Scramble the fig to N/B please.
AldoRaine Allies +17 -vs- dawgoneit Axis 2nd edition
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 3 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Urals 2 fighters moved from Russia to Urals 1 armour, 5 infantry and 2 mech_infantrys moved from Russia to Bryansk 1 infantry moved from Rostov to Ukraine 1 mech_infantry moved from Egypt to Ethiopia 11 infantry moved from Vologda to Smolensk Combat - Russians Battle in Ukraine Russians attack with 1 infantry Germans defend with 3 aaGuns; Italians defend with 1 factory_minor 3 aaGuns owned by the Germans lost in Ukraine Russians win, taking Ukraine from Italians with 1 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 3 aaGuns Battle in Urals Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Urals, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 11 infantry Germans defend with 1 infantry Russians roll dice for 11 infantry in Smolensk, round 2 : 3/11 hits, 1.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 11 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Urals to Russia 1 infantry moved from Samara to Russia 1 artillery and 1 mech_infantry moved from Rostov to Bryansk Place Units - Russians 3 armour, 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.00
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 45 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 2 mech_infantrys moved from Hopei to Suiyuyan 1 mech_infantry moved from Kweichow to Szechwan 3 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Hunan 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 bomber and 5 tactical_bombers moved from Burma to 43 Sea Zone 1 bomber moved from Burma to 43 Sea Zone 11 fighters and 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 5 transports moved from 20 Sea Zone to 36 Sea Zone 3 artilleries, 9 infantry and 17 mech_infantrys moved from Burma to Yunnan 1 mech_infantry moved from Yunnan to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Japanese roll dice for 1 mech_infantry in Suiyuyan, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 7 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 8 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 9 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 10 : 1/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 10 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 5 transports Americans defend with 1 destroyer Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 5 transports in 36 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 5 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 43 Sea Zone Japanese attack with 2 bombers, 11 fighters and 6 tactical_bombers British defend with 1 battleship; Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters and 2 submarines; ANZAC defend with 2 destroyers and 2 fighters 2 submarines owned by the Americans Submerged Japanese roll dice for 2 bombers, 11 fighters and 6 tactical_bombers in 43 Sea Zone, round 2 : 14/19 hits, 10.83 expected hits
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -2.33 Japanese : 1.00
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@dawgoneit 14 hits in sz43 ool please.
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@dawgoneit max defense keep planes alive longest and USA planes should be last killed. For example kill injured BB over fighter but not over tac.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 45 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 2 mech_infantrys moved from Hopei to Suiyuyan 1 mech_infantry moved from Kweichow to Szechwan 3 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Hunan 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 bomber and 5 tactical_bombers moved from Burma to 43 Sea Zone 1 bomber moved from Burma to 43 Sea Zone 11 fighters and 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 5 transports moved from 20 Sea Zone to 36 Sea Zone 3 artilleries, 9 infantry and 17 mech_infantrys moved from Burma to Yunnan 1 mech_infantry moved from Yunnan to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Japanese roll dice for 1 mech_infantry in Suiyuyan, round 6 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 7 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 8 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 9 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 10 : 1/1 hits, 0.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 10 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 5 transports Americans defend with 1 destroyer Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 5 transports in 36 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 5 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 43 Sea Zone Japanese attack with 2 bombers, 11 fighters and 6 tactical_bombers British defend with 1 battleship; Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters and 2 submarines; ANZAC defend with 2 destroyers and 2 fighters 2 submarines owned by the Americans Submerged Japanese roll dice for 2 bombers, 11 fighters and 6 tactical_bombers in 43 Sea Zone, round 2 : 14/19 hits, 10.83 expected hits Units damaged: 1 carrier owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans Americans roll dice for 2 battleships, 4 carriers, 3 cruisers, 5 destroyers and 6 fighters in 43 Sea Zone, round 2 : 7/20 hits, 9.83 expected hits 1 tactical_bomber owned by the Japanese, 6 fighters owned by the Japanese, 3 destroyers owned by the Americans, 2 destroyers owned by the ANZAC and 3 carriers owned by the Americans lost in 43 Sea Zone Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 43 Sea Zone, round 3 : 6/12 hits, 7.17 expected hits Americans roll dice for 2 battleships, 1 carrier, 3 cruisers and 6 fighters in 