Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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WaW - WhackaAxis vs Allied Entek Game 500 billion
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TripleA Turn Summary: Yamamoto round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Yamamoto 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone 3 ArmoredCars moved from Minamitori to 86 Sea Zone 3 ArmoredCars and 3 Cruisers moved from 86 Sea Zone to 95 Sea Zone 3 ArmoredCars moved from 95 Sea Zone to Wake 1 Destroyer and 1 Submarine moved from 86 Sea Zone to 95 Sea Zone 2 B.Carriers moved from 86 Sea Zone to 95 Sea Zone 2 Carriers moved from 86 Sea Zone to 95 Sea Zone 2 Bombers moved from Eniwetok to 95 Sea Zone 1 Destroyer and 1 Submarine moved from 85 Sea Zone to 94 Sea Zone 1 Fighter moved from 86 Sea Zone to 94 Sea Zone 5 Fighters moved from 86 Sea Zone to 95 Sea Zone 3 Marines moved from Tokyo to 85 Sea Zone 1 Infantry moved from Chubu to 85 Sea Zone 1 Infantry moved from Tokyo to 85 Sea Zone 1 Adv.Fighter moved from 86 Sea Zone to 95 Sea Zone 1 Marine and 1 S.Submarine moved from 85 Sea Zone to 95 Sea Zone 1 Marine moved from 95 Sea Zone to Wake 2 Infantrys and 2 Marines moved from 85 Sea Zone to Iwo Jima 1 S.Bomber moved from Tokyo to 95 Sea Zone 5 Infantrys moved from Hunan to Kweichow 3 Infantrys moved from Anhwei to Shansi 3 Infantrys moved from Kwangtung to Hunan 3 Infantrys moved from Kiangsi to Hunan 3 Infantrys moved from Kwangsi to N.French Indochina 6 Infantrys moved from Hong Kong to Kwangtung Purchase Units - Yamamoto Yamamoto buy 3 Bunkers, 4 Destroyers, 6 Infantrys and 3 Tanks; Remaining resources: 2 PUs; Combat - Yamamoto Battle in 95 Sea Zone Yamamoto attack with 1 Adv.Fighter, 2 B.Carriers, 2 Bombers, 2 Carriers, 3 Cruisers, 1 Destroyer, 5 Fighters, 1 S.Bomber, 1 S.Submarine and 1 Submarine Americans defend with 1 Adv.Fighter, 1 Battleship, 3 Carriers, 1 Destroyer, 4 Fighters, 1 S.Submarine and 1 Transport Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 95 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 B.Carrier owned by the Yamamoto Yamamoto roll dice for 1 Adv.Fighter, 2 B.Carriers, 2 Bombers, 2 Carriers, 3 Cruisers, 1 Destroyer, 5 Fighters and 1 S.Bomber in 95 Sea Zone, round 2 : 10/17 hits, 6.83 expected hits Americans roll dice for 1 Adv.Fighter, 1 Battleship, 3 Carriers, 1 Destroyer, 4 Fighters and 1 Transport in 95 Sea Zone, round 2 : 5/11 hits, 5.33 expected hits 4 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 3 Carriers owned by the Americans, 1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 Transport owned by the Americans, 2 B.Carriers owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 95 Sea Zone Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Battleship owned by the Americans lost in 95 Sea Zone Yamamoto roll dice for 1 Adv.Fighter, 2 Bombers, 1 Carrier, 3 Cruisers, 1 Destroyer, 5 Fighters and 1 S.Bomber in 95 Sea Zone, round 3 : 6/14 hits, 6.33 expected hits Americans roll dice for 1 Adv.Fighter in 95 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the Americans lost in 95 Sea Zone Yamamoto win with 1 Adv.Fighter, 2 Bombers, 1 Carrier, 3 Cruisers, 1 Destroyer, 5 Fighters, 1 S.Bomber and 1 S.Submarine remaining. Battle score for attacker is 67 Casualties for Yamamoto: 2 B.Carriers, 1 Carrier and 1 Submarine Casualties for Americans: 1 Adv.Fighter, 1 Battleship, 3 Carriers, 1 Destroyer, 4 Fighters, 1 S.Submarine and 1 Transport Battle in 94 Sea Zone Yamamoto attack with 1 Destroyer, 1 Fighter and 1 Submarine Americans defend with 1 S.Submarine Yamamoto roll dice for 1 Submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 S.Submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 S.Submarine owned by the Americans lost in 94 Sea Zone Yamamoto win with 1 Destroyer, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 10 Casualties for Americans: 1 S.Submarine Battle in Wake Yamamoto attack with 3 ArmoredCars and 1 Marine Americans defend with 1 AAGun, 1 Factory and 1 Marine Yamamoto roll dice for 3 ArmoredCars and 1 Marine in Wake, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 Marine in Wake, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Americans lost in Wake Yamamoto win, taking Wake from Americans with 3 ArmoredCars and 1 Marine remaining. Battle score for attacker is 4 Casualties for Americans: 1 Marine Battle in Iwo Jima Yamamoto attack with 2 Infantrys and 2 Marines Americans defend with 1 Elite Yamamoto roll dice for 2 Infantrys and 2 Marines in Iwo Jima, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 Elite in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys and 2 Marines in Iwo Jima, round 3 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 Elite in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys and 2 Marines in Iwo Jima, round 4 : 3/4 hits, 1.33 expected hits Americans roll dice for 1 Elite in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Americans lost in Iwo Jima Yamamoto win, taking Iwo Jima from Americans with 2 Infantrys and 2 Marines remaining. Battle score for attacker is 3 Casualties for Americans: 1 Elite Non Combat Move - Yamamoto 2 Bombers and 4 Fighters moved from 95 Sea Zone to Minamitori 1 S.Bomber moved from 95 Sea Zone to Minamitori 1 Fighter moved from 94 Sea Zone to Saipan Place Units - Yamamoto 1 Bunker placed in Hupeh 1 Bunker placed in Kweichow 1 Bunker placed in N.French Indochina 3 Tanks placed in Kwangsi 6 Infantrys placed in Hong Kong 2 Destroyers placed in 95 Sea Zone 2 Destroyers placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 73 PUs; end with 75 PUs
Combat Hit Differential Summary :
Yamamoto : 3.67 Americans : -2.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Chinese 1 Infantry moved from Shensi to Suiyuan 1 Infantry moved from Ningsia to Suiyuan 1 Fighter moved from Lanchow to Suiyuan Purchase Units - Chinese Chinese buy 1 Elite, 8 Infantrys and 1 Tank; Remaining resources: 1 PUs; Combat - Chinese Battle in Suiyuan Chinese attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 Tank Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Suiyuan, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese 1 Fighter moved from Suiyuan to Shensi 2 Elites and 4 Infantrys moved from Lanchow to Shensi 6 Infantrys moved from E.Qinghai to Lanchow 4 Infantrys moved from Gobi Altai to Ningsia 6 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from E.Sinkiang to Gobi Altai 2 Tanks moved from Urumqi to Gobi Altai 2 Infantrys moved from Urumqi to E.Sinkiang Place Units - Chinese 1 Elite and 5 Infantrys placed in Hsining 3 Infantrys and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Hisaichi : 0.50 Chinese : 0.33
