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WaW - WhackaAxis vs Allied Entek Game 500 billion

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Hupeh to Hunan
            1 Infantry moved from Anhwei to Hunan
            1 Infantry moved from E.Sinkiang to Gobi Altai
            1 Tank moved from C.Sinkiang to Gobi Altai
            1 Infantry moved from W.Qinghai to Gobi Altai
            1 Fighter moved from Hsining to Gobi Altai
    
        Purchase Units - Chinese
            Chinese buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Tank
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Tank in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Hunan, round 3 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Tank in Hunan, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Hunan
                Chinese win, taking Hunan from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
            Battle in Gobi Altai
                Chinese attack with 1 Fighter, 2 Infantrys and 1 Tank
                Neutral defend with 2 Infantrys
                    Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Gobi Altai, round 2 : 0/4 hits, 1.17 expected hits
                    Neutral roll dice for 2 Infantrys in Gobi Altai, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Gobi Altai, round 3 : 1/4 hits, 1.17 expected hits
                    Neutral roll dice for 2 Infantrys in Gobi Altai, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Gobi Altai
                    Chinese roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Gobi Altai, round 4 : 1/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Gobi Altai, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Gobi Altai
                Chinese loses 0 PUs for violating Gobi Altais neutrality.
                Chinese win, taking Gobi Altai from Neutral with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Fighter moved from Gobi Altai to Shensi
            1 Tank moved from Suiyuan to Shensi
            1 Infantry moved from Suiyuan to Shensi
            1 Tank moved from Shanghai to Hupeh
            1 Infantry moved from Anhwei to Hupeh
            1 Infantry moved from Shanghai to Anhwei
            1 Tank moved from Yunnan to Hupeh
            1 Artillery and 1 Tank moved from Shensi to Hupeh
            1 Tank moved from Szechwan to Hupeh
            2 Infantrys moved from Lanchow to Shensi
            1 Infantry moved from E.Qinghai to Ningsia
            1 Tank moved from Ningsia to Hupeh
            1 Infantry moved from Ningsia to Shensi
            1 Tank moved from Hsining to Ningsia
            1 AAGun, 1 Artillery and 3 Infantrys moved from Hsining to E.Qinghai
            1 AAGun and 2 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.67
    Yamamoto : -1.00
    Chinese : -2.17
    

    Production/PUs Summary :

    Germans : 60 / 62
    Russians : 112 / 112
    Italians : 47 / 48
    French : 58 / 60
    Yamamoto : 61 / 62
    Chinese : 37 / 37
    Hisaichi : 33 / 30
    British : 86 / 20
    Anzac : 36 / 6
    Dutch : 27 / 8
    Finns : 12 / 6
    Romanians : 9 / 6
    Thai : 8 / 8
    Americans : 101 / 50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Hisaichi round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Hisaichi
            2 Transports moved from 92 Sea Zone to 93 Sea Zone
            2 Infantrys and 2 Tanks moved from Formosa to 93 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 93 Sea Zone to 107 Sea Zone
            2 Infantrys and 2 Tanks moved from 107 Sea Zone to Davao
            1 Tank moved from Changchun to 84 Sea Zone
            2 Artillerys moved from Changchun to 84 Sea Zone
            3 Infantrys moved from Korea to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 107 Sea Zone
            1 Artillery moved from 107 Sea Zone to Davao
            1 Infantry moved from 107 Sea Zone to Davao
            1 Artillery and 1 Infantry moved from 107 Sea Zone to Davao
            1 Infantry, 1 Tank and 1 Transport moved from 84 Sea Zone to 107 Sea Zone
            1 Infantry and 1 Tank moved from 107 Sea Zone to Mindanao
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Panay
                  Hisaichi take Panay from Americans
            2 Artillerys and 2 Infantrys moved from S.Sakhalin to 75 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 75 Sea Zone to 93 Sea Zone
            2 Artillerys and 2 Infantrys moved from 93 Sea Zone to Manila
            1 Destroyer and 2 Submarines moved from 92 Sea Zone to 110 Sea Zone
            1 Battleship moved from 84 Sea Zone to 93 Sea Zone
            1 Destroyer moved from 75 Sea Zone to 93 Sea Zone
            1 Submarine moved from 75 Sea Zone to 92 Sea Zone
            1 Bomber moved from Changchun to 110 Sea Zone
            1 Fighter moved from 84 Sea Zone to 93 Sea Zone
            1 Fighter moved from 93 Sea Zone to Mindanao
            1 Fighter moved from Changchun to Manila
            1 Fighter moved from Peking to Manila
            1 Carrier moved from 84 Sea Zone to 106 Sea Zone
            1 Destroyer moved from 84 Sea Zone to 106 Sea Zone
            1 Submarine moved from 84 Sea Zone to 106 Sea Zone
            1 Tank moved from Shantung to Shanghai
                  Hisaichi take Shanghai from Chinese
            1 Tank moved from Shanghai to Anhwei
            1 Artillery and 2 Infantrys moved from Peking to Chahar
            2 Tanks moved from Peking to Anhwei
            3 Tanks moved from Liaoning to Chahar
            1 Artillery and 2 Infantrys moved from Shantung to Shansi
            1 Infantry moved from Shantung to Anhwei
            1 Tank moved from Shantung to Anhwei
            1 Infantry moved from Shantung to Anhwei
            1 Artillery and 2 Infantrys moved from Kirin to Vladivostok
            1 Tank moved from Kirin to Vladivostok
            1 Artillery and 3 Infantrys moved from Hulunbuir to Chita
            1 Infantry moved from Heilungchiang to Chita
            1 Infantry moved from Changchun to Kirin
            2 Infantrys and 1 Tank moved from Heilungchiang to Chita
            3 Infantrys moved from Liaoning to Heilungchiang
            1 Fighter moved from 84 Sea Zone to Heilungchiang
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Elite, 1 Factory and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Vladivostok
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Vladivostok, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Vladivostok
                Hisaichi win, taking Vladivostok from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Manila
                Hisaichi attack with 2 Artillerys, 2 Fighters and 2 Infantrys
                Americans defend with 1 Artillery, 1 Fighter and 2 Infantrys
                    Hisaichi roll dice for 1 Battleship in Manila, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Manila
                    Hisaichi roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Manila, round 2 : 2/6 hits, 2.00 expected hits
                    Americans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Manila, round 2 : 0/3 hits, 1.17 expected hits
                    1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Manila
                    Hisaichi roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Manila, round 3 : 5/6 hits, 2.00 expected hits
                    Americans roll dice for 1 Fighter in Manila, round 3 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the Americans lost in Manila
                Hisaichi win, taking Manila from Americans with 2 Artillerys, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 16
                Casualties for Americans: 1 Artillery, 1 Fighter and 2 Infantrys
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 2 Infantrys and 3 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 3 Tanks in Chahar, round 2 : 1/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Shansi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Mindanao
                Hisaichi attack with 1 Fighter, 1 Infantry and 1 Tank
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Mindanao, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Hisaichi lost in Mindanao
                Hisaichi win, taking Mindanao from Americans with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Chita
                Hisaichi attack with 1 Artillery, 6 Infantrys and 1 Tank
                Russians defend with 1 Bunker and 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 6 Infantrys and 1 Tank in Chita, round 2 : 3/8 hits, 2.00 expected hits
                    Russians roll dice for 1 Bunker and 1 Infantry in Chita, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians and 1 Bunker owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Artillery, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Bunker and 1 Infantry
            Battle in 110 Sea Zone
                Hisaichi attack with 1 Bomber, 1 Destroyer and 2 Submarines
                Dutch defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Hisaichi roll dice for 2 Submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Bomber and 1 Destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                    1 Transport owned by the Dutch, 1 Submarine owned by the Dutch, 1 Destroyer owned by the Dutch and 1 Submarine owned by the Hisaichi lost in 110 Sea Zone
                Hisaichi win with 1 Bomber, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 14
                Casualties for Hisaichi: 1 Submarine
                Casualties for Dutch: 1 Destroyer, 1 Submarine and 1 Transport
            Battle in Anhwei
                Hisaichi attack with 2 Infantrys and 4 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 4 Tanks in Anhwei, round 2 : 1/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Infantry and 4 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Davao
                Hisaichi attack with 2 Artillerys, 4 Infantrys and 2 Tanks
                Americans defend with 1 AAGun, 1 Factory, 1 Fighter, 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Davao, round 2 : 2/8 hits, 2.67 expected hits
                    Americans roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Davao, round 2 : 3/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Americans and 3 Infantrys owned by the Hisaichi lost in Davao
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Davao, round 3 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 1 Fighter and 1 Tank in Davao, round 3 : 2/2 hits, 1.00 expected hits
                    1 Fighter owned by the Americans, 1 Tank owned by the Americans, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Davao
                Hisaichi win, taking Davao from Americans with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Artillery and 4 Infantrys
                Casualties for Americans: 1 Fighter, 2 Infantrys and 1 Tank
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Mindanao to Formosa
            2 Fighters moved from Manila to 106 Sea Zone
            1 Bomber moved from 110 Sea Zone to Bangkok
    
