World At War: Whackamatt (Axis) VS. Colt45 554 (Allies)

  • 20

    @Whackamatt:

    Germany is so screwed.

    You were able to take back Neth and look at that Helsinki battle. Crazy.

    I do agree it is in trouble, though. Looks like Romania will fall soon. I’d still say you are solidly winning on every front that isn’t against Russia.

  • 20

    Bumping this up in case you forgot

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Italians
                2 Artillerys, 3 Elites and 2 Infantrys moved from N.Tunisia to N.Algeria
                      Italians take N.Algeria from French
                5 Artillerys, 1 Elite and 6 Infantrys moved from S.Algeria to N.Algeria
                1 Transport moved from 45 Sea Zone to 43 Sea Zone
                1 Artillery moved from Languedoc to 43 Sea Zone
                1 Infantry moved from Provence to 43 Sea Zone
                1 Cruiser moved from 45 Sea Zone to 43 Sea Zone
                1 Infantry moved from Provence to 43 Sea Zone
                1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 43 Sea Zone to 42 Sea Zone
                1 Destroyer moved from 45 Sea Zone to 42 Sea Zone
                1 Artillery and 2 Infantrys moved from 42 Sea Zone to N.Algeria
                2 Destroyers moved from 50 Sea Zone to 48 Sea Zone
                2 Artillerys and 2 Elites moved from Tunis to N.Tunisia
                5 Transports moved from 48 Sea Zone to 46 Sea Zone
                1 Cruiser moved from 48 Sea Zone to 46 Sea Zone
                5 Infantrys moved from Rome to 46 Sea Zone
                1 Cruiser, 5 Infantrys and 5 Transports moved from 46 Sea Zone to 45 Sea Zone
                5 Infantrys moved from 45 Sea Zone to N.Tunisia
                4 Artillerys, 1 Elite and 8 Infantrys moved from Tobruk to Kufra
                1 HeavyTank moved from Lower Egypt to Palestine
                      Italians take Palestine from British
                1 HeavyTank moved from Palestine to Lower Egypt
                1 HeavyTank moved from Lower Egypt to Mersa Matruh
                      Italians take Mersa Matruh from British
                1 HeavyTank moved from Mersa Matruh to Lower Egypt
                1 Adv.Fighter, 2 Artillerys, 1 Elite and 3 Infantrys moved from Cairo to Lower Egypt

    Purchase Units - Italians
                Italians buy 1 Bomber, 1 Bunker, 1 Elite, 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;

    Combat - Italians

    Non Combat Move - Italians
                1 AAGun moved from Tunis to N.Tunisia

    Place Units - Italians
                1 Bunker placed in Lower Egypt
                1 Elite and 5 Infantrys placed in Cairo
                4 Mech.Infs placed in Tunis
                1 Bomber placed in Provence
                1 Infantry placed in Rome

    Turn Complete - Italians
                Italians collect 63 PUs; end with 63 PUs

    Combat Hit Differential Summary :

    triplea_41893_Ita7.tsvg

  • 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - French
                1 Infantry moved from Syria to Palestine
                      British take Palestine from Italians

    Purchase Units - French
                French buy 1 Bunker, 3 Infantrys and 3 Tanks; Remaining resources: 0 PUs;

    Combat - French

    Non Combat Move - French
                2 Infantrys moved from Italian East Africa to Kordofan
                1 Tank moved from Italian East Africa to Kordofan

    Place Units - French
                1 Bunker, 1 Infantry and 3 Tanks placed in E.Morocco
                1 Infantry placed in Italian East Africa
                1 Infantry placed in Syria

    Turn Complete - French
                French collect 24 PUs; end with 24 PUs

    triplea_41893_Fre7.tsvg

  • 20

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Yamamoto
                Turning on Edit Mode
                EDIT: Adding units owned by French to Nubia: 2 Infantrys and 1 Tank
                EDIT: Removing units owned by French from Kordofan: 2 Infantrys and 1 Tank
                EDIT: Turning off Edit Mode

