HI,
I managed to get it working. But it is strange, somehow I am playing with dice, while the gamesetting seems to be on LL, which I prefer. How do I manage to get it on LL before I restart the game?
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Americans
2 Infantrys and 4 Tanks moved from Bahia to Salvador
2 Fighters moved from 26 Sea Zone to Cape Verde
3 Infantrys moved from Rio de Oro to 34 Sea Zone
1 B.Transport and 3 Infantrys moved from 34 Sea Zone to 38 Sea Zone
2 Adv.Fighters moved from Mauritania to Belgian Congo
3 Infantrys moved from 38 Sea Zone to Belgian Congo
1 Bomber moved from W.Morocco to Belgian Congo
2 Infantrys moved from Rio de Oro to 31 Sea Zone
1 B.Transport and 2 Infantrys moved from 31 Sea Zone to 33 Sea Zone
2 Infantrys moved from 33 Sea Zone to Cape Verde
Purchase Units - Americans
Americans buy 1 Bunker, 2 Factorys, 3 L.Fighters and 3 S.Submarines; Remaining resources: 2 PUs;
Combat - Americans
Battle in Cape Verde
Americans attack with 2 Fighters and 2 Infantrys
Neutral defend with 1 Infantry
Americans roll dice for 2 Fighters and 2 Infantrys in Cape Verde, round 2 : 0/4 hits
Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 1/1 hits
1 Infantry owned by the Americans lost in Cape Verde
Americans roll dice for 2 Fighters and 1 Infantry in Cape Verde, round 3 : 1/3 hits
Neutral roll dice for 1 Infantry in Cape Verde, round 3 : 1/1 hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Cape Verde
Americans win with 2 Fighters remaining. Battle score for attacker is -2
Casualties for Neutral: 1 Infantry
Casualties for Americans: 2 Infantrys
Battle in Belgian Congo
Americans attack with 2 Adv.Fighters, 1 Bomber and 3 Infantrys
Neutral defend with 2 Infantrys
Americans roll dice for 2 Adv.Fighters, 1 Bomber and 3 Infantrys in Belgian Congo, round 2 : 2/6 hits
Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 0/2 hits
2 Infantrys owned by the Neutral lost in Belgian Congo
Americans loses 0 PUs for violating Belgian Congos neutrality.
Americans win, taking Belgian Congo from Neutral with 2 Adv.Fighters, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Salvador
Americans attack with 2 Infantrys and 4 Tanks
Neutral defend with 1 AAGun, 1 Factory, 1 Infantry and 2 Tanks
Americans roll dice for 2 Infantrys and 4 Tanks in Salvador, round 2 : 3/6 hits
Neutral roll dice for 1 Infantry and 2 Tanks in Salvador, round 2 : 3/3 hits
2 Infantrys owned by the Americans, 2 Tanks owned by the Neutral, 1 Infantry owned by the Neutral and 1 Tank owned by the Americans lost in Salvador
Americans loses 0 PUs for violating Salvadors neutrality.
Americans win, taking Salvador from Neutral with 3 Tanks remaining. Battle score for attacker is 3
Casualties for Neutral: 1 Infantry and 2 Tanks
Casualties for Americans: 2 Infantrys and 1 Tank
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to 96 Sea Zone: 1 Transport
EDIT: Removing units owned by British from 91 Sea Zone: 1 Transport
EDIT: Turning off Edit Mode
1 B.Carrier moved from 26 Sea Zone to 33 Sea Zone
2 Fighters moved from Cape Verde to 33 Sea Zone
1 Destroyer and 1 Submarine moved from 41 Sea Zone to 31 Sea Zone
2 Infantrys moved from Rio de Oro to Mauritania
2 Adv.Fighters moved from Belgian Congo to French Equatorial Africa
1 Bomber moved from Belgian Congo to Darfur
1 Adv.Fighter moved from Washington to 33 Sea Zone
2 Artillerys and 4 Infantrys moved from Pearl Harbor to 91 Sea Zone
1 Adv.Fighter, 2 Artillerys, 1 B.Carrier, 2 B.Transports, 5 Destroyers, 1 Fighter, 4 Infantrys, 4 S.Submarines and 4 Submarines moved from 91 Sea Zone to 96 Sea Zone
2 Artillerys and 4 Infantrys moved from 96 Sea Zone to Kwajalein
1 S.Bomber moved from Port Moresby to Saipan
1 Adv.Fighter moved from San Francisco to Midway
Place Units - Americans
1 Bunker and 1 Factory placed in Saipan
1 Factory placed in Rio de Oro
3 S.Submarines placed in 91 Sea Zone
3 L.Fighters placed in San Francisco
Turn Complete - Americans
Americans collect 106 PUs; end with 108 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Germans
1 Stuka moved from Paris to Netherlands
1 Artillery and 3 Infantrys moved from Rhine to Netherlands
1 Artillery and 1 Infantry moved from Hamburg to Netherlands
1 Bomber and 1 Stuka moved from Hamburg to Netherlands
2 Mech.Infs moved from Bavaria to Netherlands
1 ArmoredCar moved from Danzig to East Prussia
3 ArmoredCars moved from Krakow to East Prussia
1 ArmoredCar moved from Bohemia to Brest
1 Artillery, 1 Elite and 1 Infantry moved from Warsaw to Brest
Purchase Units - Germans
Germans buy 2 Artillerys, 2 Bunkers, 2 Elites, 8 Infantrys, 6 Submarines and 4 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in East Prussia
Germans attack with 4 ArmoredCars
Russians defend with 1 Artillery and 1 Infantry
Germans roll dice for 4 ArmoredCars in East Prussia, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in East Prussia, round 2 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Germans lost in East Prussia
Germans roll dice for 3 ArmoredCars in East Prussia, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in East Prussia, round 3 : 1/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in East Prussia
Germans roll dice for 2 ArmoredCars in East Prussia, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery in East Prussia, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 ArmoredCars in East Prussia, round 5 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery in East Prussia, round 5 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Germans and 1 Artillery owned by the Russians lost in East Prussia
Germans win, taking East Prussia from Russians with 1 ArmoredCar remaining. Battle score for attacker is -6
Casualties for Germans: 3 ArmoredCars