Production/PUs Summary :
Germans : 139 / 145 Russians : 91 / 92 Italians : 96 / 96 French : 10 / 10 Yamamoto : 73 / 75 Chinese : 25 / 26 Hisaichi : 78 / 85 British : 76 / 83 Anzac : 22 / 23 Dutch : 10 / 10 Finns : 13 / 16 Romanians : 13 / 16 Thai : 7 / 0 Americans : 107 / 111
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TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Hisaichi 3 Infantrys moved from Vladivostok to Khabarovsk 7 Infantrys moved from Kirin to Heilungchiang 2 ArmoredCars and 2 Tanks moved from Liaoning to Chita 3 Infantrys moved from Timor to 113 Sea Zone 1 Infantry moved from Tanimbar to 113 Sea Zone 4 Infantrys moved from 113 Sea Zone to Aroe 1 Bomber moved from Wellington to Aroe 1 Destroyer and 1 Submarine moved from 86 Sea Zone to 75 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 87 Sea Zone 1 Carrier moved from 86 Sea Zone to 75 Sea Zone 1 Transport moved from 113 Sea Zone to 107 Sea Zone 2 Infantrys moved from Davao to 107 Sea Zone 2 Infantrys moved from 107 Sea Zone to Jilolo 1 Adv.Fighter moved from 113 Sea Zone to Jilolo 1 Adv.Fighter moved from 113 Sea Zone to Jilolo 1 Infantry moved from Mindanao to Davao 1 Transport moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from Broome to 67 Sea Zone 2 Infantrys and 1 Transport moved from 67 Sea Zone to 113 Sea Zone 2 Infantrys moved from 113 Sea Zone to Townsville 1 Fighter moved from Wellington to Townsville 1 Marine and 1 Tank moved from Wellington to 122 Sea Zone 1 Marine and 1 Tank moved from 122 Sea Zone to Tasmania 4 Destroyers moved from 114 Sea Zone to 109 Sea Zone 2 Tanks moved from Chahar to Suiyuan 4 Infantrys moved from Changchun to Kirin 2 ArmoredCars moved from Changchun to Liaoning 1 Fighter moved from Changchun to Chita Purchase Units - Hisaichi Hisaichi buy 2 Bunkers, 1 Cruiser, 2 Destroyers, 17 Infantrys and 1 Transport; Remaining resources: 5 PUs; Combat - Hisaichi Battle in Aroe Hisaichi attack with 1 Bomber and 4 Infantrys Dutch defend with 1 Bunker Hisaichi roll dice for 1 Bomber and 4 Infantrys in Aroe, round 2 : 1/5 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Bunker in Aroe, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Bomber and 4 Infantrys in Aroe, round 3 : 1/5 hits, 1.33 expected hits Dutch roll dice for 1 Bunker in Aroe, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch lost in Aroe Hisaichi win, taking Aroe from Dutch with 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Bunker Battle in Tasmania Hisaichi attack with 1 Marine and 1 Tank Anzac defend with 1 Infantry Hisaichi roll dice for 1 Battleship in Tasmania, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Tasmania Hisaichi win, taking Tasmania from Anzac with 1 Marine and 1 Tank remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in 109 Sea Zone Hisaichi attack with 4 Destroyers Americans defend with 2 Destroyers Hisaichi roll dice for 4 Destroyers in 109 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 2 Destroyers in 109 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 4 Destroyers in 109 Sea Zone, round 3 : 3/4 hits, 1.33 expected hits Americans roll dice for 2 Destroyers in 109 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits 2 Destroyers owned by the Americans lost in 109 Sea Zone Hisaichi win with 4 Destroyers remaining. Battle score for attacker is 16 Casualties for Americans: 2 Destroyers Battle in Khabarovsk Hisaichi attack with 3 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 3 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Khabarovsk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Khabarovsk Hisaichi win, taking Khabarovsk from Russians with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in 87 Sea Zone Hisaichi attack with 1 Adv.Fighter and 1 Fighter Americans defend with 1 Destroyer Hisaichi roll dice for 1 Adv.Fighter and 1 Fighter in 87 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 87 Sea Zone Hisaichi win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Heilungchiang Hisaichi attack with 7 Infantrys Russians defend with 2 Infantrys Hisaichi roll dice for 7 Infantrys in Heilungchiang, round 2 : 1/7 hits, 1.17 expected hits Russians roll dice for 2 Infantrys in Heilungchiang, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Heilungchiang Hisaichi roll dice for 7 Infantrys in Heilungchiang, round 3 : 1/7 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Heilungchiang, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang Hisaichi win, taking Heilungchiang from Russians with 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 2 Infantrys Casualties for Hisaichi: 1 Infantry Battle in Suiyuan Hisaichi attack with 2 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 2 Tanks in Suiyuan, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Jilolo Hisaichi attack with 2 Adv.Fighters and 2 Infantrys Dutch defend with 1 Infantry Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Jilolo, round 2 : 0/4 hits, 1.33 expected hits Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Jilolo, round 3 : 1/4 hits, 1.33 expected hits Dutch roll dice for 1 Infantry in Jilolo, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Jilolo Hisaichi win, taking Jilolo from Dutch with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in 75 Sea Zone Hisaichi attack with 1 Carrier, 1 Destroyer and 1 Submarine British defend with 1 Destroyer and 1 Transport Hisaichi roll dice for 1 Submarine in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Carrier and 1 Destroyer in 75 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits British roll dice for 1 Destroyer and 1 Transport in 75 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Submarine in 75 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Carrier and 1 Destroyer in 75 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits British roll dice for 1 Destroyer and 1 Transport in 75 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Submarine in 75 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Carrier and 1 Destroyer in 75 Sea Zone, round 4 : 1/2 hits, 0.50 expected hits British roll dice for 1 Destroyer and 1 Transport in 75 Sea Zone, round 4 : 0/2 hits, 0.50 expected hits 1 Transport owned by the British lost in 75 Sea Zone Hisaichi roll dice for 1 Submarine in 75 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Carrier and 1 Destroyer in 75 Sea Zone, round 5 : 1/2 hits, 0.50 expected hits British roll dice for 1 Destroyer in 75 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 75 Sea Zone Hisaichi win with 1 Carrier, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 14 Casualties for British: 1 Destroyer and 1 Transport Non Combat Move - Hisaichi 1 Adv.Fighter and 1 Fighter moved from 87 Sea Zone to 75 Sea Zone 2 Adv.Fighters moved from Jilolo to 107 Sea Zone 1 Carrier moved from 113 Sea Zone to 107 Sea Zone 1 Bomber moved from Aroe to Townsville Place Units - Hisaichi 1 Bunker and 3 Infantrys placed in Townsville Hisaichi undo move 1. 1 Bunker and 1 Infantry placed in Townsville 1 Destroyer placed in 113 Sea Zone 1 Cruiser placed in 113 Sea Zone 1 Destroyer placed in 107 Sea Zone 1 Transport placed in 122 Sea Zone 1 Infantry placed in Wellington 1 Bunker placed in Chita 8 Infantrys placed in Changchun 4 Infantrys placed in Liaoning Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Changchun: 1 Mech.Inf EDIT: Adding units owned by Hisaichi to Chita: 1 Mech.Inf EDIT: Turning off Edit Mode 1 Infantry placed in Davao Hisaichi undo move 10. 3 Infantrys placed in Broome Turn Complete - Hisaichi Hisaichi collect 88 PUs; end with 93 PUs
Combat Hit Differential Summary :
Hisaichi : -2.17 British : -1.83 Americans : -1.67 Chinese : -0.33 Russians : -0.67 Dutch : -1.67
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - British 1 Infantry moved from Manchester to Scotland 1 Tank moved from Manchester to Scotland 1 Infantry moved from Manchester to Scotland 1 Artillery and 1 Infantry moved from Bangkok to 105 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Banjarmasin Dutch take Banjarmasin from Hisaichi 2 Fighters moved from 105 Sea Zone to 106 Sea Zone 1 Infantry moved from S.Thailand to S.French Indochina French take S.French Indochina from Yamamoto Purchase Units - British British buy 4 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Destroyer, 2 Fighters, 6 Infantrys and 2 Mech.Infs; Remaining resources: 1 PUs; Combat - British Battle in Scotland British attack with 2 Infantrys and 1 Tank Germans defend with 1 Infantry British roll dice for 2 Infantrys and 1 Tank in Scotland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys and 1 Tank in Scotland, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 Infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Scotland British roll dice for 1 Infantry and 1 Tank in Scotland, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Scotland, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 Tank remaining. Battle score for attacker is -2 Casualties for British: 2 Infantrys Casualties for Germans: 1 Infantry Battle in 106 Sea Zone British attack with 2 Fighters Yamamoto defend with 1 T.Boat British roll dice for 2 Fighters in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 T.Boat in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Yamamoto lost in 106 Sea Zone British win with 2 Fighters remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 T.Boat Non Combat Move - British 2 Fighters moved from 106 Sea Zone to 105 Sea Zone 2 Artillerys and 3 Infantrys moved from S.Thailand to N.Thailand 1 ArmoredCar moved from Yunnan to N.Thailand 2 ArmoredCars moved from Delhi to Baluchistan 2 Fighters moved from Delhi to E.Iran 3 Infantrys moved from Manchester to Scotland Place Units - British 1 Bunker placed in E.Iran 1 Destroyer placed in 105 Sea Zone 2 Artillerys and 2 Infantrys placed in Bangkok 4 ArmoredCars and 1 Mech.Inf placed in Delhi 2 Fighters placed in Bombay 1 Mech.Inf placed in Bangkok 4 Infantrys placed in Manchester 2 Artillerys placed in Wales Turn Complete - British British collect 78 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -1.00 Yamamoto : -0.17
Production/PUs Summary :
Germans : 137 / 145 Russians : 86 / 92 Italians : 96 / 96 French : 12 / 10 Yamamoto : 71 / 75 Chinese : 23 / 26 Hisaichi : 84 / 93 British : 78 / 79 Anzac : 21 / 23 Dutch : 12 / 10 Finns : 13 / 16 Romanians : 13 / 16 Thai : 7 / 0 Americans : 107 / 111
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TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Anzac Purchase Units - Anzac Anzac buy 1 Bunker, 1 Fighter and 4 Infantrys; Remaining resources: 1 PUs; Combat - Anzac Non Combat Move - Anzac 2 Mech.Infs moved from Canberra to Queensland Place Units - Anzac 1 Bunker, 1 Fighter and 4 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 137 / 145 Russians : 86 / 92 Italians : 96 / 96 French : 12 / 10 Yamamoto : 71 / 75 Chinese : 23 / 26 Hisaichi : 84 / 93 British : 78 / 79 Anzac : 21 / 22 Dutch : 12 / 10 Finns : 13 / 16 Romanians : 13 / 16 Thai : 7 / 0 Americans : 107 / 111
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TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Purchase Units - Dutch Dutch buy 1 Bunker and 2 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Dutch 2 Transports moved from 34 Sea Zone to 32 Sea Zone Place Units - Dutch 1 Bunker and 2 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 137 / 145 Russians : 86 / 92 Italians : 96 / 96 French : 12 / 10 Yamamoto : 71 / 75 Chinese : 23 / 26 Hisaichi : 84 / 93 British : 78 / 79 Anzac : 21 / 22 Dutch : 12 / 12 Finns : 13 / 16 Romanians : 13 / 16 Thai : 7 / 0 Americans : 107 / 111
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TripleA Turn Summary: Finns round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Finns 3 Elites moved from Oulu to N.Karelia 2 ArmoredCars moved from Kotka to N.Karelia 2 Elites and 2 Infantrys moved from Helsinki to Tampere 1 Fighter moved from Helsinki to N.Karelia 1 Elite moved from Finnmark to Lapland Purchase Units - Finns Finns buy 3 Infantrys and 1 Mech.Inf; Remaining resources: 4 PUs; Combat - Finns Battle in N.Karelia Finns attack with 2 ArmoredCars, 3 Elites and 1 Fighter Russians defend with 2 Artillerys and 2 Infantrys Finns roll dice for 2 ArmoredCars, 3 Elites and 1 Fighter in N.Karelia, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 2 Artillerys and 2 Infantrys in N.Karelia, round 2 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians lost in N.Karelia Finns roll dice for 2 ArmoredCars, 3 Elites and 1 Fighter in N.Karelia, round 3 : 1/6 hits, 2.00 expected hits Russians roll dice for 2 Artillerys in N.Karelia, round 3 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Finns and 1 Artillery owned by the Russians lost in N.Karelia Finns roll dice for 2 ArmoredCars, 2 Elites and 1 Fighter in N.Karelia, round 4 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 Artillery in N.Karelia, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in N.Karelia Finns win, taking N.Karelia from Russians with 2 ArmoredCars, 2 Elites and 1 Fighter remaining. Battle score for attacker is 9 Casualties for Russians: 2 Artillerys and 2 Infantrys Casualties for Finns: 1 Elite Non Combat Move - Finns 1 Fighter moved from N.Karelia to Lapland Place Units - Finns 3 Infantrys and 1 Mech.Inf placed in Helsinki Turn Complete - Finns Finns collect 14 PUs; end with 18 PUs