        Place Units - Hisaichi
            1 Factory placed in Liaoning
            1 Elite and 6 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 56 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 4.17
    Americans : 1.33
    Chinese : 1.00
    Russians : -1.33
    Dutch : 0.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - British
                British loses 0 PUs for violating Greenlands neutrality.
            1 Infantry moved from British Somaliland to Italian East Africa
                  British take Italian East Africa from Italians
            1 Fighter moved from Malta to 51 Sea Zone
            1 Fighter moved from Gibraltar to Tunis
            1 Fighter moved from Lower Egypt to 51 Sea Zone
            1 Cruiser moved from 56 Sea Zone to 51 Sea Zone
            1 Transport moved from 56 Sea Zone to 51 Sea Zone
            1 Destroyer and 1 Transport moved from 55 Sea Zone to 51 Sea Zone
            1 Fighter moved from Cyprus to 51 Sea Zone
            1 Destroyer and 1 Transport moved from 57 Sea Zone to 51 Sea Zone
            1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
            1 Transport moved from 8 Sea Zone to 2 Sea Zone
            2 Infantrys moved from Montreal to 2 Sea Zone
            1 Destroyer, 3 Infantrys, 1 Tank and 2 Transports moved from 2 Sea Zone to 8 Sea Zone
            3 Infantrys and 1 Tank moved from 8 Sea Zone to Greenland
                  British take Greenland from Neutral
            1 Infantry moved from Ceylon to 60 Sea Zone
            1 Infantry moved from Andaman to 60 Sea Zone
            1 Infantry moved from Mysore to 60 Sea Zone
            1 Infantry moved from Madras to 60 Sea Zone
            1 Destroyer, 4 Infantrys, 1 Submarine and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            4 Infantrys moved from 65 Sea Zone to Malaya
            1 Infantry moved from Madras to Hyderabad
            2 Artillerys moved from Madras to Hyderabad
            1 Fighter moved from Madras to Malaya
            1 Tank moved from Delhi to Assam
            1 Artillery and 1 Infantry moved from Assam to Burma
            1 Infantry moved from Calcutta to Assam
            1 Infantry moved from Bihar to Assam
            1 Infantry moved from Delhi to Bihar
            1 Tank moved from Hyderabad to Assam
            1 Infantry moved from Rajputana to Hyderabad
            1 Artillery and 1 Infantry moved from Bombay to 59 Sea Zone
            1 Artillery, 1 Cruiser, 1 Infantry, 1 Submarine and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
            1 Fighter moved from Trucial Coast to W.Iran
            1 Infantry and 1 Tank moved from Iraq to W.Iran
            1 Infantry moved from Trucial Coast to 58 Sea Zone
            1 Artillery and 2 Infantrys moved from 58 Sea Zone to W.Iran
            2 Infantrys moved from Vancouver to 80 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
            2 Infantrys moved from 71 Sea Zone to Alaska
    
        Purchase Units - British
            British buy 1 Destroyer and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 51 Sea Zone
                British attack with 1 Cruiser, 2 Destroyers, 3 Fighters and 3 Transports
                Italians defend with 1 Battleship, 2 Destroyers, 1 Submarine and 3 Transports
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Cruiser, 2 Destroyers, 3 Fighters and 3 Transports in 51 Sea Zone, round 2 : 2/6 hits, 2.17 expected hits
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.17
    

    Savegame

  • 20 19 18 17 16

    OOL for Sz 51 please

  • 20 18 17 15

    @Entek Max defense. Defense TO THE MAX!!

    May you have bad luck. lol. :wink:

  • 20 19 18 17 16

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - British
                British loses 0 PUs for violating Greenlands neutrality.
            1 Infantry moved from British Somaliland to Italian East Africa
                  British take Italian East Africa from Italians
            1 Fighter moved from Malta to 51 Sea Zone
            1 Fighter moved from Gibraltar to Tunis
            1 Fighter moved from Lower Egypt to 51 Sea Zone
            1 Cruiser moved from 56 Sea Zone to 51 Sea Zone
            1 Transport moved from 56 Sea Zone to 51 Sea Zone
            1 Destroyer and 1 Transport moved from 55 Sea Zone to 51 Sea Zone
            1 Fighter moved from Cyprus to 51 Sea Zone
            1 Destroyer and 1 Transport moved from 57 Sea Zone to 51 Sea Zone
            1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
            1 Transport moved from 8 Sea Zone to 2 Sea Zone
            2 Infantrys moved from Montreal to 2 Sea Zone
            1 Destroyer, 3 Infantrys, 1 Tank and 2 Transports moved from 2 Sea Zone to 8 Sea Zone
            3 Infantrys and 1 Tank moved from 8 Sea Zone to Greenland
                  British take Greenland from Neutral
            1 Infantry moved from Ceylon to 60 Sea Zone
            1 Infantry moved from Andaman to 60 Sea Zone
            1 Infantry moved from Mysore to 60 Sea Zone
            1 Infantry moved from Madras to 60 Sea Zone
            1 Destroyer, 4 Infantrys, 1 Submarine and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            4 Infantrys moved from 65 Sea Zone to Malaya
            1 Infantry moved from Madras to Hyderabad
            2 Artillerys moved from Madras to Hyderabad
            1 Fighter moved from Madras to Malaya
            1 Tank moved from Delhi to Assam
            1 Artillery and 1 Infantry moved from Assam to Burma
            1 Infantry moved from Calcutta to Assam
            1 Infantry moved from Bihar to Assam
            1 Infantry moved from Delhi to Bihar
            1 Tank moved from Hyderabad to Assam
            1 Infantry moved from Rajputana to Hyderabad
            1 Artillery and 1 Infantry moved from Bombay to 59 Sea Zone
            1 Artillery, 1 Cruiser, 1 Infantry, 1 Submarine and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
            1 Fighter moved from Trucial Coast to W.Iran
            1 Infantry and 1 Tank moved from Iraq to W.Iran
            1 Infantry moved from Trucial Coast to 58 Sea Zone
            1 Artillery and 2 Infantrys moved from 58 Sea Zone to W.Iran
            2 Infantrys moved from Vancouver to 80 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 80 Sea Zone to 71 Sea Zone
            2 Infantrys moved from 71 Sea Zone to Alaska
    