43 Sea Zone, round 3 : 7/12 hits, 7.17 expected hits 3 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 carrier owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 43 Sea Zone Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 43 Sea Zone, round 4 : 3/5 hits, 3.00 expected hits Americans roll dice for 6 fighters in 43 Sea Zone, round 4 : 3/6 hits, 4.00 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC and 1 fighter owned by the Americans lost in 43 Sea Zone Japanese roll dice for 2 bombers in 43 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits Americans roll dice for 3 fighters in 43 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits 2 bombers owned by the Japanese and 2 fighters owned by the Americans lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 30 Casualties for Japanese: 2 bombers, 11 fighters and 6 tactical_bombers Casualties for ANZAC: 2 destroyers and 2 fighters Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 3 destroyers and 3 fighters Casualties for British: 1 battleship 1 fighter owned by the Americans forced to land in Borneo Non Combat Move - Japanese Place Units - Japanese 1 artillery and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 3 infantry placed in Shantung 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : -3.33 Chinese : -2.33 Japanese : 0.50
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 6 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 6 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 6 infantry moved from 91 Sea Zone to Gibraltar 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 transport moved from 110 Sea Zone to 107 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 bombers moved from United Kingdom to Spain 2 bombers moved from United Kingdom to 125 Sea Zone 2 submarines moved from 43 Sea Zone to 35 Sea Zone 3 fighters moved from Borneo to Philippines 2 tactical_bombers moved from Borneo to Philippines 1 bomber moved from Borneo to Philippines 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 carrier, 2 fighters and 2 submarines moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from Queensland to Philippines 1 carrier moved from 110 Sea Zone to 91 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 2 armour, 2 artilleries, 2 fighters and 11 infantry Germans defend with 1 airfield, 6 armour and 1 harbour Americans roll dice for 2 armour, 2 artilleries, 2 fighters and 11 infantry in Gibraltar, round 2 : 6/17 hits, 4.83 expected hits Germans roll dice for 6 armour in Gibraltar, round 2 : 1/6 hits, 3.00 expected hits 6 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Germans with 2 armour, 2 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is 33 Casualties for Americans: 1 infantry Casualties for Germans: 6 armour Battle in Spain Americans attack with 2 bombers, 3 infantry and 1 mech_infantry Italians defend with 2 artilleries Americans roll dice for 2 bombers, 3 infantry and 1 mech_infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 2 artilleries in Spain, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Spain Americans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Spain, round 3 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 artillery in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Spain Americans win, taking Spain from Italians with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Italians: 2 artilleries Battle in 125 Sea Zone Americans attack with 2 bombers and 1 destroyer Germans defend with 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 bombers moved from 125 Sea Zone to United Kingdom 2 bombers moved from Spain to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from 54 Sea Zone to Queensland 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from India to 35 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone Place Units - Americans 6 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -2.17 Italians : 0.00 Americans : 0.67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Shensi, round 2 : 0/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 8 infantry in Shensi, round 3 : 0/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 8 infantry in Shensi, round 4 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -3.00 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 6 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 2 armour, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 1 artillery, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 armour, 1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 6 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 6 infantry moved from 91 Sea Zone to Gibraltar 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 transport moved from 110 Sea Zone to 107 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 bombers moved from United Kingdom to Spain 2 bombers moved from United Kingdom to 125 Sea Zone 2 submarines moved from 43 Sea Zone to 35 Sea Zone 3 fighters moved from Borneo to Philippines 2 tactical_bombers moved from Borneo to Philippines 1 bomber moved from Borneo to Philippines 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 carrier, 2 fighters and 2 submarines moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from Queensland to Philippines 1 carrier moved from 110 Sea Zone to 91 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 2 armour, 2 artilleries, 2 fighters and 11 infantry Germans defend with 1 airfield, 6 armour and 1 harbour Americans roll dice for 2 armour, 2 artilleries, 2 fighters and 11 infantry in Gibraltar, round 2 : 6/17 hits, 4.83 expected hits Germans roll dice for 6 armour in Gibraltar, round 2 : 1/6 hits, 3.00 expected hits 6 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Germans