File won’t open.
What version are you on?
b647eb33-5c99-4d65-9652-e4a2b9cdeea3-image.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Algeria to Morocco
4 fighters moved from Gibraltar to Morocco
1 marine moved from Tunisia to 94 Sea Zone
1 battleship and 1 marine moved from 94 Sea Zone to 98 Sea Zone
1 marine moved from 98 Sea Zone to Alexandria
Combat - Italians
Battle in Alexandria
Battle in Morocco
Italians attack with 2 artilleries, 4 fighters and 2 infantry
British defend with 3 infantry; Americans defend with 1 harbour
Italians roll dice for 2 artilleries, 4 fighters and 2 infantry in Morocco, round 2 : 5/8 hits, 3.33 expected hits
Americans roll dice for 3 infantry in Morocco, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Alexandria from British, taking Morocco from Americans with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
4 fighters moved from Morocco to Gibraltar
1 artillery moved from Algeria to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from Holland Belgium to Southern Italy
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
1 artillery, 1 infantry and 1 marine placed in Southern Italy
1 armour and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 1.67
Americans : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South Wales
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Move - French
1 fighter and 2 infantry moved from Scotland to United Kingdom
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 destroyer, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Vologda to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Samara to Tsinghai
Germans take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
Germans take Sikang from Chinese
1 armour and 3 mech_infantrys moved from Samara to Caucasus
1 armour and 2 infantry moved from Samara to Volgograd
1 artillery and 3 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
3 fighters moved from Novgorod to Russia
1 tactical_bomber moved from Samara to Volgograd
1 bomber moved from Samara to Caucasus
1 armour moved from Samara to Russia
1 bomber moved from Germany to Russia
1 armour moved from Samara to Russia
1 artillery and 3 infantry moved from Western Ukraine to Ukraine
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Samara to Russia
Combat - Germans
Battle in Russia
Germans attack with 2 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 4 infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry and 2 mech_infantrys in Russia, round 2 : 3/13 hits, 4.67 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Russia, round 2 : 2/6 hits, 2.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 2 mech_infantrys in Russia, round 3 : 4/11 hits, 4.33 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Russia, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Caucasus, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
10 armour and 4 mech_infantrys moved from Kazakhstan to Szechwan
8 armour moved from Samara to Sikang
5 fighters moved from Western Germany to Novgorod
2 mech_infantrys moved from Belarus to Smolensk
2 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
2 mech_infantrys moved from Archangel to Vologda
2 mech_infantrys moved from Novgorod to Vologda
1 armour moved from Novgorod to Vologda
2 mech_infantrys moved from Smolensk to Vologda
1 bomber and 3 fighters moved from Russia to Vologda
1 mech_infantry moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
2 aaGuns and 11 infantry moved from Western Germany to Germany
3 submarines moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
3 fighters moved from Gibraltar to Western Germany
1 bomber moved from Caucasus to Novgorod
1 tactical_bomber moved from Volgograd to Szechwan
Place Units - Germans
1 destroyer placed in 112 Sea Zone
2 transports placed in 93 Sea Zone
1 marine placed in Southern France
1 tactical_bomber placed in Western Germany
10 artilleries placed in Germany
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 71 PUs; end with 93 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 100 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 infantry moved from Tambov to Samara
Russians take Samara from Germans
1 tactical_bomber moved from Rostov to Caucasus
2 mech_infantrys moved from Rostov to Ukraine
1 mech_infantry moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
2 infantry moved from Tambov to Russia
2 artilleries moved from Tambov to Russia
2 artilleries and 2 infantry moved from Tambov to Russia
1 artillery and 2 infantry moved from Tambov to Russia
6 infantry moved from Tambov to Russia
2 artilleries moved from Tambov to Russia
1 artillery and 2 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Russia
1 artillery moved from Tambov to Volgograd
11 artilleries and 32 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Russia
Combat - Russians
Russians creates battle in territory 110 Sea Zone
Battle in Ukraine
Russians attack with 2 fighters and 3 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 2 fighters and 3 mech_infantrys in Ukraine, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 fighters and 2 mech_infantrys in Ukraine, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 fighters and 2 mech_infantrys in Ukraine, round 4 : 1/4 hits
Germans roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 11 artilleries, 32 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 11 artilleries, 32 infantry and 1 mech_infantry in Bryansk, round 2 : 15/44 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 11 artilleries, 31 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 3 mech_infantrys
Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 2/4 hits
2 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the Russians lost in Caucasus
Russians roll dice for 2 armour and 1 tactical_bomber in Caucasus, round 3 : 2/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/2 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 2 mech_infantrys
Battle in Volgograd
Russians attack with 2 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 factory_minor and 2 infantry
Russians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Volgograd, round 2 : 2/6 hits
Germans roll dice for 1 armour and 2 infantry in Volgograd, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Volgograd, round 3 : 2/6 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 2 infantry
