0% for April

G40 BM 19L Adam514 Allies +3 vs Karl7 Axis (how long can I stay in the ring?)

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    @Adam514

    Going to have to think about next move… Japan is on the ropes!

    So move will be tomorrow! KILL

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    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            3 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            2 infantry moved from Manchuria to Jehol
            1 armour moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Shan State
            2 infantry moved from Shan State to Yunnan
            1 infantry moved from Anhwe to Kweichow
            2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
            2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
            2 bombers moved from French Indo China to Yunnan
            1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            7 fighters and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in Yunnan
                Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/8 hits, 4.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Kweichow
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 2 submarines and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            7 fighters and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from Shantung to 6 Sea Zone
            2 fighters moved from Shantung to Manchuria
            1 tactical_bomber moved from 21 Sea Zone to Manchuria
            1 fighter moved from 6 Sea Zone to Manchuria
            1 mech_infantry moved from Hunan to Anhwe
            1 mech_infantry moved from French Indo China to Shan State
            2 tactical_bombers moved from French Indo China to Manchuria
            2 fighters moved from Yunnan to French Indo China
            2 tactical_bombers moved from Yunnan to French Indo China
            2 bombers moved from Yunnan to French Indo China
            2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
            3 mech_infantrys moved from Shan State to French Indo China
            2 infantry moved from Shan State to French Indo China
            1 fighter moved from Manchuria to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
    
        Place Units - Japanese
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            2 infantry and 1 mech_infantry placed in Manchuria
            2 infantry placed in Shantung
            1 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
            Japanese collect 38 PUs (3 lost to blockades); end with 38 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Chinese : 0.00
    Japanese : -3.00
    

    Savegame

  • 19 17

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 artillery moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 35 Sea Zone to 18 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            5 fighters moved from 35 Sea Zone to 19 Sea Zone
            5 fighters moved from 35 Sea Zone to 18 Sea Zone
            2 infantry moved from Morocco to Algeria
            1 fighter moved from Morocco to Algeria
            2 fighters moved from 91 Sea Zone to Algeria
            2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in Paulau Island
            Battle in Marianas
            Battle in 110 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win, taking Paulau Island from Japanese, taking Marianas from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 5 fighters in 18 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 5 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Algeria
                Americans attack with 3 fighters and 2 infantry
                Italians defend with 2 infantry
                    Americans roll dice for 3 fighters and 2 infantry in Algeria, round 2 : 0/5 hits, 1.83 expected hits
                    Italians roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Algeria
                    Americans roll dice for 3 fighters and 1 infantry in Algeria, round 3 : 3/4 hits, 1.67 expected hits
                    Italians roll dice for 2 infantry in Algeria, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria
                Americans win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from Algeria to 91 Sea Zone
            1 fighter moved from Algeria to Morocco
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun moved from Western United States to Central United States
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 battleship, 6 carriers, 3 cruisers, 6 destroyers, 2 fighters, 1 marine and 8 submarines moved from 35 Sea Zone to 22 Sea Zone
            5 fighters moved from 18 Sea Zone to 22 Sea Zone
            5 fighters moved from 19 Sea Zone to 22 Sea Zone
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 submarine and 3 transports placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            2 artilleries and 6 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Shensi to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Shensi to Szechwan
            1 fighter moved from Yunnan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Suiyuyan
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
            1 bomber moved from Iraq to Caucasus
            2 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from India to Caucasus
            1 armour moved from Tobruk to Tunisia
                  British take Libya from Italians
                  British take Tunisia from Italians
            1 armour moved from Morocco to Algeria
                  British take Algeria from Italians
            1 armour moved from Algeria to Morocco
    
