@gamerman01 Haha, yeah, I see the logic. Ok, so UK got a hit. By the Rules, I think that if my bomber gets a hit, you have to take the hit on the sub, but otherwise, you can take on the BB. That seem right to you? (if not, let me know what you want me to do here).
Giallo (Allies+8) vs simon33 (Axis) BM3 Game II
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Lose the AA Guns, inf, art and mech inf. Preserve bombers in round 1.
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TripleA Manual Gamesave Post: Russians round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Combat Move - Russians 1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys moved from Northwest Persia to Iraq 1 fighter moved from Egypt to Iraq Combat - Russians Battle in Iraq Russians attack with 1 armour, 18 artilleries, 1 fighter, 46 infantry and 11 mech_infantrys Germans defend with 2 aaGuns, 1 airfield, 16 armour, 3 artilleries, 10 bombers, 1 factory_minor, 14 fighters, 1 harbour, 3 infantry, 3 mech_infantrys and 2 tactical_bombers; Italians defend with 2 aaGuns, 2 armour, 2 bombers, 3 fighters, 2 infantry and 4 mech_infantrys AA fire in Iraq : 0/1 hits, 0,17 expected hits Russians roll dice for 1 armour, 18 artilleries, 1 fighter, 46 infantry and 11 mech_infantrys in Iraq, round 2 : 19/77 hits, 19,50 expected hits Germans roll dice for 4 aaGuns, 18 armour, 3 artilleries, 12 bombers, 17 fighters, 5 infantry, 7 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 28/64 hits, 28,33 expected hits 28 infantry owned by the Russians, 4 mech_infantrys owned by the Italians, 2 aaGuns owned by the Germans, 2 aaGuns owned by the Italians, 3 artilleries owned by the Germans, 3 infantry owned by the Germans, 3 mech_infantrys owned by the Germans and 2 infantry owned by the Italians lost in Iraq Russians roll dice for 1 armour, 18 artilleries, 1 fighter, 18 infantry and 11 mech_infantrys in Iraq, round 3 : 14/49 hits, 14,83 expected hits
Combat Hit Differential Summary :
Germans : -0,33 AA fire in Iraq : : -0,17 Russians : -1,33
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14 hits…
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Ok. You can lose the bombers and the Italian tanks.
OOL: tanks, tacs, ftrs.
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Combat Move - Russians 1 armour, 18 artilleries, 46 infantry and 11 mech_infantrys moved from Northwest Persia to Iraq 1 fighter moved from Egypt to Iraq Combat - Russians Battle in Iraq Russians attack with 1 armour, 18 artilleries, 1 fighter, 46 infantry and 11 mech_infantrys Germans defend with 2 aaGuns, 1 airfield, 16 armour, 3 artilleries, 10 bombers, 1 factory_minor, 14 fighters, 1 harbour, 3 infantry, 3 mech_infantrys and 2 tactical_bombers; Italians defend with 2 aaGuns, 2 armour, 2 bombers, 3 fighters, 2 infantry and 4 mech_infantrys AA fire in Iraq : 0/1 hits, 0,17 expected hits Russians roll dice for 1 armour, 18 artilleries, 1 fighter, 46 infantry and 11 mech_infantrys in Iraq, round 2 : 19/77 hits, 19,50 expected hits Germans roll dice for 4 aaGuns, 18 armour, 3 artilleries, 12 bombers, 17 fighters, 5 infantry, 7 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 28/64 hits, 28,33 expected hits 28 infantry owned by the Russians, 4 mech_infantrys owned by the Italians, 2 aaGuns owned by the Germans, 2 aaGuns owned by the Italians, 3 artilleries owned by the Germans, 3 infantry owned by the Germans, 3 mech_infantrys owned by the Germans and 2 infantry owned by the Italians lost in Iraq Russians roll dice for 1 armour, 18 artilleries, 1 fighter, 18 infantry and 11 mech_infantrys in Iraq, round 3 : 14/49 hits, 14,83 expected hits Germans roll dice for 18 armour, 12 bombers, 17 fighters and 2 tactical_bombers in Iraq, round 3 : 21/49 hits, 23,33 expected hits 18 infantry owned by the Russians, 3 artilleries owned by the Russians, 10 bombers owned by the Germans, 2 bombers owned by the Italians and 2 armour owned by the Italians lost in Iraq Russians roll dice for 1 armour, 15 artilleries, 1 fighter and 11 mech_infantrys in Iraq, round 4 : 6/28 hits, 9,67 expected hits Germans roll dice for 16 armour, 17 fighters and 2 tactical_bombers in Iraq, round 4 : 17/35 hits, 20,33 expected hits 8 mech_infantrys owned by the Russians, 9 artilleries owned by the Russians and 6 armour owned by the Germans lost in Iraq Russians roll dice for 1 armour, 6 artilleries, 1 fighter and 3 mech_infantrys in Iraq, round 5 : 3/11 hits, 4,00 expected hits Germans roll dice for 10 armour, 17 fighters and 2 tactical_bombers in Iraq, round 5 : 18/29 hits, 17,33 expected hits 3 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 1 armour owned by the Russians, 6 artilleries owned by the Russians and 3 armour owned by the Germans lost in Iraq Germans win with 7 armour, 17 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Russians: 1 armour, 18 artilleries, 1 fighter, 46 infantry and 11 mech_infantrys Casualties for Germans: 2 aaGuns, 9 armour, 3 artilleries, 10 bombers, 3 infantry and 3 mech_infantrys Casualties for Italians: 2 aaGuns, 2 armour, 2 bombers, 2 infantry and 4 mech_infantrys Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -5,33 AA fire in Iraq : : -0,17 Russians : -6,00
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 artilleries and 2 infantry moved from Shan State to Malaya 4 bombers moved from Burma to Malaya Combat - Japanese Battle in Sumatra Battle in Malaya Japanese attack with 2 artilleries, 4 bombers and 2 infantry Americans defend with 1 artillery; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 4 bombers and 2 infantry in Malaya, round 2 : 2/8 hits, 4.00 expected hits UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Malaya Japanese win, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific with 2 artilleries, 4 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Japanese 1 carrier, 1 destroyer and 2 fighters moved from 39 Sea Zone to 41 Sea Zone 4 bombers moved from Malaya to French Indo China 1 aaGun moved from Shan State to Malaya 1 artillery and 1 infantry moved from Yunnan to Shan State 1 artillery and 2 infantry moved from French Indo China to Shan State 1 armour moved from India to Shan State 1 mech_infantry moved from West India to Burma 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Szechwan 1 mech_infantry moved from Chahar to Shensi 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Hunan 2 artilleries and 3 infantry moved from Kiangsu to Anhwe 1 armour moved from Manchuria to Anhwe 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone Place Units - Japanese 1 destroyer placed in 36 Sea Zone 1 destroyer and 1 transport placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in India Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33 Japanese : -2.00
