Scramble to Taranto?
sovietishcat +17 Allies - VS - Dawgoneit Axis Play in play off Game
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 4 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 2 carriers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 battleship, 1 destroyer and 2 submarines moved from 44 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to Burma 1 fighter moved from Yunnan to Burma 1 bomber moved from Yunnan to Burma 1 infantry and 1 mech_infantry moved from Yunnan to Burma 2 mech_infantrys moved from Kweichow to Burma 1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Yunnan 1 tactical_bomber moved from Yunnan to Burma 1 fighter moved from 39 Sea Zone to Burma 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 fighter and 2 tactical_bombers moved from Tsinghai to Kazakhstan 1 tactical_bomber moved from Shensi to Kazakhstan 1 bomber moved from Yunnan to Kazakhstan 1 artillery moved from Novosibirsk to Kazakhstan 1 armour moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Timguska Japanese take Timguska from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Sakha to Buryatia 1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Buyant-Uhaa 2 infantry moved from Jehol to Buyant-Uhaa 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 2 mech_infantrys moved from Shantung to Buyant-Uhaa 1 infantry moved from Anhwe to Kweichow 3 mech_infantrys moved from Kiangsu to Kweichow 1 infantry moved from Shantung to Anhwe 2 infantry moved from Suiyuyan to Kansu 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Philippines Battle in Buyant-Uhaa Japanese attack with 1 artillery, 3 infantry and 3 mech_infantrys Russians defend with 3 infantry Japanese roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Buyant-Uhaa, round 2 : 2/7 hits, 1.50 expected hits Russians roll dice for 3 infantry in Buyant-Uhaa, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buyant-Uhaa Japanese roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Buyant-Uhaa, round 3 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buyant-Uhaa Japanese win, taking Philippines from Americans, taking Buyant-Uhaa from Russians with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 3 infantry Battle in Kazakhstan Japanese attack with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers British defend with 1 armour and 2 mech_infantrys Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers in Kazakhstan, round 2 : 3/6 hits, 3.17 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits, 1.17 expected hits 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for British: 1 armour and 2 mech_infantrys Battle in Burma Japanese attack with 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 5/9 hits, 3.67 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 2 fighters moved from Burma to 39 Sea Zone 1 bomber and 2 tactical_bombers moved from Burma to Yunnan 1 bomber moved from Kazakhstan to Yunnan 1 fighter and 3 tactical_bombers moved from Kazakhstan to Kansu Place Units - Japanese 1 artillery and 1 infantry placed in Shantung 3 mech_infantrys placed in Kiangsu 1 mech_infantry placed in Shantung 1 cruiser, 2 destroyers and 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
UK_Pacific : 1.00 Russians : -0.50 Japanese : 1.33 -
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 armour, 1 carrier, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 6 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Southern Italy 4 bombers moved from Normandy Bordeaux to Southern Italy 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 2 bombers moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Germany 1 submarine moved from 125 Sea Zone to 127 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 armour, 1 carrier, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 6 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Southern Italy 4 bombers moved from Normandy Bordeaux to Southern Italy 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 2 bombers moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Germany 1 submarine moved from 125 Sea Zone to 127 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in 127 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone Americans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Northern Italy Americans attack with 2 bombers and 2 infantry Italians defend with 1 artillery, 1 factory_minor and 1 infantry Americans roll dice for 2 bombers and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Southern Italy Americans attack with 4 bombers and 6 infantry Italians defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor and 1 harbour AA fire in Southern Italy : 1/4 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Southern Italy Americans roll dice for 3 bombers and 6 infantry in Southern Italy, round 2 : 2/9 hits, 3.00 expected hits Italians roll dice for 2 aaGuns, 1 armour, 2 artilleries and 1 bomber in Southern Italy, round 2 : 0/4 hits, 1.33 expected hits 2 aaGuns owned by the Italians lost in Southern Italy Americans roll dice for 3 bombers and 6 infantry in Southern Italy, round 3 : 4/9 hits, 3.00 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Southern Italy, round 3 : 2/4 hits, 1.33 expected hits 1 bomber owned by the Italians, 2 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Southern Italy Americans captures 7PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 3 bombers and 4 infantry remaining. Battle score for attacker is 18 Casualties for Americans: 1 bomber and 2 infantry Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries and 1 bomber Non Combat Move - Americans 3 bombers moved from Southern Italy