@cwglee51 Moved your guys to rhodesia.
Odonis (Allies +21) vs dawgoneit (Axis) No VC G40L18 game #2
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sorry for all the edits - wasn’t letting me move my UK Pacific units in non-com.
it wont let you move the UK Pacific pieces you have to use the british pieces
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Java to India
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 infantry moved from Norway to Finland
2 bombers moved from Western Germany to Algeria
6 armour, 9 artilleries and 4 mech_infantrys moved from Germany to Poland
4 armour moved from Western Germany to Slovakia Hungary
1 artillery moved from Normandy Bordeaux to France
4 infantry moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to France
1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
3 fighters and 3 tactical_bombers moved from Poland to Southern ItalyPlace Units - Germans
7 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Tsagaan Olom to Suiyuyan
1 armour moved from Tsinghai to Suiyuyan
1 mech_infantry moved from Szechwan to Suiyuyan
2 armour, 1 fighter and 1 mech_infantry moved from Szechwan to HopeiCombat - Russians
Battle in Hopei
Russians attack with 2 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hopei
Russians roll dice for 2 armour and 1 fighter in Hopei, round 3 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Suiyuyan
Russians attack with 1 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Suiyuyan, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Hopei to Shensi
1 aaGun, 3 artilleries and 11 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to ShensiPlace Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
Russians undo move 1.
1 artillery and 2 infantry placed in Ukraine
1 artillery and 5 infantry placed in Russia
1 armour placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Adding units owned by Russians to Rostov: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buyant-Uhaa to Chahar
1 armour, 2 artilleries and 11 infantry moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from Manchuria to Buryatia
2 infantry and 1 mech_infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Yunnan
1 artillery and 4 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Hunan to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
2 bombers moved from Kwangsi to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
2 fighters moved from Kwangsi to Yunnan
2 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
1 fighter moved from Kwangsi to Kweichow
1 infantry moved from Kiangsu to Kiangsi
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kiangsi
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 2 fighters and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 5 infantry in Yunnan, round 2 : 3/9 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 2 armour
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Hopei, round 2 : 6/7 hits
Chinese roll dice for 2 armour in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 armour owned by the Russians lost in Hopei
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 2 armour
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers
Russians defend with 1 armour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers in Suiyuyan, round 2 : 4/7 hits
Chinese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 3/3 hits
1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Suiyuyan
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery, 1 fighter and 1 tactical_bomber
Battle in Buryatia
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 19 infantry
AA fire in Buryatia : 0/2 hits
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Buryatia, round 2 : 4/16 hits
Russians roll dice for 2 aaGuns and 19 infantry in Buryatia, round 2 : 7/19 hits
7 infantry owned by the Japanese, 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Buryatia
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Buryatia, round 3 : 4/9 hits
Russians roll dice for 17 infantry in Buryatia, round 3 : 7/17 hits
4 infantry owned by the Japanese, 4 infantry owned by the Russians, 2 artilleries owned by the Japanese and 1 armour owned by the Japanese lost in Buryatia
retreated to Buryatia
Russians win with 13 infantry remaining. Battle score for attacker is -19
Casualties for Russians: 2 aaGuns and 6 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 11 infantry
Battle in Kweichow
Japanese attack with 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 2/8 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 3 : 2/8 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
3 fighters and 3 tactical_bombers moved from Hopei to Chahar
2 bombers, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Buryatia to Manchuria
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 submarines and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 3 : 0/2 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
6 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
1 infantry placed in Hopei
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 submarines and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 3 : 0/2 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kweichow, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
6 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
1 infantry placed in Hopei
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUsPurchase Units - British
British buy 3 armour, 1 artillery, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - British
1 bomber moved from United Kingdom to Western Germany
1 armour moved from Egypt to Tobruk
British take Tobruk from Italians
3 infantry moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 destroyer moved from 36 Sea Zone to 37 Sea ZoneCombat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Yunnan
British attack with 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries and 5 infantry
British roll dice for 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits
Japanese roll dice for 2 artilleries and 5 infantry in Yunnan, round 2 : 0/7 hits
5 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 1/8 hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits
1 artillery owned by the Japanese lost in Yunnan
British roll dice for 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 1/8 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 2 artilleries and 5 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 aaGun moved from Burma to Yunnan
1 aaGun, 1 artillery and 7 infantry moved from India to Burma
3 infantry moved from India to Burma
3 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 artillery moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Eastern Persia
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Kenya to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 bomber moved from Western Germany to United Kingdom
1 mech_infantry moved from Eire to United Kingdom
1 artillery moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 destroyer and 2 transports moved from 88 Sea Zone to 86 Sea Zone
1 armour and 2 infantry moved from British Guiana to Brazil
1 destroyer moved from 106 Sea Zone to 109 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from 80 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 39 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 factory_minor placed in Persia
2 armour and 1 artillery placed in Egypt
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 unit repaired.
4 infantry moved from Greece to 97 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters, 4 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery and 3 infantry moved from Tunisia to Libya
1 bomber moved from Southern Italy to Bessarabia
2 infantry moved from Romania to Bessarabia
2 armour, 2 infantry and 1 mech_infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Gibraltar
Battle in Eastern Poland
Italians attack with 2 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 2 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Gibraltar from British, taking Eastern Poland from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 bomber and 1 infantry in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Bessarabia to Northern ItalyPlace Units - Italians
1 transport placed in 95 Sea Zone
3 infantry placed in Southern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 79 Sea Zone to 39 Sea ZoneTurn Complete - French
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@Odonis have saved the French turn to the new file format.