Combat Hit Differential Summary :
Finns : -0.67 Russians : -1.33
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TripleA Turn Summary: Romanians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Romanians 1 ArmoredCar moved from Bucharest to Odessa 3 ArmoredCars moved from Bucharest to Vinnytsia Purchase Units - Romanians Romanians buy 2 Artillerys and 2 Infantrys; Remaining resources: 5 PUs; Non Combat Move - Romanians Place Units - Romanians 2 Artillerys and 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Thai 1 Submarine moved from 66 Sea Zone to 110 Sea Zone Combat - Thai Battle in 110 Sea Zone Thai attack with 1 Submarine British defend with 1 Transport Thai roll dice for 1 Submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the British lost in 110 Sea Zone Thai win with 1 Submarine remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Non Combat Move - Thai Turn Complete - Thai
Combat Hit Differential Summary :
Thai : 0.67
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Americans 2 Fighters moved from Colombia to 34 Sea Zone 3 Artillerys and 1 Infantry moved from Mauritania to French Sudan 3 Tanks moved from Rio de Oro to French Sudan 5 B.Transports and 1 Transport moved from 38 Sea Zone to 35 Sea Zone 1 Artillery and 1 Infantry moved from Amazon to Bahia Purchase Units - Americans Americans buy 1 B.Carrier, 1 Bunker, 6 Destroyers, 4 Fighters and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans Place Units - Americans 2 Fighters placed in 4 Sea Zone 1 Bunker placed in Iceland 1 Tank placed in Rio de Oro 2 Destroyers placed in 31 Sea Zone 1 B.Carrier and 1 Destroyer placed in 35 Sea Zone 2 Fighters placed in 35 Sea Zone 3 Destroyers placed in 91 Sea Zone Turn Complete - Americans Americans collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 137 / 145 Russians : 85 / 92 Italians : 96 / 96 French : 12 / 10 Yamamoto : 71 / 75 Chinese : 23 / 26 Hisaichi : 84 / 93 British : 78 / 79 Anzac : 21 / 22 Dutch : 12 / 12 Finns : 14 / 18 Romanians : 13 / 18 Thai : 7 / 0 Americans : 107 / 107
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Germans 1 unit repaired. Germans captures 79PUs while taking British capital 2 HeavyTanks moved from Syria to Erzurum 1 ArmoredCar, 1 Artillery and 1 Infantry moved from Vinnytsia to Donetsk 1 Elite and 5 Infantrys moved from Vinnytsia to Kiev 2 Artillerys and 2 Elites moved from Brest to Kiev 2 Artillerys and 2 Elites moved from Warsaw to Brest 2 Artillerys, 1 Elite and 5 Infantrys moved from Krakow to Vinnytsia 1 Artillery, 1 Elite and 3 Infantrys moved from Bohemia to Krakow 2 ArmoredCars moved from Bavaria to Krakow 1 Fighter moved from Bavaria to Kiev 3 Transports moved from 24 Sea Zone to 23 Sea Zone 2 Tanks moved from Hamburg to 23 Sea Zone 3 Infantrys moved from Hamburg to 23 Sea Zone 1 Infantry moved from Danzig to 23 Sea Zone 4 Infantrys, 2 Tanks and 3 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from Northern Ireland to 10 Sea Zone 1 Infantry and 1 S.Submarine moved from 10 Sea Zone to 2 Sea Zone 1 Infantry moved from 2 Sea Zone to Montreal Germans take Montreal from British 1 Destroyer and 1 Submarine moved from 17 Sea Zone to 31 Sea Zone 3 Destroyers moved from 11 Sea Zone to 6 Sea Zone 4 Infantrys and 2 Tanks moved from 24 Sea Zone to Vyborg 1 Battleship and 6 Destroyers moved from 10 Sea Zone to 4 Sea Zone 1 Carrier, 1 Cruiser and 3 Destroyers moved from 11 Sea Zone to 4 Sea Zone 2 JetFighters moved from 11 Sea Zone to S.Karelia 1 Artillery moved from Novgorod to S.Karelia 1 Stuka moved from Helsinki to S.Karelia 3 Tanks moved from Latvia to S.Karelia 1 ArmoredCar moved from Estonia to Novgorod 1 ArmoredCar moved from Vinnytsia to Donetsk Purchase Units - Germans Germans buy 8 Artillerys, 1 Battleship, 3 Bunkers, 2 Cruisers, 1 Destroyer, 9 Elites, 2 HeavyTanks, 12 Infantrys, 1 JetFighter and 7 Transports; Remaining resources: 7 PUs; Combat - Germans Battle in 6 Sea Zone Germans attack with 3 Destroyers Russians defend with 1 Submarine Russians roll dice for 1 Submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 Destroyers in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 1 Submarine owned by the Russians lost in 6 Sea Zone Germans win with 3 Destroyers remaining. Battle score for attacker is 7 Casualties for Russians: 1 Submarine Battle in Donetsk Germans attack with 2 ArmoredCars, 1 Artillery and 1 Infantry Russians defend with 1 AAGun and 1 Mech.Inf Germans roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Donetsk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Mech.Inf in Donetsk, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians lost in Donetsk Germans win, taking Donetsk from Russians with 2 ArmoredCars, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 Mech.Inf Battle in S.Karelia Germans attack with 1 Artillery, 2 JetFighters, 1 Stuka and 3 Tanks Russians defend with 2 Artillerys and 2 Infantrys Germans roll dice for 1 Artillery, 2 JetFighters, 1 Stuka and 3 Tanks in S.Karelia, round 2 : 3/7 hits, 3.67 expected hits Russians roll dice for 2 Artillerys and 2 Infantrys in S.Karelia, round 2 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in S.Karelia Germans roll dice for 1 Artillery, 2 JetFighters, 1 Stuka and 3 Tanks in S.Karelia, round 3 : 4/7 hits, 3.67 expected hits Russians roll dice for 1 Artillery in S.Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in S.Karelia Germans win, taking S.Karelia from Russians with 1 Artillery, 2 JetFighters, 1 Stuka and 3 Tanks remaining. Battle score for attacker is 12 Casualties for Russians: 2 Artillerys and 2 Infantrys Battle in 31 Sea Zone Germans attack with 1 Destroyer and 1 Submarine Americans defend with 3 Destroyers Germans roll dice for 1 Submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 Destroyers in 31 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 Submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 Destroyers in 31 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 Submarine owned by the Germans lost in 31 Sea Zone Germans roll dice for 1 Destroyer in 31 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 Destroyers in 31 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits 1 Destroyer owned by the Germans lost in 31 Sea Zone Americans win with 3 Destroyers remaining. Battle score for attacker is -15 Casualties for Germans: 1 Destroyer and 1 Submarine Battle in 4 Sea Zone Germans attack with 1 Battleship, 1 Carrier, 1 Cruiser and 9 Destroyers Americans defend with 1 B.Carrier, 3 Fighters, 2 S.Submarines and 1 Transport Americans roll dice for 2 S.Submarines in 4 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 Battleship, 1 Carrier, 1 Cruiser and 9 Destroyers in 4 Sea Zone, round 2 : 4/12 hits, 4.33 expected hits Units damaged: 1 B.Carrier owned by the Americans Americans roll dice for 1 B.Carrier, 3 Fighters and 1 Transport in 4 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Units damaged: 1 Battleship owned by the Germans 2 Fighters owned by the Americans, 2 Destroyers owned by the Germans and 1 Transport owned by the Americans lost in 4 Sea Zone Americans roll dice for 2 S.Submarines in 4 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 Battleship, 1 Carrier, 1 Cruiser and 7 Destroyers in 4 Sea Zone, round 3 : 5/10 hits, 3.67 expected hits Americans roll dice for 1 B.Carrier and 1 Fighter in 4 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits 1 Fighter owned by the Americans, 1 B.Carrier owned by the Americans and 2 S.Submarines owned by the Americans lost in 4 Sea Zone Germans win with 1 Battleship, 1 Carrier, 1 Cruiser and 7 Destroyers remaining. Battle score for attacker is 54 Casualties for Germans: 2 Destroyers Casualties for Americans: 1 B.Carrier, 3 Fighters, 2 S.Submarines and 1 Transport Battle in Vyborg Germans attack with 4 Infantrys and 2 Tanks Russians defend with 3 Infantrys Germans roll dice for 4 Infantrys and 2 Tanks in Vyborg, round 2 : 0/6 hits, 1.67 expected hits Russians roll dice for 3 Infantrys in Vyborg, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Germans lost in Vyborg Germans roll dice for 3 Infantrys and 2 Tanks in Vyborg, round 3 : 1/5 hits, 1.50 expected hits Russians roll dice for 3 Infantrys in Vyborg, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Vyborg Germans roll dice for 2 Infantrys and 2 Tanks in Vyborg, round 4 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 Infantrys and 2 Tanks in Vyborg, round 5 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 5 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Vyborg Germans roll dice for 1 Infantry and 2 Tanks in Vyborg, round 6 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Vyborg, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Vyborg Germans roll dice for 2 Tanks in Vyborg, round 7 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Vyborg, round 7 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Germans lost in Vyborg Germans roll dice for 1 Tank in Vyborg, round 8 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Vyborg, round 8 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Germans lost in Vyborg Russians win with 1 Infantry remaining. Battle score for attacker is -14 Casualties for Germans: 4 Infantrys and 2 Tanks Casualties for Russians: 2 Infantrys Non Combat Move - Germans 2 JetFighters and 1 Stuka moved from S.Karelia to N.Karelia Place Units - Germans 1 Bunker placed in Kiev 1 Bunker and 2 Infantrys placed in Azerbaijan 1 Bunker placed in Erzurum 2 HeavyTanks placed in Syria 3 Transports placed in 20 Sea Zone 1 Battleship, 1 Cruiser and 1 Transport placed in 20 Sea Zone 1 Cruiser, 1 Destroyer and 3 Transports placed in 22 Sea Zone 1 Elite placed in Hamburg 4 Artillerys and 4 Infantrys placed in Paris 2 Artillerys and 2 Elites placed in Rhine 2 Artillerys and 2 Elites placed in Warsaw 2 Elites and 1 Infantry placed in Krakow 2 Elites and 3 Infantrys placed in Bohemia 2 Infantrys and 1 JetFighter placed in Danzig Turn Complete - Germans Germans collect 143 PUs; end with 150 PUs
Combat Hit Differential Summary :
Germans : -5.83 Americans : -2.17 Russians : -0.67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Russians 1 Artillery and 4 Infantrys moved from Georgia to Erzurum 7 Infantrys moved from Astrakhan to Erzurum 1 Bomber moved from Kursk to Erzurum 2 Artillerys and 2 Infantrys moved from Arkhangelsk to S.Karelia 1 Fighter moved from Leningrad to S.Karelia 2 Infantrys moved from Smolensk to Novgorod 2 Infantrys moved from Smolensk to Minsk 1 Infantry moved from Vyborg to Kotka Russians take Kotka from Finns 1 Tank moved from Moscow to S.Karelia Purchase Units - Russians Russians buy 4 Artillerys, 3 Bunkers, 25 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Novgorod Russians attack with 2 Infantrys Germans defend with 1 ArmoredCar Russians roll dice for 2 Infantrys in Novgorod, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar in Novgorod, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Russians lost in Novgorod Russians roll dice for 1 Infantry in Novgorod, round 3 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 ArmoredCar in Novgorod, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Germans: 1 ArmoredCar Battle in Minsk Russians attack with 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 2 Infantrys in Minsk, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in S.Karelia Russians attack with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank Germans defend with 1 Artillery and 3 Tanks Russians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank in S.Karelia, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 1 Artillery and 3 Tanks in S.Karelia, round 2 : 2/4 hits, 1.83 expected hits 2 Infantrys owned by the Russians and 1 Artillery owned by the Germans lost in S.Karelia Russians roll dice for 2 Artillerys, 1 Fighter and 1 Tank in S.Karelia, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 3 Tanks in S.Karelia, round 3 : 3/3 hits, 1.50 expected hits 1 Fighter owned by the Russians, 2 Artillerys owned by the Russians and 1 Tank owned by the Germans lost in S.Karelia 1 Tank retreated to Arkhangelsk Germans win with 2 Tanks remaining. Battle score for attacker is -11 Casualties for Russians: 2 Artillerys, 1 Fighter and 2 Infantrys Casualties for Germans: 1 Artillery and 1 Tank Battle in Erzurum Russians attack with 1 Artillery, 1 Bomber and 11 Infantrys Germans defend with 1 Bunker, 2 HeavyTanks, 1 Infantry and 2 Tanks Russians roll dice for 1 Artillery, 1 Bomber and 11 Infantrys in Erzurum, round 2 : 2/13 hits, 3.00 expected hits Units damaged: 1 Bunker owned by the Germans Germans roll dice for 1 Bunker, 2 HeavyTanks, 1 Infantry and 2 Tanks in Erzurum, round 2 : 3/6 hits, 3.17 expected hits 3 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Erzurum Russians roll dice for 1 Artillery, 1 Bomber and 8 Infantrys in Erzurum, round 3 : 4/10 hits, 2.50 