        Purchase Units - British
            British buy 1 Destroyer and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 51 Sea Zone
                British attack with 1 Cruiser, 2 Destroyers, 3 Fighters and 3 Transports
                Italians defend with 1 Battleship, 2 Destroyers, 1 Submarine and 3 Transports
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Cruiser, 2 Destroyers, 3 Fighters and 3 Transports in 51 Sea Zone, round 2 : 2/6 hits, 2.17 expected hits
                Units damaged: 1 Battleship owned by the Italians
                    Italians roll dice for 1 Battleship, 2 Destroyers and 3 Transports in 51 Sea Zone, round 2 : 2/6 hits, 1.83 expected hits
                    1 Transport owned by the Italians and 3 Transports owned by the British lost in 51 Sea Zone
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Cruiser, 2 Destroyers and 3 Fighters in 51 Sea Zone, round 3 : 2/6 hits, 2.17 expected hits
                    Italians roll dice for 1 Battleship, 2 Destroyers and 2 Transports in 51 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits
                    2 Transports owned by the Italians lost in 51 Sea Zone
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Cruiser, 2 Destroyers and 3 Fighters in 51 Sea Zone, round 4 : 2/6 hits, 2.17 expected hits
                    Italians roll dice for 1 Battleship and 2 Destroyers in 51 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
                    1 Submarine owned by the Italians, 1 Destroyer owned by the Italians and 2 Destroyers owned by the British lost in 51 Sea Zone
                    British roll dice for 1 Cruiser and 3 Fighters in 51 Sea Zone, round 5 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 Battleship and 1 Destroyer in 51 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits
                    2 Fighters owned by the British and 1 Destroyer owned by the Italians lost in 51 Sea Zone
                    British roll dice for 1 Cruiser and 1 Fighter in 51 Sea Zone, round 6 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 Battleship in 51 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 Cruiser and 1 Fighter in 51 Sea Zone, round 7 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 Battleship in 51 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
                    1 Fighter owned by the British and 1 Battleship owned by the Italians lost in 51 Sea Zone
                British win with 1 Cruiser remaining. Battle score for attacker is 3
                Casualties for British: 2 Destroyers, 3 Fighters and 3 Transports
                Casualties for Italians: 1 Battleship, 2 Destroyers, 1 Submarine and 3 Transports
            Battle in W.Iran
                British attack with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank
                Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                    AA fire in W.Iran : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the British lost in W.Iran
                    British roll dice for 1 Cruiser in W.Iran, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in W.Iran, round 2 : 1/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in W.Iran
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in W.Iran, round 3 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Bunker and 3 Infantrys in W.Iran, round 3 : 1/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in W.Iran
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in W.Iran, round 4 : 0/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 4 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in W.Iran, round 5 : 3/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 5 : 2/2 hits, 0.83 expected hits
                    1 Bunker owned by the Neutral, 1 Infantry owned by the Neutral, 1 Artillery owned by the British and 1 Infantry owned by the British lost in W.Iran
                British loses 0 PUs for violating W.Irans neutrality.
                British win, taking W.Iran from Neutral with 1 Tank remaining. Battle score for attacker is -4
                Casualties for British: 1 Artillery, 1 Fighter and 3 Infantrys
                Casualties for Neutral: 1 Bunker and 4 Infantrys
    
        Non Combat Move - British
            1 Tank moved from Palestine to Cairo
            1 Infantry moved from Lower Egypt to Cairo
            2 Infantrys moved from New Valley to Lower Egypt
            1 Artillery moved from Kenya to Italian East Africa
            1 Infantry moved from Equatoria to Italian East Africa
            1 Infantry moved from Rhodesia to Kenya
            1 Infantry moved from South Africa to Rhodesia
            1 Infantry moved from Cape Town to South Africa
            1 Infantry moved from Bombay to Rajputana
            1 Infantry moved from Punjab to Bihar
            1 AAGun moved from Delhi to Bihar
            1 Infantry moved from Nigeria to French Equatorial Africa
            1 Infantry moved from Gold Coast to French Sudan
            1 Cruiser moved from 31 Sea Zone to 17 Sea Zone
            1 Battleship, 1 Destroyer and 1 Transport moved from 10 Sea Zone to 20 Sea Zone
            1 Submarine moved from 18 Sea Zone to 30 Sea Zone
            1 Fighter moved from Wales to Paris
            2 Fighters moved from London to Paris
            3 Infantrys moved from Wales to 20 Sea Zone
            3 Infantrys moved from 20 Sea Zone to Normandy
            1 Infantry moved from Scotland to Manchester
            1 Infantry moved from Northern Ireland to Scotland
            5 Infantrys moved from London to Dover
            1 Tank moved from London to Dover
            1 Infantry moved from Canadian Prairies to Ontario
            1 Tank moved from Ontario to Quebec
            1 Infantry moved from British Columbia to Yukon
            1 Infantry moved from Yukon to Alaska
    
        Place Units - British
            1 Destroyer placed in 56 Sea Zone
            5 Infantrys placed in Cairo
            1 Infantry placed in Madras
    
        Turn Complete - British
            British collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Italians : -0.17
    British : -0.33
    AA fire in W.Iran : : 0.83
    

    Production/PUs Summary :

    Germans : 60 / 62
    Russians : 107 / 112
    Italians : 44 / 48
    French : 58 / 60
    Yamamoto : 61 / 62
    Chinese : 30 / 37
    Hisaichi : 56 / 56
    British : 93 / 93
    Anzac : 36 / 6
    Dutch : 27 / 8
    Finns : 12 / 6
    Romanians : 9 / 6
    Thai : 8 / 8
    Americans : 90 / 50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Anzac
            1 Submarine moved from 113 Sea Zone to 111 Sea Zone
            1 Submarine moved from 123 Sea Zone to 115 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            1 Carrier, 1 Destroyer and 1 Fighter moved from 122 Sea Zone to 114 Sea Zone
            1 Transport moved from 114 Sea Zone to 120 Sea Zone
            1 Infantry moved from Wellington to 120 Sea Zone
            1 Artillery moved from Wellington to 120 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 120 Sea Zone to 114 Sea Zone
            1 Artillery and 1 Infantry moved from 114 Sea Zone to Port Moresby
            1 Fighter moved from Townsville to 114 Sea Zone
            1 Infantry moved from North New Zealand to Wellington
            1 Infantry moved from South New Zealand to Wellington
            4 Infantrys moved from Canberra to New South Wales
            1 Infantry moved from Queensland to Townsville
            1 Infantry moved from Northern Territory to Western Australia
            1 Tank moved from Townsville to Western Australia
            1 Infantry moved from Townsville to Northern Territory
            1 Artillery and 1 Infantry moved from West Papua to Hollandia
            1 Infantry moved from Milne Bay to West Papua
    
        Place Units - Anzac
            3 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 60 / 62
    Russians : 107 / 112
    Italians : 44 / 48
    French : 58 / 60
    Yamamoto : 61 / 62
    Chinese : 30 / 37
    Hisaichi : 56 / 56
    British : 93 / 93
    Anzac : 36 / 36
    Dutch : 27 / 8
    Finns : 12 / 6
    Romanians : 9 / 6
    Thai : 8 / 8
    Americans : 90 / 50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 Submarine moved from 67 Sea Zone to 110 Sea Zone
            1 Fighter moved from Banjarmasin to 110 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 110 Sea Zone
                Dutch attack with 1 Fighter and 1 Submarine
                Hisaichi defend with 1 Destroyer and 1 Submarine
                    Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Dutch lost in 110 Sea Zone
                1 Submarine owned by the Hisaichi Submerged
                 retreated to 110 Sea Zone
                Hisaichi win with 1 Destroyer remaining. Battle score for attacker is -7
                Casualties for Dutch: 1 Submarine
    
        Non Combat Move - Dutch
            1 Fighter moved from 110 Sea Zone to Banjarmasin
            1 Artillery moved from Java to Sumatra
            1 Infantry and 1 Tank moved from Merauke to Hollandia
            1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin
            2 Infantrys moved from West Borneo to Banjarmasin
    
        Place Units - Dutch
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Dutch : -0.67
    

    Production/PUs Summary :

