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L17 G40 BM 3.0 Play Off Final 3rd T Amon-Sul (L) vs. AetV (X+8)

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 destroyer, 1 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 fighter moved from Western Germany to 125 Sea Zone
                1 destroyer moved from 113 Sea Zone to 105 Sea Zone
                1 fighter moved from Southern Italy to 105 Sea Zone
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                9 mech_infantrys moved from Eastern Poland to Bryansk
                12 armour, 7 artilleries, 1 bomber, 17 infantry and 9 mech_infantrys moved from Western Ukraine to Bryansk
                1 bomber moved from Southern Italy to Bryansk
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                3 fighters moved from Alexandria to 98 Sea Zone
                2 tactical_bombers moved from Alexandria to 98 Sea Zone

    Combat - Germans
                Battle in Crete
                Battle in 125 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 fighter in 125 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the British lost in 125 Sea Zone
                    Germans win, taking Crete from Neutral_Allies, taking 125 Sea Zone from British with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 105 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    Russians defend with 1 submarine
                        Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                        Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                        Russians roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                        Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
                        Russians roll dice for 1 submarine in 105 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
                        1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 105 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Russians: 1 submarine
                Battle in Bryansk
                    Germans attack with 12 armour, 7 artilleries, 2 bombers, 18 infantry and 18 mech_infantrys
                    Russians defend with 4 aaGuns, 19 artilleries and 28 infantry
                        AA fire in Bryansk : 1/2 hits, 0,33 expected hits
                        1 bomber owned by the Germans lost in Bryansk
                        Germans roll dice for 12 armour, 7 artilleries, 1 bomber, 18 infantry and 18 mech_infantrys in Bryansk, round 2 : 17/56 hits, 16,17 expected hits
                        Russians roll dice for 4 aaGuns, 19 artilleries and 28 infantry in Bryansk, round 2 : 23/47 hits, 15,67 expected hits
                        13 infantry owned by the Russians, 18 infantry owned by the Germans, 4 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Bryansk
                        Germans roll dice for 12 armour, 7 artilleries, 1 bomber and 13 mech_infantrys in Bryansk, round 3 : 11/33 hits, 12,33 expected hits
                        Russians roll dice for 19 artilleries and 15 infantry in Bryansk, round 3 : 10/34 hits, 11,33 expected hits
                        11 infantry owned by the Russians and 10 mech_infantrys owned by the Germans lost in Bryansk
                        Germans roll dice for 12 armour, 7 artilleries, 1 bomber and 3 mech_infantrys in Bryansk, round 4 : 10/23 hits, 10,00 expected hits
                        Russians roll dice for 19 artilleries and 4 infantry in Bryansk, round 4 : 9/23 hits, 7,67 expected hits
                        4 infantry owned by the Russians, 6 artilleries owned by the Russians, 6 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bryansk
                        Germans roll dice for 12 armour, 1 artillery and 1 bomber in Bryansk, round 5 : 6/14 hits, 7,00 expected hits
                        Russians roll dice for 13 artilleries in Bryansk, round 5 : 1/13 hits, 4,33 expected hits
                        6 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                        Germans roll dice for 12 armour and 1 bomber in Bryansk, round 6 : 9/13 hits, 6,67 expected hits
                        Russians roll dice for 7 artilleries in Bryansk, round 6 : 3/7 hits, 2,33 expected hits
                        7 artilleries owned by the Russians and 3 armour owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 9 armour and 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 3 armour, 7 artilleries, 1 bomber, 18 infantry and 18 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 19 artilleries and 28 infantry
                Battle in 98 Sea Zone
                    Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the British lost in 98 Sea Zone
                    Germans win, taking 98 Sea Zone from Neutral with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                3 fighters and 2 tactical_bombers moved from 98 Sea Zone to Alexandria
                1 fighter moved from 105 Sea Zone to Normandy Bordeaux
                1 infantry moved from Western Germany to 113 Sea Zone
                1 mech_infantry moved from Germany to 113 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
                2 artilleries and 7 infantry moved from Novgorod to Belarus
                3 aaGuns moved from Western Ukraine to Bryansk
                1 bomber moved from Bryansk to Novgorod
                6 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from 125 Sea Zone to Western Germany
                1 aaGun moved from France to Normandy Bordeaux

