Odonis (Allies +21) vs dawgoneit (Axis) No VC G40L18 game #2


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            2 infantry moved from Manchuria to Amur
            1 fighter moved from Manchuria to Amur
            1 tactical_bomber moved from Manchuria to Amur
            2 destroyers moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 battleships, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Kwangsi to Yunnan
            2 armour moved from Kiangsi to Yunnan
            2 bombers, 4 fighters and 4 tactical_bombers moved from Chahar to Yunnan
            1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Kiangsi to Kwangtung
            1 carrier moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Kwangtung
            3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in French Indo China
            Battle in Yunnan
                Japanese attack with 2 armour, 2 bombers, 7 fighters, 1 infantry and 6 tactical_bombers
                British defend with 1 aaGun, 3 infantry and 3 mech_infantrys
                    AA fire in Yunnan : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Yunnan
                    Japanese roll dice for 2 armour, 2 bombers, 6 fighters, 1 infantry and 6 tactical_bombers in Yunnan, round 2 : 9/17 hits, 9.50 expected hits
                    Chinese roll dice for 1 aaGun, 3 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/6 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 3 mech_infantrys owned by the British, 1 aaGun owned by the British, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                Japanese win, taking French Indo China from French, taking Yunnan from Chinese with 1 armour, 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour, 2 fighters and 1 infantry
                Casualties for British: 1 aaGun, 3 infantry and 3 mech_infantrys
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                1 transport owned by the Japanese retreated to 36 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in Amur
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 destroyers
                ANZAC defend with 1 cruiser and 2 transports
                    Japanese roll dice for 2 destroyers in 33 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 cruiser and 2 transports in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone
                    1 transport owned by the ANZAC lost in 33 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 cruiser and 2 transports
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters and 3 infantry
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Kwangtung, round 2 : 2/6 hits, 2.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Kweichow
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Cleaning up during movement phase
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from Yunnan to 36 Sea Zone
            2 bombers, 2 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
            2 fighters moved from Kwangtung to 43 Sea Zone
            2 fighters moved from Yunnan to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from Yunnan to Kwangsi
            EDIT: 1 fighter and 1 tactical_bomber moved from Amur to Manchuria
    
        Place Units - Japanese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 43 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by British to 43 Sea Zone: 1 transport
            EDIT: Adding units owned by British to Borneo: 2 infantry
            EDIT: Removing units owned by British from 43 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 43 Sea Zone: 1 transport
            EDIT: Removing units owned by British from Borneo: 2 infantry
            EDIT: Adding units owned by Japanese to Borneo: 2 infantry
            EDIT: Removing units owned by British from 43 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport
            EDIT: Changing ownership of Borneo from UK_Pacific to Japanese
            EDIT: Turning off Edit Mode
            2 destroyers and 1 submarine placed in 6 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
            Japanese collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    ANZAC : 0.17
    AA fire in Yunnan : : 0.50
    Chinese : 0.33
    UK_Pacific : 0.33
    Russians : 0.67
    Japanese : 1.17
    

    Savegame


  • @Odonis sorry for the edit. forgot to drop my men off. then i put the wrong country on.
    i’m sorry about that.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Morocco, round 3 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                    Americans roll dice for 2 artilleries and 1 mech_infantry in Morocco, round 4 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 armour in Morocco, round 4 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 5 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Morocco, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
                Americans win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
            Battle in 6 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Japanese defend with 2 destroyers, 1 submarine and 2 transports
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 10
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 2 destroyers and 2 transports
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in 33 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 7/9 hits, 4.50 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from 6 Sea Zone to Midway
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Eastern United States to 26 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 fighters and 2 infantry placed in Eastern United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    Americans : -0.17
    Japanese : 1.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            8 infantry moved from Szechwan to Yunnan
            1 fighter and 1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 8 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 8 infantry in Yunnan, round 2 : 0/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 7 infantry in Yunnan, round 3 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 7 infantry in Yunnan, round 4 : 3/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 armour
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -0.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 bomber moved from Hawaiian Islands to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Morocco, round 2 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Morocco, round 3 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                    Americans roll dice for 2 artilleries and 1 mech_infantry in Morocco, round 4 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 armour in Morocco, round 4 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 5 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Morocco, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
                Americans win, taking Morocco from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
            Battle in 6 Sea Zone
                Americans attack with 1 bomber and 2 fighters
                Japanese defend with 2 destroyers, 1 submarine and 2 transports
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                    2 transports owned by the Japanese lost in 6 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 10
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 2 destroyers and 2 transports
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in 33 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 7/9 hits, 4.50 expected hits
                    Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 destroyer owned by the Japanese lost in 33 Sea Zone
                Americans win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from 6 Sea Zone to Midway
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Eastern United States to 26 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            2 transports placed in 101 Sea Zone
            2 fighters and 2 infantry placed in Eastern United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            8 infantry moved from Szechwan to Yunnan
            1 fighter and 1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 8 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 8 infantry in Yunnan, round 2 : 0/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 7 infantry in Yunnan, round 3 : 0/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 7 infantry in Yunnan, round 4 : 3/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 armour
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 39 Sea Zone to 36 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone
            1 artillery moved from Burma to 38 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from Szechwan to French Indo China
            1 tactical_bomber moved from Szechwan to 36 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber and 1 fighter moved from United Kingdom to Gibraltar
    
