L18 BM3 G40 BM3 Ichabod (L) vs AetV (X) Game I

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 infantry, 1 marine, 3 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Chahar to Suiyuyan
                2 bombers moved from French Indo China to Suiyuyan
                2 bombers moved from Siam to Suiyuyan
                1 infantry moved from Shan State to Burma
                6 fighters and 6 tactical_bombers moved from Siam to Burma

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 4 bombers and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 4 bombers and 2 infantry in Suiyuyan, round 2 : 3/6 hits, 3,00 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 4 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 6 fighters, 1 infantry and 6 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 6 fighters, 1 infantry and 6 tactical_bombers in Burma, round 2 : 7/13 hits, 7,17 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 6 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                6 fighters and 6 tactical_bombers moved from Burma to Siam
                1 armour moved from French Indo China to Shan State
                4 bombers moved from Suiyuyan to Kweichow
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Kweichow to Anhwe
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 37 Sea Zone
                2 fighters moved from Caroline Islands to 37 Sea Zone
                1 destroyer moved from 6 Sea Zone to 5 Sea Zone

    Place Units - Japanese
                2 infantry and 1 marine placed in Malaya
                3 mech_infantrys placed in French Indo China
                1 armour and 1 infantry placed in Japan
                5 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    Combat Hit Differential Summary :

    Chinese : -0,33
        UK_Pacific : -0,33
        Japanese : -0,17

    triplea_42658_Jap5.tsvg

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    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                2 fighters moved from 92 Sea Zone to Malta
                2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 fighter moved from 91 Sea Zone to 96 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 fighter moved from Eastern United States to 104 Sea Zone
                1 fighter moved from Gibraltar to Malta
                1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 10 Sea Zone to Hawaiian Islands

    triplea_42658_Ame5.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                2 fighters moved from 92 Sea Zone to Malta
                2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 fighter moved from 91 Sea Zone to 96 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 fighter moved from Eastern United States to 104 Sea Zone
                1 fighter moved from Gibraltar to Malta
                1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 10 Sea Zone to Hawaiian Islands

    Combat - Americans
                Battle in 96 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 96 Sea Zone
                    Americans win with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Malta
                    Americans attack with 1 artillery, 3 fighters and 1 infantry
                    Italians defend with 1 armour and 1 marine
                        Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Malta, round 2 : 2/5 hits, 2.17 expected hits
                        Italians roll dice for 1 armour and 1 marine in Malta, round 2 : 1/2 hits, 0.83 expected hits
                        1 marine owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Malta
                    Americans win, taking Malta from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 infantry
                    Casualties for Italians: 1 armour and 1 marine
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                2 infantry moved from Morocco to Algeria
                1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Algeria
                3 fighters moved from Malta to 96 Sea Zone
                3 mech_infantrys moved from Brazil to 86 Sea Zone
                3 infantry moved from Brazil to 86 Sea Zone
                3 infantry, 3 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
                3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier, 1 destroyer, 2 fighters and 3 submarines placed in 10 Sea Zone
                1 bomber and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs

    Combat Hit Differential Summary :

    Germans : -0.33
        Italians : 0.17
        Americans : 1.33

    triplea_42658_Ame5.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Tsinghai to Sikang
                1 fighter and 4 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs

    Combat Hit Differential Summary :

    triplea_42658_Chi5.tsvg

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    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Eastern United States: 2 infantry
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Morocco: 2 infantry
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                5 infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
                1 bomber moved from Iraq to 99 Sea Zone
                1 fighter moved from Egypt to 99 Sea Zone
                1 tactical_bomber moved from Egypt to 99 Sea Zone
                1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
                1 fighter moved from Gibraltar to 99 Sea Zone
                2 infantry moved from India to Burma
                2 fighters moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 fighter moved from Iraq to 99 Sea Zone
                3 fighters moved from Iraq to India
                1 armour moved from Eastern Persia to India
                2 infantry moved from Eastern Persia to West India
                2 artilleries moved from Persia to Eastern Persia

    triplea_42658_Bri5.tsvg

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    Scramble Option in SZ 99?

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    No thank you.

