WaW - WhackaAxis vs Allied Entek Game 500 billion

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
            3 ArmoredCars moved from Minamitori to 86 Sea Zone
            3 ArmoredCars and 3 Cruisers moved from 86 Sea Zone to 95 Sea Zone
            3 ArmoredCars moved from 95 Sea Zone to Wake
            1 Destroyer and 1 Submarine moved from 86 Sea Zone to 95 Sea Zone
            2 B.Carriers moved from 86 Sea Zone to 95 Sea Zone
            2 Carriers moved from 86 Sea Zone to 95 Sea Zone
            2 Bombers moved from Eniwetok to 95 Sea Zone
            1 Destroyer and 1 Submarine moved from 85 Sea Zone to 94 Sea Zone
            1 Fighter moved from 86 Sea Zone to 94 Sea Zone
            5 Fighters moved from 86 Sea Zone to 95 Sea Zone
            3 Marines moved from Tokyo to 85 Sea Zone
            1 Infantry moved from Chubu to 85 Sea Zone
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 Adv.Fighter moved from 86 Sea Zone to 95 Sea Zone
            1 Marine and 1 S.Submarine moved from 85 Sea Zone to 95 Sea Zone
            1 Marine moved from 95 Sea Zone to Wake
            2 Infantrys and 2 Marines moved from 85 Sea Zone to Iwo Jima
            1 S.Bomber moved from Tokyo to 95 Sea Zone
            5 Infantrys moved from Hunan to Kweichow
            3 Infantrys moved from Anhwei to Shansi
            3 Infantrys moved from Kwangtung to Hunan
            3 Infantrys moved from Kiangsi to Hunan
            3 Infantrys moved from Kwangsi to N.French Indochina
            6 Infantrys moved from Hong Kong to Kwangtung
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Bunkers, 4 Destroyers, 6 Infantrys and 3 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Yamamoto
            Battle in 95 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 2 B.Carriers, 2 Bombers, 2 Carriers, 3 Cruisers, 1 Destroyer, 5 Fighters, 1 S.Bomber, 1 S.Submarine and 1 Submarine
                Americans defend with 1 Adv.Fighter, 1 Battleship, 3 Carriers, 1 Destroyer, 4 Fighters, 1 S.Submarine and 1 Transport
                    Yamamoto roll dice for 1 S.Submarine and 1 Submarine in 95 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 S.Submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 B.Carrier owned by the Yamamoto
                    Yamamoto roll dice for 1 Adv.Fighter, 2 B.Carriers, 2 Bombers, 2 Carriers, 3 Cruisers, 1 Destroyer, 5 Fighters and 1 S.Bomber in 95 Sea Zone, round 2 : 10/17 hits, 6.83 expected hits
                    Americans roll dice for 1 Adv.Fighter, 1 Battleship, 3 Carriers, 1 Destroyer, 4 Fighters and 1 Transport in 95 Sea Zone, round 2 : 5/11 hits, 5.33 expected hits
                    4 Fighters owned by the Americans, 1 Destroyer owned by the Americans, 3 Carriers owned by the Americans, 1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 1 Transport owned by the Americans, 2 B.Carriers owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 95 Sea Zone
                    Yamamoto roll dice for 1 S.Submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 Battleship owned by the Americans lost in 95 Sea Zone
                    Yamamoto roll dice for 1 Adv.Fighter, 2 Bombers, 1 Carrier, 3 Cruisers, 1 Destroyer, 5 Fighters and 1 S.Bomber in 95 Sea Zone, round 3 : 6/14 hits, 6.33 expected hits
                    Americans roll dice for 1 Adv.Fighter in 95 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Americans lost in 95 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 2 Bombers, 1 Carrier, 3 Cruisers, 1 Destroyer, 5 Fighters, 1 S.Bomber and 1 S.Submarine remaining. Battle score for attacker is 67
                Casualties for Yamamoto: 2 B.Carriers, 1 Carrier and 1 Submarine
                Casualties for Americans: 1 Adv.Fighter, 1 Battleship, 3 Carriers, 1 Destroyer, 4 Fighters, 1 S.Submarine and 1 Transport
            Battle in 94 Sea Zone
                Yamamoto attack with 1 Destroyer, 1 Fighter and 1 Submarine
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 1 Submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 S.Submarine owned by the Americans lost in 94 Sea Zone
                Yamamoto win with 1 Destroyer, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
            Battle in Wake
                Yamamoto attack with 3 ArmoredCars and 1 Marine
                Americans defend with 1 AAGun, 1 Factory and 1 Marine
                    Yamamoto roll dice for 3 ArmoredCars and 1 Marine in Wake, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 Marine in Wake, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans lost in Wake
                Yamamoto win, taking Wake from Americans with 3 ArmoredCars and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Americans: 1 Marine
            Battle in Iwo Jima
                Yamamoto attack with 2 Infantrys and 2 Marines
                Americans defend with 1 Elite
                    Yamamoto roll dice for 2 Infantrys and 2 Marines in Iwo Jima, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Elite in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys and 2 Marines in Iwo Jima, round 3 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Elite in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys and 2 Marines in Iwo Jima, round 4 : 3/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Elite in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Americans lost in Iwo Jima
                Yamamoto win, taking Iwo Jima from Americans with 2 Infantrys and 2 Marines remaining. Battle score for attacker is 3
                Casualties for Americans: 1 Elite
    
        Non Combat Move - Yamamoto
            2 Bombers and 4 Fighters moved from 95 Sea Zone to Minamitori
            1 S.Bomber moved from 95 Sea Zone to Minamitori
            1 Fighter moved from 94 Sea Zone to Saipan
    
        Place Units - Yamamoto
            1 Bunker placed in Hupeh
            1 Bunker placed in Kweichow
            1 Bunker placed in N.French Indochina
            3 Tanks placed in Kwangsi
            6 Infantrys placed in Hong Kong
            2 Destroyers placed in 95 Sea Zone
            2 Destroyers placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 73 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 3.67
    Americans : -2.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 Infantry moved from Shensi to Suiyuan
            1 Infantry moved from Ningsia to Suiyuan
            1 Fighter moved from Lanchow to Suiyuan
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 8 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Tank in Suiyuan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            1 Fighter moved from Suiyuan to Shensi
            2 Elites and 4 Infantrys moved from Lanchow to Shensi
            6 Infantrys moved from E.Qinghai to Lanchow
            4 Infantrys moved from Gobi Altai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to Gobi Altai
            2 Tanks moved from Urumqi to Gobi Altai
            2 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Hsining
            3 Infantrys and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.50
    Chinese : 0.33
    

    Production/PUs Summary :