with 2 armour, 2 artilleries, 2 fighters and 10 infantry remaining. Battle score for attacker is 33 Casualties for Americans: 1 infantry Casualties for Germans: 6 armour Battle in Spain Americans attack with 2 bombers, 3 infantry and 1 mech_infantry Italians defend with 2 artilleries Americans roll dice for 2 bombers, 3 infantry and 1 mech_infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 2 artilleries in Spain, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Spain Americans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Spain, round 3 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 artillery in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Spain Americans win, taking Spain from Italians with 2 bombers, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Italians: 2 artilleries Battle in 125 Sea Zone Americans attack with 2 bombers and 1 destroyer Germans defend with 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 bombers moved from 125 Sea Zone to United Kingdom 2 bombers moved from Spain to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from 54 Sea Zone to Queensland 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 fighter moved from India to 35 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone Place Units - Americans 6 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Shensi, round 2 : 0/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 8 infantry in Shensi, round 3 : 0/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 8 infantry in Shensi, round 4 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 fighter, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 6 fighters and 1 tactical_bomber moved from India to Burma 1 bomber moved from India to French Indo China 1 artillery and 1 infantry moved from Turkey to Greece 2 bombers, 2 fighters and 1 tactical_bomber moved from Turkey to Greece 2 armour and 2 mech_infantrys moved from Kazakhstan to Shensi 2 armour, 7 artilleries, 2 fighters, 21 infantry and 9 mech_infantrys moved from India to Burma 1 mech_infantry moved from West India to Burma 1 submarine moved from 98 Sea Zone to 93 Sea Zone Combat - British Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in Greece British attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Greece, round 2 : 4/7 hits, 3.67 expected hits Italians roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Greece British win, taking Greece from Italians with 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Burma British attack with 2 armour, 7 artilleries, 8 fighters, 23 infantry, 10 mech_infantrys and 1 tactical_bomber Japanese defend with 1 aaGun and 1 infantry AA fire in Burma : 0/3 hits, 0.50 expected hits British roll dice for 2 armour, 7 artilleries, 8 fighters, 23 infantry, 10 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 10/51 hits, 14.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 armour, 7 artilleries, 8 fighters, 23 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - British 1 tactical_bomber moved from Burma to India 8 fighters moved from Burma to India 2 fighters moved from India to Persia 1 tactical_bomber moved from India to Persia 1 bomber moved from French Indo China to India 3 aaGuns moved from India to Burma 1 armour and 1 mech_infantry moved from Turkmenistan to Tsinghai 1 armour and 1 mech_infantry moved from Persia to Turkmenistan 1 infantry moved from Persia to Eastern Persia 2 infantry moved from Iraq to Turkey 2 bombers, 2 fighters and 1 tactical_bomber moved from Greece to Turkey 1 battleship, 1 carrier, 4 cruisers, 3 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 destroyer and 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from India to Persia 1 fighter moved from India to Persia Place Units - British 1 fighter placed in United Kingdom 2 infantry placed in Iraq 1 mech_infantry placed in Iraq 2 submarines placed in 98 Sea Zone 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6 British collect 39 PUs (2 lost to blockades); end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : -2.17 Italians : 0.33 British : -4.33 AA fire in Burma : : -0.50 Americans : 0.67 Chinese : -3.00 Japanese : -1.33 AA fire in French Indo China : : -0.17
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 2 fighters moved from Northern Italy to Greece 1 armour and 1 mech_infantry moved from Yugoslavia to Greece 2 artilleries moved from Southern France to Spain 2 infantry moved from Normandy Bordeaux to Spain 1 infantry moved from Normandy Bordeaux to Spain 1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 3 fighters moved from Southern Italy to Greece 2 transports moved from 97 Sea Zone to 95 Sea Zone 5 infantry moved from Southern France to Spain Combat - Italians Battle in Spain Italians attack with 2 artilleries and 8 infantry Americans defend with 2 infantry and 1 mech_infantry Italians roll dice for 2 artilleries and 8 infantry in Spain, round 2 : 2/10 hits, 2.33 expected hits Americans roll dice for 2 infantry and 1 mech_infantry in Spain, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Americans lost in Spain Italians roll dice for 2 artilleries and 8 infantry in Spain, round 3 : 2/10 hits, 2.33 expected hits Americans roll dice for 1 mech_infantry in Spain, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Spain Italians win, taking Spain from Americans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 2 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Battle in Greece Italians attack with 1 armour, 5 fighters and 1 mech_infantry British defend with 1 artillery Italians roll dice for 1 armour, 5 fighters and 1 mech_infantry in Greece, round 2 : 4/7 hits, 3.17 expected hits British roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Greece