to Normandy Bordeaux 2 bombers moved from Northern Italy to Normandy Bordeaux 1 submarine moved from 97 Sea Zone to 95 Sea Zone 3 fighters moved from Hawaiian Islands to Queensland 1 bomber moved from Germany to Normandy Bordeaux 1 destroyer moved from 53 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 2 carriers, 3 cruisers, 3 destroyers and 3 submarines moved from 26 Sea Zone to 10 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 armour placed in Normandy Bordeaux 3 transports placed in 101 Sea Zone 6 infantry placed in Central United States 1 carrier and 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Italians : -0.33 Americans : 0.00 AA fire in Southern Italy : : 0.33 AA fire in Germany : : -0.17 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - British 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone 1 fighter moved from India to 79 Sea Zone 2 artilleries, 14 infantry and 8 mech_infantrys moved from India to Burma 2 armour moved from India to Burma 1 bomber moved from Bryansk to Novgorod 2 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Gibraltar to Southern France 1 fighter moved from Bryansk to Eastern Poland 1 fighter moved from Bryansk to Kazakhstan 1 armour moved from Eastern Persia to Kazakhstan -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 armour, 1 carrier, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 6 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Southern Italy 4 bombers moved from Normandy Bordeaux to Southern Italy 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from 95 Sea Zone to Northern Italy 2 bombers moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Germany 1 submarine moved from 125 Sea Zone to 127 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in 127 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone Americans roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Northern Italy Americans attack with 2 bombers and 2 infantry Italians defend with 1 artillery, 1 factory_minor and 1 infantry Americans roll dice for 2 bombers and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Southern Italy Americans attack with 4 bombers and 6 infantry Italians defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor and 1 harbour AA fire in Southern Italy : 1/4 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Southern Italy Americans roll dice for 3 bombers and 6 infantry in Southern Italy, round 2 : 2/9 hits, 3.00 expected hits Italians roll dice for 2 aaGuns, 1 armour, 2 artilleries and 1 bomber in Southern Italy, round 2 : 0/4 hits, 1.33 expected hits 2 aaGuns owned by the Italians lost in Southern Italy Americans roll dice for 3 bombers and 6 infantry in Southern Italy, round 3 : 4/9 hits, 3.00 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Southern Italy, round 3 : 2/4 hits, 1.33 expected hits 1 bomber owned by the Italians, 2 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Southern Italy Americans captures 7PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 3 bombers and 4 infantry remaining. Battle score for attacker is 18 Casualties for Americans: 1 bomber and 2 infantry Casualties for Italians: 2 aaGuns, 1 armour, 2 artilleries and 1 bomber Non Combat Move - Americans 3 bombers moved from Southern Italy to Normandy Bordeaux 2 bombers moved from Northern Italy to Normandy Bordeaux 1 submarine moved from 97 Sea Zone to 95 Sea Zone 3 fighters moved from Hawaiian Islands to Queensland 1 bomber moved from Germany to Normandy Bordeaux 1 destroyer moved from 53 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 2 carriers, 3 cruisers, 3 destroyers and 3 submarines moved from 26 Sea Zone to 10 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 armour placed in Normandy Bordeaux 3 transports placed in 101 Sea Zone 6 infantry placed in Central United States 1 carrier and 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 mech_infantry and 5 submarines; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone 1 fighter moved from India to 79 Sea Zone 2 artilleries, 14 infantry and 8 mech_infantrys moved from India to Burma 2 armour moved from India to Burma 1 bomber moved from Bryansk to Novgorod 2 infantry moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Gibraltar to Southern France 1 fighter moved from Bryansk to Eastern Poland 1 fighter moved from Bryansk to Kazakhstan 1 armour moved from Eastern Persia to Kazakhstan Combat - British Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Battle in Eastern Poland British attack with 1 fighter Germans defend with 2 aaGuns AA fire in Eastern Poland : 0/1 hits, 0.17 expected hits 2 aaGuns owned by the Germans lost in Eastern Poland British win with 1 fighter remaining. Battle score for attacker is 10 Casualties for Germans: 2 aaGuns Battle in Burma British attack with 2 armour, 2 artilleries, 14 infantry and 8 mech_infantrys Japanese defend with 2 mech_infantrys British roll dice for 2 armour, 2 artilleries, 14 infantry and 8 mech_infantrys in Burma, round 2 : 6/26 hits, 5.67 expected hits Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 armour, 2 artilleries, 12 infantry and 8 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Japanese: 2 mech_infantrys Battle in Kazakhstan British attack with 1 armour and 1 fighter Japanese defend with 1 artillery British roll dice for 1 armour and 1 fighter in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Southern France British attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 2 armour, 1 factory_minor and 1 harbour British roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 2 armour in Southern France, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 infantry owned by the British lost in Southern France British win, taking Southern France from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 2 armour Battle in 79 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 79 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 80 Sea Zone 1 fighter moved from 79 Sea Zone to India 1 infantry moved from Persia to Eastern Persia 3 aaGuns moved from India to Burma 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to Southern Italy 1 fighter moved from Southern France to Southern Italy 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Novgorod to Bryansk 1 fighter moved from Eastern Poland to Bryansk 1 fighter moved from Kazakhstan to Volgograd Place Units - British 3 submarines placed in 80 Sea Zone 2 submarines placed in 80 Sea Zone British undo move 1. 