19L BM3 Giallo (L) vs AetV (X)

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese repair damage of 1x factory_minor; Remaining resources: 71 PUs; 4 SuicideAttackTokens; 
            Japanese buy 3 aaGuns, 1 artillery, 1 carrier, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from India to West India
                  Japanese take West India from UK_Pacific
            1 armour moved from West India to India
            2 infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from Burma to Yunnan
            1 infantry moved from Urals to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Timguska to Novosibirsk
            1 armour moved from Kansu to Novosibirsk
            1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
            1 bomber moved from Burma to Kazakhstan
            1 mech_infantry moved from Hunan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 bombers moved from Kwangtung to Philippines
            1 bomber moved from Kwangtung to Philippines
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
            6 fighters and 6 tactical_bombers moved from 39 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Philippines
                    AA fire in Philippines : 0/1 hits, 0,17 expected hits
                Bombing raid in Philippines rolls: 4 and causes: 4 damage to unit: harbour
                Bombing raid in Philippines causes 4 damage total. 
            Battle in Java
            Battle in Philippines
                Japanese attack with 2 bombers
                Americans defend with 1 airfield, 1 artillery and 1 harbour
                    Japanese roll dice for 2 bombers in Philippines, round 2 : 2/2 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Java from UK_Pacific with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Yunnan
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 41 Sea Zone
                Japanese attack with 6 fighters, 1 submarine and 6 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 6 fighters and 6 tactical_bombers in 41 Sea Zone, round 2 : 6/12 hits, 7,00 expected hits
                    ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Americans with 6 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kazakhstan
                Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kazakhstan, round 3 : 1/3 hits, 1,33 expected hits
                    Russians roll dice for 2 infantry in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
                    Japanese roll dice for 1 armour and 1 bomber in Kazakhstan, round 4 : 0/2 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the Japanese lost in Kazakhstan
                    Japanese roll dice for 1 bomber in Kazakhstan, round 5 : 0/1 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 5 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Japanese lost in Kazakhstan
                Russians win with 1 infantry remaining. Battle score for attacker is -19
                Casualties for Japanese: 1 armour, 1 bomber and 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Hopei to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 artillery moved from Suiyuyan to Hopei
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hunan
            2 infantry moved from Jehol to Anhwe
            3 infantry moved from Amur to Manchuria
            2 infantry moved from Siberia to Amur
            1 bomber moved from Japan to Malaya
            5 bombers moved from Burma to India
            1 armour and 1 mech_infantry moved from Burma to India
            1 aaGun moved from Burma to India
            2 artilleries and 1 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Shan State
            2 battleships, 6 carriers, 1 cruiser, 2 destroyers and 6 submarines moved from 39 Sea Zone to 37 Sea Zone
            6 fighters and 6 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
            1 fighter moved from Yunnan to French Indo China
            3 bombers moved from Philippines to French Indo China
            1 submarine moved from 21 Sea Zone to 20 Sea Zone
            1 submarine moved from 21 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
            1 aaGun and 2 infantry placed in French Indo China
            1 aaGun and 2 infantry placed in Kwangtung
            1 aaGun and 2 infantry placed in Manchuria
            1 artillery and 1 infantry placed in India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,1,1,1,1
            Japanese collect 69 PUs (4 lost to blockades); end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    ANZAC : -0,33
    Chinese : 0,67
    Russians : 1,00
    Japanese : -4,17
    AA fire in Philippines : : -0,17
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans repair damage of 2x harbour; Remaining resources: 94 PUs; 
            Americans buy 7 fighters and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 106 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from Iraq to Volgograd
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0,17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Marianas
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win, taking Marianas from Japanese with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to United Kingdom
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Volgograd to Caucasus
            1 fighter moved from Iraq to Caucasus
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            2 fighters and 2 tactical_bombers moved from Trans-Jordan to Caucasus
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
            2 carriers and 1 fighter moved from 91 Sea Zone to 107 Sea Zone
            1 destroyer and 1 submarine moved from 91 Sea Zone to 107 Sea Zone
            2 aaGuns moved from Central United States to Eastern United States
            4 battleships, 6 carriers, 3 cruisers, 7 destroyers, 6 fighters, 4 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 destroyer, 6 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 transport moved from 35 Sea Zone to 48 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Wake Island to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 tactical_bombers moved from Western United States to 6 Sea Zone
    
