NO EDITS
Italy on the move…
Godspeed :)
@DizzKneeLand33 Well here we go! Any scramble to the channel?
No scramble, max prayers, errrr, defense. :)
Those poor, poor bombers…
Lol…just to be sure…AA guns, then UK bomber, US bomber, French Inf, UK inf, Mech inf, fighters? If I get there far into you lol
Yes, that sounds perfect! especially the if part lol.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery moved from Scotland to United Kingdom
1 artillery moved from Germany to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
2 armour moved from Western Germany to 113 Sea Zone
3 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 armour, 5 artilleries, 1 destroyer, 6 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour, 5 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
6 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 fighters moved from Western Germany to United Kingdom
2 tactical_bombers moved from Western Germany to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 2 armour, 6 artilleries, 6 bombers, 3 fighters, 7 infantry and 2 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 4 bombers
AA fire in United Kingdom : 0/11 hits, 1.83 expected hits
Germans roll dice for 2 armour, 6 artilleries, 6 bombers, 3 fighters, 7 infantry and 2 tactical_bombers in United Kingdom, round 2 : 13/26 hits, 12.00 expected hits
British roll dice for 5 aaGuns, 5 bombers, 2 fighters, 15 infantry and 1 mech_infantry in United Kingdom, round 2 : 9/23 hits, 7.50 expected hits
5 aaGuns owned by the British, 2 artilleries owned by the Germans, 7 infantry owned by the Germans, 1 bomber owned by the British, 4 bombers owned by the Americans, 2 infantry owned by the French and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 4 artilleries, 6 bombers, 3 fighters and 2 tactical_bombers in United Kingdom, round 3 : 11/17 hits, 9.17 expected hits
British roll dice for 2 fighters, 12 infantry and 1 mech_infantry in United Kingdom, round 3 : 10/15 hits, 5.67 expected hits
4 artilleries owned by the Germans, 3 fighters owned by the Germans, 1 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 11 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour and 6 bombers in United Kingdom, round 4 : 3/7 hits, 4.50 expected hits
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/4 hits, 2.00 expected hits
1 mech_infantry owned by the British, 2 bombers owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour and 4 bombers in United Kingdom, round 5 : 3/5 hits, 3.17 expected hits
British roll dice for 1 fighter in United Kingdom, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in United Kingdom
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour and 4 bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 armour, 6 artilleries, 2 bombers, 3 fighters, 7 infantry and 2 tactical_bombers
Casualties for Americans: 4 bombers
Casualties for British: 5 aaGuns, 1 bomber, 2 fighters, 13 infantry and 1 mech_infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 marine moved from Eire to Scotland
4 bombers moved from United Kingdom to Scotland
1 tactical_bomber moved from 110 Sea Zone to Scotland
2 fighters moved from 110 Sea Zone to Scotland
1 submarine moved from 113 Sea Zone to 109 Sea Zone
3 aaGuns and 1 artillery moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to France
2 artilleries and 1 infantry moved from Germany to Poland
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Novgorod to Baltic States
1 armour moved from Baltic States to Eastern Poland
Place Units - Germans
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
2 armour, 4 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 90 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : 1.17
British : 5.17
AA fire in United Kingdom : : -1.83
@DizzKneeLand33 you were incredibly unlucky with the AA but did well with your overall rolling
Yeah, I think that battle in the end was about at exactly even with the odds calc. The first roll was scary tho! ;)
@DizzKneeLand33 My pulse was pounding a bit by the last few rounds :joy:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery moved from Belarus to Baltic States
2 mech_infantrys moved from Archangel to Baltic States
1 fighter and 1 tactical_bomber moved from Russia to Baltic States
1 fighter moved from Archangel to Baltic States
1 armour, 5 artilleries, 23 infantry and 1 mech_infantry moved from Archangel to Novgorod
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Italians
Combat - Russians
Battle in Novgorod
Russians attack with 1 armour, 5 artilleries, 23 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 armour, 5 artilleries, 23 infantry and 1 mech_infantry in Novgorod, round 2 : 8/30 hits, 7.00 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 5 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 3 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Archangel to Belarus
3 aaGuns moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 artilleries and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Caucasus to Rostov
5 armour and 8 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
2 infantry placed in Ukraine
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
5 artilleries moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
5 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 5 infantry, 5 tactical_bombers and 5 transports moved from 6 Sea Zone to 26 Sea Zone
5 infantry moved from 26 Sea Zone to Hawaiian Islands
5 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 1 Sea Zone to 10 Sea Zone
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 5 artilleries and 5 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
4 armour moved from Kwangtung to Kiangsu
1 mech_infantry moved from Kwangtung to Kiangsu
1 artillery moved from Hunan to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
6 infantry moved from Central Mongolia to Buyant-Uhaa
1 armour moved from Korea to Buryatia
1 infantry moved from Manchuria to Korea
3 tactical_bombers moved from Kwangtung to Japan
1 fighter moved from Kwangtung to Korea
2 fighters moved from Kwangtung to Kiangsu
1 fighter moved from Philippines to Korea
Place Units - Japanese
3 infantry placed in Kiangsu
Japanese undo move 1.