    triplea_41893_Yam7.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Yamamoto
                Turning on Edit Mode
                EDIT: Adding units owned by French to Nubia: 2 Infantrys and 1 Tank
                EDIT: Removing units owned by French from Kordofan: 2 Infantrys and 1 Tank
                EDIT: Turning off Edit Mode
                2 Marines and 2 Tanks moved from Merauke to West Papua
                2 Transports moved from 112 Sea Zone to 107 Sea Zone
                1 Elite and 2 Infantrys moved from Davao to 107 Sea Zone
                1 Elite, 2 Infantrys and 2 Transports moved from 107 Sea Zone to 108 Sea Zone
                1 Elite and 2 Infantrys moved from 108 Sea Zone to West Papua
                1 Fighter moved from Davao to West Papua
                1 Bomber moved from Ponape to West Papua
                1 Infantry moved from Ponape to 109 Sea Zone
                1 Cruiser and 1 Infantry moved from 109 Sea Zone to 108 Sea Zone
                1 Infantry moved from 108 Sea Zone to West Papua
                1 Fighter moved from Townsville to 122 Sea Zone
                1 Bomber moved from Broome to 122 Sea Zone
                2 Battleships moved from 109 Sea Zone to 108 Sea Zone
                1 Artillery and 1 Infantry moved from Khabarovsk to Heilungchiang
                1 Bomber moved from Paramushir to West Papua
                1 Bomber moved from Broome to 122 Sea Zone
                1 Artillery moved from Ponape to Truk
                1 Tank moved from Ponape to Woleai
                1 Infantry moved from Bougainville to New Georgia
                      Yamamoto take New Georgia from Anzac
                1 Elite moved from Vladivostok to Kirin
                2 Transports moved from 75 Sea Zone to 84 Sea Zone
                2 Artillerys and 2 Marines moved from Tokyo to 84 Sea Zone
                2 Artillerys and 2 Marines moved from 84 Sea Zone to Shantung
                1 Adv.Fighter moved from Hulunbuir to Heilungchiang
                2 Fighters moved from Hulunbuir to Shantung
                1 Fighter moved from Hulunbuir to Shantung
                1 Carrier and 1 Destroyer moved from 75 Sea Zone to 84 Sea Zone
                1 Fighter moved from Hulunbuir to Heilungchiang
                1 Destroyer and 2 Submarines moved from 85 Sea Zone to 84 Sea Zone

    Purchase Units - Yamamoto
                Yamamoto buy 2 Artillerys, 1 Destroyer, 4 Fighters, 3 Infantrys and 4 Marines; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in 122 Sea Zone
                    Yamamoto attack with 2 Bombers and 1 Fighter
                    Anzac defend with 1 T.Boat and 1 Transport
                        Yamamoto roll dice for 2 Bombers and 1 Fighter in 122 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                        Anzac roll dice for 1 T.Boat and 1 Transport in 122 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                        1 Transport owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 122 Sea Zone
                        Yamamoto roll dice for 2 Bombers in 122 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                        Anzac roll dice for 1 T.Boat in 122 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                        1 Bomber owned by the Yamamoto and 1 T.Boat owned by the Anzac lost in 122 Sea Zone
                    Yamamoto win with 1 Bomber remaining. Battle score for attacker is -10
                    Casualties for Yamamoto: 1 Bomber and 1 Fighter
                    Casualties for Anzac: 1 T.Boat and 1 Transport
                Battle in Heilungchiang
                    Yamamoto attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry
                    Russians defend with 2 Infantrys
                        Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Heilungchiang, round 2 : 1/4 hits, 1.50 expected hits
                        Russians roll dice for 2 Infantrys in Heilungchiang, round 2 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Russians lost in Heilungchiang
                        Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Heilungchiang, round 3 : 1/4 hits, 1.50 expected hits
                        Russians roll dice for 1 Infantry in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Russians lost in Heilungchiang
                    Yamamoto win, taking Heilungchiang from Russians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 2 Infantrys
                Battle in West Papua
                    Yamamoto attack with 2 Bombers, 1 Elite, 1 Fighter, 3 Infantrys, 2 Marines and 2 Tanks
                    Anzac defend with 1 Artillery and 9 Infantrys; Dutch defend with 1 Infantry
                        Yamamoto roll dice for 2 Battleships and 1 Cruiser in West Papua, round 2 : 2/3 hits, 1.83 expected hits
                        2 Infantrys owned by the Anzac lost in West Papua
                        Yamamoto roll dice for 2 Bombers, 1 Elite, 1 Fighter, 3 Infantrys, 2 Marines and 2 Tanks in West Papua, round 2 : 7/11 hits, 4.50 expected hits
                        Anzac roll dice for 1 Artillery and 8 Infantrys in West Papua, round 2 : 2/9 hits, 3.00 expected hits
                        7 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in West Papua
                        Yamamoto roll dice for 2 Bombers, 1 Elite, 1 Fighter, 1 Infantry, 2 Marines and 2 Tanks in West Papua, round 3 : 6/9 hits, 4.17 expected hits
                        Anzac roll dice for 1 Artillery and 1 Infantry in West Papua, round 3 : 1/2 hits, 0.67 expected hits
                        1 Artillery owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in West Papua
                    Yamamoto win, taking West Papua from Anzac with 2 Bombers, 1 Elite, 1 Fighter, 2 Marines and 2 Tanks remaining. Battle score for attacker is 18
                    Casualties for Anzac: 1 Artillery and 9 Infantrys
                    Casualties for Yamamoto: 3 Infantrys
                    Casualties for Dutch: 1 Infantry
                Battle in Shantung
                    Yamamoto attack with 2 Artillerys, 3 Fighters and 2 Marines
                    Chinese defend with 1 Infantry and 3 Tanks
                        Yamamoto roll dice for 2 Artillerys, 3 Fighters and 2 Marines in Shantung, round 2 : 4/7 hits, 3.00 expected hits
                        Chinese roll dice for 1 Infantry and 3 Tanks in Shantung, round 2 : 1/4 hits, 1.83 expected hits
                        3 Tanks owned by the Chinese, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shantung
                    Yamamoto win, taking Shantung from Chinese with 1 Artillery, 3 Fighters and 2 Marines remaining. Battle score for attacker is 13
                    Casualties for Yamamoto: 1 Artillery
                    Casualties for Chinese: 1 Infantry and 3 Tanks