1 submarine placed in 80 Sea Zone 2 submarines placed in 80 Sea Zone 1 mech_infantry placed in Persia Turn Complete - British British collect 36 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,1,6,6,4,5,1,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Germans : 0.00 Italians : -0.33 British : 1.83 AA fire in Eastern Poland : : -0.17 Americans : 0.00 AA fire in Southern Italy : : 0.33 Japanese : 1.67 AA fire in Germany : : -0.17 AA fire in Novgorod : : -0.17 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - Italians Combat - Italians Italians creates battle in territory 95 Sea Zone Americans scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone Italians attack with 4 submarines and 1 transport British defend with 1 destroyer and 2 fighters; Americans defend with 1 destroyer, 1 submarine and 4 transports Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 95 Sea Zone Italians roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 2 destroyers, 2 fighters and 4 transports in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 submarine owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers, 2 fighters and 4 transports in 95 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 1 transport owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone Americans win with 2 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is -25 Casualties for Italians: 4 submarines and 1 transport Casualties for Americans: 1 submarine Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - Italians Turn Complete - ItaliansCombat Hit Differential Summary :
Italians : -0.33 Americans : 0.83 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 aaGun and 1 infantry moved from India to Burma 3 fighters moved from India to Burma Place Units - ANZAC 3 infantry placed in Queensland 1 infantry and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 aaGun and 1 infantry moved from India to Burma 3 fighters moved from India to Burma Place Units - ANZAC 3 infantry placed in Queensland 1 infantry and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 5 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 60 PUs; Germans buy 4 armour and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Ukraine 1 infantry and 3 mech_infantrys moved from Novgorod to Belarus 1 artillery moved from Archangel to Belarus 1 armour and 1 mech_infantry moved from Finland to Novgorod 7 infantry moved from Finland to Norway 3 armour and 6 infantry moved from France to Northern Italy 3 infantry moved from Western Germany to Northern Italy 10 infantry moved from Germany to Western Germany 3 artilleries and 9 infantry moved from Poland to Germany Combat - Germans Battle in Belarus Germans attack with 1 artillery, 1 infantry and 3 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Belarus, round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery and 3 mech_infantrys in Belarus, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 6 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Belarus, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 infantry and 2 mech_infantrys Casualties for Russians: 1 artillery and 2 infantry Battle in Ukraine Germans attack with 1 artillery and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Northern Italy Germans attack with 3 armour and 9 infantry British defend with 1 armour and 1 mech_infantry; Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 3 armour and 9 infantry in Northern Italy, round 2 : 6/12 hits, 3.00 expected hits Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 armour owned by the British lost in Northern Italy Germans win, taking Northern Italy from Americans with 3 armour and 8 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Germans Place Units - Germans 3 armour placed in Western Germany Germans undo move 1. 3 armour placed in Western Germany 1 armour and 2 infantry placed in France 10 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5 Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : 2.67 Americans : -0.17 Russians : 0.33 -
TripleA Move Summary: Russians round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus 1 armour and 1 mech_infantry moved from Russia to Belarus 1 fighter moved from Bryansk to Belarus 2 armour moved from Russia to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 armour moved from Russia to Western Ukraine 25 armour, 23 infantry and 11 mech_infantrys moved from Bryansk to Western Ukraine 12 artilleries moved from Bryansk to Western Ukraine -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus 1 armour and 1 mech_infantry moved from Russia to Belarus 1 fighter moved from Bryansk to Belarus 2 armour moved from Russia to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 armour moved from Russia to Western Ukraine 25 armour, 23 infantry and 11 mech_infantrys moved from Bryansk to Western Ukraine 12 artilleries moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 26 armour, 12 artilleries, 23 infantry and 11 mech_infantrys Germans defend with 4 aaGuns, 26 armour, 10 artilleries, 11 infantry and 11 mech_infantrys Russians roll dice for 26 armour, 12 artilleries, 23 infantry and 11 mech_infantrys in Western Ukraine, round 2 : 28/72 hits, 24.67 expected hits Germans roll dice for 4 aaGuns, 26 armour, 10 artilleries, 11 infantry and 11 mech_infantrys in Western Ukraine, round 2 : 23/58 hits, 23.67 expected hits 23 infantry owned by the Russians, 4 aaGuns owned by the Germans, 2 artilleries owned by the Germans, 11 infantry owned by the Germans and 11 mech_infantrys owned by the Germans lost in Western Ukraine Russians roll dice for 26 armour, 12 artilleries and 11 mech_infantrys in Western Ukraine, round 3 : 23/49 hits, 20.67 expected hits Germans roll dice for 26 armour and 8 artilleries in Western Ukraine, round 3 : 13/34 hits, 15.67 expected hits 1 mech_infantry owned by the Russians, 8 artilleries owned by the Germans, 12 artilleries owned by the Russians and 15 armour owned by the Germans lost in Western Ukraine Russians roll dice for 26 armour and 10 mech_infantrys in Western Ukraine, round 4 : 16/36 hits, 14.67 expected hits Germans roll dice for 11 armour in Western Ukraine, round 4 : 7/11 hits, 5.50 expected hits 7 mech_infantrys owned by the Russians and 11 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 26 armour and 3 mech_infantrys remaining. Battle score for attacker is 144 Casualties for Russians: 12 artilleries, 23 infantry and 8 mech_infantrys Casualties for Germans: 4 aaGuns, 26 armour, 10 artilleries, 11 infantry and 11 mech_infantrys Battle in Ukraine Russians attack with 2 armour, 1 fighter and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 armour Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - Russians 6 aaGuns moved from Bryansk to Western Ukraine 1 fighter moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk Place Units - Russians 1 armour and 3 mech_infantrys placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : -1.17 Russians : 8.50 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 5 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 3 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Kansu to Tsinghai 1 mech_infantry moved from Yunnan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kansu to Shensi 1 armour moved from Timguska to Kansu 1 fighter and 3 tactical_bombers moved from Kansu to Yunnan 3 mech_infantrys moved from Kiangsu to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Shantung to Anhwe 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Buryatia to Yakut S.S.R. 1 artillery and 1 infantry moved from Buyant-Uhaa to Chahar 3 mech_infantrys moved from Buyant-Uhaa to Hopei 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters, 2 infantry, 9 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 26 Sea Zone 2 fighters moved from Caroline Islands to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 14 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 cruiser, 2 destroyers, 4 infantry, 4 submarines and 2 transports moved from 6 Sea Zone to 16 Sea Zone 1 cruiser and 2 destroyers moved from 16 Sea Zone to 25 Sea Zone 1 destroyer moved from 25 Sea Zone to 13 Sea Zone 4 submarines moved from 16 Sea Zone to 26 Sea Zone 1 cruiser moved from 25 Sea Zone to 26 Sea Zone 1 armour moved from Celebes to 44 Sea Zone 1 battleship, 1 destroyer and 2 submarines moved from 41 Sea Zone to 39 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to Kwangtung 1 armour and 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 16 Sea Zone: 4 infantry and 2 transports EDIT: Adding units owned by Japanese to 6 Sea Zone: 4 infantry and 2 transports EDIT: Turning off Edit Mode 1 armour, 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 2 fighters and 5 infantry placed in Japan 1 destroyer and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 4 infantry, 1 mech_infantry and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 13 Sea Zone 1 submarine moved from 10 Sea Zone to 13 Sea Zone 1 submarine moved from 10 Sea Zone to 14 Sea Zone 3 infantry moved from Southern Italy to Northern Italy 3 armour moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Germany 2 bombers moved from Normandy Bordeaux to Germany 1 bomber moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Yugoslavia 6 infantry moved from Gibraltar to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Northern Italy -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 4 infantry, 1 mech_infantry and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 13 Sea Zone 1 submarine moved from 10 Sea Zone to 13 Sea Zone 1 submarine moved from 10 Sea Zone to 14 Sea Zone 3 infantry moved from Southern Italy to Northern Italy 3 armour moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Germany 2 bombers moved from Normandy Bordeaux to Germany 1 bomber moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Yugoslavia 6 infantry moved from Gibraltar to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Northern Italy Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Western Germany causes 3 damage total. Strategic bombing raid in Germany AA fire in Germany : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 5,4 and causes: 9 damage to unit: factory_major Bombing raid in Germany causes 9 damage total. Battle in Yugoslavia Battle in Northern Italy Americans attack with 3 armour, 2 bombers and 9 infantry Germans defend with 3 armour, 1 factory_minor and 8 infantry Americans roll dice for 3 armour, 2 bombers and 9 infantry in Northern Italy, round 2 : 4/14 hits, 4.33 expected hits Germans roll dice for 3 armour and 8 infantry in Northern Italy, round 2 : 4/11 hits, 4.17 expected hits 4 infantry owned by the Germans and 4 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 armour, 2 bombers and 5 infantry in Northern Italy, round 3 : 3/10 hits, 3.67 expected hits Germans roll dice for 3 armour and 4 infantry in Northern Italy, round 3 : 4/7 hits, 2.83 expected hits 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 armour, 2 bombers and 1 infantry in Northern Italy, round 4 : 2/6 hits, 3.00 expected hits Germans roll dice for 3 armour and 1 infantry in Northern Italy, round 4 : 3/4 hits, 1.