scramble from carrier?
L18 BM3 G40 BM3 Ichabod (L) vs AetV (X) Game I
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry, 1 marine, 3 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Chahar to Suiyuyan
2 bombers moved from French Indo China to Suiyuyan
2 bombers moved from Siam to Suiyuyan
1 infantry moved from Shan State to Burma
6 fighters and 6 tactical_bombers moved from Siam to BurmaCombat - Japanese
Battle in Suiyuyan
Japanese attack with 4 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 bombers and 2 infantry in Suiyuyan, round 2 : 3/6 hits, 3,00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 6 fighters, 1 infantry and 6 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 6 fighters, 1 infantry and 6 tactical_bombers in Burma, round 2 : 7/13 hits, 7,17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
6 fighters and 6 tactical_bombers moved from Burma to Siam
1 armour moved from French Indo China to Shan State
4 bombers moved from Suiyuyan to Kweichow
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone
2 fighters moved from Caroline Islands to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea ZonePlace Units - Japanese
2 infantry and 1 marine placed in Malaya
3 mech_infantrys placed in French Indo China
1 armour and 1 infantry placed in Japan
5 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese : -0,33
UK_Pacific : -0,33
Japanese : -0,17 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from 92 Sea Zone to Malta
2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from Gibraltar to Malta
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian Islands -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from 92 Sea Zone to Malta
2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from Gibraltar to Malta
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in 96 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Malta
Americans attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 armour and 1 marine
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Malta, round 2 : 2/5 hits, 2.17 expected hits
Italians roll dice for 1 armour and 1 marine in Malta, round 2 : 1/2 hits, 0.83 expected hits
1 marine owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour and 1 marine
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 infantry moved from Morocco to Algeria
1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
3 fighters moved from Malta to 96 Sea Zone
3 mech_infantrys moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 destroyer, 2 fighters and 3 submarines placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : -0.33
Italians : 0.17
Americans : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter and 4 infantry moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Eastern United States: 2 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 2 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
5 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 bomber moved from Iraq to 99 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from Gibraltar to 99 Sea Zone
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from Iraq to 99 Sea Zone
3 fighters moved from Iraq to India
1 armour moved from Eastern Persia to India
2 infantry moved from Eastern Persia to West India
2 artilleries moved from Persia to Eastern Persia -
Scramble Option in SZ 99?
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No thank you.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from 92 Sea Zone to Malta
2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from Gibraltar to Malta
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in 96 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Malta
Americans attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 armour and 1 marine
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Malta, round 2 : 2/5 hits, 2.17 expected hits
Italians roll dice for 1 armour and 1 marine in Malta, round 2 : 1/2 hits, 0.83 expected hits
1 marine owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Malta
Americans win, taking Malta from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour and 1 marine
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 infantry moved from Morocco to Algeria
1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
3 fighters moved from Malta to 96 Sea Zone
3 mech_infantrys moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 destroyer, 2 fighters and 3 submarines placed in 10 Sea Zone
1 bomber and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter and 4 infantry moved from Tsinghai to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - British
British buy 2 fighters, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Eastern United States: 2 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 2 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
5 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
1 bomber moved from Iraq to 99 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from Gibraltar to 99 Sea Zone
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from Iraq to 99 Sea Zone
3 fighters moved from Iraq to India
1 armour moved from Eastern Persia to India
2 infantry moved from Eastern Persia to West India
2 artilleries moved from Persia to Eastern PersiaCombat - British
Battle in Cyprus
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 artillery, 5 infantry and 2 mech_infantrys
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Alexandria, round 2 : 2/8 hits, 1.67 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Alexandria, round 3 : 1/8 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from 99 Sea Zone to Persia
1 fighter moved from 99 Sea Zone to Syria
1 fighter moved from 99 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to 81 Sea Zone
1 fighter moved from 99 Sea Zone to Egypt
