@AndrewAAGamer Wow! B for sure!
2019 dawgoneit (Allies) vs SixUnder (Axis) BM
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antercept in japan or scramble in sz6
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@dawgoneit intercept
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no intercept
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from Western United States to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 7 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 7 bombers moved from Soviet Far East to Japan 1 submarine moved from 88 Sea Zone to 92 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 7 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 1/1 hits, 0.17 expected hits 1 bomber killed by AA AA fire in Japan : 2/5 hits, 0.83 expected hits 2 bombers killed by AA AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 4,4,4 and causes: 12 damage to unit: factory_major Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Japan causes 15 damage total. Damaged units is as follows: factory_major = 12, airfield = 3 Battle in 92 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Korea Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun and 1 infantry Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Cleaning up after air battles Non Combat Move - Americans 6 bombers, 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 4 bombers moved from Japan to Soviet Far East 1 fighter moved from Western United States to Soviet Far East 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 8 Sea Zone to 4 Sea Zone 1 infantry moved from British Columbia to Alaska 2 aaGuns moved from British Columbia to Alaska 1 destroyer moved from 25 Sea Zone to 8 Sea Zone 1 submarine moved from 88 Sea Zone to 92 Sea Zone Place Units - Americans 3 bombers placed in Western United States 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Japan : : 1.83 Americans : 0.67 Japanese : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 bombers moved from Western United States to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 7 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 7 bombers moved from Soviet Far East to Japan 1 submarine moved from 88 Sea Zone to 92 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 7 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 1/1 hits, 0.17 expected hits 1 bomber killed by AA AA fire in Japan : 2/5 hits, 0.83 expected hits 2 bombers killed by AA AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 4,4,4 and causes: 12 damage to unit: factory_major Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Japan causes 15 damage total. Damaged units is as follows: factory_major = 12, airfield = 3 Battle in 92 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Korea Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun and 1 infantry Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea Americans win, taking Korea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Cleaning up after air battles Non Combat Move - Americans 6 bombers, 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 4 bombers moved from Japan to Soviet Far East 1 fighter moved from Western United States to Soviet Far East 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 8 Sea Zone to 4 Sea Zone 1 infantry moved from British Columbia to Alaska 2 aaGuns moved from British Columbia to Alaska 1 destroyer moved from 25 Sea Zone to 8 Sea Zone 1 submarine moved from 88 Sea Zone to 92 Sea Zone Place Units - Americans 3 bombers placed in Western United States 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 mech_infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 96 Sea Zone to 98 Sea Zone 1 armour moved from Egypt to Tobruk 1 artillery and 1 infantry moved from Alexandria to Tobruk 1 fighter moved from French Central Africa to 98 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to Egypt 2 infantry moved from French West Africa to French Central Africa 1 transport moved from 83 Sea Zone to 85 Sea Zone 1 armour moved from Belgian Congo to Egypt 1 infantry moved from Rhodesia to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Persia to Caucasus 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Burma to India Combat - British Non Combat Move - British 1 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Eire to Scotland 1 infantry moved from Scotland to United Kingdom Place Units - British 1 factory_minor placed in Egypt 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4,5,3,3,1,6,5,1 British collect 33 PUs (2 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
AA fire in Japan : : 1.83 Americans : 0.67 Japanese : -0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 3 mech_infantrys moved from Ukraine to Rostov 1 bomber moved from Eastern Poland to Rostov Combat - Italians Battle in Rostov Italians attack with 1 bomber and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 bomber and 3 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Western Ukraine 4 submarines moved from 97 Sea Zone to 99 Sea Zone 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Ukraine 1 artillery placed in Southern Italy 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.83 Russians : 0.67
