Odonis (Allies +21) vs dawgoneit (Axis) No VC G40L18 game #2

  • '20 '19 '18 '15 '13

    @dawgoneit
    Rolling for the SS defence in SZ6:

    “:aaa 1@1:”

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Midway to Japan
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
            1 battleship, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 armour, 1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6,3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2,5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Japan causes 5 damage total. 
            Battle in Korea
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Korea from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Morocco to Gibraltar
            2 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 bomber moved from Japan to Siberia
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            2 carriers moved from 33 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 destroyer and 2 transports placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    AA fire in Japan : : -0.17
    Americans : -0.50
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Shensi to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter in Kwangsi, round 6 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Chinese lost in Kwangsi
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -16
                Casualties for Chinese: 1 fighter and 2 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : -3.33
    Japanese : 1.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Midway to Japan
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
            1 battleship, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 armour, 1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6,3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2,5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Japan causes 5 damage total. 
            Battle in Korea
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Korea from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Morocco to Gibraltar
            2 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 bomber moved from Japan to Siberia
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            2 carriers moved from 33 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 destroyer and 2 transports placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Shensi to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter in Kwangsi, round 6 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Chinese lost in Kwangsi
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -16
                Casualties for Chinese: 1 fighter and 2 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
            1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
            1 mech_infantry moved from Yunnan to Siam
                  UK_Pacific take Siam from Japanese
            2 infantry moved from Yunnan to Kwangsi
            4 infantry and 1 mech_infantry moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
    
        Combat - British
            Battle in Norway
            Battle in Kwangsi
                British attack with 6 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 6 infantry in Kwangsi, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    British roll dice for 5 infantry in Kwangsi, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    British roll dice for 4 infantry in Kwangsi, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    British roll dice for 3 infantry in Kwangsi, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 infantry in Kwangsi, round 6 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 infantry in Kwangsi, round 7 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    British roll dice for 2 infantry in Kwangsi, round 8 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 8 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Kwangsi, round 9 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 9 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                British win, taking Norway from Germans, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is -8
                Casualties for British: 4 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in French Indo China
                British attack with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 3 infantry
                    British roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/7 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in French Indo China
                    British roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 2/7 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from French Indo China to India
            1 armour and 4 mech_infantrys moved from India to Yunnan
            5 infantry moved from Burma to Yunnan
            2 infantry moved from Burma to Shan State
            1 armour moved from Eastern Persia to India
            1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            3 armour and 1 mech_infantry moved from Iraq to Northwest Persia
            1 armour moved from Egypt to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 fighter moved from 91 Sea Zone to United Kingdom
            1 destroyer and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            3 infantry moved from Brazil to British Guiana
            1 bomber moved from British Guiana to Gibraltar
            1 transport moved from 80 Sea Zone to 81 Sea Zone
    
        Place Units - British
            1 artillery, 1 fighter and 1 infantry placed in United Kingdom
            1 factory_minor placed in Iraq
            2 armour placed in Persia
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 armour placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,1,5,5,6,1,6,3,2,2,3
            UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
            Some Units in India change ownership: 2 armour
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -3.67
    AA fire in Japan : : -0.17
    Americans : -0.50
    Chinese : -3.33
    Japanese : 1.33
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis
    COuldn’t make the roll for the SS on defence work in the forum - must be a bug in the new website?


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 armour moved from Northern Italy to 95 Sea Zone
            2 artilleries moved from Northern Italy to 95 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 95 Sea Zone to 92 Sea Zone
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 infantry moved from Tobruk to Libya
            1 bomber moved from Tunisia to Egypt
            1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total. 
            Battle in Ukraine
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Gibraltar
                Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                British defend with 1 armour, 1 artillery, 1 bomber, 1 harbour and 1 infantry; Americans defend with 2 fighters
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 4/8 hits, 3.00 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Gibraltar, round 2 : 4/6 hits, 2.67 expected hits
                    1 bomber owned by the British, 2 fighters owned by the Americans, 1 artillery owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 32
                Casualties for Italians: 1 artillery and 3 infantry
                Casualties for British: 1 armour, 1 artillery, 1 bomber and 1 infantry
                Casualties for Americans: 2 fighters
    
