No scramble.
19L BM3 wizmark (Axis) vs DizzKneeLand33 (Allies +9)
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 5 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 tactical_bomber moved from Java to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 4 fighters and 2 tactical_bombers Japanese defend with 1 destroyer ANZAC roll dice for 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to French Indo China 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 2 destroyers moved from 54 Sea Zone to 43 Sea Zone 1 cruiser moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - ANZAC 3 infantry placed in New South Wales 1 fighter and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
ANZAC : -2.33 Japanese : -0.33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 5 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 tactical_bomber moved from Java to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in 35 Sea Zone ANZAC attack with 4 fighters and 2 tactical_bombers Japanese defend with 1 destroyer ANZAC roll dice for 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 1/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone ANZAC win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 35 Sea Zone to French Indo China 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 2 destroyers moved from 54 Sea Zone to 43 Sea Zone 1 cruiser moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - ANZAC 3 infantry placed in New South Wales 1 fighter and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -2.33 Japanese : -0.33 -
TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery moved from Scotland to United Kingdom 1 artillery moved from Germany to 113 Sea Zone 2 artilleries moved from Germany to 113 Sea Zone 2 artilleries moved from Western Germany to 113 Sea Zone 2 armour moved from Western Germany to 113 Sea Zone 3 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 armour, 5 artilleries, 1 destroyer, 6 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 armour, 5 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom 6 bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 3 fighters moved from Western Germany to United Kingdom 2 tactical_bombers moved from Western Germany to United Kingdom -
@DizzKneeLand33 Well here we go! Any scramble to the channel?
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No scramble, max prayers, errrr, defense. :)
Those poor, poor bombers…
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Lol…just to be sure…AA guns, then UK bomber, US bomber, French Inf, UK inf, Mech inf, fighters? If I get there far into you lol
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Yes, that sounds perfect! especially the if part lol.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery moved from Scotland to United Kingdom 1 artillery moved from Germany to 113 Sea Zone 2 artilleries moved from Germany to 113 Sea Zone 2 artilleries moved from Western Germany to 113 Sea Zone 2 armour moved from Western Germany to 113 Sea Zone 3 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 armour, 5 artilleries, 1 destroyer, 6 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 armour, 5 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom 6 bombers moved from Western Germany to United Kingdom 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 3 fighters moved from Western Germany to United Kingdom 2 tactical_bombers moved from Western Germany to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 2 armour, 6 artilleries, 6 bombers, 3 fighters, 7 infantry and 2 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 4 bombers AA fire in United Kingdom : 0/11 hits, 1.83 expected hits Germans roll dice for 2 armour, 6 artilleries, 6 bombers, 3 fighters, 7 infantry and 2 tactical_bombers in United Kingdom, round 2 : 13/26 hits, 12.00 expected hits British roll dice for 5 aaGuns, 5 bombers, 2 fighters, 15 infantry and 1 mech_infantry in United Kingdom, round 2 : 9/23 hits, 7.50 expected hits 5 aaGuns owned by the British, 2 artilleries owned by the Germans, 7 infantry owned by the Germans, 1 bomber owned by the British, 4 bombers owned by the Americans, 2 infantry owned by the French and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 2 armour, 4 artilleries, 6 bombers, 3 fighters and 2 tactical_bombers in United Kingdom, round 3 : 11/17 hits, 9.17 expected hits British roll dice for 2 fighters, 12 infantry and 1 mech_infantry in United Kingdom, round 3 : 10/15 hits, 5.67 expected hits 4 artilleries owned by the Germans, 3 fighters owned by the Germans, 1 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 11 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour and 6 bombers in United Kingdom, round 4 : 3/7 hits, 4.50 expected hits British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/4 hits, 2.00 expected hits 1 mech_infantry owned by the British, 2 bombers owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour and 4 bombers in United Kingdom, round 5 : 3/5 hits, 3.17 expected hits British roll dice for 1 fighter in United Kingdom, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in United Kingdom Germans captures 33PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 armour and 4 bombers remaining. Battle score for attacker is 27 Casualties for Germans: 1 armour, 6 artilleries, 2 bombers, 3 fighters, 7 infantry and 2 tactical_bombers Casualties for Americans: 4 bombers Casualties for British: 5 aaGuns, 1 bomber, 2 fighters, 13 infantry and 1 mech_infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 marine moved from Eire to Scotland 4 bombers moved from United Kingdom to Scotland 1 tactical_bomber moved from 110 Sea Zone to Scotland 2 fighters moved from 110 Sea Zone to Scotland 1 submarine moved from 113 Sea Zone to 109 Sea Zone 3 aaGuns and 1 artillery moved from Holland Belgium to Western Germany 1 artillery moved from Normandy Bordeaux to France 2 artilleries and 1 infantry moved from Germany to Poland 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Novgorod to Baltic States 1 armour moved from Baltic States to Eastern Poland Place Units - Germans 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany 2 armour, 4 artilleries and 4 infantry placed in Germany Turn Complete - Germans Germans collect 56 PUs; end with 90 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 95 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 102 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 107 PUsCombat Hit Differential Summary :
Germans : 1.17 British : 5.17 AA fire in United Kingdom : : -1.83 -
@DizzKneeLand33 you were incredibly unlucky with the AA but did well with your overall rolling
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Yeah, I think that battle in the end was about at exactly even with the odds calc. The first roll was scary tho! ;)
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@DizzKneeLand33 My pulse was pounding a bit by the last few rounds :joy:
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery moved from Belarus to Baltic States 2 mech_infantrys moved from Archangel to Baltic States 1 fighter and 1 tactical_bomber moved from Russia to Baltic States 1 fighter moved from Archangel to Baltic States 1 armour, 5 artilleries, 23 infantry and 1 mech_infantry moved from Archangel to Novgorod 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Italians Combat - Russians Battle in Novgorod Russians attack with 1 armour, 5 artilleries, 23 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 armour, 5 artilleries, 23 infantry and 1 mech_infantry in Novgorod, round 2 : 8/30 hits, 7.00 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 5 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery, 2 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States Russians roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 3 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Archangel to Belarus 3 aaGuns moved from Archangel to Novgorod 2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 2 artilleries and 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Tambov to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Caucasus to Rostov 5 armour and 8 mech_infantrys moved from Russia to Bryansk Place Units - Russians 2 infantry placed in Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 1.17 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 5 artilleries moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 5 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 5 infantry, 5 tactical_bombers and 5 transports moved from 6 Sea Zone to 26 Sea Zone 5 infantry moved from 26 Sea Zone to Hawaiian Islands 5 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 1 Sea Zone to 10 Sea Zone Combat - Japanese Battle in Hawaiian Islands Japanese attack with 5 artilleries and 5 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 4 armour moved from Kwangtung to Kiangsu 1 mech_infantry moved from Kwangtung to Kiangsu 1 artillery moved from Hunan to Anhwe 1 artillery moved from Hopei to Anhwe 1 infantry moved from Chahar to Anhwe 6 infantry moved from Central Mongolia to Buyant-Uhaa 1 armour moved from Korea to Buryatia 1 infantry moved from Manchuria to Korea 3 tactical_bombers moved from Kwangtung to Japan 1 fighter moved from Kwangtung to Korea 2 fighters moved from Kwangtung to Kiangsu 1 fighter moved from Philippines to Korea Place Units - Japanese 3 infantry placed in Kiangsu Japanese undo move 1. 1 artillery and 2 infantry placed in Kiangsu 3 infantry placed in Korea 1 destroyer placed in 6 Sea Zone 1 bomber and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1 Japanese collect 38 PUs (1 lost to blockades); end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : 0.67 -
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Egypt to 97 Sea Zone 1 armour and 1 artillery moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 armour and 1 artillery moved from 35 Sea Zone to Philippines 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines -
@wizmark Scramble SZ97?
