@Daaras @crockett36 @Stucifer Never mind was able to fix it on my own.
L19 BM Sovietishcat (L) vs AetV (X) Game# 3
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@aequitas-et-veritas Please use last post, I had some non combat to make!
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TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 infantry moved from Urals to Vologda Combat - Russians Battle in Kazakhstan Russians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Kazakhstan to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Samara: 40 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Samara: 19 artilleries EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 40 infantry EDIT: Removing units owned by Russians from Russia: 19 artilleries EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Tambov: 19 artilleries and 39 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 19 artilleries and 39 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,00
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TripleA Manual Gamesave Post: Russians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 infantry moved from Urals to Vologda Combat - Russians Battle in Kazakhstan Russians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/5 hits, 1,50 expected hits Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Kazakhstan to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Samara: 40 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Samara: 19 artilleries EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 40 infantry EDIT: Removing units owned by Russians from Russia: 19 artilleries EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Tambov: 19 artilleries and 39 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 19 artilleries and 39 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,00
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@aequitas-et-veritas Please use the LATEST post, I had a change of heart thx:relaxed:
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 marine moved from Philippines to 35 Sea Zone 1 artillery, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 marine moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Celebes Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 artillery, 5 fighters, 1 marine and 5 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 5 fighters, 1 marine and 5 tactical_bombers in Celebes, round 2 : 5/12 hits, 6,50 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 5 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 41 Sea Zone to 55 Sea Zone 1 mech_infantry moved from Yunnan to Sikang 1 infantry moved from Yunnan to Szechwan 1 aaGun, 2 armour, 5 artilleries, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone 3 infantry moved from Malaya to Shan State 3 infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Hunan to Burma 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 5 fighters and 5 tactical_bombers moved from Celebes to 35 Sea Zone 1 carrier, 1 destroyer and 4 submarines moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Manchuria to Anhwe Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone 1 destroyer and 3 submarines placed in 6 Sea Zone 3 artilleries placed in Manchuria 2 mech_infantrys placed in French Indo China 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : -1,50
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Queensland to 54 Sea Zone 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 mech_infantry moved from 21 Sea Zone to Guam 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 marine moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Queensland to 54 Sea Zone 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 mech_infantry moved from 21 Sea Zone to Guam 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 marine moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Battle in Guam Battle in 55 Sea Zone ANZAC loiter and taunt; Americans attack with 1 destroyer, 3 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Guam from Japanese with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 55 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 6 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 9 infantry moved from Norway to Finland 1 mech_infantry moved from Norway to Finland 2 artilleries and 6 infantry moved from 112 Sea Zone to Norway 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 cruiser and 3 submarines moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 factory_minor and 1 harbour placed in Norway Americans undo move 4. Americans undo move 3. 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0,33 Americans : -0,17 Japanese : 0,33
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TripleA Move Summary: Chinese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 26 infantry moved from Hopei to Anhwe
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 26 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 26 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 26 infantry in Anhwe, round 2 : 8/26 hits, 4,33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 25 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 3,67 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Queensland to 54 Sea Zone 1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 mech_infantry moved from 21 Sea Zone to Guam 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 marine moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Battle in Guam Battle in 55 Sea Zone ANZAC loiter and taunt; Americans attack with 1 destroyer, 3 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Guam from Japanese with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 55 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 6 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 9 infantry moved from Norway to Finland 1 mech_infantry moved from Norway to Finland 2 artilleries and 6 infantry moved from 112 Sea Zone to Norway 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 cruiser and 3 submarines moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 factory_minor and 1 harbour placed in Norway Americans undo move 4. Americans undo move 3. 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 26 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 26 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 26 infantry in Anhwe, round 2 : 8/26 hits, 4,33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 25 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 2 destroyers and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 2 destroyers and 1 submarine moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 fighter moved from 98 Sea Zone to Egypt 1 cruiser moved from 112 Sea Zone to 91 Sea Zone Non Combat Move - British 4 aaGuns, 7 infantry and 1 mech_infantry moved from Norway to Finland 1 fighter moved from 112 Sea Zone to Finland 6 transports moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 8 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 8 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone 8 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from 112 Sea Zone to Norway 1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone 2 aaGuns, 1 artillery, 14 infantry and 1 marine moved from India to West India 1 cruiser moved from 112 Sea Zone to 91 Sea Zone Place Units - British 2 destroyers placed in 98 Sea Zone 1 infantry placed in Egypt 1 infantry placed in Union of South Africa 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,2,4,6,6,6 British collect 28 PUs (1 lost to blockades); end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : 0,33 Americans : -0,17 Chinese : 3,67 Japanese : 1,00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Bryansk 1 infantry moved from Rostov to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Novgorod 1 armour and 1 mech_infantry moved from Caucasus to Rostov 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Northern Italy to Romania 6 infantry moved from Northern Italy to Western Germany 4 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0,17 Russians : -0,33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Persia to Smolensk 1 infantry moved from