Odonis (Allies +24) vs. StuckTojo (Axis) No Victory Cities
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@Odonis said in Odonis (Allies +24) vs. StuckTojo (Axis) No Victory Cities:
@StuckTojo
kk? OOL?No kamis left, so let’s just go max defence.
BANZAI !!!
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Americans Americans buy 4 armour, 1 bomber, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia 1 fighter moved from Soviet Far East to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 bomber and 1 fighter moved from Wake Island to 6 Sea Zone 1 submarine moved from 22 Sea Zone to 6 Sea Zone 3 submarines moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 battleship, 6 carriers, 8 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from Gibraltar to Northern Italy 1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol 1 artillery moved from Amur to Manchuria 1 armour moved from Sakha to Manchuria 1 artillery moved from Suiyuyan to Kansu Chinese take Kansu from Japanese Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Northern Italy causes 4 damage total. Battle in Normandy Bordeaux Battle in Manchuria Americans attack with 1 armour and 1 artillery Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 artillery in Manchuria, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria Americans win, taking Normandy Bordeaux from Germans, taking Manchuria from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Japanese: 1 infantry Battle in Jehol Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Jehol, round 3 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Northwest Persia Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia Americans win, taking Northwest Persia from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in 6 Sea Zone Americans attack with 1 battleship, 1 bomber, 6 carriers, 1 destroyer, 11 fighters, 5 submarines and 2 tactical_bombers Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 1 submarine, 3 tactical_bombers and 1 transport Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 bomber, 6 carriers, 1 destroyer, 11 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/16 hits, 8.50 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 13/25 hits, 12.17 expected hits Units damaged: 1 battleship owned by the Americans 6 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 5 submarines in 6 Sea Zone, round 3 : 3/5 hits, 1.67 expected hits Americans roll dice for 1 battleship, 1 bomber, 1 destroyer, 11 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 8/16 hits, 8.50 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 6/25 hits, 12.17 expected hits 5 submarines owned by the Americans, 1 destroyer owned by the Americans, 4 carriers owned by the Japanese, 6 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 10 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 6/14 hits, 7.67 expected hits Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 7 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 8/15 hits, 8.83 expected hits 3 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 8 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 5 : 4/6 hits, 3.67 expected hits Japanese roll dice for 2 battleships, 7 fighters and 1 transport in 6 Sea Zone, round 5 : 7/9 hits, 6.00 expected hits 4 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 2 battleships, 3 fighters and 1 transport remaining. Battle score for attacker is -67 Casualties for Americans: 1 battleship, 1 bomber, 6 carriers, 1 destroyer, 11 fighters, 5 submarines and 2 tactical_bombers Casualties for Japanese: 5 carriers, 2 cruisers, 6 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers 3 fighters owned by the Japanese forced to land in Japan Non Combat Move - Americans 1 infantry moved from Siberia to Amur 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 artillery moved from Iraq to 80 Sea Zone 1 artillery, 1 carrier, 2 fighters and 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia 1 fighter and 1 tactical_bomber moved from Cyprus to Gibraltar 3 fighters moved from Gibraltar to United Kingdom 1 bomber moved from Northern Italy to Malta 4 artilleries and 4 infantry moved from Trans-Jordan to 98 Sea Zone 4 artilleries, 2 carriers, 1 destroyer, 4 fighters, 4 infantry and 4 transports moved from 98 Sea Zone to 80 Sea Zone 4 artilleries and 4 infantry moved from 80 Sea Zone to Persia 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar Place Units - Americans 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone 1 bomber and 1 infantry placed in Eastern United States 1 fighter placed in Western United States 3 armour placed in Persia Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 0.17 Americans : -1.67 AA fire in Northern Italy : : -0.17 Japanese : -4.50
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Hopei 2 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 3 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 2 mech_infantrys in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 1.17 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - British British buy 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Persia to Caucasus British take Caucasus from Germans 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 battleship moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam Combat - British Battle in Siam Battle in French Indo China Battle in Malaya British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 harbour British roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya British win, taking Siam from Japanese, taking French Indo China from Japanese, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 4 artilleries and 1 infantry moved from India to Burma 1 aaGun moved from India to Burma 3 mech_infantrys moved from India to Burma 1 fighter moved from Persia to Burma 1 aaGun, 3 artilleries, 12 infantry and 1 mech_infantry moved from Persia to Northwest Persia 1 armour, 1 artillery and 4 infantry moved from Iraq to Northwest Persia 4 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from Persia to Northwest Persia 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 armour and 1 mech_infantry moved from Persia to 80 Sea Zone 1 armour, 1 mech_infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 armour and 1 mech_infantry moved from 39 Sea Zone to India Place Units - British 4 infantry placed in United Kingdom 1 armour and 2 artilleries placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0.33 Japanese : 0.67
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Italians Italians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour moved from Tambov to Novosibirsk 1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov 2 mech_infantrys moved from Romania to Ukraine 1 armour moved from Northern Italy to Romania 1 infantry moved from Northern Italy to France 1 artillery moved from Southern Italy to Northern Italy Place Units - Italians 1 mech_infantry placed in Ukraine 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Italians Italians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour moved from Tambov to Novosibirsk 1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov 2 mech_infantrys moved from Romania to Ukraine 1 armour moved from Northern Italy to Romania 1 infantry moved from Northern Italy to France 1 artillery moved from Southern Italy to Northern Italy Place Units - Italians 1 mech_infantry placed in Ukraine 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Italians collect 19 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Rostov: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Italians to Volgograd: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Use 2nd Italy file, please.
