Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 55 Sea Zone to 49 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from Eastern United States to 49 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 cruiser
Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in 49 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 49 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser in 49 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 34 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 1 fighter moved from 33 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
2 fighters moved from 34 Sea Zone to 36 Sea Zone
1 transport moved from 33 Sea Zone to 27 Sea Zone
1 cruiser moved from 30 Sea Zone to 52 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 12 Sea Zone
1 bomber moved from 49 Sea Zone to Solomon Islands
2 fighters moved from 46 Sea Zone to New South Wales
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
3 fighters moved from Eastern United States to 89 Sea Zone
1 armour and 2 infantry moved from 89 Sea Zone to Southeast Mexico
1 artillery moved from 89 Sea Zone to Southeast Mexico
Place Units - Americans
3 carriers placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Hopei to Anhwe
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 carriers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 55 Sea Zone to 49 Sea Zone
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 bomber moved from Eastern United States to 49 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 cruiser
Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in 49 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 49 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser in 49 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 49 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 34 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 1 fighter moved from 33 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
2 fighters moved from 34 Sea Zone to 36 Sea Zone
1 transport moved from 33 Sea Zone to 27 Sea Zone
1 cruiser moved from 30 Sea Zone to 52 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 12 Sea Zone
1 bomber moved from 49 Sea Zone to Solomon Islands
2 fighters moved from 46 Sea Zone to New South Wales
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
3 fighters moved from Eastern United States to 89 Sea Zone
1 armour and 2 infantry moved from 89 Sea Zone to Southeast Mexico
1 artillery moved from 89 Sea Zone to Southeast Mexico
Place Units - Americans
3 carriers placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 infantry moved from Hopei to Anhwe
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 2 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from India to Burma
3 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery moved from Tobruk to Alexandria
1 carrier and 1 cruiser moved from 68 Sea Zone to 66 Sea Zone
1 battleship moved from 33 Sea Zone to 36 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
Combat - British
Battle in French Madagascar
Battle in 36 Sea Zone
British attack with 1 battleship; Americans loiter and taunt; ANZAC loiter and taunt
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win, taking French Madagascar from Neutral_Axis, taking 36 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 3 armour, 4 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 3 armour, 4 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 7/17 hits
Japanese roll dice for 2 artilleries and 1 infantry in Burma, round 2 : 3/3 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 armour, 4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 3 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
1 fighter moved from India to 36 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 tactical_bomber moved from Burma to Persia
1 infantry moved from Iraq to Persia
Place Units - British
2 artilleries and 1 infantry placed in Persia
2 infantry and 1 tactical_bomber placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 32 PUs (3 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery, 2 infantry and 1 marine moved from Syria to Iraq
Italians take Iraq from British
1 marine moved from Crete to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 99 Sea Zone to 98 Sea Zone
2 marines moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Tunisia to Libya
Italians take Libya from British
1 bomber moved from Southern Italy to Persia
Combat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in Trans-Jordan
Non Combat Move - Italians
1 bomber moved from Persia to Syria
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 armour moved from Romania to Western Ukraine
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 aaGun and 1 infantry moved from Tunisia to 94 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Syria
Place Units - Italians
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea Zone
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Caroline Islands to New South Wales
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 submarine moved from 62 Sea Zone to 30 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 2 marines
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 2 marines in Trans-Jordan, round 2 : 0/2 hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits
Italians roll dice for 2 marines in Trans-Jordan, round 3 : 2/2 hits
2 infantry owned by the ANZAC lost in Trans-Jordan
Italians win with 2 marines remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Caroline Islands to New South Wales
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 submarine moved from 62 Sea Zone to 30 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 2 marines
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 2 marines in Trans-Jordan, round 2 : 0/2 hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits
Italians roll dice for 2 marines in Trans-Jordan, round 3 : 2/2 hits
2 infantry owned by the ANZAC lost in Trans-Jordan
Italians win with 2 marines remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Gibraltar to Ukraine
1 bomber moved from Gibraltar to Egypt
2 fighters moved from Syria to Egypt
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 mech_infantrys moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 armour moved from Baltic States to Belarus
1 artillery and 3 infantry moved from Western Ukraine to Ukraine
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Egypt
Germans attacks with 3 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Egypt causes 5 damage total.