Battle in Russia
Russians attack with 8 artilleries, 12 infantry and 1 mech_infantry
Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 infantry and 2 mech_infantrys
Russians roll dice for 8 artilleries, 12 infantry and 1 mech_infantry in Russia, round 2 : 8/21 hits
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Russia, round 2 : 3/6 hits
2 mech_infantrys owned by the Germans, 1 infantry owned by the Germans, 2 armour owned by the Germans, 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 8 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Germans: 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Russians
2 aaGuns moved from Tambov to Russia
2 aaGuns moved from Tambov to Bryansk
2 fighters moved from Ukraine to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter moved from Rostov to Northwest Persia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 armour, 3 artilleries, 2 destroyers, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from Wake Island to Hawaiian Islands
3 artilleries moved from Midway to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 25 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 25 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 mech_infantrys moved from Yunnan to Burma
4 fighters moved from Yunnan to Burma
1 bomber and 2 tactical_bombers moved from French Indo China to Burma
1 armour moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to Queensland
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 destroyers, 2 fighters, 1 tactical_bomber and 5 transports
Americans defend with 1 submarine
Japanese roll dice for 2 destroyers, 2 fighters, 1 tactical_bomber and 5 transports in 26 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 2 destroyers, 2 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Japanese attack with 4 artilleries, 1 bomber, 2 fighters, 6 infantry and 2 tactical_bombers
Americans defend with 2 aaGuns, 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
AA fire in Hawaiian Islands : 2/5 hits, 0.83 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Hawaiian Islands
Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 5/13 hits, 4.83 expected hits
Americans roll dice for 2 aaGuns, 2 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 2 aaGuns owned by the Americans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Hawaiian Islands, round 3 : 6/11 hits, 4.50 expected hits
Americans roll dice for 1 mech_infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Americans: 2 aaGuns, 2 infantry and 2 mech_infantrys
Battle in Burma
Japanese attack with 1 bomber, 4 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 bomber, 4 fighters, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 6/10 hits, 4.50 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber, 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Malaya
3 mech_infantrys moved from Malaya to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
2 armour and 1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Shensi to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Hopei
2 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from Shantung to Japan
1 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
2 marines moved from Midway to 25 Sea Zone
2 battleships, 4 carriers and 2 marines moved from 25 Sea Zone to 31 Sea Zone
2 marines moved from 31 Sea Zone to Wake Island
1 bomber moved from Hawaiian Islands to Wake Island
2 carriers moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 aaGuns moved from Japan to 6 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns moved from 26 Sea Zone to Hawaiian Islands
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
3 armour placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
1 infantry placed in Shantung
3 artilleries placed in Queensland
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
AA fire in Hawaiian Islands : : 1.17
Americans : 0.17
UK_Pacific : 0.33
Japanese : 4.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 fighter, 1 harbour, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from New Zealand to New South Wales
3 artilleries, 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 102 Sea Zone to 64 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Japanese defend with 2 destroyers and 7 transports
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 bomber and 4 fighters in 26 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 2 destroyers and 7 transports in 26 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Japanese and 1 submarine owned by the Americans lost in 26 Sea Zone
7 transports owned by the Japanese lost in 26 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 59
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers and 7 transports
Non Combat Move - Americans
4 fighters moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from 26 Sea Zone to Western United States
3 artilleries and 3 infantry moved from 64 Sea Zone to Southeast Mexico
3 fighters and 5 tactical_bombers moved from Central United States to 10 Sea Zone
Place Units - Americans
1 harbour placed in Southeast Mexico
2 artilleries and 2 infantry placed in Western United States
1 fighter and 3 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 49 PUs; end with 49 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 fighter, 1 harbour, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from New Zealand to New South Wales
3 artilleries, 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 102 Sea Zone to 64 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Japanese defend with 2 destroyers and 7 transports
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 bomber and 4 fighters in 26 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 2 destroyers and 7 transports in 26 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Japanese and 1 submarine owned by the Americans lost in 26 Sea Zone
7 transports owned by the Japanese lost in 26 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 59
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers and 7 transports
Non Combat Move - Americans
4 fighters moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from 26 Sea Zone to Western United States
3 artilleries and 3 infantry moved from 64 Sea Zone to Southeast Mexico