Casualties for Russians: 1 Artillery and 1 Infantry
Battle in Brest
Germans attack with 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry
Russians defend with 2 Tanks
Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry in Brest, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 2 Tanks in Brest, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry in Brest, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 Tanks in Brest, round 3 : 0/2 hits, 1.00 expected hits
1 Tank owned by the Russians lost in Brest
Germans roll dice for 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Infantry in Brest, round 4 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 Tank in Brest, round 4 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Germans and 1 Tank owned by the Russians lost in Brest
Germans win, taking Brest from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 Tanks
Casualties for Germans: 1 ArmoredCar
Battle in Netherlands
Germans attack with 2 Artillerys, 1 Bomber, 4 Infantrys, 2 Mech.Infs and 2 Stukas
British defend with 8 Infantrys and 3 Tanks
Germans roll dice for 2 Artillerys, 1 Bomber, 4 Infantrys, 2 Mech.Infs and 2 Stukas in Netherlands, round 2 : 5/11 hits, 4.33 expected hits
British roll dice for 8 Infantrys and 3 Tanks in Netherlands, round 2 : 3/11 hits, 4.17 expected hits
3 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Netherlands
Germans roll dice for 2 Artillerys, 1 Bomber, 1 Infantry, 2 Mech.Infs and 2 Stukas in Netherlands, round 3 : 4/8 hits, 3.33 expected hits
British roll dice for 3 Infantrys and 3 Tanks in Netherlands, round 3 : 2/6 hits, 2.50 expected hits
1 Tank owned by the British, 1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
Germans roll dice for 1 Artillery, 1 Bomber, 2 Mech.Infs and 2 Stukas in Netherlands, round 4 : 2/6 hits, 2.67 expected hits
British roll dice for 2 Tanks in Netherlands, round 4 : 1/2 hits, 1.00 expected hits
2 Tanks owned by the British and 1 Artillery owned by the Germans lost in Netherlands
Germans win, taking Netherlands from British with 1 Bomber, 2 Mech.Infs and 2 Stukas remaining. Battle score for attacker is 15
Casualties for Germans: 2 Artillerys and 4 Infantrys
Casualties for British: 8 Infantrys and 3 Tanks
Non Combat Move - Germans
2 Stukas moved from Netherlands to Hamburg
1 Bomber moved from Netherlands to Hamburg
2 Tanks moved from Normandy to Picardy
3 Artillerys and 3 Infantrys moved from Picardy to Belgium
1 Tank moved from Normandy to Belgium
1 Tank moved from Normandy to Picardy
3 Infantrys moved from Warsaw to Krakow
4 Tanks moved from Bohemia to Krakow
Place Units - Germans
1 Bunker and 3 Tanks placed in Krakow
1 Bunker and 4 Infantrys placed in Warsaw
2 Artillerys and 2 Elites placed in Rhine
4 Infantrys and 1 Tank placed in Bohemia
6 Submarines placed in 22 Sea Zone
Turn Complete - Germans
Germans collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -2.00
British : -1.67
Russians : -0.50
Germany is so screwed.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Russians
1 Infantry moved from Odessa to E.Romania
1 Transport moved from 53 Sea Zone to 54 Sea Zone
1 Infantry and 1 Tank moved from Georgia to 54 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
1 Infantry and 1 Tank moved from 53 Sea Zone to Bulgaria
13 Infantrys and 1 Tank moved from Vinnytsia to E.Romania
4 Infantrys and 2 Tanks moved from Tampere to Helsinki
2 Adv.Fighters and 2 Fighters moved from Oulu to Helsinki
2 Adv.Fighters and 1 Fighter moved from Oulu to Helsinki
1 Adv.Fighter moved from Oulu to East Prussia
2 Infantrys moved from Latvia to East Prussia
3 Infantrys moved from Kiev to Brest
2 Adv.Fighters moved from Minsk to Brest
2 Adv.Fighters moved from Rostov to Brest
3 Infantrys moved from N.Buryat Mongolia to Ayan
4 Infantrys moved from Chita to Heilungchiang
1 Adv.Fighter moved from N.Buryat Mongolia to Ayan
1 Adv.Fighter and 1 Fighter moved from Chita to Ayan
3 Adv.Fighters and 1 Fighter moved from Chita to Heilungchiang
Purchase Units - Russians
Russians buy 22 ArmoredCars, 1 Bomber, 2 HeavyTanks, 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Brest
Russians attack with 4 Adv.Fighters and 3 Infantrys
Germans defend with 1 Artillery, 1 Elite and 1 Infantry
Russians roll dice for 4 Adv.Fighters and 3 Infantrys in Brest, round 2 : 4/7 hits
Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Brest, round 2 : 0/3 hits
1 Elite owned by the Germans, 1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Brest
Russians win, taking Brest from Germans with 4 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 Artillery, 1 Elite and 1 Infantry
Battle in Bulgaria
Russians attack with 1 Infantry and 1 Tank
Romanians defend with 1 ArmoredCar
Russians roll dice for 1 Infantry and 1 Tank in Bulgaria, round 2 : 0/2 hits
Romanians roll dice for 1 ArmoredCar in Bulgaria, round 2 : 0/1 hits
Russians roll dice for 1 Infantry and 1 Tank in Bulgaria, round 3 : 1/2 hits
Romanians roll dice for 1 ArmoredCar in Bulgaria, round 3 : 0/1 hits
1 ArmoredCar owned by the Romanians lost in Bulgaria
Russians win, taking Bulgaria from Romanians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Romanians: 1 ArmoredCar
Battle in E.Romania
Russians attack with 14 Infantrys and 1 Tank
Romanians defend with 1 Elite
Russians roll dice for 14 Infantrys and 1 Tank in E.Romania, round 2 : 2/15 hits
Romanians roll dice for 1 Elite in E.Romania, round 2 : 0/1 hits
1 Elite owned by the Romanians lost in E.Romania
Russians win, taking E.Romania from Romanians with 14 Infantrys and 1 Tank remaining. Battle score for attacker is 3
Casualties for Romanians: 1 Elite
Battle in East Prussia
Russians attack with 1 Adv.Fighter and 2 Infantrys
Germans defend with 1 ArmoredCar
