I’m not sure why I didn’t take action to prevent that move, maybe I was worried about the attack.
dawgoneit allies -vs- lebowsky axis
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Bryansk to Novgorod Russians take Novgorod from Germans 2 infantry moved from Ukraine to Bryansk 3 artilleries and 7 infantry moved from Russia to Bryansk 3 infantry moved from Volgograd to Rostov Combat - Russians Non Combat Move - Russians Place Units - Russians 2 artilleries and 8 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Yunnan to Burma 1 bomber moved from Kwangsi to Burma 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Sikang to Tsinghai 1 bomber moved from Kwangsi to Tsinghai 2 artilleries, 1 infantry and 1 marine moved from Celebes to 44 Sea Zone 1 fighter moved from 44 Sea Zone to 56 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 infantry, 1 marine, 1 submarine, 2 tactical_bombers and 2 transports moved from 44 Sea Zone to 45 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 35 Sea Zone to 57 Sea Zone Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 artillery, 1 infantry and 1 transport 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport Battle in Dutch New Guinea Battle in Tsinghai Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Tsinghai, round 2 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Japanese roll dice for 1 bomber and 1 infantry in Tsinghai, round 3 : 2/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Dutch New Guinea from Dutch, taking Tsinghai from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 bomber moved from Tsinghai to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 1 infantry moved from Hunan to Kweichow 3 mech_infantrys moved from Kweichow to Hunan 1 aaGun moved from Kweichow to Yunnan 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from 56 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Kwangsi to 45 Sea Zone 2 fighters moved from Kweichow to Manchuria 2 tactical_bombers moved from Kweichow to Kwangsi 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 bomber moved from Burma to Kwangtung Place Units - Japanese 3 mech_infantrys placed in Manchuria 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 3 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Caroline Islands: 1 infantry EDIT: Adding units owned by Japanese to Dutch New Guinea: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0,33 UK_Pacific : 0,67 Japanese : 0,17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 4 infantry and 2 mech_infantrys Germans defend with 1 fighter; Italians defend with 1 armour, 2 artilleries and 1 harbour Americans roll dice for 4 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/6 hits, 1.00 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Gibraltar, round 2 : 3/4 hits, 1.83 expected hits 3 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans roll dice for 1 infantry and 2 mech_infantrys in Gibraltar, round 3 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery and 1 fighter in Gibraltar, round 3 : 2/3 hits, 1.50 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 mech_infantry in Gibraltar, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour, 1 artillery and 1 fighter in Gibraltar, round 4 : 2/3 hits, 1.50 expected hits 1 mech_infantry owned by the Americans lost in Gibraltar Italians win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -16 Casualties for Americans: 4 infantry and 2 mech_infantrys Casualties for Italians: 1 artillery Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to Queensland 1 tactical_bomber moved from Queensland to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Italians : 2.17 Americans : -0.67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Americans attack with 4 infantry and 2 mech_infantrys Germans defend with 1 fighter; Italians defend with 1 armour, 2 artilleries and 1 harbour Americans roll dice for 4 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/6 hits, 1.00 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 fighter in Gibraltar, round 2 : 3/4 hits, 1.83 expected hits 3 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar Americans roll dice for 1 infantry and 2 mech_infantrys in Gibraltar, round 3 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery and 1 fighter in Gibraltar, round 3 : 2/3 hits, 1.50 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 mech_infantry in Gibraltar, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour, 1 artillery and 1 fighter in Gibraltar, round 4 : 2/3 hits, 1.50 expected hits 1 mech_infantry owned by the Americans lost in Gibraltar Italians win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -16 Casualties for Americans: 4 infantry and 2 mech_infantrys Casualties for Italians: 1 artillery Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to Queensland 1 tactical_bomber moved from Queensland to Hawaiian Islands Place Units - Americans 1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 1 armour and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 armour, 4 artilleries, 5 infantry and 2 mech_infantrys moved from Egypt to Alexandria 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 2 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Northwest Persia to Iraq 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar Combat - British Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 3 armour, 4 artilleries, 5 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 3 armour, 4 artilleries, 5 infantry and 2 mech_infantrys in Alexandria, round 2 : 3/14 hits, 4.67 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 3 armour, 4 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Gibraltar British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 fighter; Italians defend with 1 armour, 1 artillery and 1 harbour British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 0/4 hits, 1.33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 fighter in Gibraltar, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the British lost in Gibraltar British roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 armour, 1 artillery and 1 fighter in Gibraltar, round 3 : 1/3 hits, 1.50 expected hits 1 artillery owned by the Italians and 1 artillery owned by the British lost in Gibraltar British roll dice for 1 armour in Gibraltar, round 4 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour and 1 fighter in Gibraltar, round 4 : 1/2 hits, 1.17 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Gibraltar Italians win with 1 fighter remaining. Battle score for attacker is -6 Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 1 armour and 1 artillery Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,3,5 British collect 30 PUs (4 lost to blockades); end with 30 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : 1.67 British : -3.33 Americans : -0.67 Japanese : 0.