@Amon-Sul turn complete 2.0 ;-)
19L BM3 wizmark (Axis) vs DizzKneeLand33 (Allies +9)
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@DizzKneeLand33 you were incredibly unlucky with the AA but did well with your overall rolling
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Yeah, I think that battle in the end was about at exactly even with the odds calc. The first roll was scary tho! ;)
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@DizzKneeLand33 My pulse was pounding a bit by the last few rounds :joy:
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery moved from Belarus to Baltic States 2 mech_infantrys moved from Archangel to Baltic States 1 fighter and 1 tactical_bomber moved from Russia to Baltic States 1 fighter moved from Archangel to Baltic States 1 armour, 5 artilleries, 23 infantry and 1 mech_infantry moved from Archangel to Novgorod 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Italians Combat - Russians Battle in Novgorod Russians attack with 1 armour, 5 artilleries, 23 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 armour, 5 artilleries, 23 infantry and 1 mech_infantry in Novgorod, round 2 : 8/30 hits, 7.00 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour, 5 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery, 2 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States Russians roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 3 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Archangel to Belarus 3 aaGuns moved from Archangel to Novgorod 2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 2 artilleries and 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Tambov to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Caucasus to Rostov 5 armour and 8 mech_infantrys moved from Russia to Bryansk Place Units - Russians 2 infantry placed in Ukraine 10 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 1.17 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 5 artilleries moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 5 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 5 infantry, 5 tactical_bombers and 5 transports moved from 6 Sea Zone to 26 Sea Zone 5 infantry moved from 26 Sea Zone to Hawaiian Islands 5 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 1 Sea Zone to 10 Sea Zone Combat - Japanese Battle in Hawaiian Islands Japanese attack with 5 artilleries and 5 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 4 armour moved from Kwangtung to Kiangsu 1 mech_infantry moved from Kwangtung to Kiangsu 1 artillery moved from Hunan to Anhwe 1 artillery moved from Hopei to Anhwe 1 infantry moved from Chahar to Anhwe 6 infantry moved from Central Mongolia to Buyant-Uhaa 1 armour moved from Korea to Buryatia 1 infantry moved from Manchuria to Korea 3 tactical_bombers moved from Kwangtung to Japan 1 fighter moved from Kwangtung to Korea 2 fighters moved from Kwangtung to Kiangsu 1 fighter moved from Philippines to Korea Place Units - Japanese 3 infantry placed in Kiangsu Japanese undo move 1. 1 artillery and 2 infantry placed in Kiangsu 3 infantry placed in Korea 1 destroyer placed in 6 Sea Zone 1 bomber and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1 Japanese collect 38 PUs (1 lost to blockades); end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : 0.67 -
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Egypt to 97 Sea Zone 1 armour and 1 artillery moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 armour and 1 artillery moved from 35 Sea Zone to Philippines 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines -
@wizmark Scramble SZ97?
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no scramble thanks
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Egypt to 97 Sea Zone 1 armour and 1 artillery moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 armour and 1 artillery moved from 35 Sea Zone to Philippines 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines Combat - Americans Americans creates battle in territory 20 Sea Zone Battle in 97 Sea Zone Americans attack with 5 bombers Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 5 bombers remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Philippines Americans attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 4 carriers, 3 cruisers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 21 Sea Zone 2 aaGuns moved from Central United States to Western United States 5 bombers moved from 97 Sea Zone to Kazakhstan 3 bombers moved from India to Russia Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 36 Sea Zone: 2 fighters EDIT: Adding units owned by ANZAC to 21 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 armour and 2 infantry placed in French Indo China 1 fighter and 9 infantry placed in Western United States 1 infantry placed in Central United States 2 bombers placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys EDIT: Adding units owned by Americans to Central United States: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Americans : -1.50 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 4 infantry moved from Kweichow to Anhwe 1 fighter moved from Shensi to Anhwe Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Battle in Anhwe Chinese attack with 1 fighter and 4 infantry Japanese defend with 3 artilleries and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 artilleries and 1 infantry Non Combat Move - Chinese 2 infantry moved from Szechwan to Kweichow 5 infantry moved from Shensi to Kweichow 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 1 artillery and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : 1.00 Japanese : 0.67 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Egypt to 97 Sea Zone 1 armour and 1 artillery moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery and 2 transports moved from 36 Sea Zone to 35 Sea Zone 1 armour and 1 artillery moved from 35 Sea Zone to Philippines 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Philippines Combat - Americans Americans creates battle in territory 20 Sea Zone Battle in 97 Sea Zone Americans attack with 5 bombers Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 5 bombers remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Philippines Americans attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines Americans win, taking Philippines from Japanese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 4 carriers, 3 cruisers, 1 fighter, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 21 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 21 Sea Zone 2 aaGuns moved from Central United States to Western United States 5 bombers moved from 97 Sea Zone to Kazakhstan 3 bombers moved from India to Russia Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 36 Sea Zone: 2 fighters EDIT: Adding units owned by ANZAC to 21 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 armour and 2 infantry placed in French Indo China 1 fighter and 9 infantry placed in Western United States 1 infantry placed in Central United States 2 bombers placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys EDIT: Adding units owned by Americans to Central United States: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,4 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 4 infantry moved from Kweichow to Anhwe 1 fighter moved from Shensi to Anhwe Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Battle in Anhwe Chinese attack with 1 fighter and 4 infantry Japanese defend with 3 artilleries and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Hunan from Japanese, taking Hopei from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 artilleries and 1 infantry Non Combat Move - Chinese 2 infantry moved from Szechwan to Kweichow 5 infantry moved from Shensi to Kweichow 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 1 artillery and 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 9 infantry moved from Iraq to Syria 5 infantry moved from Trans-Jordan to Syria 1 fighter and 1 tactical_bomber moved from Egypt to Syria 1 fighter moved from Iraq to Syria 1 artillery and 4 infantry moved from Trans-Jordan to Syria 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 armour moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from French Indo China to Guam 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 21 Sea Zone UK_Pacific take 35 Sea Zone from Japanese Combat - British Battle in Guam British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 artillery British roll dice for 1 battleship and 1 cruiser in Guam, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Guam British win, taking Guam from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Syria British attack with 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry British roll dice for 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber in Syria, round 2 : 7/25 hits, 6.67 expected hits Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Syria, round 2 : 1/9 hits, 3.17 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 1 infantry owned by the British lost in Syria British roll dice for 4 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber in Syria, round 3 : 4/24 hits, 6.50 expected hits Italians roll dice for 1 armour and 1 artillery in Syria, round 3 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Syria British win, taking Syria from Italians with 4 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for British: 3 infantry Casualties for Italians: 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry Non Combat Move - British 13 infantry moved from Trans-Jordan to Egypt 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Northwest Persia to Kazakhstan 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 2 aaGuns, 1 artillery and 3 infantry moved from West India to Eastern Persia 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Burma to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 aaGuns, 2 artilleries and 3 infantry moved from Burma to Yunnan 1 armour and 3 mech_infantrys moved from India to Eastern Persia 2 fighters and 1 tactical_bomber moved from Syria to Egypt 1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrysCombat Hit Differential Summary :
British : -1.33 Italians : -1.00 Americans : -1.50 Chinese : 1.00 Japanese : 0.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 battleship, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Romania 3 armour and 3 mech_infantrys moved from Slovakia Hungary to Romania 1 armour and 1 infantry moved from Yugoslavia to Romania 1 submarine moved from 98 Sea Zone to 94 Sea Zone Place Units - Italians 1 battleship and 1 destroyer placed in 95 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese 3 fighters and 2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone 1 fighter moved from French Indo China to 19 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 4 fighters and 2 tactical_bombers Japanese defend with 1 destroyer ANZAC roll dice for 4 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 19 Sea Zone ANZAC win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters and 2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 2 destroyers moved from 43 Sea Zone to 35 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