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 35 Sea Zone to 18 Sea Zone 1 fighter moved from Philippines to 18 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu Combat - ANZAC Battle in Kiangsu Battle in 18 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 1 fighter in 18 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 18 Sea Zone ANZAC roll dice for 1 fighter in 18 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 18 Sea Zone Japanese win, taking Kiangsu from Japanese with 1 destroyer remaining. Battle score for attacker is -18 Casualties for ANZAC: 1 destroyer and 1 fighter Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 fighter moved from Sumatra to Burma Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -1.33 Japanese : 1.33
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Combat Move - French Non Combat Move - French 1 infantry moved from Alexandria to Egypt 2 infantry moved from Tobruk to Alexandria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 2 fighters, 9 mech_infantrys, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Ukraine to Caucasus 1 armour moved from Samara to Kansu 1 bomber moved from Bryansk to Kansu 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus 3 fighters and 2 tactical_bombers moved from Ukraine to Caucasus 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 3 artilleries and 2 infantry moved from France to Normandy Bordeaux Combat - Germans Battle in Kansu Germans attack with 1 armour and 1 bomber Americans defend with 1 artillery Germans roll dice for 1 armour and 1 bomber in Kansu, round 2 : 1/2 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Kansu Germans win, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Caucasus Germans attack with 5 fighters, 3 mech_infantrys and 4 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 5 fighters, 3 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 4/12 hits, 5.67 expected hits British roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 5 fighters, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/8 hits, 3.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 1 artillery moved from Vologda to Novosibirsk 1 armour and 2 mech_infantrys moved from Russia to Novosibirsk 4 armour and 4 mech_infantrys moved from Russia to Kazakhstan 1 bomber moved from Kansu to Kazakhstan 3 artilleries moved from Russia to Samara 3 aaGuns, 3 armour and 4 mech_infantrys moved from Bryansk to Rostov 1 mech_infantry moved from Belarus to Rostov 3 mech_infantrys moved from Ukraine to Volgograd 14 armour moved from Russia to Volgograd 8 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Yugoslavia to Bulgaria 1 infantry moved from Bulgaria to Greece 2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd 3 fighters and 2 tactical_bombers moved from Caucasus to Rostov 2 bombers moved from Bryansk to Southern Italy 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 2 infantry moved from Karelia to Finland 1 mech_infantry moved from Norway to Karelia 3 armour moved from Novgorod to Bryansk 3 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from France to Western Germany 2 transports moved from 112 Sea Zone to 113 Sea Zone 2 mech_infantrys moved from Germany to 113 Sea Zone 2 mech_infantrys and 2 transports moved from 113 Sea Zone to 112 Sea Zone 2 mech_infantrys moved from 112 Sea Zone to Norway 1 mech_infantry moved from Germany to Western Germany 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone 1 aaGun moved from Western Germany to France Place Units - Germans 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport placed in 112 Sea Zone 1 fighter and 1 tactical_bomber placed in Western Germany 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia 1 mech_infantry placed in Novgorod 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : -0.33 Americans : -0.67 Chinese : -0.33
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers and 1 mech_infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 artillery and 1 mech_infantry moved from Yunnan to French Indo China 1 armour and 2 mech_infantrys moved from Yunnan to Hopei 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 mech_infantry moved from Yunnan to Hopei 1 fighter moved from Yunnan to Hopei 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 artillery moved from Yunnan to French Indo China 2 infantry moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Korea to Manchuria 1 fighter moved from Japan to 19 Sea Zone 1 fighter moved from Japan to Manchuria Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 36 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Manchuria Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 armour Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 0/5 hits, 2.00 expected hits Chinese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Manchuria Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 armour in Manchuria, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Manchuria Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 1 armour Battle in French Indo China Japanese attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 1 armour, 1 fighter and 3 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Hopei, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Hopei, round 3 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Hopei to Hunan 1 artillery moved from Yunnan to Hunan 1 artillery moved from Tsinghai to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 1 tactical_bomber moved from 36 Sea Zone to Hunan 1 fighter and 1 tactical_bomber moved from Manchuria to Japan 1 fighter moved from Manchuria to 6 Sea Zone 1 fighter moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 18 Sea Zone to 16 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone 1 mech_infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2 Japanese collect 30 PUs (2 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