    Non Combat Move - Yamamoto
                3 Fighters moved from Shantung to Hulunbuir
                1 Adv.Fighter and 1 Fighter moved from Heilungchiang to Hulunbuir
                1 Destroyer moved from 109 Sea Zone to 95 Sea Zone
                4 Carriers moved from 109 Sea Zone to 108 Sea Zone
                1 Fighter moved from West Papua to 108 Sea Zone
                2 Submarines moved from 109 Sea Zone to 108 Sea Zone
                1 T.Boat moved from 85 Sea Zone to 86 Sea Zone
                1 B.Transport moved from 85 Sea Zone to 84 Sea Zone
                3 Destroyers moved from 109 Sea Zone to 108 Sea Zone
                1 Bomber moved from West Papua to Townsville
                1 Bomber moved from West Papua to Merauke
                1 Bomber moved from 122 Sea Zone to Queensland
                1 Bomber moved from Queensland to Townsville
                1 Destroyer and 1 Submarine moved from 112 Sea Zone to 107 Sea Zone
                3 Transports moved from 112 Sea Zone to 107 Sea Zone
                1 Carrier moved from 108 Sea Zone to 107 Sea Zone

    Place Units - Yamamoto
                4 Marines placed in Davao
                2 Artillerys placed in Mindanao
                4 Fighters and 3 Infantrys placed in Tokyo
                1 Destroyer placed in 84 Sea Zone

    Turn Complete - Yamamoto
                Yamamoto collect 72 PUs; end with 72 PUs

    Combat Hit Differential Summary :

    Yamamoto : 3.50
        Anzac : 0.83
        Chinese : -0.83
        Russians : -1.00

    triplea_41893_Yam7.tsvg

  • 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Chinese
                3 Tanks moved from Shensi to Kweichow
                1 Infantry moved from Shansi to Anhwei
                1 Bomber moved from Shansi to Anhwei
                6 Infantrys moved from Shensi to Hupeh
                2 Infantrys moved from Chahar to Peking
                3 Infantrys moved from Chahar to Shantung
                1 Adv.Fighter moved from Shensi to Kweichow
                1 Adv.Fighter moved from Shansi to Kweichow
                1 Adv.Fighter and 1 Fighter moved from Shansi to Shantung
                1 Adv.Fighter moved from Shansi to Peking
                1 L.Fighter moved from Urumqi to Hupeh
                3 Tanks moved from Urumqi to Khobdo

    Purchase Units - Chinese
                Chinese buy 1 Adv.Fighter, 2 Artillerys, 4 Infantrys and 3 Tanks; Remaining resources: 5 PUs;

