@mikawagunichi why even ask lol
G40L BM3 Karl7 Axis vs Adam 514 Allies +3
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone 2 bombers, 2 fighters and 4 tactical_bombers moved from Western Germany to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone Combat - Germans British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Germans attack with 2 bombers, 3 fighters and 4 tactical_bombers British defend with 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport; French defend with 1 fighter Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 4/9 hits, 5.33 expected hits British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 1 transport in 92 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Germans, 3 tactical_bombers owned by the Germans and 1 carrier owned by the British lost in 92 Sea Zone Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits British roll dice for 1 cruiser, 4 fighters and 1 transport in 92 Sea Zone, round 3 : 4/5 hits, 3.17 expected hits 1 cruiser owned by the British, 1 fighter owned by the Germans, 2 bombers owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 92 Sea Zone British win with 2 fighters and 1 transport remaining. Battle score for attacker is -30 Casualties for Germans: 2 bombers, 3 fighters and 4 tactical_bombers Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 2 fighters Battle in 91 Sea Zone Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits British roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar Non Combat Move - Germans Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : 1.17
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@Karl7 said in G40L BM3 Karl7 Axis vs Adam 514 Allies +3:
British win with 2 fighters and 1 transport remaining. Battle score for attacker is -30
You win
I got rocked.
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Allies are overpowered ;).
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Ha, I suppose. It’s a dicey move. The extra fighter probably wouldn’t have made any difference with rolls like that.
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You want to cue up again?
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Or you could give me a LL reroll. And then you’d get one too.
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I normally don’t give out or ask for LL rerolls, but given this game is only G2…
But either way is fine with me.
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Let’s rematch. Same sides?
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Fine, but you sure you need that +3?
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How about this, I’ll give you +3, but Axis get 1 regular reroll they must use before turn 3. That way if some insane battle sinks the Axis they can try to recover.
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Haha that’s not worth a 3 bid. How about if you do use the reroll before turn 3, I get a reroll whenever.
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ok fair enough.
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I am just going to start the game here…
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round: 1 Purchase Units - Germans Germans buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to France 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia Combat - Germans
Combat Hit Differential Summary :
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scram?
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Euh you started a Europe game haha.
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Germans Germans buy 1 bomber, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Norway to 112 Sea Zone 1 fighter moved from 112 Sea Zone to 111 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 bombers moved from Germany to 111 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to France Combat - Germans
Combat Hit Differential Summary :
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No scramble.
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ok. Got to put kids to bed, so may be a few…