expected hits Germans roll dice for 1 Bunker, 2 HeavyTanks and 2 Tanks in Erzurum, round 3 : 5/5 hits, 2.83 expected hits 1 HeavyTank owned by the Germans, 5 Infantrys owned by the Russians, 2 Tanks owned by the Germans and 1 Bunker owned by the Germans lost in Erzurum Russians roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Erzurum, round 4 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 HeavyTank in Erzurum, round 4 : 0/1 hits, 0.67 expected hits 1 HeavyTank owned by the Germans lost in Erzurum Russians win, taking Erzurum from Germans with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 16 Casualties for Russians: 8 Infantrys Casualties for Germans: 1 Bunker, 2 HeavyTanks, 1 Infantry and 2 Tanks Non Combat Move - Russians 1 Bomber moved from Erzurum to Stalingrad 5 Infantrys moved from Stalingrad to Rostov 2 Infantrys moved from Tula to Kursk 9 Infantrys moved from Moscow to Yaroslavl 1 ArmoredCar moved from Kursk to Vologda 1 ArmoredCar and 1 Tank moved from Kursk to Vologda 1 Infantry moved from Leningrad to Vyborg 1 Artillery and 1 Infantry moved from Chimkent to 126 Sea Zone 1 Artillery and 1 Infantry moved from 126 Sea Zone to Astrakhan 1 Artillery and 1 Infantry moved from Tashkent to Chimkent 3 Infantrys moved from Ufa to Kuybyshev 5 Infantrys moved from Kuybyshev to Astrakhan 4 Infantrys moved from Sverdlovsk to Perm 1 Artillery and 5 Infantrys moved from Olyokminsk to N.Buryat Mongolia 11 Infantrys moved from Evenkia to Olyokminsk 6 Infantrys moved from Sibirsky to Evenkia Place Units - Russians 1 Bunker placed in Kursk 1 Bunker and 4 Infantrys placed in Arkhangelsk 1 Bunker placed in Astrakhan 6 Infantrys placed in Sibirsky 2 Artillerys and 2 Infantrys placed in Leningrad 1 Artillery and 2 Infantrys placed in Georgia 1 Artillery, 7 Infantrys and 2 Tanks placed in Moscow 2 Infantrys placed in Tashkent 2 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 3.33 Russians : 0.33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Italians 2 Artillerys moved from N.Tunisia to 42 Sea Zone 2 Elites moved from N.Algeria to 42 Sea Zone 2 Artillerys moved from N.Algeria to 41 Sea Zone 2 Artillerys moved from E.Morocco to 41 Sea Zone 5 Elites moved from E.Morocco to 41 Sea Zone 4 Artillerys, 1 Carrier, 1 Cruiser, 3 Destroyers, 5 Elites, 2 Fighters, 1 Submarine and 4 Transports moved from 41 Sea Zone to 31 Sea Zone 2 Artillerys, 2 Elites and 2 Transports moved from 42 Sea Zone to 31 Sea Zone 6 Artillerys, 7 Elites and 2 Fighters moved from 31 Sea Zone to Rio de Oro 1 Destroyer and 1 Submarine moved from 44 Sea Zone to 42 Sea Zone 4 Mech.Infs moved from Tunis to E.Morocco 1 Artillery moved from E.Morocco to Tangier Italians take Tangier from French 4 Artillerys moved from E.Morocco to W.Morocco Italians take W.Morocco from French 2 Artillerys moved from N.Tunisia to N.Algeria 2 Infantrys moved from Equatoria to French Equatorial Africa 6 Infantrys moved from Italian East Africa to Kenya 3 Infantrys moved from Darfur to French Equatorial Africa 2 Infantrys moved from Kufra to Darfur 6 Infantrys moved from Palestine to Iraq 3 Infantrys moved from Lower Egypt to Palestine 3 Infantrys moved from Lower Egypt to Nubia 1 Elite and 1 Infantry moved from Cairo to Lower Egypt Purchase Units - Italians Italians buy 1 Battleship, 2 Bunkers, 1 Cruiser, 19 Infantrys and 2 Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in 31 Sea Zone Italians attack with 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Submarine and 6 Transports Americans defend with 3 Destroyers Italians roll dice for 1 Submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 Carrier, 1 Cruiser, 3 Destroyers and 6 Transports in 31 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Americans roll dice for 3 Destroyers in 31 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 3 Destroyers owned by the Americans lost in 31 Sea Zone Italians win with 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Submarine and 6 Transports remaining. Battle score for attacker is 24 Casualties for Americans: 3 Destroyers Battle in Rio de Oro Italians attack with 6 Artillerys, 7 Elites and 2 Fighters Americans defend with 1 Bunker, 1 Factory and 1 Tank; Dutch defend with 2 Artillerys, 1 Infantry and 1 Marine Italians roll dice for 6 Artillerys, 7 Elites and 2 Fighters in Rio de Oro, round 2 : 3/15 hits, 6.00 expected hits Units damaged: 1 Bunker owned by the Americans Americans roll dice for 2 Artillerys, 1 Bunker, 1 Infantry, 1 Marine and 1 Tank in Rio de Oro, round 2 : 2/6 hits, 2.33 expected hits 1 Fighter owned by the Italians, 1 Elite owned by the Italians, 1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in Rio de Oro Italians roll dice for 6 Artillerys, 6 Elites and 1 Fighter in Rio de Oro, round 3 : 7/13 hits, 5.33 expected hits Americans roll dice for 1 Artillery, 1 Bunker, 1 Marine and 1 Tank in Rio de Oro, round 3 : 1/4 hits, 1.67 expected hits 1 Bunker owned by the Americans, 1 Fighter owned by the Italians, 1 Artillery owned by the Dutch, 1 Marine owned by the Dutch and 1 Tank owned by the Americans lost in Rio de Oro Italians win, taking Rio de Oro from Americans with 6 Artillerys and 6 Elites remaining. Battle score for attacker is 6 Casualties for Italians: 1 Elite and 2 Fighters Casualties for Dutch: 2 Artillerys, 1 Infantry and 1 Marine Casualties for Americans: 1 Bunker and 1 Tank Non Combat Move - Italians 1 AAGun moved from E.Morocco to W.Morocco 1 AAGun moved from N.Algeria to E.Morocco 1 AAGun moved from Darfur to French Equatorial Africa Place Units - Italians 1 Bunker and 3 Infantrys placed in W.Iran 1 Bunker placed in French Equatorial Africa 3 Infantrys placed in Italian East Africa 1 Battleship and 1 Cruiser placed in 40 Sea Zone 4 Infantrys placed in E.Morocco 4 Infantrys placed in Tunis 2 Submarines placed in 43 Sea Zone 2 Infantrys placed in Kufra 3 Infantrys placed in Cairo Turn Complete - Italians Italians collect 101 PUs; end with 101 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : -2.00