Russians roll dice for 1 Adv.Fighter and 2 Infantrys in East Prussia, round 2 : 0/3 hits
Germans roll dice for 1 ArmoredCar in East Prussia, round 2 : 0/1 hits
Russians roll dice for 1 Adv.Fighter and 2 Infantrys in East Prussia, round 3 : 0/3 hits
Germans roll dice for 1 ArmoredCar in East Prussia, round 3 : 0/1 hits
Russians roll dice for 1 Adv.Fighter and 2 Infantrys in East Prussia, round 4 : 1/3 hits
Germans roll dice for 1 ArmoredCar in East Prussia, round 4 : 0/1 hits
1 ArmoredCar owned by the Germans lost in East Prussia
Russians win, taking East Prussia from Germans with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 ArmoredCar
Battle in Heilungchiang
Russians attack with 3 Adv.Fighters, 1 Fighter and 4 Infantrys
Hisaichi defend with 3 Infantrys and 1 Tank
Russians roll dice for 3 Adv.Fighters, 1 Fighter and 4 Infantrys in Heilungchiang, round 2 : 3/8 hits
Hisaichi roll dice for 3 Infantrys and 1 Tank in Heilungchiang, round 2 : 2/4 hits
2 Infantrys owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Heilungchiang
Russians roll dice for 3 Adv.Fighters, 1 Fighter and 2 Infantrys in Heilungchiang, round 3 : 4/6 hits
Hisaichi roll dice for 1 Tank in Heilungchiang, round 3 : 0/1 hits
1 Tank owned by the Hisaichi lost in Heilungchiang
Russians win, taking Heilungchiang from Hisaichi with 3 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 7
Casualties for Hisaichi: 3 Infantrys and 1 Tank
Casualties for Russians: 2 Infantrys
Battle in Ayan
Russians attack with 2 Adv.Fighters, 1 Fighter and 3 Infantrys
Yamamoto defend with 1 Infantry and 1 Marine
Russians roll dice for 2 Adv.Fighters, 1 Fighter and 3 Infantrys in Ayan, round 2 : 3/6 hits
Yamamoto roll dice for 1 Infantry and 1 Marine in Ayan, round 2 : 1/2 hits
1 Infantry owned by the Russians, 1 Marine owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Ayan
Russians win, taking Ayan from Yamamoto with 2 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Infantry and 1 Marine
Casualties for Russians: 1 Infantry
Battle in Helsinki
Russians attack with 4 Adv.Fighters, 3 Fighters, 4 Infantrys and 2 Tanks
Finns defend with 1 AAGun, 1 Elite, 1 Factory and 7 Infantrys
AA fire in Helsinki : 4/7 hits
2 Fighters owned by the Russians and 2 Adv.Fighters owned by the Russians lost in Helsinki
Russians roll dice for 2 Adv.Fighters, 1 Fighter, 4 Infantrys and 2 Tanks in Helsinki, round 2 : 3/9 hits
Finns roll dice for 1 Elite and 7 Infantrys in Helsinki, round 2 : 4/8 hits
3 Infantrys owned by the Finns and 4 Infantrys owned by the Russians lost in Helsinki
Russians roll dice for 2 Adv.Fighters, 1 Fighter and 2 Tanks in Helsinki, round 3 : 1/5 hits
Finns roll dice for 1 Elite and 4 Infantrys in Helsinki, round 3 : 1/5 hits
1 Infantry owned by the Finns and 1 Fighter owned by the Russians lost in Helsinki
Russians roll dice for 2 Adv.Fighters and 2 Tanks in Helsinki, round 4 : 3/4 hits
Finns roll dice for 1 Elite and 3 Infantrys in Helsinki, round 4 : 2/4 hits
3 Infantrys owned by the Finns, 1 Adv.Fighter owned by the Russians and 1 Tank owned by the Russians lost in Helsinki
Russians roll dice for 1 Adv.Fighter and 1 Tank in Helsinki, round 5 : 2/2 hits
Finns roll dice for 1 Elite in Helsinki, round 5 : 0/1 hits
1 Elite owned by the Finns lost in Helsinki
Russians captures 6PUs while taking Finns capital
Russians win, taking Helsinki from Finns with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is -50
Casualties for Finns: 1 Elite and 7 Infantrys
Casualties for Russians: 3 Adv.Fighters, 3 Fighters, 4 Infantrys and 1 Tank
Non Combat Move - Russians
6 Infantrys moved from Kotka to Tampere
2 Infantrys moved from Vyborg to Kotka
3 Infantrys moved from N.Karelia to Oulu
1 Infantry moved from S.Karelia to N.Karelia
3 Infantrys moved from S.Karelia to Vyborg
5 Infantrys moved from Arkhangelsk to S.Karelia
1 ArmoredCar and 1 Tank moved from Leningrad to Oulu
1 Infantry moved from Latvia to Lithuania
7 Infantrys moved from Kiev to Vinnytsia
8 Infantrys moved from Donetsk to Vinnytsia
7 Infantrys moved from Rostov to Donetsk
10 Infantrys moved from Kursk to Kiev
1 ArmoredCar and 3 Tanks moved from Stalingrad to Donetsk
2 Infantrys moved from Tula to Kursk
1 Infantry moved from Stalingrad to Rostov
1 Infantry moved from Georgia to Rostov
10 Infantrys moved from Yaroslavl to Kursk
10 Infantrys moved from Moscow to Yaroslavl
1 ArmoredCar and 1 HeavyTank moved from Leningrad to Minsk
2 ArmoredCars moved from Tashkent to Kuybyshev
2 Infantrys moved from N.Buryat Mongolia to Chita
3 Adv.Fighters and 1 Fighter moved from Heilungchiang to Chita
2 Adv.Fighters and 1 Fighter moved from Ayan to Chita
5 Tanks moved from Olyokminsk to Chita
5 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Infantry moved from Irkutsk to N.Buryat Mongolia
1 Infantry moved from Evenkia to Olyokminsk
3 ArmoredCars and 3 Tanks moved from Sibirsky to Olyokminsk
2 Infantrys moved from Krasnoyarsk to Irkutsk
4 Infantrys moved from Novosibirsk to Krasnoyarsk
5 Infantrys moved from Sverdlovsk to Novosibirsk
1 Adv.Fighter moved from East Prussia to Vinnytsia
4 Adv.Fighters moved from Brest to Vinnytsia
1 Adv.Fighter moved from Helsinki to Leningrad
Place Units - Russians
1 ArmoredCar, 1 Bomber, 2 HeavyTanks and 2 Tanks placed in Sibirsky
2 Infantrys and 2 Tanks placed in Leningrad
5 ArmoredCars placed in Stalingrad
5 ArmoredCars placed in Sverdlovsk
10 ArmoredCars placed in Moscow
1 ArmoredCar placed in Georgia
Turn Complete - Russians
Russians collect 132 PUs; end with 138 PUs
Germany is so screwed.
You were able to take back Neth and look at that Helsinki battle. Crazy.
I do agree it is in trouble, though. Looks like Romania will fall soon. I’d still say you are solidly winning on every front that isn’t against Russia.
