@BobbaRossa need a scramble order
wizmark Allies -VS- dawgoneit Axis BM3
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@wizmark destroyer
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Ukraine to Bessarabia 2 fighters and 2 tactical_bombers moved from Western Ukraine to Bessarabia 1 cruiser moved from 114 Sea Zone to 113 Sea Zone Combat - Russians Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 cruiser, 1 destroyer and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 113 Sea Zone Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 transport remaining. Battle score for attacker is 2 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 cruiser and 1 destroyer Battle in Bessarabia Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 4/6 hits, 2.67 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 4 aaGuns, 4 artilleries and 23 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Ukraine to Bryansk 9 infantry moved from Russia to Bryansk 2 fighters and 2 tactical_bombers moved from Bessarabia to Bryansk 2 aaGuns and 18 infantry moved from Yenisey to Timguska Place Units - Russians 2 armour, 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : 2.00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 2 infantry moved from Anhwe to Chahar 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Shensi 1 armour moved from Sikang to Shensi 1 infantry moved from Szechwan to Sikang 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from French 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 infantry moved from Yunnan to Shan State 2 fighters and 2 tactical_bombers moved from Yunnan to Shan State 1 fighter and 2 tactical_bombers moved from Yunnan to Siam 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Anhwe to Hunan 1 tactical_bomber moved from Yunnan to Hunan 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Hunan 1 submarine moved from 33 Sea Zone to 49 Sea Zone 2 bombers moved from Caroline Islands to 49 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 cruiser moved from 43 Sea Zone to 44 Sea Zone 1 destroyer moved from 43 Sea Zone to 44 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from 33 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone Combat - Japanese Battle in Java Battle in Shensi Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Japanese roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Java from ANZAC, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 49 Sea Zone Japanese attack with 2 bombers, 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 49 Sea Zone, round 2 : 2/8 hits, 4.67 expected hits Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 49 Sea Zone Japanese win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Celebes Japanese attack with 2 artilleries and 2 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Celebes Japanese win, taking Celebes from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Chahar Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 artillery and 1 mech_infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Chahar, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Chahar, round 6 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Chahar, round 6 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 artillery in Chahar, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Chahar Chinese win with 1 infantry remaining. Battle score for attacker is -11 Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Siam Japanese attack with 1 fighter and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter and 2 tactical_bombers in Siam, round 2 : 1/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Siam Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Japanese: 1 tactical_bomber Casualties for British: 1 infantry Battle in Hunan Japanese attack with 5 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 5 infantry and 1 tactical_bomber in Hunan, round 2 : 1/6 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Siam to Yunnan 2 fighters and 2 tactical_bombers moved from Shan State to Yunnan 4 fighters and 2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone 2 bombers moved from 49 Sea Zone to Caroline Islands Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans : 0.67 Chinese : 1.67 UK_Pacific : 2.00 Japanese : -7.50 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Non Combat Move - Americans 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 12 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Central United States to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 101 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Central United States to Eastern United States 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 carrier and 3 submarines placed in 10 Sea Zone 1 fighter placed in 101 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : -0.83 Japanese : -0.17 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Combat - Americans Non Combat Move - Americans 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 12 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Central United States to Hawaiian Islands 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 101 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Central United States to Eastern United States 1 submarine moved from 54 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 carrier and 3 submarines placed in 10 Sea Zone 1 fighter placed in 101 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Shensi 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Trans-Jordan to Alexandria British take Alexandria from Italians 1 infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 2 infantry moved from India to Burma 3 fighters moved from India to Burma 1 bomber moved from India to Burma Combat - British Battle in Burma British attack with 1 bomber, 3 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber, 3 fighters and 2 infantry in Burma, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Burma to India 3 fighters moved from Burma to India 1 tactical_bomber moved from Persia to India 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 2 armour moved from Belgian Congo to Egypt 2 artilleries moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Trans-Jordan to Egypt 3 fighters and 1 tactical_bomber moved from French Equatorial Africa to Egypt 1 armour moved from Persia to West India 1 tactical_bomber moved from Persia to India 1 fighter moved from Persia to Egypt 1 cruiser and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Place Units - British 1 airfield and 1 factory_minor placed in Egypt 1 fighter and 1 mech_infantry placed in Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrysCombat Hit Differential Summary :
British : 0.50 Chinese : -0.83 Japanese : -0.50 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern France to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 2 submarines moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Algeria to Southern Italy 1 bomber moved from Algeria to Southern Italy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Tobruk to Libya Combat - Italians Non Combat Move - Italians Place Units - Italians 3 submarines placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 61 Sea Zone to 54 Sea Zone 1 cruiser moved from 61 Sea Zone to 62 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 61 Sea Zone to 54 Sea Zone 1 cruiser moved from 61 Sea Zone to 62 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Baltic States to Belarus 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 2 infantry moved from Eastern Poland to Bessarabia 15 armour, 15 artilleries, 28 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine 2 armour and 7 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Poland to Belarus 1 fighter and 1 tactical_bomber moved from Poland to Belarus 1 fighter and 1 tactical_bomber moved from Yugoslavia to Bessarabia 1 fighter and 1 tactical_bomber moved from Poland to Belarus 1 fighter and 1 tactical_bomber moved from Yugoslavia to Bessarabia 2 infantry moved from Western Germany to Northern Italy 2 artilleries moved from France to Northern Italy 1 infantry moved from France to Northern Italy Combat - Germans Battle in Belarus Germans attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 5/8 hits, 4.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 15 armour, 15 artilleries, 28 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 15 armour, 15 artilleries, 28 infantry and 10 mech_infantrys in Western Ukraine, round 2 : 15/68 hits, 21.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 15 armour, 15 artilleries, 27 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bessarabia, round 2 : 2/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Bessarabia to Eastern Poland 2 bombers, 2 fighters and 2 tactical_bombers moved from Belarus to Eastern Poland Place Units - Germans 5 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : -6.00 Russians : 1.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 5 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to Novgorod 3 infantry moved from Archangel to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus Combat - Russians Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Tambov 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 4 armour and 3 mech_infantrys moved from Archangel to Vologda 4 aaGuns, 6 artilleries and 38 infantry moved from Bryansk to Tambov 2 armour, 1 artillery and 7 infantry moved from Russia to Tambov 2 aaGuns and 18 infantry moved from Timguska to Novosibirsk Place Units - Russians 5 armour, 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -0.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Java to 42 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 artillery moved from Yunnan to Burma 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 artillery and 2 infantry moved from Shantung to Jehol 2 infantry moved from Hopei to Shensi 1 artillery moved from Anhwe to Hopei 1 tactical_bomber moved from Anhwe to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Yunnan 2 fighters and 2 tactical_bombers moved from Yunnan to Burma 1 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Kweichow 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 2 artilleries, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 44 Sea Zone to 35 Sea Zone 2 bombers moved from Caroline Islands to Philippines 2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone Combat - Japanese Battle in Shensi Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 5/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Japanese attack with 2 artilleries, 2 bombers and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Philippines, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Jehol Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Jehol, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 fighter and 2 tactical_bombers moved from Shensi to Yunnan 2 tactical_bombers moved from Burma to Yunnan 2 fighters moved from Burma to Kwangsi 2 bombers moved from Philippines to Kwangsi Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 1 artillery and 2 infantry placed in Shantung 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : 0.33 Chinese : -1.33 UK_Pacific : -1.00 Japanese : 1.83 -
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 6 bombers moved from Hawaiian Islands to 33 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@dawgoneit scramble in carolines? and an OoL…or would you prefer for me to post a save after my first roll?
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@wizmark yes
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@dawgoneit i hit the yes on the screen and it started rolling i was hitting the x button to leave until it finally closed. i didnt see how many hits. man i’m sorry about that.
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 6 bombers moved from Hawaiian Islands to 33 Sea Zone Combat - Americans Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone Americans attack with 1 battleship, 6 bombers, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 6 bombers, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 11/21 hits, 11.33 expected hitsCombat Hit Differential Summary :
Americans : -1.00 -
@dawgoneit no worries I’ll only apply the hits etc from my screen. 11 hits for you to decide…exactly average it seems!
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@wizmark 1 tip battleship 4 tips carriers, loose 4 carriers, 1 sub, & 1 destroyer
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 6 bombers moved from Hawaiian Islands to 33 Sea Zone Combat - Americans Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 33 Sea Zone Americans attack with 1 battleship, 6 bombers, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 battleship, 6 bombers, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 11/21 hits, 11.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 7 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 10/21 hits, 10.17 expected hits Units damaged: 1 battleship owned by the Americans 2 submarines owned by the Americans, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 4 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone Americans roll dice for 1 battleship, 6 bombers, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 10/16 hits, 9.17 expected hitsCombat Hit Differential Summary :
Americans : -0.17 Japanese : -0.33