        Non Combat Move - Italians
            2 fighters moved from Gibraltar to 92 Sea Zone
            1 bomber moved from Egypt to Tobruk
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 95 Sea Zone
            3 infantry placed in Southern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : 1.33
    AA fire in Egypt : : -0.17
    Russians : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                    ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                Italians win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Persia to Egypt
            1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    ANZAC : -0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Borneo
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                    ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                Italians win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Persia to Egypt
            1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 fighter placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    
        Combat Move - French
            2 infantry moved from Egypt to Alexandria
    
        Combat - French
            Battle in Alexandria
                French attack with 2 infantry
                Italians defend with 1 infantry
                    French roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Alexandria
                    French roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Alexandria
                Italians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for French: 2 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 2.33
    French : -0.50
    ANZAC : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 cruiser, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from Western Germany to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Norway
            1 fighter moved from Western Germany to 114 Sea Zone
            1 artillery and 2 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            3 infantry moved from Baltic States to Belarus
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
            1 mech_infantry moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            4 infantry moved from Western Ukraine to Bryansk
            4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
            20 armour, 13 artilleries, 17 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Western Ukraine to 114 Sea Zone
            1 bomber moved from Germany to Norway
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 1 armour
                    Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Norway
                Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                British defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Norway, round 2 : 2/3 hits, 1.83 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 fighter owned by the Germans and 1 infantry owned by the British lost in Norway
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 1 fighter
                Casualties for British: 1 infantry and 1 mech_infantry
            Battle in Bryansk
                Germans attack with 24 armour, 13 artilleries, 21 infantry and 5 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 24 armour, 13 artilleries, 21 infantry and 5 mech_infantrys in Bryansk, round 2 : 22/63 hits, 22.83 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 24 armour, 13 artilleries, 21 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in 114 Sea Zone
                Germans attack with 1 bomber and 1 fighter
                Russians defend with 1 cruiser
                    Germans roll dice for 1 bomber and 1 fighter in 114 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in 125 Sea Zone
                Germans attack with 1 tactical_bomber
                British defend with 1 transport; Russians defend with 1 submarine
                1 submarine owned by the Russians Submerged
                    1 transport owned by the British lost in 125 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 125 Sea Zone to Western Germany
            1 bomber and 1 tactical_bomber moved from Norway to Western Germany
            1 bomber and 1 fighter moved from 114 Sea Zone to Western Germany
            1 mech_infantry moved from Baltic States to Karelia
            1 armour moved from Baltic States to Karelia
            1 fighter and 1 tactical_bomber moved from Belarus to Karelia
            2 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            4 infantry moved from Novgorod to Archangel
            2 aaGuns moved from Western Ukraine to Bryansk
            3 infantry moved from Bessarabia to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Western Germany
            3 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to France
            6 infantry and 1 mech_infantry moved from Germany to Poland
            1 mech_infantry moved from Poland to Eastern Poland
    
        Place Units - Germans
            1 cruiser, 1 destroyer and 2 transports placed in 113 Sea Zone
            1 infantry placed in Western Germany
            1 infantry placed in France
            3 infantry placed in Novgorod
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : 0.33
    Russians : -0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
            1 mech_infantry moved from Volgograd to Rostov
            3 fighters and 1 tactical_bomber moved from Russia to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2.33 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 mech_infantry moved from Volgograd to Russia
            3 fighters and 1 tactical_bomber moved from Rostov to Russia
            1 infantry moved from Russia to Tambov
            1 infantry moved from Smolensk to Russia
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            5 infantry moved from Amur to Korea
            4 infantry moved from Amur to Korea
    
        Place Units - Russians
            3 artilleries, 6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -1.33
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_major; Remaining resources: 0 SuicideAttackTokens; 34 PUs; 
            Japanese buy 1 artillery and 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            2 bombers, 3 fighters and 6 tactical_bombers moved from Kwangtung to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Hunan
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 armour moved from Kwangtung to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 armour and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 battleships in Kwangsi, round 2 : 2/2 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 1 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Chinese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour
            Battle in 6 Sea Zone
                Japanese attack with 2 bombers, 6 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 transports; ANZAC defend with 1 submarine
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 6 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 5/15 hits, 8.83 expected hits
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : 0.33
    Japanese : -3.33
    

