DannyDuck716 (Axis) vs ArtofWar1947 (Allies) Game 2, BM3


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
            2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour and 1 mech_infantry moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            3 infantry moved from Archangel to Belarus
            1 armour and 2 mech_infantrys moved from Novgorod to Belarus
            3 bombers moved from Eastern Poland to Rostov
            2 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Germany to Eastern Poland
            1 infantry moved from Ukraine to Rostov
            1 fighter moved from Western Germany to 112 Sea Zone
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 3 bombers and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 bombers and 3 infantry in Rostov, round 2 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Germans roll dice for 3 bombers and 3 infantry in Rostov, round 3 : 3/6 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Rostov to Ukraine
            1 bomber moved from Western Germany to Ukraine
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            3 mech_infantrys placed in Germany
            1 fighter and 1 infantry placed in Western Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Timguska to Urals
            1 mech_infantry moved from Samara to Urals
            2 fighters moved from Russia to Urals
            1 artillery and 2 infantry moved from Samara to Vologda
            1 artillery and 3 infantry moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 4/6 hits, 2.17 expected hits
                    Germans roll dice for 3 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
            Battle in Urals
                Russians attack with 2 fighters, 2 infantry and 1 mech_infantry
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Urals, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                    Russians roll dice for 2 fighters and 1 mech_infantry in Urals, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Urals, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Western Ukraine from Germans to Russians
            EDIT: Turning off Edit Mode
            2 fighters moved from Urals to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            7 infantry and 2 mech_infantrys moved from Russia to Bryansk
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - Russians
            2 artilleries, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry
            EDIT: Adding units owned by Russians to Russia: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 2.33
    

    Savegame


  • TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            1 armour moved from French Indo China to 36 Sea Zone
            1 armour and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to Java
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
            1 bomber moved from Burma to India
            2 fighters moved from Burma to India
            2 armour moved from Malaya to Burma
            1 mech_infantry moved from Malaya to Burma
            2 armour moved from French Indo China to Burma
            1 mech_infantry moved from French Indo China to Burma
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Hopei
            2 armour moved from Kiangsu to Hopei
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 cruiser moved from 35 Sea Zone to 42 Sea Zone
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to Japan
            1 fighter moved from 35 Sea Zone to Japan
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Air Battle in India
    

    Savegame


  • @ArtofWar1947 scramble in india?


  • NO intercept in India.

    At more than 2:1 odds, there is no need ask.


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 44 Sea Zone to 42 Sea Zone
            1 armour moved from French Indo China to 36 Sea Zone
            1 armour and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to Java
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
            1 bomber moved from Burma to India
            2 fighters moved from Burma to India
            2 armour moved from Malaya to Burma
            1 mech_infantry moved from Malaya to Burma
            2 armour moved from French Indo China to Burma
            1 mech_infantry moved from French Indo China to Burma
            1 infantry moved from Anhwe to Hopei
            1 artillery moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Hopei
            2 armour moved from Kiangsu to Hopei
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 cruiser moved from 35 Sea Zone to 42 Sea Zone
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 35 Sea Zone to Japan
            1 fighter moved from 35 Sea Zone to Japan
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 3 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in India causes 0 damage total. 
            Battle in 42 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 42 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Java, round 2 : 1/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java
                ANZAC win with 1 artillery remaining. Battle score for attacker is -13
                Casualties for Japanese: 1 armour and 1 fighter
                Casualties for ANZAC: 1 infantry
                1 tactical_bomber owned by the Japanese retreated
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            2 fighters moved from India to Burma
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Malaya
            2 armour and 1 mech_infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Kiangsu
            2 infantry placed in Japan
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    AA fire in India : : 0.83
    Japanese : 0.00
    

    Savegame


  • @ArtofWar1947 Luck is not my thing, you rolled only 3 dice and got all 3 hits.


  • The probability of an AA hit on the J bomber was only 1 in 6, and that of the double hit by ANZAC on Java was only 1 in 9. So, the Axis was definitely unlucky.