Bumping this up in case you forgot
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Italians
2 Artillerys, 3 Elites and 2 Infantrys moved from N.Tunisia to N.Algeria
Italians take N.Algeria from French
5 Artillerys, 1 Elite and 6 Infantrys moved from S.Algeria to N.Algeria
1 Transport moved from 45 Sea Zone to 43 Sea Zone
1 Artillery moved from Languedoc to 43 Sea Zone
1 Infantry moved from Provence to 43 Sea Zone
1 Cruiser moved from 45 Sea Zone to 43 Sea Zone
1 Infantry moved from Provence to 43 Sea Zone
1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 43 Sea Zone to 42 Sea Zone
1 Destroyer moved from 45 Sea Zone to 42 Sea Zone
1 Artillery and 2 Infantrys moved from 42 Sea Zone to N.Algeria
2 Destroyers moved from 50 Sea Zone to 48 Sea Zone
2 Artillerys and 2 Elites moved from Tunis to N.Tunisia
5 Transports moved from 48 Sea Zone to 46 Sea Zone
1 Cruiser moved from 48 Sea Zone to 46 Sea Zone
5 Infantrys moved from Rome to 46 Sea Zone
1 Cruiser, 5 Infantrys and 5 Transports moved from 46 Sea Zone to 45 Sea Zone
5 Infantrys moved from 45 Sea Zone to N.Tunisia
4 Artillerys, 1 Elite and 8 Infantrys moved from Tobruk to Kufra
1 HeavyTank moved from Lower Egypt to Palestine
Italians take Palestine from British
1 HeavyTank moved from Palestine to Lower Egypt
1 HeavyTank moved from Lower Egypt to Mersa Matruh
Italians take Mersa Matruh from British
1 HeavyTank moved from Mersa Matruh to Lower Egypt
1 Adv.Fighter, 2 Artillerys, 1 Elite and 3 Infantrys moved from Cairo to Lower Egypt
Purchase Units - Italians
Italians buy 1 Bomber, 1 Bunker, 1 Elite, 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Italians
Non Combat Move - Italians
1 AAGun moved from Tunis to N.Tunisia
Place Units - Italians
1 Bunker placed in Lower Egypt
1 Elite and 5 Infantrys placed in Cairo
4 Mech.Infs placed in Tunis
1 Bomber placed in Provence
1 Infantry placed in Rome
Turn Complete - Italians
Italians collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - French
1 Infantry moved from Syria to Palestine
British take Palestine from Italians
Purchase Units - French
French buy 1 Bunker, 3 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - French
Non Combat Move - French
2 Infantrys moved from Italian East Africa to Kordofan
1 Tank moved from Italian East Africa to Kordofan
Place Units - French
1 Bunker, 1 Infantry and 3 Tanks placed in E.Morocco
1 Infantry placed in Italian East Africa
1 Infantry placed in Syria
Turn Complete - French
French collect 24 PUs; end with 24 PUs
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
Turning on Edit Mode
EDIT: Adding units owned by French to Nubia: 2 Infantrys and 1 Tank
EDIT: Removing units owned by French from Kordofan: 2 Infantrys and 1 Tank
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
Turning on Edit Mode
EDIT: Adding units owned by French to Nubia: 2 Infantrys and 1 Tank
EDIT: Removing units owned by French from Kordofan: 2 Infantrys and 1 Tank
EDIT: Turning off Edit Mode
2 Marines and 2 Tanks moved from Merauke to West Papua
2 Transports moved from 112 Sea Zone to 107 Sea Zone
1 Elite and 2 Infantrys moved from Davao to 107 Sea Zone
1 Elite, 2 Infantrys and 2 Transports moved from 107 Sea Zone to 108 Sea Zone
1 Elite and 2 Infantrys moved from 108 Sea Zone to West Papua
1 Fighter moved from Davao to West Papua
1 Bomber moved from Ponape to West Papua
1 Infantry moved from Ponape to 109 Sea Zone
1 Cruiser and 1 Infantry moved from 109 Sea Zone to 108 Sea Zone
1 Infantry moved from 108 Sea Zone to West Papua
1 Fighter moved from Townsville to 122 Sea Zone
1 Bomber moved from Broome to 122 Sea Zone
2 Battleships moved from 109 Sea Zone to 108 Sea Zone
1 Artillery and 1 Infantry moved from Khabarovsk to Heilungchiang
1 Bomber moved from Paramushir to West Papua
1 Bomber moved from Broome to 122 Sea Zone
1 Artillery moved from Ponape to Truk
1 Tank moved from Ponape to Woleai
1 Infantry moved from Bougainville to New Georgia
Yamamoto take New Georgia from Anzac
1 Elite moved from Vladivostok to Kirin
2 Transports moved from 75 Sea Zone to 84 Sea Zone
2 Artillerys and 2 Marines moved from Tokyo to 84 Sea Zone
2 Artillerys and 2 Marines moved from 84 Sea Zone to Shantung
1 Adv.Fighter moved from Hulunbuir to Heilungchiang
2 Fighters moved from Hulunbuir to Shantung
1 Fighter moved from Hulunbuir to Shantung
1 Carrier and 1 Destroyer moved from 75 Sea Zone to 84 Sea Zone
1 Fighter moved from Hulunbuir to Heilungchiang
1 Destroyer and 2 Submarines moved from 85 Sea Zone to 84 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 Destroyer, 4 Fighters, 3 Infantrys and 4 Marines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 122 Sea Zone
Yamamoto attack with 2 Bombers and 1 Fighter
Anzac defend with 1 T.Boat and 1 Transport
Yamamoto roll dice for 2 Bombers and 1 Fighter in 122 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Anzac roll dice for 1 T.Boat and 1 Transport in 122 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 Transport owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 122 Sea Zone
Yamamoto roll dice for 2 Bombers in 122 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Anzac roll dice for 1 T.Boat in 122 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 Bomber owned by the Yamamoto and 1 T.Boat owned by the Anzac lost in 122 Sea Zone
Yamamoto win with 1 Bomber remaining. Battle score for attacker is -10