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 2 Adv.Fighters and 3 Tanks
                    Hisaichi defend with 1 Artillery and 3 Infantrys
                        Chinese roll dice for 2 Adv.Fighters and 3 Tanks in Kweichow, round 2 :  3/5 hits
                        Hisaichi roll dice for 1 Artillery and 3 Infantrys in Kweichow, round 2 :  0/4 hits
                        3 Infantrys owned by the Hisaichi lost in Kweichow
                        Chinese roll dice for 2 Adv.Fighters and 3 Tanks in Kweichow, round 3 :  3/5 hits
                        Hisaichi roll dice for 1 Artillery in Kweichow, round 3 :  0/1 hits
                        1 Artillery owned by the Hisaichi lost in Kweichow
                    Chinese win, taking Kweichow from Hisaichi with 2 Adv.Fighters and 3 Tanks remaining. Battle score for attacker is 10
                    Casualties for Hisaichi: 1 Artillery and 3 Infantrys
                Battle in Khobdo
                    Chinese attack with 3 Tanks
                    Neutral defend with 2 Infantrys
                        Chinese roll dice for 3 Tanks in Khobdo, round 2 :  2/3 hits
                        Neutral roll dice for 2 Infantrys in Khobdo, round 2 :  1/2 hits
                        1 Tank owned by the Chinese and 2 Infantrys owned by the Neutral lost in Khobdo
                    Chinese loses 0 PUs for violating Khobdos neutrality.
                    Chinese win, taking Khobdo from Neutral with 2 Tanks remaining. Battle score for attacker is -1
                    Casualties for Neutral: 2 Infantrys
                    Casualties for Chinese: 1 Tank
                Battle in Shantung
                    Chinese attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
                    Yamamoto defend with 1 Artillery and 2 Marines
                        Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Shantung, round 2 :  2/5 hits
                        Yamamoto roll dice for 1 Artillery and 2 Marines in Shantung, round 2 :  3/3 hits
                        1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Shantung
                        Chinese roll dice for 1 Adv.Fighter and 1 Fighter in Shantung, round 3 :  2/2 hits
                        Yamamoto roll dice for 1 Marine in Shantung, round 3 :  0/1 hits
                        1 Marine owned by the Yamamoto lost in Shantung
                    Chinese win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 6
                    Casualties for Yamamoto: 1 Artillery and 2 Marines
                    Casualties for Chinese: 3 Infantrys
                Battle in Peking
                    Chinese attack with 1 Adv.Fighter and 2 Infantrys
                    Hisaichi defend with 1 ArmoredCar and 1 Infantry
                        Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Peking, round 2 :  0/3 hits
                        Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 2 :  0/2 hits
                        Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Peking, round 3 :  1/3 hits
                        Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 3 :  0/2 hits
                        1 ArmoredCar owned by the Hisaichi lost in Peking
                        Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Peking, round 4 :  2/3 hits
                        Hisaichi roll dice for 1 Infantry in Peking, round 4 :  0/1 hits
                        1 Infantry owned by the Hisaichi lost in Peking
                    Chinese win, taking Peking from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                Battle in Anhwei
                    Chinese attack with 1 Bomber and 1 Infantry
                    Hisaichi defend with 1 ArmoredCar
                        Chinese roll dice for 1 Bomber and 1 Infantry in Anhwei, round 2 :  1/2 hits
                        Hisaichi roll dice for 1 ArmoredCar in Anhwei, round 2 :  1/1 hits
                        1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
                    Chinese win with 1 Bomber remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 ArmoredCar
                    Casualties for Chinese: 1 Infantry
                Battle in Hupeh
                    Chinese attack with 6 Infantrys and 1 L.Fighter
                    Hisaichi defend with 1 ArmoredCar and 1 Infantry
                        Chinese roll dice for 6 Infantrys and 1 L.Fighter in Hupeh, round 2 :  0/7 hits
                        Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 2 :  0/2 hits
                        Chinese roll dice for 6 Infantrys and 1 L.Fighter in Hupeh, round 3 :  1/7 hits
                        Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 3 :  1/2 hits
                        1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                        Chinese roll dice for 5 Infantrys and 1 L.Fighter in Hupeh, round 4 :  3/6 hits
                        Hisaichi roll dice for 1 Infantry in Hupeh, round 4 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                    Chinese win, taking Hupeh from Hisaichi with 4 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                    Casualties for Chinese: 2 Infantrys

    Non Combat Move - Chinese
                2 Adv.Fighters moved from Kweichow to Shansi
                1 Adv.Fighter moved from Peking to Shansi
                1 Bomber moved from Anhwei to Shansi
                1 Adv.Fighter and 1 Fighter moved from Shantung to Shansi
                6 Infantrys moved from Lanchow to Shensi
                6 Infantrys moved from E.Qinghai to Ningsia
                3 Tanks moved from Gobi Altai to Suiyuan
                1 L.Fighter moved from Hupeh to Shansi
                6 Infantrys moved from Hsining to E.Qinghai

    Place Units - Chinese
                2 Artillerys and 4 Infantrys placed in Hsining
                1 Adv.Fighter and 3 Tanks placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 37 PUs; end with 42 PUs

    triplea_41893_Chi7.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Hisaichi
                1 Infantry moved from S.Thailand to N.Thailand
                4 Infantrys moved from S.Thailand to N.Thailand
                1 Tank moved from Burma to N.French Indochina
                3 Infantrys moved from Western Australia to South Australia
                2 Artillerys and 1 Marine moved from Queensland to New South Wales
                1 Infantry moved from Kwangtung to Hunan
                2 Infantrys moved from Kwangtung to Kwangsi
                1 Infantry moved from Shanghai to Anhwei
                3 Infantrys moved from Kiangsi to Shanghai
                3 Infantrys moved from Hong Kong to Kwangtung
                1 Transport moved from 84 Sea Zone to 92 Sea Zone
                2 Infantrys moved from Hong Kong to 92 Sea Zone
                2 Infantrys and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
                2 Infantrys moved from 84 Sea Zone to Peking
                1 Adv.Fighter moved from Hulunbuir to Peking
                1 Infantry moved from Kirin to Khabarovsk
                1 Elite and 5 Infantrys moved from Kirin to Heilungchiang
                6 Infantrys moved from Changchun to Kirin
                1 Infantry moved from Changchun to Kirin
                1 Infantry moved from Changchun to 84 Sea Zone
                1 Infantry moved from 84 Sea Zone to Peking
                1 Battleship and 1 Destroyer moved from 57 Sea Zone to 63 Sea Zone

    Purchase Units - Hisaichi
                Hisaichi buy 4 ArmoredCars, 1 Bunker, 10 Infantrys, 4 Marines and 3 Tanks; Remaining resources: 1 PUs;