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                2 fighters moved from 92 Sea Zone to Malta
                2 carriers, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 fighter moved from 91 Sea Zone to 96 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 fighter moved from Eastern United States to 104 Sea Zone
                1 fighter moved from Gibraltar to Malta
                1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 10 Sea Zone to Hawaiian Islands

    Combat - Americans
                Battle in 96 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 96 Sea Zone
                    Americans win with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Malta
                    Americans attack with 1 artillery, 3 fighters and 1 infantry
                    Italians defend with 1 armour and 1 marine
                        Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Malta, round 2 : 2/5 hits, 2.17 expected hits
                        Italians roll dice for 1 armour and 1 marine in Malta, round 2 : 1/2 hits, 0.83 expected hits
                        1 marine owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Malta
                    Americans win, taking Malta from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 infantry
                    Casualties for Italians: 1 armour and 1 marine
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                2 infantry moved from Morocco to Algeria
                1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Algeria
                3 fighters moved from Malta to 96 Sea Zone
                3 mech_infantrys moved from Brazil to 86 Sea Zone
                3 infantry moved from Brazil to 86 Sea Zone
                3 infantry, 3 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
                3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier, 1 destroyer, 2 fighters and 3 submarines placed in 10 Sea Zone
                1 bomber and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Tsinghai to Sikang
                1 fighter and 4 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs

    Purchase Units - British
                British buy 2 fighters, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 2 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from Eastern United States: 2 infantry
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Morocco: 2 infantry
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                5 infantry moved from Egypt to Alexandria
                1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
                1 bomber moved from Iraq to 99 Sea Zone
                1 fighter moved from Egypt to 99 Sea Zone
                1 tactical_bomber moved from Egypt to 99 Sea Zone
                1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 armour and 1 infantry moved from Tunisia to 94 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
                1 fighter moved from Gibraltar to 99 Sea Zone
                2 infantry moved from India to Burma
                2 fighters moved from India to Burma
                1 tactical_bomber moved from India to Burma
                1 fighter moved from Iraq to 99 Sea Zone
                3 fighters moved from Iraq to India
                1 armour moved from Eastern Persia to India
                2 infantry moved from Eastern Persia to West India
                2 artilleries moved from Persia to Eastern Persia

    Combat - British
                Battle in Cyprus
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Cyprus
                    British win, taking Cyprus from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Alexandria
                    British attack with 1 artillery, 5 infantry and 2 mech_infantrys
                    Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
                        British roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Alexandria, round 2 : 2/8 hits, 1.67 expected hits
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 0/3 hits, 1.00 expected hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
                        British roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Alexandria, round 3 : 1/8 hits, 1.67 expected hits
                        Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits
                        Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters moved from Burma to India
                1 tactical_bomber moved from Burma to India
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                1 bomber moved from 99 Sea Zone to Persia
                1 fighter moved from 99 Sea Zone to Syria
                1 fighter moved from 99 Sea Zone to 81 Sea Zone
                1 tactical_bomber moved from 99 Sea Zone to 81 Sea Zone
                1 fighter moved from 99 Sea Zone to Egypt
                1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan

    Place Units - British
                2 submarines placed in 81 Sea Zone
                1 mech_infantry placed in Egypt
                2 fighters placed in Persia

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 8 PUs
                Some Units in India change ownership: 1 artillery

    Combat Hit Differential Summary :

    Germans : -0.33
        Italians : -1.50
        British : -0.00
        Americans : 1.33
        Japanese : -0.33

    triplea_42658_UK_5.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Archangel to Vologda
                      Italians take Vologda from Russians
                1 armour moved from Vologda to Archangel
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 92 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 92 Sea Zone
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 aaGun and 2 armour moved from Ukraine to Rostov

    Place Units - Italians
                2 infantry placed in Southern Italy
                3 infantry placed in Northern Italy
                2 infantry placed in Ukraine

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    Italians : -0,33

    triplea_42658_Ita5.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42658_Fre5.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 bomber moved from Ukraine to Smolensk
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber and 1 destroyer
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 104 Sea Zone to Western Germany
                3 fighters and 3 tactical_bombers moved from Greece to Southern Italy
                1 infantry moved from Greece to Bulgaria
                2 mech_infantrys moved from Eastern Poland to Romania
                14 armour and 6 mech_infantrys moved from Ukraine to Volgograd
                5 mech_infantrys moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Romania
                1 artillery and 1 infantry moved from Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 armour, 1 artillery and 6 infantry moved from Archangel to Belarus
                3 fighters and 3 tactical_bombers moved from Novgorod to Western Germany
                1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
                2 aaGuns, 10 artilleries and 22 infantry moved from Ukraine to Rostov
                1 bomber moved from Smolensk to Ukraine
                1 submarine moved from 124 Sea Zone to 119 Sea Zone

    Place Units - Germans
                1 submarine placed in 110 Sea Zone
                1 artillery and 2 infantry placed in France
                1 armour, 2 infantry and 1 mech_infantry placed in Germany
                2 armour and 1 mech_infantry placed in Novgorod
                1 infantry placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

    Combat Hit Differential Summary :

    Germans : 0,17
        Americans : -0,33
        Russians : -0,33

    triplea_42658_Ger6.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 5 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 bomber moved from Ukraine to Smolensk
                1 destroyer moved from 113 Sea Zone to 104 Sea Zone
                1 bomber moved from Western Germany to 104 Sea Zone

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber and 1 destroyer
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 104 Sea Zone to Western Germany
                3 fighters and 3 tactical_bombers moved from Greece to Southern Italy
                1 infantry moved from Greece to Bulgaria
                2 mech_infantrys moved from Eastern Poland to Romania
                14 armour and 6 mech_infantrys moved from Ukraine to Volgograd
                5 mech_infantrys moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Romania
                1 artillery and 1 infantry moved from Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 armour, 1 artillery and 6 infantry moved from Archangel to Belarus
                3 fighters and 3 tactical_bombers moved from Novgorod to Western Germany
                1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
                2 aaGuns, 10 artilleries and 22 infantry moved from Ukraine to Rostov
                1 bomber moved from Smolensk to Ukraine
                1 submarine moved from 124 Sea Zone to 119 Sea Zone

    Place Units - Germans
                1 submarine placed in 110 Sea Zone
                1 artillery and 2 infantry placed in France
                1 armour, 2 infantry and 1 mech_infantry placed in Germany
                2 armour and 1 mech_infantry placed in Novgorod
                1 infantry placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Vologda: 1 infantry
                EDIT: Removing units owned by Germans from Belarus: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 0,17
        Americans : -0,33
        Russians : -0,33

    triplea_42658_Ger6.tsvg

  • 22 21 20 19 18 17 16

    Please use 2nd file. Thank you.

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 1x factory_major; Remaining resources: 30 PUs;
                Russians buy 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Urals to Nenetsia
                      Russians take Nenetsia from Italians
                1 infantry moved from Urals to Vologda
                1 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Bryansk

    triplea_42658_Rus6.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 1x factory_major; Remaining resources: 30 PUs;
                Russians buy 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Urals to Nenetsia
                      Russians take Nenetsia from Italians
                1 infantry moved from Urals to Vologda
                1 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Vologda
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Bryansk

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                        Italians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Bryansk, round 4 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 9 infantry moved from Novosibirsk to Samara
                1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Vologda to Russia
                1 fighter moved from Smolensk to Russia
                29 artilleries moved from Russia to Samara
                20 infantry moved from Russia to Samara
                3 infantry moved from Russia to Samara
                1 infantry moved from Russia to Samara

    Place Units - Russians
                1 artillery, 6 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 19 PUs; end with 19 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    Germans : -0.67
        Italians : 0.67
        Russians : -1.17

    triplea_42658_Rus6.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                4 bombers moved from Kweichow to Burma
                1 infantry moved from Shan State to Burma
                6 fighters and 6 tactical_bombers moved from Siam to Burma
                1 infantry moved from Shan State to Burma

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 4 bombers, 6 fighters, 2 infantry and 6 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 4 bombers, 6 fighters, 2 infantry and 6 tactical_bombers in Burma, round 2 : 13/18 hits, 10,00 expected hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                        2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 4 bombers, 6 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                4 bombers, 6 fighters and 6 tactical_bombers moved from Burma to Siam
                3 mech_infantrys moved from French Indo China to Yunnan
                3 mech_infantrys moved from Yunnan to Kweichow
                2 infantry and 1 marine moved from Malaya to Shan State
                3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Siam
                1 infantry moved from Suiyuyan to Hopei
                2 infantry moved from Kweichow to Hopei
                1 infantry moved from Korea to Amur
                1 armour and 3 infantry moved from Japan to 6 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 3 infantry moved from 19 Sea Zone to Manchuria

    Place Units - Japanese
                3 destroyers and 1 fighter placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Malaya
                3 mech_infantrys placed in French Indo China
                3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    UK_Pacific : -0,67
        Japanese : 3,00

    triplea_42658_Jap6.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 artillery moved from Malta to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Crete
                4 fighters moved from 96 Sea Zone to Crete
                1 mech_infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 armour moved from Algeria to Libya
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Gibraltar to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone

    triplea_42658_Ame6.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan
                1 fighter moved from Kansu to Szechwan
                6 infantry moved from Kansu to Suiyuyan

    triplea_42658_Chi6.tsvg

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan
                1 fighter moved from Kansu to Szechwan
                6 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 6 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits, 1.00 expected hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    Combat Hit Differential Summary :

    Chinese : -0.67
        Japanese : 1.00

    triplea_42658_Chi6.tsvg

  • 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                2 fighters moved from Gibraltar to 104 Sea Zone
                2 infantry moved from India to Burma
                5 fighters and 1 tactical_bomber moved from India to Burma
                1 bomber moved from Persia to Burma
                2 infantry moved from West India to India
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                2 mech_infantrys moved from Alexandria to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan

    triplea_42658_Bri6.tsvg

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