        Combat - British
            Battle in Caucasus
                British attack with 1 bomber, 1 fighter and 2 infantry
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 3 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Caucasus to Northwest Persia
            1 bomber moved from Caucasus to Iraq
            4 infantry moved from Iraq to Northwest Persia
            1 armour and 7 mech_infantrys moved from Iraq to Persia
            2 artilleries and 6 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Tobruk to Libya
            2 mech_infantrys moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 71 Sea Zone to 83 Sea Zone
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
            3 aaGuns, 4 artilleries and 24 infantry moved from India to Burma
            1 marine moved from Philippines to 35 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 marine moved from 35 Sea Zone to 22 Sea Zone
            1 marine moved from 22 Sea Zone to Marianas
            1 destroyer moved from 35 Sea Zone to 19 Sea Zone
            1 destroyer moved from 35 Sea Zone to 18 Sea Zone
            1 artillery and 5 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 1 bomber
            EDIT: Adding units owned by British to Persia: 1 bomber
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry placed in Iraq
            3 infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 1 armour and 7 mech_infantrys
            EDIT: Adding units owned by British to Caucasus: 1 armour and 7 mech_infantrys
            EDIT: Turning off Edit Mode
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Italians : 0.67
    British : 0.00
    Americans : 0.00
    Chinese : 2.00
    Japanese : 1.67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Northern Italy to Romania
            2 aaGuns moved from Ukraine to Rostov
            1 artillery moved from Greece to Albania
            2 transports moved from 92 Sea Zone to 93 Sea Zone
            4 infantry moved from Southern France to 93 Sea Zone
            4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            4 infantry moved from 92 Sea Zone to Gibraltar
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            3 infantry moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Gibraltar
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            1 infantry placed in Southern France
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Northern Italy to Romania
            2 aaGuns moved from Ukraine to Rostov
            1 artillery moved from Greece to Albania
            2 transports moved from 92 Sea Zone to 93 Sea Zone
            4 infantry moved from Southern France to 93 Sea Zone
            4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            4 infantry moved from 92 Sea Zone to Gibraltar
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            3 infantry moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Gibraltar
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            1 infantry placed in Southern France
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 52 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 28 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    @Karl7 Spain is sending mass overtures of peace and thanksgiving as it watches the massive armies pileup around it

  • 22 20 19 18 17 16 15 14 12

    @Karl7

    I think you got to bust the neutrals here

  • 19 17

    @Karl7 The neutrals did nothing wrong!

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    @Adam514

    That alone is offensive enough

  • 19 17

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            2 fighters moved from 22 Sea Zone to Iwo Jima
    
        Combat - ANZAC
            Battle in Iwo Jima
                ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Iwo Jima, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iwo Jima
                ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Iwo Jima to 22 Sea Zone
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Philippines to 35 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 22 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 22 Sea Zone to Marianas
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to Philippines
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from India to Burma
            1 fighter moved from India to Caucasus
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from Egypt to Caucasus
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : 0.67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 2 destroyers, 3 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Smolensk to Urals
                  Germans take Vologda from Russians
                  Germans take Urals from Russians
            1 armour moved from Russia to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            1 tactical_bomber moved from Novgorod to 114 Sea Zone
            1 tactical_bomber moved from Eastern Poland to 114 Sea Zone
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 destroyer and 2 tactical_bombers
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 2 tactical_bombers in 114 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            2 tactical_bombers moved from 114 Sea Zone to Western Germany
            1 mech_infantry moved from Samara to Urals
            1 mech_infantry moved from Kazakhstan to Novosibirsk
            1 infantry moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Tambov to Novosibirsk
            4 armour moved from Russia to Volgograd
            1 tactical_bomber moved from Ukraine to Volgograd
            17 armour moved from Smolensk to Rostov
            3 infantry moved from Ukraine to Rostov
            2 mech_infantrys moved from Western Ukraine to Rostov
            3 artilleries moved from Russia to Tambov
            1 fighter moved from Yugoslavia to Volgograd
            1 tactical_bomber moved from Yugoslavia to Volgograd
            1 tactical_bomber moved from Eastern Poland to Western Germany
            4 infantry moved from Western Germany to 113 Sea Zone
            4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            4 infantry moved from 115 Sea Zone to Finland
            1 fighter moved from Western Germany to 113 Sea Zone
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Volgograd
            3 armour placed in Ukraine
            3 fighters and 7 infantry placed in Western Germany
            2 destroyers placed in 110 Sea Zone
            3 mech_infantrys placed in Novgorod
            2 infantry placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.17
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    @Adam514