Casualties for Yamamoto: 1 Bomber and 1 Fighter
Casualties for Anzac: 1 T.Boat and 1 Transport
Battle in Heilungchiang
Yamamoto attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry
Russians defend with 2 Infantrys
Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Heilungchiang, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 Infantrys in Heilungchiang, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Heilungchiang
Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Heilungchiang, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 Infantry in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Heilungchiang
Yamamoto win, taking Heilungchiang from Russians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Battle in West Papua
Yamamoto attack with 2 Bombers, 1 Elite, 1 Fighter, 3 Infantrys, 2 Marines and 2 Tanks
Anzac defend with 1 Artillery and 9 Infantrys; Dutch defend with 1 Infantry
Yamamoto roll dice for 2 Battleships and 1 Cruiser in West Papua, round 2 : 2/3 hits, 1.83 expected hits
2 Infantrys owned by the Anzac lost in West Papua
Yamamoto roll dice for 2 Bombers, 1 Elite, 1 Fighter, 3 Infantrys, 2 Marines and 2 Tanks in West Papua, round 2 : 7/11 hits, 4.50 expected hits
Anzac roll dice for 1 Artillery and 8 Infantrys in West Papua, round 2 : 2/9 hits, 3.00 expected hits
7 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in West Papua
Yamamoto roll dice for 2 Bombers, 1 Elite, 1 Fighter, 1 Infantry, 2 Marines and 2 Tanks in West Papua, round 3 : 6/9 hits, 4.17 expected hits
Anzac roll dice for 1 Artillery and 1 Infantry in West Papua, round 3 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in West Papua
Yamamoto win, taking West Papua from Anzac with 2 Bombers, 1 Elite, 1 Fighter, 2 Marines and 2 Tanks remaining. Battle score for attacker is 18
Casualties for Anzac: 1 Artillery and 9 Infantrys
Casualties for Yamamoto: 3 Infantrys
Casualties for Dutch: 1 Infantry
Battle in Shantung
Yamamoto attack with 2 Artillerys, 3 Fighters and 2 Marines
Chinese defend with 1 Infantry and 3 Tanks
Yamamoto roll dice for 2 Artillerys, 3 Fighters and 2 Marines in Shantung, round 2 : 4/7 hits, 3.00 expected hits
Chinese roll dice for 1 Infantry and 3 Tanks in Shantung, round 2 : 1/4 hits, 1.83 expected hits
3 Tanks owned by the Chinese, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shantung
Yamamoto win, taking Shantung from Chinese with 1 Artillery, 3 Fighters and 2 Marines remaining. Battle score for attacker is 13
Casualties for Yamamoto: 1 Artillery
Casualties for Chinese: 1 Infantry and 3 Tanks
Non Combat Move - Yamamoto
3 Fighters moved from Shantung to Hulunbuir
1 Adv.Fighter and 1 Fighter moved from Heilungchiang to Hulunbuir
1 Destroyer moved from 109 Sea Zone to 95 Sea Zone
4 Carriers moved from 109 Sea Zone to 108 Sea Zone
1 Fighter moved from West Papua to 108 Sea Zone
2 Submarines moved from 109 Sea Zone to 108 Sea Zone
1 T.Boat moved from 85 Sea Zone to 86 Sea Zone
1 B.Transport moved from 85 Sea Zone to 84 Sea Zone
3 Destroyers moved from 109 Sea Zone to 108 Sea Zone
1 Bomber moved from West Papua to Townsville
1 Bomber moved from West Papua to Merauke
1 Bomber moved from 122 Sea Zone to Queensland
1 Bomber moved from Queensland to Townsville
1 Destroyer and 1 Submarine moved from 112 Sea Zone to 107 Sea Zone
3 Transports moved from 112 Sea Zone to 107 Sea Zone
1 Carrier moved from 108 Sea Zone to 107 Sea Zone
Place Units - Yamamoto
4 Marines placed in Davao
2 Artillerys placed in Mindanao
4 Fighters and 3 Infantrys placed in Tokyo
1 Destroyer placed in 84 Sea Zone
Turn Complete - Yamamoto
Yamamoto collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Yamamoto : 3.50
Anzac : 0.83
Chinese : -0.83
Russians : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
3 Tanks moved from Shensi to Kweichow
1 Infantry moved from Shansi to Anhwei
1 Bomber moved from Shansi to Anhwei
6 Infantrys moved from Shensi to Hupeh
2 Infantrys moved from Chahar to Peking
3 Infantrys moved from Chahar to Shantung
1 Adv.Fighter moved from Shensi to Kweichow
1 Adv.Fighter moved from Shansi to Kweichow
1 Adv.Fighter and 1 Fighter moved from Shansi to Shantung
1 Adv.Fighter moved from Shansi to Peking
1 L.Fighter moved from Urumqi to Hupeh
3 Tanks moved from Urumqi to Khobdo
Purchase Units - Chinese
Chinese buy 1 Adv.Fighter, 2 Artillerys, 4 Infantrys and 3 Tanks; Remaining resources: 5 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 Adv.Fighters and 3 Tanks
Hisaichi defend with 1 Artillery and 3 Infantrys
Chinese roll dice for 2 Adv.Fighters and 3 Tanks in Kweichow, round 2 : 3/5 hits
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Kweichow, round 2 : 0/4 hits
3 Infantrys owned by the Hisaichi lost in Kweichow
Chinese roll dice for 2 Adv.Fighters and 3 Tanks in Kweichow, round 3 : 3/5 hits
Hisaichi roll dice for 1 Artillery in Kweichow, round 3 : 0/1 hits
1 Artillery owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 2 Adv.Fighters and 3 Tanks remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Artillery and 3 Infantrys
Battle in Khobdo
Chinese attack with 3 Tanks
Neutral defend with 2 Infantrys
Chinese roll dice for 3 Tanks in Khobdo, round 2 : 2/3 hits
Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 1/2 hits
1 Tank owned by the Chinese and 2 Infantrys owned by the Neutral lost in Khobdo
Chinese loses 0 PUs for violating Khobdos neutrality.
Chinese win, taking Khobdo from Neutral with 2 Tanks remaining. Battle score for attacker is -1
Casualties for Neutral: 2 Infantrys
Casualties for Chinese: 1 Tank
Battle in Shantung
Chinese attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
Yamamoto defend with 1 Artillery and 2 Marines
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Shantung, round 2 : 2/5 hits
Yamamoto roll dice for 1 Artillery and 2 Marines in Shantung, round 2 : 3/3 hits
1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Shantung
Chinese roll dice for 1 Adv.Fighter and 1 Fighter in Shantung, round 3 : 2/2 hits
Yamamoto roll dice for 1 Marine in Shantung, round 3 : 0/1 hits
1 Marine owned by the Yamamoto lost in Shantung
Chinese win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Artillery and 2 Marines
Casualties for Chinese: 3 Infantrys
Battle in Peking
Chinese attack with 1 Adv.Fighter and 2 Infantrys
Hisaichi defend with 1 ArmoredCar and 1 Infantry
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Peking, round 2 : 0/3 hits
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 2 : 0/2 hits
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Peking, round 3 : 1/3 hits
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 3 : 0/2 hits
1 ArmoredCar owned by the Hisaichi lost in Peking
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Peking, round 4 : 2/3 hits
Hisaichi roll dice for 1 Infantry in Peking, round 4 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Peking
Chinese win, taking Peking from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
Battle in Anhwei
Chinese attack with 1 Bomber and 1 Infantry
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 1 Bomber and 1 Infantry in Anhwei, round 2 : 1/2 hits
Hisaichi roll dice for 1 ArmoredCar in Anhwei, round 2 : 1/1 hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
Chinese win with 1 Bomber remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Infantry
Battle in Hupeh
Chinese attack with 6 Infantrys and 1 L.Fighter
Hisaichi defend with 1 ArmoredCar and 1 Infantry
Chinese roll dice for 6 Infantrys and 1 L.Fighter in Hupeh, round 2 : 0/7 hits
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 2 : 0/2 hits
Chinese roll dice for 6 Infantrys and 1 L.Fighter in Hupeh, round 3 : 1/7 hits
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 3 : 1/2 hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Chinese roll dice for 5 Infantrys and 1 L.Fighter in Hupeh, round 4 : 3/6 hits
Hisaichi roll dice for 1 Infantry in Hupeh, round 4 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 4 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
Casualties for Chinese: 2 Infantrys
Non Combat Move - Chinese
2 Adv.Fighters moved from Kweichow to Shansi
1 Adv.Fighter moved from Peking to Shansi
1 Bomber moved from Anhwei to Shansi
1 Adv.Fighter and 1 Fighter moved from Shantung to Shansi
6 Infantrys moved from Lanchow to Shensi
6 Infantrys moved from E.Qinghai to Ningsia
3 Tanks moved from Gobi Altai to Suiyuan
1 L.Fighter moved from Hupeh to Shansi
6 Infantrys moved from Hsining to E.Qinghai
Place Units - Chinese
2 Artillerys and 4 Infantrys placed in Hsining
1 Adv.Fighter and 3 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 37 PUs; end with 42 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
1 Infantry moved from S.Thailand to N.Thailand
4 Infantrys moved from S.Thailand to N.Thailand
1 Tank moved from Burma to N.French Indochina
3 Infantrys moved from Western Australia to South Australia
2 Artillerys and 1 Marine moved from Queensland to New South Wales
1 Infantry moved from Kwangtung to Hunan
2 Infantrys moved from Kwangtung to Kwangsi
1 Infantry moved from Shanghai to Anhwei
3 Infantrys moved from Kiangsi to Shanghai
3 Infantrys moved from Hong Kong to Kwangtung
1 Transport moved from 84 Sea Zone to 92 Sea Zone
2 Infantrys moved from Hong Kong to 92 Sea Zone
2 Infantrys and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Peking
1 Adv.Fighter moved from Hulunbuir to Peking
1 Infantry moved from Kirin to Khabarovsk
1 Elite and 5 Infantrys moved from Kirin to Heilungchiang
6 Infantrys moved from Changchun to Kirin
1 Infantry moved from Changchun to Kirin
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Peking
1 Battleship and 1 Destroyer moved from 57 Sea Zone to 63 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 4 ArmoredCars, 1 Bunker, 10 Infantrys, 4 Marines and 3 Tanks; Remaining resources: 1 PUs;
Combat - Hisaichi
Battle in New South Wales
Hisaichi attack with 2 Artillerys and 1 Marine
Anzac defend with 4 Infantrys
Hisaichi roll dice for 2 Artillerys and 1 Marine in New South Wales, round 2 : 1/3 hits, 1.33 expected hits
Anzac roll dice for 4 Infantrys in New South Wales, round 2 : 2/4 hits, 1.33 expected hits
1 Infantry owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in New South Wales
Hisaichi roll dice for 1 Marine in New South Wales, round 3 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 3 Infantrys in New South Wales, round 3 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Marine in New South Wales, round 4 : 1/1 hits, 0.50 expected hits
Anzac roll dice for 3 Infantrys in New South Wales, round 4 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Anzac lost in New South Wales
Hisaichi roll dice for 1 Marine in New South Wales, round 5 : 1/1 hits, 0.50 expected hits
Anzac roll dice for 2 Infantrys in New South Wales, round 5 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac and 1 Marine owned by the Hisaichi lost in New South Wales
Anzac win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Hisaichi: 2 Artillerys and 1 Marine
Casualties for Anzac: 3 Infantrys
Battle in South Australia
Hisaichi attack with 3 Infantrys
Anzac defend with 1 Infantry
Hisaichi roll dice for 3 Infantrys in South Australia, round 2 : 0/3 hits, 0.50 expected hits
Anzac roll dice for 1 Infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 3 Infantrys in South Australia, round 3 : 2/3 hits, 0.50 expected hits
Anzac roll dice for 1 Infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in South Australia
Hisaichi win, taking South Australia from Anzac with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in Peking
Hisaichi attack with 1 Adv.Fighter and 3 Infantrys
Chinese defend with 2 Infantrys
Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in Peking, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in Peking, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Peking
Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in Peking, round 3 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Peking
Hisaichi win, taking Peking from Chinese with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Non Combat Move - Hisaichi
1 Adv.Fighter moved from Peking to Hulunbuir
Place Units - Hisaichi
3 Marines placed in Broome
1 Bunker and 3 Tanks placed in Hulunbuir
1 Infantry and 1 Marine placed in Townsville
6 Infantrys placed in Hong Kong
4 ArmoredCars and 3 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 67 PUs; end with 68 PUs
Combat Hit Differential Summary :
Hisaichi : 1.17
Anzac : -1.67
Chinese : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Purchase Units - Dutch
Dutch buy 2 Bunkers; Remaining resources: 5 PUs;
Place Units - Dutch
1 Bunker placed in Hollandia
1 Bunker placed in Tanimbar
Turn Complete - Dutch
Dutch collect 14 PUs; end with 19 PUs
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Romanians
1 Infantry moved from Bucharest to W.Romania
1 Elite moved from W.Romania to Bucharest
Purchase Units - Romanians
Romanians buy 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Romanians
Place Units - Romanians
1 Bunker and 4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Thai
2 Transports moved from 111 Sea Zone to 105 Sea Zone
1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
1 Infantry moved from Bangkok to Malaya
1 Infantry moved from Bangkok to S.Thailand
2 Artillerys, 1 Elite and 1 Marine moved from S.Thailand to Burma
2 Artillerys and 2 Marines moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 1 Bunker, 3 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Non Combat Move - Thai
Place Units - Thai
1 Bunker placed in Burma
3 Infantrys and 2 Tanks placed in Bangkok
1 Transport placed in 105 Sea Zone
Turn Complete - Thai
Thai collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
See? You were ready to call it quits on round 5. Now look at you, winning the game. :-P
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Americans
Americans loses 0 PUs for violating Cape Verdes neutrality.