Italians win, taking Greece from British with 1 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 3 fighters moved from Greece to Northern Italy 2 fighters moved from Greece to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,1,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,1,1 Italians collect 17 PUs (4 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -0.33 Americans : -0.33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 artillery placed in Queensland 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 1 aaGun and 1 infantry moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 artillery placed in Queensland 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Combat Move - French 1 fighter moved from 91 Sea Zone to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Belarus to Archangel 1 infantry moved from Novgorod to Belarus 2 infantry moved from Western Ukraine to Ukraine 3 fighters and 1 tactical_bomber moved from Western Ukraine to Ukraine 19 armour, 18 artilleries, 33 infantry and 8 mech_infantrys moved from Western Ukraine to Eastern Poland 2 armour and 3 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to 125 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 125 Sea Zone 2 bombers moved from Northern Italy to France 2 armour and 3 artilleries moved from Western Germany to 113 Sea Zone 4 infantry moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 2 armour, 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 5 infantry and 5 transports moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 3 infantry moved from France to Normandy Bordeaux 2 infantry moved from Normandy Bordeaux to Spain Combat - Germans Battle in 115 Sea Zone Germans attack with 2 armour, 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 5 infantry and 5 transports Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 5 transports in 115 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 cruiser, 1 destroyer and 5 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Ukraine Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 125 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 125 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 tactical_bomber moved from 125 Sea Zone to Norway 1 armour moved from Norway to Karelia 2 armour, 3 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod 1 armour moved from Novgorod to Eastern Poland 3 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland Place Units - Germans 10 infantry placed in Western Germany 2 artilleries and 1 infantry placed in Novgorod 5 infantry placed in Germany Germans undo move 3. 3 infantry placed in France 2 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -1.33 Americans : 0.33 Russians : -0.50
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 1 fighter moved from Russia to Archangel 1 artillery and 2 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine 3 armour and 1 mech_infantry moved from Russia to Vologda 1 mech_infantry moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 3 armour and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 3 armour and 1 mech_infantry in Vologda, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 6 infantry moved from Smolensk to Bryansk 2 infantry moved from Smolensk to Bryansk 3 infantry moved from Russia to Vologda 1 fighter moved from Ukraine to Russia 1 fighter moved from Archangel to Russia Place Units - Russians 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 1.17
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 5 transports moved from 36 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Malaya to Yunnan 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from French Indo China to Malaya 1 mech_infantry moved from French Indo China to Malaya 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 4 infantry moved from Anhwe to Kweichow 2 mech_infantrys moved from Hunan to Kweichow 3 mech_infantrys moved from Kiangsu to Kweichow Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 2 fighters placed in 19 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 infantry placed in Shantung 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3 Japanese collect 41 PUs (3 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 2 bombers, 1 destroyer, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from 35 Sea Zone to French Indo China 1 bomber moved from Philippines to French Indo China 2 tactical_bombers moved from Philippines to French Indo China 6 fighters moved from Philippines to French Indo China 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam 4 infantry moved from Gibraltar to Spain 2 artilleries moved from Gibraltar to Spain 2 infantry moved from Gibraltar to Spain 1 infantry moved from Gibraltar to Spain 1 infantry moved from Gibraltar to Spain 5 bombers moved from United Kingdom to Spain 2 fighters moved from 91 Sea Zone to Spain 1 infantry moved from Gibraltar to Spain 1 infantry moved from Gibraltar to Spain Combat - Americans Battle in Siam Battle in French Indo China Americans attack with 1 artillery, 1 bomber, 8 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 artillery, 1 factory_minor, 1 infantry and 5 mech_infantrys Americans roll dice for 1 artillery, 1 bomber, 8 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 8/13 hits, 6.67 expected hits Japanese roll dice for 1 artillery, 1 infantry and 5 mech_infantrys in French Indo China, round 2 : 3/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in French Indo China Americans win, taking Siam from Japanese, taking French Indo China from Japanese with 1 artillery, 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 2 fighters and 1 infantry Casualties for Japanese: 1 artillery, 1 infantry