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no scramble thanks
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Egypt to 97 Sea Zone 1 armour and 1 artillery moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 armour and 1 artillery moved from 35 Sea Zone to Philippines 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines Combat - Americans Americans creates battle in territory 20 Sea Zone Battle in 97 Sea Zone Americans attack with 5 bombers Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 5 bombers remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Philippines Americans attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 4 carriers, 3 cruisers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 21 Sea Zone 2 aaGuns moved from Central United States to Western United States 5 bombers moved from 97 Sea Zone to Kazakhstan 3 bombers moved from India to Russia Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 36 Sea Zone: 2 fighters EDIT: Adding units owned by ANZAC to 21 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 armour and 2 infantry placed in French Indo China 1 fighter and 9 infantry placed in Western United States 1 infantry placed in Central United States 2 bombers placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys EDIT: Adding units owned by Americans to Central United States: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : -1.50 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 4 infantry moved from Kweichow to Anhwe 1 fighter moved from Shensi to Anhwe Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Battle in Anhwe Chinese attack with 1 fighter and 4 infantry Japanese defend with 3 artilleries and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 artilleries and 1 infantry Non Combat Move - Chinese 2 infantry moved from Szechwan to Kweichow 5 infantry moved from Shensi to Kweichow 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 1 artillery and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : 1.00 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Egypt to 97 Sea Zone 1 armour and 1 artillery moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 armour and 1 artillery moved from 35 Sea Zone to Philippines 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines Combat - Americans Americans creates battle in territory 20 Sea Zone Battle in 97 Sea Zone Americans attack with 5 bombers Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 5 bombers remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Philippines Americans attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 4 carriers, 3 cruisers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 21 Sea Zone 2 aaGuns moved from Central United States to Western United States 5 bombers moved from 97 Sea Zone to Kazakhstan 3 bombers moved from India to Russia Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 36 Sea Zone: 2 fighters EDIT: Adding units owned by ANZAC to 21 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 armour and 2 infantry placed in French Indo China 1 fighter and 9 infantry placed in Western United States 1 infantry placed in Central United States 2 bombers placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys EDIT: Adding units owned by Americans to Central United States: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 4 infantry moved from Kweichow to Anhwe 1 fighter moved from Shensi to Anhwe Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Battle in Anhwe Chinese attack with 1 fighter and 4 infantry Japanese defend with 3 artilleries and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 artilleries and 1 infantry Non Combat Move - Chinese 2 infantry moved from Szechwan to Kweichow 5 infantry moved from Shensi to Kweichow 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 1 artillery and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 9 infantry moved from Iraq to Syria 5 infantry moved from Trans-Jordan to Syria 1 fighter and 1 tactical_bomber moved from Egypt to Syria 1 fighter moved from Iraq to Syria 1 artillery and 4 infantry moved from Trans-Jordan to Syria 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 armour moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from French Indo China to Guam 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 21 Sea Zone UK_Pacific take 35 Sea Zone from Japanese Combat - British Battle in Guam British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 artillery British roll dice for 1 battleship and 1 cruiser in Guam, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Guam British win, taking Guam from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Syria British attack with 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry British roll dice for 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber in Syria, round 2 : 7/25 hits, 6.67 expected hits Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Syria, round 2 : 1/9 hits, 3.17 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 1 infantry owned by the British lost in Syria British roll dice for 4 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber in Syria, round 3 : 4/24 hits, 6.50 expected hits Italians roll dice for 1 armour and 1 artillery in Syria, round 3 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Syria British win, taking Syria from Italians with 4 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for British: 3 infantry Casualties for Italians: 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry Non Combat Move - British 13 infantry moved from Trans-Jordan to Egypt 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 2 aaGuns, 1 artillery and 3 infantry moved from West India to Eastern Persia 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Burma to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 aaGuns, 2 artilleries and 3 infantry moved from Burma to Yunnan 1 armour and 3 mech_infantrys moved from India to Eastern Persia 2 fighters and 1 tactical_bomber moved from Syria to Egypt 1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrysCombat Hit Differential Summary :
British : -1.33 Italians : -1.00 Americans : -1.50 Chinese : 1.00 Japanese : 0.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 battleship, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Romania 3 armour and 3 mech_infantrys moved from Slovakia Hungary to Romania 1 armour and 1 infantry moved from Yugoslavia to Romania 1 submarine moved from 98 Sea Zone to 94 Sea Zone Place Units - Italians 1 battleship and 1 destroyer placed in 95 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :





