Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Allied Playbook game
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since you brought up our game. anybody think he’s taking Moscow? Russian has 32 IPCs to spend.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Bryansk to Samara 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 12 armour and 6 mech_infantrys moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 mech_infantry moved from Smolensk to Vologda 5 bombers moved from Novgorod to Samara 2 infantry moved from Germany to Western Germany 1 fighter moved from Germany to Western Germany 1 fighter moved from Eastern Poland to Western Germany Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in Western Germany Germans attack with 2 fighters and 2 infantry Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 fighters and 2 infantry in Western Germany, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 artillery in Western Germany, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Western Germany Germans win, taking Western Germany from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Samara Germans attack with 5 bombers and 2 mech_infantrys British defend with 3 mech_infantrys Germans roll dice for 5 bombers and 2 mech_infantrys in Samara, round 2 : 4/7 hits, 3,67 expected hits Russians roll dice for 3 mech_infantrys in Samara, round 2 : 3/3 hits, 1,00 expected hits 3 mech_infantrys owned by the British, 1 bomber owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara Germans win with 4 bombers remaining. Battle score for attacker is -8 Casualties for Germans: 1 bomber and 2 mech_infantrys Casualties for British: 3 mech_infantrys Battle in Caucasus Germans attack with 12 armour and 6 mech_infantrys British defend with 3 armour Germans roll dice for 12 armour and 6 mech_infantrys in Caucasus, round 2 : 8/18 hits, 7,00 expected hits Russians roll dice for 3 armour in Caucasus, round 2 : 2/3 hits, 1,50 expected hits 2 mech_infantrys owned by the Germans and 3 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 12 armour and 4 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 2 mech_infantrys Casualties for British: 3 armour Battle in Vologda Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Novgorod 2 infantry moved from Norway to Finland 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Karelia to Finland 1 artillery moved from Belarus to Eastern Poland 7 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Ukraine 2 artilleries moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 4 bombers moved from Samara to Novgorod 2 fighters moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 4 armour, 1 infantry and 1 mech_infantry placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys EDIT: Removing units owned by Germans from Ukraine: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Belarus: 1 artillery EDIT: Removing units owned by Germans from Eastern Poland: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 1,67 Americans : 0,67 Russians : 2,17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 113 Sea Zone to 110 Sea Zone 4 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Rostov 2 fighters moved from Russia to Rostov 3 infantry moved from Russia to Vologda 13 armour moved from Russia to Smolensk 4 mech_infantrys moved from Russia to Smolensk 10 infantry moved from Siberia to Sakha 1 infantry moved from Siberia to Sakha 7 infantry moved from Siberia to Sakha Combat - Russians Battle in Vologda Russians attack with 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 infantry in Vologda, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Vologda, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Vologda, round 4 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 13 armour and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 13 armour and 4 mech_infantrys in Smolensk, round 2 : 5/17 hits, 7.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 13 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 fighters and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Rostov Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Bryansk Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Bryansk, round 3 : 0/4 hits, 0.67 expected hits Italians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 3 infantry in Bryansk, round 4 : 2/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Russia 4 aaGuns moved from Russia to Smolensk Place Units - Russians 1 armour, 6 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -1.33 Italians : 0.50 Russians : -2.17
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I edited for Russia taking Libya, with spread of communism bonus.
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to Siberia 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 26 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 armour, 1 infantry and 1 mech_infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 6 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British
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@crockett36, scramble?