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 artilleries and 2 infantry moved from Shan State to Malaya 4 bombers moved from Burma to Malaya Combat - Japanese Battle in Sumatra Battle in Malaya Japanese attack with 2 artilleries, 4 bombers and 2 infantry Americans defend with 1 artillery; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 4 bombers and 2 infantry in Malaya, round 2 : 2/8 hits, 4.00 expected hits UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Malaya Japanese win, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific with 2 artilleries, 4 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Japanese 1 carrier, 1 destroyer and 2 fighters moved from 39 Sea Zone to 41 Sea Zone 4 bombers moved from Malaya to French Indo China 1 aaGun moved from Shan State to Malaya 1 artillery and 1 infantry moved from Yunnan to Shan State 1 artillery and 2 infantry moved from French Indo China to Shan State 1 armour moved from India to Shan State 1 mech_infantry moved from West India to Burma 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Szechwan 1 mech_infantry moved from Chahar to Shensi 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Hunan 2 artilleries and 3 infantry moved from Kiangsu to Anhwe 1 armour moved from Manchuria to Anhwe 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone Place Units - Japanese 1 destroyer placed in 36 Sea Zone 1 destroyer and 1 transport placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in India Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 1 infantry EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Japan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
UK_Pacific : -0.33 Japanese : -2.00
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Wow. German income is over 100! And no sign that it will reduce.
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 1 destroyer and 9 fighters; Remaining resources: 5 PUs; Combat Move - Americans 1 submarine moved from 92 Sea Zone to 104 Sea Zone 5 fighters moved from Gibraltar to 104 Sea Zone 9 fighters moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer and 2 fighters Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone 2 submarines owned by the Americans Submerged Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 10 Casualties for Japanese: 1 destroyer and 1 fighter Casualties for Americans: 1 destroyer Battle in Philippines Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans lost in Philippines Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Americans lost in Philippines Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in 104 Sea Zone Americans attack with 5 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 5 fighters moved from 104 Sea Zone to Gibraltar 1 submarine moved from 93 Sea Zone to 92 Sea Zone 6 bombers moved from Egypt to Gibraltar 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland Place Units - Americans 9 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0,67 Americans : -1,17 Japanese : -1,33
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 1 destroyer and 9 fighters; Remaining resources: 5 PUs; Combat Move - Americans 1 submarine moved from 92 Sea Zone to 104 Sea Zone 5 fighters moved from Gibraltar to 104 Sea Zone 9 fighters moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer and 2 fighters Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone 2 submarines owned by the Americans Submerged Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 10 Casualties for Japanese: 1 destroyer and 1 fighter Casualties for Americans: 1 destroyer Battle in Philippines Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans lost in Philippines Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 3 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Americans lost in Philippines Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Battle in 104 Sea Zone Americans attack with 5 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 5 fighters moved from 104 Sea Zone to Gibraltar 1 submarine moved from 93 Sea Zone to 92 Sea Zone 6 bombers moved from Egypt to Gibraltar 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland Place Units - Americans 9 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 5 PUs; Combat Move - British 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans 3 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Non Combat Move - British Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,2,3,1,4,1,6,1,1,5,2 British collect 25 PUs (8 lost to blockades); end with 30 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,67 Americans : -1,17 Japanese : -1,33
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Italians Italians buy nothing; Remaining resources: 9 PUs; Combat Move - Italians Non Combat Move - Italians 3 fighters moved from Iraq to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,3,4,1,5,5,5,6,4,4 Italians collect 8 PUs (5 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from Borneo to 41 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits 1 carrier owned by the ANZAC and 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 4 : 1/4 hits, 2,00 expected hits 1 transport owned by the ANZAC lost in 41 Sea Zone 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -58 Casualties for ANZAC: 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines Japanese win with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry 2 fighters owned by the Japanese forced to land in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1,00 Japanese : 2,00