    Combat - Hisaichi
                Battle in New South Wales
                    Hisaichi attack with 2 Artillerys and 1 Marine
                    Anzac defend with 4 Infantrys
                        Hisaichi roll dice for 2 Artillerys and 1 Marine in New South Wales, round 2 : 1/3 hits, 1.33 expected hits
                        Anzac roll dice for 4 Infantrys in New South Wales, round 2 : 2/4 hits, 1.33 expected hits
                        1 Infantry owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in New South Wales
                        Hisaichi roll dice for 1 Marine in New South Wales, round 3 : 0/1 hits, 0.50 expected hits
                        Anzac roll dice for 3 Infantrys in New South Wales, round 3 : 0/3 hits, 1.00 expected hits
                        Hisaichi roll dice for 1 Marine in New South Wales, round 4 : 1/1 hits, 0.50 expected hits
                        Anzac roll dice for 3 Infantrys in New South Wales, round 4 : 0/3 hits, 1.00 expected hits
                        1 Infantry owned by the Anzac lost in New South Wales
                        Hisaichi roll dice for 1 Marine in New South Wales, round 5 : 1/1 hits, 0.50 expected hits
                        Anzac roll dice for 2 Infantrys in New South Wales, round 5 : 1/2 hits, 0.67 expected hits
                        1 Infantry owned by the Anzac and 1 Marine owned by the Hisaichi lost in New South Wales
                    Anzac win with 1 Infantry remaining. Battle score for attacker is -6
                    Casualties for Hisaichi: 2 Artillerys and 1 Marine
                    Casualties for Anzac: 3 Infantrys
                Battle in South Australia
                    Hisaichi attack with 3 Infantrys
                    Anzac defend with 1 Infantry
                        Hisaichi roll dice for 3 Infantrys in South Australia, round 2 : 0/3 hits, 0.50 expected hits
                        Anzac roll dice for 1 Infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
                        Hisaichi roll dice for 3 Infantrys in South Australia, round 3 : 2/3 hits, 0.50 expected hits
                        Anzac roll dice for 1 Infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Anzac lost in South Australia
                    Hisaichi win, taking South Australia from Anzac with 3 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Anzac: 1 Infantry
                Battle in Peking
                    Hisaichi attack with 1 Adv.Fighter and 3 Infantrys
                    Chinese defend with 2 Infantrys
                        Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in Peking, round 2 : 1/4 hits, 1.00 expected hits
                        Chinese roll dice for 2 Infantrys in Peking, round 2 : 0/2 hits, 0.67 expected hits
                        1 Infantry owned by the Chinese lost in Peking
                        Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in Peking, round 3 : 1/4 hits, 1.00 expected hits
                        Chinese roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.33 expected hits
                        1 Infantry owned by the Chinese lost in Peking
                    Hisaichi win, taking Peking from Chinese with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                    Casualties for Chinese: 2 Infantrys

    Non Combat Move - Hisaichi
                1 Adv.Fighter moved from Peking to Hulunbuir

    Place Units - Hisaichi
                3 Marines placed in Broome
                1 Bunker and 3 Tanks placed in Hulunbuir
                1 Infantry and 1 Marine placed in Townsville
                6 Infantrys placed in Hong Kong
                4 ArmoredCars and 3 Infantrys placed in Changchun

    Turn Complete - Hisaichi
                Hisaichi collect 67 PUs; end with 68 PUs

    Combat Hit Differential Summary :

    Hisaichi : 1.17
        Anzac : -1.67
        Chinese : -1.00

    triplea_41893_His7.tsvg

  • 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Purchase Units - Dutch
                Dutch buy 2 Bunkers; Remaining resources: 5 PUs;

    Place Units - Dutch
                1 Bunker placed in Hollandia
                1 Bunker placed in Tanimbar

    Turn Complete - Dutch
                Dutch collect 14 PUs; end with 19 PUs

    triplea_41893_Dut7.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Romanians
                1 Infantry moved from Bucharest to W.Romania
                1 Elite moved from W.Romania to Bucharest

    Purchase Units - Romanians
                Romanians buy 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs;

    Non Combat Move - Romanians

    Place Units - Romanians
                1 Bunker and 4 Infantrys placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 7 PUs; end with 7 PUs

    Combat Hit Differential Summary :

    triplea_41893_Rom7.tsvg

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Thai
                2 Transports moved from 111 Sea Zone to 105 Sea Zone
                1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
                1 Infantry moved from Bangkok to Malaya
                1 Infantry moved from Bangkok to S.Thailand
                2 Artillerys, 1 Elite and 1 Marine moved from S.Thailand to Burma
                2 Artillerys and 2 Marines moved from Bangkok to S.Thailand

    Purchase Units - Thai
                Thai buy 1 Bunker, 3 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;

    Non Combat Move - Thai

    Place Units - Thai
                1 Bunker placed in Burma
                3 Infantrys and 2 Tanks placed in Bangkok
                1 Transport placed in 105 Sea Zone

    Turn Complete - Thai
                Thai collect 25 PUs; end with 25 PUs

    Combat Hit Differential Summary :

    triplea_41893_Tha7.tsvg

  • 20 18 17 15

    See?  You were ready to call it quits on round 5. Now look at you, winning the game.  :-P