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 2 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Morocco to Tunisia
                  Americans take Tunisia from Italians
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 2 tactical_bombers and 3 transports moved from 91 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            1 artillery moved from 95 Sea Zone to Sicily
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from Morocco to 95 Sea Zone
            2 bombers moved from Morocco to 95 Sea Zone
    
        Combat - Americans
            Battle in Sicily
            Battle in Sardinia
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 101 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to 26 Sea Zone
            2 bombers moved from 95 Sea Zone to Tobruk
    
        Place Units - Americans
            4 submarines placed in 101 Sea Zone
            2 destroyers and 1 transport placed in 10 Sea Zone
            1 artillery, 2 bombers and 1 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to French West Africa: 1 infantry and 1 mech_infantry
            EDIT: Removing units owned by Americans from 87 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
            EDIT: Adding units owned by Americans to 87 Sea Zone: 1 transport
            EDIT: Changing ownership of French West Africa from Neutral_Axis to Americans
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 4x factory_minor; Remaining resources: 6 PUs; 
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Algeria to Libya
            2 artilleries, 7 infantry and 2 mech_infantrys moved from Tobruk to Libya
            2 fighters and 1 tactical_bomber moved from Egypt to Libya
            1 destroyer and 1 submarine moved from 71 Sea Zone to 74 Sea Zone
            1 fighter moved from Morocco to Libya
    
        Combat - British
            Battle in Libya
                British attack with 1 armour, 2 artilleries, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 2 artilleries, 3 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber in Libya, round 2 : 3/16 hits, 5.17 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/8 hits, 2.83 expected hits
                    3 infantry owned by the Italians and 2 infantry owned by the British lost in Libya
                    British roll dice for 1 armour, 2 artilleries, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Libya, round 3 : 2/14 hits, 4.83 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Libya, round 3 : 3/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Libya
                    British roll dice for 1 armour, 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Libya, round 4 : 5/11 hits, 4.33 expected hits
                    Italians roll dice for 1 armour and 2 artilleries in Libya, round 4 : 2/3 hits, 1.17 expected hits
                    2 artilleries owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Libya
                British win, taking Libya from Italians with 1 armour, 2 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 7 infantry
                Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
            Battle in 74 Sea Zone
                British attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    British roll dice for 1 submarine in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 74 Sea Zone
                British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - British
            3 mech_infantrys moved from Eastern Persia to India
            3 infantry moved from Eastern Persia to West India
            1 mech_infantry moved from Iraq to Eastern Persia
            2 artilleries and 4 infantry moved from Iraq to Persia
            1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
            1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
            1 artillery moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Tobruk
            3 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Algeria to Tunisia
            3 fighters and 1 tactical_bomber moved from Libya to Tobruk
            1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
            1 destroyer moved from 98 Sea Zone to 95 Sea Zone
    
        Place Units - British
            1 fighter and 2 mech_infantrys placed in Iraq
            1 infantry and 2 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    British : -3.67
    Italians : 1.17
    Americans : -0.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 armour and 2 mech_infantrys moved from Romania to Ukraine
    
        Non Combat Move - Italians
            1 armour moved from Northern Italy to Romania
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,5,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
            Italians collect 10 PUs (5 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 63 Sea Zone to 54 Sea Zone
            1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
            EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6,6,4,2,2,6
            ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 artilleries, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour, 4 infantry and 2 mech_infantrys moved from Belarus to Bryansk
            1 armour moved from Ukraine to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Bryansk
            13 armour, 8 artilleries, 4 bombers, 23 infantry and 12 mech_infantrys moved from Ukraine to Bryansk
            1 mech_infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Belarus to Bryansk
            1 infantry moved from Smolensk to Bryansk
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Scotland
            1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
            1 fighter moved from Western Germany to Northern Italy
            1 fighter moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 armour moved from Western Germany to Yugoslavia
            3 mech_infantrys moved from Germany to Yugoslavia
    