1 mech_infantry moved from French Central Africa to Anglo Egyptian SudanPlace Units - British
2 submarines placed in 81 Sea Zone
1 mech_infantry placed in Egypt
2 fighters placed in PersiaTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Germans : -0.33
Italians : -1.50
British : -0.00
Americans : 1.33
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
1 armour moved from Vologda to Archangel
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 92 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from 99 Sea Zone to Southern Italy
1 aaGun and 2 armour moved from Ukraine to RostovPlace Units - Italians
2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
2 infantry placed in UkraineTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -0,33
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Ukraine to Smolensk
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 bomber moved from 104 Sea Zone to Western Germany
3 fighters and 3 tactical_bombers moved from Greece to Southern Italy
1 infantry moved from Greece to Bulgaria
2 mech_infantrys moved from Eastern Poland to Romania
14 armour and 6 mech_infantrys moved from Ukraine to Volgograd
5 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 armour, 1 artillery and 6 infantry moved from Archangel to Belarus
3 fighters and 3 tactical_bombers moved from Novgorod to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
2 aaGuns, 10 artilleries and 22 infantry moved from Ukraine to Rostov
1 bomber moved from Smolensk to Ukraine
1 submarine moved from 124 Sea Zone to 119 Sea ZonePlace Units - Germans
1 submarine placed in 110 Sea Zone
1 artillery and 2 infantry placed in France
1 armour, 2 infantry and 1 mech_infantry placed in Germany
2 armour and 1 mech_infantry placed in Novgorod
1 infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 0,17
Americans : -0,33
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Ukraine to Smolensk
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 bomber moved from 104 Sea Zone to Western Germany
3 fighters and 3 tactical_bombers moved from Greece to Southern Italy
1 infantry moved from Greece to Bulgaria
2 mech_infantrys moved from Eastern Poland to Romania
14 armour and 6 mech_infantrys moved from Ukraine to Volgograd
5 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 armour, 1 artillery and 6 infantry moved from Archangel to Belarus
3 fighters and 3 tactical_bombers moved from Novgorod to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
2 aaGuns, 10 artilleries and 22 infantry moved from Ukraine to Rostov
1 bomber moved from Smolensk to Ukraine
1 submarine moved from 124 Sea Zone to 119 Sea ZonePlace Units - Germans
1 submarine placed in 110 Sea Zone
1 artillery and 2 infantry placed in France
1 armour, 2 infantry and 1 mech_infantry placed in Germany
2 armour and 1 mech_infantry placed in Novgorod
1 infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Vologda: 1 infantry
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,17
Americans : -0,33
Russians : -0,33 -
Please use 2nd file. Thank you.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 30 PUs;
Russians buy 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Italians
1 infantry moved from Urals to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 30 PUs;
Russians buy 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Italians
1 infantry moved from Urals to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns and 9 infantry moved from Novosibirsk to Samara
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
29 artilleries moved from Russia to Samara
20 infantry moved from Russia to Samara
3 infantry moved from Russia to Samara
1 infantry moved from Russia to SamaraPlace Units - Russians
1 artillery, 6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : -0.67
Italians : 0.67
Russians : -1.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
4 bombers moved from Kweichow to Burma
1 infantry moved from Shan State to Burma
6 fighters and 6 tactical_bombers moved from Siam to Burma
1 infantry moved from Shan State to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 4 bombers, 6 fighters, 2 infantry and 6 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 4 bombers, 6 fighters, 2 infantry and 6 tactical_bombers in Burma, round 2 : 13/18 hits, 10,00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 bombers, 6 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
4 bombers, 6 fighters and 6 tactical_bombers moved from Burma to Siam
3 mech_infantrys moved from French Indo China to Yunnan
3 mech_infantrys moved from Yunnan to Kweichow
2 infantry and 1 marine moved from Malaya to Shan State
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Siam
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Kweichow to Hopei
1 infantry moved from Korea to Amur
1 armour and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour and 3 infantry moved from 19 Sea Zone to ManchuriaPlace Units - Japanese
3 destroyers and 1 fighter placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
UK_Pacific : -0,67
Japanese : 3,00 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
4 fighters moved from 96 Sea Zone to Crete
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour moved from Algeria to Libya
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
6 infantry moved from Kansu to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Kansu to Szechwan
6 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : 1.00 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 fighters moved from Gibraltar to 104 Sea Zone
2 infantry moved from India to Burma
5 fighters and 1 tactical_bomber moved from India to Burma
1 bomber moved from Persia to Burma
2 infantry moved from West India to India
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 mech_infantrys moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan





