No scramble
L19 Wedingsinger (L) vs AetV (X) Game 1
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 7 mech_infantrys moved from Russia to Belarus 3 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland 17 armour and 14 mech_infantrys moved from Western Ukraine to Eastern Poland 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 1 tactical_bomber moved from Ukraine to Bessarabia Combat - Russians Battle in Eastern Poland Russians attack with 18 armour and 16 mech_infantrys Germans defend with 1 infantry Russians roll dice for 18 armour and 16 mech_infantrys in Eastern Poland, round 2 : 10/34 hits, 11.67 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 18 armour and 15 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 7 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 7 mech_infantrys in Belarus, round 2 : 2/7 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 7 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Bessarabia Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers Germans defend with 1 artillery Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Bessarabia, round 2 : 4/7 hits, 2.83 expected hits Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Bessarabia to Ukraine 2 aaGuns moved from Western Ukraine to Eastern Poland Place Units - Russians 3 armour placed in Ukraine 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Northwest Persia: 2 aaGuns and 13 infantry EDIT: Removing units owned by Russians from Caucasus: 2 aaGuns and 13 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 Italians : 0.67 Russians : 0.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 2 bombers, 5 fighters and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to Central America 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 submarine moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Fiji Combat - Japanese Battle in Central America Battle in Fiji Battle in 81 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking Central America from Americans, taking Fiji from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Midway Non Combat Move - Japanese 1 battleship and 1 destroyer moved from 54 Sea Zone to 50 Sea Zone 1 submarine moved from 49 Sea Zone to 26 Sea Zone 2 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 3 armour moved from Malaya to Burma 2 mech_infantrys moved from French Indo China to Burma 1 infantry moved from Kansu to Shensi 1 infantry moved from Shensi to Kweichow 1 infantry moved from Kweichow to Hunan 1 mech_infantry moved from Hunan to Burma Place Units - Japanese 1 armour, 1 bomber and 1 infantry placed in Malaya 1 bomber and 2 fighters placed in French Indo China 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Japanese : -0,33
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@weddingsinger it is your go.
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Central America 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Central America 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 64 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 64 Sea Zone Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Central America Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Central America, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Central America Americans win, taking Central America from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 mech_infantrys moved from Alaska to Western United States 1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone Place Units - Americans 1 carrier and 4 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0.67 Japanese : -0.33
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TripleA Move Summary: British round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - British 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 fighter and 3 mech_infantrys moved from Egypt to Trans-Jordan 3 bombers moved from Crete to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Trans-Jordan 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from Cyprus to 99 Sea Zone 1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from United Kingdom to Finland
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Central America 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 2 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in Norway Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Norway from Germans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 64 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 64 Sea Zone Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Central America Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Central America, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Central America Americans win, taking Central America from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 mech_infantrys moved from Alaska to Western United States 1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone Place Units - Americans 1 carrier and 4 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 artillery, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 fighter and 3 mech_infantrys moved from Egypt to Trans-Jordan 3 bombers moved from Crete to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Trans-Jordan 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour moved from Cyprus to 99 Sea Zone 1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from United Kingdom to Finland Combat - British Battle in 81 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 81 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 81 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 81 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British lost in 81 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Finland British attack with 1 bomber Germans defend with 3 infantry British roll dice for 1 bomber in Finland, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 bomber owned by the British lost in Finland Germans win with 2 infantry remaining. Battle score for attacker is -9 Casualties for British: 1 bomber Casualties for Germans: 1 infantry Battle in Trans-Jordan British attack with 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 10 armour and 1 mech_infantry British roll dice for 1 battleship in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 4/10 hits, 4.67 expected hits Germans roll dice for 10 armour and 1 mech_infantry in Trans-Jordan, round 2 : 5/11 hits, 5.33 expected hits 3 mech_infantrys owned by the British, 3 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Trans-Jordan Germans win with 7 armour remaining. Battle score for attacker is -6 Casualties for British: 1 armour, 1 fighter and 3 mech_infantrys Casualties for Germans: 3 armour and 1 mech_infantry 1 tactical_bomber owned by the British, 3 bombers owned by the British and 1 fighter owned by the British retreated Non Combat Move - British 3 bombers, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Norway Place Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to 98 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from 97 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 89 Sea Zone: 3 artilleries, 3 infantry and 3 transports EDIT: Removing units owned by Americans from 106 Sea Zone: 3 artilleries, 3 infantry and 3 transports EDIT: Turning off Edit Mode 3 fighters placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 UK_Pacific collect 2 PUs (1 lost to blockades); end with 2 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : -2.00 Americans : 0.67 Japanese : 0.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 4 infantry moved from Slovakia Hungary to Germany 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Baltic States to Poland 1 artillery moved from Baltic States to Poland 1 infantry moved from Slovakia Hungary to Germany 1 aaGun and 7 infantry moved from Western Germany to Germany 1 aaGun and 3 infantry moved from Northern Italy to Western Germany 2 aaGuns and 11 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans 1 infantry moved from 112 Sea Zone to Denmark
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@weddingsinger No scramble, Thank you.
