TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 4 : 2/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 tactical_bomber moved from 89 Sea Zone to 86 Sea Zone
1 marine moved from Southeast Mexico to 89 Sea Zone
1 armour moved from Southeast Mexico to 89 Sea Zone
1 armour, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 armour and 1 marine moved from 86 Sea Zone to Brazil
1 infantry moved from Southeast Mexico to Central United States
1 submarine moved from 101 Sea Zone to 86 Sea Zone
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 16 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Szechwan to Sikang
3 infantry moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from United Kingdom to Eire
1 bomber and 3 fighters moved from United Kingdom to Eire
2 infantry moved from Rhodesia to Belgian Congo
1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Syria
1 artillery moved from Iraq to Syria
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 armour moved from Iraq to Syria
Combat - British
Battle in French Madagascar
Battle in Eire
British attack with 1 bomber, 3 fighters and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Eire, round 2 : 5/5 hits
Germans roll dice for 1 artillery and 1 infantry in Eire, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eire
British win, taking French Madagascar from Neutral_Axis, taking Eire from Germans with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belgian Congo
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belgian Congo, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 2/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 armour, 1 artillery and 1 fighter
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 fighter in Syria, round 2 : 0/3 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 artillery owned by the British lost in Syria
British roll dice for 1 armour and 1 fighter in Syria, round 3 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Neutral_Axis: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tanganyika Territory
British attack with 2 infantry
Italians defend with 1 infantry
British roll dice for 2 infantry in Tanganyika Territory, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits
1 infantry owned by the British lost in Tanganyika Territory
British roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits
British roll dice for 1 infantry in Tanganyika Territory, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 4 : 1/1 hits
1 infantry owned by the British lost in Tanganyika Territory
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Non Combat Move - British
2 cruisers moved from 80 Sea Zone to 72 Sea Zone
1 carrier moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
1 fighter moved from Syria to Persia
1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from West India to India
1 bomber and 3 fighters moved from Eire to United Kingdom
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Shan State to India
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tanganyika Territory: 1 infantry
EDIT: Changing ownership of Tanganyika Territory from Italians to British
EDIT: Adding units owned by British to Tanganyika Territory: 1 infantry
EDIT: Turning off Edit Mode
1 fighter placed in 106 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
1 artillery placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,3,4,2,5,2,5,6,2,1,1,2,1,2
British collect 25 PUs (8 lost to blockades); end with 25 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 3 infantry
triplea_42304_UK_3.tsvg