        Combat - British
            Battle in Gibraltar
                British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
                Italians defend with 1 harbour and 4 infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Gibraltar, round 2 : 3/6 hits, 2.50 expected hits
                    Italians roll dice for 4 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Gibraltar, round 3 : 3/5 hits, 2.33 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Italians: 4 infantry
            Battle in 36 Sea Zone
                British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                Japanese defend with 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 2 transports
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters and 2 transports in 36 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the British, 1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 36 Sea Zone
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits
                    Japanese roll dice for 2 fighters and 2 transports in 36 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the Japanese, 2 transports owned by the Japanese, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 36 Sea Zone
                British win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 47
                Casualties for British: 1 cruiser and 2 destroyers
                Casualties for Japanese: 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 1 submarine and 2 transports
            Battle in French Indo China
                British attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 2 artilleries, 1 fighter and 2 infantry in French Indo China, round 2 : 1/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    British roll dice for 2 artilleries, 1 fighter and 2 infantry in French Indo China, round 3 : 3/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from French Indo China to Yunnan
            1 aaGun and 10 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            7 infantry moved from India to Burma
            2 infantry moved from West India to India
            1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 tactical_bomber moved from Eastern Persia to Yunnan
            1 armour moved from Iraq to Eastern Persia
            1 artillery and 1 infantry moved from Northwest Persia to Persia
            3 armour and 1 mech_infantry moved from Egypt to Iraq
            1 armour moved from Tobruk to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 bomber moved from Gibraltar to British Guiana
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            1 destroyer and 1 transport placed in 109 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 armour and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
            Some Units in India change ownership: 1 armour and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : 2.83
    Americans : -0.17
    Chinese : -0.33
    Japanese : 0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Morocco
            2 fighters moved from 92 Sea Zone to Morocco
            1 bomber moved from Northern Italy to Morocco
            2 transports moved from 92 Sea Zone to 95 Sea Zone
            1 infantry moved from Libya to Tobruk
                  Italians take Tobruk from British
            1 armour, 1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 armour and 1 infantry moved from Eastern Poland to Belarus
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Italians attack with 1 armour, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Morocco
                Italians attack with 1 bomber, 2 fighters and 2 infantry
                Americans defend with 1 artillery
                    Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                Italians win, taking Morocco from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            2 fighters moved from Morocco to 92 Sea Zone
            1 bomber moved from Morocco to Tunisia
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 infantry moved from Libya to Tobruk
    
        Place Units - Italians
            2 destroyers, 1 submarine and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Americans : 0.67
    Russians : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to Caroline Islands
            1 fighter moved from India to Persia
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_major; Remaining resources: 40 PUs; 
            Germans buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            1 mech_infantry moved from Eastern Poland to Smolensk
                  Germans take Smolensk from Russians
            3 infantry moved from Eastern Poland to Bessarabia
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
            2 mech_infantrys moved from Eastern Poland to Ukraine
            2 bombers moved from Eastern Poland to Ukraine
            1 infantry moved from Vyborg to Novgorod
            1 artillery and 9 infantry moved from Karelia to Novgorod
            3 fighters and 3 tactical_bombers moved from Eastern Poland to Baltic States
            4 infantry moved from Poland to Baltic States
            1 armour and 1 mech_infantry moved from Germany to Baltic States
            4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 1 armour, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 armour, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Baltic States, round 2 : 4/12 hits, 4.83 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Ukraine
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Ukraine, round 2 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 2 bombers and 1 mech_infantry in Ukraine, round 3 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win with 2 bombers remaining. Battle score for attacker is -5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Novgorod
                Germans attack with 1 artillery and 10 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 10 infantry in Novgorod, round 2 : 2/11 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany
            1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
            2 aaGuns, 20 armour, 13 artilleries, 21 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany
            1 bomber moved from Ukraine to Germany
            1 fighter and 1 tactical_bomber moved from Baltic States to Western Ukraine
            1 bomber moved from Ukraine to Western Ukraine
    