Territory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 6 infantry Morocco : 1 flag, 1 armour and 1 mech_infantry Algeria : 1 flag Southern France : 1 flag, 1 factory_minor and 1 harbour Tunisia : 1 flag Northern Italy : 1 factory_major Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry Rostov : 1 flag, 2 mech_infantrys Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 3 infantry Western Ukraine : 1 flag, 1 aaGun, 2 armour, 1 bomber, 1 infantry and 1 mech_infantry 99 Sea Zone : 4 submarines 97 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 48 / 61 Russians : 23 / 35 Japanese : 62 / 73 Americans : 53 / 78 Chinese : 1 / 2 British : 35 / 36 UK_Pacific : 6 / 6 Italians : 22 / 27 ANZAC : 10 / 25 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 99 times 2 was rolled 111 times 3 was rolled 127 times 4 was rolled 119 times 5 was rolled 104 times 6 was rolled 116 times Average roll : 3.541 Median : 4.000 Variance : 0.772 Standard Deviation : 0.879 Total rolls : 676 Null / Other 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 5 times 6 was rolled 3 times Average roll : 3.556 Median : 4.000 Variance : 0.588 Standard Deviation : 0.767 Total rolls : 18 Germans Combat 1 was rolled 25 times 2 was rolled 24 times 3 was rolled 25 times 4 was rolled 24 times 5 was rolled 20 times 6 was rolled 27 times Average roll : 3.490 Median : 3.000 Variance : 0.186 Standard Deviation : 0.432 Total rolls : 145 British Combat 1 was rolled 10 times 2 was rolled 19 times 3 was rolled 17 times 4 was rolled 12 times 5 was rolled 13 times 6 was rolled 8 times Average roll : 3.291 Median : 3.000 Variance : 1.113 Standard Deviation : 1.055 Total rolls : 79 Italians Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 19 times 4 was rolled 9 times 5 was rolled 19 times 6 was rolled 12 times Average roll : 3.524 Median : 3.000 Variance : 1.060 Standard Deviation : 1.030 Total rolls : 84 Americans Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 6 times 4 was rolled 5 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.391 Median : 3.000 Variance : 0.674 Standard Deviation : 0.821 Total rolls : 23 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 26 times 2 was rolled 21 times 3 was rolled 28 times 4 was rolled 25 times 5 was rolled 17 times 6 was rolled 26 times Average roll : 3.448 Median : 3.000 Variance : 0.583 Standard Deviation : 0.764 Total rolls : 143 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.370 Median : 4.000 Variance : 1.135 Standard Deviation : 1.065 Total rolls : 27 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.857 Median : 4.000 Variance : 0.139 Standard Deviation : 0.373 Total rolls : 7 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 5 times 2 was rolled 14 times 3 was rolled 16 times 4 was rolled 19 times 5 was rolled 19 times 6 was rolled 22 times Average roll : 4.042 Median : 4.000 Variance : 1.902 Standard Deviation : 1.379 Total rolls : 95 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 3 times 2 was rolled 6 times 3 was rolled 6 times 4 was rolled 8 times 6 was rolled 9 times Average roll : 3.719 Median : 4.000 Variance : 1.785 Standard Deviation : 1.336 Total rolls : 32
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 2 fighters moved from New South Wales to Queensland 2 aaGuns, 1 armour, 1 artillery and 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 2 fighters moved from New South Wales to Queensland 2 aaGuns, 1 armour, 1 artillery and 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 destroyer Italians defend with 4 submarines French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 4 submarines in 99 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits French roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 4 submarines in 99 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits 1 destroyer owned by the French lost in 99 Sea Zone Italians win with 4 submarines remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33 French : -0.67
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians
Combat Hit Differential Summary :
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sorry forgot to post before clicking completing turn, so the saved game is on russias purchase. no biggie but my bad
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 4 aaGuns, 3 armour, 13 artilleries, 2 fighters, 46 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk 1 infantry moved from Amur to Korea 3 infantry moved from Siberia to Amur 5 infantry moved from Soviet Far East to Siberia 2 aaGuns moved from Soviet Far East to Siberia Place Units - Russians 2 artilleries and 8 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Russians : 0.50 Japanese : -0.