        Place Units - Americans
            4 submarines placed in 10 Sea Zone
            7 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    AA fire in Volgograd : : -0,17
    Americans : 0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
            7 infantry moved from Sikang to Shensi
            2 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,83
    Japanese : -0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans repair damage of 2x harbour; Remaining resources: 94 PUs; 
            Americans buy 7 fighters and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 106 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from Iraq to Volgograd
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0,17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in 42 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Marianas
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win, taking Marianas from Japanese with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to United Kingdom
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Volgograd to Caucasus
            1 fighter moved from Iraq to Caucasus
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            2 fighters and 2 tactical_bombers moved from Trans-Jordan to Caucasus
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
            2 carriers and 1 fighter moved from 91 Sea Zone to 107 Sea Zone
            1 destroyer and 1 submarine moved from 91 Sea Zone to 107 Sea Zone
            2 aaGuns moved from Central United States to Eastern United States
            4 battleships, 6 carriers, 3 cruisers, 7 destroyers, 6 fighters, 4 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 destroyer, 6 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 transport moved from 35 Sea Zone to 48 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Wake Island to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 tactical_bombers moved from Western United States to 6 Sea Zone
    
        Place Units - Americans
            4 submarines placed in 10 Sea Zone
            7 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Shensi
            7 infantry moved from Sikang to Shensi
            2 infantry moved from Sikang to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British repair damage of 12x factory_major; Remaining resources: 38 PUs; 
            British buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 81 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 98 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Persia to West India
                  UK_Pacific take West India from Japanese
            3 artilleries and 15 infantry moved from Northwest Persia to Caucasus
            3 armour and 7 mech_infantrys moved from Persia to Caucasus
            6 infantry moved from Persia to Northwest Persia
            5 artilleries and 3 infantry moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Iraq to Caucasus
            1 bomber moved from Iraq to Ukraine
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 fighter moved from 107 Sea Zone to United Kingdom
            1 marine moved from Paulau Island to 34 Sea Zone
    
        Combat - British
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0,17 expected hits
                Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Ukraine to Caucasus
            3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 34 Sea Zone to 17 Sea Zone
    
        Place Units - British
            10 infantry placed in United Kingdom
            2 mech_infantrys placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
            British collect 35 PUs (1 lost to blockades); end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0,50
    AA fire in Volgograd : : -0,17
    Americans : 0,67
    Chinese : 0,83
    AA fire in Ukraine : : -0,17
    Japanese : -0,67
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 98 Sea Zone
            2 fighters moved from Southern Italy to 92 Sea Zone
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 2 fighters
                Americans defend with 1 destroyer
                    Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 92 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 98 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 destroyer
                    Italians roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 98 Sea Zone
                Americans win with no units remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            2 fighters moved from 92 Sea Zone to Southern France
            1 armour moved from Vologda to Volgograd
            1 fighter moved from Rostov to Volgograd
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
            Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,50
    Americans : 0,00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: ANZAC round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 34 Sea Zone to 20 Sea Zone
            1 destroyer moved from 34 Sea Zone to 19 Sea Zone
            2 fighters moved from 35 Sea Zone to 20 Sea Zone
            2 fighters moved from 35 Sea Zone to 19 Sea Zone
            2 carriers moved from 35 Sea Zone to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    do you want to use any token?

  • 22 21 20 19 18 17 16

    @Giallo no thank you.