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no thanks.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to Siberia 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 26 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 armour, 1 infantry and 1 mech_infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 6 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British Combat - Japanese Battle in Johnston Island Battle in Siberia Japanese attack with 1 bomber Russians defend with 2 aaGuns AA fire in Siberia : 1/1 hits, 0,17 expected hits 1 bomber owned by the Japanese lost in Siberia Russians win, taking Johnston Island from Americans with 2 aaGuns remaining. Battle score for attacker is -12 Casualties for Japanese: 1 bomber Battle in 26 Sea Zone Japanese attack with 5 fighters, 2 submarines and 3 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 4/8 hits, 4,50 expected hits Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 5 fighters and 3 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone 2 carriers, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 30 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 46 Sea Zone to 30 Sea Zone 3 artilleries and 2 infantry moved from New Guinea to 46 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 46 Sea Zone to 30 Sea Zone 3 artilleries moved from 30 Sea Zone to Johnston Island 2 infantry moved from 30 Sea Zone to Johnston Island 3 mech_infantrys moved from Kiangsu to Kweichow 2 artilleries moved from Hunan to Kweichow 2 mech_infantrys moved from Yunnan to Kweichow 2 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Yunnan to Kweichow 1 armour and 2 mech_infantrys moved from India to Eastern Persia 1 armour moved from Ethiopia to 76 Sea Zone 1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Eastern Persia 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Ethiopia to British Somaliland 1 infantry moved from Jehol to Chahar 1 fighter moved from Malaya to Siam 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 fighters placed in Japan 3 armour placed in India 2 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Siberia : : 0,83 Americans : 0,67 Japanese : -1,17
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 aaGun, 2 artilleries, 3 bombers, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 1 fighter moved from 110 Sea Zone to France 2 fighters moved from 112 Sea Zone to France 3 transports moved from 109 Sea Zone to 106 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 tactical_bombers moved from Eastern United States to 110 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 8 fighters moved from Queensland to 26 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in Norway Battle in 26 Sea Zone Americans attack with 1 destroyer and 11 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 11 fighters in 26 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking Norway from Germans, taking 26 Sea Zone from Japanese with 1 destroyer and 11 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 11 fighters moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Eastern United States to Quebec 2 aaGuns moved from Eastern United States to Quebec 1 bomber moved from Northern Italy to France Place Units - Americans 3 bombers placed in Eastern United States 1 artillery and 1 infantry placed in Eastern United States 1 aaGun and 6 infantry placed in Western United States 1 artillery placed in Eastern United States 1 transport placed in 101 Sea Zone Americans undo move 3. 1 infantry placed in Eastern United States 1 aaGun and 5 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.17 AA fire in Northern Italy : : -0.17 Japanese : -0.17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 9 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries, 1 fighter and 9 infantry Japanese defend with 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Kweichow, round 2 : 0/13 hits, 3.50 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys in Kweichow, round 2 : 6/14 hits, 5.00 expected hits 6 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Kweichow, round 3 : 3/7 hits, 2.50 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys in Kweichow, round 3 : 9/14 hits, 5.00 expected hits 3 infantry owned by the Japanese, 3 infantry owned by the Chinese, 1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Kweichow Japanese win with 2 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is -40 Casualties for Chinese: 3 artilleries, 1 fighter and 9 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Chinese undo move 1. 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -3.00 Japanese : 5.00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 aaGun, 2 artilleries, 3 bombers, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 1 fighter moved from 110 Sea Zone to France 2 fighters moved from 112 Sea Zone to France 3 transports moved from 109 Sea Zone to 106 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 tactical_bombers moved from Eastern United States to 110 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 8 fighters moved from Queensland to 26 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in Norway Battle in 26 Sea Zone Americans attack with 1 destroyer and 11 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 11 fighters in 26 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking Norway from Germans, taking 26 Sea Zone from Japanese with 1 destroyer and 11 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 11 fighters moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Eastern United States to Quebec 2 aaGuns moved from Eastern United States to Quebec 1 bomber moved from Northern Italy to France Place Units - Americans 3 bombers placed in Eastern United States 1 artillery and 1 infantry placed in Eastern United States 1 aaGun and 6 infantry placed in Western United States 1 artillery placed in Eastern United States 1 transport placed in 101 Sea Zone Americans undo move 3. 