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 12x factory_major, 3x airfield; Remaining resources: 58 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Yunnan to Korea 2 fighters and 1 tactical_bomber moved from Japan to Korea 1 infantry moved from Manchuria to Korea 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from Novosibirsk to Urals Japanese take Urals from Russians 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Hopei to Kansu 1 fighter moved from Kiangsi to Japan 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 fighter moved from Yunnan to Kansu 1 artillery and 1 infantry moved from Kwangsi to Yunnan Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 2 submarines and 2 transports 2 submarines owned by the Americans Submerged 2 transports owned by the Americans lost in 6 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Kansu Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kazakhstan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Japanese roll dice for 1 fighter and 1 infantry in Kazakhstan, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 infantry remaining. Battle score for attacker is -15 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for Russians: 3 infantry Battle in Korea Japanese attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery and 3 infantry; Russians defend with 1 infantry Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 artillery and 4 infantry in Korea, round 2 : 4/5 hits, 1.67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the Americans lost in Korea Japanese roll dice for 1 bomber and 1 infantry in Korea, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Korea Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 artillery in Korea, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 1 infantry remaining. Battle score for attacker is -39 Casualties for Japanese: 2 bombers, 2 fighters and 1 tactical_bomber Casualties for Americans: 1 artillery and 3 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 6 Sea Zone to Japan 1 artillery and 4 infantry moved from 36 Sea Zone to Kwangsi 1 armour and 1 marine moved from 36 Sea Zone to Kwangsi 1 fighter moved from Kansu to Shensi 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kweichow to Suiyuyan 1 mech_infantry moved from Yunnan to Hopei 1 mech_infantry moved from Anhwe to Kweichow 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Kweichow Place Units - Japanese 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 artillery and 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,6 Japanese collect 64 PUs (3 lost to blockades); end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 2.33 Chinese : 0.67 Russians : 1.00 Japanese : 0.50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Iwo Jima : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 armour, 2 artilleries, 5 infantry and 1 marine Korea : 1 infantry Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 4 fighters, 1 harbour, 12 infantry and 1 tactical_bomber Jehol : 1 flag Manchuria : 1 flag Hainan : 1 harbour Shensi : 1 flag, 1 fighter and 1 mech_infantry Yunnan : 1 flag, 1 aaGun, 4 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers Suiyuyan : 1 flag, 1 mech_infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 mech_infantry Kansu : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 mech_infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 artillery and 2 infantry Shan State : 1 flag, 2 artilleries and 2 infantry Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Kazakhstan : 1 flag, 1 infantry French Indo China : 1 flag, 1 factory_minor Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 43 Sea Zone : 1 flag 36 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 tactical_bombers and 4 transports 39 Sea Zone : 1 submarine 5 Sea Zone : 1 submarine Urals : 1 flag, 1 infantry Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 51 / 59 Russians : 21 / 27 Japanese : 67 / 72 Americans : 50 / 78 Chinese : 0 / 2 British : 33 / 36 UK_Pacific : 6 / 6 Italians : 22 / 27 ANZAC : 10 / 16 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 113 times 2 was rolled 127 times 3 was rolled 146 times 4 was rolled 134 times 5 was rolled 110 times 6 was rolled 136 times Average roll : 3.534 Median : 3.000 Variance : 1.272 Standard Deviation : 1.128 Total rolls : 766 Null / Other 1 was rolled 4 times 2 was rolled 8 times 3 was rolled 8 times 4 was rolled 6 times 5 was rolled 2 times 6 was rolled 7 times Average roll : 3.429 Median : 3.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 Germans Combat 1 was rolled 29 times 2 was rolled 25 times 3 was rolled 27 times 4 was rolled 26 times 5 was rolled 24 times 6 was rolled 31 times Average roll : 3.519 Median : 3.500 Variance : 0.211 Standard Deviation : 0.460 Total rolls : 162 British Combat 1 was rolled 10 times 2 was rolled 19 times 3 was rolled 19 times 4 was rolled 12 times 5 was rolled 13 times 6 was rolled 8 times Average roll : 3.284 Median : 3.000 Variance : 1.319 Standard Deviation : 1.148 Total rolls : 81 Italians Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 21 times 4 was rolled 11 times 5 was rolled 19 times 6 was rolled 14 times Average roll : 3.533 Median : 3.000 Variance : 0.850 Standard Deviation : 0.922 Total rolls : 92 Americans Combat 1 was rolled 4 times 2 was rolled 8 times 3 was rolled 8 times 4 was rolled 6 times 5 was rolled 2 times 6 was rolled 7 times Average roll : 3.429 Median : 3.000 Variance : 0.848 Standard Deviation : 0.921 Total rolls : 35 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 31 times 2 was rolled 24 times 3 was rolled 31 times 4 was rolled 31 times 5 was rolled 19 times 6 was rolled 29 times Average roll : 3.424 Median : 3.000 Variance : 0.753 Standard Deviation : 0.868 Total rolls : 165 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.857 Median : 4.000 Variance : 0.139 Standard Deviation : 0.373 Total rolls : 7 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 5 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 19 times 5 was rolled 19 times 6 was rolled 22 times Average roll : 4.021 Median : 4.000 Variance : 1.853 Standard Deviation : 1.361 Total rolls : 96 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 5 times 2 was rolled 8 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 2 times 6 was rolled 11 times Average roll : 3.659 Median : 4.000 Variance : 1.171 Standard Deviation : 1.082 Total rolls : 41