    Savegame


  • @Odonis 5 hits sz6 ool please

  • '20 '19 '18 '15 '13

    @dawgoneit
    tip BB, tip 3 CVs, lose one DD


  • TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_major; Remaining resources: 0 SuicideAttackTokens; 34 PUs; 
            Japanese buy 1 artillery and 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            2 bombers, 3 fighters and 6 tactical_bombers moved from Kwangtung to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Hunan
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 armour moved from Kwangtung to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 armour and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 battleships in Kwangsi, round 2 : 2/2 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 1 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Chinese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour
            Battle in 6 Sea Zone
                Japanese attack with 2 bombers, 6 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 transports; ANZAC defend with 1 submarine
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 6 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 5/15 hits, 8.83 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 transports in 6 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
                    3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                    Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 6/9 hits, 5.33 expected hits
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Chinese : 0.33
    Japanese : -2.67
    

    Savegame


  • @Odonis 6 more hits

  • '20 '19 '18 '15 '13

    @dawgoneit
    Lose CVs, DD, Cruisers.

    Max defence now, save the FTRs


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_major; Remaining resources: 0 SuicideAttackTokens; 34 PUs; 
            Japanese buy 1 artillery and 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            2 bombers, 3 fighters and 6 tactical_bombers moved from Kwangtung to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Hunan
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 armour moved from Kwangtung to 20 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 armour and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 battleships in Kwangsi, round 2 : 2/2 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 1 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Chinese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour
            Battle in 6 Sea Zone
                Japanese attack with 2 bombers, 6 fighters, 1 submarine and 7 tactical_bombers
                Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 transports; ANZAC defend with 1 submarine
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 6 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 5/15 hits, 8.83 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 transports in 6 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits
                    3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
                    Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 6/9 hits, 5.33 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 3 transports in 6 Sea Zone, round 3 : 10/13 hits, 7.00 expected hits
                    4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 bombers owned by the Japanese, 1 destroyer owned by the Americans and 3 carriers owned by the Americans lost in 6 Sea Zone
                Americans win with 1 battleship, 6 fighters and 3 transports remaining. Battle score for attacker is -73
                Casualties for Japanese: 2 bombers, 6 fighters, 1 submarine and 7 tactical_bombers
                Casualties for ANZAC: 1 submarine
                Casualties for Americans: 3 carriers, 2 cruisers and 2 destroyers
                6 fighters owned by the Americans forced to land in Korea
    