3 fighters and 5 tactical_bombers moved from Central United States to 10 Sea Zone
Place Units - Americans
1 harbour placed in Southeast Mexico
2 artilleries and 2 infantry placed in Western United States
1 fighter and 3 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 49 PUs; end with 49 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 fighters, 2 infantry and 2 tactical_bombers moved from India to Burma
1 infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from Germans
1 armour and 1 mech_infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry and 1 transport moved from 102 Sea Zone to 64 Sea Zone
1 destroyer moved from 106 Sea Zone to 64 Sea Zone
1 destroyer moved from 117 Sea Zone to 106 Sea Zone
1 cruiser moved from 117 Sea Zone to 101 Sea Zone
1 cruiser moved from 117 Sea Zone to 106 Sea Zone
Combat - British
Battle in Burma
British attack with 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 mech_infantrys
British roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 4/8 hits
Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Alexandria
British attack with 1 armour, 1 bomber and 1 mech_infantry
Italians defend with 1 marine
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Alexandria, round 2 : 1/3 hits
Italians roll dice for 1 marine in Alexandria, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 marine owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 marine
Non Combat Move - British
1 bomber moved from Alexandria to Egypt
1 infantry moved from Northwest Persia to Persia
4 artilleries moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
4 fighters and 2 tactical_bombers moved from Burma to India
Place Units - British
1 fighter and 2 infantry placed in United Kingdom
3 infantry placed in Persia
2 artilleries and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,1
British collect 34 PUs (4 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 3 armour
EDIT: Adding units owned by British to Iraq: 3 armour
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Southern Italy to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour
Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 armour in Alexandria, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from Alexandria to Tobruk
1 marine moved from Southern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Southern France
2 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
3 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Gibraltar to Southern Italy
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 tactical_bomber placed in Southern Italy
2 transports placed in 95 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 armour moved from South Australia to New South Wales
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
You haven’t done the French turn yet. There is not much to do there I think but I didn’t want to assume you were finished.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - French
You haven’t done the French turn yet. There is not much to do there I think but I didn’t want to assume you were finished.
Forgot :-o
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 airfield, 11 armour, 1 artillery, 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 bomber moved from Novgorod to Ukraine
1 bomber moved from Vologda to Russia
1 fighter moved from Vologda to Kazakhstan
1 mech_infantry moved from Tsinghai to Suiyuyan
Germans take Suiyuyan from Chinese
1 mech_infantry moved from Kansu to Yenisey
Germans take Yenisey from Russians
2 mech_infantrys moved from Vologda to Samara
2 mech_infantrys moved from Vologda to Kazakhstan
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 fighter moved from Vologda to Kazakhstan
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
5 fighters moved from Novgorod to Samara
1 fighter moved from Vologda to Kazakhstan
11 armour and 5 mech_infantrys moved from Szechwan to Burma
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Ukraine
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Ukraine, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 4 fighters, 3 submarines and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 destroyer, 4 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Burma
Germans attack with 11 armour and 5 mech_infantrys
British defend with 2 infantry
Germans roll dice for 11 armour and 5 mech_infantrys in Burma, round 2 : 9/16 hits, 6.33 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Burma
Germans win, taking Burma from UK_Pacific with 11 armour and 4 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Kazakhstan
Germans attack with 3 fighters and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 5 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 fighters and 2 mech_infantrys in Samara, round 2 : 4/7 hits, 2.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 5 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 fighters moved from Samara to Sikang
2 fighters moved from Kazakhstan to Sikang
1 fighter moved from Kazakhstan to Sikang
1 tactical_bomber moved from Szechwan to Sikang
8 armour moved from Sikang to Yunnan
1 mech_infantry moved from Vologda to Kansu
1 mech_infantry moved from Vologda to Tsinghai
1 armour moved from Vologda to Novgorod
3 mech_infantrys moved from Poland to Eastern Poland
2 aaGuns, 10 artilleries and 11 infantry moved from Germany to Poland
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 fighter moved from Western Germany to Novgorod
1 bomber moved from Ukraine to Sikang
2 fighters moved from 110 Sea Zone to Gibraltar
1 tactical_bomber moved from 110 Sea Zone to 93 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
3 aaGuns, 9 artilleries and 7 infantry moved from Western Ukraine to Eastern Poland
1 aaGun, 1 artillery and 2 infantry moved from Smolensk to Archangel
3 infantry moved from Novgorod to Baltic States
Place Units - Germans
1 carrier placed in 93 Sea Zone
1 airfield placed in Sikang
1 artillery and 2 infantry placed in Novgorod
10 armour placed in Germany
1 armour and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.83
Germans : 5.33
UK_Pacific : 0.33
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour and 1 artillery; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
2 artilleries and 2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 artilleries and 2 infantry moved from Russia to Samara