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 34 Sea Zone to 20 Sea Zone
            1 destroyer moved from 34 Sea Zone to 19 Sea Zone
            2 fighters moved from 35 Sea Zone to 20 Sea Zone
            2 fighters moved from 35 Sea Zone to 19 Sea Zone
            2 carriers moved from 35 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 19 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 19 Sea Zone
                ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 20 Sea Zone to 6 Sea Zone
            2 fighters moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
            EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
            EDIT: Turning off Edit Mode
            1 armour, 1 infantry and 1 mech_infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Japanese : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from Caroline Islands to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 carrier moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 34 Sea Zone to 20 Sea Zone
            1 destroyer moved from 34 Sea Zone to 19 Sea Zone
            2 fighters moved from 35 Sea Zone to 20 Sea Zone
            2 fighters moved from 35 Sea Zone to 19 Sea Zone
            2 carriers moved from 35 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 19 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 19 Sea Zone
                ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 20 Sea Zone to 6 Sea Zone
            2 fighters moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
            EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
            EDIT: Turning off Edit Mode
            1 armour, 1 infantry and 1 mech_infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Japanese : -0,33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Move Summary: Germans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 79 PUs; 
            Germans buy 2 artilleries, 1 fighter, 8 infantry, 4 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            4 bombers moved from Western Germany to 104 Sea Zone
            6 bombers moved from Western Germany to United Kingdom
            1 bomber moved from Western Germany to 109 Sea Zone
            4 fighters and 4 tactical_bombers moved from Rostov to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
    

    Savegame

  • 22 21 20 19 18 17 16

    Hold on. I have to make changes.

  • 22 21 20 19 18 17 16

    TripleA Move Summary: Germans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 79 PUs; 
            Germans buy 2 artilleries, 1 bomber, 1 fighter, 5 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 104 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
            12 bombers moved from Western Germany to United Kingdom
            1 infantry moved from Samara to Kazakhstan
            4 fighters and 4 tactical_bombers moved from Rostov to Kazakhstan
            1 fighter moved from 112 Sea Zone to 104 Sea Zone
            1 fighter moved from Western Germany to 104 Sea Zone
    

    Savegame

  • 22 21 20 19 18 17 16

    Here we are!

    Intercept?

  • 21 20 19 18 17 16

    no…

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 79 PUs; 
            Germans buy 2 artilleries, 1 bomber, 1 fighter, 5 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to 104 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
            12 bombers moved from Western Germany to United Kingdom
            1 infantry moved from Samara to Kazakhstan
            4 fighters and 4 tactical_bombers moved from Rostov to Kazakhstan
            1 fighter moved from 112 Sea Zone to 104 Sea Zone
            1 fighter moved from Western Germany to 104 Sea Zone
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 12 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 2/12 hits, 2,00 expected hits
                2 bombers killed by AA
                Bombing raid in United Kingdom rolls: 3,3,6,8,4,6,8,7,3,6 and causes: 20 damage to unit: factory_major
                Bombing raid in United Kingdom causes 20 damage total. 
            Battle in 109 Sea Zone
                Germans attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 109 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kazakhstan
                Germans attack with 4 fighters, 1 infantry and 4 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Kazakhstan, round 2 : 4/9 hits, 4,83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 2 bombers and 2 fighters
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans Submerged
                    Germans roll dice for 2 bombers and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters moved from 104 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
            2 bombers moved from 104 Sea Zone to Western Germany
            10 bombers moved from United Kingdom to Western Germany
            1 aaGun and 3 mech_infantrys moved from Rostov to Volgograd
            6 mech_infantrys moved from Ukraine to Volgograd
            3 mech_infantrys moved from Russia to Volgograd
            1 infantry moved from Samara to Volgograd
            4 fighters and 4 tactical_bombers moved from Kazakhstan to Volgograd
            3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Vologda to Russia
            1 infantry moved from Volgograd to Rostov
            1 submarine moved from 119 Sea Zone to 124 Sea Zone
    