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - French 2 Elites moved from Churchill to 1 Sea Zone 1 Destroyer, 2 Elites and 1 Transport moved from 1 Sea Zone to 2 Sea Zone 2 Elites moved from 2 Sea Zone to Montreal Purchase Units - French French buy 1 Bunker and 2 Infantrys; Remaining resources: 0 PUs; Combat - French Battle in 2 Sea Zone French attack with 1 Destroyer and 1 Transport Germans defend with 1 S.Submarine Germans roll dice for 1 S.Submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits French roll dice for 1 Destroyer and 1 Transport in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 S.Submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits French roll dice for 1 Destroyer and 1 Transport in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 S.Submarine in 2 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits French roll dice for 1 Destroyer and 1 Transport in 2 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 Transport owned by the French and 1 S.Submarine owned by the Germans lost in 2 Sea Zone 2 Elites owned by the French lost in Montreal French win with 1 Destroyer remaining. Battle score for attacker is 4 Casualties for French: 1 Transport Casualties for Germans: 1 S.Submarine Non Combat Move - French Place Units - French 2 Infantrys placed in Churchill 1 Bunker placed in French Sudan Turn Complete - French French collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : -0.50 French : 0.00
Production/PUs Summary :
Germans : 139 / 150 Russians : 87 / 87 Italians : 101 / 101 French : 10 / 10 Yamamoto : 71 / 75 Chinese : 23 / 26 Hisaichi : 84 / 93 British : 76 / 0 Anzac : 21 / 22 Dutch : 12 / 12 Finns : 12 / 18 Romanians : 13 / 18 Thai : 7 / 0 Americans : 104 / 107
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TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Yamamoto 2 Bombers, 4 Fighters and 1 S.Bomber moved from Minamitori to Ponape 1 Infantry moved from Eniwetok to 95 Sea Zone 3 ArmoredCars moved from Wake to 95 Sea Zone 3 ArmoredCars and 3 Cruisers moved from 95 Sea Zone to 103 Sea Zone 1 Fighter moved from Saipan to Ponape 1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to Ponape 1 Infantry moved from Truk to Ponape 3 ArmoredCars and 3 Cruisers moved from 103 Sea Zone to 102 Sea Zone 1 Infantry and 1 S.Submarine moved from 95 Sea Zone to 102 Sea Zone 3 ArmoredCars and 1 Infantry moved from 102 Sea Zone to Ponape 1 Destroyer and 1 Submarine moved from 94 Sea Zone to 102 Sea Zone 2 Destroyers moved from 85 Sea Zone to 95 Sea Zone 2 Infantrys and 2 Marines moved from Iwo Jima to 85 Sea Zone 1 B.Transport, 2 Infantrys and 2 Marines moved from 85 Sea Zone to 95 Sea Zone 2 Infantrys and 2 Marines moved from 95 Sea Zone to Rongelap Yamamoto take Rongelap from Americans 3 Infantrys moved from Shansi to Suiyuan 3 Infantrys moved from Hunan to Hupeh 3 Infantrys moved from Hunan to Kweichow 1 Tank moved from Kwangsi to N.French Indochina 1 Tank moved from Kwangsi to Kweichow 1 Tank moved from Kwangsi to Hupeh 3 Infantrys moved from Kwangtung to Kwangsi 3 Infantrys moved from Kwangtung to Hunan 6 Infantrys moved from Hong Kong to Kwangtung Purchase Units - Yamamoto Yamamoto buy 3 Bunkers, 1 Destroyer, 14 Infantrys, 3 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Ponape Yamamoto attack with 1 Adv.Fighter, 3 ArmoredCars, 2 Bombers, 6 Fighters, 2 Infantrys and 1 S.Bomber Americans defend with 2 Bunkers, 1 Factory and 3 S.Bombers Yamamoto roll dice for 3 Cruisers in Ponape, round 2 : 1/3 hits, 1.50 expected hits Units damaged: 1 Bunker owned by the Americans Yamamoto roll dice for 1 Adv.Fighter, 3 ArmoredCars, 2 Bombers, 6 Fighters, 2 Infantrys and 1 S.Bomber in Ponape, round 2 : 11/15 hits, 6.17 expected hits Americans roll dice for 2 Bunkers and 3 S.Bombers in Ponape, round 2 : 4/5 hits, 2.00 expected hits 2 Bunkers owned by the Americans, 3 S.Bombers owned by the Americans, 2 Infantrys owned by the Yamamoto and 2 ArmoredCars owned by the Yamamoto lost in Ponape Yamamoto win, taking Ponape from Americans with 1 Adv.Fighter, 1 ArmoredCar, 2 Bombers, 6 Fighters and 1 S.Bomber remaining. Battle score for attacker is 54 Casualties for Yamamoto: 2 ArmoredCars and 2 Infantrys Casualties for Americans: 2 Bunkers and 3 S.Bombers Non Combat Move - Yamamoto 1 Adv.Fighter moved from Ponape to 102 Sea Zone 1 Fighter moved from Ponape to 102 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 95 Sea Zone 2 Bombers, 5 Fighters and 1 S.Bomber moved from Ponape to Truk Place Units - Yamamoto 1 Destroyer and 1 Transport placed in 84 Sea Zone 1 Bunker placed in N.French Indochina 1 Bunker placed in Kweichow 1 Bunker placed in Hupeh 3 Tanks placed in Kwangsi 6 Infantrys placed in Hong Kong 2 Infantrys placed in Wake 6 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Yamamoto : 4.33 Americans : 2.00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Chinese 2 Tanks moved from Gobi Altai to Suiyuan 4 Infantrys moved from Ningsia to Suiyuan 1 Fighter moved from Shensi to Suiyuan 1 Infantry moved from Shensi to Shansi Chinese take Shansi from Hisaichi Purchase Units - Chinese Chinese buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Suiyuan Chinese attack with 1 Fighter, 4 Infantrys and 2 Tanks Hisaichi defend with 2 Tanks; Yamamoto defend with 3 Infantrys Chinese roll dice for 1 Fighter, 4 Infantrys and 2 Tanks in Suiyuan, round 2 : 0/7 hits, 2.00 expected hits Hisaichi roll dice for 3 Infantrys and 2 Tanks in Suiyuan, round 2 : 4/5 hits, 2.00 expected hits 4 Infantrys owned by the Chinese lost in Suiyuan Chinese roll dice for 1 Fighter and 2 Tanks in Suiyuan, round 3 : 0/3 hits, 1.33 expected hits Hisaichi roll dice for 3 Infantrys and 2 Tanks in Suiyuan, round 3 : 3/5 hits, 2.00 expected hits 2 Tanks owned by the Chinese and 1 Fighter owned by the Chinese lost in Suiyuan Hisaichi win with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is -26 Casualties for Chinese: 1 Fighter, 4 Infantrys and 2 Tanks Non Combat Move - Chinese 6 Infantrys moved from E.Qinghai to Ningsia 1 Infantry moved from Gobi Altai to Ningsia 3 Infantrys moved from Szechwan to Shensi 3 Infantrys moved from Szechwan to Yunnan 6 Infantrys moved from Lanchow to Szechwan 5 Infantrys moved from Hsining to E.Qinghai 1 Elite moved from Hsining to E.Qinghai 2 Infantrys moved from E.Sinkiang to Gobi Altai 3 Infantrys moved from Urumqi to E.Sinkiang 1 Tank moved from Urumqi to Gobi Altai Place Units - Chinese 6 Infantrys placed in Hsining 2 Infantrys and 2 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Hisaichi : 3.00 Chinese : -3.33
Production/PUs Summary :
Germans : 139 / 150 Russians : 87 / 87 Italians : 101 / 101 French : 10 / 10 Yamamoto : 74 / 74 Chinese : 24 / 24 Hisaichi : 83 / 93 British : 76 / 0 Anzac : 21 / 22 Dutch : 12 / 12 Finns : 12 / 18 Romanians : 13 / 18 Thai : 7 / 0 Americans : 101 / 107