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Korea
1 destroyer placed in 6 Sea Zone
1 bomber and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Japanese collect 38 PUs (1 lost to blockades); end with 38 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers moved from Egypt to 97 Sea Zone
1 armour and 1 artillery moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 artillery moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
@wizmark Scramble SZ97?
no scramble thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers moved from Egypt to 97 Sea Zone
1 armour and 1 artillery moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 artillery moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in 97 Sea Zone
Americans attack with 5 bombers
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 5 bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Philippines
Americans attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 4 carriers, 3 cruisers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 21 Sea Zone
2 aaGuns moved from Central United States to Western United States
5 bombers moved from 97 Sea Zone to Kazakhstan
3 bombers moved from India to Russia
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to 21 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in French Indo China
1 fighter and 9 infantry placed in Western United States
1 infantry placed in Central United States
2 bombers placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Central United States: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -1.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Kweichow to Anhwe
1 fighter moved from Shensi to Anhwe
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Anhwe
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 artilleries and 1 infantry
Non Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
5 infantry moved from Shensi to Kweichow
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers moved from Egypt to 97 Sea Zone
1 armour and 1 artillery moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 artillery moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in 97 Sea Zone
Americans attack with 5 bombers
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 5 bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Philippines
Americans attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 4 carriers, 3 cruisers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 21 Sea Zone
2 aaGuns moved from Central United States to Western United States
5 bombers moved from 97 Sea Zone to Kazakhstan
3 bombers moved from India to Russia
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to 21 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in French Indo China
1 fighter and 9 infantry placed in Western United States
1 infantry placed in Central United States
2 bombers placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Central United States: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Kweichow to Anhwe
1 fighter moved from Shensi to Anhwe
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Battle in Anhwe
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 artilleries and 1 infantry
Non Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
5 infantry moved from Shensi to Kweichow
1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 9 infantry moved from Iraq to Syria
5 infantry moved from Trans-Jordan to Syria
1 fighter and 1 tactical_bomber moved from Egypt to Syria
1 fighter moved from Iraq to Syria
1 artillery and 4 infantry moved from Trans-Jordan to Syria
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from French Indo China to Guam
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 21 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
Combat - British
Battle in Guam
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 artillery
British roll dice for 1 battleship and 1 cruiser in Guam, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Guam
British win, taking Guam from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Syria
British attack with 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
British roll dice for 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber in Syria, round 2 : 7/25 hits, 6.67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Syria, round 2 : 1/9 hits, 3.17 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 1 infantry owned by the British lost in Syria
British roll dice for 4 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber in Syria, round 3 : 4/24 hits, 6.50 expected hits
Italians roll dice for 1 armour and 1 artillery in Syria, round 3 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Syria
British win, taking Syria from Italians with 4 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Non Combat Move - British
13 infantry moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
2 aaGuns, 1 artillery and 3 infantry moved from West India to Eastern Persia
1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 aaGuns, 2 artilleries and 3 infantry moved from Burma to Yunnan
1 armour and 3 mech_infantrys moved from India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Syria to Egypt
1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
British : -1.33
Italians : -1.00
Americans : -1.50
Chinese : 1.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 battleship, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
3 armour and 3 mech_infantrys moved from Slovakia Hungary to Romania
1 armour and 1 infantry moved from Yugoslavia to Romania
1 submarine moved from 98 Sea Zone to 94 Sea Zone
Place Units - Italians
1 battleship and 1 destroyer placed in 95 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
3 fighters and 2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from French Indo China to 19 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 4 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
ANZAC roll dice for 4 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 19 Sea Zone
ANZAC win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters and 2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 destroyers moved from 43 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 21 Sea Zone
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 2.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from Japanese
3 fighters and 2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from French Indo China to 19 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 4 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
ANZAC roll dice for 4 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 19 Sea Zone
ANZAC win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters and 2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 destroyers moved from 43 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 21 Sea Zone
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 101 PUs;
Germans buy 5 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 marine moved from Scotland to 109 Sea Zone
1 marine and 1 transport moved from 109 Sea Zone to 123 Sea Zone
1 marine moved from 123 Sea Zone to Iceland
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 106 Sea Zone
Germans take 106 Sea Zone from British
1 infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
Combat - Germans
Battle in Iceland
Battle in Baltic States
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 mech_infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Iceland from British, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 mech_infantry
Battle in Belarus
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Belarus to Germany
1 destroyer and 6 transports moved from 110 Sea Zone to 112 Sea Zone
4 bombers, 2 fighters and 1 tactical_bomber moved from Scotland to Western Germany
2 armour moved from Germany to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
4 artilleries and 4 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
1 artillery moved from Western Germany to Germany
3 artilleries moved from France to Western Germany
Place Units - Germans
3 infantry placed in United Kingdom
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
5 armour, 3 artilleries and 2 infantry placed in Germany
1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 1.00