19L FMErwinRommel (Axis) vs Wizmark (Allies) BM3 no bid

  • '20 '19

    @FMErwinRommel you need to post the save file please

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 2 infantry, 4 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 111 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 111 Sea Zone
            1 bomber moved from Novgorod to 110 Sea Zone
            1 bomber moved from Novgorod to 111 Sea Zone
            1 submarine moved from 98 Sea Zone to 80 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Rostov
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Belarus to Bryansk
                  Germans take Bryansk from Russians
            2 bombers and 1 fighter moved from Novgorod to Russia
            2 fighters moved from Belarus to Russia
            1 bomber moved from Novgorod to Volgograd
            1 armour moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Belarus
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Russians launches 4 interceptors out of Russia
                    Attackers Fire,  : 0/5 hits, 1.33 expected hits
                    Defenders Fire,  : 0/4 hits, 1.33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Russia causes 4 damage total. 
            Battle in 80 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                    Germans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 111 Sea Zone
                Germans attack with 1 bomber, 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 fighter in 111 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 1 destroyer and 1 fighter
                Americans defend with 1 destroyer
                    Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 110 Sea Zone
                Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Rostov
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
            1 bomber moved from Volgograd to Belarus
            1 bomber moved from 110 Sea Zone to Western Germany
            1 fighter moved from 111 Sea Zone to Western Germany
            1 bomber moved from 111 Sea Zone to Western Germany
            1 artillery moved from Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            1 armour and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Egypt
            1 armour and 2 infantry moved from Western Germany to Northern Italy
            1 armour and 1 mech_infantry moved from Germany to Northern Italy
            2 artilleries moved from Novgorod to Belarus
            1 infantry moved from Greater Southern Germany to Northern Italy
            1 fighter moved from Egypt to Northern Italy
            3 fighters moved from Russia to Belarus
            1 bomber moved from Russia to Belarus
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            2 artilleries and 1 infantry placed in France
            1 submarine placed in 105 Sea Zone
            1 submarine placed in 112 Sea Zone
            1 artillery, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
            Germans undo move 5.
            1 artillery, 1 infantry and 1 tactical_bomber placed in Western Germany
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.67
    Germans : 0.33
    Defenders Fire,  : : -1.33
    British : 0.67
    AA fire in Volgograd : : -0.17
    Americans : 0.67
    Attackers Fire,  : : -1.33
    Russians : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 21 PUs; 
            Russians buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Rostov
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 21 PUs; 
            Russians buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Volgograd to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            1 fighter moved from Russia to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Rostov to Russia
            1 tactical_bomber moved from Rostov to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            2 infantry moved from Russia to Tambov
    
        Place Units - Russians
            2 artilleries, 3 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.50
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 4 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Kwangtung to French Indo China
            1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
            1 bomber and 1 tactical_bomber moved from Philippines to 54 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 armour moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Tsinghai
            1 armour moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Sikang
            1 infantry moved from Sakha to Siberia
            1 infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Shantung to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kweichow to Yunnan
            2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Hunan to Yunnan
            1 bomber moved from Hunan to Yunnan
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Scramble 3 ANZ fighers Queens > sz54?
    Phil fleet & subs attacking Allied fleet sz54

    Submerge U.S. sus sz25?
    Japan attack destroyer with bomber & sub

    Be thinking of OOL
    Now I know why you had blockers last turn. Couldn’t believe I had such an advantage. You can counterattack with planes, but that will cost you too.

  • '20 '19

    @FMErwinRommel yes 3 plane scramble please…1 hit on each capital, subs, 2nd hit on carriers, us dd, anz dd, cruisers, t bomber, anz fighter, us fighters.

    Keep the sub in the battle please. if you only score 1 hit, take the dd and submerge please

  • '20 '19

    @wizmark sorry 2nd hit bb after t/b

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 4 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Kwangtung to French Indo China
            1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
            1 bomber and 1 tactical_bomber moved from Philippines to 54 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 armour moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 armour moved from Novosibirsk to Tsinghai
            1 armour moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Sikang
            1 infantry moved from Sakha to Siberia
            1 infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Shantung to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kweichow to Yunnan
            2 fighters, 1 mech_infantry and 2 tactical_bombers moved from Hunan to Yunnan
            1 bomber moved from Hunan to Yunnan
    
        Combat - Japanese
            Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                1 submarine owned by the Japanese retreated to 16 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 54 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers
                ANZAC defend with 1 carrier, 1 destroyer, 4 fighters, 3 submarines and 1 transport; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
                    Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 8/14 hits, 7.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 3/3 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 2 : 10/15 hits, 7.83 expected hits
                    1 carrier owned by the ANZAC, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 3 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 54 Sea Zone
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 5/12 hits, 6.67 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 3 : 8/13 hits, 7.17 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
                    Japanese roll dice for 2 battleships, 1 bomber, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 4/5 hits, 3.17 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser, 6 fighters and 4 transports in 54 Sea Zone, round 4 : 4/8 hits, 5.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the Americans and 2 battleships owned by the Japanese lost in 54 Sea Zone
                 retreated to 54 Sea Zone
                Americans win with 1 battleship, 3 fighters and 4 transports remaining. Battle score for attacker is -72
                Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers
                Casualties for ANZAC: 1 carrier, 1 destroyer, 3 fighters and 3 submarines
                Casualties for Americans: 2 carriers, 2 cruisers, 1 destroyer and 1 tactical_bomber
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in French Indo China
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
                2 fighters owned by the Americans forced to land in Queensland
    
        Non Combat Move - Japanese
            1 bomber moved from 25 Sea Zone to Japan
            1 bomber moved from 54 Sea Zone to Caroline Islands
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
            1 bomber moved from Yunnan to Borneo
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 armour moved from Kwangtung to Kwangsi
            1 armour moved from Szechwan to Kwangsi
            2 aaGuns, 1 armour and 2 mech_infantrys moved from Hunan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
            1 mech_infantry moved from Shantung to Hunan
            1 mech_infantry moved from Shantung to Kiangsi
            2 mech_infantrys moved from Kiangsu to Kwangsi
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 artillery placed in Kwangtung
            2 submarines placed in 20 Sea Zone
            1 artillery and 2 mech_infantrys placed in Kiangsu
            2 mech_infantrys placed in Shantung
            1 submarine placed in 6 Sea Zone
            1 carrier placed in 19 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Americans : 3.83
    ANZAC : -0.33
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    What a disaster. I had an 87% chance of winning, with 8 units remaining & +76 TUV. Instead, I lost with -72 TUV. You rolled a phenomenal 13 of 18 on round 1 & I rolled 9 of 21 (average). Your subs, with defense of 1, rolled 3 for 3. That’s 1 in 216 odds (1/6 x 1/6 x 1/6). I hate perverse dice. In the other 4 battles, you rolled 0-4. If you had rolled 4-4, I still would have still won those battles. In land battles, the attacker has the advantage of retreating to safety after bad result. But Japan could only retreat to ocean with no friendly units. Japan was already stalled, I don’t see any hope. If I could have sunk your fleet, with planes and transports, my position would have improved. My survivors would have taken out some counterattacking bombers. I will continue, but my heart is not in it.

  • 2024 2023 '22 '21 '20 '19

    Japan finally blitzed into Russia and returned, like Germany has been doing. Russia will have to occupy those territories, since it doesn’t have tanks adjacent.


  • @wizmark Axis at 140 production, the point at which you read that Axis will win. So there’s still a chance for me.

  • '20 '19

    Not sure the calculator works well on big naval battles…doesn’t take into account the fact that attacking planes need somewhere to land. If you had looked at the calculator after the first round, I imagine yr odds would have decreased sharply by then. But 3 hits out 3 for defending subs was way out there!
    And I’m afraid its the allies who are on 140…125 for axis before my turn.
    I must say I find the japanese in BM very hard, the garrison rule is a stinker and every allied player concentrates in the pacific first which puts the japs up against 4/5 opponents. When you have the americans attacking, then chinese, then the UK, then Anzacs mopping up, and then Russians if they have an eastern force all before your go…I haven’t found a way to deal with it yet.

  • '20 '19

    TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 bomber moved from Queensland to 45 Sea Zone
            1 destroyer moved from 91 Sea Zone to 105 Sea Zone
            2 fighters moved from 91 Sea Zone to 105 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Eastern United States to 110 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            3 bombers moved from Queensland to Dutch New Guinea
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 bomber moved from Queensland to 45 Sea Zone
            1 destroyer moved from 91 Sea Zone to 105 Sea Zone
            2 fighters moved from 91 Sea Zone to 105 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Eastern United States to 110 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            3 bombers moved from Queensland to Dutch New Guinea
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Dutch New Guinea
                Americans attack with 3 bombers
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 3 bombers in Dutch New Guinea, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Dutch New Guinea
                Americans win with 2 bombers remaining. Battle score for attacker is -5
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 105 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 105 Sea Zone
                Americans win, taking 105 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 110 Sea Zone
                Americans attack with 2 bombers and 1 fighter
                Germans defend with 1 destroyer
                    Americans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Borneo
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 bomber
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 2 : 0/2 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 3 : 1/2 hits, 0.50 expected hits
                    1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                    Americans roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Borneo
                Japanese win with no units remaining. Battle score for attacker is 9
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 artillery and 1 bomber
    
        Non Combat Move - Americans
            1 bomber moved from 45 Sea Zone to Queensland
            2 bombers moved from Dutch New Guinea to Northern Territory
            1 battleship and 2 transports moved from 54 Sea Zone to 26 Sea Zone
            4 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Western United States to Queensland
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 3 infantry moved from Morocco to Algeria
            2 fighters moved from 105 Sea Zone to 91 Sea Zone
            2 bombers moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            3 bombers moved from West India to Persia
            2 bombers moved from India to Persia
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
            2 artilleries and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : 1.83
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - British
            1 armour moved from Iraq to Syria
                  British take Syria from Italians
            1 armour moved from Syria to Iraq
            2 infantry moved from Iraq to Trans-Jordan
            1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
            1 infantry moved from Caucasus to Kazakhstan
                  Russians take Kazakhstan from Japanese
            2 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 bomber moved from Queensland to 45 Sea Zone
            1 destroyer moved from 91 Sea Zone to 105 Sea Zone
            2 fighters moved from 91 Sea Zone to 105 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 bomber moved from Eastern United States to 110 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            3 bombers moved from Queensland to Dutch New Guinea
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Dutch New Guinea
                Americans attack with 3 bombers
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 3 bombers in Dutch New Guinea, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Dutch New Guinea
                Americans win with 2 bombers remaining. Battle score for attacker is -5
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 105 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 105 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 105 Sea Zone
                Americans win, taking 105 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 110 Sea Zone
                Americans attack with 2 bombers and 1 fighter
                Germans defend with 1 destroyer
                    Americans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Borneo
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 bomber
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 2 : 0/2 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 3 : 1/2 hits, 0.50 expected hits
                    1 bomber owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                    Americans roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Borneo
                Japanese win with no units remaining. Battle score for attacker is 9
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 artillery and 1 bomber
    
        Non Combat Move - Americans
            1 bomber moved from 45 Sea Zone to Queensland
            2 bombers moved from Dutch New Guinea to Northern Territory
            1 battleship and 2 transports moved from 54 Sea Zone to 26 Sea Zone
            4 infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            4 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from Western United States to Queensland
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 3 infantry moved from Morocco to Algeria
            2 fighters moved from 105 Sea Zone to 91 Sea Zone
            2 bombers moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            3 bombers moved from West India to Persia
            2 bombers moved from India to Persia
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
            2 artilleries and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 15 PUs; 
            UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Iraq to Syria
                  British take Syria from Italians
            1 armour moved from Syria to Iraq
            2 infantry moved from Iraq to Trans-Jordan
            1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
            1 infantry moved from Caucasus to Kazakhstan
                  Russians take Kazakhstan from Japanese
            2 infantry moved from Burma to Yunnan
            1 fighter and 1 tactical_bomber moved from India to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 2 mech_infantrys
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
            Battle in Trans-Jordan
                British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/5 hits, 2.17 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Queensland: 2 fighters
            EDIT: Adding units owned by Americans to Northern Territory: 2 fighters
            EDIT: Turning off Edit Mode
            1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
            2 armour moved from Persia to Iraq
            2 mech_infantrys moved from Eastern Persia to Iraq
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            1 infantry and 1 mech_infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            2 infantry moved from West India to Eastern Persia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports moved from 77 Sea Zone to 71 Sea Zone
            1 fighter moved from Scotland to Gibraltar
            2 aaGuns moved from Scotland to United Kingdom
            3 infantry moved from Scotland to United Kingdom
            1 mech_infantry moved from Siam to Burma
            1 infantry moved from Burma to Shan State
    
        Place Units - British
            1 destroyer placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            2 armour and 1 fighter placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,6,5,6
            British collect 31 PUs (5 lost to blockades); end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 armour and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Some Units in India change ownership: 1 armour and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : 1.33
    Italians : 0.67
    Americans : 1.83
    Japanese : 1.00
    

    Savegame


  • @wizmark if we both had rolled average, I would have won. But maybe not as big as bat calc. Tough decision, sink 1 CV and give up attack points, or 2 CVs and at the end, have to ditch planes. Having 3 more DD/subs than you & extra BB gave me advantage. Which was totally offset by your great dice. I read the wrong line on the PUs

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 2 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 armour moved from Egypt to Tobruk
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 bomber and 3 fighters moved from Egypt to Tobruk
            1 artillery moved from Egypt to Trans-Jordan
            1 artillery, 1 fighter and 1 infantry moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry
                Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry in Tobruk, round 2 : 2/8 hits, 3.83 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 4/6 hits, 2.17 expected hits
                    2 infantry owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Tobruk
                Americans win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -13
                Casualties for Italians: 2 armour, 1 artillery and 1 infantry
                Casualties for Americans: 2 infantry
                1 bomber owned by the Italians and 3 fighters owned by the Italians retreated
            Battle in Rostov
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Trans-Jordan
                Italians attack with 1 artillery
                British defend with 1 infantry
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 3 fighters moved from Tobruk to Egypt
            1 fighter moved from Rostov to Ukraine
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Egypt
            1 artillery placed in Southern Italy
            1 infantry placed in Northern Italy
            2 infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    British : -0.33
    Americans : 1.83
    Russians : -1.00
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Again lopsided dice. Italy attacked Tobruk with 98% chance, but I rolled 2-8 & U.S. rolled 4-6. Germ was to take Tunisia, now it will have to take Tobruk. At least the gamble in TJord paid off.

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