    hold on, going to make NCM

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 2 destroyers, 3 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Smolensk to Urals
                  Germans take Vologda from Russians
                  Germans take Urals from Russians
            1 armour moved from Russia to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
            1 tactical_bomber moved from Novgorod to 114 Sea Zone
            1 tactical_bomber moved from Eastern Poland to 114 Sea Zone
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 destroyer and 2 tactical_bombers
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer and 2 tactical_bombers in 114 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 114 Sea Zone
                Germans win with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            2 tactical_bombers moved from 114 Sea Zone to Western Germany
            1 mech_infantry moved from Samara to Urals
            1 mech_infantry moved from Kazakhstan to Novosibirsk
            1 infantry moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Tambov to Novosibirsk
            4 armour moved from Russia to Volgograd
            1 tactical_bomber moved from Ukraine to Volgograd
            17 armour moved from Smolensk to Rostov
            3 infantry moved from Ukraine to Rostov
            2 mech_infantrys moved from Western Ukraine to Rostov
            3 artilleries moved from Russia to Tambov
            1 fighter moved from Yugoslavia to Volgograd
            1 tactical_bomber moved from Yugoslavia to Volgograd
            1 tactical_bomber moved from Eastern Poland to Western Germany
            4 infantry moved from Western Germany to 113 Sea Zone
            4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            4 infantry moved from 115 Sea Zone to Finland
            1 fighter moved from Western Germany to 113 Sea Zone
            1 tactical_bomber moved from Western Germany to 113 Sea Zone
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Volgograd
            3 armour placed in Ukraine
            3 fighters and 7 infantry placed in Western Germany
            2 destroyers placed in 110 Sea Zone
            3 mech_infantrys placed in Novgorod
            2 infantry placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 4 infantry
            EDIT: Adding units owned by Germans to Germany: 4 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Russia: 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.17
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    @Karl7

    ok go.

  • 19 17

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
    
        Non Combat Move - Russians
            1 infantry moved from Olgiy to Timguska
            1 infantry moved from Olgiy to Yenisey
            1 infantry moved from Dzavhan to Yenisey
            1 aaGun and 4 infantry moved from Yakut S.S.R. to Yenisey
            4 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Yakut S.S.R. to Yenisey
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 aaGun and 3 infantry moved from Yakut S.S.R. to Ulaanbaatar
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 carriers and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to 18 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from Amur to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            4 fighters moved from 6 Sea Zone to Iwo Jima
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from Manchuria to 19 Sea Zone
            1 tactical_bomber moved from Manchuria to 19 Sea Zone
            2 tactical_bombers moved from Manchuria to 18 Sea Zone
            2 infantry moved from Shan State to Yunnan
            1 bomber moved from French Indo China to 34 Sea Zone
            1 bomber moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Aleutian Islands
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win, taking Aleutian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 18 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 3 tactical_bombers in 18 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    British roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 18 Sea Zone
                Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 19 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 19 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Iwo Jima
                Japanese attack with 4 fighters and 2 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 4 fighters and 2 infantry in Iwo Jima, round 2 : 1/6 hits, 2.33 expected hits
                    ANZAC roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Iwo Jima
                Japanese win, taking Iwo Jima from ANZAC with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Yunnan
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 5 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                 retreated to Yunnan
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Yunnan to French Indo China
            1 mech_infantry moved from Hunan to French Indo China
            1 mech_infantry moved from Anhwe to Hunan
            1 infantry moved from Shantung to Anhwe
            1 armour, 2 artilleries and 10 infantry moved from Shan State to French Indo China
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            4 fighters moved from Iwo Jima to 6 Sea Zone
            1 fighter and 3 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from Manchuria to 6 Sea Zone
            4 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
            3 tactical_bombers moved from 6 Sea Zone to Japan
            1 bomber moved from 34 Sea Zone to French Indo China
            2 infantry moved from Jehol to Shantung
    
        Place Units - Japanese
            2 carriers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
            Japanese collect 37 PUs (4 lost to blockades); end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    ANZAC : -0.33
    Chinese : 0.33
    Japanese : -4.67
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    @Karl7

    The Battle for Japan begins!

  • 19 17

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 22 Sea Zone to 17 Sea Zone
            1 submarine moved from 26 Sea Zone to 8 Sea Zone
            1 destroyer moved from 22 Sea Zone to 19 Sea Zone
            6 fighters moved from 22 Sea Zone to 19 Sea Zone
            4 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 fighter moved from Morocco to 110 Sea Zone
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17

    Kamis in sz19?

  • 22 20 19 18 17 16 15 14 12

    @Adam514

    yes, 1 against dd

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