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 3 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Central America to 89 Sea Zone 1 artillery moved from Central America to 89 Sea Zone 2 infantry moved from Central America to 89 Sea Zone 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 89 Sea Zone to 106 Sea Zone Americans take 106 Sea Zone from Germans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 10 bombers, 8 fighters and 1 tactical_bomber moved from Soviet Far East to Korea 1 destroyer moved from 8 Sea Zone to 4 Sea Zone 2 submarines moved from 92 Sea Zone to 93 Sea Zone 2 mech_infantrys moved from Central America to Central United States Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Korea Americans attack with 10 bombers, 8 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 10 bombers, 8 fighters and 1 tactical_bomber in Korea, round 2 : 15/19 hits, 11.33 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Americans win, taking 6 Sea Zone from Japanese with 10 bombers, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 10 bombers, 8 fighters and 1 tactical_bomber moved from Korea to Amur 3 bombers moved from Western United States to Amur Place Units - Americans 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 3 infantry placed in Western United States 2 bombers placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 3.67 Japanese : -0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 3 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Central America to 89 Sea Zone 1 artillery moved from Central America to 89 Sea Zone 2 infantry moved from Central America to 89 Sea Zone 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 89 Sea Zone to 106 Sea Zone Americans take 106 Sea Zone from Germans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone 10 bombers, 8 fighters and 1 tactical_bomber moved from Soviet Far East to Korea 1 destroyer moved from 8 Sea Zone to 4 Sea Zone 2 submarines moved from 92 Sea Zone to 93 Sea Zone 2 mech_infantrys moved from Central America to Central United States Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Korea Americans attack with 10 bombers, 8 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 10 bombers, 8 fighters and 1 tactical_bomber in Korea, round 2 : 15/19 hits, 11.33 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Americans win, taking 6 Sea Zone from Japanese with 10 bombers, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 10 bombers, 8 fighters and 1 tactical_bomber moved from Korea to Amur 3 bombers moved from Western United States to Amur Place Units - Americans 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery and 3 infantry placed in Western United States 2 bombers placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British repair damage of 16x factory_major; Remaining resources: 20 PUs; British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 2 artilleries and 6 infantry moved from United Kingdom to Scotland 4 infantry moved from United Kingdom to Scotland 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports Italians defend with 4 submarines British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits Italians roll dice for 4 submarines in 99 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British 4 submarines owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Italians: 4 submarines Battle in Scotland British attack with 2 artilleries and 10 infantry Germans defend with 1 airfield, 3 artilleries and 3 infantry British roll dice for 2 artilleries and 10 infantry in Scotland, round 2 : 6/12 hits, 2.67 expected hits Germans roll dice for 3 artilleries and 3 infantry in Scotland, round 2 : 1/6 hits, 2.00 expected hits 3 artilleries owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 18 Casualties for British: 1 infantry Casualties for Germans: 3 artilleries and 3 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Egypt 1 artillery and 1 infantry moved from Tobruk to Alexandria 3 mech_infantrys moved from Persia to Caucasus 5 mech_infantrys moved from Iraq to Caucasus 1 armour moved from Trans-Jordan to Northwest Persia 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt Place Units - British 2 artilleries and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,4,1,2,4,5,6 British collect 27 PUs (8 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -1.00 British : 2.67 Italians : 0.33 Americans : 3.67 Japanese : -0.33
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@dawgoneit i’m leaving next Wednesday for a week. going camping. real camping with a tent and no electric. the way i like it. roughing it for sure.