        Combat - Germans
            Battle in Scotland
            Battle in Bryansk
                Germans attack with 17 armour, 8 artilleries, 4 bombers, 28 infantry and 16 mech_infantrys
                Russians defend with 4 aaGuns, 2 armour, 10 artilleries, 50 infantry and 9 mech_infantrys
                    AA fire in Bryansk : 1/4 hits, 0.67 expected hits
                    1 bomber owned by the Germans lost in Bryansk
                    Germans roll dice for 17 armour, 8 artilleries, 3 bombers, 28 infantry and 16 mech_infantrys in Bryansk, round 2 : 22/72 hits, 21.83 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 10 artilleries, 50 infantry and 9 mech_infantrys in Bryansk, round 2 : 24/71 hits, 24.00 expected hits
                    18 infantry owned by the Russians, 24 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Bryansk
                    Germans roll dice for 17 armour, 8 artilleries, 3 bombers, 4 infantry and 16 mech_infantrys in Bryansk, round 3 : 19/48 hits, 17.83 expected hits
                    Russians roll dice for 2 armour, 10 artilleries, 32 infantry and 9 mech_infantrys in Bryansk, round 3 : 20/53 hits, 18.00 expected hits
                    19 infantry owned by the Russians, 4 infantry owned by the Germans and 16 mech_infantrys owned by the Germans lost in Bryansk
                    Germans roll dice for 17 armour, 8 artilleries and 3 bombers in Bryansk, round 4 : 15/28 hits, 13.17 expected hits
                    Russians roll dice for 2 armour, 10 artilleries, 13 infantry and 9 mech_infantrys in Bryansk, round 4 : 11/34 hits, 11.67 expected hits
                    2 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 8 artilleries owned by the Germans and 3 armour owned by the Germans lost in Bryansk
                    Germans roll dice for 14 armour and 3 bombers in Bryansk, round 5 : 8/17 hits, 9.00 expected hits
                    Russians roll dice for 2 armour, 10 artilleries and 7 mech_infantrys in Bryansk, round 5 : 6/19 hits, 6.67 expected hits
                    7 mech_infantrys owned by the Russians, 1 artillery owned by the Russians and 6 armour owned by the Germans lost in Bryansk
                    Germans roll dice for 8 armour and 3 bombers in Bryansk, round 6 : 4/11 hits, 6.00 expected hits
                    Russians roll dice for 2 armour and 9 artilleries in Bryansk, round 6 : 6/11 hits, 4.00 expected hits
                    4 artilleries owned by the Russians and 6 armour owned by the Germans lost in Bryansk
                2 armour owned by the Germans retreated to Ukraine
                Russians win, taking Scotland from British with 2 armour and 5 artilleries remaining. Battle score for attacker is -56
                Casualties for Germans: 15 armour, 8 artilleries, 1 bomber, 28 infantry and 16 mech_infantrys
                Casualties for Russians: 4 aaGuns, 5 artilleries, 50 infantry and 9 mech_infantrys
    
        Non Combat Move - Germans
            3 bombers moved from Bryansk to Ukraine
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            3 artilleries and 3 infantry placed in Western Germany
            2 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
            Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    AA fire in Bryansk : : 0.33
    Russians : 2.67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 armour and 5 artilleries moved from Bryansk to Rostov
            2 mech_infantrys moved from Russia to Rostov
            1 infantry moved from Russia to Bryansk
            4 infantry moved from Samara to Tambov
            2 artilleries moved from Russia to Tambov
            1 mech_infantry moved from Urals to Russia
            1 artillery and 1 infantry moved from Vologda to Russia
            1 infantry moved from Russia to Tambov
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
    
        Place Units - Russians
            3 artilleries placed in Volgograd
            4 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 5 armour, 1 destroyer, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to 17 Sea Zone
            1 mech_infantry moved from Kiangsu to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            2 mech_infantrys moved from Hopei to Shensi
            2 artilleries moved from Hopei to Shensi
            2 armour moved from Hopei to Shensi
            2 armour moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kweichow to Shensi
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            3 tactical_bombers moved from 42 Sea Zone to Java
            2 fighters moved from 42 Sea Zone to Java
            2 fighters and 2 tactical_bombers moved from French Indo China to Burma
            2 armour moved from French Indo China to Burma
            1 mech_infantry moved from French Indo China to Burma
            2 armour and 1 mech_infantry moved from Malaya to Burma
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 battleship and 2 cruisers in Java, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            2 fighters moved from Java to 42 Sea Zone
            3 tactical_bombers moved from Java to 42 Sea Zone
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in French Indo China
            1 armour and 1 mech_infantry placed in Malaya
            1 submarine placed in 37 Sea Zone
            2 armour and 1 mech_infantry placed in Kiangsu
            1 destroyer and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - Americans
            Battle in Celebes
    