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from Borneo to 41 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits 1 carrier owned by the ANZAC and 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 41 Sea Zone, round 4 : 1/4 hits, 2,00 expected hits 1 transport owned by the ANZAC lost in 41 Sea Zone 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra Japanese win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -58 Casualties for ANZAC: 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Battle in Philippines ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines Japanese win with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry 2 fighters owned by the Japanese forced to land in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00 Japanese : 2,00
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 2 bombers and 12 mech_infantrys; Remaining resources: 7 PUs; Combat Move - Germans 3 artilleries and 11 infantry moved from Caucasus to Northwest Persia 14 fighters and 2 tactical_bombers moved from Iraq to Trans-Jordan Combat - Germans Battle in Northwest Persia Germans attack with 3 artilleries and 11 infantry Russians defend with 3 aaGuns 3 aaGuns owned by the Russians lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 3 artilleries and 11 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 3 aaGuns Battle in Trans-Jordan Germans attack with 14 fighters and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 14 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 12/16 hits, 8.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans win with 13 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter Casualties for British: 1 infantry Non Combat Move - Germans 3 infantry moved from Persia to Iraq 10 armour and 59 mech_infantrys moved from Caucasus to Iraq 13 fighters and 2 tactical_bombers moved from Trans-Jordan to Southern Italy 3 armour moved from Volgograd to Northwest Persia 1 aaGun and 1 infantry moved from Volgograd to Caucasus 7 artilleries and 7 infantry moved from Rostov to Caucasus 14 artilleries, 9 infantry and 3 mech_infantrys moved from Ukraine to Rostov 3 mech_infantrys moved from Rostov to Caucasus 3 mech_infantrys moved from Russia to Rostov 1 submarine moved from 109 Sea Zone to 124 Sea Zone 5 submarines moved from 109 Sea Zone to 112 Sea Zone Place Units - Germans 3 artilleries placed in Persia 3 artilleries placed in Iraq 3 mech_infantrys placed in Caucasus 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,1,6,3,2,5,6,1,2,1 Germans collect 75 PUs (4 lost to blockades); end with 82 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 93 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : 3.67 British : 0.67
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 6 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from French Indo China to 35 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone Japanese take 20 Sea Zone from ANZAC Japanese take 19 Sea Zone from ANZAC 3 bombers moved from French Indo China to 6 Sea Zone Combat - Japanese Battle in Java Battle in Borneo Battle in 35 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win, taking Java from Americans, taking Borneo from UK_Pacific with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 6 Sea Zone Japanese attack with 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 2 submarines Japanese roll dice for 3 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 destroyer Casualties for Americans: 2 submarines Non Combat Move - Japanese 3 bombers and 1 fighter moved from 6 Sea Zone to Japan 1 aaGun, 1 artillery and 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from Burma to Shan State 1 carrier moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from Sumatra to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Japan 1 bomber moved from 35 Sea Zone to Japan 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Shensi to Yunnan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Yunnan 1 artillery moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 armour, 2 artilleries and 1 infantry moved from Anhwe to Kweichow 1 armour moved from Kweichow to Yunnan 1 infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in India Turn Complete - Japanese Japanese collect 70 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
ANZAC : 1.00 Americans : 0.67 Japanese : -0.33
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 88 Sea Zone Non Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from Eastern United States to 10 Sea Zone 5 fighters moved from Eastern United States to Gibraltar 6 bombers and 14 fighters moved from Gibraltar to Egypt Place Units - Americans 1 battleship, 2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 88 Sea Zone Non Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from Eastern United States to 10 Sea Zone 5 fighters moved from Eastern United States to Gibraltar 6 bombers and 14 fighters moved from Gibraltar to Egypt Place Units - Americans 1 battleship, 2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British repair damage of 9x factory_major; Remaining resources: 21 PUs; British buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 mech_infantrys moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo Non Combat Move - British Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy nothing; Remaining resources: 17 PUs; Combat Move - Italians 5 fighters moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 5 fighters Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Italians roll dice for 5 fighters in 92 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone Italians win with 4 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Italians 4 fighters moved from 92 Sea Zone to Southern France 1 mech_infantry moved from West India to Persia Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,2,1,1,1,4,5,3,4,4 Italians collect 5 PUs (8 lost to blockades); end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -1.50 Americans : 0.67
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I assumed no scramble in SZ92.
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TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0,33