    Germans : 139 / 145
    Russians : 91 / 92
    Italians : 96 / 96
    French : 10 / 10
    Yamamoto : 73 / 75
    Chinese : 25 / 26
    Hisaichi : 78 / 85
    British : 76 / 83
    Anzac : 22 / 23
    Dutch : 10 / 10
    Finns : 13 / 16
    Romanians : 13 / 16
    Thai : 7 / 0
    Americans : 107 / 111
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            3 Infantrys moved from Vladivostok to Khabarovsk
            7 Infantrys moved from Kirin to Heilungchiang
            2 ArmoredCars and 2 Tanks moved from Liaoning to Chita
            3 Infantrys moved from Timor to 113 Sea Zone
            1 Infantry moved from Tanimbar to 113 Sea Zone
            4 Infantrys moved from 113 Sea Zone to Aroe
            1 Bomber moved from Wellington to Aroe
            1 Destroyer and 1 Submarine moved from 86 Sea Zone to 75 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 87 Sea Zone
            1 Carrier moved from 86 Sea Zone to 75 Sea Zone
            1 Transport moved from 113 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys moved from 107 Sea Zone to Jilolo
            1 Adv.Fighter moved from 113 Sea Zone to Jilolo
            1 Adv.Fighter moved from 113 Sea Zone to Jilolo
            1 Infantry moved from Mindanao to Davao
            1 Transport moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys moved from 113 Sea Zone to Townsville
            1 Fighter moved from Wellington to Townsville
            1 Marine and 1 Tank moved from Wellington to 122 Sea Zone
            1 Marine and 1 Tank moved from 122 Sea Zone to Tasmania
            4 Destroyers moved from 114 Sea Zone to 109 Sea Zone
            2 Tanks moved from Chahar to Suiyuan
            4 Infantrys moved from Changchun to Kirin
            2 ArmoredCars moved from Changchun to Liaoning
            1 Fighter moved from Changchun to Chita
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers, 1 Cruiser, 2 Destroyers, 17 Infantrys and 1 Transport; Remaining resources: 5 PUs; 
    
        Combat - Hisaichi
            Battle in Aroe
                Hisaichi attack with 1 Bomber and 4 Infantrys
                Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 Bomber and 4 Infantrys in Aroe, round 2 : 1/5 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker in Aroe, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Bomber and 4 Infantrys in Aroe, round 3 : 1/5 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker in Aroe, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Aroe
                Hisaichi win, taking Aroe from Dutch with 1 Bomber and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Bunker
            Battle in Tasmania
                Hisaichi attack with 1 Marine and 1 Tank
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Tasmania, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Tasmania
                Hisaichi win, taking Tasmania from Anzac with 1 Marine and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in 109 Sea Zone
                Hisaichi attack with 4 Destroyers
                Americans defend with 2 Destroyers
                    Hisaichi roll dice for 4 Destroyers in 109 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 2 Destroyers in 109 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Destroyers in 109 Sea Zone, round 3 : 3/4 hits, 1.33 expected hits
                    Americans roll dice for 2 Destroyers in 109 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    2 Destroyers owned by the Americans lost in 109 Sea Zone
                Hisaichi win with 4 Destroyers remaining. Battle score for attacker is 16
                Casualties for Americans: 2 Destroyers
            Battle in Khabarovsk
                Hisaichi attack with 3 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 3 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Khabarovsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in 87 Sea Zone
                Hisaichi attack with 1 Adv.Fighter and 1 Fighter
                Americans defend with 1 Destroyer
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Fighter in 87 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 87 Sea Zone
                Hisaichi win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Heilungchiang
                Hisaichi attack with 7 Infantrys
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 7 Infantrys in Heilungchiang, round 2 : 1/7 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Heilungchiang, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Heilungchiang
                    Hisaichi roll dice for 7 Infantrys in Heilungchiang, round 3 : 1/7 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Heilungchiang, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Heilungchiang
                Hisaichi win, taking Heilungchiang from Russians with 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry
            Battle in Suiyuan
                Hisaichi attack with 2 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tanks in Suiyuan, round 2 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Jilolo
                Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Jilolo, round 2 : 0/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Jilolo, round 3 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Infantry in Jilolo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Jilolo
                Hisaichi win, taking Jilolo from Dutch with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in 75 Sea Zone
                Hisaichi attack with 1 Carrier, 1 Destroyer and 1 Submarine
                British defend with 1 Destroyer and 1 Transport
                    Hisaichi roll dice for 1 Submarine in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Carrier and 1 Destroyer in 75 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 75 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Submarine in 75 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Carrier and 1 Destroyer in 75 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 75 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Submarine in 75 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Carrier and 1 Destroyer in 75 Sea Zone, round 4 : 1/2 hits, 0.50 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 75 Sea Zone, round 4 : 0/2 hits, 0.50 expected hits
                    1 Transport owned by the British lost in 75 Sea Zone
                    Hisaichi roll dice for 1 Submarine in 75 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Carrier and 1 Destroyer in 75 Sea Zone, round 5 : 1/2 hits, 0.50 expected hits
                    British roll dice for 1 Destroyer in 75 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 75 Sea Zone
                Hisaichi win with 1 Carrier, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 14
                Casualties for British: 1 Destroyer and 1 Transport
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter and 1 Fighter moved from 87 Sea Zone to 75 Sea Zone
            2 Adv.Fighters moved from Jilolo to 107 Sea Zone
            1 Carrier moved from 113 Sea Zone to 107 Sea Zone
            1 Bomber moved from Aroe to Townsville
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Townsville
            Hisaichi undo move 1.
            1 Bunker and 1 Infantry placed in Townsville
            1 Destroyer placed in 113 Sea Zone
            1 Cruiser placed in 113 Sea Zone
            1 Destroyer placed in 107 Sea Zone
            1 Transport placed in 122 Sea Zone
            1 Infantry placed in Wellington
            1 Bunker placed in Chita
            8 Infantrys placed in Changchun
            4 Infantrys placed in Liaoning
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Changchun: 1 Mech.Inf
            EDIT: Adding units owned by Hisaichi to Chita: 1 Mech.Inf
            EDIT: Turning off Edit Mode
            1 Infantry placed in Davao
            Hisaichi undo move 10.
            3 Infantrys placed in Broome
    
        Turn Complete - Hisaichi
            Hisaichi collect 88 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.17
    British : -1.83
    Americans : -1.67
    Chinese : -0.33
    Russians : -0.67
    Dutch : -1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            1 Infantry moved from Manchester to Scotland
            1 Tank moved from Manchester to Scotland
            1 Infantry moved from Manchester to Scotland
            1 Artillery and 1 Infantry moved from Bangkok to 105 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Banjarmasin
                  Dutch take Banjarmasin from Hisaichi
            2 Fighters moved from 105 Sea Zone to 106 Sea Zone
            1 Infantry moved from S.Thailand to S.French Indochina
                  French take S.French Indochina from Yamamoto
    