    Germans : 60 / 62
    Russians : 107 / 112
    Italians : 44 / 48
    French : 58 / 60
    Yamamoto : 61 / 62
    Chinese : 30 / 37
    Hisaichi : 56 / 56
    British : 93 / 93
    Anzac : 36 / 36
    Dutch : 27 / 27
    Finns : 12 / 6
    Romanians : 9 / 6
    Thai : 8 / 8
    Americans : 90 / 50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Finns round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Finns
            1 Destroyer, 1 Submarine and 1 Transport moved from 5 Sea Zone to 22 Sea Zone
            1 Infantry moved from Tampere to Kotka
            3 Infantrys moved from Helsinki to Tampere
            1 Tank moved from Helsinki to Kotka
            1 Fighter moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Romanians round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Romanians
            1 Artillery and 1 Infantry moved from W.Romania to Hungary
            1 Tank moved from Bucharest to Hungary
            1 Fighter moved from Bucharest to Hungary
            1 Artillery and 1 Infantry moved from Bulgaria to E.Romania
            2 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in E.Romania
                Romanians attack with 1 Artillery and 3 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 1 Artillery and 3 Infantrys in E.Romania, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in E.Romania, round 2 : 0/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Artillery and 3 Infantrys in E.Romania, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in E.Romania, round 3 : 0/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Artillery and 3 Infantrys in E.Romania, round 4 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in E.Romania, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Romanians lost in E.Romania
                    Romanians roll dice for 1 Artillery and 2 Infantrys in E.Romania, round 5 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in E.Romania, round 5 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in E.Romania
                    Romanians roll dice for 1 Artillery and 2 Infantrys in E.Romania, round 6 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in E.Romania, round 6 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Artillery and 2 Infantrys in E.Romania, round 7 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in E.Romania, round 7 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in E.Romania
                Romanians win, taking E.Romania from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Hungary
                Romanians attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Hungary, round 2 : 1/4 hits, 1.50 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Hungary, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Romanians lost in Hungary
                    Romanians roll dice for 1 Artillery, 1 Fighter and 1 Tank in Hungary, round 3 : 0/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Hungary, round 3 : 2/2 hits, 0.67 expected hits
                    1 Artillery owned by the Romanians and 1 Tank owned by the Romanians lost in Hungary
                 retreated to Hungary
                Neutral win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -9
                Casualties for Romanians: 1 Artillery, 1 Infantry and 1 Tank
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Hungary to Bucharest
    
        Place Units - Romanians
            1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Romanians : -5.17
    Neutral : 1.33
    Russians : -2.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Thai
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Lombok
                  Thai take Lombok from Dutch
            1 Artillery, 2 Infantrys and 1 Tank moved from Bangkok to 105 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Infantry moved from 111 Sea Zone to Flores
            1 Infantry, 1 Tank and 1 Transport moved from 105 Sea Zone to 111 Sea Zone
            1 Infantry and 1 Tank moved from 111 Sea Zone to Soembawa
            1 Destroyer and 1 Submarine moved from 105 Sea Zone to 111 Sea Zone
            1 Fighter moved from Bangkok to 111 Sea Zone
    
        Purchase Units - Thai
            Thai buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in 111 Sea Zone
                Thai attack with 1 Destroyer, 1 Fighter, 1 Submarine and 2 Transports
                Anzac defend with 1 Submarine
                    Thai roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Destroyer, 1 Fighter and 2 Transports in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Anzac lost in 111 Sea Zone
                Thai win with 1 Destroyer, 1 Fighter, 1 Submarine and 2 Transports remaining. Battle score for attacker is 7
                Casualties for Anzac: 1 Submarine
            Battle in Soembawa
                Thai attack with 1 Infantry and 1 Tank
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Infantry and 1 Tank in Soembawa, round 2 : 2/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Soembawa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Soembawa
                Thai win, taking Soembawa from Dutch with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Flores
    
        Non Combat Move - Thai
            1 Infantry moved from S.Thailand to Bangkok
            1 Fighter moved from 111 Sea Zone to Mindanao
    
        Place Units - Thai
            4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Anzac : -0.33
    Thai : 1.33
    Dutch : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Americans
            1 Fighter moved from Washington to 13 Sea Zone
            1 Bomber moved from South Central USA to 13 Sea Zone
            1 Bomber moved from North Central USA to 13 Sea Zone
            1 Infantry and 1 Tank moved from South Central USA to E.Mexico
            1 Infantry and 1 Tank moved from South Atlantic USA to 25 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 25 Sea Zone to 32 Sea Zone
            1 Infantry and 1 Tank moved from 32 Sea Zone to Amazon
            3 Infantrys moved from Colombia to Amazon
            1 Tank moved from Southwest USA to W.Mexico
            2 Carriers and 2 Fighters moved from 118 Sea Zone to 91 Sea Zone
            1 Fighter moved from Palmyra to 91 Sea Zone
            1 Destroyer and 1 Submarine moved from 98 Sea Zone to 91 Sea Zone
            1 Destroyer moved from 99 Sea Zone to 91 Sea Zone
            1 Fighter moved from Pearl Harbor to 91 Sea Zone
            1 Tank moved from San Francisco to W.Mexico
            1 Artillery moved from Southwest USA to 83 Sea Zone
            1 Artillery moved from San Francisco to 83 Sea Zone
            2 Infantrys moved from San Francisco to 83 Sea Zone
            1 Tank moved from San Francisco to W.Mexico
            2 Infantrys moved from Southwest USA to W.Mexico
            2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from 83 Sea Zone to 91 Sea Zone
            2 Artillerys and 2 Infantrys moved from 91 Sea Zone to Pearl Harbor
            2 Transports moved from 99 Sea Zone to 91 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Battleship, 1 Carrier, 1 Destroyer and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in E.Mexico
                Americans attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 1 Tank in E.Mexico, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in E.Mexico
                Americans loses 0 PUs for violating E.Mexicos neutrality.
                Americans win, taking E.Mexico from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in 13 Sea Zone
                Americans attack with 2 Bombers and 1 Fighter
                Germans defend with 2 Submarines
                    Americans roll dice for 2 Bombers and 1 Fighter in 13 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    2 Submarines owned by the Germans lost in 13 Sea Zone
                Americans win with 2 Bombers and 1 Fighter remaining. Battle score for attacker is 14
                Casualties for Germans: 2 Submarines
            Battle in Amazon
                Americans attack with 4 Infantrys and 1 Tank
                Neutral defend with 1 Infantry
                    Americans roll dice for 4 Infantrys and 1 Tank in Amazon, round 2 : 1/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Amazon, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Amazon
                Americans loses 0 PUs for violating Amazons neutrality.
                Americans win, taking Amazon from Neutral with 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in W.Mexico
                Americans attack with 2 Infantrys and 3 Tanks
                Neutral defend with 1 Infantry and 1 Tank
                    Americans roll dice for 2 Infantrys and 3 Tanks in W.Mexico, round 2 : 1/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Neutral lost in W.Mexico
                    Americans roll dice for 2 Infantrys and 3 Tanks in W.Mexico, round 3 : 0/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Tank in W.Mexico, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 Infantrys and 3 Tanks in W.Mexico, round 4 : 1/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Tank in W.Mexico, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in W.Mexico
                Americans loses 0 PUs for violating W.Mexicos neutrality.
                Americans win, taking W.Mexico from Neutral with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 7
                Casualties for Neutral: 1 Infantry and 1 Tank
    
        Non Combat Move - Americans
            1 Artillery, 1 Infantry and 1 Tank moved from Northwest USA to Southwest USA
            1 Tank moved from Southwest USA to W.Mexico
            1 Infantry moved from North Central USA to South Central USA
            2 Bombers moved from 13 Sea Zone to French Guiana
            1 Fighter moved from 13 Sea Zone to Southwest USA
    