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery and 1 infantry moved from Western Ukraine to Ukraine 1 bomber moved from Tobruk to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone Combat - Italians Battle in Ukraine Italians attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 96 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 2 aaGuns, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 2 infantry moved from Southern France to Northern Italy 3 transports moved from 92 Sea Zone to 95 Sea Zone Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0,67 British : -0,33 Russians : -0,33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 62 Sea Zone to 51 Sea Zone 1 armour and 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - French
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 62 Sea Zone to 51 Sea Zone 1 armour and 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 62 Sea Zone to 51 Sea Zone 1 armour and 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 51 Sea Zone: 1 cruiser EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans Germans buy 1 artillery, 2 infantry, 11 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 8 infantry moved from Archangel to Novgorod 4 bombers moved from Tunisia to Rostov 2 mech_infantrys moved from Western Ukraine to Rostov 7 mech_infantrys moved from Germany to Baltic States 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 2 bombers moved from Holland Belgium to 91 Sea Zone 1 bomber moved from Holland Belgium to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 91 Sea Zone Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber British defend with 2 transports; Americans defend with 2 destroyers and 3 transports Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits Americans roll dice for 2 destroyers and 5 transports in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 2 destroyers owned by the Americans, 1 fighter owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone 2 transports owned by the British and 2 transports owned by the Americans lost in 91 Sea Zone Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 41 Casualties for Germans: 1 fighter Casualties for Americans: 2 destroyers and 3 transports Casualties for British: 2 transports Battle in Novgorod Germans attack with 8 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 8 infantry in Novgorod, round 2 : 1/8 hits, 1,33 expected hits Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 8 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Baltic States Germans attack with 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 mech_infantrys in Baltic States, round 2 : 1/7 hits, 1,17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 4 bombers and 2 mech_infantrys Russians defend with 3 infantry Germans roll dice for 4 bombers and 2 mech_infantrys in Rostov, round 2 : 2/6 hits, 3,00 expected hits Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Rostov Germans roll dice for 4 bombers and 2 mech_infantrys in Rostov, round 3 : 2/6 hits, 3,00 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 4 bombers moved from Rostov to Ukraine 3 aaGuns, 8 armour, 13 artilleries, 22 infantry and 13 mech_infantrys moved from Western Ukraine to Ukraine 6 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Bessarabia 1 infantry moved from Northern Italy to Southern France 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Libya 2 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 carrier moved from 93 Sea Zone to 95 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone 2 bombers moved from 91 Sea Zone to Tunisia 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 bomber moved from 125 Sea Zone to Western Germany 1 submarine moved from 119 Sea Zone to 109 Sea Zone Place Units - Germans 1 transport placed in 93 Sea Zone 1 artillery and 1 infantry placed in Southern France 1 infantry placed in France 10 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -2,50 Americans : 0,33 Russians : -2,17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Rostov 1 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 3 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 mech_infantry moved from Bryansk to Archangel Russians take Archangel from Germans 1 artillery and 4 infantry moved from Russia to Smolensk 1 artillery and 4 infantry moved from Russia to Bryansk Combat - Russians Battle in Rostov Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Battle in Western Ukraine Russians attack with 1 fighter and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 1 fighter moved from Western Ukraine to Bryansk Place Units - Russians 3 artilleries and 7 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : 1.00
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 2 infantry, 6 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 2 infantry and 1 marine moved from Dutch New Guinea to 45 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 submarine, 2 tactical_bombers and 2 transports moved from 45 Sea Zone to 54 Sea Zone 2 artilleries, 1 fighter, 2 infantry, 1 marine and 2 tactical_bombers moved from 54 Sea Zone to Queensland 2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone 2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to Queensland 1 battleship and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from Yunnan to Burma 1 bomber moved from Yunnan to Burma 1 bomber moved from Kwangtung to Burma 1 submarine moved from 57 Sea Zone to 74 Sea Zone 2 destroyers moved from 33 Sea Zone to 54 Sea Zone
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Scrambke Queensland?
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@lebowsky no
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 2 infantry, 6 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries, 2 infantry and 1 marine moved from Dutch New Guinea to 45 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 submarine, 2 tactical_bombers and 2 transports moved from 45 Sea Zone to 54 Sea Zone 2 artilleries, 1 fighter, 2 infantry, 1 marine and 2 tactical_bombers moved from 54 Sea Zone to Queensland 2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 62 Sea Zone 2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to Queensland 1 battleship and 1 cruiser moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from Yunnan to Burma 1 bomber moved from Yunnan to Burma 1 bomber moved from Kwangtung to Burma 1 submarine moved from 57 Sea Zone to 74 Sea Zone 2 destroyers moved from 33 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in New South Wales Japanese attack with 2 artilleries and 4 infantry ANZAC defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Japanese roll dice for 2 artilleries and 4 infantry in New South Wales, round 2 : 1/6 hits, 1,67 expected hits ANZAC roll dice for 1 armour, 1 artillery and 1 infantry in New South Wales, round 2 : 0/3 hits, 1,17 expected hits 1 infantry owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries and 4 infantry in New South Wales, round 3 : 0/6 hits, 1,67 expected hits ANZAC roll dice for 1 armour and 1 artillery in New South Wales, round 3 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Japanese lost in New South Wales Japanese roll dice for 2 artilleries and 2 infantry in New South Wales, round 4 : 1/4 hits, 1,33 expected hits ANZAC roll dice for 1 armour and 1 artillery in New South Wales, round 4 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries and 1 infantry in New South Wales, round 5 : 3/3 hits, 1,00 expected hits ANZAC roll dice for 1 armour in New South Wales, round 5 : 0/1 hits, 0,50 expected hits 1 armour owned by the ANZAC lost in New South Wales Japanese captures 17PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 armour, 1 artillery and 1 infantry Casualties for Japanese: 3 infantry Battle in Burma Japanese attack with 2 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Burma, round 2 : 0/3 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers and 1 infantry in Burma, round 3 : 2/3 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Queensland Japanese attack with 2 artilleries, 5 fighters, 2 infantry, 1 marine and 6 tactical_bombers ANZAC defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 3 fighters, 1 harbour and 5 infantry; Americans defend with 1 fighter AA fire in Queensland : 3/6 hits, 1,00 expected hits 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Queensland Japanese roll dice for 2 battleships and 2 cruisers in Queensland, round 2 : 1/4 hits, 2,33 expected hits Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers in Queensland, round 2 : 7/13 hits, 6,33 expected hits ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries, 4 fighters and 5 infantry in Queensland, round 2 : 4/12 hits, 5,50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 marine owned by the Japanese, 5 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in Queensland Japanese roll dice for 1 artillery, 4 fighters and 4 tactical_bombers in Queensland, round 3 : 7/9 hits, 5,00 expected hits ANZAC roll dice for 1 armour, 1 artillery and 4 fighters in Queensland, round 3 : 4/6 hits, 3,50 expected hits 3 tactical_bombers owned by the Japanese, 1 armour owned by the ANZAC, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC, 1 artillery owned by the ANZAC and 1 fighter owned by the Americans lost in Queensland Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 2 artilleries, 1 fighter, 2 infantry, 1 marine and 5 tactical_bombers Casualties for ANZAC: 2 aaGuns, 1 armour, 2 artilleries, 3 fighters and 5 infantry Casualties for Americans: 1 fighter triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 4 carriers, 1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from Kwangsi to 54 Sea Zone 4 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 artillery and 2 infantry moved from Shan State to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Malaya to Shan State 2 bombers moved from Burma to Kwangsi 3 mech_infantrys moved from Anhwe to Hunan 3 mech_infantrys moved from Manchuria to Anhwe 1 aaGun moved from Yunnan to Burma 2 fighters moved from Manchuria to Kwangsi 3 fighters moved from Japan to Manchuria 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 fighter, 1 infantry and 2 tactical_bombers placed in Japan 3 mech_infantrys placed in Manchuria 3 mech_infantrys placed in French Indo China 1 artillery and 1 infantry placed in Malaya 1 transport placed in 37 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
ANZAC : -1,33 UK_Pacific : -0,67 AA fire in Queensland : : 2,00 Japanese : 0,33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 infantry placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 infantry placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from India to Burma 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 3 armour, 4 artilleries, 4 infantry and 2 mech_infantrys moved from Alexandria to Egypt 1 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 aaGun and 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Burma, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - British Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 98 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 2 fighters EDIT: Adding units owned by British to 98 Sea Zone: 2 fighters EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,3,1,6,2 British collect 26 PUs (8 lost to blockades); end with 26 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 0.33 Japanese : 0.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Libya to Tobruk 1 fighter moved from Southern Italy to Tobruk 1 bomber moved from Southern Italy to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov Combat - Italians Battle in Tobruk Italians attack with 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Tobruk, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 infantry in Tobruk, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 infantry in Tobruk, round 4 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Tobruk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tobruk retreated to Tobruk British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Rostov Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 1 fighter moved from Tobruk to 95 Sea Zone 1 submarine moved from 96 Sea Zone to 95 Sea Zone Place Units - Italians 1 submarine placed in 95 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns, 1 artillery and 5 infantry EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns, 1 artillery and 5 infantry EDIT: Turning off Edit Mode 1 fighter placed in Southern Italy 3 infantry placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Italians from Algeria: 1 infantry EDIT: Adding units owned by Italians to Libya: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -1,33 British : 0,00 Russians : -0,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - ANZAC Turn Complete - ANZAC
Combat Hit Differential Summary :