        Non Combat Move - Americans
            1 infantry moved from French West Africa to 87 Sea Zone
            1 infantry, 1 submarine and 1 transport moved from 87 Sea Zone to 92 Sea Zone
            1 artillery moved from Sicily to 95 Sea Zone
            1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports moved from 95 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Tunisia to Morocco
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            4 submarines moved from 101 Sea Zone to 106 Sea Zone
            2 aaGuns moved from Eastern United States to Central United States
            2 bombers moved from Tobruk to Gibraltar
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 4 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
            1 bomber moved from Western United States to Queensland
    
        Place Units - Americans
            3 infantry placed in Central United States
            1 fighter placed in Eastern United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 13 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 13 infantry
                Japanese defend with 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
                    Chinese roll dice for 1 fighter and 13 infantry in Shensi, round 2 : 7/14 hits, 2.67 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Shensi, round 2 : 4/8 hits, 3.00 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi
                9 infantry owned by the Chinese retreated to Tsinghai
                Japanese win with 1 armour remaining. Battle score for attacker is 17
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 bomber, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_minor; Remaining resources: 7 PUs; 
            UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from United Kingdom to Scotland
            3 fighters moved from United Kingdom to Scotland
    
        Combat - British
            Battle in Scotland
                British attack with 3 fighters and 3 infantry
                Germans defend with 1 airfield and 2 infantry
                    British roll dice for 3 fighters and 3 infantry in Scotland, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            3 fighters moved from Scotland to United Kingdom
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 cruiser and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
            2 submarines moved from 95 Sea Zone to 97 Sea Zone
            3 aaGuns, 1 armour, 1 artillery, 2 fighters, 13 infantry, 4 mech_infantrys and 1 tactical_bomber moved from India to West India
            1 mech_infantry moved from Eastern Persia to West India
            1 armour and 1 mech_infantry moved from Persia to West India
            2 artilleries and 4 infantry moved from Persia to Eastern Persia
            5 mech_infantrys moved from Iraq to Eastern Persia
            1 fighter moved from Iraq to West India
            1 artillery moved from Iraq to Persia
            1 mech_infantry moved from Trans-Jordan to Persia
            5 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from Tobruk to Iraq
            1 fighter moved from Tobruk to Gibraltar
            1 mech_infantry moved from Tobruk to Egypt
            1 aaGun moved from Tobruk to Alexandria
            1 armour and 2 mech_infantrys moved from Libya to Alexandria
            2 artilleries moved from Libya to Tobruk
            1 mech_infantry moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer and 1 submarine moved from 74 Sea Zone to 77 Sea Zone
    
        Place Units - British
            1 bomber and 2 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            1 fighter placed in Union of South Africa
            1 submarine placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,5,5,4,4,6,1,1,6,3,5,3,2,3,3,1
            British collect 28 PUs (8 lost to blockades); end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 0.00
    Chinese : 4.33
    Japanese : 1.00
    

    Savegame


  • @ArtofWar1947 7 hits from the Chinese? Its getting f…ing rediculous.


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Romania to Ukraine
            1 armour moved from Northern Italy to Romania
            1 mech_infantry moved from Northern Italy to Romania
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 armour placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,5,4,2,5
            Italians collect 6 PUs (9 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from New South Wales to Queensland
            2 fighters moved from Hawaiian Islands to Caroline Islands
    
        Place Units - ANZAC
            1 armour and 1 mech_infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • There was a 85% probability the Chinese would win, but 7 Chinese hits in the first round was highly improbable.


  • TripleA Move Summary: Germans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 1 mech_infantry moved from Novgorod to Archangel
            3 bombers moved from Ukraine to Russia
            2 submarines moved from 112 Sea Zone to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Northern Italy to Ukraine
    
        Combat - Germans
            Air Battle in Russia
    

    Savegame

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