        Place Units - Americans
            1 Battleship, 1 Carrier and 1 Fighter placed in 91 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Midway: 1 Fighter
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 Fighter
            EDIT: Turning off Edit Mode
            1 Destroyer placed in 26 Sea Zone
    
        Turn Complete - Americans
            Americans collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Neutral : -2.50
    Americans : -3.00
    

    Production/PUs Summary :

    Germans : 60 / 62
    Russians : 104 / 112
    Italians : 44 / 48
    French : 58 / 60
    Yamamoto : 61 / 62
    Chinese : 30 / 37
    Hisaichi : 56 / 56
    British : 93 / 93
    Anzac : 36 / 36
    Dutch : 24 / 27
    Finns : 12 / 12
    Romanians : 12 / 13
    Thai : 11 / 11
    Americans : 95 / 95
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Germans
            1 unit repaired.
            2 Artillerys, 7 Infantrys and 10 Tanks moved from Lorraine to Burgundy
            2 ArmoredCars moved from Bavaria to Burgundy
            5 Tanks moved from Bohemia to Lorraine
            3 Artillerys and 6 Infantrys moved from Krakow to Vinnytsia
            2 Artillerys and 4 Infantrys moved from Bohemia to Hungary
            1 Artillery and 2 Infantrys moved from Danzig to Warsaw
            1 Tank moved from Pomerania to Warsaw
            1 Tank moved from East Prussia to Warsaw
            2 Infantrys moved from Lithuania to Brest
            1 Tank moved from Lithuania to Brest
            2 Tanks moved from East Prussia to Brest
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery and 1 Infantry moved from Pomerania to 23 Sea Zone
            3 Infantrys moved from Pomerania to 23 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 22 Sea Zone
            1 Infantry and 1 T.Boat moved from 23 Sea Zone to 22 Sea Zone
            1 Artillery and 4 Infantrys moved from 22 Sea Zone to Oslo
            1 Battleship, 2 Destroyers and 1 Submarine moved from 24 Sea Zone to 22 Sea Zone
            1 Destroyer moved from 23 Sea Zone to 22 Sea Zone
            2 Artillerys and 4 Infantrys moved from Brandenburg to Silesia
            5 Infantrys moved from Pomerania to Hamburg
            2 Infantrys moved from Pomerania to Danzig
            1 Tank moved from East Prussia to Brest
            1 Bomber, 1 Fighter and 2 Stukas moved from East Prussia to Bavaria
            1 Destroyer and 2 Transports moved from 48 Sea Zone to 51 Sea Zone
            2 Tanks moved from Tobruk to Lower Egypt
            1 Tank moved from Mersa Matruh to New Valley
                  Germans take New Valley from British
            1 Tank moved from New Valley to Lower Egypt
            1 Tank moved from Mersa Matruh to Lower Egypt
            2 Infantrys moved from Kufra to Darfur
            2 Infantrys moved from Tobruk to Kufra
            2 Fighters moved from Helsinki to Rhine
            1 Submarine moved from 34 Sea Zone to 32 Sea Zone
            1 Submarine moved from 5 Sea Zone to 22 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 Artillerys, 2 Elites, 1 Infantry, 7 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 32 Sea Zone
                Germans attack with 1 Submarine
                Americans defend with 1 Transport
                    Germans roll dice for 1 Submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 Submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in 32 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 Submarine in 32 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in 32 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 Submarine in 32 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in 32 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 Submarine in 32 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in 32 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 Submarine in 32 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Americans lost in 32 Sea Zone
                Germans win with 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in 51 Sea Zone
                Germans attack with 1 Destroyer and 2 Transports
                British defend with 1 Cruiser
                    Germans roll dice for 1 Destroyer and 2 Transports in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Cruiser in 51 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 Cruiser owned by the British lost in 51 Sea Zone
                Germans win with 1 Destroyer and 2 Transports remaining. Battle score for attacker is 12
                Casualties for British: 1 Cruiser
            Battle in Warsaw
                Germans attack with 1 Artillery, 2 Infantrys and 2 Tanks
                Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
                    Germans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Warsaw, round 2 : 3/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Warsaw
                Germans loses 0 PUs for violating Warsaws neutrality.
                Germans win, taking Warsaw from Neutral with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Burgundy
                Germans attack with 2 ArmoredCars, 2 Artillerys, 7 Infantrys and 10 Tanks
                French defend with 1 Infantry
                    Germans roll dice for 2 ArmoredCars, 2 Artillerys, 7 Infantrys and 10 Tanks in Burgundy, round 2 : 5/21 hits, 7.83 expected hits
                    French roll dice for 1 Infantry in Burgundy, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Burgundy
                Germans win, taking Burgundy from French with 2 ArmoredCars, 2 Artillerys, 7 Infantrys and 10 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Brest
                Germans attack with 2 Infantrys and 4 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 2 Infantrys and 4 Tanks in Brest, round 2 : 3/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest
                Germans loses 0 PUs for violating Brests neutrality.
                Germans win, taking Brest from Neutral with 1 Infantry and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Lower Egypt
                Germans attack with 4 Tanks
                British defend with 2 Infantrys
                    Germans roll dice for 4 Tanks in Lower Egypt, round 2 : 3/4 hits, 2.00 expected hits
                    British roll dice for 2 Infantrys in Lower Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British lost in Lower Egypt
                Germans win, taking Lower Egypt from British with 4 Tanks remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
            Battle in Hungary
                Germans attack with 2 Artillerys and 4 Infantrys
                Neutral defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 2 Artillerys and 4 Infantrys in Hungary, round 2 : 1/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Hungary, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Hungary
                    Germans roll dice for 2 Artillerys and 3 Infantrys in Hungary, round 3 : 3/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Artillery in Hungary, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Hungary
                Germans loses 0 PUs for violating Hungarys neutrality.
                Germans win, taking Hungary from Neutral with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 1 Infantry
            Battle in Oslo
                Germans attack with 1 Artillery and 4 Infantrys
                Neutral defend with 1 Infantry
                    Germans roll dice for 1 Battleship in Oslo, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery and 4 Infantrys in Oslo, round 2 : 1/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Oslo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Oslo
                Germans loses 0 PUs for violating Oslos neutrality.
                Germans win, taking Oslo from Neutral with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Vinnytsia
                Germans attack with 3 Artillerys and 6 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 3 Artillerys and 6 Infantrys in Vinnytsia, round 2 : 3/9 hits, 2.50 expected hits
                    Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vinnytsia
                Germans win, taking Vinnytsia from Russians with 3 Artillerys and 6 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            2 Artillerys, 2 Elites and 1 Infantry placed in Bohemia
            4 Mech.Infs placed in Rhine
            3 Mech.Infs placed in Bavaria
            1 Tank placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Neutral : -0.33
    British : -1.17
    French : -0.33
    Americans : -0.83
    Russians : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Infantry moved from Latvia to Lithuania
                  Russians take Lithuania from Germans
            1 Infantry moved from Leningrad to Vyborg
            1 Infantry moved from S.Karelia to Vyborg
            1 Fighter moved from Leningrad to Vyborg
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to Bulgaria
                  Russians take Bulgaria from Romanians
            1 Infantry moved from Irkutsk to S.Buryat Mongolia
            1 Fighter, 3 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
            3 Infantrys moved from Evenkia to Olyokminsk
            2 Infantrys moved from Ayan to N.Buryat Mongolia
            1 Tank moved from Krasnoyarsk to N.Buryat Mongolia
            1 Artillery and 2 Infantrys moved from Krasnoyarsk to Irkutsk
            2 Infantrys moved from Yeniseysk to Evenkia
            1 Artillery moved from Khatanga to Olyokminsk
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 1 Elite, 2 Fighters, 27 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vyborg
                Russians attack with 1 Fighter and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 0/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 3 : 0/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 4 : 0/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    Russians roll dice for 1 Fighter and 1 Infantry in Vyborg, round 5 : 1/2 hits, 0.50 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
                Russians win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Russians: 2 Infantrys
                Casualties for Finns: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Vyborg to Leningrad
            1 Infantry moved from Vologda to S.Karelia
            2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Infantrys moved from 6 Sea Zone to Lapland
            1 Infantry moved from Smolensk to S.Karelia
            1 Infantry moved from N.Karelia to Lapland
            1 AAGun, 1 Artillery and 2 Infantrys moved from Yaroslavl to Kursk
            4 Infantrys moved from Rostov to Kursk
            1 Infantry moved from Estonia to Latvia
            1 Infantry moved from Saratov to Rostov
            1 Artillery and 1 Infantry moved from Astrakhan to Georgia
            1 Infantry moved from Kirov to Vologda
            1 Tank moved from Kuybyshev to Tula
            1 Infantry moved from Kuybyshev to Penza
            1 Artillery moved from Penza to Rostov
            1 Infantry moved from Chimkent to Kuybyshev
            1 Infantry moved from Surgut to Yeniseysk
            1 Artillery moved from Semipalatinsk to Krasnoyarsk
            1 AAGun moved from Evenkia to Olyokminsk
    