Attached here and your turn.
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Bump
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@Odonis Bump 2
I imagine you’re still having problems with the website?
If so, don’t worry about the bumps -
do you still want to continue?
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@dawgoneit
Sure! your move right? -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 infantry moved from Poland to Baltic States 1 artillery and 9 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery moved from Poland to Baltic States Combat - Germans Germans creates battle in territory 115 Sea Zone Battle in Baltic States Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 6 armour, 8 artilleries, 8 infantry and 4 mech_infantrys moved from Poland to Eastern Poland 2 aaGuns, 7 armour, 5 artilleries and 15 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Romania to Eastern Poland 7 armour and 2 mech_infantrys moved from Germany to Eastern Poland 4 infantry moved from Germany to Poland 2 bombers moved from Algeria to Eastern Poland 4 fighters and 4 tactical_bombers moved from Southern Italy to Eastern Poland Place Units - Germans 5 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 41 PUs (1 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 0.17 Russians : 0.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Buryatia to Amur Russians take Amur from Japanese 1 artillery and 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 1 fighter moved from Russia to Baltic States 1 artillery and 1 infantry moved from Ukraine to Bessarabia Combat - Russians Russians creates battle in territory 115 Sea Zone Battle in 115 Sea Zone Russians attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 115 Sea Zone Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Bessarabia Russians attack with 1 artillery and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 1 infantry moved from Ukraine to Bryansk 1 artillery and 5 infantry moved from Russia to Bryansk 1 armour moved from Volgograd to Vologda 1 infantry moved from Rostov to Bryansk 2 aaGuns, 3 artilleries and 19 infantry moved from Belarus to Bryansk 1 aaGun, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk 1 fighter moved from Baltic States to Bryansk 2 fighters and 1 tactical_bomber moved from Shensi to Russia 1 armour and 1 mech_infantry moved from Novosibirsk to Vologda 12 infantry moved from Buryatia to Sakha Place Units - Russians 1 infantry placed in Novgorod 1 infantry placed in Ukraine 4 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.67 Italians : -0.33 Russians : 1.67 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 tactical_bomber moved from Manchuria to Amur 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 battleships, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Kwangsi to Yunnan 2 armour moved from Kiangsi to Yunnan 2 bombers, 4 fighters and 4 tactical_bombers moved from Chahar to Yunnan 1 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 carrier moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in French Indo China Battle in Yunnan Japanese attack with 2 armour, 2 bombers, 7 fighters, 1 infantry and 6 tactical_bombers British defend with 1 aaGun, 3 infantry and 3 mech_infantrys AA fire in Yunnan : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 2 armour, 2 bombers, 6 fighters, 1 infantry and 6 tactical_bombers in Yunnan, round 2 : 9/17 hits, 9.50 expected hits Chinese roll dice for 1 aaGun, 3 infantry and 3 mech_infantrys in Yunnan, round 2 : 3/6 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 3 mech_infantrys owned by the British, 1 aaGun owned by the British, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Yunnan Japanese win, taking French Indo China from French, taking Yunnan from Chinese with 1 armour, 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour, 2 fighters and 1 infantry Casualties for British: 1 aaGun, 3 infantry and 3 mech_infantrys Battle in 37 Sea Zone Japanese attack with 1 destroyer and 1 transport British defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese retreated to 36 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Amur Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 33 Sea Zone Japanese attack with 2 destroyers ANZAC defend with 1 cruiser and 2 transports Japanese roll dice for 2 destroyers in 33 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 cruiser and 2 transports in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 33 Sea Zone 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 18 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 cruiser and 2 transports Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters and 3 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Kwangtung, round 2 : 2/6 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Kweichow Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 43 Sea Zone Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Cleaning up during movement phase 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Yunnan to 36 Sea Zone 2 bombers, 2 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi 2 fighters moved from Kwangtung to 43 Sea Zone 2 fighters moved from Yunnan to 36 Sea Zone 1 fighter moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi EDIT: 1 fighter and 1 tactical_bomber moved from Amur to Manchuria Place Units - Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 43 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by British to 43 Sea Zone: 1 transport EDIT: Adding units owned by British to Borneo: 2 infantry EDIT: Removing units owned by British from 43 Sea Zone: 1 transport EDIT: Adding units owned by British to 43 Sea Zone: 1 transport EDIT: Removing units owned by British from Borneo: 2 infantry EDIT: Adding units owned by Japanese to Borneo: 2 infantry EDIT: Removing units owned by British from 43 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport EDIT: Changing ownership of Borneo from UK_Pacific to Japanese EDIT: Turning off Edit Mode 2 destroyers and 1 submarine placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
British : 0.67 ANZAC : 0.17 AA fire in Yunnan : : 0.50 Chinese : 0.33 UK_Pacific : 0.33 Russians : 0.67 Japanese : 1.17 -
@Odonis sorry for the edit. forgot to drop my men off. then i put the wrong country on.
i’m sorry about that.