and 5 mech_infantrys Battle in Spain Americans attack with 2 artilleries, 5 bombers, 2 fighters and 10 infantry Germans defend with 2 infantry; Italians defend with 2 artilleries and 7 infantry Americans roll dice for 2 artilleries, 5 bombers, 2 fighters and 10 infantry in Spain, round 2 : 5/19 hits, 7.00 expected hits Italians roll dice for 2 artilleries and 9 infantry in Spain, round 2 : 5/11 hits, 3.67 expected hits 5 infantry owned by the Americans and 5 infantry owned by the Italians lost in Spain Americans roll dice for 2 artilleries, 5 bombers, 2 fighters and 5 infantry in Spain, round 3 : 10/14 hits, 6.17 expected hits Italians roll dice for 2 artilleries and 4 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Spain Americans win, taking Spain from Italians with 2 artilleries, 5 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 17 Casualties for Americans: 6 infantry Casualties for Italians: 2 artilleries and 7 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 5 bombers moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 fighter moved from Spain to 91 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Gibraltar 10 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 107 Sea Zone to 91 Sea Zone 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 2 submarines moved from 26 Sea Zone to 22 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 bomber moved from French Indo China to Philippines 1 fighter moved from Queensland to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 5 fighters and 2 tactical_bombers moved from French Indo China to Burma 2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry placed in Central United States 1 bomber placed in Eastern United States 1 bomber placed in Western United States 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : 3.17 Japanese : 0.67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Hopei 7 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 7 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 7 infantry in Suiyuyan, round 4 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : -2.50 Japanese : -1.67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 2 bombers, 1 destroyer, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from 35 Sea Zone to French Indo China 1 bomber moved from Philippines to French Indo China 2 tactical_bombers moved from Philippines to French Indo China 6 fighters moved from Philippines to French Indo China 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Siam 4 infantry moved from Gibraltar to Spain 2 artilleries moved from Gibraltar to Spain 2 infantry moved from Gibraltar to Spain 1 infantry moved from Gibraltar to Spain 1 infantry moved from Gibraltar to Spain 5 bombers moved from United Kingdom to Spain 2 fighters moved from 91 Sea Zone to Spain 1 infantry moved from Gibraltar to Spain 1 infantry moved from Gibraltar to Spain Combat - Americans Battle in Siam Battle in French Indo China Americans attack with 1 artillery, 1 bomber, 8 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 artillery, 1 factory_minor, 1 infantry and 5 mech_infantrys Americans roll dice for 1 artillery, 1 bomber, 8 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 8/13 hits, 6.67 expected hits Japanese roll dice for 1 artillery, 1 infantry and 5 mech_infantrys in French Indo China, round 2 : 3/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese, 2 fighters owned by the Americans and 1 infantry owned by the Americans lost in French Indo China Americans win, taking Siam from Japanese, taking French Indo China from Japanese with 1 artillery, 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 2 fighters and 1 infantry Casualties for Japanese: 1 artillery, 1 infantry and 5 mech_infantrys Battle in Spain Americans attack with 2 artilleries, 5 bombers, 2 fighters and 10 infantry Germans defend with 2 infantry; Italians defend with 2 artilleries and 7 infantry Americans roll dice for 2 artilleries, 5 bombers, 2 fighters and 10 infantry in Spain, round 2 : 5/19 hits, 7.00 expected hits Italians roll dice for 2 artilleries and 9 infantry in Spain, round 2 : 5/11 hits, 3.67 expected hits 5 infantry owned by the Americans and 5 infantry owned by the Italians lost in Spain Americans roll dice for 2 artilleries, 5 bombers, 2 fighters and 5 infantry in Spain, round 3 : 10/14 hits, 6.17 expected hits Italians roll dice for 2 artilleries and 4 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Spain Americans win, taking Spain from Italians with 2 artilleries, 5 bombers, 2 fighters and 4 infantry remaining. Battle score for attacker is 17 Casualties for Americans: 6 infantry Casualties for Italians: 2 artilleries and 7 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 5 bombers moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 fighter moved from Spain to 91 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Gibraltar 10 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 107 Sea Zone to 91 Sea Zone 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 2 submarines moved from 26 Sea Zone to 22 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 bomber moved from French Indo China to Philippines 1 fighter moved from Queensland to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 5 fighters and 2 tactical_bombers moved from French Indo China to Burma 2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry placed in Central United States 1 bomber placed in Eastern United States 1 bomber placed in Western United States 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Hopei 7 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 7 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 7 infantry in Suiyuyan, round 4 