2 armour moved from Caucasus to Samara
2 artilleries and 2 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
9 artilleries and 25 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
3 artilleries and 4 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 mech_infantry moved from Bryansk to Samara
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Belarus
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Samara
3 fighters moved from Northwest Persia to India
1 tactical_bomber moved from Northwest Persia to India
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 3/5 hits
Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Ukraine
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery, 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 artilleries and 1 infantry in Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 artilleries in Ukraine, round 4 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 4 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in Samara
Russians attack with 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Samara, round 2 : 3/10 hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Germans with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Smolensk
2 aaGuns moved from Russia to Samara
Place Units - Russians
2 armour and 1 artillery placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 6 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Anhwe
4 fighters and 1 tactical_bomber moved from Yunnan to Burma
4 armour, 1 bomber and 8 mech_infantrys moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
1 armour, 2 mech_infantrys and 1 tactical_bomber moved from Malaya to Burma
1 bomber moved from Wake Island to Philippines
1 destroyer moved from 6 Sea Zone to 13 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Hawaiian Islands
1 carrier moved from 31 Sea Zone to 12 Sea Zone
1 carrier moved from 31 Sea Zone to 27 Sea Zone
2 marines moved from Wake Island to 31 Sea Zone
2 battleships, 4 carriers, 3 fighters, 2 marines and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
2 marines moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Queensland to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 fighters placed in Queensland
3 fighters placed in Japan
2 artilleries and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 6 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Anhwe
4 fighters and 1 tactical_bomber moved from Yunnan to Burma
4 armour, 1 bomber and 8 mech_infantrys moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
1 armour, 2 mech_infantrys and 1 tactical_bomber moved from Malaya to Burma
1 bomber moved from Wake Island to Philippines
1 destroyer moved from 6 Sea Zone to 13 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Hawaiian Islands
1 carrier moved from 31 Sea Zone to 12 Sea Zone
1 carrier moved from 31 Sea Zone to 27 Sea Zone
2 marines moved from Wake Island to 31 Sea Zone
2 battleships, 4 carriers, 3 fighters, 2 marines and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
2 marines moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Queensland to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 fighters placed in Queensland
3 fighters placed in Japan
2 artilleries and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Changing ownership of South Australia from ANZAC to Japanese
EDIT: Changing PUs for Japanese from 87 to 88
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Forgot the blitz in South Australia and reposted that as an edit. If I’m too late, feel free to use the original post.
And I imagine it was fine but I realized I forgot to post that I assumed no scramble on the Germany turn when I attacked the Soviet sub of the UK. Easy to do after the fact if you missed that and wanted to do it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 fighters and 3 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 10 Sea Zone to 13 Sea Zone
2 fighters and 2 tactical_bombers moved from 10 Sea Zone to 12 Sea Zone
1 fighter and 2 tactical_bombers moved from Western United States to 27 Sea Zone
1 fighter moved from 10 Sea Zone to 27 Sea Zone
1 tactical_bomber moved from Western United States to 12 Sea Zone
1 fighter moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 64 Sea Zone to 27 Sea Zone
1 carrier moved from 64 Sea Zone to 27 Sea Zone
1 carrier moved from 64 Sea Zone to 12 Sea Zone
1 carrier moved from 10 Sea Zone to 13 Sea Zone
1 bomber moved from Western United States to 27 Sea Zone
Combat - Americans
Battle in 12 Sea Zone
Americans attack with 1 carrier, 3 fighters and 3 tactical_bombers
Japanese defend with 1 carrier
Americans roll dice for 1 carrier, 3 fighters and 3 tactical_bombers in 12 Sea Zone, round 2 : 6/6 hits
Japanese roll dice for 1 carrier in 12 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 12 Sea Zone
Americans win with 1 carrier, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 27 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 carrier
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 27 Sea Zone, round 2 : 5/6 hits
Japanese roll dice for 1 carrier in 27 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 27 Sea Zone
Americans win with 1 bomber, 1 carrier, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 carrier
Battle in 13 Sea Zone
Americans attack with 1 carrier, 3 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 carrier, 3 fighters and 3 tactical_bombers in 13 Sea Zone, round 2 : 5/6 hits
Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 13 Sea Zone
Americans win with 1 carrier, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Southeast Mexico to 64 Sea Zone
3 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 infantry and 5 transports moved from 64 Sea Zone to 10 Sea Zone
3 artilleries and 3 infantry moved from 10 Sea Zone to Western United States
1 bomber moved from 27 Sea Zone to Western United States
3 fighters and 3 tactical_bombers moved from 13 Sea Zone to 10 Sea Zone
3 fighters and 3 tactical_bombers moved from 12 Sea Zone to 10 Sea Zone
2 fighters and 2 tactical_bombers moved from 27 Sea Zone to 10 Sea Zone
Place Units - Americans
2 fighters and 2 tactical_bombers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 49 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs