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18L BM3 ArtofWar1947 (Axis+3) vs. Axis Dominion (Allies)

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Rostov to Ukraine
                2 fighters and 1 tactical_bomber moved from Russia to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 2.00 expected hits
                        Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians lost in Ukraine
                    Russians win, taking Ukraine from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                47 infantry moved from Rostov to Bryansk
                4 artilleries moved from Rostov to Bryansk
                7 artilleries moved from Russia to Bryansk
                2 fighters moved from Ukraine to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Vologda to Smolensk
                3 infantry moved from Russia to Bryansk
                1 infantry moved from Vologda to Smolensk
                1 aaGun moved from Russia to Vologda
                1 infantry moved from Bryansk to Belarus
                1 aaGun moved from Rostov to Bryansk
                1 armour and 4 mech_infantrys moved from Rostov to Russia
                1 infantry moved from Vologda to Russia
                1 mech_infantry moved from Russia to Bryansk

    Place Units - Russians
                7 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
                EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Italians : -0.33
        Russians : -1.00

    triplea_42433_Rus6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 43 Sea Zone to 44 Sea Zone
                1 bomber moved from Philippines to 44 Sea Zone
                1 bomber moved from Malaya to 44 Sea Zone
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Combat - Japanese
                Battle in Sumatra
                Battle in 8 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 8 Sea Zone
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese win, taking Sumatra from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 2 bombers and 1 destroyer in 44 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                2 bombers moved from 44 Sea Zone to 35 Sea Zone
                2 bombers moved from 35 Sea Zone to Philippines
                2 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                4 infantry moved from 19 Sea Zone to Kiangsu
                1 tactical_bomber moved from Anhwe to Kiangsu
                1 fighter moved from Guam to Kiangsu
                1 destroyer moved from 21 Sea Zone to 6 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 4 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Yunnan to Malaya
                1 aaGun and 5 artilleries moved from Yunnan to Kwangsi
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Kweichow to Hunan

    Place Units - Japanese
                3 infantry placed in Malaya
                1 factory_minor placed in Kwangtung
                4 infantry placed in Japan
                3 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Combat Hit Differential Summary :

    ANZAC : 0.83
        Japanese : -1.00

    triplea_42433_Jap6.tsvg

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    you know your tts in sz 19 can be sunk by my anz fig in china. did you intend this?

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    Thanks, that is most sporting of you.
    Please place a CV, F, and Tac from SZ 6 in SZ 19.

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    @ArtofWar1947:

    Thanks, that is most sporting of you.
    Please place a CV, F, and Tac from SZ 6 in SZ 19.

    ok, I’ll get to it in a bit.

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                8 infantry moved from Chahar to Hopei
                2 infantry moved from Shensi to Hopei
                3 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Kansu to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 13 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 13 infantry in Hopei, round 2 : 4/14 hits, 2.67 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    Combat Hit Differential Summary :

    Chinese : 1.33
        Japanese : -0.33

    triplea_42433_Chi6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Persia to Syria
                      British take Syria from Italians
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 artillery moved from 81 Sea Zone to Trans-Jordan
                1 fighter moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 artillery and 2 infantry moved from Burma to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Yunnan
                        British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Yunnan
                        British roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 artillery in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits
                        British roll dice for 1 artillery in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Yunnan, round 7 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the British lost in Yunnan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 fighter and 2 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                    Turning on Edit Mode
                    EDIT: Changing ownership of Algeria from Italians to British
                    EDIT: Turning off Edit Mode
                3 infantry moved from Persia to Iraq
                1 mech_infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                3 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
                1 carrier, 1 cruiser and 1 fighter moved from 110 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from French Equatorial Africa to Ethiopia
                1 fighter moved from Trans-Jordan to Eastern Persia
                1 aaGun moved from Burma to India
                2 mech_infantrys moved from Burma to India
                2 infantry moved from Burma to India

    Place Units - British
                3 infantry placed in Persia
                British undo move 1.
                1 armour and 2 infantry placed in Persia
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                1 fighter placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
                EDIT: Adding units owned by British to Gibraltar: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1,1,2,5,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
                British collect 33 PUs (2 lost to blockades); end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    British : -2.33
        Italians : 0.33
        Japanese : 1.00

    triplea_42433_UK_6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 aaGun, 1 artillery and 1 mech_infantry moved from Western Ukraine to Eastern Poland
                1 armour moved from Greece to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 aaGun, 10 infantry and 3 mech_infantrys moved from Northern Italy to Southern Italy
                1 infantry moved from Crete to 99 Sea Zone
                1 bomber moved from Greece to Southern Italy
                1 battleship, 2 cruisers, 3 destroyers, 1 infantry and 4 transports moved from 99 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Albania
                1 submarine moved from 98 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 fighter and 2 infantry placed in Egypt
                1 fighter placed in Southern Italy
                1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    triplea_42433_Ita6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42433_Fre6.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery, 1 fighter and 1 infantry moved from Western Ukraine to Ukraine
                2 fighters and 1 infantry moved from Novgorod to Belarus

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 2/3 hits, 1.17 expected hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
                    Germans win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Germans attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Belarus to Western Germany
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 cruiser and 1 destroyer moved from 115 Sea Zone to 112 Sea Zone
                1 armour moved from Normandy Bordeaux to Western Germany
                3 infantry moved from Western Germany to France
                1 mech_infantry moved from Western Germany to Southern Italy
                4 mech_infantrys moved from Western Germany to Poland
                1 fighter moved from Ukraine to Novgorod
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 aaGun, 8 armour, 2 artilleries, 17 infantry and 23 mech_infantrys moved from Western Ukraine to Eastern Poland

    Place Units - Germans
                1 fighter and 2 mech_infantrys placed in Western Germany
                3 infantry placed in Novgorod
                1 armour, 2 infantry and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        Russians : 1.00

    triplea_42433_Ger7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Belarus
                1 infantry moved from Smolensk to Belarus
                2 fighters and 1 tactical_bomber moved from Russia to Belarus
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Italians
                1 armour moved from Western Ukraine to Bryansk

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits
                        Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 aaGun and 3 infantry moved from Vologda to Smolensk
                4 infantry moved from Russia to Smolensk
                7 artilleries moved from Russia to Smolensk
                22 infantry moved from Bryansk to Smolensk
                2 fighters moved from Belarus to Russia
                1 tactical_bomber moved from Belarus to Bryansk
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Bryansk to Smolensk
                5 armour and 9 mech_infantrys moved from Russia to Bryansk
                1 aaGun moved from Russia to Smolensk
                9 artilleries moved from Bryansk to Smolensk
                2 aaGuns and 12 infantry moved from Amur to Buryatia

    Place Units - Russians
                1 infantry and 9 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs

    Combat Hit Differential Summary :

    Germans : 0.67
        Russians : 0.00

    triplea_42433_Rus7.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 60 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 carrier, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                9 infantry moved from Manchuria to Jehol
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Malaya to Shan State
                3 fighters and 3 tactical_bombers moved from Malaya to Shan State
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Jehol

    Combat - Japanese
                Battle in Jehol
                    Japanese attack with 11 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 11 infantry in Jehol, round 2 : 3/11 hits, 1.83 expected hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 10 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 3/7 hits, 3.67 expected hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Kiangsu to Anhwe
                3 infantry moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 aaGun and 5 artilleries moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                1 armour and 4 mech_infantrys moved from Malaya to Yunnan
                2 fighters and 2 tactical_bombers moved from Shan State to Malaya
                1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                2 bombers moved from Philippines to Malaya
                2 infantry moved from Japan to 6 Sea Zone
                2 battleships, 2 carriers, 2 cruisers, 7 destroyers, 1 fighter, 2 infantry, 7 submarines, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 carrier, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from Japan to 35 Sea Zone
                1 fighter moved from Japan to Kwangtung

    Place Units - Japanese
                3 infantry placed in Kwangtung
                3 infantry placed in Malaya
                4 infantry placed in Japan
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Combat Hit Differential Summary :

    Chinese : 0.67
        UK_Pacific : -0.33
        Japanese : 0.50

    triplea_42433_Jap7.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Hopei to Kweichow
                1 fighter moved from Suiyuyan to Kweichow
                2 infantry moved from Hopei to Anhwe
                1 infantry moved from Hopei to Anhwe

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 0.50 expected hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Hopei

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs

    Combat Hit Differential Summary :

    Chinese : -0.67
        Japanese : 0.67

    triplea_42433_Chi7.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from British Guiana: 1 aaGun
                EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun
                EDIT: Turning off Edit Mode
                British buy 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Algeria to Tunisia
                      British take Tunisia from Italians

    Combat - British

    Non Combat Move - British
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Persia to Iraq
                1 mech_infantry moved from Syria to Iraq
                1 mech_infantry moved from Northwest Persia to Iraq
                1 armour moved from Persia to Iraq
                1 infantry moved from Iraq to Trans-Jordan
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 marine and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                1 marine moved from 80 Sea Zone to Iraq
                1 fighter moved from United Kingdom to Gibraltar
                2 transports moved from 92 Sea Zone to 91 Sea Zone
                2 aaGuns, 2 artilleries and 17 infantry moved from Burma to India
                2 mech_infantrys moved from India to Eastern Persia

    Place Units - British
                3 infantry placed in Persia
                British undo move 1.
                1 artillery and 2 infantry placed in Persia
                2 infantry and 1 tactical_bomber placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 3 infantry

    Combat Hit Differential Summary :

    triplea_42433_UK_7.tsvg

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 6 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 mech_infantry moved from Eastern Poland to Belarus
                1 armour and 1 mech_infantry moved from Romania to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Eastern Poland to Belarus

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Hit Differential Summary :

    Italians : -0.33
        Russians : -0.33

    triplea_42433_Ita7.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42433_Fre7.tsvg

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                1 mech_infantry moved from Southern Italy to 97 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                2 aaGuns, 3 armour, 1 artillery, 1 fighter, 20 infantry and 3 mech_infantrys moved from Novgorod to Belarus
                1 aaGun, 8 armour, 2 artilleries, 17 infantry and 24 mech_infantrys moved from Eastern Poland to Belarus
                4 mech_infantrys moved from Poland to Belarus
                3 fighters moved from Western Germany to Belarus
                3 bombers moved from Western Germany to Novgorod
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 armour and 4 mech_infantrys moved from Germany to Baltic States

    Place Units - Germans
                1 fighter and 2 mech_infantrys placed in Western Germany
                3 infantry and 5 mech_infantrys placed in Germany
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Combat Hit Differential Summary :

    triplea_42433_Ger8.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                6 armour moved from Bryansk to Russia
                10 mech_infantrys moved from Bryansk to Russia
                1 tactical_bomber moved from Bryansk to Russia
                1 aaGun moved from Bryansk to Russia
                2 aaGuns moved from Smolensk to Russia
                2 artilleries moved from Bryansk to Russia
                16 artilleries moved from Smolensk to Russia
                30 infantry moved from Smolensk to Russia
                19 infantry moved from Bryansk to Russia
                4 infantry moved from Bryansk to Russia
                2 infantry moved from Bryansk to Russia
                1 infantry moved from Archangel to Smolensk
                2 aaGuns and 12 infantry moved from Buryatia to Amur
                1 submarine moved from 92 Sea Zone to 91 Sea Zone

    Place Units - Russians
                2 fighters and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs

    Combat Hit Differential Summary :

    triplea_42433_Rus8.tsvg

  • 2026 25 24 23 22 21 20 19 18 16 15 14 13

    Re: Bombing Raid on India. Japanese deploy 2 bombers, 2 fighters, and a tac. Do you want to intercept with the ANZAC fighter?

  • 25 24 22 21 20 19 18 16 15

    @ArtofWar1947:

    Re: Bombing Raid on India. Japanese deploy 2 bombers, 2 fighters, and a tac. Do you want to intercept with the ANZAC fighter?

    no, when you got me out gunned like that, you can assume I won’t intercept

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