        Purchase Units - British
            British buy 4 ArmoredCars, 4 Artillerys, 1 Bunker, 1 Destroyer, 2 Fighters, 6 Infantrys and 2 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Scotland
                British attack with 2 Infantrys and 1 Tank
                Germans defend with 1 Infantry
                    British roll dice for 2 Infantrys and 1 Tank in Scotland, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys and 1 Tank in Scotland, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Scotland
                    British roll dice for 1 Infantry and 1 Tank in Scotland, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Scotland, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Scotland
                British win, taking Scotland from Germans with 1 Tank remaining. Battle score for attacker is -2
                Casualties for British: 2 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in 106 Sea Zone
                British attack with 2 Fighters
                Yamamoto defend with 1 T.Boat
                    British roll dice for 2 Fighters in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 T.Boat in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Yamamoto lost in 106 Sea Zone
                British win with 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 T.Boat
    
        Non Combat Move - British
            2 Fighters moved from 106 Sea Zone to 105 Sea Zone
            2 Artillerys and 3 Infantrys moved from S.Thailand to N.Thailand
            1 ArmoredCar moved from Yunnan to N.Thailand
            2 ArmoredCars moved from Delhi to Baluchistan
            2 Fighters moved from Delhi to E.Iran
            3 Infantrys moved from Manchester to Scotland
    
        Place Units - British
            1 Bunker placed in E.Iran
            1 Destroyer placed in 105 Sea Zone
            2 Artillerys and 2 Infantrys placed in Bangkok
            4 ArmoredCars and 1 Mech.Inf placed in Delhi
            2 Fighters placed in Bombay
            1 Mech.Inf placed in Bangkok
            4 Infantrys placed in Manchester
            2 Artillerys placed in Wales
    
        Turn Complete - British
            British collect 78 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -1.00
    Yamamoto : -0.17
    

    Production/PUs Summary :

    Germans : 137 / 145
    Russians : 86 / 92
    Italians : 96 / 96
    French : 12 / 10
    Yamamoto : 71 / 75
    Chinese : 23 / 26
    Hisaichi : 84 / 93
    British : 78 / 79
    Anzac : 21 / 23
    Dutch : 12 / 10
    Finns : 13 / 16
    Romanians : 13 / 16
    Thai : 7 / 0
    Americans : 107 / 111
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Anzac
    
        Purchase Units - Anzac
            Anzac buy 1 Bunker, 1 Fighter and 4 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
            2 Mech.Infs moved from Canberra to Queensland
    
        Place Units - Anzac
            1 Bunker, 1 Fighter and 4 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 137 / 145
    Russians : 86 / 92
    Italians : 96 / 96
    French : 12 / 10
    Yamamoto : 71 / 75
    Chinese : 23 / 26
    Hisaichi : 84 / 93
    British : 78 / 79
    Anzac : 21 / 22
    Dutch : 12 / 10
    Finns : 13 / 16
    Romanians : 13 / 16
    Thai : 7 / 0
    Americans : 107 / 111
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            2 Transports moved from 34 Sea Zone to 32 Sea Zone
    
        Place Units - Dutch
            1 Bunker and 2 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 137 / 145
    Russians : 86 / 92
    Italians : 96 / 96
    French : 12 / 10
    Yamamoto : 71 / 75
    Chinese : 23 / 26
    Hisaichi : 84 / 93
    British : 78 / 79
    Anzac : 21 / 22
    Dutch : 12 / 12
    Finns : 13 / 16
    Romanians : 13 / 16
    Thai : 7 / 0
    Americans : 107 / 111
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Finns
            3 Elites moved from Oulu to N.Karelia
            2 ArmoredCars moved from Kotka to N.Karelia
            2 Elites and 2 Infantrys moved from Helsinki to Tampere
            1 Fighter moved from Helsinki to N.Karelia
            1 Elite moved from Finnmark to Lapland
    
        Purchase Units - Finns
            Finns buy 3 Infantrys and 1 Mech.Inf; Remaining resources: 4 PUs; 
    
        Combat - Finns
            Battle in N.Karelia
                Finns attack with 2 ArmoredCars, 3 Elites and 1 Fighter
                Russians defend with 2 Artillerys and 2 Infantrys
                    Finns roll dice for 2 ArmoredCars, 3 Elites and 1 Fighter in N.Karelia, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 2 Artillerys and 2 Infantrys in N.Karelia, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians lost in N.Karelia
                    Finns roll dice for 2 ArmoredCars, 3 Elites and 1 Fighter in N.Karelia, round 3 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 2 Artillerys in N.Karelia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Finns and 1 Artillery owned by the Russians lost in N.Karelia
                    Finns roll dice for 2 ArmoredCars, 2 Elites and 1 Fighter in N.Karelia, round 4 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery in N.Karelia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 2 ArmoredCars, 2 Elites and 1 Fighter remaining. Battle score for attacker is 9
                Casualties for Russians: 2 Artillerys and 2 Infantrys
                Casualties for Finns: 1 Elite
    
        Non Combat Move - Finns
            1 Fighter moved from N.Karelia to Lapland
    
        Place Units - Finns
            3 Infantrys and 1 Mech.Inf placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Finns : -0.67
    Russians : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Romanians
            1 ArmoredCar moved from Bucharest to Odessa
            3 ArmoredCars moved from Bucharest to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys and 2 Infantrys; Remaining resources: 5 PUs; 
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            2 Artillerys and 2 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 13 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Thai
            1 Submarine moved from 66 Sea Zone to 110 Sea Zone
    
        Combat - Thai
            Battle in 110 Sea Zone
                Thai attack with 1 Submarine
                British defend with 1 Transport
                    Thai roll dice for 1 Submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the British lost in 110 Sea Zone
                Thai win with 1 Submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 Transport
    
        Non Combat Move - Thai
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Thai : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Americans
            2 Fighters moved from Colombia to 34 Sea Zone
            3 Artillerys and 1 Infantry moved from Mauritania to French Sudan
            3 Tanks moved from Rio de Oro to French Sudan
            5 B.Transports and 1 Transport moved from 38 Sea Zone to 35 Sea Zone
            1 Artillery and 1 Infantry moved from Amazon to Bahia
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 1 Bunker, 6 Destroyers, 4 Fighters and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 Fighters placed in 4 Sea Zone
            1 Bunker placed in Iceland
            1 Tank placed in Rio de Oro
            2 Destroyers placed in 31 Sea Zone
            1 B.Carrier and 1 Destroyer placed in 35 Sea Zone
            2 Fighters placed in 35 Sea Zone
            3 Destroyers placed in 91 Sea Zone
    
