Good Luck and Fun to both of us!
Bid placement follows.
Farmboy (Axis) vs Owentoo (Allies) No bid 2nd ed Game 1
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I need a couple of days more for this move. Family in town over the weekend through tomorrow… I should get to it by Wednesday :-)
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no problem. I hope you have a good visit with family
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Central United States to Western United States
1 destroyer and 1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : 0.67
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
13 infantry moved from Szechwan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Central United States to Western United States
1 destroyer and 1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
13 infantry moved from Szechwan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsPurchase Units - British
British buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Egypt to Persia
1 fighter and 1 tactical_bomber moved from Persia to Russia
1 mech_infantry moved from Kazakhstan to Russia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour and 1 mech_infantry moved from Egypt to 81 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from 80 Sea Zone to Eastern Persia
1 battleship moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Northwest Persia to CaucasusPlace Units - British
2 fighters and 1 tactical_bomber placed in PersiaTurn Complete - British
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,4,6
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 mech_infantryCombat Hit Differential Summary :
Americans : 0.67
Japanese : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 armour moved from Romania to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 bomber moved from Romania to Southern Italy
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
1 battleship and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Morocco to AlgeriaPlace Units - Italians
1 destroyer and 2 transports placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bulgaria: 4 infantry
EDIT: Adding units owned by Italians to Greece: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
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edited in an NCM I forgot at the end of the turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 bomber moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 bomber moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 tactical_bombers moved from Southern Italy to Ukraine
2 armour moved from Eastern Poland to Ukraine
1 fighter moved from Belarus to Ukraine
1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Archangel to Bryansk
2 bombers moved from Belarus to Bryansk
9 armour, 11 artilleries, 29 infantry and 6 mech_infantrys moved from Belarus to BryanskCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bryansk
Germans attack with 10 armour, 11 artilleries, 2 bombers, 30 infantry and 12 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 10 armour, 11 artilleries, 2 bombers, 30 infantry and 12 mech_infantrys in Bryansk, round 2 : 23/65 hits, 18.83 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians, 1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 11 artilleries, 1 bomber, 29 infantry and 12 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 2 armour, 1 fighter and 3 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 1 fighter and 3 tactical_bombers in Ukraine, round 2 : 4/6 hits, 3.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 3 tactical_bombers moved from Ukraine to Western Ukraine
3 aaGuns moved from Belarus to Bryansk
1 bomber moved from Bryansk to Western Germany
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Novgorod to Belarus
2 infantry moved from Karelia to Novgorod
2 transports moved from 91 Sea Zone to 93 Sea Zone
1 aaGun and 3 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 aaGun and 3 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Southern Italy
1 fighter moved from 91 Sea Zone to 92 Sea ZonePlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
3 infantry placed in Southern France
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : 4.67
Russians : 1.33 -
I noticed that rolls happened yesterday but I haven’t seen a post yet. Its fine if you need some time to think through options but I just wanted to make sure you hadn’t forgotten to post.
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The rolls that happened yesterday were not supposed to be posted. It was the second of a series of trials that I did, after I saved the game to my computer and thought I was posting to a thread that I have in the non-league forum (OwenToo vs RVH - #42008) where I put games that I want to study. RVH is me, and it merely uses a different email address of mine. The first trial I did right, and your email was not sent any die rolls. I thought subsequent trials would be the same, but when I loaded the game for a second run, I forgot to purge your email, and it sent die rolls to your email. I should have been careful to switch to “internal dice roller” for each trial.
I am now chagrined, as I don’t know what is best to do. I believe I will need to concede the game, as I have no way of proving that the rolls you have in your email are not legitimate or intended to be a part of my move. I think you have played an excellent game, and I don’t really want to stop at this point. Perhaps you will agree to continue, knowing that I have agreed to concede no matter what the outcome of this or subsequent turns.
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I think we can keep it going, no need to concede, and we can redo that turn, with perhaps one significant restriction.
I am a little uncomfortable with the idea of a re-roll on that battle since it is so key to the game.
My thinking in that setup was that
- given the odds (which I counted as almost 60-40 in my favour) and how decisive a defeat would be for you, I thought that there was a good chance you wouldn’t go for it. This gives me good position but Moscow is not yet at risk.
- If you did go for it, there was a good chance I would win the battle and that would likely mean the game.
- If you did win, there was a good chance that I would be able to successfully counterattack the survivors. We’d have a bit of a stalemate but I thought I would be in the better position out of that still.
- I thought there was an outside chance that you would attack, get the right dice, and win handily, such that I couldn’t counter. While this wouldn’t be as decisive for you as a win would be for me, it would certainly be game changing and put the European axis on the defensive.
And I would hate to allow a redo that gives up the best result for the worst result. If your thinking now is that you won’t go for it, then I feel very comfortable with just a redo of the turn. But if winning that battle is key to your plans, and you get tremendously good dice relative to me in the next try, than I might want to revisit this further (at least agree that it would no longer count for league play.)
That is what I am thinking now anyway, but we can discuss this more too if you don’t think that is fair.
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My intent with the battle was to withdraw to Moscow when you were down to just a few armor. Obviously, I would have to be in the 40% win spectrum for that to happen, but Ted Williams was a .400 hitter, so I liked the odds.
The first time I rolled, which you did not see the results of, all my air survived the AAA, and I got a great first roll on your units. After 4 rounds of combat, I withdrew with about 12 units remaining, leaving you with 3 tanks. It looked pretty good for the Russians.
I tried 3 more times, and was sloppy with my 2nd attempt and the rolls got posted to your email. Each of the last 3 tests, AAA shot down at least one of my air, and subsequent rolls didn’t go well for the Russians.
Seeing your position on the board, and your good play in the Med preventing the Americans from having any kind of effect on Fortress Europa, I was pondering the 40% chance of equalizing the game. If I did well, I would withdraw from Bryansk, thus preventing your counterattack.
The chances of all my 3 air units surviving the AAA is 5 cubed divided by 6 cubed or 125/216 or 58%. If they DO survive, then the odds of the battle are bumped up to 50%.
I was leaning towards trying the battle, but had not yet decided, when I saw that my test, and the bad test at that, was posted.
I think your offer is fair, but my problem is I don’t think I can win if I turtle into Moscow. Let me think on it.
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makes sense. I would just go for it then, if that is what you decide, and we can just redo. I’d like the game to continue and will take my chances.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 armour, 13 artilleries, 2 fighters, 44 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 5 armour, 13 artilleries, 2 fighters, 44 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 10 armour, 11 artilleries, 29 infantry and 12 mech_infantrys
AA fire in Bryansk : 0/3 hits, 0.50 expected hits
Russians roll dice for 5 armour, 13 artilleries, 2 fighters, 44 infantry, 5 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 16/70 hits, 18.83 expected hits
Germans roll dice for 3 aaGuns, 10 armour, 11 artilleries, 29 infantry and 12 mech_infantrys in Bryansk, round 2 : 21/62 hits, 22.33 expected hits
21 infantry owned by the Russians, 3 aaGuns owned by the Germans and 13 infantry owned by the Germans lost in Bryansk
Russians roll dice for 5 armour, 13 artilleries, 2 fighters, 23 infantry, 5 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 13/49 hits, 15.33 expected hits
Germans roll dice for 10 armour, 11 artilleries, 16 infantry and 12 mech_infantrys in Bryansk, round 3 : 17/49 hits, 18.00 expected hits
17 infantry owned by the Russians and 13 infantry owned by the Germans lost in Bryansk
5 mech_infantrys owned by the Russians, 6 infantry owned by the Russians, 5 armour owned by the Russians and 13 artilleries owned by the Russians retreated to Russia
Germans win with 10 armour, 11 artilleries, 3 infantry and 12 mech_infantrys remaining. Battle score for attacker is -21
Casualties for Russians: 38 infantry
Casualties for Germans: 3 aaGuns and 26 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Tambov
6 infantry moved from Novosibirsk to Samara
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : -2.33
AA fire in Bryansk : : -0.50
Russians : -5.17 -
Well, there you have it… the AAA missed but I rolled poorly for 2 rounds of combat.
Japan’s turn
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We are now officially turtling in Moscow :wink:
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The turtle is slightly smaller….
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lol!