        Place Units - Russians
            6 Infantrys placed in Sibirsky
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            1 Artillery, 1 Elite and 1 Infantry placed in Georgia
            1 Artillery and 3 Infantrys placed in Leningrad
            1 Fighter and 9 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            1 Infantry and 4 Tanks placed in Sverdlovsk
            1 Fighter and 1 Tank placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Finns : 0.67
    Russians : -1.50
    

    Production/PUs Summary :

    Germans : 79 / 80
    Russians : 103 / 103
    Italians : 44 / 48
    French : 56 / 60
    Yamamoto : 61 / 62
    Chinese : 30 / 37
    Hisaichi : 56 / 56
    British : 91 / 93
    Anzac : 36 / 36
    Dutch : 24 / 27
    Finns : 12 / 12
    Romanians : 10 / 13
    Thai : 11 / 11
    Americans : 95 / 95
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Italians
            1 Tank moved from Nubia to Cairo
            4 Tanks moved from Mersa Matruh to Cairo
            2 Infantrys and 2 Tanks moved from Tobruk to 48 Sea Zone
            1 Destroyer, 2 Infantrys, 2 Tanks and 2 Transports moved from 48 Sea Zone to 56 Sea Zone
            2 Infantrys and 2 Tanks moved from 56 Sea Zone to Cairo
            2 Fighters moved from Sicily to 56 Sea Zone
            2 Fighters moved from Tobruk to Cairo
            2 Bombers moved from Rome to Cairo
            1 Infantry moved from Tripoli to S.Tunisia
            3 Artillerys and 2 Infantrys moved from Lombardy to Provence
            1 Transport moved from 50 Sea Zone to 49 Sea Zone
            1 Artillery and 1 Infantry moved from Campania to 49 Sea Zone
            1 Artillery moved from Albania to Serbia
            1 Artillery and 1 Infantry moved from 49 Sea Zone to Serbia
            1 Tank moved from Tobruk to Lower Egypt
            1 Infantry moved from Darfur to Equatoria
                  Italians take Equatoria from British
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 1 Cruiser, 1 Destroyer, 3 Infantrys and 2 Transports; Remaining resources: 3 PUs; 
    
        Combat - Italians
            Battle in Serbia
                Italians attack with 2 Artillerys and 1 Infantry
                Neutral defend with 1 Artillery and 2 Infantrys
                    Italians roll dice for 2 Artillerys and 1 Infantry in Serbia, round 2 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Serbia, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the Italians lost in Serbia
                    Italians roll dice for 2 Artillerys in Serbia, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery in Serbia, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 Artillerys in Serbia, round 4 : 2/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery in Serbia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Serbia
                Italians loses 0 PUs for violating Serbias neutrality.
                Italians win, taking Serbia from Neutral with 2 Artillerys remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in 56 Sea Zone
                Italians attack with 1 Destroyer, 2 Fighters and 2 Transports
                British defend with 1 Destroyer
                    Italians roll dice for 1 Destroyer, 2 Fighters and 2 Transports in 56 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the British lost in 56 Sea Zone
                Italians win with 1 Destroyer, 2 Fighters and 2 Transports remaining. Battle score for attacker is 8
                Casualties for British: 1 Destroyer
            Battle in Provence
                Italians attack with 3 Artillerys and 2 Infantrys
                French defend with 1 AAGun, 1 Factory and 3 Infantrys
                    Italians roll dice for 3 Artillerys and 2 Infantrys in Provence, round 2 : 5/5 hits, 1.67 expected hits
                    French roll dice for 3 Infantrys in Provence, round 2 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the French and 1 Infantry owned by the Italians lost in Provence
                Italians win, taking Provence from French with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Infantry
                Casualties for French: 3 Infantrys
            Battle in Cairo
                Italians attack with 2 Bombers, 2 Fighters, 2 Infantrys and 7 Tanks
                British defend with 1 AAGun, 1 Artillery, 1 Factory, 9 Infantrys and 3 Tanks
                    AA fire in Cairo : 0/4 hits, 0.67 expected hits
                    Italians roll dice for 2 Bombers, 2 Fighters, 2 Infantrys and 7 Tanks in Cairo, round 2 : 9/13 hits, 5.83 expected hits
                    British roll dice for 1 Artillery, 9 Infantrys and 3 Tanks in Cairo, round 2 : 4/13 hits, 4.83 expected hits
                    2 Tanks owned by the Italians, 2 Infantrys owned by the Italians and 9 Infantrys owned by the British lost in Cairo
                    Italians roll dice for 2 Bombers, 2 Fighters and 5 Tanks in Cairo, round 3 : 6/9 hits, 4.50 expected hits
                    British roll dice for 1 Artillery and 3 Tanks in Cairo, round 3 : 2/4 hits, 1.83 expected hits
                    3 Tanks owned by the British, 2 Tanks owned by the Italians and 1 Artillery owned by the British lost in Cairo
                Italians win, taking Cairo from British with 2 Bombers, 2 Fighters and 3 Tanks remaining. Battle score for attacker is 13
                Casualties for Italians: 2 Infantrys and 4 Tanks
                Casualties for British: 1 Artillery, 9 Infantrys and 3 Tanks
    
        Non Combat Move - Italians
            2 Fighters moved from Cairo to Lower Egypt
            2 Fighters moved from 56 Sea Zone to Lower Egypt
            2 Bombers moved from Cairo to Lower Egypt
            1 Artillery and 5 Infantrys moved from Mersa Matruh to New Valley
    
        Place Units - Italians
            1 Cruiser, 1 Destroyer and 2 Transports placed in 46 Sea Zone
            2 ArmoredCars and 3 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 58 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Italians : 9.67
    British : -1.00
    French : 0.00
    AA fire in Cairo : : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - French
            1 Artillery moved from N.Thailand to S.Thailand
                  French take S.Thailand from Thai
            1 Infantry moved from Normandy to Paris
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 8 Sea Zone to 29 Sea Zone
            1 Artillery and 1 Infantry moved from 29 Sea Zone to Azores
    
        Purchase Units - French
            French buy 10 Infantrys and 8 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Azores
                French attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    French roll dice for 1 Artillery and 1 Infantry in Azores, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Azores, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Azores
                    French roll dice for 1 Artillery in Azores, round 4 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Azores
                French loses 0 PUs for violating Azoress neutrality.
                French win, taking Azores from Neutral with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            2 Infantrys placed in Syria
            4 Infantrys placed in Tunis
            4 Infantrys placed in E.Morocco
            8 Tanks placed in Paris
    
        Turn Complete - French
            French collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    French : -0.67
    

    Production/PUs Summary :