1 infantry placed in Eastern United States 1 aaGun and 5 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 9 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries, 1 fighter and 9 infantry Japanese defend with 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Kweichow, round 2 : 0/13 hits, 3.50 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys in Kweichow, round 2 : 6/14 hits, 5.00 expected hits 6 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Kweichow, round 3 : 3/7 hits, 2.50 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys in Kweichow, round 3 : 9/14 hits, 5.00 expected hits 3 infantry owned by the Japanese, 3 infantry owned by the Chinese, 1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Kweichow Japanese win with 2 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is -40 Casualties for Chinese: 3 artilleries, 1 fighter and 9 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Chinese undo move 1. 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Denmark to Western Germany 1 fighter moved from 110 Sea Zone to Finland 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Finland 1 fighter and 2 tactical_bombers moved from Russia to Finland 1 fighter moved from Russia to Finland 1 fighter moved from Russia to Finland 1 artillery moved from 112 Sea Zone to Western Germany 1 infantry moved from 112 Sea Zone to Western Germany Combat - British Battle in Western Germany British attack with 1 artillery and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery and 3 infantry in Western Germany, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Germany British roll dice for 1 artillery and 2 infantry in Western Germany, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Western Germany, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Germany, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Germany British win, taking Western Germany from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Finland British attack with 6 fighters and 2 tactical_bombers Germans defend with 5 infantry and 1 mech_infantry British roll dice for 6 fighters and 2 tactical_bombers in Finland, round 2 : 5/8 hits, 4.33 expected hits Germans roll dice for 5 infantry and 1 mech_infantry in Finland, round 2 : 1/6 hits, 2.00 expected hits 5 infantry owned by the Germans and 1 fighter owned by the British lost in Finland British roll dice for 5 fighters and 2 tactical_bombers in Finland, round 3 : 6/7 hits, 3.83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Finland British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for British: 2 fighters Casualties for Germans: 5 infantry and 1 mech_infantry Non Combat Move - British 2 fighters moved from Finland to Norway 1 mech_infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Denmark 2 infantry moved from Normandy Bordeaux to France 2 artilleries moved from Normandy Bordeaux to France 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 3 mech_infantrys moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from Finland to Norway 2 tactical_bombers moved from Finland to Norway 1 fighter moved from Norway to 112 Sea Zone 1 fighter moved from Norway to 112 Sea Zone Place Units - British 1 artillery, 2 infantry and 1 tactical_bomber placed in United Kingdom British undo move 1. 2 artilleries and 1 tactical_bomber placed in Iraq 1 mech_infantry placed in Union of South Africa 2 infantry and 2 mech_infantrys placed in United Kingdom British undo move 1. 2 artilleries placed in Iraq British undo move 1. 1 mech_infantry placed in Iraq 1 tactical_bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,5,3,1,2 British collect 38 PUs (4 lost to blockades); end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 British : 1.17 Americans : 0.17 AA fire in Northern Italy : : -0.17 Chinese : -3.00 Japanese : 4.83
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TripleA Manual Gamesave Post: UK_Pacific round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 aaGun, 2 artilleries, 3 bombers, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 1 fighter moved from 110 Sea Zone to France 2 fighters moved from 112 Sea Zone to France 3 transports moved from 109 Sea Zone to 106 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 tactical_bombers moved from Eastern United States to 110 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 8 fighters moved from Queensland to 26 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in Norway Battle in 26 Sea Zone Americans attack with 1 destroyer and 11 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 11 fighters in 26 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking Norway from Germans, taking 26 Sea Zone from Japanese with 1 destroyer and 11 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 11 fighters moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Eastern United States to Quebec 2 aaGuns moved from Eastern United States to Quebec 1 bomber moved from Northern Italy to France Place Units - Americans 3 bombers placed in Eastern United States 1 artillery and 1 infantry placed in Eastern United States 1 aaGun and 6 infantry placed in Western United States 1 artillery placed in Eastern United States 1 transport placed in 101 Sea Zone Americans undo move 3. 