    Place Units - Germans
                1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany
                3 mech_infantrys placed in Novgorod
                4 mech_infantrys placed in Germany
                1 transport placed in 97 Sea Zone
                1 destroyer placed in 110 Sea Zone
                Germans undo move 1.
                1 artillery and 1 infantry placed in Normandy Bordeaux
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Combat Hit Differential Summary :

    Germans : 0,17
        AA fire in Bryansk : : 0,67
        British : -0,67
        Russians : 5,17

    triplea_42136_Ger5.tsvg

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    I assumed no scramble.
    Let me know if i was wrong.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Vologda to Archangel
                1 marine moved from Smolensk to Bryansk
                8 artilleries and 2 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Kiangsi to Shantung
                      Chinese take Shantung from Japanese

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 8 artilleries, 2 infantry and 1 marine
                    Germans defend with 3 aaGuns and 9 armour
                        Russians roll dice for 8 artilleries, 2 infantry and 1 marine in Bryansk, round 2 :  5/11 hits
                        Germans roll dice for 3 aaGuns and 9 armour in Bryansk, round 2 :  3/9 hits
                        2 infantry owned by the Russians, 3 aaGuns owned by the Germans, 2 armour owned by the Germans and 1 marine owned by the Russians lost in Bryansk
                        Russians roll dice for 8 artilleries in Bryansk, round 3 :  3/8 hits
                        Germans roll dice for 7 armour in Bryansk, round 3 :  6/7 hits
                        6 artilleries owned by the Russians and 3 armour owned by the Germans lost in Bryansk
                    2 artilleries owned by the Russians retreated to Russia
                    Germans win with 4 armour remaining. Battle score for attacker is 10
                    Casualties for Germans: 3 aaGuns and 5 armour
                    Casualties for Russians: 6 artilleries, 2 infantry and 1 marine
                Battle in Archangel
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry in Archangel, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Archangel, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Vologda to Russia
                1 infantry moved from Volgograd to Rostov
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk

    Place Units - Russians
                1 infantry placed in Volgograd
                4 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs

    triplea_42136_Rus5.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 carriers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Jehol to Shantung
                1 infantry moved from Jehol to Shantung
                2 infantry moved from Jehol to Anhwe
                2 mech_infantrys moved from French Indo China to Kwangsi
                2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 bomber moved from French Indo China to 39 Sea Zone
                1 infantry and 1 marine moved from Japan to 6 Sea Zone
                1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry and 1 marine moved from 35 Sea Zone to Philippines
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 2 transports
                        2 transports owned by the British lost in 39 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Guam
                Battle in Philippines
                    Japanese attack with 1 infantry and 1 marine
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 infantry and 1 marine in Philippines, round 2 : 0/2 hits, 0,50 expected hits
                        Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese lost in Philippines
                        Japanese roll dice for 1 marine in Philippines, round 3 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 infantry in Philippines, round 3 : 2/2 hits, 0,67 expected hits
                        1 marine owned by the Japanese lost in Philippines
                    Americans win, taking Guam from Americans with 2 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 infantry and 1 marine
                Battle in Shantung
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 0/3 hits, 0,83 expected hits
                        Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery and 2 infantry in Shantung, round 3 : 2/3 hits, 0,83 expected hits
                        Chinese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Kwangsi
                    Japanese attack with 4 fighters, 2 mech_infantrys and 4 tactical_bombers
                    British defend with 2 fighters and 1 tactical_bomber
                        Japanese roll dice for 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Kwangsi, round 2 : 4/10 hits, 5,00 expected hits
                        Chinese roll dice for 2 fighters and 1 tactical_bomber in Kwangsi, round 2 : 3/3 hits, 1,83 expected hits
                        1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Kwangsi
                    Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for British: 2 fighters and 1 tactical_bomber
                    Casualties for Japanese: 1 fighter and 2 mech_infantrys
                Battle in Anhwe
                    Japanese attack with 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 infantry in Anhwe, round 5 : 1/2 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
                3 fighters and 4 tactical_bombers moved from Kwangsi to French Indo China
                1 bomber moved from 39 Sea Zone to French Indo China
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                1 artillery and 2 infantry placed in French Indo China
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
                Japanese collect 33 PUs (6 lost to blockades); end with 33 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs

    Combat Hit Differential Summary :