Chinese : 0.00 UK_Pacific : 1.33 Japanese : -3.00
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 113 Sea Zone: 1 cruiser EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 113 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 artillery moved from Northwest Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 1 mech_infantry moved from Jehol to Anhwe Chinese take Anhwe from Japanese 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in Kwangsi Battle in 16 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Kwangsi from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caucasus Americans attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 3 mech_infantrys Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Caucasus Americans win, taking Caucasus from Germans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Caucasus to Persia 1 carrier, 2 fighters and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 carrier, 2 fighters and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 carriers, 1 destroyer, 4 fighters and 4 transports moved from 80 Sea Zone to 39 Sea Zone 1 bomber moved from Malta to Persia 1 transport moved from 92 Sea Zone to 89 Sea Zone 2 fighters and 1 tactical_bomber moved from Gibraltar to United Kingdom 2 fighters moved from 16 Sea Zone to Midway 1 fighter moved from Western United States to Midway 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 102 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 armour and 1 mech_infantry placed in Persia 1 transport placed in 101 Sea Zone 1 artillery placed in Eastern United States 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : 1.17 Japanese : -0.33
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Jehol 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 3 mech_infantrys moved from Burma to Shan State 3 mech_infantrys moved from Shan State to French Indo China 1 artillery and 1 infantry moved from 36 Sea Zone to Hainan 1 battleship moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 infantry moved from Siam to French Indo China 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung Combat - British Battle in Kwangtung Battle in Hainan British attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 harbour British roll dice for 1 battleship in Hainan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hainan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hainan British win, taking Kwangtung from Japanese, taking Hainan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in French Indo China British attack with 1 artillery, 1 infantry and 3 mech_infantrys Japanese defend with 1 artillery and 1 factory_minor British roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in French Indo China, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 cruiser and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 aaGun, 5 artilleries and 4 infantry moved from Burma to Yunnan 2 armour and 2 mech_infantrys moved from India to Yunnan 1 fighter moved from Burma to Yunnan 1 infantry moved from India to Burma 1 aaGun, 1 armour, 4 artilleries, 16 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Yunnan to India Place Units - British 1 artillery and 2 infantry placed in Iraq 3 mech_infantrys placed in Egypt 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 artillery and 1 infantry EDIT: Adding units owned by British to United Kingdom: 1 artillery and 1 infantry EDIT: Removing units owned by British from 92 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport EDIT: Adding units owned by British to 110 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.17 Japanese : -0.67
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Novosibirsk to Timguska Italians take Timguska from Russians 1 armour moved from Timguska to Kansu 3 mech_infantrys moved from Ukraine to Caucasus 1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Americans defend with 2 artilleries Italians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 2 artilleries in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 2 artilleries owned by the Americans lost in Caucasus Italians win, taking Caucasus from Americans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Casualties for Americans: 2 artilleries Non Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Caucasus to Kansu 1 armour moved from Romania to Ukraine 2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany 1 artillery moved from Northern Italy to France 3 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 mech_infantrys placed in Ukraine 1 fighter placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4 Italians collect 22 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : 0.33
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 fighter moved from Burma to Shensi Combat - ANZAC Battle in Formosa Battle in Shensi ANZAC attack with 1 fighter Japanese defend with 1 artillery ANZAC roll dice for 1 fighter in Shensi, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Shensi Japanese win, taking Formosa from Japanese with no units remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Philippines 1 infantry moved from Kiangsu to Anhwe Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.67
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 armour, 1 carrier, 1 destroyer, 1 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Kansu to Suiyuyan 1 armour and 2 mech_infantrys moved from Novosibirsk to Suiyuyan 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians 1 bomber moved from Kazakhstan to Iraq 2 mech_infantrys moved from Rostov to Northwest Persia Germans take Northwest Persia from Americans 1 bomber and 2 fighters moved from Southern Italy to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Southern Italy to 110 Sea Zone 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Buryatia Germans take Buryatia from Russians
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Scramble in sz 110?