1 infantry placed in Eastern United States 1 aaGun and 5 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 9 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries, 1 fighter and 9 infantry Japanese defend with 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Kweichow, round 2 : 0/13 hits, 3.50 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys in Kweichow, round 2 : 6/14 hits, 5.00 expected hits 6 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Kweichow, round 3 : 3/7 hits, 2.50 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys in Kweichow, round 3 : 9/14 hits, 5.00 expected hits 3 infantry owned by the Japanese, 3 infantry owned by the Chinese, 1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Kweichow Japanese win with 2 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is -40 Casualties for Chinese: 3 artilleries, 1 fighter and 9 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Chinese undo move 1. 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Denmark to Western Germany 1 fighter moved from 110 Sea Zone to Finland 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Finland 1 fighter and 2 tactical_bombers moved from Russia to Finland 1 fighter moved from Russia to Finland 1 fighter moved from Russia to Finland 1 artillery moved from 112 Sea Zone to Western Germany 1 infantry moved from 112 Sea Zone to Western Germany Combat - British Battle in Western Germany British attack with 1 artillery and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery and 3 infantry in Western Germany, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Germany British roll dice for 1 artillery and 2 infantry in Western Germany, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Western Germany, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Germany, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Germany British win, taking Western Germany from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Finland British attack with 6 fighters and 2 tactical_bombers Germans defend with 5 infantry and 1 mech_infantry British roll dice for 6 fighters and 2 tactical_bombers in Finland, round 2 : 5/8 hits, 4.33 expected hits Germans roll dice for 5 infantry and 1 mech_infantry in Finland, round 2 : 1/6 hits, 2.00 expected hits 5 infantry owned by the Germans and 1 fighter owned by the British lost in Finland British roll dice for 5 fighters and 2 tactical_bombers in Finland, round 3 : 6/7 hits, 3.83 expected hits Germans roll dice for 1 mech_infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Finland British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for British: 2 fighters Casualties for Germans: 5 infantry and 1 mech_infantry Non Combat Move - British 2 fighters moved from Finland to Norway 1 mech_infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Denmark 2 infantry moved from Normandy Bordeaux to France 2 artilleries moved from Normandy Bordeaux to France 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 3 mech_infantrys moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from Finland to Norway 2 tactical_bombers moved from Finland to Norway 1 fighter moved from Norway to 112 Sea Zone 1 fighter moved from Norway to 112 Sea Zone Place Units - British 1 artillery, 2 infantry and 1 tactical_bomber placed in United Kingdom British undo move 1. 2 artilleries and 1 tactical_bomber placed in Iraq 1 mech_infantry placed in Union of South Africa 2 infantry and 2 mech_infantrys placed in United Kingdom British undo move 1. 2 artilleries placed in Iraq British undo move 1. 1 mech_infantry placed in Iraq 1 tactical_bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,5,3,1,2 British collect 38 PUs (4 lost to blockades); end with 38 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 112 Sea Zone: 4 infantry and 2 transports EDIT: Adding units owned by British to 112 Sea Zone: 2 transports EDIT: Adding units owned by British to Denmark: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 British : 1.17 Americans : 0.17 AA fire in Northern Italy : : -0.17 Chinese : -3.00 Japanese : 4.83
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had to edit in the north sea. transports wouldn’t let my boys land in Denmark.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 3x factory_major; Remaining resources: 17 PUs; Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry and 2 mech_infantrys moved from Northern Italy to Western Germany 3 fighters moved from Southern Italy to Western Germany 1 bomber moved from Southern Italy to Western Germany Combat - Italians Battle in Western Germany Italians attack with 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys in Western Germany, round 2 : 3/7 hits, 2,67 expected hits British roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Western Germany Italians win, taking Western Germany from British with 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 1 bomber and 3 fighters moved from Western Germany to Southern Italy 1 infantry moved from 80 Sea Zone to Eastern Persia Place Units - Italians 1 armour, 1 artillery and 2 infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Northern Italy: 2 infantry EDIT: Removing units owned by Italians from Southern Italy: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0,33 British : -1,00