    Germans : 79 / 80
    Russians : 103 / 103
    Italians : 58 / 61
    French : 55 / 55
    Yamamoto : 61 / 62
    Chinese : 30 / 37
    Hisaichi : 56 / 56
    British : 84 / 93
    Anzac : 36 / 36
    Dutch : 24 / 27
    Finns : 12 / 12
    Romanians : 10 / 13
    Thai : 9 / 11
    Americans : 95 / 95
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Tank moved from N.French Indochina to 92 Sea Zone
            3 Tanks moved from Hong Kong to 92 Sea Zone
            1 Tank moved from Kwangtung to 92 Sea Zone
            1 Artillery and 1 Tank moved from Kiangsi to Hunan
            2 Infantrys moved from Kwangtung to 92 Sea Zone
            2 Infantrys moved from N.French Indochina to 92 Sea Zone
            1 Artillery moved from N.French Indochina to Hunan
            4 Infantrys, 5 Tanks and 5 Transports moved from 92 Sea Zone to 110 Sea Zone
            2 Fighters moved from 107 Sea Zone to Banjarmasin
            4 Infantrys and 5 Tanks moved from 110 Sea Zone to Banjarmasin
            1 Infantry and 1 Tank moved from Saipan to 101 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 101 Sea Zone to 102 Sea Zone
            1 Infantry and 1 Tank moved from 102 Sea Zone to Ponape
            1 Battleship, 2 Carriers and 4 Fighters moved from 88 Sea Zone to 102 Sea Zone
            4 Fighters moved from 102 Sea Zone to Ponape
            1 Artillery and 1 Infantry moved from Woleai to Truk
                  Yamamoto take Truk from Americans
            1 Infantry moved from Ulithi to Woleai
            1 Bomber moved from Kwajalein to 115 Sea Zone
            1 Destroyer moved from 106 Sea Zone to 110 Sea Zone
            1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine moved from 107 Sea Zone to 102 Sea Zone
            2 Infantrys moved from Tokyo to Chubu
            1 Artillery moved from Chubu to Kyushu
            6 ArmoredCars moved from Tokyo to Kyushu
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 6 ArmoredCars, 1 Destroyer, 2 Elites, 1 Fighter, 1 Infantry and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Ponape
                Yamamoto attack with 4 Fighters, 1 Infantry and 1 Tank
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 2 Battleships in Ponape, round 2 : 1/2 hits, 1.33 expected hits
                    1 Infantry owned by the Americans lost in Ponape
                    Yamamoto roll dice for 4 Fighters, 1 Infantry and 1 Tank in Ponape, round 2 : 2/6 hits, 2.00 expected hits
                    Americans roll dice for 1 Artillery in Ponape, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Americans lost in Ponape
                Yamamoto win, taking Ponape from Americans with 4 Fighters, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in 115 Sea Zone
                Yamamoto attack with 1 Bomber
                British defend with 1 Submarine; Anzac defend with 1 Submarine
                    Yamamoto roll dice for 1 Bomber in 115 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                1 Submarine owned by the British and 1 Submarine owned by the Anzac Submerged
            Battle in Banjarmasin
                Yamamoto attack with 2 Fighters, 4 Infantrys and 5 Tanks
                Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 9 Infantrys and 2 Tanks
                    AA fire in Banjarmasin : 1/2 hits, 0.33 expected hits
                    1 Fighter owned by the Yamamoto lost in Banjarmasin
                    Yamamoto roll dice for 1 Fighter, 4 Infantrys and 5 Tanks in Banjarmasin, round 2 : 4/10 hits, 3.50 expected hits
                    Dutch roll dice for 1 Fighter, 9 Infantrys and 2 Tanks in Banjarmasin, round 2 : 5/12 hits, 4.50 expected hits
                    4 Infantrys owned by the Yamamoto, 4 Infantrys owned by the Dutch and 1 Fighter owned by the Yamamoto lost in Banjarmasin
                    Yamamoto roll dice for 5 Tanks in Banjarmasin, round 3 : 2/5 hits, 2.50 expected hits
                    Dutch roll dice for 1 Fighter, 5 Infantrys and 2 Tanks in Banjarmasin, round 3 : 6/8 hits, 3.17 expected hits
                    2 Infantrys owned by the Dutch and 5 Tanks owned by the Yamamoto lost in Banjarmasin
                Dutch winYamamoto win with 1 Bomber remaining with 1 Fighter, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is -37
                Casualties for Yamamoto: 2 Fighters, 4 Infantrys and 5 Tanks
                Casualties for Dutch: 6 Infantrys
            Battle in Hunan
                Yamamoto attack with 2 Artillerys and 1 Tank
                Chinese defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys and 1 Tank in Hunan, round 2 : 3/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Hunan
                Yamamoto win, taking Hunan from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Artillery
                Casualties for Chinese: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Yamamoto
            4 Fighters moved from Ponape to 102 Sea Zone
            1 Bomber moved from 115 Sea Zone to Eniwetok
            2 Fighters moved from Peleliu to Bangkok
            1 Fighter moved from Peleliu to Bangkok
    
        Place Units - Yamamoto
            6 ArmoredCars placed in Hong Kong
            2 Elites and 1 Infantry placed in Kwangsi
            1 Adv.Fighter and 1 Fighter placed in Tokyo
            1 Destroyer and 1 Submarine placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    AA fire in Banjarmasin : : 0.67
    Yamamoto : 0.83
    Americans : -0.33
    Chinese : 0.00
    Dutch : 3.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Infantry moved from Yunnan to N.French Indochina
                  French take N.French Indochina from Yamamoto
            1 Fighter and 4 Infantrys moved from Shensi to Shansi
            1 Tank moved from Ningsia to Shansi
    
        Purchase Units - Chinese
            Chinese buy 5 Infantrys and 5 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Fighter, 4 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Shansi, round 2 : 1/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Shansi, round 3 : 2/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Chinese
            1 Fighter moved from Shansi to Hupeh
            1 Infantry moved from Ningsia to Suiyuan
            1 AAGun, 1 Artillery and 3 Infantrys moved from E.Qinghai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            1 Tank moved from Gobi Altai to Shensi
            2 Infantrys moved from Gobi Altai to Ningsia
            1 AAGun and 2 Infantrys moved from E.Sinkiang to Gobi Altai
    
        Place Units - Chinese
            5 Infantrys and 1 Tank placed in Hsining
            4 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Chinese : 0.17
    

    Production/PUs Summary :

    Germans : 79 / 80
    Russians : 103 / 103
    Italians : 58 / 61
    French : 57 / 55
    Yamamoto : 63 / 65
    Chinese : 30 / 32
    Hisaichi : 55 / 56
    British : 84 / 93
    Anzac : 36 / 36
    Dutch : 24 / 27
    Finns : 12 / 12
    Romanians : 10 / 13
    Thai : 9 / 11
    Americans : 92 / 95
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            2 Infantrys moved from Manila to 93 Sea Zone
            2 Artillerys moved from Manila to 93 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 93 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to West Borneo
                  Hisaichi take West Borneo from Dutch
            1 Artillery and 2 Tanks moved from Davao to 107 Sea Zone
            1 Tank moved from Mindanao to 107 Sea Zone
            1 Tank and 1 Transport moved from 107 Sea Zone to 111 Sea Zone
            1 Infantry moved from Panay to 111 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Infantry and 1 Tank moved from 110 Sea Zone to Banjarmasin
            1 Artillery, 2 Tanks and 3 Transports moved from 107 Sea Zone to 110 Sea Zone
            1 Artillery and 2 Tanks moved from 110 Sea Zone to Banjarmasin
            2 Fighters moved from 106 Sea Zone to Banjarmasin
            1 Artillery, 1 Infantry and 1 Transport moved from 93 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from 110 Sea Zone to Banjarmasin
            1 Transport moved from 107 Sea Zone to 93 Sea Zone
            1 Infantry moved from Formosa to 93 Sea Zone
            1 Tank moved from Formosa to 93 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 93 Sea Zone to 111 Sea Zone
            1 Infantry and 1 Tank moved from 111 Sea Zone to British Borneo
            1 Bomber moved from Bangkok to British Borneo
            1 Battleship moved from 93 Sea Zone to 111 Sea Zone
            1 Destroyer moved from 93 Sea Zone to 110 Sea Zone
            1 Destroyer and 1 Submarine moved from 106 Sea Zone to 111 Sea Zone
            1 Submarine moved from 92 Sea Zone to 110 Sea Zone
            1 Fighter moved from Formosa to British Borneo
            1 Carrier moved from 106 Sea Zone to 111 Sea Zone
            1 Artillery and 2 Infantrys moved from Vladivostok to Khabarovsk
            1 Infantry moved from Kirin to Khabarovsk
            3 Infantrys moved from Heilungchiang to Chita
            1 Tank moved from Vladivostok to Khabarovsk
            1 Elite and 6 Infantrys moved from Changchun to Kirin
            1 Fighter moved from Heilungchiang to Chita
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 4 ArmoredCars, 2 Artillerys, 4 Elites and 5 Infantrys; Remaining resources: 3 PUs; 
    