  • 20

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7

    Combat Move - Americans
                    Americans loses 0 PUs for violating Cape Verdes neutrality.
                1 Bomber moved from Chita to Hulunbuir
                1 Adv.Fighter and 1 Fighter moved from 96 Sea Zone to 95 Sea Zone
                1 Adv.Fighter moved from Midway to 86 Sea Zone
                1 S.Bomber moved from Saipan to 95 Sea Zone
                3 L.Fighters moved from San Francisco to 86 Sea Zone
                1 Infantry moved from Belgian Congo to 38 Sea Zone
                1 B.Transport and 1 Infantry moved from 38 Sea Zone to 33 Sea Zone
                1 Infantry moved from 33 Sea Zone to Cape Verde
                      Americans take Cape Verde from Neutral

    Purchase Units - Americans
                Americans buy 1 B.Carrier, 1 B.Transport, 1 Battleship, 3 Fighters, 4 Infantrys, 2 S.Submarines and 1 Transport; Remaining resources: 2 PUs;

    Combat - Americans
                Strategic bombing raid in Hulunbuir
                    Bombing raid in Hulunbuir rolls: 1 and costs: 1 PU.
                    Bombing raid costs 1 PU
                Battle in 86 Sea Zone
                    Americans attack with 1 Adv.Fighter and 3 L.Fighters
                    Yamamoto defend with 1 T.Boat
                        Americans roll dice for 1 Adv.Fighter and 3 L.Fighters in 86 Sea Zone, round 2 :  1/4 hits
                        Yamamoto roll dice for 1 T.Boat in 86 Sea Zone, round 2 :  0/1 hits
                    1 T.Boat owned by the Yamamoto lost in 86 Sea Zone
                    Americans win with 1 Adv.Fighter and 3 L.Fighters remaining. Battle score for attacker is 6
                    Casualties for Yamamoto: 1 T.Boat
                Battle in 95 Sea Zone
                    Americans attack with 1 Adv.Fighter, 1 Fighter and 1 S.Bomber
                    Yamamoto defend with 1 Destroyer
                        Americans roll dice for 1 Adv.Fighter, 1 Fighter and 1 S.Bomber in 95 Sea Zone, round 2 :  2/3 hits
                        Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 2 :  0/1 hits
                        1 Destroyer owned by the Yamamoto lost in 95 Sea Zone
                    Americans win with 1 Adv.Fighter, 1 Fighter and 1 S.Bomber remaining. Battle score for attacker is 8
                    Casualties for Yamamoto: 1 Destroyer

    Non Combat Move - Americans
                2 Artillerys and 4 Infantrys moved from Kwajalein to 96 Sea Zone
                2 Artillerys, 1 B.Carrier, 2 B.Transports, 5 Destroyers, 4 Infantrys, 4 S.Submarines and 4 Submarines moved from 96 Sea Zone to 86 Sea Zone
                2 Artillerys and 4 Infantrys moved from 86 Sea Zone to Saipan
                1 Bomber moved from Hulunbuir to Saipan
                1 S.Bomber moved from 95 Sea Zone to Saipan
                1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 86 Sea Zone
                2 Infantrys moved from Mauritania to W.Morocco
                1 Bomber moved from Darfur to E.Morocco
                2 Adv.Fighters moved from French Equatorial Africa to E.Morocco
                2 Infantrys moved from Belgian Congo to Equatoria
                1 B.Transport moved from 33 Sea Zone to 35 Sea Zone
                2 Tanks moved from Salvador to 35 Sea Zone
                1 B.Transport and 2 Tanks moved from 35 Sea Zone to 36 Sea Zone
                2 Tanks moved from 36 Sea Zone to French Sudan
                1 Adv.Fighter and 2 Fighters moved from 33 Sea Zone to E.Morocco
                1 Destroyer and 1 Submarine moved from 31 Sea Zone to 30 Sea Zone
                1 S.Submarine moved from 91 Sea Zone to 77 Sea Zone
                1 S.Submarine moved from 91 Sea Zone to 87 Sea Zone
                1 S.Submarine moved from 91 Sea Zone to 88 Sea Zone

    Place Units - Americans
                1 B.Carrier, 1 Battleship and 1 S.Submarine placed in 86 Sea Zone
                3 Fighters placed in Rio de Oro
                2 Infantrys placed in Salvador
                1 Transport placed in 91 Sea Zone
                2 Infantrys placed in Pearl Harbor
                1 B.Transport and 1 S.Submarine placed in 26 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Mauritania: 2 Tanks
                EDIT: Removing units owned by Americans from French Sudan: 2 Tanks
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 86 Sea Zone: 1 Destroyer and 1 S.Submarine
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 S.Submarine
                EDIT: Adding units owned by Americans to 102 Sea Zone: 1 Destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 107 PUs; end with 109 PUs

    triplea_41893_Ame7.tsvg

  • 20

    @Whackamatt:

    See?  You were ready to call it quits on round 5. Now look at you, winning the game.   :-P

    Back to square one with Americans. Was hoping I wouldn’t need blockers but I do, lest I lose another mega fleet in same spot.