ANZAC : 2.67 Japanese : 0.67 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Siam ANZAC take Siam from Japanese 3 fighters and 2 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone 1 fighter moved from French Indo China to 19 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 4 fighters and 2 tactical_bombers Japanese defend with 1 destroyer ANZAC roll dice for 4 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 19 Sea Zone ANZAC win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters and 2 tactical_bombers moved from 19 Sea Zone to 21 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 2 destroyers moved from 43 Sea Zone to 35 Sea Zone 1 cruiser and 1 destroyer moved from 36 Sea Zone to 21 Sea Zone 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 2.67 Japanese : 0.67 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 101 PUs; Germans buy 5 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 marine moved from Scotland to 109 Sea Zone 1 marine and 1 transport moved from 109 Sea Zone to 123 Sea Zone 1 marine moved from 123 Sea Zone to Iceland 1 submarine moved from 109 Sea Zone to 125 Sea Zone 1 submarine moved from 109 Sea Zone to 106 Sea Zone Germans take 106 Sea Zone from British 1 infantry moved from Poland to Baltic States 1 infantry moved from Eastern Poland to Baltic States 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 1 infantry moved from Eastern Poland to Belarus 1 bomber moved from Western Germany to Belarus Combat - Germans Battle in Iceland Battle in Baltic States Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 mech_infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Iceland from British, taking Baltic States from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 mech_infantry Battle in Belarus Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Germany 1 destroyer and 6 transports moved from 110 Sea Zone to 112 Sea Zone 4 bombers, 2 fighters and 1 tactical_bomber moved from Scotland to Western Germany 2 armour moved from Germany to Eastern Poland 2 artilleries moved from Poland to Eastern Poland 4 artilleries and 4 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland 1 artillery moved from Western Germany to Germany 3 artilleries moved from France to Western Germany Place Units - Germans 3 infantry placed in United Kingdom 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany 5 armour, 3 artilleries and 2 infantry placed in Germany 1 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 1.00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 armour and 1 mech_infantry moved from Novgorod to Finland Russians take Finland from Germans 2 infantry moved from Novgorod to Baltic States 2 fighters and 1 tactical_bomber moved from Bryansk to Baltic States 6 infantry moved from Suiyuyan to Central Mongolia Russians take Central Mongolia from Japanese Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Baltic States to Novgorod 4 armour and 6 mech_infantrys moved from Bryansk to Novgorod 1 armour and 1 mech_infantry moved from Bryansk to Novgorod 1 infantry moved from Bryansk to Belarus 10 infantry moved from Russia to Bryansk 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Rostov to Ukraine Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 10 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -1.00 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 airfield, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 artillery moved from 64 Sea Zone to Southeast Mexico 4 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone 4 artilleries, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 5 fighters, 4 infantry, 5 tactical_bombers and 4 transports moved from 26 Sea Zone to 64 Sea Zone 4 artilleries and 4 infantry moved from 64 Sea Zone to Central America 1 infantry moved from Kiangsu to Kiangsi 2 fighters moved from Kiangsu to Kiangsi 1 armour moved from Buryatia to Yenisey Japanese take Yakut S.S.R. from Russians Japanese take Yenisey from Russians Combat - Japanese Battle in Central America Battle in Southeast Mexico Battle in Kiangsi Japanese attack with 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi retreated to Kiangsi Chinese win, taking Central America from Americans, taking Southeast Mexico from Americans with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Kiangsi to Kiangsu 6 infantry moved from Buyant-Uhaa to Manchuria 1 infantry moved from Buryatia to Amur Place Units - Japanese 1 airfield placed in Korea 1 fighter and 2 infantry placed in Korea 3 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1 Japanese collect 31 PUs (1 lost to blockades); end with 31 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Chinese : 0.67 Japanese : -1.17 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 5 bombers and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 artillery moved from Philippines to 35 Sea Zone 1 armour, 1 artillery and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 34 Sea Zone 1 artillery and 2 infantry moved from 34 Sea Zone to Paulau Island 2 mech_infantrys moved from Western United States to Southeast Mexico 1 infantry and 2 mech_infantrys moved from Central United States to Southeast Mexico 5 bombers and 2 fighters moved from Western United States to Central America 2 bombers moved from Eastern United States to Central America Combat - Americans Battle in Paulau Island Battle in Central America Americans attack with 7 bombers and 2 fighters Japanese defend with 4 artilleries and 4 infantry Americans roll dice for 7 bombers and 2 fighters in Central America, round 2 : 4/9 hits, 5.67 expected hits Japanese roll dice for 4 artilleries and 4 infantry in Central America, round 2 : 4/8 hits, 2.67 expected hits 4 infantry owned by the Japanese, 2 fighters owned by the Americans and 2 bombers owned by the Americans lost in Central America Americans roll dice for 5 bombers in Central America, round 3 : 4/5 hits, 3.33 expected hits Japanese roll dice for 4 artilleries in Central America, round 3 : 1/4 hits, 1.33 expected hits 4 artilleries owned by the Japanese and 1 bomber owned by the Americans lost in Central America Americans win, taking Paulau Island from Japanese with 4 bombers remaining. Battle score for attacker is -28 Casualties for Americans: 3 bombers and 2 fighters Casualties for Japanese: 4 artilleries and 4 infantry Battle in Southeast Mexico Americans attack with 1 infantry and 4 mech_infantrys Japanese defend with 1 artillery Americans roll dice for 1 infantry and 4 mech_infantrys in Southeast Mexico, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Southeast Mexico, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 4 mech_infantrys in Southeast Mexico, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Southeast Mexico, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 4 mech_infantrys in Southeast