    Americans : 1,67
        Chinese : 0,17
        Japanese : -1,83

    triplea_42136_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 5 destroyers, 2 infantry, 1 marine and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 marine moved from Caroline Islands to 33 Sea Zone
                1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone
                1 marine moved from 44 Sea Zone to Celebes
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 bomber moved from Queensland to 21 Sea Zone
                1 artillery, 3 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 3 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 42 Sea Zone
                1 artillery, 3 infantry and 1 marine moved from 42 Sea Zone to Java

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                Battle in 21 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                    Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    Americans attack with 1 artillery, 3 infantry and 1 marine
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 battleship in Java, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery, 3 infantry and 1 marine in Java, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Java
                        Americans roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java
                    Americans win, taking Java from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is -2
                    Casualties for Americans: 3 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 22 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 34 Sea Zone to 42 Sea Zone
                3 carriers and 4 destroyers moved from 33 Sea Zone to 42 Sea Zone
                2 fighters moved from 22 Sea Zone to Philippines
                1 fighter moved from 35 Sea Zone to Philippines
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 cruiser moved from 91 Sea Zone to 101 Sea Zone
                1 marine moved from Brazil to 86 Sea Zone
                3 infantry moved from Brazil to British Guiana
                1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone
                1 marine moved from 91 Sea Zone to Gibraltar
                1 aaGun and 1 infantry moved from Morocco to Algeria
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                2 aaGuns, 1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 21 Sea Zone to New Guinea

    Place Units - Americans
                5 destroyers and 5 submarines placed in 10 Sea Zone
                2 artilleries, 2 infantry and 1 marine placed in Central United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs

    triplea_42136_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Kiangsu to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 4 :  0/1 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 2 infantry in Anhwe, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 6 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    1 infantry owned by the Chinese retreated to Hunan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kweichow

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Hopei
                1 infantry placed in Kiangsu
                1 infantry placed in Kiangsi
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_42136_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 5 destroyers, 2 infantry, 1 marine and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 marine moved from Caroline Islands to 33 Sea Zone
                1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone
                1 marine moved from 44 Sea Zone to Celebes
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 bomber moved from Queensland to 21 Sea Zone
                1 artillery, 3 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 3 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 42 Sea Zone
                1 artillery, 3 infantry and 1 marine moved from 42 Sea Zone to Java

    Combat - Americans
                Battle in 35 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                Battle in 21 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                    Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    Americans attack with 1 artillery, 3 infantry and 1 marine
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 battleship in Java, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery, 3 infantry and 1 marine in Java, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Java
                        Americans roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Java, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java
                    Americans win, taking Java from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is -2
                    Casualties for Americans: 3 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 22 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 34 Sea Zone to 42 Sea Zone
                3 carriers and 4 destroyers moved from 33 Sea Zone to 42 Sea Zone
                2 fighters moved from 22 Sea Zone to Philippines
                1 fighter moved from 35 Sea Zone to Philippines
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 cruiser moved from 91 Sea Zone to 101 Sea Zone
                1 marine moved from Brazil to 86 Sea Zone
                3 infantry moved from Brazil to British Guiana
                1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone
                1 marine moved from 91 Sea Zone to Gibraltar
                1 aaGun and 1 infantry moved from Morocco to Algeria
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                2 aaGuns, 1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 aaGuns, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 21 Sea Zone to New Guinea

    Place Units - Americans
                5 destroyers and 5 submarines placed in 10 Sea Zone
                2 artilleries, 2 infantry and 1 marine placed in Central United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Kiangsu to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 4 :  0/1 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 2 infantry in Anhwe, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 6 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    1 infantry owned by the Chinese retreated to Hunan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kweichow

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Hopei
                1 infantry placed in Kiangsu
                1 infantry placed in Kiangsi
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs

    Purchase Units - British
                British buy 3 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from Scotland to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from West India to 79 Sea Zone
                1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 marine moved from India to 39 Sea Zone
                1 battleship, 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 infantry and 1 marine moved from 41 Sea Zone to Sumatra
                1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to 99 Sea Zone
                1 submarine moved from 81 Sea Zone to 99 Sea Zone

