
    
        Place Units - Germans
            3 armour placed in Novgorod
            1 transport placed in 112 Sea Zone
            1 fighter, 2 infantry and 3 mech_infantrys placed in Western Germany
            1 armour and 5 mech_infantrys placed in Germany
            Germans undo move 4.
            1 armour placed in Western Germany
            Germans undo move 3.
            1 fighter, 2 infantry and 2 mech_infantrys placed in Western Germany
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 83 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 90 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Germans : 8.50
    AA fire in Russia : : 0.50
    British : -0.33
    Russians : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Shan State to Malaya
            1 fighter and 1 tactical_bomber moved from Shan State to Malaya
            2 mech_infantrys moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Hunan to Hopei
            2 mech_infantrys moved from Shantung to Jehol
            1 fighter moved from Hunan to Jehol
            1 infantry moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Jehol
            1 fighter moved from 6 Sea Zone to Jehol
            1 fighter moved from 6 Sea Zone to 18 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
    
        Combat - Japanese
            Battle in 18 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Manchuria
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Jehol
                Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 2/3 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 3/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
            1 armour and 1 mech_infantry moved from Kweichow to Yunnan
            3 mech_infantrys moved from French Indo China to Yunnan
            3 artilleries moved from Shan State to Yunnan
            1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
            2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 fighter moved from Jehol to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 fighter and 1 tactical_bomber moved from Jehol to Korea
    
        Place Units - Japanese
            3 destroyers and 1 submarine placed in 6 Sea Zone
            1 infantry and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
            Japanese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Chinese : -1.00
    UK_Pacific : 0.00
    Japanese : -0.50
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Shan State to Malaya
            1 fighter and 1 tactical_bomber moved from Shan State to Malaya
            2 mech_infantrys moved from Anhwe to Hopei
            1 fighter and 1 tactical_bomber moved from Hunan to Hopei
            2 mech_infantrys moved from Shantung to Jehol
            1 fighter moved from Hunan to Jehol
            1 infantry moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Jehol
            1 fighter moved from 6 Sea Zone to Jehol
            1 fighter moved from 6 Sea Zone to 18 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
    
        Combat - Japanese
            Battle in 18 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Manchuria
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Jehol
                Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 1/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 2/3 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 3/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
            1 armour and 1 mech_infantry moved from Kweichow to Yunnan
            3 mech_infantrys moved from French Indo China to Yunnan
            3 artilleries moved from Shan State to Yunnan
            1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
            2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 fighter moved from Jehol to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 fighter and 1 tactical_bomber moved from Jehol to Korea
    
        Place Units - Japanese
            3 destroyers and 1 submarine placed in 6 Sea Zone
            1 infantry and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
            Japanese collect 45 PUs; end with 45 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Novosibirsk: 1 artillery
            EDIT: Adding units owned by Japanese to Tsinghai: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Chinese : -1.00
    UK_Pacific : 0.00
    Japanese : -0.50
    

    Savegame

  • '19 '17 '16

    @Odonis

    Use 2nd Japanese file, please.

  • '20 '19 '18 '15 '13

    TripleA Move Summary: Americans round 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 bomber, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
            1 fighter moved from Soviet Far East to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 bomber and 1 fighter moved from Wake Island to 6 Sea Zone
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            3 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 battleship, 6 carriers, 8 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Gibraltar to Northern Italy
            1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
            1 artillery moved from Amur to Manchuria
            1 armour moved from Sakha to Manchuria
            1 artillery moved from Suiyuyan to Kansu
                  Chinese take Kansu from Japanese
    

    Savegame

  • '20 '19 '18 '15 '13

    @StuckTojo
    kk? OOL?

  • '19 '17 '16

    @Odonis said in Odonis (Allies +24) vs. StuckTojo (Axis) No Victory Cities:

    @StuckTojo
    kk? OOL?

    No kamis left, so let’s just go max defence.

    BANZAI !!!

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 4 armour, 1 bomber, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
            1 fighter moved from Soviet Far East to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 bomber and 1 fighter moved from Wake Island to 6 Sea Zone
            1 submarine moved from 22 Sea Zone to 6 Sea Zone
            3 submarines moved from 33 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 battleship, 6 carriers, 8 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from Gibraltar to Northern Italy
            1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
            1 artillery moved from Amur to Manchuria
            1 armour moved from Sakha to Manchuria
            1 artillery moved from Suiyuyan to Kansu
                  Chinese take Kansu from Japanese
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Northern Italy causes 4 damage total. 
            Battle in Normandy Bordeaux
            Battle in Manchuria
                Americans attack with 1 armour and 1 artillery
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 artillery in Manchuria, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria
                Americans win, taking Normandy Bordeaux from Germans, taking Manchuria from Japanese with 1 armour remaining. Battle score for attacker is -1
                Casualties for Americans: 1 artillery
                Casualties for Japanese: 1 infantry
            Battle in Jehol
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Jehol, round 3 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Northwest Persia
                Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/6 hits, 2.50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
                Americans win, taking Northwest Persia from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 6 carriers, 1 destroyer, 11 fighters, 5 submarines and 2 tactical_bombers
                Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 1 submarine, 3 tactical_bombers and 1 transport
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 1 bomber, 6 carriers, 1 destroyer, 11 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/16 hits, 8.50 expected hits
                Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 13/25 hits, 12.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    6 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 5 submarines in 6 Sea Zone, round 3 : 3/5 hits, 1.67 expected hits
                    Americans roll dice for 1 battleship, 1 bomber, 1 destroyer, 11 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 8/16 hits, 8.50 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 6/25 hits, 12.17 expected hits
                    5 submarines owned by the Americans, 1 destroyer owned by the Americans, 4 carriers owned by the Japanese, 6 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 10 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 6/14 hits, 7.67 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 7 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 8/15 hits, 8.83 expected hits
                    3 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 8 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 5 : 4/6 hits, 3.67 expected hits
                    Japanese roll dice for 2 battleships, 7 fighters and 1 transport in 6 Sea Zone, round 5 : 7/9 hits, 6.00 expected hits
                    4 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 battleships, 3 fighters and 1 transport remaining. Battle score for attacker is -67
                Casualties for Americans: 1 battleship, 1 bomber, 6 carriers, 1 destroyer, 11 fighters, 5 submarines and 2 tactical_bombers
                Casualties for Japanese: 5 carriers, 2 cruisers, 6 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers
                3 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            1 infantry moved from Siberia to Amur
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 artillery moved from Iraq to 80 Sea Zone
            1 artillery, 1 carrier, 2 fighters and 2 transports moved from 80 Sea Zone to 39 Sea Zone
            1 artillery moved from 39 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
            1 fighter and 1 tactical_bomber moved from Cyprus to Gibraltar
            3 fighters moved from Gibraltar to United Kingdom
            1 bomber moved from Northern Italy to Malta
            4 artilleries and 4 infantry moved from Trans-Jordan to 98 Sea Zone
            4 artilleries, 2 carriers, 1 destroyer, 4 fighters, 4 infantry and 4 transports moved from 98 Sea Zone to 80 Sea Zone
            4 artilleries and 4 infantry moved from 80 Sea Zone to Persia
            1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 bomber and 1 infantry placed in Eastern United States
            1 fighter placed in Western United States
            3 armour placed in Persia
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Americans : -1.67
    AA fire in Northern Italy : : -0.17
    Japanese : -4.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Hopei
            2 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : 0.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Persia to Caucasus
                  British take Caucasus from Germans
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 battleship moved from 39 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Siam
    
        Combat - British
            Battle in Siam
            Battle in French Indo China
            Battle in Malaya
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 harbour
                    British roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya
                British win, taking Siam from Japanese, taking French Indo China from Japanese, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 cruiser moved from 39 Sea Zone to 37 Sea Zone
            4 artilleries and 1 infantry moved from India to Burma
            1 aaGun moved from India to Burma
            3 mech_infantrys moved from India to Burma
            1 fighter moved from Persia to Burma
            1 aaGun, 3 artilleries, 12 infantry and 1 mech_infantry moved from Persia to Northwest Persia
            1 armour, 1 artillery and 4 infantry moved from Iraq to Northwest Persia
            4 infantry moved from Trans-Jordan to Iraq
            1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 mech_infantry moved from Persia to Northwest Persia
            1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to India
            1 armour and 1 mech_infantry moved from Persia to 80 Sea Zone
            1 armour, 1 mech_infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
            1 armour and 1 mech_infantry moved from 39 Sea Zone to India
    
        Place Units - British
            4 infantry placed in United Kingdom
            1 armour and 2 artilleries placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 0.33
    Japanese : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour moved from Tambov to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
            2 mech_infantrys moved from Romania to Ukraine
            1 armour moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to France
            1 artillery moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Ukraine
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
            Italians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Italians round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour moved from Tambov to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
            2 mech_infantrys moved from Romania to Ukraine
            1 armour moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to France
            1 artillery moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Ukraine
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
            Italians collect 19 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Rostov: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Italians to Volgograd: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @Odonis

    Use 2nd Italy file, please.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 35 Sea Zone to 18 Sea Zone
            1 fighter moved from Philippines to 18 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
    
        Combat - ANZAC
            Battle in Kiangsu
            Battle in 18 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 18 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 18 Sea Zone
                    ANZAC roll dice for 1 fighter in 18 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in 18 Sea Zone
                Japanese win, taking Kiangsu from Japanese with 1 destroyer remaining. Battle score for attacker is -18
                Casualties for ANZAC: 1 destroyer and 1 fighter
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
            1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 37 Sea Zone to 20 Sea Zone
            1 fighter moved from Sumatra to Burma
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Japanese : 1.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Alexandria to Egypt
            2 infantry moved from Tobruk to Alexandria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 2 fighters, 9 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Ukraine to Caucasus
            1 armour moved from Samara to Kansu
            1 bomber moved from Bryansk to Kansu
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
                  Germans take Yenisey from Russians
                  Germans take Yakut S.S.R. from Russians
            2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
            3 fighters and 2 tactical_bombers moved from Ukraine to Caucasus
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
            3 artilleries and 2 infantry moved from France to Normandy Bordeaux
    