1 Bomber moved from Chita to Hulunbuir
1 Adv.Fighter and 1 Fighter moved from 96 Sea Zone to 95 Sea Zone
1 Adv.Fighter moved from Midway to 86 Sea Zone
1 S.Bomber moved from Saipan to 95 Sea Zone
3 L.Fighters moved from San Francisco to 86 Sea Zone
1 Infantry moved from Belgian Congo to 38 Sea Zone
1 B.Transport and 1 Infantry moved from 38 Sea Zone to 33 Sea Zone
1 Infantry moved from 33 Sea Zone to Cape Verde
Americans take Cape Verde from Neutral
Purchase Units - Americans
Americans buy 1 B.Carrier, 1 B.Transport, 1 Battleship, 3 Fighters, 4 Infantrys, 2 S.Submarines and 1 Transport; Remaining resources: 2 PUs;
Combat - Americans
Strategic bombing raid in Hulunbuir
Bombing raid in Hulunbuir rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in 86 Sea Zone
Americans attack with 1 Adv.Fighter and 3 L.Fighters
Yamamoto defend with 1 T.Boat
Americans roll dice for 1 Adv.Fighter and 3 L.Fighters in 86 Sea Zone, round 2 : 1/4 hits
Yamamoto roll dice for 1 T.Boat in 86 Sea Zone, round 2 : 0/1 hits
1 T.Boat owned by the Yamamoto lost in 86 Sea Zone
Americans win with 1 Adv.Fighter and 3 L.Fighters remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 T.Boat
Battle in 95 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Fighter and 1 S.Bomber
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Adv.Fighter, 1 Fighter and 1 S.Bomber in 95 Sea Zone, round 2 : 2/3 hits
Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 Destroyer owned by the Yamamoto lost in 95 Sea Zone
Americans win with 1 Adv.Fighter, 1 Fighter and 1 S.Bomber remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Non Combat Move - Americans
2 Artillerys and 4 Infantrys moved from Kwajalein to 96 Sea Zone
2 Artillerys, 1 B.Carrier, 2 B.Transports, 5 Destroyers, 4 Infantrys, 4 S.Submarines and 4 Submarines moved from 96 Sea Zone to 86 Sea Zone
2 Artillerys and 4 Infantrys moved from 86 Sea Zone to Saipan
1 Bomber moved from Hulunbuir to Saipan
1 S.Bomber moved from 95 Sea Zone to Saipan
1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 86 Sea Zone
2 Infantrys moved from Mauritania to W.Morocco
1 Bomber moved from Darfur to E.Morocco
2 Adv.Fighters moved from French Equatorial Africa to E.Morocco
2 Infantrys moved from Belgian Congo to Equatoria
1 B.Transport moved from 33 Sea Zone to 35 Sea Zone
2 Tanks moved from Salvador to 35 Sea Zone
1 B.Transport and 2 Tanks moved from 35 Sea Zone to 36 Sea Zone
2 Tanks moved from 36 Sea Zone to French Sudan
1 Adv.Fighter and 2 Fighters moved from 33 Sea Zone to E.Morocco
1 Destroyer and 1 Submarine moved from 31 Sea Zone to 30 Sea Zone
1 S.Submarine moved from 91 Sea Zone to 77 Sea Zone
1 S.Submarine moved from 91 Sea Zone to 87 Sea Zone
1 S.Submarine moved from 91 Sea Zone to 88 Sea Zone
Place Units - Americans
1 B.Carrier, 1 Battleship and 1 S.Submarine placed in 86 Sea Zone
3 Fighters placed in Rio de Oro
2 Infantrys placed in Salvador
1 Transport placed in 91 Sea Zone
2 Infantrys placed in Pearl Harbor
1 B.Transport and 1 S.Submarine placed in 26 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Mauritania: 2 Tanks
EDIT: Removing units owned by Americans from French Sudan: 2 Tanks
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 Destroyer and 1 S.Submarine
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 S.Submarine
EDIT: Adding units owned by Americans to 102 Sea Zone: 1 Destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 107 PUs; end with 109 PUs
See? You were ready to call it quits on round 5. Now look at you, winning the game. :-P
Back to square one with Americans. Was hoping I wouldn’t need blockers but I do, lest I lose another mega fleet in same spot.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Germans
2 Artillerys and 2 Elites moved from Rhine to Netherlands
3 Artillerys, 3 Infantrys and 1 Tank moved from Belgium to Netherlands
3 Tanks moved from Picardy to Netherlands
4 Infantrys moved from Warsaw to Brest
1 Tank moved from Krakow to Brest
4 Infantrys moved from Bohemia to Krakow
1 Tank moved from Bohemia to Krakow
2 Battleships, 1 Cruiser, 6 Destroyers, 23 Submarines and 3 Transports moved from 22 Sea Zone to 21 Sea Zone
1 Bomber and 2 Stukas moved from Hamburg to 21 Sea Zone
1 Destroyer and 2 Transports moved from 45 Sea Zone to 42 Sea Zone
Purchase Units - Germans
Germans buy 4 Artillerys, 3 Bunkers, 3 Elites, 4 HeavyTanks and 15 Infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Netherlands
Germans attack with 5 Artillerys, 2 Elites, 3 Infantrys and 4 Tanks
British defend with 14 Infantrys and 1 Tank
Germans roll dice for 5 Artillerys, 2 Elites, 3 Infantrys and 4 Tanks in Netherlands, round 2 : 4/14 hits, 5.67 expected hits
British roll dice for 14 Infantrys and 1 Tank in Netherlands, round 2 : 3/15 hits, 5.17 expected hits
3 Infantrys owned by the Germans and 4 Infantrys owned by the British lost in Netherlands
Germans roll dice for 5 Artillerys, 2 Elites and 4 Tanks in Netherlands, round 3 : 4/11 hits, 4.67 expected hits
British roll dice for 10 Infantrys and 1 Tank in Netherlands, round 3 : 3/11 hits, 3.83 expected hits
3 Artillerys owned by the Germans and 4 Infantrys owned by the British lost in Netherlands
Germans roll dice for 2 Artillerys, 2 Elites and 4 Tanks in Netherlands, round 4 : 3/8 hits, 3.67 expected hits
British roll dice for 6 Infantrys and 1 Tank in Netherlands, round 4 : 2/7 hits, 2.50 expected hits
2 Elites owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
Germans roll dice for 2 Artillerys and 4 Tanks in Netherlands, round 5 : 3/6 hits, 2.67 expected hits
British roll dice for 3 Infantrys and 1 Tank in Netherlands, round 5 : 1/4 hits, 1.50 expected hits
1 Artillery owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
Germans roll dice for 1 Artillery and 4 Tanks in Netherlands, round 6 : 3/5 hits, 2.33 expected hits
British roll dice for 1 Tank in Netherlands, round 6 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British and 1 Artillery owned by the Germans lost in Netherlands
Germans win, taking Netherlands from British with 4 Tanks remaining. Battle score for attacker is 1
Casualties for Germans: 5 Artillerys, 2 Elites and 3 Infantrys
Casualties for British: 14 Infantrys and 1 Tank
Battle in 21 Sea Zone
Germans attack with 2 Battleships, 1 Bomber, 1 Cruiser, 6 Destroyers, 2 Stukas, 23 Submarines and 3 Transports
British defend with 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 5 Submarines, 26 T.Boats and 3 Transports; French defend with 1 Destroyer and 2 Transports; Russians defend with 1 Destroyer, 1 Submarine and 2 Transports
Germans roll dice for 23 Submarines in 21 Sea Zone, round 2 : 9/23 hits, 7.67 expected hits
Units damaged: 1 Battleship owned by the British
British roll dice for 6 Submarines in 21 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 2 Battleships owned by the Germans
Germans roll dice for 2 Battleships, 1 Bomber, 1 Cruiser, 6 Destroyers, 2 Stukas and 3 Transports in 21 Sea Zone, round 2 : 5/12 hits, 5.50 expected hits
British roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 26 T.Boats and 7 Transports in 21 Sea Zone, round 2 : 9/42 hits, 9.33 expected hits
6 Submarines owned by the Germans, 2 Transports owned by the Russians, 3 Transports owned by the British, 2 Transports owned by the French, 6 T.Boats owned by the British and 3 Transports owned by the Germans lost in 21 Sea Zone
Germans roll dice for 17 Submarines in 21 Sea Zone, round 3 : 8/17 hits, 5.67 expected hits
British roll dice for 6 Submarines in 21 Sea Zone, round 3 : 4/6 hits, 2.00 expected hits
Germans roll dice for 2 Battleships, 1 Bomber, 1 Cruiser, 6 Destroyers and 2 Stukas in 21 Sea Zone, round 3 : 7/12 hits, 5.50 expected hits
British roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters and 20 T.Boats in 21 Sea Zone, round 3 : 6/29 hits, 7.17 expected hits
10 Submarines owned by the Germans and 15 T.Boats owned by the British lost in 21 Sea Zone
Germans roll dice for 7 Submarines in 21 Sea Zone, round 4 : 3/7 hits, 2.33 expected hits
British roll dice for 6 Submarines in 21 Sea Zone, round 4 : 2/6 hits, 2.00 expected hits
Germans roll dice for 2 Battleships, 1 Bomber, 1 Cruiser, 6 Destroyers and 2 Stukas in 21 Sea Zone, round 4 : 9/12 hits, 5.50 expected hits
British roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters and 5 T.Boats in 21 Sea Zone, round 4 : 3/14 hits, 4.67 expected hits
5 Submarines owned by the Germans, 5 Submarines owned by the British, 1 Submarine owned by the Russians, 5 T.Boats owned by the British and 1 Destroyer owned by the Russians lost in 21 Sea Zone
Germans roll dice for 2 Submarines in 21 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 Battleships, 1 Bomber, 1 Cruiser, 6 Destroyers and 2 Stukas in 21 Sea Zone, round 5 : 4/12 hits, 5.50 expected hits
British roll dice for 1 Battleship, 1 Carrier, 4 Destroyers and 2 Fighters in 21 Sea Zone, round 5 : 3/8 hits, 3.50 expected hits
2 Submarines owned by the Germans, 1 Destroyer owned by the Germans, 1 Fighter owned by the British, 1 Destroyer owned by the French and 3 Destroyers owned by the British lost in 21 Sea Zone
Germans roll dice for 2 Battleships, 1 Bomber, 1 Cruiser, 5 Destroyers and 2 Stukas in 21 Sea Zone, round 6 : 5/11 hits, 5.17 expected hits
British roll dice for 1 Battleship, 1 Carrier and 1 Fighter in 21 Sea Zone, round 6 : 1/3 hits, 1.67 expected hits
1 Carrier owned by the British, 1 Destroyer owned by the Germans, 1 Fighter owned by the British and 1 Battleship owned by the British lost in 21 Sea Zone
Germans win with 2 Battleships, 1 Bomber, 1 Cruiser, 4 Destroyers and 2 Stukas remaining. Battle score for attacker is 135
Casualties for Germans: 2 Destroyers, 23 Submarines and 3 Transports
Casualties for British: 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 5 Submarines, 26 T.Boats and 3 Transports
Casualties for French: 1 Destroyer and 2 Transports
Casualties for Russians: 1 Destroyer, 1 Submarine and 2 Transports
Battle in Brest
Germans attack with 4 Infantrys and 1 Tank
Russians defend with 3 Infantrys
Germans roll dice for 4 Infantrys and 1 Tank in Brest, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 3 Infantrys in Brest, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Brest
Germans roll dice for 3 Infantrys and 1 Tank in Brest, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 2 Infantrys in Brest, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Brest
Germans win, taking Brest from Russians with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Russians: 3 Infantrys
Non Combat Move - Germans
1 Bomber and 2 Stukas moved from 21 Sea Zone to Hamburg
1 Artillery and 4 Infantrys moved from Normandy to Orleanais
3 Infantrys moved from Picardy to Belgium
Place Units - Germans
1 Bunker and 3 HeavyTanks placed in Krakow
1 Bunker and 4 Infantrys placed in Warsaw
1 Bunker and 5 Infantrys placed in Bohemia
3 Infantrys placed in Bavaria
2 Artillerys, 1 Elite, 1 HeavyTank and 1 Infantry placed in Hamburg
2 Artillerys, 2 Elites and 2 Infantrys placed in Berlin
Turn Complete - Germans
Germans collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : 6.33
British : -5.83
Russians : -0.67
I yield, sir! Germany has no land units at all. Russia is unstoppable and the US is knocking on Japan’s door. The Anzac gambit never pays off.
For fun, I saved and kept reloading my 30% odds against the UK fleet. Even with their destruction as posted, I still have no chance of victory.
I would fancy another game if you’re up for it. I’ve played enough games that you can pick the side you want; I have no preference.