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 submarine in 99 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 :  2/4 hits
                        Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 99 Sea Zone
                    British win, taking 99 Sea Zone from Italians with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in Sumatra
                    British attack with 2 infantry and 1 marine
                    Japanese defend with 1 marine
                        British roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 :  2/2 hits
                        Japanese roll dice for 1 marine in Sumatra, round 2 :  0/1 hits
                        1 marine owned by the Japanese lost in Sumatra
                    British win, taking Sumatra from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 marine
                Battle in 110 Sea Zone
                    British attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        British roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 2 fighters in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - British
                2 fighters moved from 110 Sea Zone to Scotland
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 bomber moved from 99 Sea Zone to Iraq
                2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Egypt
                1 infantry moved from India to Burma
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone

    Place Units - British
                2 artilleries and 1 infantry placed in Egypt
                1 artillery and 2 infantry placed in Iraq
                3 infantry placed in Persia
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
                British collect 29 PUs (3 lost to blockades); end with 29 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs

    Place Units - UK_Pacific
                1 infantry and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Some Units in India change ownership: 1 infantry and 4 mech_infantrys

    triplea_42136_UK_5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 58 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 37 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    triplea_42136_Ita5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 58 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 37 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Morocco: 1 armour and 1 infantry
                EDIT: Adding units owned by British to Algeria: 1 infantry
                EDIT: Adding units owned by British to Tunisia: 1 armour
                EDIT: Turning off Edit Mode

    triplea_42136_Ita5.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 58 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 37 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Morocco: 1 armour and 1 infantry
                EDIT: Adding units owned by British to Algeria: 1 infantry
                EDIT: Adding units owned by British to Tunisia: 1 armour
                EDIT: Turning off Edit Mode
                Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Bessarabia to Rostov
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 armour moved from Baltic States to Archangel

    Combat - Italians
                Battle in Rostov
                    Italians attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1,17 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Italians lost in Rostov
                        Italians roll dice for 2 armour in Rostov, round 3 : 1/2 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Archangel
                    Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 aaGun, 1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 3 infantry moved from Romania to Yugoslavia

    Place Units - Italians
                1 destroyer placed in 93 Sea Zone
                1 infantry and 1 mech_infantry placed in Southern Italy
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
                EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
                Italians collect 18 PUs; end with 18 PUs

    Combat Hit Differential Summary :

    Italians : -0,67
        Russians : 1,00

    triplea_42136_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to Western Australia
                2 infantry moved from Northern Territory to Western Australia
                1 infantry moved from British Somaliland to Italian Somaliland
                      ANZAC take Italian Somaliland from Italians

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 3 infantry in Western Australia, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Western Australia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Western Australia
                    ANZAC win, taking Western Australia from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 transports moved from 62 Sea Zone to 56 Sea Zone
                1 submarine moved from 56 Sea Zone to 43 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                3 fighters moved from Caroline Islands to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 43 Sea Zone
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_42136_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from South Australia to Western Australia
                2 infantry moved from Northern Territory to Western Australia
                1 infantry moved from British Somaliland to Italian Somaliland
                      ANZAC take Italian Somaliland from Italians

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 3 infantry in Western Australia, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Western Australia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Western Australia
                    ANZAC win, taking Western Australia from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 transports moved from 62 Sea Zone to 56 Sea Zone
                1 submarine moved from 56 Sea Zone to 43 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                3 fighters moved from Caroline Islands to 42 Sea Zone
                1 submarine moved from 33 Sea Zone to 43 Sea Zone
                1 destroyer moved from 33 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar

    Turn Complete - French

    triplea_42136_Fre5.tsvg

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                1 armour moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk

    Combat - Germans

    Non Combat Move - Germans
                6 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Ukraine to Bryansk
                2 artilleries and 7 infantry moved from Belarus to Bryansk
                4 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Novgorod to Belarus
                1 bomber moved from Novgorod to Western Germany
                1 tactical_bomber moved from Southern Italy to Alexandria
                1 armour moved from Greece to 97 Sea Zone
                1 armour and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                1 fighter moved from Western Germany to Alexandria
                1 aaGun, 4 artilleries, 1 fighter and 2 infantry moved from Normandy Bordeaux to France
                4 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from France to Western Germany

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                2 armour and 1 mech_infantry placed in Ukraine
                1 bomber placed in Western Germany
                2 infantry placed in Western Germany
                1 artillery and 2 infantry placed in France
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
                Germans collect 55 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    triplea_42136_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 aaGun, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Volgograd to Tambov
                      Russians take Tambov from Germans

    Combat - Russians

    Non Combat Move - Russians
                6 infantry moved from Samara to Russia
                2 infantry moved from Novosibirsk to Timguska
                2 aaGuns and 10 infantry moved from Novosibirsk to Samara
                1 mech_infantry moved from Siam to Yunnan

    Place Units - Russians
                1 aaGun, 7 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    triplea_42136_Rus6.tsvg

  • 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                5 carriers moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 battleships, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from French Indo China to Philippines
                1 bomber moved from French Indo China to Philippines
                1 fighter and 2 tactical_bombers moved from French Indo China to Philippines
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone

    triplea_42136_Jap6.tsvg

  • 22 21 20 19 18 17 16

    Scramble?


  • no

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                5 carriers moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 battleships, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from French Indo China to Philippines
                1 bomber moved from French Indo China to Philippines
                1 fighter and 2 tactical_bombers moved from French Indo China to Philippines
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
                    British defend with 1 destroyer
                        Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 5/7 hits, 3,83 expected hits
                        British roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the British lost in 35 Sea Zone
                    Japanese win with 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 bomber, 3 fighters, 3 infantry and 4 tactical_bombers
                    Americans defend with 1 airfield, 3 fighters, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 3 infantry and 4 tactical_bombers in Philippines, round 2 : 7/12 hits, 5,67 expected hits
                        Americans roll dice for 3 fighters and 2 infantry in Philippines, round 2 : 3/5 hits, 2,67 expected hits
                        3 infantry owned by the Japanese, 2 infantry owned by the Americans and 3 fighters owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Americans: 3 fighters and 2 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Japanese
                1 bomber moved from Philippines to Guam
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                3 tactical_bombers moved from Philippines to 35 Sea Zone
                3 fighters moved from Philippines to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to French Indo China

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1,4,1,3,2,5,4
                Japanese collect 25 PUs (4 lost to blockades); end with 25 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    British : 0,67
        Americans : 0,33
        Japanese : 2,50

    triplea_42136_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 bombers, 4 fighters and 1 harbour; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 94 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
                1 fighter moved from Gibraltar to 93 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 marine moved from Gibraltar to 91 Sea Zone
                1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
                1 marine moved from 110 Sea Zone to Holland Belgium
                1 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
                1 carrier moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in 97 Sea Zone
                    Americans attack with 2 submarines
                    Germans defend with 1 submarine; Italians defend with 1 carrier and 1 fighter
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 carrier in 97 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 3 :  1/2 hits
                    Units damaged: 1 carrier owned by the Italians
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 carrier in 97 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 4 :  0/2 hits
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 4 :  0/1 hits
                        Italians roll dice for 1 carrier in 97 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 5 :  1/2 hits
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 5 :  1/1 hits
                        Italians roll dice for 1 carrier in 97 Sea Zone, round 5 :  1/1 hits
                        2 submarines owned by the Americans and 1 submarine owned by the Germans lost in 97 Sea Zone
                    Italians win with 1 carrier and 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 2 submarines
                Battle in 110 Sea Zone
                    British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 1 fighter and 1 transport
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 93 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 94 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 94 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                    1 fighter owned by the Italians forced to land in Southern Italy

    Non Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                2 aaGuns, 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                2 aaGuns, 1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
                2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from 94 Sea Zone to Gibraltar
                1 fighter moved from 93 Sea Zone to Gibraltar
                2 artilleries, 2 infantry and 1 marine moved from Central United States to 101 Sea Zone
                1 cruiser moved from 44 Sea Zone to 42 Sea Zone
                1 bomber moved from New Guinea to Yunnan
                1 destroyer moved from 30 Sea Zone to 54 Sea Zone
                1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 22 Sea Zone to 19 Sea Zone
                2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
                1 aaGun and 1 infantry moved from Algeria to Morocco
                5 submarines moved from 10 Sea Zone to 89 Sea Zone
                5 destroyers moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                4 fighters placed in Eastern United States
                3 bombers placed in Western United States
                1 harbour placed in Southeast Mexico

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs

    triplea_42136_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Kweichow

    Place Units - Chinese
                1 artillery and 1 infantry placed in Hopei
                1 artillery placed in Chahar
                1 artillery placed in Kweichow
                1 artillery placed in Hunan

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_42136_Chi6.tsvg

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