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 mech_infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans 1 infantry moved from 112 Sea Zone to Denmark Combat - French Battle in Denmark Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 20 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 1 bomber and 1 fighter moved from Western Germany to Denmark 2 infantry moved from Western Germany to Denmark 1 fighter moved from Southern Italy to Denmark Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 1 bomber and 1 infantry French defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1,33 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Denmark Germans attack with 1 bomber, 2 fighters and 2 infantry French defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Denmark, round 2 : 2/5 hits, 2,00 expected hits French roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the French lost in Denmark Germans win, taking Denmark from French with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Non Combat Move - Germans 1 bomber and 2 fighters moved from Denmark to Germany 1 bomber moved from Holland Belgium to Germany 10 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 1 aaGun, 2 armour, 2 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Poland to Germany 12 mech_infantrys moved from Slovakia Hungary to Germany 1 aaGun, 1 artillery and 1 infantry moved from Romania to Slovakia Hungary 3 mech_infantrys moved from Novgorod to Poland 7 armour moved from Trans-Jordan to Persia Place Units - Germans 10 infantry placed in Western Germany 10 infantry placed in Germany 1 armour placed in Persia Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,6 Germans collect 48 PUs (1 lost to blockades); end with 48 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0,67 French : 0,33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Russians 1 mech_infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 armour moved from Eastern Poland to Baltic States Russians take Baltic States from Italians 2 fighters and 2 tactical_bombers moved from Ukraine to Poland 3 infantry moved from Bessarabia to Romania 3 armour moved from Ukraine to Romania 3 mech_infantrys moved from Belarus to Slovakia Hungary 1 mech_infantry moved from Belarus to Slovakia Hungary 2 armour moved from Eastern Poland to Slovakia Hungary 1 armour moved from Baltic States to Eastern Poland 2 mech_infantrys moved from Belarus to Eastern Poland 2 mech_infantrys moved from Eastern Poland to Poland 1 mech_infantry moved from Eastern Poland to Poland 1 mech_infantry moved from Eastern Poland to Poland 1 infantry moved from Northwest Persia to Iraq Russians take Iraq from Italians 13 infantry moved from Northwest Persia to Persia Combat - Russians Battle in Poland Russians attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers Germans defend with 3 mech_infantrys; Italians defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Poland, round 2 : 2/8 hits, 3.00 expected hits Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Poland, round 2 : 3/5 hits, 1.67 expected hits 3 mech_infantrys owned by the Russians, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in Poland Russians roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Poland, round 3 : 4/5 hits, 2.50 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Poland, round 3 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 fighter owned by the Russians, 2 mech_infantrys owned by the Germans and 1 artillery owned by the Italians lost in Poland Russians win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Russians: 1 fighter and 4 mech_infantrys Casualties for Germans: 3 mech_infantrys Casualties for Italians: 1 artillery and 1 infantry Battle in Romania Russians attack with 3 armour and 3 infantry Italians defend with 1 infantry Russians roll dice for 3 armour and 3 infantry in Romania, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Slovakia Hungary Russians attack with 2 armour and 4 mech_infantrys Germans defend with 1 aaGun, 1 artillery and 1 infantry; Italians defend with 1 infantry Russians roll dice for 2 armour and 4 mech_infantrys in Slovakia Hungary, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Italians lost in Slovakia Hungary Russians roll dice for 2 armour and 4 mech_infantrys in Slovakia Hungary, round 3 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians roll dice for 2 armour and 3 mech_infantrys in Slovakia Hungary, round 4 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry Casualties for Italians: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Persia Russians attack with 13 infantry Germans defend with 9 armour and 1 factory_minor Russians roll dice for 13 infantry in Persia, round 2 : 