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TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Hisaichi 2 Tanks moved from Suiyuan to Shansi 4 Infantrys moved from Aroe to 113 Sea Zone 1 B.Transport and 4 Infantrys moved from 113 Sea Zone to 110 Sea Zone 4 Infantrys moved from 110 Sea Zone to Banjarmasin 1 Infantry moved from Tanimbar to 113 Sea Zone 1 Cruiser and 1 Infantry moved from 113 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Banjarmasin 2 Adv.Fighters moved from 107 Sea Zone to Banjarmasin 2 Marines and 2 Tanks moved from Wellington to 122 Sea Zone 1 Bomber moved from Townsville to Port Moresby 1 Infantry moved from Townsville to 113 Sea Zone 1 Infantry moved from Townsville to 113 Sea Zone 2 Infantrys and 1 Transport moved from 113 Sea Zone to 114 Sea Zone 2 Infantrys moved from 114 Sea Zone to Port Moresby 1 Infantry moved from Townsville to 113 Sea Zone 1 Infantry and 1 T.Boat moved from 113 Sea Zone to 114 Sea Zone 1 Infantry moved from 114 Sea Zone to Port Moresby 2 Infantrys moved from Khabarovsk to Ayan 1 Adv.Fighter and 1 Fighter moved from 75 Sea Zone to Ayan 6 Infantrys moved from Heilungchiang to Chita 2 Infantrys moved from Liaoning to Hulunbuir 2 ArmoredCars and 2 Infantrys moved from Liaoning to Peking 2 ArmoredCars moved from Peking to Chahar 4 Infantrys moved from Kirin to Heilungchiang 6 Infantrys moved from Davao to Mindanao 1 Carrier and 1 Destroyer moved from 107 Sea Zone to 110 Sea Zone 2 Destroyers moved from 113 Sea Zone to 110 Sea Zone 4 Infantrys moved from Broome to Western Australia 2 Infantrys moved from Jilolo to 107 Sea Zone 2 Infantrys moved from Davao to Mindanao 2 Infantrys and 1 Transport moved from 107 Sea Zone to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Banjarmasin 2 Marines, 2 Tanks and 2 Transports moved from 122 Sea Zone to 114 Sea Zone 1 Battleship moved from 122 Sea Zone to 114 Sea Zone 1 Destroyer and 1 Submarine moved from 122 Sea Zone to 120 Sea Zone 2 Marines and 2 Tanks moved from 114 Sea Zone to Port Moresby 4 Destroyers moved from 109 Sea Zone to 114 Sea Zone 8 Infantrys moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 2 ArmoredCars, 1 B.Transport, 2 Bunkers, 1 Cruiser, 2 Elites and 14 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shansi Hisaichi attack with 2 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 2 Tanks in Shansi, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Banjarmasin Hisaichi attack with 2 Adv.Fighters and 7 Infantrys British defend with 1 Artillery and 1 Infantry; Dutch defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys AA fire in Banjarmasin : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Cruiser in Banjarmasin, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 2 Adv.Fighters and 7 Infantrys in Banjarmasin, round 2 : 2/9 hits, 2.17 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Artillery, 1 Bunker and 3 Infantrys in Banjarmasin, round 2 : 2/5 hits, 1.83 expected hits 1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 2 Adv.Fighters and 5 Infantrys in Banjarmasin, round 3 : 0/7 hits, 1.83 expected hits Dutch roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in Banjarmasin, round 3 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 2 Adv.Fighters and 3 Infantrys in Banjarmasin, round 4 : 1/5 hits, 1.50 expected hits Dutch roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in Banjarmasin, round 4 : 0/4 hits, 1.50 expected hits 1 Infantry owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 2 Adv.Fighters and 3 Infantrys in Banjarmasin, round 5 : 2/5 hits, 1.50 expected hits Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Banjarmasin, round 5 : 1/3 hits, 1.17 expected hits 1 Artillery owned by the British, 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Banjarmasin, round 6 : 1/4 hits, 1.33 expected hits Dutch roll dice for 1 Bunker in Banjarmasin, round 6 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Banjarmasin Hisaichi captures 12PUs while taking Dutch capital Hisaichi win, taking Banjarmasin from Dutch with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 6 Infantrys Casualties for British: 1 Artillery and 1 Infantry Casualties for Dutch: 1 Bunker and 2 Infantrys Battle in Ayan Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Ayan, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Ayan, round 3 : 0/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Ayan, round 4 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Ayan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Port Moresby Hisaichi attack with 1 Bomber, 3 Infantrys, 2 Marines and 2 Tanks Anzac defend with 1 AAGun, 1 Elite, 1 Factory, 5 Infantrys and 1 Tank AA fire in Port Moresby : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Battleship in Port Moresby, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Port Moresby Hisaichi roll dice for 1 Bomber, 3 Infantrys, 2 Marines and 2 Tanks in Port Moresby, round 2 : 4/8 hits, 3.17 expected hits Anzac roll dice for 1 Elite, 4 Infantrys and 1 Tank in Port Moresby, round 2 : 2/6 hits, 2.17 expected hits 4 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Port Moresby Hisaichi roll dice for 1 Bomber, 1 Infantry, 2 Marines and 2 Tanks in Port Moresby, round 3 : 3/6 hits, 2.83 expected hits Anzac roll dice for 1 Elite and 1 Tank in Port Moresby, round 3 : 1/2 hits, 0.83 expected hits 1 Tank owned by the Anzac, 1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Port Moresby Hisaichi win, taking Port Moresby from Anzac with 1 Bomber, 2 Marines and 2 Tanks remaining. Battle score for attacker is 12 Casualties for Anzac: 1 Elite, 5 Infantrys and 1 Tank Casualties for Hisaichi: 3 Infantrys Non Combat Move - Hisaichi 1 Bomber moved from Port Moresby to Townsville 1 AAGun moved from Davao to Mindanao 1 Carrier, 1 Destroyer and 1 Submarine moved from 75 Sea Zone to 84 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Ayan to Chita 2 Adv.Fighters moved from Banjarmasin to 110 Sea Zone Place Units - Hisaichi 1 Bunker placed in Chita 2 ArmoredCars and 2 Infantrys placed in Liaoning 1 Bunker and 3 Infantrys placed in Townsville 1 B.Transport and 1 Cruiser placed in 120 Sea Zone 2 Adv.Fighters and 2 Infantrys placed in Davao 3 Infantrys placed in Broome 2 Elites and 4 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 93 PUs; end with 105 PUs
Combat Hit Differential Summary :
AA fire in Banjarmasin : : -0.33 Hisaichi : -4.00 AA fire in Port Moresby : : -0.17 Anzac : 0.00 Chinese : -0.33 Russians : -1.00 Dutch : -0.50
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With you getting all of Britain’s cash and poised to start invading the America’s (I know you started a bit in Canada) I think it’s time to call this one. This was a good game!
Another?
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How about two games, one as each side?
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Sure, I’ll try to get the one up today.