  • 20 18 17 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8

    Combat Move - Germans
                2 Artillerys and 2 Elites moved from Rhine to Netherlands
                3 Artillerys, 3 Infantrys and 1 Tank moved from Belgium to Netherlands
                3 Tanks moved from Picardy to Netherlands
                4 Infantrys moved from Warsaw to Brest
                1 Tank moved from Krakow to Brest
                4 Infantrys moved from Bohemia to Krakow
                1 Tank moved from Bohemia to Krakow
                2 Battleships, 1 Cruiser, 6 Destroyers, 23 Submarines and 3 Transports moved from 22 Sea Zone to 21 Sea Zone
                1 Bomber and 2 Stukas moved from Hamburg to 21 Sea Zone
                1 Destroyer and 2 Transports moved from 45 Sea Zone to 42 Sea Zone

    Purchase Units - Germans
                Germans buy 4 Artillerys, 3 Bunkers, 3 Elites, 4 HeavyTanks and 15 Infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Netherlands
                    Germans attack with 5 Artillerys, 2 Elites, 3 Infantrys and 4 Tanks
                    British defend with 14 Infantrys and 1 Tank
                        Germans roll dice for 5 Artillerys, 2 Elites, 3 Infantrys and 4 Tanks in Netherlands, round 2 : 4/14 hits, 5.67 expected hits
                        British roll dice for 14 Infantrys and 1 Tank in Netherlands, round 2 : 3/15 hits, 5.17 expected hits
                        3 Infantrys owned by the Germans and 4 Infantrys owned by the British lost in Netherlands
                        Germans roll dice for 5 Artillerys, 2 Elites and 4 Tanks in Netherlands, round 3 : 4/11 hits, 4.67 expected hits
                        British roll dice for 10 Infantrys and 1 Tank in Netherlands, round 3 : 3/11 hits, 3.83 expected hits
                        3 Artillerys owned by the Germans and 4 Infantrys owned by the British lost in Netherlands
                        Germans roll dice for 2 Artillerys, 2 Elites and 4 Tanks in Netherlands, round 4 : 3/8 hits, 3.67 expected hits
                        British roll dice for 6 Infantrys and 1 Tank in Netherlands, round 4 : 2/7 hits, 2.50 expected hits
                        2 Elites owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
                        Germans roll dice for 2 Artillerys and 4 Tanks in Netherlands, round 5 : 3/6 hits, 2.67 expected hits
                        British roll dice for 3 Infantrys and 1 Tank in Netherlands, round 5 : 1/4 hits, 1.50 expected hits
                        1 Artillery owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
                        Germans roll dice for 1 Artillery and 4 Tanks in Netherlands, round 6 : 3/5 hits, 2.33 expected hits
                        British roll dice for 1 Tank in Netherlands, round 6 : 1/1 hits, 0.50 expected hits
                        1 Tank owned by the British and 1 Artillery owned by the Germans lost in Netherlands
                    Germans win, taking Netherlands from British with 4 Tanks remaining. Battle score for attacker is 1
                    Casualties for Germans: 5 Artillerys, 2 Elites and 3 Infantrys
                    Casualties for British: 14 Infantrys and 1 Tank
                Battle in 21 Sea Zone
                    Germans attack with 2 Battleships, 1 Bomber, 1 Cruiser, 6 Destroyers, 2 Stukas, 23 Submarines and 3 Transports
                    British defend with 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 5 Submarines, 26 T.Boats and 3 Transports; French defend with 1 Destroyer and 2 Transports; Russians defend with 1 Destroyer, 1 Submarine and 2 Transports
                        Germans roll dice for 23 Submarines in 21 Sea Zone, round 2 : 9/23 hits, 7.67 expected hits
                    Units damaged: 1 Battleship owned by the British
                        British roll dice for 6 Submarines in 21 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                    Units damaged: 2 Battleships owned by the Germans
                        Germans roll dice for 2 Battleships, 1 Bomber, 1 Cruiser, 6 Destroyers, 2 Stukas and 3 Transports in 21 Sea Zone, round 2 : 5/12 hits, 5.50 expected hits
                        British roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 26 T.Boats and 7 Transports in 21 Sea Zone, round 2 : 9/42 hits, 9.33 expected hits
                        6 Submarines owned by the Germans, 2 Transports owned by the Russians, 3 Transports owned by the British, 2 Transports owned by the French, 6 T.Boats owned by the British and 3 Transports owned by the Germans lost in 21 Sea Zone
                        Germans roll dice for 17 Submarines in 21 Sea Zone, round 3 : 8/17 hits, 5.67 expected hits
                        British roll dice for 6 Submarines in 21 Sea Zone, round 3 : 4/6 hits, 2.00 expected hits
                        Germans roll dice for 2 Battleships, 1 Bomber, 1 Cruiser, 6 Destroyers and 2 Stukas in 21 Sea Zone, round 3 : 7/12 hits, 5.50 expected hits
                        British roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters and 20 T.Boats in 21 Sea Zone, round 3 : 6/29 hits, 7.17 expected hits
                        10 Submarines owned by the Germans and 15 T.Boats owned by the British lost in 21 Sea Zone
                        Germans roll dice for 7 Submarines in 21 Sea Zone, round 4 : 3/7 hits, 2.33 expected hits
                        British roll dice for 6 Submarines in 21 Sea Zone, round 4 : 2/6 hits, 2.00 expected hits
                        Germans roll dice for 2 Battleships, 1 Bomber, 1 Cruiser, 6 Destroyers and 2 Stukas in 21 Sea Zone, round 4 : 9/12 hits, 5.50 expected hits
                        British roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters and 5 T.Boats in 21 Sea Zone, round 4 : 3/14 hits, 4.67 expected hits
                        5 Submarines owned by the Germans, 5 Submarines owned by the British, 1 Submarine owned by the Russians, 5 T.Boats owned by the British and 1 Destroyer owned by the Russians lost in 21 Sea Zone
                        Germans roll dice for 2 Submarines in 21 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
                        Germans roll dice for 2 Battleships, 1 Bomber, 1 Cruiser, 6 Destroyers and 2 Stukas in 21 Sea Zone, round 5 : 4/12 hits, 5.50 expected hits
                        British roll dice for 1 Battleship, 1 Carrier, 4 Destroyers and 2 Fighters in 21 Sea Zone, round 5 : 3/8 hits, 3.50 expected hits
                        2 Submarines owned by the Germans, 1 Destroyer owned by the Germans, 1 Fighter owned by the British, 1 Destroyer owned by the French and 3 Destroyers owned by the British lost in 21 Sea Zone
                        Germans roll dice for 2 Battleships, 1 Bomber, 1 Cruiser, 5 Destroyers and 2 Stukas in 21 Sea Zone, round 6 : 5/11 hits, 5.17 expected hits
                        British roll dice for 1 Battleship, 1 Carrier and 1 Fighter in 21 Sea Zone, round 6 : 1/3 hits, 1.67 expected hits
                        1 Carrier owned by the British, 1 Destroyer owned by the Germans, 1 Fighter owned by the British and 1 Battleship owned by the British lost in 21 Sea Zone
                    Germans win with 2 Battleships, 1 Bomber, 1 Cruiser, 4 Destroyers and 2 Stukas remaining. Battle score for attacker is 135
                    Casualties for Germans: 2 Destroyers, 23 Submarines and 3 Transports
                    Casualties for British: 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 5 Submarines, 26 T.Boats and 3 Transports
                    Casualties for French: 1 Destroyer and 2 Transports
                    Casualties for Russians: 1 Destroyer, 1 Submarine and 2 Transports
                Battle in Brest
                    Germans attack with 4 Infantrys and 1 Tank
                    Russians defend with 3 Infantrys
                        Germans roll dice for 4 Infantrys and 1 Tank in Brest, round 2 : 1/5 hits, 1.17 expected hits
                        Russians roll dice for 3 Infantrys in Brest, round 2 : 1/3 hits, 1.00 expected hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Brest
                        Germans roll dice for 3 Infantrys and 1 Tank in Brest, round 3 : 2/4 hits, 1.00 expected hits
                        Russians roll dice for 2 Infantrys in Brest, round 3 : 0/2 hits, 0.67 expected hits
                        2 Infantrys owned by the Russians lost in Brest
                    Germans win, taking Brest from Russians with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 Infantry
                    Casualties for Russians: 3 Infantrys