        Combat - Germans
            Battle in Kansu
                Germans attack with 1 armour and 1 bomber
                Americans defend with 1 artillery
                    Germans roll dice for 1 armour and 1 bomber in Kansu, round 2 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Kansu
                Germans win, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Caucasus
                Germans attack with 5 fighters, 3 mech_infantrys and 4 tactical_bombers
                British defend with 1 mech_infantry
                    Germans roll dice for 5 fighters, 3 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 4/12 hits, 5.67 expected hits
                    British roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 5 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/8 hits, 3.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 artillery moved from Vologda to Novosibirsk
            1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
            4 armour and 4 mech_infantrys moved from Russia to Kazakhstan
            1 bomber moved from Kansu to Kazakhstan
            3 artilleries moved from Russia to Samara
            3 aaGuns, 3 armour and 4 mech_infantrys moved from Bryansk to Rostov
            1 mech_infantry moved from Belarus to Rostov
            3 mech_infantrys moved from Ukraine to Volgograd
            14 armour moved from Russia to Volgograd
            8 mech_infantrys moved from Romania to Ukraine
            2 mech_infantrys moved from Yugoslavia to Bulgaria
            1 infantry moved from Bulgaria to Greece
            2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
            3 fighters and 2 tactical_bombers moved from Caucasus to Rostov
            2 bombers moved from Bryansk to Southern Italy
            2 mech_infantrys moved from Western Germany to Normandy Bordeaux
            2 infantry moved from Karelia to Finland
            1 mech_infantry moved from Norway to Karelia
            3 armour moved from Novgorod to Bryansk
            3 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from France to Western Germany
            2 transports moved from 112 Sea Zone to 113 Sea Zone
            2 mech_infantrys moved from Germany to 113 Sea Zone
            2 mech_infantrys and 2 transports moved from 113 Sea Zone to 112 Sea Zone
            2 mech_infantrys moved from 112 Sea Zone to Norway
            1 mech_infantry moved from Germany to Western Germany
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport placed in 112 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western Germany
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
            1 mech_infantry placed in Novgorod
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : -0.33
    Americans : -0.67
    Chinese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 3 destroyers and 1 mech_infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            1 artillery and 1 mech_infantry moved from Yunnan to French Indo China
            1 armour and 2 mech_infantrys moved from Yunnan to Hopei
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 mech_infantry moved from Yunnan to Hopei
            1 fighter moved from Yunnan to Hopei
            1 tactical_bomber moved from Yunnan to 36 Sea Zone
            1 artillery moved from Yunnan to French Indo China
            2 infantry moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from Korea to Manchuria
            1 fighter moved from Japan to 19 Sea Zone
            1 fighter moved from Japan to Manchuria
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport; ANZAC defend with 1 transport
                    1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for ANZAC: 1 transport
            Battle in 36 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 36 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Manchuria
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 armour
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 0/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Manchuria
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 armour
            Battle in French Indo China
                Japanese attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Hopei
                Japanese attack with 1 armour, 1 fighter and 3 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Hopei, round 2 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Hopei, round 3 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Hopei to Hunan
            1 artillery moved from Yunnan to Hunan
            1 artillery moved from Tsinghai to Shensi
            1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
            1 tactical_bomber moved from 36 Sea Zone to Hunan
            1 fighter and 1 tactical_bomber moved from Manchuria to Japan
            1 fighter moved from Manchuria to 6 Sea Zone
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 18 Sea Zone to 16 Sea Zone
            1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 carrier and 3 destroyers placed in 6 Sea Zone
            1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
            Japanese collect 30 PUs (2 lost to blockades); end with 31 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    UK_Pacific : 1.33
    Japanese : -3.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Russians to 113 Sea Zone: 1 cruiser
            EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 113 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            1 artillery moved from Northwest Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Persia to Caucasus
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            1 mech_infantry moved from Jehol to Anhwe
                  Chinese take Anhwe from Japanese
            1 artillery moved from India to 39 Sea Zone
            1 artillery and 1 transport moved from 39 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in Kwangsi
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Kwangsi from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caucasus
                Americans attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 3 mech_infantrys
                    Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Caucasus
                Americans win, taking Caucasus from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 1 infantry
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Caucasus to Persia
            1 carrier, 2 fighters and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 carrier, 2 fighters and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 carriers, 1 destroyer, 4 fighters and 4 transports moved from 80 Sea Zone to 39 Sea Zone
            1 bomber moved from Malta to Persia
            1 transport moved from 92 Sea Zone to 89 Sea Zone
            2 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom
            2 fighters moved from 16 Sea Zone to Midway
            1 fighter moved from Western United States to Midway
            3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
            1 bomber moved from Eastern United States to United Kingdom
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 102 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 armour and 1 mech_infantry placed in Persia
            1 transport placed in 101 Sea Zone
            1 artillery placed in Eastern United States
            2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : 1.17
    Japanese : -0.33
    

    Savegame

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