        Place Units - Germans
            6 infantry placed in Western Germany
            6 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
            Germans collect 45 PUs (1 lost to blockades); end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.50
    Russians : 0.00
    

    Savegame


  • @dawgoneit bump

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 armour and 1 mech_infantry moved from Vologda to Archangel
            1 tactical_bomber moved from Russia to Archangel
            1 artillery and 2 infantry moved from Bryansk to Belarus
            1 fighter moved from Russia to Belarus
            1 infantry moved from Sakha to Siberia
                  Russians take Siberia from Japanese
            11 infantry moved from Sakha to Amur
    
        Combat - Russians
            Battle in Amur
                Russians attack with 11 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 11 infantry in Amur, round 2 : 0/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 11 infantry in Amur, round 3 : 1/11 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Archangel
                Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 5 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 6 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Italians defend with 1 armour and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 3/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Belarus
                Russians win, taking Belarus from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour and 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Russia
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Archangel to Russia
            3 aaGuns, 5 artilleries, 1 fighter and 33 infantry moved from Bryansk to Russia
            1 infantry moved from Bryansk to Ukraine
            1 armour moved from Vologda to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
            2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : 0.17
    Russians : -2.50
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 factory_minor and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 
    
        Combat Move - Japanese
            2 infantry moved from Borneo to 43 Sea Zone
            2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
            2 bombers, 3 fighters and 6 tactical_bombers moved from Kwangsi to 36 Sea Zone
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 armour moved from Kiangsu to Kwangtung
            1 carrier moved from 20 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to 36 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 7 tactical_bombers and 3 transports
                British defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
                    Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 7 tactical_bombers and 3 transports in 36 Sea Zone, round 2 : 10/19 hits, 11.00 expected hits
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 tactical_bomber owned by the British, 2 transports owned by the British, 1 cruiser owned by the British, 1 battleship owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from UK_Pacific with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 7 tactical_bombers and 3 transports remaining. Battle score for attacker is 83
                Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
            Battle in French Indo China
                Japanese attack with 1 artillery and 4 infantry
                British defend with 2 artilleries and 1 infantry
                    Japanese roll dice for 1 artillery and 4 infantry in French Indo China, round 2 : 2/5 hits, 1.17 expected hits
                    UK_Pacific roll dice for 2 artilleries and 1 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
                    Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 3 : 1/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 artilleries and 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 submarine
                French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Japanese
            2 bombers moved from 36 Sea Zone to Kwangtung
            6 tactical_bombers moved from 36 Sea Zone to Kwangtung
            2 fighters moved from 36 Sea Zone to Kwangtung
            1 fighter moved from 36 Sea Zone to Kwangtung
            1 aaGun moved from Manchuria to Jehol
            1 infantry moved from Chahar to Jehol
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    British : -1.67
    French : -1.00
    UK_Pacific : -0.33
    Japanese : -0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Midway to Japan
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
            1 battleship, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 armour, 1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to Morocco
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis
    Kamikaze? If so which ships?
    Also, I meant to attack your SS in SZ6 and accidentally clicked no. I’ll edit the battle in the forum.