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 armour owned by the Americans and 1 bomber owned by the Americans lost in Northern Italy Americans roll dice for 1 armour, 1 bomber and 1 infantry in Northern Italy, round 5 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 armour in Northern Italy, round 5 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Yugoslavia from Germans, taking Northern Italy from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -9 Casualties for Americans: 2 armour, 1 bomber and 9 infantry Casualties for Germans: 3 armour and 8 infantry Battle in 14 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 14 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 14 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 14 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 13 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 13 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 13 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 25 Sea Zone to 10 Sea Zone 2 fighters moved from 13 Sea Zone to 10 Sea Zone 2 bombers moved from Germany to Normandy Bordeaux 1 bomber moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 10 submarines placed in 10 Sea Zone 2 armour and 1 infantry placed in Normandy Bordeaux 2 infantry and 1 mech_infantry placed in Southern Italy 1 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,4,2,3,2,4,1,6,6,2,2,5,6,3,6,1,2,2,2,1,3,3,6,1,4,4,4,1,4,1,3,4,6,6,4,3,5,4,3,4,3,6,2,4,4,3,5,6 Americans collect 62 PUs (1 lost to blockades); end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 2.17 AA fire in Western Germany : : -0.17 Americans : -0.83 Japanese : 0.33 AA fire in Germany : : 0.50 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - British 1 armour and 1 mech_infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour and 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 armour and 1 mech_infantry moved from Burma to Shan State 1 armour and 1 mech_infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from Kazakhstan to Sikang 1 fighter moved from Volgograd to Sikang 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 1 bomber and 1 fighter moved from Bryansk to Novgorod 2 infantry moved from Southern France to Northern Italy -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 4 infantry, 1 mech_infantry and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 13 Sea Zone 1 submarine moved from 10 Sea Zone to 13 Sea Zone 1 submarine moved from 10 Sea Zone to 14 Sea Zone 3 infantry moved from Southern Italy to Northern Italy 3 armour moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Germany 2 bombers moved from Normandy Bordeaux to Germany 1 bomber moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Western Germany 1 bomber moved from Normandy Bordeaux to Northern Italy 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Yugoslavia 6 infantry moved from Gibraltar to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 6 infantry moved from 95 Sea Zone to Northern Italy Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Western Germany causes 3 damage total. Strategic bombing raid in Germany AA fire in Germany : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 5,4 and causes: 9 damage to unit: factory_major Bombing raid in Germany causes 9 damage total. Battle in Yugoslavia Battle in Northern Italy Americans attack with 3 armour, 2 bombers and 9 infantry Germans defend with 3 armour, 1 factory_minor and 8 infantry Americans roll dice for 3 armour, 2 bombers and 9 infantry in Northern Italy, round 2 : 4/14 hits, 4.33 expected hits Germans roll dice for 3 armour and 8 infantry in Northern Italy, round 2 : 4/11 hits, 4.17 expected hits 4 infantry owned by the Germans and 4 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 armour, 2 bombers and 5 infantry in Northern Italy, round 3 : 3/10 hits, 3.67 expected hits Germans roll dice for 3 armour and 4 infantry in Northern Italy, round 3 : 4/7 hits, 2.83 expected hits 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Northern Italy Americans roll dice for 3 armour, 2 bombers and 1 infantry in Northern Italy, round 4 : 2/6 hits, 3.00 expected hits Germans roll dice for 3 armour and 1 infantry in Northern Italy, round 4 : 3/4 hits, 1.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 armour owned by the Americans and 1 bomber owned by the Americans lost in Northern Italy Americans roll dice for 1 armour, 1 bomber and 1 infantry in Northern Italy, round 5 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 armour in Northern Italy, round 5 : 1/2 hits, 1.00 expected hits 2 armour owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Yugoslavia from Germans, taking Northern Italy from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -9 Casualties for Americans: 2 armour, 1 bomber and 9 infantry Casualties for Germans: 3 armour and 8 infantry Battle in 14 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 14 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 14 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 14 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 14 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 13 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 13 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 13 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 25 Sea Zone to 10 Sea Zone 2 fighters moved from 13 Sea Zone to 10 Sea Zone 2 bombers moved from Germany to Normandy Bordeaux 1 bomber moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Western Germany to Normandy Bordeaux 6 infantry moved from Central United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 10 submarines placed in 10 Sea Zone 2 armour and 1 infantry placed in Normandy Bordeaux 2 infantry and 1 mech_infantry placed in Southern Italy 1 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3,4,2,3,2,4,1,6,6,2,2,5,6,3,6,1,2,2,2,1,3,3,6,1,4,4,4,1,4,1,3,4,6,6,4,3,5,4,3,4,3,6,2,4,4,3,5,6 Americans collect 62 PUs (1 lost to blockades); end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 4 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 armour and 1 mech_infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 armour and 1 mech_infantry moved from Burma to Shan State 1 armour and 1 mech_infantry moved from Shan State to French Indo China UK_Pacific take French Indo China from Japanese 1 armour moved from Kazakhstan to Sikang 1 fighter moved from Volgograd to Sikang 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 5 submarines and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from India to 39 Sea Zone 1 bomber and 1 fighter moved from Bryansk to Novgorod 2 infantry moved from Southern France to Northern Italy Combat - British Battle in Novgorod British attack with 1 bomber and 1 fighter Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry British roll dice for 1 bomber and 1 fighter in Novgorod, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Novgorod British roll dice for 1 bomber in Novgorod, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novgorod British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 fighter Casualties for Germans: 1 armour and 1 mech_infantry Battle in 39 Sea Zone British attack with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 5 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 submarines British roll dice for 5 submarines in 39 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Japanese British roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 4 submarines in 39 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 39 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the British and 1 carrier owned by the British 3 submarines owned by the Japanese and 2 submarines owned by the British lost in 39 Sea Zone British roll dice for 3 submarines in 39 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits British roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 39 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 2 submarines owned by the British and 1 cruiser owned by the Japanese lost in 39 Sea Zone British roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 4 : 3/5 hits, 2.67 expected hits Japanese roll dice for 2 fighters in 39 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship and 1 carrier in 39 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits 2 fighters owned by the Japanese, 1 destroyer owned by the British and 1 carrier owned by the Japanese lost in 39 Sea Zone British roll dice for 1 submarine in 39 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 5 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 battleship in 39 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 submarine owned by the British lost in 39 Sea Zone British win, taking 39 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54 Casualties for British: 2 destroyers and 5 submarines Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 submarines Battle in Sikang British attack with 1 armour and 1 fighter Japanese defend with 1 mech_infantry British roll dice for 1 armour and 1 fighter in Sikang, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Sikang British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from 39 Sea Zone to India 1 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Persia to West India 6 mech_infantrys moved from Burma to India 3 aaGuns, 2 artilleries and 12 infantry moved from Burma to India 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq 6 infantry moved from United Kingdom to 110 Sea Zone 2 fighters moved from Southern Italy to Persia 1 artillery moved from Southern France to Normandy Bordeaux 1 bomber moved from Novgorod to Russia 1 fighter moved from Sikang to Turkmenistan Place Units - British 3 armour placed in Persia 1 armour, 1 fighter and 1 mech_infantry placed in Iraq 1 mech_infantry placed in Southern France Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Germans : 1.83 British : 0.83 AA fire in Western Germany : : -0.17 Americans : -0.83 Japanese : -0.17 AA fire in Germany : : 0.50 -
sz 39; I did best OOl for your fleet.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - Italians 1 artillery and 1 infantry moved from Western Germany to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 artillery and 1 infantry British defend with 2 infantry; Americans defend with 1 armour and 1 factory_minor Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 armour and 2 infantry in Northern Italy, round 2 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy Americans win with 1 armour and 2 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians Turn Complete - ItaliansCombat Hit Differential Summary :
Italians : -0.67 Americans : 0.83