        Combat - Hisaichi
            Battle in Khabarovsk
                Hisaichi attack with 1 Artillery, 3 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Khabarovsk, round 2 : 3/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Banjarmasin
                Hisaichi attack with 2 Artillerys, 2 Fighters, 2 Infantrys and 3 Tanks
                Dutch defend with 1 AAGun, 1 Factory, 1 Fighter, 3 Infantrys and 2 Tanks
                    AA fire in Banjarmasin : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Artillerys, 2 Fighters, 2 Infantrys and 3 Tanks in Banjarmasin, round 2 : 4/9 hits, 3.50 expected hits
                    Dutch roll dice for 1 Fighter, 3 Infantrys and 2 Tanks in Banjarmasin, round 2 : 5/6 hits, 2.50 expected hits
                    1 Fighter owned by the Hisaichi, 3 Infantrys owned by the Dutch, 1 Tank owned by the Dutch, 2 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Banjarmasin
                    Hisaichi roll dice for 1 Fighter and 3 Tanks in Banjarmasin, round 3 : 3/4 hits, 1.83 expected hits
                    Dutch roll dice for 1 Fighter and 1 Tank in Banjarmasin, round 3 : 2/2 hits, 1.00 expected hits
                    1 Fighter owned by the Dutch, 2 Tanks owned by the Hisaichi and 1 Tank owned by the Dutch lost in Banjarmasin
                Hisaichi captures 27PUs while taking Dutch capital
                Hisaichi win, taking Banjarmasin from Dutch with 1 Fighter and 1 Tank remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 2 Artillerys, 1 Fighter, 2 Infantrys and 2 Tanks
                Casualties for Dutch: 1 Fighter, 3 Infantrys and 2 Tanks
            Battle in British Borneo
                Hisaichi attack with 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Battleship in British Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in British Borneo
                    Hisaichi roll dice for 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank in British Borneo, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 Artillery in British Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in British Borneo
                Hisaichi win, taking British Borneo from British with 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Hisaichi
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Fighter moved from Banjarmasin to 111 Sea Zone
            1 Fighter moved from British Borneo to 111 Sea Zone
            1 Bomber moved from British Borneo to Bangkok
            1 T.Boat moved from 93 Sea Zone to 84 Sea Zone
            EDIT: 1 Elite moved from Kirin to 84 Sea Zone
            EDIT: 1 Elite moved from 84 Sea Zone to Shantung
            EDIT: Hisaichi undo move 6.
            EDIT: Hisaichi undo move 5.
            EDIT: 1 Infantry moved from Kirin to 84 Sea Zone
            EDIT: 1 Infantry moved from 84 Sea Zone to Shantung
    
        Place Units - Hisaichi
            4 ArmoredCars placed in Liaoning
            1 Adv.Fighter, 2 Artillerys, 4 Elites and 1 Infantry placed in Changchun
            4 Infantrys placed in Davao
    
        Turn Complete - Hisaichi
            Hisaichi collect 65 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    AA fire in Banjarmasin : : -0.33
    Hisaichi : 3.83
    British : -0.33
    Russians : 0.50
    Dutch : 3.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - British
            3 Infantrys and 1 Tank moved from Greenland to 8 Sea Zone
            2 Destroyers, 3 Infantrys, 1 Tank and 2 Transports moved from 8 Sea Zone to 17 Sea Zone
            1 Submarine moved from 30 Sea Zone to 41 Sea Zone
    
        Purchase Units - British
            British buy 4 ArmoredCars, 4 Artillerys, 1 Carrier, 2 Destroyers, 2 Fighters, 7 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - British
            3 Infantrys and 1 Tank moved from 17 Sea Zone to Azores
            1 Cruiser moved from 17 Sea Zone to 20 Sea Zone
            1 Infantry moved from Dover to 20 Sea Zone
            3 Infantrys moved from Dover to 20 Sea Zone
            4 Infantrys moved from 20 Sea Zone to Normandy
            3 Infantrys moved from Normandy to Paris
            1 Infantry moved from Scotland to Manchester
            1 Destroyer moved from 20 Sea Zone to 21 Sea Zone
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by British to French Equatorial Africa: 1 Infantry
            EDIT: Removing units owned by British from French Sudan: 1 Infantry
            EDIT: Removing units owned by British from Rhodesia: 1 Infantry
            EDIT: Adding units owned by British to Italian East Africa: 1 Infantry
            EDIT: Removing units owned by British from South Africa: 1 Infantry
            EDIT: Adding units owned by British to Rhodesia: 1 Infantry
            EDIT: Removing units owned by British from Aden: 1 Artillery and 1 Infantry
            EDIT: Adding units owned by British to Italian East Africa: 1 Artillery and 1 Infantry
            EDIT: Removing units owned by British from Rajputana: 1 Infantry
            EDIT: Adding units owned by British to Baluchistan: 1 Infantry
            EDIT: Removing units owned by British from Hyderabad: 2 Artillerys and 2 Infantrys
            EDIT: Adding units owned by British to Malaya: 2 Artillerys and 2 Infantrys
            EDIT: Removing units owned by British from Bihar: 1 AAGun and 2 Infantrys
            EDIT: Adding units owned by British to Assam: 1 AAGun and 2 Infantrys
            EDIT: Removing units owned by British from Assam: 2 Infantrys and 2 Tanks
            EDIT: Adding units owned by British to Burma: 2 Infantrys and 2 Tanks
            EDIT: Removing units owned by British from Burma: 1 Artillery and 2 Infantrys
            EDIT: Adding units owned by British to S.Thailand: 2 Artillerys and 2 Infantrys
            EDIT: Removing units owned by British from 115 Sea Zone: 1 Submarine
            EDIT: Adding units owned by British to 103 Sea Zone: 1 Submarine
            EDIT: Turning off Edit Mode
            1 Carrier and 2 Destroyers placed in 20 Sea Zone
            1 Fighter placed in 20 Sea Zone
            1 Fighter placed in London
            4 Infantrys placed in Manchester
            2 ArmoredCars and 1 Tank placed in W.Iran
            2 ArmoredCars placed in Cape Town
            2 Artillerys and 3 Infantrys placed in Madras
            2 Artillerys placed in Delhi
    
        Turn Complete - British
            British collect 83 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 79 / 80
    Russians : 101 / 103
    Italians : 58 / 61
    French : 57 / 55
    Yamamoto : 63 / 65
    Chinese : 30 / 32
    Hisaichi : 65 / 95
    British : 83 / 83
    Anzac : 36 / 36
    Dutch : 17 / 0
    Finns : 12 / 12
    Romanians : 10 / 13
    Thai : 9 / 11
    Americans : 92 / 95
    

    Savegame

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