Battle in Ukraine
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
4 infantry moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Baltic States to Western Ukraine
3 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Ukraine to Western Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
2 aaGuns moved from Western Germany to Germany
1 fighter moved from Western Germany to Iraq
2 tactical_bombers moved from Syria to Iraq
1 bomber and 2 fighters moved from Egypt to Iraq
1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern France to Yugoslavia
2 infantry moved from Algeria to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Place Units - Germans
1 infantry placed in Southern France
5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.33
AA fire in Egypt : : -0.17
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 artillery and 2 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
4 artilleries and 6 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 infantry moved from Bryansk to Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
2 aaGuns and 17 infantry moved from Amur to Korea
Place Units - Russians
9 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1,3,2
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 8 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Queensland to 54 Sea Zone
1 battleship and 1 marine moved from 54 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 tactical_bombers moved from Malaya to Sumatra
2 fighters moved from Malaya to Sumatra
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 fighter moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 bombers moved from Kwangsi to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 23 Sea Zone to 30 Sea Zone
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Sumatra, round 2 : 4/7 hits, 3.33 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 3 fighters
ANZAC defend with 1 cruiser
Japanese roll dice for 2 bombers, 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
ANZAC roll dice for 1 cruiser in 20 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser
Battle in 30 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 30 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 30 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 49 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to Queensland
2 carriers moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
2 tactical_bombers moved from Sumatra to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 battleship and 1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from 20 Sea Zone to Philippines
2 bombers moved from 20 Sea Zone to French Indo China
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Szechwan to French Indo China
2 artilleries and 1 marine moved from Queensland to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 artilleries, 1 marine and 3 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 1 marine moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Kwangsi to French Indo China
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shantung to Anhwe
1 fighter moved from Manchuria to 35 Sea Zone
1 aaGun and 7 infantry moved from Manchuria to Amur
1 fighter moved from Manchuria to Japan
2 tactical_bombers moved from Manchuria to 35 Sea Zone
1 fighter moved from Manchuria to French Indo China
1 armour moved from Chahar to Jehol
Place Units - Japanese
2 armour placed in Shantung
1 infantry placed in Shantung
1 submarine placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Queensland
2 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,5,2,4,6,6,3,4,6,6,1,4,4,6,1,1
Japanese collect 55 PUs (3 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Americans : 0.67
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to Yunnan
1 bomber moved from Solomon Islands to 30 Sea Zone
1 submarine moved from 49 Sea Zone to 30 Sea Zone
3 carriers moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 3 carriers and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 fighters moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 cruiser moved from 52 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Americans creates battle in territory 36 Sea Zone
Battle in Morocco
Battle in 30 Sea Zone
Americans attack with 1 bomber, 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 cruiser in 30 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win, taking Morocco from Germans with 1 bomber, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 fighter, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 37 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -13
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 3 carriers and 3 cruisers; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 3 carriers and 3 cruisers in 36 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 3 carriers and 3 cruisers in 36 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win with 1 battleship, 3 carriers and 3 cruisers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
Non Combat Move - Americans
1 fighter moved from Yunnan to India
1 bomber moved from 30 Sea Zone to Hawaiian Islands
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
2 fighters moved from New South Wales to 66 Sea Zone
Place Units - Americans
3 tactical_bombers placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Southeast Mexico: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Central United States: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
1 bomber placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Sikang to Szechwan
2 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
5 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 5 infantry in Kweichow, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Szechwan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 2 infantry
EDIT: Adding units owned by Chinese to Kweichow: 2 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Burma to Hunan
2 fighters moved from 36 Sea Zone to Hunan
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Alexandria to Egypt
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
2 fighters and 2 tactical_bombers moved from Egypt to Iraq
2 artilleries, 2 infantry and 1 tactical_bomber moved from Persia to Iraq
1 carrier, 1 cruiser and 2 fighters moved from 66 Sea Zone to 28 Sea Zone
1 bomber, 3 fighters and 3 tactical_bombers moved from United Kingdom to 92 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
scramble?
full scramble.
And the defense will depend a bit on your rolls but likely max defense. If your first roll is below average, I might rethink that.
Also, may not have much access to this over the next three days, so may not be able to reply.
And I suppose I should add that the scramble is all the fighters.
The OOL is tilts, carrier, tac, Italian fighters, german fighters, Battleship. But if you roll poorly, I may try to save the carrier.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to Yunnan
1 bomber moved from Solomon Islands to 30 Sea Zone
1 submarine moved from 49 Sea Zone to 30 Sea Zone
3 carriers moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 3 carriers and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 fighters moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 cruiser moved from 52 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Americans creates battle in territory 36 Sea Zone
Battle in Morocco
Battle in 30 Sea Zone
Americans attack with 1 bomber, 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 cruiser in 30 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win, taking Morocco from Germans with 1 bomber, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 109 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 fighter, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 tactical_bomber and 1 transport in 37 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 37 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -13
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 3 carriers and 3 cruisers; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 3 carriers and 3 cruisers in 36 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 3 carriers and 3 cruisers in 36 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win with 1 battleship, 3 carriers and 3 cruisers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
Non Combat Move - Americans
1 fighter moved from Yunnan to India
1 bomber moved from 30 Sea Zone to Hawaiian Islands
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
2 fighters moved from New South Wales to 66 Sea Zone
Place Units - Americans
3 tactical_bombers placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Southeast Mexico: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Central United States: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
1 bomber placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
1 infantry moved from Sikang to Szechwan
2 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
5 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Yunnan
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 5 infantry in Kweichow, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Chinese roll dice for 3 infantry in Szechwan, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Szechwan, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British repair damage of 5x factory_minor, 5x factory_minor; Remaining resources: 22 PUs;
British buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 2 infantry
EDIT: Adding units owned by Chinese to Kweichow: 2 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Burma to Hunan
2 fighters moved from 36 Sea Zone to Hunan
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Alexandria to Egypt
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
2 fighters and 2 tactical_bombers moved from Egypt to Iraq
2 artilleries, 2 infantry and 1 tactical_bomber moved from Persia to Iraq
1 carrier, 1 cruiser and 2 fighters moved from 66 Sea Zone to 28 Sea Zone
1 bomber, 3 fighters and 3 tactical_bombers moved from United Kingdom to 92 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
Combat - British
Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Hunan
British attack with 1 armour and 2 fighters
Japanese defend with 1 artillery
British roll dice for 1 armour and 2 fighters in Hunan, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in Hunan
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Japanese: 1 artillery
Battle in Iraq
British attack with 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
Germans defend with 1 bomber, 3 fighters and 2 tactical_bombers; Italians defend with 1 artillery, 2 infantry and 1 marine
British roll dice for 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Iraq, round 2 : 9/11 hits
Italians roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Iraq, round 2 : 5/10 hits
2 tactical_bombers owned by the Germans, 1 mech_infantry owned by the British, 1 bomber owned by the Germans, 2 fighters owned by the Germans, 1 artillery owned by the British, 1 marine owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
British roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Iraq, round 3 : 5/6 hits
Italians roll dice for 1 fighter in Iraq, round 3 : 1/1 hits
1 tactical_bomber owned by the British and 1 fighter owned by the Germans lost in Iraq
British win, taking Iraq from Italians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Germans: 1 bomber, 3 fighters and 2 tactical_bombers
Casualties for British: 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery, 2 infantry and 1 marine
Battle in 92 Sea Zone
British attack with 1 bomber, 3 fighters and 3 tactical_bombers
Germans defend with 1 battleship, 1 carrier, 2 fighters, 1 tactical_bomber and 1 transport; Italians defend with 2 fighters
British roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 4 fighters, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 2/7 hits
1 tactical_bomber owned by the Germans, 1 tactical_bomber owned by the British, 1 carrier owned by the Germans and 1 fighter owned by the British lost in 92 Sea Zone
British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 3/5 hits
Germans roll dice for 1 battleship, 4 fighters and 1 transport in 92 Sea Zone, round 3 : 3/5 hits
1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 2 fighters owned by the British and 2 fighters owned by the Italians lost in 92 Sea Zone
British roll dice for 1 bomber and 1 tactical_bomber in 92 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 92 Sea Zone, round 4 : 1/2 hits
1 tactical_bomber owned by the British and 1 fighter owned by the Germans lost in 92 Sea Zone
British roll dice for 1 bomber in 92 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 5 : 0/1 hits
1 battleship owned by the Germans lost in 92 Sea Zone
1 transport owned by the Germans lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 31
Casualties for Germans: 1 battleship, 1 carrier, 2 fighters, 1 tactical_bomber and 1 transport
Casualties for British: 3 fighters and 3 tactical_bombers
Casualties for Italians: 2 fighters
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Iraq to Egypt
3 aaGuns, 2 armour, 4 artilleries and 4 infantry moved from Burma to India
2 fighters moved from Hunan to Kweichow
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 92 Sea Zone to Suriname
Place Units - British
1 artillery and 2 infantry placed in Egypt
2 artilleries and 1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,5,3,4
British collect 30 PUs (3 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry
ouch that was a great round for the UK!!!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 fighters, 2 infantry and 2 marines; Remaining resources: 0 PUs;
Combat Move - Italians
2 marines moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Syria to Iraq
1 bomber moved from Syria to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 artillery, 1 bomber, 1 infantry and 2 marines
British defend with 1 artillery
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 marines in Iraq, round 2 : 1/5 hits, 1.67 expected hits
British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 artillery, 1 bomber, 1 infantry and 2 marines remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 bomber moved from Iraq to Southern Italy
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 infantry moved from Syria to Trans-Jordan
1 aaGun moved from Syria to Iraq
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 battleship, 2 cruisers and 1 transport moved from 98 Sea Zone to 95 Sea Zone
2 armour moved from Western Ukraine to Bessarabia
Place Units - Italians
2 fighters and 1 marine placed in Southern Italy
2 infantry and 1 marine placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : -0.33
ouch that was a great round for the UK!!!
Yeah that was ugly for me and you picked the right time to gamble. I missed your transport in the Indian ocean but even so Iraq had close odds. And I had solid odds in 92 I think. Painful.