        Place Units - Germans
            1 mech_infantry placed in Ukraine
            3 infantry placed in Volgograd
            3 mech_infantrys placed in Russia
            2 artilleries, 1 bomber, 1 fighter and 2 infantry placed in Western Germany
            2 transports placed in 112 Sea Zone
            1 mech_infantry placed in Yugoslavia
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Bessarabia: 1 mech_infantry
            EDIT: Removing units owned by Germans from Yugoslavia: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
            Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,17
    Americans : -0,33
    Russians : -0,33
    AA fire in United Kingdom : : 0,00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Russians
            Russians creates battle in territory 97 Sea Zone
            Battle in 97 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 destroyer and 1 submarine
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 97 Sea Zone
                Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Russians
            2 aaGuns moved from Sikang to Shensi
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians : 0,83
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 fighters, 9 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 bombers moved from India to Iraq
            4 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from India to West India
            1 fighter moved from French Indo China to 20 Sea Zone
            1 bomber moved from French Indo China to 22 Sea Zone
            2 bombers moved from French Indo China to West India
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Malaya to West India
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            7 fighters and 7 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Philippines
            Battle in West India
                Japanese attack with 4 armour, 2 artilleries, 3 bombers, 1 infantry and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 4 armour, 2 artilleries, 3 bombers, 1 infantry and 1 mech_infantry in West India, round 2 : 6/11 hits, 5,33 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in West India
                Japanese win, taking Philippines from Americans, taking West India from UK_Pacific with 4 armour, 2 artilleries, 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Iraq
                Japanese attack with 5 bombers
                British defend with 2 armour, 1 factory_minor and 3 mech_infantrys
                    Japanese roll dice for 5 bombers in Iraq, round 2 : 3/5 hits, 3,33 expected hits
                    British roll dice for 2 armour and 3 mech_infantrys in Iraq, round 2 : 2/5 hits, 2,00 expected hits
                    3 mech_infantrys owned by the British and 2 bombers owned by the Japanese lost in Iraq
                    Japanese roll dice for 3 bombers in Iraq, round 3 : 1/3 hits, 2,00 expected hits
                    British roll dice for 2 armour in Iraq, round 3 : 2/2 hits, 1,00 expected hits
                    2 bombers owned by the Japanese and 1 armour owned by the British lost in Iraq
                    Japanese roll dice for 1 bomber in Iraq, round 4 : 1/1 hits, 0,67 expected hits
                    British roll dice for 1 armour in Iraq, round 4 : 1/1 hits, 0,50 expected hits
                    1 bomber owned by the Japanese and 1 armour owned by the British lost in Iraq
                British win with no units remaining. Battle score for attacker is -36
                Casualties for Japanese: 5 bombers
                Casualties for British: 2 armour and 3 mech_infantrys
            Battle in 42 Sea Zone
                Japanese attack with 7 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 1 submarine
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
    
        Non Combat Move - Japanese
            7 fighters and 7 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone
            2 battleships, 7 carriers, 1 cruiser, 3 destroyers and 6 submarines moved from 37 Sea Zone to 39 Sea Zone
            5 infantry moved from French Indo China to Yunnan
            1 infantry moved from Shan State to Burma
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 mech_infantry moved from French Indo China to Hunan
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Anhwe to Hopei
            2 infantry moved from Amur to Manchuria
            1 fighter moved from 20 Sea Zone to Japan
            1 bomber moved from 22 Sea Zone to Japan
            3 bombers moved from West India to India
    
        Place Units - Japanese
            2 transports placed in 39 Sea Zone
            1 infantry placed in India
            3 fighters and 7 infantry placed in Japan
            1 infantry and 2 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,3,4,1,1,4,2,3,3,1,3,2,4,4,4,2,1,6,1,3,5,5,3,3,3,2,4,4,4,5,4,1,2,3,6,2,3,4,2,2,4,4,4,2,4,1,2,3,1,2,2,1,6,1,1,6,3,2,2,6,1,2,1,4,5,5,4,4,4,5,6,2,5
            Japanese collect 59 PUs (14 lost to blockades); end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    British : 1,50
    ANZAC : -0,33
    UK_Pacific : -0,33
    Japanese : -0,17
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 9 fighters and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            8 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan
            1 armour moved from 6 Sea Zone to Japan
            1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 48 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Caucasus to Rostov
            3 fighters and 2 tactical_bombers moved from Caucasus to Rostov
            1 bomber moved from Caucasus to Russia
            1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 carrier moved from 81 Sea Zone to 98 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    scramble token?

Suggested Topics

  • 11
  • 48
  • 67
  • 54
  • 93
  • 108
  • 83
  • 274
Axis & Allies Boardgaming Custom Painted Miniatures

51

Online

18.0k

Users

40.7k

Topics

1.8m

Posts