    Non Combat Move - Germans
                1 Bomber and 2 Stukas moved from 21 Sea Zone to Hamburg
                1 Artillery and 4 Infantrys moved from Normandy to Orleanais
                3 Infantrys moved from Picardy to Belgium

    Place Units - Germans
                1 Bunker and 3 HeavyTanks placed in Krakow
                1 Bunker and 4 Infantrys placed in Warsaw
                1 Bunker and 5 Infantrys placed in Bohemia
                3 Infantrys placed in Bavaria
                2 Artillerys, 1 Elite, 1 HeavyTank and 1 Infantry placed in Hamburg
                2 Artillerys, 2 Elites and 2 Infantrys placed in Berlin

    Turn Complete - Germans
                Germans collect 97 PUs; end with 97 PUs

    Combat Hit Differential Summary :

    Germans : 6.33
        British : -5.83
        Russians : -0.67

    triplea_41893_Ger8.tsvg

  • 20 18 17 15

    I yield, sir!  Germany has no land units at all. Russia is unstoppable and the US is knocking on Japan’s door.  The Anzac gambit never pays off.

    For fun, I saved and kept reloading my 30% odds against the UK fleet.  Even with their destruction as posted, I still have no chance of victory.

    I would fancy another game if you’re up for it.  I’ve played enough games that you can pick the side you want; I have no preference.

  • 20

    Good game! I was getting pissed reading that battle until I scrolled and saw it wasn’t actually how it went haha.

    I’ll take Allies again!

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