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 4 armour, 5 artilleries, 1 fighter and 9 infantry moved from Queensland to South Australia 2 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia Non Combat Move - ANZAC 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 4 armour, 5 artilleries, 1 fighter and 9 infantry moved from Queensland to South Australia 2 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia Non Combat Move - ANZAC 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Purchase Units - French French buy 2 aaGuns and 1 armour; Remaining resources: 1 PUs; Combat Move - French 1 infantry moved from Morocco to Algeria Non Combat Move - French Place Units - French 2 aaGuns and 1 armour placed in France Turn Complete - French French collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Caucasus to Persia Germans take Northwest Persia from British Germans take Persia from British 1 armour moved from Caucasus to Tsinghai Germans take Kazakhstan from Russians Germans take Tsinghai from Chinese 1 infantry moved from Tambov to Samara Germans take Samara from Russians 5 artilleries, 3 infantry and 5 mech_infantrys moved from Ukraine to Bryansk 1 artillery moved from Belarus to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk 2 fighters moved from Germany to Denmark 4 bombers moved from Novgorod to Denmark 2 armour and 2 mech_infantrys moved from Germany to Denmark 1 mech_infantry moved from Germany to Holland Belgium Germans take Holland Belgium from British Combat - Germans Battle in Bryansk Germans attack with 6 artilleries, 2 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 6 artilleries, 2 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 6/17 hits, 6,00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 6 artilleries, 2 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Denmark Germans attack with 2 armour, 4 bombers, 2 fighters and 2 mech_infantrys British defend with 3 infantry and 1 mech_infantry Germans roll dice for 2 armour, 4 bombers, 2 fighters and 2 mech_infantrys in Denmark, round 2 : 4/10 hits, 5,00 expected hits British roll dice for 3 infantry and 1 mech_infantry in Denmark, round 2 : 1/4 hits, 1,33 expected hits 1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 2 armour, 4 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 mech_infantry Casualties for British: 3 infantry and 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Denmark to Germany 1 fighter moved from Denmark to Germany 4 bombers moved from Denmark to Germany 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Belarus 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 mech_infantry moved from Volgograd to Tambov 1 aaGun moved from Ukraine to Bryansk 1 tactical_bomber moved from Bryansk to Novgorod 1 mech_infantry moved from Caucasus to Persia 1 mech_infantry moved from Caucasus to Northwest Persia 9 armour and 2 mech_infantrys moved from Caucasus to Bryansk 2 fighters moved from Bryansk to Novgorod 1 armour moved from Caucasus to Bryansk 1 mech_infantry moved from Northwest Persia to Persia Place Units - Germans 3 infantry placed in Western Germany 1 armour and 2 infantry placed in Novgorod 1 infantry and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 3 infantry placed in Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -1,00 British : -0,33 Russians : -0,67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 18 infantry moved from Sakha to Buryatia 1 mech_infantry moved from Tobruk to Libya Russians take Libya from Italians 1 infantry moved from Vologda to Samara 1 infantry moved from Vologda to Samara 2 infantry moved from Russia to Tambov 1 infantry moved from Vologda to Russia 1 tactical_bomber moved from Russia to Tambov 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Tambov 1 submarine moved from 110 Sea Zone to 92 Sea Zone Combat - Russians Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia 4 aaGuns, 13 armour and 4 mech_infantrys moved from Smolensk to Russia 2 aaGuns moved from Siberia to Sakha Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 Russians : -0.33
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 artilleries, 3 bombers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries and 3 infantry moved from Johnston Island to 30 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 30 Sea Zone to 63 Sea Zone 3 artilleries and 3 infantry moved from 63 Sea Zone to New Zealand 1 submarine moved from 30 Sea Zone to 26 Sea Zone 5 fighters and 3 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone 1 battleship and 2 cruisers moved from 30 Sea Zone to 63 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 armour and 2 mech_infantrys moved from Kweichow to Sikang Japanese take Szechwan from Chinese 1 fighter and 1 tactical_bomber moved from Siam to Sikang Combat - Japanese
Combat Hit Differential Summary :