Belarus to Smolensk 1 fighter moved from Novgorod to Vologda 1 mech_infantry moved from Archangel to Urals Germans take Urals from Russians 1 mech_infantry moved from Belarus to Vologda 1 infantry moved from Belarus to Smolensk 1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 mech_infantry moved from Northwest Persia to Kazakhstan 4 fighters and 3 tactical_bombers moved from Persia to Kazakhstan 1 armour moved from Iraq to Trans-Jordan Germans take Trans-Jordan from British 1 armour moved from Trans-Jordan to Iraq 1 mech_infantry moved from Persia to Syria Germans take Syria from British Combat - Germans Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 armour, 4 fighters, 2 mech_infantrys and 3 tactical_bombers Russians defend with 1 armour, 1 infantry and 1 mech_infantry Germans roll dice for 1 armour, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Kazakhstan, round 2 : 7/10 hits, 4,83 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1,17 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour, 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Germans 4 fighters and 3 tactical_bombers moved from Kazakhstan to Rostov 1 armour and 6 mech_infantrys moved from Volgograd to Rostov 4 armour and 1 mech_infantry moved from Northwest Persia to Rostov 2 aaGuns, 1 armour, 8 artilleries, 19 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 bomber moved from Smolensk to Belarus 1 fighter moved from Vologda to Novgorod 1 armour moved from Novgorod to Nenetsia 1 mech_infantry moved from Belarus to Nenetsia 1 artillery moved from Archangel to Novgorod 5 mech_infantrys moved from Baltic States to Novgorod 3 infantry moved from Vyborg to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 2 fighters moved from Western Germany to Novgorod 1 fighter moved from Germany to Western Germany 1 artillery moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Persia to Rostov 1 aaGun moved from Northwest Persia to Iraq 8 infantry moved from Germany to Poland 2 infantry moved from Western Germany to Germany 2 infantry moved from Germany to Poland 2 infantry moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to France Place Units - Germans 3 artilleries placed in Ukraine 3 armour placed in Novgorod 10 mech_infantrys placed in Germany 2 infantry placed in Persia 2 infantry placed in Iraq Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,2,1,6,1,3,4,1,6,4,6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3 Germans collect 58 PUs (4 lost to blockades); end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 2,67 Russians : -0,17
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TripleA Move Summary: Russians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 artillery moved from Tambov to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Bryansk
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 artillery moved from Tambov to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 3 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 4/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 fighter and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 infantry moved from Russia to Smolensk 1 aaGun moved from Russia to Vologda 1 aaGun moved from Russia to Smolensk 10 infantry moved from Russia to Tambov 7 infantry moved from Tambov to Volgograd 8 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 aaGun moved from Russia to Tambov Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1,33 Italians : 0,67 Russians : 2,50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Sikang to Turkmenistan Japanese take Turkmenistan from Russians 5 artilleries and 6 infantry moved from Burma to India 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 4 artilleries, 10 infantry and 2 mech_infantrys moved from Manchuria to Amur 3 fighters moved from Japan to Amur 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 5 artilleries and 6 infantry British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 5 artilleries and 6 infantry in India, round 2 : 5/11 hits, 3,50 expected hits UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in India Japanese destroys 6PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 5 artilleries and 6 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in 55 Sea Zone Japanese attack with 5 fighters and 5 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 5 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 10/10 hits, 5,83 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Amur Japanese attack with 4 artilleries, 3 fighters, 10 infantry and 2 mech_infantrys Russians defend with 2 aaGuns and 12 infantry AA fire in Amur : 0/3 hits, 0,50 expected hits Japanese roll dice for 4 artilleries, 3 fighters, 10 infantry and 2 mech_infantrys in Amur, round 2 : 7/19 hits, 5,50 expected hits Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 3/12 hits, 4,00 expected hits 3 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 4 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys in Amur, round 3 : 4/16 hits, 5,00 expected hits Russians roll dice for 7 infantry in Amur, round 3 : 1/7 hits, 2,33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur Japanese roll dice for 4 artilleries, 3 fighters, 6 infantry and 2 mech_infantrys in Amur, round 4 : 5/15 hits, 4,83 expected hits Russians roll dice for 3 infantry in Amur, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 4 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Japanese: 5 infantry Casualties for Russians: 2 aaGuns and 12 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 fighters moved from Amur to 6 Sea Zone 1 fighter moved from Amur to Manchuria 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Yunnan to Hunan 3 infantry moved from Shan State to Yunnan 2 mech_infantrys moved from French Indo China to Kwangsi 1 armour and 1 mech_infantry moved from Burma to Kwangsi 1 aaGun, 2 armour and 3 mech_infantrys moved from Burma to India 1 bomber moved from Burma to Philippines 1 fighter moved from Burma to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone 5 fighters and 4 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 destroyer and 1 transport placed in 37 Sea Zone 3 mech_infantrys placed in Manchuria 1 submarine placed in 37 Sea Zone 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 Japanese collect 65 PUs (3 lost to blockades); end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Amur : : -0,50 Americans : -0,33 UK_Pacific : -0,33 Russians : -2,33 Japanese : 6,33
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 4 infantry moved from Norway to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 1 infantry moved from Norway to Finland 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 destroyer and 5 submarines moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 4 infantry moved from Norway to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 1 infantry moved from Norway to Finland 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 destroyer and 5 submarines moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 46 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 4 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Caroline Islands, round 3 : 2/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in 55 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 5 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 7 transports moved from 112 Sea Zone to 103 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to Norway 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 105 Sea Zone to 110 Sea Zone Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 factory_minor placed in Finland 1 transport placed in 101 Sea Zone 1 armour and 2 mech_infantrys placed in Norway 3 infantry placed in Western United States Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Americans : 0,33 Japanese : 0,00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 25 infantry moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 25 infantry Japanese defend with 2 infantry Chinese roll dice for 25 infantry in Kiangsu, round 2 : 4/25 hits, 4,17 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 24 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0,17 Japanese : 0,33