4/13 hits, 2.17 expected hits Germans roll dice for 9 armour in Persia, round 2 : 5/9 hits, 4.50 expected hits 5 infantry owned by the Russians and 4 armour owned by the Germans lost in Persia Russians roll dice for 8 infantry in Persia, round 3 : 3/8 hits, 1.33 expected hits Germans roll dice for 5 armour in Persia, round 3 : 0/5 hits, 2.50 expected hits 3 armour owned by the Germans lost in Persia Russians roll dice for 8 infantry in Persia, round 4 : 3/8 hits, 1.33 expected hits Germans roll dice for 2 armour in Persia, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Persia Russians win, taking Persia from Germans with 7 infantry remaining. Battle score for attacker is 36 Casualties for Russians: 6 infantry Casualties for Germans: 9 armour Non Combat Move - Russians 1 fighter and 2 tactical_bombers moved from Poland to Eastern Poland 6 mech_infantrys moved from Russia to Belarus 1 aaGun moved from Ukraine to Western Ukraine 3 mech_infantrys moved from Eastern Poland to Romania 1 aaGun moved from Eastern Poland to Romania 2 mech_infantrys moved from Eastern Poland to Romania 2 aaGuns moved from Northwest Persia to Persia Place Units - Russians 3 armour placed in Ukraine 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 48 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 6.83
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Solid result for the Russians in Persia^^
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 7 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 armour, 4 artilleries, 2 fighters, 5 infantry and 10 mech_infantrys moved from Burma to India 1 mech_infantry moved from Yunnan to India 4 bombers and 2 fighters moved from French Indo China to India 1 infantry moved from Malaya to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India 1 bomber moved from Malaya to India Combat - Japanese Battle in India Japanese attack with 8 armour, 4 artilleries, 5 bombers, 4 fighters, 6 infantry and 11 mech_infantrys British defend with 3 aaGuns, 1 armour, 15 infantry, 1 marine and 6 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/9 hits, 1,50 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 8 armour, 4 artilleries, 5 bombers, 2 fighters, 6 infantry and 11 mech_infantrys in India, round 2 : 16/36 hits, 13,17 expected hits UK_Pacific roll dice for 3 aaGuns, 1 armour, 15 infantry, 1 marine and 6 mech_infantrys in India, round 2 : 5/23 hits, 7,83 expected hits 5 infantry owned by the Japanese, 3 aaGuns owned by the British and 13 infantry owned by the British lost in India Japanese roll dice for 8 armour, 4 artilleries, 5 bombers, 2 fighters, 1 infantry and 11 mech_infantrys in India, round 3 : 11/31 hits, 12,33 expected hits UK_Pacific roll dice for 1 armour, 2 infantry, 1 marine and 6 mech_infantrys in India, round 3 : 2/10 hits, 3,50 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 6 mech_infantrys owned by the British, 1 marine owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in India Japanese captures 2PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 8 armour, 4 artilleries, 5 bombers, 2 fighters and 10 mech_infantrys remaining. Battle score for attacker is 53 Casualties for Japanese: 2 fighters, 6 infantry and 1 mech_infantry Casualties for British: 3 aaGuns, 1 armour, 15 infantry, 1 marine and 6 mech_infantrys triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 fighters moved from India to Yunnan 5 bombers moved from India to French Indo China 1 aaGun moved from Burma to India 3 fighters moved from Japan to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 13 Sea Zone 1 destroyer moved from 26 Sea Zone to 12 Sea Zone 1 destroyer moved from 50 Sea Zone to 27 Sea Zone 1 artillery moved from Fiji to 50 Sea Zone 1 artillery, 1 battleship and 1 transport moved from 50 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 battleship and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from Midway to 25 Sea Zone 1 battleship, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Japanese 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 artillery and 1 infantry placed in French Indo China 1 fighter placed in French Indo China 6 fighters placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 94 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
UK_Pacific : -4,33 AA fire in India : : 0,50 Japanese : 1,50
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@weddingsinger be Aware that Japan holds 6 VC and meets the Victory Condition.
You have time till Japans Turn to deny the VC in the Pacific. -
@JDOW said in L19 Wedingsinger (L) vs AetV (X) Game 1:
Solid result for the Russians in Persia^^
Indeed! Against all odds.
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@weddingsinger it is your turn.