        Turn Complete - Americans
            Americans collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 137 / 145
    Russians : 85 / 92
    Italians : 96 / 96
    French : 12 / 10
    Yamamoto : 71 / 75
    Chinese : 23 / 26
    Hisaichi : 84 / 93
    British : 78 / 79
    Anzac : 21 / 22
    Dutch : 12 / 12
    Finns : 14 / 18
    Romanians : 13 / 18
    Thai : 7 / 0
    Americans : 107 / 107
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Germans
            1 unit repaired.
                Germans captures 79PUs while taking British capital
            2 HeavyTanks moved from Syria to Erzurum
            1 ArmoredCar, 1 Artillery and 1 Infantry moved from Vinnytsia to Donetsk
            1 Elite and 5 Infantrys moved from Vinnytsia to Kiev
            2 Artillerys and 2 Elites moved from Brest to Kiev
            2 Artillerys and 2 Elites moved from Warsaw to Brest
            2 Artillerys, 1 Elite and 5 Infantrys moved from Krakow to Vinnytsia
            1 Artillery, 1 Elite and 3 Infantrys moved from Bohemia to Krakow
            2 ArmoredCars moved from Bavaria to Krakow
            1 Fighter moved from Bavaria to Kiev
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 Tanks moved from Hamburg to 23 Sea Zone
            3 Infantrys moved from Hamburg to 23 Sea Zone
            1 Infantry moved from Danzig to 23 Sea Zone
            4 Infantrys, 2 Tanks and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Infantry moved from Northern Ireland to 10 Sea Zone
            1 Infantry and 1 S.Submarine moved from 10 Sea Zone to 2 Sea Zone
            1 Infantry moved from 2 Sea Zone to Montreal
                  Germans take Montreal from British
            1 Destroyer and 1 Submarine moved from 17 Sea Zone to 31 Sea Zone
            3 Destroyers moved from 11 Sea Zone to 6 Sea Zone
            4 Infantrys and 2 Tanks moved from 24 Sea Zone to Vyborg
            1 Battleship and 6 Destroyers moved from 10 Sea Zone to 4 Sea Zone
            1 Carrier, 1 Cruiser and 3 Destroyers moved from 11 Sea Zone to 4 Sea Zone
            2 JetFighters moved from 11 Sea Zone to S.Karelia
            1 Artillery moved from Novgorod to S.Karelia
            1 Stuka moved from Helsinki to S.Karelia
            3 Tanks moved from Latvia to S.Karelia
            1 ArmoredCar moved from Estonia to Novgorod
            1 ArmoredCar moved from Vinnytsia to Donetsk
    
        Purchase Units - Germans
            Germans buy 8 Artillerys, 1 Battleship, 3 Bunkers, 2 Cruisers, 1 Destroyer, 9 Elites, 2 HeavyTanks, 12 Infantrys, 1 JetFighter and 7 Transports; Remaining resources: 7 PUs; 
    
        Combat - Germans
            Battle in 6 Sea Zone
                Germans attack with 3 Destroyers
                Russians defend with 1 Submarine
                    Russians roll dice for 1 Submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 Destroyers in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    1 Submarine owned by the Russians lost in 6 Sea Zone
                Germans win with 3 Destroyers remaining. Battle score for attacker is 7
                Casualties for Russians: 1 Submarine
            Battle in Donetsk
                Germans attack with 2 ArmoredCars, 1 Artillery and 1 Infantry
                Russians defend with 1 AAGun and 1 Mech.Inf
                    Germans roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Donetsk, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Mech.Inf in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Donetsk
                Germans win, taking Donetsk from Russians with 2 ArmoredCars, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Mech.Inf
            Battle in S.Karelia
                Germans attack with 1 Artillery, 2 JetFighters, 1 Stuka and 3 Tanks
                Russians defend with 2 Artillerys and 2 Infantrys
                    Germans roll dice for 1 Artillery, 2 JetFighters, 1 Stuka and 3 Tanks in S.Karelia, round 2 : 3/7 hits, 3.67 expected hits
                    Russians roll dice for 2 Artillerys and 2 Infantrys in S.Karelia, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in S.Karelia
                    Germans roll dice for 1 Artillery, 2 JetFighters, 1 Stuka and 3 Tanks in S.Karelia, round 3 : 4/7 hits, 3.67 expected hits
                    Russians roll dice for 1 Artillery in S.Karelia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in S.Karelia
                Germans win, taking S.Karelia from Russians with 1 Artillery, 2 JetFighters, 1 Stuka and 3 Tanks remaining. Battle score for attacker is 12
                Casualties for Russians: 2 Artillerys and 2 Infantrys
            Battle in 31 Sea Zone
                Germans attack with 1 Destroyer and 1 Submarine
                Americans defend with 3 Destroyers
                    Germans roll dice for 1 Submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 Destroyers in 31 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Submarine in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Destroyer in 31 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 Destroyers in 31 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Germans lost in 31 Sea Zone
                    Germans roll dice for 1 Destroyer in 31 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 Destroyers in 31 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
                    1 Destroyer owned by the Germans lost in 31 Sea Zone
                Americans win with 3 Destroyers remaining. Battle score for attacker is -15
                Casualties for Germans: 1 Destroyer and 1 Submarine
            Battle in 4 Sea Zone
                Germans attack with 1 Battleship, 1 Carrier, 1 Cruiser and 9 Destroyers
                Americans defend with 1 B.Carrier, 3 Fighters, 2 S.Submarines and 1 Transport
                    Americans roll dice for 2 S.Submarines in 4 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 Battleship, 1 Carrier, 1 Cruiser and 9 Destroyers in 4 Sea Zone, round 2 : 4/12 hits, 4.33 expected hits
                Units damaged: 1 B.Carrier owned by the Americans
                    Americans roll dice for 1 B.Carrier, 3 Fighters and 1 Transport in 4 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    2 Fighters owned by the Americans, 2 Destroyers owned by the Germans and 1 Transport owned by the Americans lost in 4 Sea Zone
                    Americans roll dice for 2 S.Submarines in 4 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 Battleship, 1 Carrier, 1 Cruiser and 7 Destroyers in 4 Sea Zone, round 3 : 5/10 hits, 3.67 expected hits
                    Americans roll dice for 1 B.Carrier and 1 Fighter in 4 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    1 Fighter owned by the Americans, 1 B.Carrier owned by the Americans and 2 S.Submarines owned by the Americans lost in 4 Sea Zone
                Germans win with 1 Battleship, 1 Carrier, 1 Cruiser and 7 Destroyers remaining. Battle score for attacker is 54
                Casualties for Germans: 2 Destroyers
                Casualties for Americans: 1 B.Carrier, 3 Fighters, 2 S.Submarines and 1 Transport
            Battle in Vyborg
                Germans attack with 4 Infantrys and 2 Tanks
                Russians defend with 3 Infantrys
                    Germans roll dice for 4 Infantrys and 2 Tanks in Vyborg, round 2 : 0/6 hits, 1.67 expected hits
                    Russians roll dice for 3 Infantrys in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans lost in Vyborg
                    Germans roll dice for 3 Infantrys and 2 Tanks in Vyborg, round 3 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 3 Infantrys in Vyborg, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Vyborg
                    Germans roll dice for 2 Infantrys and 2 Tanks in Vyborg, round 4 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 Infantrys and 2 Tanks in Vyborg, round 5 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 5 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Vyborg
                    Germans roll dice for 1 Infantry and 2 Tanks in Vyborg, round 6 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Vyborg
                    Germans roll dice for 2 Tanks in Vyborg, round 7 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 7 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Germans lost in Vyborg
                    Germans roll dice for 1 Tank in Vyborg, round 8 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 8 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Germans lost in Vyborg
                Russians win with 1 Infantry remaining. Battle score for attacker is -14
                Casualties for Germans: 4 Infantrys and 2 Tanks
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Germans
            2 JetFighters and 1 Stuka moved from S.Karelia to N.Karelia
    
        Place Units - Germans
            1 Bunker placed in Kiev
            1 Bunker and 2 Infantrys placed in Azerbaijan
            1 Bunker placed in Erzurum
            2 HeavyTanks placed in Syria
            3 Transports placed in 20 Sea Zone
            1 Battleship, 1 Cruiser and 1 Transport placed in 20 Sea Zone
            1 Cruiser, 1 Destroyer and 3 Transports placed in 22 Sea Zone
            1 Elite placed in Hamburg
            4 Artillerys and 4 Infantrys placed in Paris
            2 Artillerys and 2 Elites placed in Rhine
            2 Artillerys and 2 Elites placed in Warsaw
            2 Elites and 1 Infantry placed in Krakow
            2 Elites and 3 Infantrys placed in Bohemia
            2 Infantrys and 1 JetFighter placed in Danzig
    
        Turn Complete - Germans
            Germans collect 143 PUs; end with 150 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.83
    Americans : -2.17
    Russians : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Russians
            1 Artillery and 4 Infantrys moved from Georgia to Erzurum
            7 Infantrys moved from Astrakhan to Erzurum
            1 Bomber moved from Kursk to Erzurum
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to S.Karelia
            1 Fighter moved from Leningrad to S.Karelia
            2 Infantrys moved from Smolensk to Novgorod
            2 Infantrys moved from Smolensk to Minsk
            1 Infantry moved from Vyborg to Kotka
                  Russians take Kotka from Finns
            1 Tank moved from Moscow to S.Karelia
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 3 Bunkers, 25 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 Infantrys
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 2 Infantrys in Novgorod, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar in Novgorod, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                    Russians roll dice for 1 Infantry in Novgorod, round 3 : 1/1 hits, 0.17 expected hits
                    Germans roll dice for 1 ArmoredCar in Novgorod, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 ArmoredCar
            Battle in Minsk
                Russians attack with 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Minsk, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in S.Karelia
                Russians attack with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank
                Germans defend with 1 Artillery and 3 Tanks
                    Russians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank in S.Karelia, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 1 Artillery and 3 Tanks in S.Karelia, round 2 : 2/4 hits, 1.83 expected hits
                    2 Infantrys owned by the Russians and 1 Artillery owned by the Germans lost in S.Karelia
                    Russians roll dice for 2 Artillerys, 1 Fighter and 1 Tank in S.Karelia, round 3 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 3 Tanks in S.Karelia, round 3 : 3/3 hits, 1.50 expected hits
                    1 Fighter owned by the Russians, 2 Artillerys owned by the Russians and 1 Tank owned by the Germans lost in S.Karelia
                1 Tank retreated to Arkhangelsk
                Germans win with 2 Tanks remaining. Battle score for attacker is -11
                Casualties for Russians: 2 Artillerys, 1 Fighter and 2 Infantrys
                Casualties for Germans: 1 Artillery and 1 Tank
            Battle in Erzurum
                Russians attack with 1 Artillery, 1 Bomber and 11 Infantrys
                Germans defend with 1 Bunker, 2 HeavyTanks, 1 Infantry and 2 Tanks
                    Russians roll dice for 1 Artillery, 1 Bomber and 11 Infantrys in Erzurum, round 2 : 2/13 hits, 3.00 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 1 Bunker, 2 HeavyTanks, 1 Infantry and 2 Tanks in Erzurum, round 2 : 3/6 hits, 3.17 expected hits
                    3 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Erzurum
                    Russians roll dice for 1 Artillery, 1 Bomber and 8 Infantrys in Erzurum, round 3 : 4/10 hits, 2.50 expected hits
                    Germans roll dice for 1 Bunker, 2 HeavyTanks and 2 Tanks in Erzurum, round 3 : 5/5 hits, 2.83 expected hits
                    1 HeavyTank owned by the Germans, 5 Infantrys owned by the Russians, 2 Tanks owned by the Germans and 1 Bunker owned by the Germans lost in Erzurum
                    Russians roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Erzurum, round 4 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 HeavyTank in Erzurum, round 4 : 0/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Germans lost in Erzurum
                Russians win, taking Erzurum from Germans with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 16
                Casualties for Russians: 8 Infantrys
                Casualties for Germans: 1 Bunker, 2 HeavyTanks, 1 Infantry and 2 Tanks
    
        Non Combat Move - Russians
            1 Bomber moved from Erzurum to Stalingrad
            5 Infantrys moved from Stalingrad to Rostov
            2 Infantrys moved from Tula to Kursk
            9 Infantrys moved from Moscow to Yaroslavl
            1 ArmoredCar moved from Kursk to Vologda
            1 ArmoredCar and 1 Tank moved from Kursk to Vologda
            1 Infantry moved from Leningrad to Vyborg
            1 Artillery and 1 Infantry moved from Chimkent to 126 Sea Zone
            1 Artillery and 1 Infantry moved from 126 Sea Zone to Astrakhan
            1 Artillery and 1 Infantry moved from Tashkent to Chimkent
            3 Infantrys moved from Ufa to Kuybyshev
            5 Infantrys moved from Kuybyshev to Astrakhan
            4 Infantrys moved from Sverdlovsk to Perm
            1 Artillery and 5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            11 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
    
        Place Units - Russians
            1 Bunker placed in Kursk
            1 Bunker and 4 Infantrys placed in Arkhangelsk
            1 Bunker placed in Astrakhan
            6 Infantrys placed in Sibirsky
            2 Artillerys and 2 Infantrys placed in Leningrad
            1 Artillery and 2 Infantrys placed in Georgia
            1 Artillery, 7 Infantrys and 2 Tanks placed in Moscow
            2 Infantrys placed in Tashkent
            2 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.33
    Russians : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Italians
            2 Artillerys moved from N.Tunisia to 42 Sea Zone
            2 Elites moved from N.Algeria to 42 Sea Zone
            2 Artillerys moved from N.Algeria to 41 Sea Zone
            2 Artillerys moved from E.Morocco to 41 Sea Zone
            5 Elites moved from E.Morocco to 41 Sea Zone
            4 Artillerys, 1 Carrier, 1 Cruiser, 3 Destroyers, 5 Elites, 2 Fighters, 1 Submarine and 4 Transports moved from 41 Sea Zone to 31 Sea Zone
            2 Artillerys, 2 Elites and 2 Transports moved from 42 Sea Zone to 31 Sea Zone
            6 Artillerys, 7 Elites and 2 Fighters moved from 31 Sea Zone to Rio de Oro
            1 Destroyer and 1 Submarine moved from 44 Sea Zone to 42 Sea Zone
            4 Mech.Infs moved from Tunis to E.Morocco
            1 Artillery moved from E.Morocco to Tangier
                  Italians take Tangier from French
            4 Artillerys moved from E.Morocco to W.Morocco
                  Italians take W.Morocco from French
            2 Artillerys moved from N.Tunisia to N.Algeria
            2 Infantrys moved from Equatoria to French Equatorial Africa
            6 Infantrys moved from Italian East Africa to Kenya
            3 Infantrys moved from Darfur to French Equatorial Africa
            2 Infantrys moved from Kufra to Darfur
            6 Infantrys moved from Palestine to Iraq
            3 Infantrys moved from Lower Egypt to Palestine
            3 Infantrys moved from Lower Egypt to Nubia
            1 Elite and 1 Infantry moved from Cairo to Lower Egypt
    
        Purchase Units - Italians
            Italians buy 1 Battleship, 2 Bunkers, 1 Cruiser, 19 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 31 Sea Zone
                Italians attack with 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Submarine and 6 Transports
                Americans defend with 3 Destroyers
                    Italians roll dice for 1 Submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Carrier, 1 Cruiser, 3 Destroyers and 6 Transports in 31 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    Americans roll dice for 3 Destroyers in 31 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    3 Destroyers owned by the Americans lost in 31 Sea Zone
                Italians win with 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Submarine and 6 Transports remaining. Battle score for attacker is 24
                Casualties for Americans: 3 Destroyers
            Battle in Rio de Oro
                Italians attack with 6 Artillerys, 7 Elites and 2 Fighters
                Americans defend with 1 Bunker, 1 Factory and 1 Tank; Dutch defend with 2 Artillerys, 1 Infantry and 1 Marine
                    Italians roll dice for 6 Artillerys, 7 Elites and 2 Fighters in Rio de Oro, round 2 : 3/15 hits, 6.00 expected hits
                Units damaged: 1 Bunker owned by the Americans
                    Americans roll dice for 2 Artillerys, 1 Bunker, 1 Infantry, 1 Marine and 1 Tank in Rio de Oro, round 2 : 2/6 hits, 2.33 expected hits
                    1 Fighter owned by the Italians, 1 Elite owned by the Italians, 1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in Rio de Oro
                    Italians roll dice for 6 Artillerys, 6 Elites and 1 Fighter in Rio de Oro, round 3 : 7/13 hits, 5.33 expected hits
                    Americans roll dice for 1 Artillery, 1 Bunker, 1 Marine and 1 Tank in Rio de Oro, round 3 : 1/4 hits, 1.67 expected hits
                    1 Bunker owned by the Americans, 1 Fighter owned by the Italians, 1 Artillery owned by the Dutch, 1 Marine owned by the Dutch and 1 Tank owned by the Americans lost in Rio de Oro
                Italians win, taking Rio de Oro from Americans with 6 Artillerys and 6 Elites remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Elite and 2 Fighters
                Casualties for Dutch: 2 Artillerys, 1 Infantry and 1 Marine
                Casualties for Americans: 1 Bunker and 1 Tank
    
        Non Combat Move - Italians
            1 AAGun moved from E.Morocco to W.Morocco
            1 AAGun moved from N.Algeria to E.Morocco
            1 AAGun moved from Darfur to French Equatorial Africa
    
        Place Units - Italians
            1 Bunker and 3 Infantrys placed in W.Iran
            1 Bunker placed in French Equatorial Africa
            3 Infantrys placed in Italian East Africa
            1 Battleship and 1 Cruiser placed in 40 Sea Zone
            4 Infantrys placed in E.Morocco
            4 Infantrys placed in Tunis
            2 Submarines placed in 43 Sea Zone
            2 Infantrys placed in Kufra
            3 Infantrys placed in Cairo
    
        Turn Complete - Italians
            Italians collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : -2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - French
            2 Elites moved from Churchill to 1 Sea Zone
            1 Destroyer, 2 Elites and 1 Transport moved from 1 Sea Zone to 2 Sea Zone
            2 Elites moved from 2 Sea Zone to Montreal
    
        Purchase Units - French
            French buy 1 Bunker and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in 2 Sea Zone
                French attack with 1 Destroyer and 1 Transport
                Germans defend with 1 S.Submarine
                    Germans roll dice for 1 S.Submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 Destroyer and 1 Transport in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 S.Submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    French roll dice for 1 Destroyer and 1 Transport in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 S.Submarine in 2 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 Destroyer and 1 Transport in 2 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the French and 1 S.Submarine owned by the Germans lost in 2 Sea Zone
                    2 Elites owned by the French lost in Montreal
                French win with 1 Destroyer remaining. Battle score for attacker is 4
                Casualties for French: 1 Transport
                Casualties for Germans: 1 S.Submarine
    
        Non Combat Move - French
    
        Place Units - French
            2 Infantrys placed in Churchill
            1 Bunker placed in French Sudan
    
        Turn Complete - French
            French collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    French : 0.00
    

    Production/PUs Summary :

    Germans : 139 / 150
    Russians : 87 / 87
    Italians : 101 / 101
    French : 10 / 10
    Yamamoto : 71 / 75
    Chinese : 23 / 26
    Hisaichi : 84 / 93
    British : 76 / 0
    Anzac : 21 / 22
    Dutch : 12 / 12
    Finns : 12 / 18
    Romanians : 13 / 18
    Thai : 7 / 0
    Americans : 104 / 107
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            2 Bombers, 4 Fighters and 1 S.Bomber moved from Minamitori to Ponape
            1 Infantry moved from Eniwetok to 95 Sea Zone
            3 ArmoredCars moved from Wake to 95 Sea Zone
            3 ArmoredCars and 3 Cruisers moved from 95 Sea Zone to 103 Sea Zone
            1 Fighter moved from Saipan to Ponape
            1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to Ponape
            1 Infantry moved from Truk to Ponape
            3 ArmoredCars and 3 Cruisers moved from 103 Sea Zone to 102 Sea Zone
            1 Infantry and 1 S.Submarine moved from 95 Sea Zone to 102 Sea Zone
            3 ArmoredCars and 1 Infantry moved from 102 Sea Zone to Ponape
            1 Destroyer and 1 Submarine moved from 94 Sea Zone to 102 Sea Zone
            2 Destroyers moved from 85 Sea Zone to 95 Sea Zone
            2 Infantrys and 2 Marines moved from Iwo Jima to 85 Sea Zone
            1 B.Transport, 2 Infantrys and 2 Marines moved from 85 Sea Zone to 95 Sea Zone
            2 Infantrys and 2 Marines moved from 95 Sea Zone to Rongelap
                  Yamamoto take Rongelap from Americans
            3 Infantrys moved from Shansi to Suiyuan
            3 Infantrys moved from Hunan to Hupeh
            3 Infantrys moved from Hunan to Kweichow
            1 Tank moved from Kwangsi to N.French Indochina
            1 Tank moved from Kwangsi to Kweichow
            1 Tank moved from Kwangsi to Hupeh
            3 Infantrys moved from Kwangtung to Kwangsi
            3 Infantrys moved from Kwangtung to Hunan
            6 Infantrys moved from Hong Kong to Kwangtung
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Bunkers, 1 Destroyer, 14 Infantrys, 3 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Ponape
                Yamamoto attack with 1 Adv.Fighter, 3 ArmoredCars, 2 Bombers, 6 Fighters, 2 Infantrys and 1 S.Bomber
                Americans defend with 2 Bunkers, 1 Factory and 3 S.Bombers
                    Yamamoto roll dice for 3 Cruisers in Ponape, round 2 : 1/3 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Americans
                    Yamamoto roll dice for 1 Adv.Fighter, 3 ArmoredCars, 2 Bombers, 6 Fighters, 2 Infantrys and 1 S.Bomber in Ponape, round 2 : 11/15 hits, 6.17 expected hits
                    Americans roll dice for 2 Bunkers and 3 S.Bombers in Ponape, round 2 : 4/5 hits, 2.00 expected hits
                    2 Bunkers owned by the Americans, 3 S.Bombers owned by the Americans, 2 Infantrys owned by the Yamamoto and 2 ArmoredCars owned by the Yamamoto lost in Ponape
                Yamamoto win, taking Ponape from Americans with 1 Adv.Fighter, 1 ArmoredCar, 2 Bombers, 6 Fighters and 1 S.Bomber remaining. Battle score for attacker is 54
                Casualties for Yamamoto: 2 ArmoredCars and 2 Infantrys
                Casualties for Americans: 2 Bunkers and 3 S.Bombers
    
        Non Combat Move - Yamamoto
            1 Adv.Fighter moved from Ponape to 102 Sea Zone
            1 Fighter moved from Ponape to 102 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 95 Sea Zone
            2 Bombers, 5 Fighters and 1 S.Bomber moved from Ponape to Truk
    
        Place Units - Yamamoto
            1 Destroyer and 1 Transport placed in 84 Sea Zone
            1 Bunker placed in N.French Indochina
            1 Bunker placed in Kweichow
            1 Bunker placed in Hupeh
            3 Tanks placed in Kwangsi
            6 Infantrys placed in Hong Kong
            2 Infantrys placed in Wake
            6 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 4.33
    Americans : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Chinese
            2 Tanks moved from Gobi Altai to Suiyuan
            4 Infantrys moved from Ningsia to Suiyuan
            1 Fighter moved from Shensi to Suiyuan
            1 Infantry moved from Shensi to Shansi
                  Chinese take Shansi from Hisaichi
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 1 Fighter, 4 Infantrys and 2 Tanks
                Hisaichi defend with 2 Tanks; Yamamoto defend with 3 Infantrys
                    Chinese roll dice for 1 Fighter, 4 Infantrys and 2 Tanks in Suiyuan, round 2 : 0/7 hits, 2.00 expected hits
                    Hisaichi roll dice for 3 Infantrys and 2 Tanks in Suiyuan, round 2 : 4/5 hits, 2.00 expected hits
                    4 Infantrys owned by the Chinese lost in Suiyuan
                    Chinese roll dice for 1 Fighter and 2 Tanks in Suiyuan, round 3 : 0/3 hits, 1.33 expected hits
                    Hisaichi roll dice for 3 Infantrys and 2 Tanks in Suiyuan, round 3 : 3/5 hits, 2.00 expected hits
                    2 Tanks owned by the Chinese and 1 Fighter owned by the Chinese lost in Suiyuan
                Hisaichi win with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is -26
                Casualties for Chinese: 1 Fighter, 4 Infantrys and 2 Tanks
    
        Non Combat Move - Chinese
            6 Infantrys moved from E.Qinghai to Ningsia
            1 Infantry moved from Gobi Altai to Ningsia
            3 Infantrys moved from Szechwan to Shensi
            3 Infantrys moved from Szechwan to Yunnan
            6 Infantrys moved from Lanchow to Szechwan
            5 Infantrys moved from Hsining to E.Qinghai
            1 Elite moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            3 Infantrys moved from Urumqi to E.Sinkiang
            1 Tank moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            2 Infantrys and 2 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 3.00
    Chinese : -3.33
    

    Production/PUs Summary :

    Germans : 139 / 150
    Russians : 87 / 87
    Italians : 101 / 101
    French : 10 / 10
    Yamamoto : 74 / 74
    Chinese : 24 / 24
    Hisaichi : 83 / 93
    British : 76 / 0
    Anzac : 21 / 22
    Dutch : 12 / 12
    Finns : 12 / 18
    Romanians : 13 / 18
    Thai : 7 / 0
    Americans : 101 / 107
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            2 Tanks moved from Suiyuan to Shansi
            4 Infantrys moved from Aroe to 113 Sea Zone
            1 B.Transport and 4 Infantrys moved from 113 Sea Zone to 110 Sea Zone
            4 Infantrys moved from 110 Sea Zone to Banjarmasin
            1 Infantry moved from Tanimbar to 113 Sea Zone
            1 Cruiser and 1 Infantry moved from 113 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Banjarmasin
            2 Adv.Fighters moved from 107 Sea Zone to Banjarmasin
            2 Marines and 2 Tanks moved from Wellington to 122 Sea Zone
            1 Bomber moved from Townsville to Port Moresby
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 114 Sea Zone
            2 Infantrys moved from 114 Sea Zone to Port Moresby
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Infantry and 1 T.Boat moved from 113 Sea Zone to 114 Sea Zone
            1 Infantry moved from 114 Sea Zone to Port Moresby
            2 Infantrys moved from Khabarovsk to Ayan
            1 Adv.Fighter and 1 Fighter moved from 75 Sea Zone to Ayan
            6 Infantrys moved from Heilungchiang to Chita
            2 Infantrys moved from Liaoning to Hulunbuir
            2 ArmoredCars and 2 Infantrys moved from Liaoning to Peking
            2 ArmoredCars moved from Peking to Chahar
            4 Infantrys moved from Kirin to Heilungchiang
            6 Infantrys moved from Davao to Mindanao
            1 Carrier and 1 Destroyer moved from 107 Sea Zone to 110 Sea Zone
            2 Destroyers moved from 113 Sea Zone to 110 Sea Zone
            4 Infantrys moved from Broome to Western Australia
            2 Infantrys moved from Jilolo to 107 Sea Zone
            2 Infantrys moved from Davao to Mindanao
            2 Infantrys and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Banjarmasin
            2 Marines, 2 Tanks and 2 Transports moved from 122 Sea Zone to 114 Sea Zone
            1 Battleship moved from 122 Sea Zone to 114 Sea Zone
            1 Destroyer and 1 Submarine moved from 122 Sea Zone to 120 Sea Zone
            2 Marines and 2 Tanks moved from 114 Sea Zone to Port Moresby
            4 Destroyers moved from 109 Sea Zone to 114 Sea Zone
            8 Infantrys moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Adv.Fighters, 2 ArmoredCars, 1 B.Transport, 2 Bunkers, 1 Cruiser, 2 Elites and 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shansi
                Hisaichi attack with 2 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tanks in Shansi, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Banjarmasin
                Hisaichi attack with 2 Adv.Fighters and 7 Infantrys
                British defend with 1 Artillery and 1 Infantry; Dutch defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
                    AA fire in Banjarmasin : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Cruiser in Banjarmasin, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters and 7 Infantrys in Banjarmasin, round 2 : 2/9 hits, 2.17 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Artillery, 1 Bunker and 3 Infantrys in Banjarmasin, round 2 : 2/5 hits, 1.83 expected hits
                    1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Banjarmasin
                    Hisaichi roll dice for 2 Adv.Fighters and 5 Infantrys in Banjarmasin, round 3 : 0/7 hits, 1.83 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in Banjarmasin, round 3 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Hisaichi lost in Banjarmasin
                    Hisaichi roll dice for 2 Adv.Fighters and 3 Infantrys in Banjarmasin, round 4 : 1/5 hits, 1.50 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in Banjarmasin, round 4 : 0/4 hits, 1.50 expected hits
                    1 Infantry owned by the Dutch lost in Banjarmasin
                    Hisaichi roll dice for 2 Adv.Fighters and 3 Infantrys in Banjarmasin, round 5 : 2/5 hits, 1.50 expected hits
                    Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Banjarmasin, round 5 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the British, 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Banjarmasin
                    Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Banjarmasin, round 6 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker in Banjarmasin, round 6 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Banjarmasin
                Hisaichi captures 12PUs while taking Dutch capital
                Hisaichi win, taking Banjarmasin from Dutch with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 6 Infantrys
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Dutch: 1 Bunker and 2 Infantrys
            Battle in Ayan
                Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Ayan, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Ayan, round 3 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Ayan, round 4 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Port Moresby
                Hisaichi attack with 1 Bomber, 3 Infantrys, 2 Marines and 2 Tanks
                Anzac defend with 1 AAGun, 1 Elite, 1 Factory, 5 Infantrys and 1 Tank
                    AA fire in Port Moresby : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Battleship in Port Moresby, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Port Moresby
                    Hisaichi roll dice for 1 Bomber, 3 Infantrys, 2 Marines and 2 Tanks in Port Moresby, round 2 : 4/8 hits, 3.17 expected hits
                    Anzac roll dice for 1 Elite, 4 Infantrys and 1 Tank in Port Moresby, round 2 : 2/6 hits, 2.17 expected hits
                    4 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Port Moresby
                    Hisaichi roll dice for 1 Bomber, 1 Infantry, 2 Marines and 2 Tanks in Port Moresby, round 3 : 3/6 hits, 2.83 expected hits
                    Anzac roll dice for 1 Elite and 1 Tank in Port Moresby, round 3 : 1/2 hits, 0.83 expected hits
                    1 Tank owned by the Anzac, 1 Elite owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Port Moresby
                Hisaichi win, taking Port Moresby from Anzac with 1 Bomber, 2 Marines and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Anzac: 1 Elite, 5 Infantrys and 1 Tank
                Casualties for Hisaichi: 3 Infantrys
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Port Moresby to Townsville
            1 AAGun moved from Davao to Mindanao
            1 Carrier, 1 Destroyer and 1 Submarine moved from 75 Sea Zone to 84 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Ayan to Chita
            2 Adv.Fighters moved from Banjarmasin to 110 Sea Zone
    
        Place Units - Hisaichi
            1 Bunker placed in Chita
            2 ArmoredCars and 2 Infantrys placed in Liaoning
            1 Bunker and 3 Infantrys placed in Townsville
            1 B.Transport and 1 Cruiser placed in 120 Sea Zone
            2 Adv.Fighters and 2 Infantrys placed in Davao
            3 Infantrys placed in Broome
            2 Elites and 4 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 93 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    AA fire in Banjarmasin : : -0.33
    Hisaichi : -4.00
    AA fire in Port Moresby : : -0.17
    Anzac : 0.00
    Chinese : -0.33
    Russians : -1.00
    Dutch : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    With you getting all of Britain’s cash and poised to start invading the America’s (I know you started a bit in Canada) I think it’s time to call this one. This was a good game!

    Another?

  • '20 '18 '17 '15

    How about two games, one as each side?

  • '20 '19 '18 '17 '16

    Sure, I’ll try to get the one up today.

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