Mexico, round 4 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Southeast Mexico, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Southeast Mexico Americans win, taking Southeast Mexico from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 4 bombers moved from Central America to Western United States 5 infantry moved from Western United States to Central United States 1 aaGun moved from Western United States to Central United States 1 armour moved from French Indo China to Szechwan 3 bombers moved from Russia to Novgorod 5 bombers moved from Kazakhstan to Novgorod 2 fighters moved from Shan State to Philippines 1 battleship moved from 21 Sea Zone to 34 Sea Zone 1 destroyer moved from 20 Sea Zone to 34 Sea Zone 3 aaGuns, 4 bombers and 10 infantry moved from Western United States to Central United States Place Units - Americans 1 armour, 5 bombers and 2 mech_infantrys placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,2 Americans collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : -2.50 Japanese : 1.00 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery, 1 fighter and 8 infantry moved from Kweichow to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hunan to Anhwe Place Units - Chinese 4 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 5 bombers and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 artillery moved from Philippines to 35 Sea Zone 1 armour, 1 artillery and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 34 Sea Zone 1 artillery and 2 infantry moved from 34 Sea Zone to Paulau Island 2 mech_infantrys moved from Western United States to Southeast Mexico 1 infantry and 2 mech_infantrys moved from Central United States to Southeast Mexico 5 bombers and 2 fighters moved from Western United States to Central America 2 bombers moved from Eastern United States to Central America Combat - Americans Battle in Paulau Island Battle in Central America Americans attack with 7 bombers and 2 fighters Japanese defend with 4 artilleries and 4 infantry Americans roll dice for 7 bombers and 2 fighters in Central America, round 2 : 4/9 hits, 5.67 expected hits Japanese roll dice for 4 artilleries and 4 infantry in Central America, round 2 : 4/8 hits, 2.67 expected hits 4 infantry owned by the Japanese, 2 fighters owned by the Americans and 2 bombers owned by the Americans lost in Central America Americans roll dice for 5 bombers in Central America, round 3 : 4/5 hits, 3.33 expected hits Japanese roll dice for 4 artilleries in Central America, round 3 : 1/4 hits, 1.33 expected hits 4 artilleries owned by the Japanese and 1 bomber owned by the Americans lost in Central America Americans win, taking Paulau Island from Japanese with 4 bombers remaining. Battle score for attacker is -28 Casualties for Americans: 3 bombers and 2 fighters Casualties for Japanese: 4 artilleries and 4 infantry Battle in Southeast Mexico Americans attack with 1 infantry and 4 mech_infantrys Japanese defend with 1 artillery Americans roll dice for 1 infantry and 4 mech_infantrys in Southeast Mexico, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Southeast Mexico, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 4 mech_infantrys in Southeast Mexico, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Southeast Mexico, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 4 mech_infantrys in Southeast Mexico, round 4 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Southeast Mexico, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Southeast Mexico Americans win, taking Southeast Mexico from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 4 bombers moved from Central America to Western United States 5 infantry moved from Western United States to Central United States 1 aaGun moved from Western United States to Central United States 1 armour moved from French Indo China to Szechwan 3 bombers moved from Russia to Novgorod 5 bombers moved from Kazakhstan to Novgorod 2 fighters moved from Shan State to Philippines 1 battleship moved from 21 Sea Zone to 34 Sea Zone 1 destroyer moved from 20 Sea Zone to 34 Sea Zone 3 aaGuns, 4 bombers and 10 infantry moved from Western United States to Central United States Place Units - Americans 1 armour, 5 bombers and 2 mech_infantrys placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,2 Americans collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery, 1 fighter and 8 infantry moved from Kweichow to Anhwe 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hunan to Anhwe Place Units - Chinese 4 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 2 artilleries and 10 infantry moved from Egypt to Alexandria 1 armour moved from Egypt to Alexandria 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria Combat - British Battle in Alexandria British attack with 2 armour, 2 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 4 infantry British roll dice for 2 armour, 2 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 5/18 hits, 5.50 expected hits Italians roll dice for 4 infantry in Alexandria, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 2 armour, 2 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Italians: 4 infantry Non Combat Move - British 1 mech_infantry moved from Egypt to Alexandria 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 4 artilleries and 15 infantry moved from Syria to Trans-Jordan 2 aaGuns, 1 artillery and 3 infantry moved from Eastern Persia to Persia 2 aaGuns, 2 artilleries and 3 infantry moved from Yunnan to Hunan 1 armour moved from Kwangtung to Anhwe 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 mech_infantry moved from Kazakhstan to Urals 1 armour and 2 mech_infantrys moved from Caucasus to Novosibirsk 1 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan 1 armour and 4 mech_infantrys moved from India to Eastern Persia Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 22 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrysCombat Hit Differential Summary :
British : -0.50 Italians : -0.33 Americans : -2.50 Japanese : 1.00