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour, 7 artilleries, 23 infantry and 10 mech_infantrys moved from Burma to Yunnan 4 fighters moved from India to Yunnan 1 armour moved from India to Yunnan 1 bomber moved from India to Yunnan 1 artillery and 1 infantry moved from Turkey to Greece 2 bombers, 2 fighters and 1 tactical_bomber moved from Turkey to Greece 1 mech_infantry moved from Iraq to Greece 1 mech_infantry moved from Shensi to Chahar Chinese take Chahar from Japanese 2 armour and 1 mech_infantry moved from Shensi to Szechwan 1 armour and 1 mech_infantry moved from Tsinghai to Szechwan 1 armour and 1 mech_infantry moved from Turkmenistan to Sikang 1 submarine moved from 99 Sea Zone to 97 Sea Zone British take 97 Sea Zone from Italians Combat - British Battle in Yunnan British attack with 3 armour, 7 artilleries, 1 bomber, 4 fighters, 23 infantry and 10 mech_infantrys Japanese defend with 3 artilleries, 9 infantry and 18 mech_infantrys British roll dice for 3 armour, 7 artilleries, 1 bomber, 4 fighters, 23 infantry and 10 mech_infantrys in Yunnan, round 2 : 13/48 hits, 13.17 expected hits Japanese roll dice for 3 artilleries, 9 infantry and 18 mech_infantrys in Yunnan, round 2 : 15/30 hits, 10.00 expected hits 9 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 15 infantry owned by the British lost in Yunnan British roll dice for 3 armour, 7 artilleries, 1 bomber, 4 fighters, 8 infantry and 10 mech_infantrys in Yunnan, round 3 : 16/33 hits, 10.67 expected hits Japanese roll dice for 3 artilleries and 14 mech_infantrys in Yunnan, round 3 : 9/17 hits, 5.67 expected hits 2 artilleries owned by the Japanese, 14 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 8 infantry owned by the British lost in Yunnan British roll dice for 3 armour, 7 artilleries, 1 bomber, 4 fighters and 9 mech_infantrys in Yunnan, round 4 : 9/24 hits, 9.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 3 armour, 7 artilleries, 1 bomber, 4 fighters and 8 mech_infantrys remaining. Battle score for attacker is 34 Casualties for British: 23 infantry and 2 mech_infantrys Casualties for Japanese: 3 artilleries, 9 infantry and 18 mech_infantrys Battle in Greece British attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour and 1 mech_infantry British roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 4/8 hits, 3.83 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Greece, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Greece British win, taking Greece from Italians with 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Szechwan British attack with 3 armour and 2 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 3 armour and 2 mech_infantrys in Szechwan, round 2 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sikang British attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 bomber and 4 fighters moved from Yunnan to India 3 aaGuns moved from Burma to Yunnan 1 infantry moved from India to Burma 1 armour and 1 mech_infantry moved from Persia to Turkey 1 mech_infantry moved from Persia to Turkey 2 infantry moved from Iraq to Turkey 1 infantry moved from Eastern Persia to West India 4 fighters and 1 tactical_bomber moved from Persia to Egypt 2 bombers moved from Greece to Egypt 2 fighters moved from Greece to Egypt 1 tactical_bomber moved from Greece to Egypt 1 submarine moved from 98 Sea Zone to 96 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Iraq 2 armour and 1 mech_infantry placed in Persia 1 submarine placed in 98 Sea Zone 1 bomber placed in Egypt Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Italians : 0.50 British : 4.67 Americans : 3.17 Chinese : -2.50 Japanese : 7.33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Yugoslavia to Bulgaria 2 infantry moved from Northern Italy to Yugoslavia 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to 97 Sea Zone 3 fighters moved from Northern Italy to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 1 destroyer and 5 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 5 fighters in 97 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win, taking 97 Sea Zone from British with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 2 fighters moved from 97 Sea Zone to Southern Italy 3 fighters moved from 97 Sea Zone to Northern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern France 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,3,3 Italians collect 14 PUs (3 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : -0.17
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 4 fighters moved from India to Shan State 1 destroyer moved from 43 Sea Zone to 21 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone ANZAC take 36 Sea Zone from Japanese ANZAC take 20 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 destroyers moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Shan State ANZAC attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Shan State, round 2 : 1/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 4 fighters moved from Shan State to Burma 1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : -0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 4 fighters moved from India to Shan State 1 destroyer moved from 43 Sea Zone to 21 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone ANZAC take 36 Sea Zone from Japanese ANZAC take 20 Sea Zone from Japanese 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 2 destroyers moved from 54 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Shan State ANZAC attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Shan State, round 2 : 1/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 4 fighters moved from Shan State to Burma 1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : -0.33