        Non Combat Move - Japanese
            2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
            Japanese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.50
    Chinese : 0.33
    Japanese : -2.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 fighters moved from Korea to 19 Sea Zone
            1 bomber moved from Siberia to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 19 Sea Zone
            1 battleship moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 armour, 1 artillery and 4 infantry moved from Korea to 6 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
            2 infantry moved from 19 Sea Zone to Jehol
            1 armour moved from 19 Sea Zone to Jehol
            1 infantry moved from 19 Sea Zone to Jehol
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Americans creates battle in territory 43 Sea Zone
            Battle in Gibraltar
                Americans attack with 3 artilleries, 2 fighters and 3 infantry
                Italians defend with 1 armour, 1 artillery and 1 harbour
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/8 hits, 3.00 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
                Americans win, taking 43 Sea Zone from Japanese, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 armour and 1 artillery
            Battle in 19 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 7 fighters, 1 tactical_bomber and 3 transports
                Japanese defend with 2 carriers, 1 cruiser, 1 destroyer and 2 transports
                    Americans roll dice for 1 battleship, 1 bomber, 7 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits
                    Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                    2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 19 Sea Zone
                    2 transports owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 bomber, 6 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer and 2 transports
            Battle in Jehol
                Americans attack with 1 armour, 1 artillery and 4 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Jehol, round 2 : 2/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Americans
            6 fighters moved from 19 Sea Zone to Korea
            1 bomber moved from 19 Sea Zone to Korea
            1 tactical_bomber moved from 19 Sea Zone to Korea
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Midway
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Morocco to Algeria
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Korea
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    Americans : 1.33
    Japanese : -0.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 3 artilleries and 4 infantry
                Japanese defend with 1 armour and 1 infantry
                    Chinese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 2 : 2/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hopei
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Jehol
            1 infantry placed in Chahar
            1 artillery placed in Hopei
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 fighters moved from Korea to 19 Sea Zone
            1 bomber moved from Siberia to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 19 Sea Zone
            1 battleship moved from 6 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 armour, 1 artillery and 4 infantry moved from Korea to 6 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
            2 infantry moved from 19 Sea Zone to Jehol
            1 armour moved from 19 Sea Zone to Jehol
            1 infantry moved from 19 Sea Zone to Jehol
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Americans creates battle in territory 43 Sea Zone
            Battle in Gibraltar
                Americans attack with 3 artilleries, 2 fighters and 3 infantry
                Italians defend with 1 armour, 1 artillery and 1 harbour
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/8 hits, 3.00 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
                Americans win, taking 43 Sea Zone from Japanese, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 armour and 1 artillery
            Battle in 19 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 7 fighters, 1 tactical_bomber and 3 transports
                Japanese defend with 2 carriers, 1 cruiser, 1 destroyer and 2 transports
                    Americans roll dice for 1 battleship, 1 bomber, 7 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits
                    Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                    2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 19 Sea Zone
                    2 transports owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 bomber, 6 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer and 2 transports
            Battle in Jehol
                Americans attack with 1 armour, 1 artillery and 4 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery and 4 infantry in Jehol, round 2 : 2/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Jehol
                Americans win, taking Jehol from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Americans
            6 fighters moved from 19 Sea Zone to Korea
            1 bomber moved from 19 Sea Zone to Korea
            1 tactical_bomber moved from 19 Sea Zone to Korea
            1 submarine moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Midway
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Morocco to Algeria
            1 submarine moved from 43 Sea Zone to 20 Sea Zone
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Korea
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 3 artilleries and 4 infantry
                Japanese defend with 1 armour and 1 infantry
                    Chinese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 2 : 2/7 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hopei
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Jehol
            1 infantry placed in Chahar
            1 artillery placed in Hopei
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 37 PUs; 
            British buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries and 3 infantry moved from Egypt to Alexandria
            1 mech_infantry moved from French Indo China to Kwangtung
            1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
            1 mech_infantry moved from Yunnan to Kwangtung
            2 mech_infantrys moved from Yunnan to Anhwe
            1 tactical_bomber moved from India to Kwangtung
            1 fighter moved from India to Anhwe
    
        Combat - British
            Battle in Kwangtung
                British attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                    British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Alexandria
                British attack with 3 artilleries and 3 infantry
                Italians defend with 1 infantry
                    British roll dice for 3 artilleries and 3 infantry in Alexandria, round 2 : 1/6 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Anhwe
                British attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter and 2 mech_infantrys in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Anhwe
                    British roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from Anhwe to Jehol
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 aaGun and 5 infantry moved from Yunnan to Szechwan
            3 infantry moved from French Indo China to Yunnan
            2 infantry moved from Shan State to Yunnan
            1 mech_infantry moved from Siam to Yunnan
            3 armour moved from India to Eastern Persia
            1 aaGun and 1 infantry moved from India to West India
            2 armour moved from Persia to Turkmenistan
            4 armour and 3 mech_infantrys moved from Northwest Persia to Kazakhstan
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Iraq to Northwest Persia
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Persia
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            3 destroyers moved from 109 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            British undo move 1.
            3 infantry placed in Egypt
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Iraq
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
            British collect 38 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
            1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,6,5
            UK_Pacific collect 19 PUs (1 lost to blockades); end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 mech_infantry
                Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Italians : -1.17
    British : -0.67
    Americans : 1.33
    Chinese : -0.17
    Japanese : 0.33
    

    Savegame

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