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@dawgoneit this Wednesday
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Rostov to Volgograd 1 bomber moved from Western Ukraine to Volgograd 3 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Western Ukraine to Bryansk Combat - Italians Battle in Bryansk Italians attack with 3 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Italians attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Volgograd Italians win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Volgograd to Western Ukraine 1 aaGun moved from Western Ukraine to Bryansk 2 armour moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk Place Units - Italians 3 submarines placed in 97 Sea Zone 3 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,1,6 Italians collect 22 PUs (3 lost to blockades); end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 1.33 Russians : 1.33
Territory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 6 infantry Morocco : 1 flag, 1 armour and 1 mech_infantry Algeria : 1 flag Southern France : 1 flag, 1 factory_minor and 1 harbour Tunisia : 1 flag Northern Italy : 1 factory_major Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry Bryansk : 1 flag, 1 aaGun, 2 armour, 3 infantry and 1 mech_infantry Rostov : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 3 infantry Western Ukraine : 1 flag, 1 bomber Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry 97 Sea Zone : 5 submarines
Production/PUs Summary :
Germans : 49 / 59 Russians : 18 / 27 Japanese : 67 / 72 Americans : 50 / 75 Chinese : 0 / 2 British : 35 / 30 UK_Pacific : 6 / 9 Italians : 25 / 27 ANZAC : 10 / 16 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 128 times 2 was rolled 149 times 3 was rolled 156 times 4 was rolled 146 times 5 was rolled 120 times 6 was rolled 146 times Average roll : 3.496 Median : 3.000 Variance : 1.124 Standard Deviation : 1.060 Total rolls : 845 Null / Other 1 was rolled 6 times 2 was rolled 15 times 3 was rolled 11 times 4 was rolled 10 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.278 Median : 3.000 Variance : 1.434 Standard Deviation : 1.197 Total rolls : 54 Germans Combat 1 was rolled 30 times 2 was rolled 25 times 3 was rolled 28 times 4 was rolled 27 times 5 was rolled 26 times 6 was rolled 32 times Average roll : 3.536 Median : 4.000 Variance : 0.204 Standard Deviation : 0.451 Total rolls : 168 British Combat 1 was rolled 15 times 2 was rolled 25 times 3 was rolled 21 times 4 was rolled 13 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.265 Median : 3.000 Variance : 1.188 Standard Deviation : 1.090 Total rolls : 102 Italians Combat 1 was rolled 19 times 2 was rolled 13 times 3 was rolled 22 times 4 was rolled 13 times 5 was rolled 21 times 6 was rolled 15 times Average roll : 3.476 Median : 3.000 Variance : 0.792 Standard Deviation : 0.890 Total rolls : 103 Americans Combat 1 was rolled 6 times 2 was rolled 15 times 3 was rolled 11 times 4 was rolled 10 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.278 Median : 3.000 Variance : 1.434 Standard Deviation : 1.197 Total rolls : 54 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 31 times 2 was rolled 24 times 3 was rolled 31 times 4 was rolled 31 times 5 was rolled 19 times 6 was rolled 30 times Average roll : 3.440 Median : 3.000 Variance : 0.772 Standard Deviation : 0.878 Total rolls : 166 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.857 Median : 4.000 Variance : 0.139 Standard Deviation : 0.373 Total rolls : 7 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 5 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 19 times 5 was rolled 19 times 6 was rolled 22 times Average roll : 4.021 Median : 4.000 Variance : 1.853 Standard Deviation : 1.361 Total rolls : 96 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 6 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 2 times 6 was rolled 11 times Average roll : 3.558 Median : 3.000 Variance : 1.115 Standard Deviation : 1.056 Total rolls : 43
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im jelly:} have fun:+1: