Quote
Each nation has its sphere of influence. Germany/Italy can influence neutrals in Europe and Africa. Japan can only influence Asian nations. USSR can only influence nations adjacent to her territories UK can influence any neutral adjacent to her colonies. USA can influence N and S America. Exceptions: If you have what they call a “dog in the fight” say Americans somehow invaded and control Saudi Arabia… they can begin to influence adjacent neutrals.
To me, this is a new interpretation. (Correct me if I’m wrong.) Not a bad one as it serves the historical side but is it also playable? I think it is and plan on incorporating it into play for our group.
Japan had no influence on say Sweden or Turkey… Influence is basically having and financing a 5th column in a neutral and trying to turn them to establish a Anti- (insert enemy nation here) government.
from page 17 of the Rulesbook:
Level of cooperation
Level of cooperation Benefits from neutral
+5 Fully committed to Allies
+4 Pro-Allies, Allies units can enter
+3 Pro-Allies, income goes to allies
+2 Neutral, Allies air units can fly over
+1 Neutral, Allies naval units can dock
0 Neutral
-1 Neutral, Axis naval units can dock
-2 Neutral, Axis air units can fly over
-3 Pro-Axis, income goes to axis
-4 Pro-Axis, Axis units can enter
-5 Fully committed to Axis
An attack on a neutral by team A causes it to join team B, taking it to +5/-5 accordingly and its units enter
the game immediately. Naval units are placed in any adjacent sea zone. Territory, income, and units go to
the player (on team B) with the closest original capital VC and still holding the capital. If team B lost all
their original capitals then they go to the player with the closest occupied capital VC.
Naval units may “dock” at neutrals with at least 1 level of co-operation towards your team. An attack on
a docked naval unit is an attack on the neutral. Naval units may not “dock” at the same neutral for two
consecutive game rounds.
Diplomacy Rolls
Select a neutral at or above -2 if Allies, at or below +2 if Axis, before each roll. Each player may only target
a neutral once per turn. Hitting on a 1 the neutral moves one position towards your team. Team control of
each territory adjacent to neutral not controlled originally by your team increases hit value by 1. Income
goes to the player that moved the neutral to +3 or -3. Territory and units goes to that player when the neutral
moves to +5/-5 position by diplomacy rolls.
Nation Diplomacy Rolls
Germany 2
Italy 0
Japan 1
Soviet Union 1
UK 1
US 2
The rules say each nation can target one neutral per turn…what it should say to clarify is:
First part:Each player cannot perform more than one free diplomacy roll for each neutral, while additional purchased rolls can be targeted against the same neutral in a given turn. Additionally, a neutral cannot be targeted for diplomacy by each side more than once per turn.
Second part: Any purchased dice for diplomatic rolls must be paid for before rolling so you cant buy two rolls fail and then buy two more… you have only one purchase opportunity and if you succeed on the first roll, the others are wasted because they were allocated only for that designated neutral.
This fixes it. If Spain is rolled by axis only one axis player can try it ( only either Germany or Italy) and only one roll, unless you buy more rolls then that same nation can pile up a few more rolls on the same neutral.
You cant have Italy try spain, then fail, Then have Germany try spain, then fail, then lastly, have Japan have a go at it.