  • @Odonis 2 on each destroyer. 1 on each cruiser

  • '20 '19 '18 '15 '13

    @dawgoneit
    Rolling for the SS defence in SZ6:

    “:aaa 1@1:”

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Midway to Japan
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
            1 battleship, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 armour, 1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6,3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2,5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Japan causes 5 damage total. 
            Battle in Korea
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Korea from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Morocco to Gibraltar
            2 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 bomber moved from Japan to Siberia
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            2 carriers moved from 33 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 destroyer and 2 transports placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    AA fire in Japan : : -0.17
    Americans : -0.50
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Shensi to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter in Kwangsi, round 6 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Chinese lost in Kwangsi
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -16
                Casualties for Chinese: 1 fighter and 2 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : -3.33
    Japanese : 1.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 2 destroyers, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Midway to Japan
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
            1 battleship, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 armour, 1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6,3
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2,5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Japan causes 5 damage total. 
            Battle in Korea
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Korea from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
                Italians defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 1/6 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Morocco to Gibraltar
            2 fighters moved from Eastern United States to 91 Sea Zone
            2 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 bomber moved from Japan to Siberia
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            2 carriers moved from 33 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            3 artilleries and 3 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 destroyer and 2 transports placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry moved from Kweichow to Hunan
                  Chinese take Hunan from Japanese
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Shensi to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 fighter in Kwangsi, round 6 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Chinese lost in Kwangsi
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -16
                Casualties for Chinese: 1 fighter and 2 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
            1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
            1 mech_infantry moved from Yunnan to Siam
                  UK_Pacific take Siam from Japanese
            2 infantry moved from Yunnan to Kwangsi
            4 infantry and 1 mech_infantry moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
    
        Combat - British
            Battle in Norway
            Battle in Kwangsi
                British attack with 6 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 6 infantry in Kwangsi, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    British roll dice for 5 infantry in Kwangsi, round 3 : 0/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    British roll dice for 4 infantry in Kwangsi, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    British roll dice for 3 infantry in Kwangsi, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 infantry in Kwangsi, round 6 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 infantry in Kwangsi, round 7 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    British roll dice for 2 infantry in Kwangsi, round 8 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 8 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 infantry in Kwangsi, round 9 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 9 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                British win, taking Norway from Germans, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is -8
                Casualties for British: 4 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in French Indo China
                British attack with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 3 infantry
                    British roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/7 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in French Indo China
                    British roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 2/7 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from French Indo China to India
            1 armour and 4 mech_infantrys moved from India to Yunnan
            5 infantry moved from Burma to Yunnan
            2 infantry moved from Burma to Shan State
            1 armour moved from Eastern Persia to India
            1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            3 armour and 1 mech_infantry moved from Iraq to Northwest Persia
            1 armour moved from Egypt to Iraq
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
            1 fighter moved from 91 Sea Zone to United Kingdom
            1 destroyer and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            3 infantry moved from Brazil to British Guiana
            1 bomber moved from British Guiana to Gibraltar
            1 transport moved from 80 Sea Zone to 81 Sea Zone
    
        Place Units - British
            1 artillery, 1 fighter and 1 infantry placed in United Kingdom
            1 factory_minor placed in Iraq
            2 armour placed in Persia
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 armour placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,1,5,5,6,1,6,3,2,2,3
            UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
            Some Units in India change ownership: 2 armour
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -3.67
    AA fire in Japan : : -0.17
    Americans : -0.50
    Chinese : -3.33
    Japanese : 1.33
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis
    COuldn’t make the roll for the SS on defence work in the forum - must be a bug in the new website?


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 armour moved from Northern Italy to 95 Sea Zone
            2 artilleries moved from Northern Italy to 95 Sea Zone
            2 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 95 Sea Zone to 92 Sea Zone
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
            2 fighters moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 infantry moved from Tobruk to Libya
            1 bomber moved from Tunisia to Egypt
            1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total. 
            Battle in Ukraine
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Gibraltar
                Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                British defend with 1 armour, 1 artillery, 1 bomber, 1 harbour and 1 infantry; Americans defend with 2 fighters
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 4/8 hits, 3.00 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Gibraltar, round 2 : 4/6 hits, 2.67 expected hits
                    1 bomber owned by the British, 2 fighters owned by the Americans, 1 artillery owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 32
                Casualties for Italians: 1 artillery and 3 infantry
                Casualties for British: 1 armour, 1 artillery, 1 bomber and 1 infantry
                Casualties for Americans: 2 fighters
    
        Non Combat Move - Italians
            2 fighters moved from Gibraltar to 92 Sea Zone
            1 bomber moved from Egypt to Tobruk
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 95 Sea Zone
            3 infantry placed in Southern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    British : 1.33
    AA fire in Egypt : : -0.17
    Russians : -0.33
    

    Savegame

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