Test summary from TripleA, engine version: 2.7.14900, time: 8:11:38 PM
Savegame
World At War: Whackamatt (Axis) VS. Colt45 554 (Allies)
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TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
Turning on Edit Mode
EDIT: Adding units owned by French to Nubia: 2 Infantrys and 1 Tank
EDIT: Removing units owned by French from Kordofan: 2 Infantrys and 1 Tank
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Yamamoto
Turning on Edit Mode
EDIT: Adding units owned by French to Nubia: 2 Infantrys and 1 Tank
EDIT: Removing units owned by French from Kordofan: 2 Infantrys and 1 Tank
EDIT: Turning off Edit Mode
2 Marines and 2 Tanks moved from Merauke to West Papua
2 Transports moved from 112 Sea Zone to 107 Sea Zone
1 Elite and 2 Infantrys moved from Davao to 107 Sea Zone
1 Elite, 2 Infantrys and 2 Transports moved from 107 Sea Zone to 108 Sea Zone
1 Elite and 2 Infantrys moved from 108 Sea Zone to West Papua
1 Fighter moved from Davao to West Papua
1 Bomber moved from Ponape to West Papua
1 Infantry moved from Ponape to 109 Sea Zone
1 Cruiser and 1 Infantry moved from 109 Sea Zone to 108 Sea Zone
1 Infantry moved from 108 Sea Zone to West Papua
1 Fighter moved from Townsville to 122 Sea Zone
1 Bomber moved from Broome to 122 Sea Zone
2 Battleships moved from 109 Sea Zone to 108 Sea Zone
1 Artillery and 1 Infantry moved from Khabarovsk to Heilungchiang
1 Bomber moved from Paramushir to West Papua
1 Bomber moved from Broome to 122 Sea Zone
1 Artillery moved from Ponape to Truk
1 Tank moved from Ponape to Woleai
1 Infantry moved from Bougainville to New Georgia
Yamamoto take New Georgia from Anzac
1 Elite moved from Vladivostok to Kirin
2 Transports moved from 75 Sea Zone to 84 Sea Zone
2 Artillerys and 2 Marines moved from Tokyo to 84 Sea Zone
2 Artillerys and 2 Marines moved from 84 Sea Zone to Shantung
1 Adv.Fighter moved from Hulunbuir to Heilungchiang
2 Fighters moved from Hulunbuir to Shantung
1 Fighter moved from Hulunbuir to Shantung
1 Carrier and 1 Destroyer moved from 75 Sea Zone to 84 Sea Zone
1 Fighter moved from Hulunbuir to Heilungchiang
1 Destroyer and 2 Submarines moved from 85 Sea Zone to 84 Sea ZonePurchase Units - Yamamoto
Yamamoto buy 2 Artillerys, 1 Destroyer, 4 Fighters, 3 Infantrys and 4 Marines; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in 122 Sea Zone
Yamamoto attack with 2 Bombers and 1 Fighter
Anzac defend with 1 T.Boat and 1 Transport
Yamamoto roll dice for 2 Bombers and 1 Fighter in 122 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Anzac roll dice for 1 T.Boat and 1 Transport in 122 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 Transport owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 122 Sea Zone
Yamamoto roll dice for 2 Bombers in 122 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Anzac roll dice for 1 T.Boat in 122 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 Bomber owned by the Yamamoto and 1 T.Boat owned by the Anzac lost in 122 Sea Zone
Yamamoto win with 1 Bomber remaining. Battle score for attacker is -10
Casualties for Yamamoto: 1 Bomber and 1 Fighter
Casualties for Anzac: 1 T.Boat and 1 Transport
Battle in Heilungchiang
Yamamoto attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry
Russians defend with 2 Infantrys
Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Heilungchiang, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 Infantrys in Heilungchiang, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Heilungchiang
Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Heilungchiang, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 Infantry in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Heilungchiang
Yamamoto win, taking Heilungchiang from Russians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Battle in West Papua
Yamamoto attack with 2 Bombers, 1 Elite, 1 Fighter, 3 Infantrys, 2 Marines and 2 Tanks
Anzac defend with 1 Artillery and 9 Infantrys; Dutch defend with 1 Infantry
Yamamoto roll dice for 2 Battleships and 1 Cruiser in West Papua, round 2 : 2/3 hits, 1.83 expected hits
2 Infantrys owned by the Anzac lost in West Papua
Yamamoto roll dice for 2 Bombers, 1 Elite, 1 Fighter, 3 Infantrys, 2 Marines and 2 Tanks in West Papua, round 2 : 7/11 hits, 4.50 expected hits
Anzac roll dice for 1 Artillery and 8 Infantrys in West Papua, round 2 : 2/9 hits, 3.00 expected hits
7 Infantrys owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in West Papua
Yamamoto roll dice for 2 Bombers, 1 Elite, 1 Fighter, 1 Infantry, 2 Marines and 2 Tanks in West Papua, round 3 : 6/9 hits, 4.17 expected hits
Anzac roll dice for 1 Artillery and 1 Infantry in West Papua, round 3 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in West Papua
Yamamoto win, taking West Papua from Anzac with 2 Bombers, 1 Elite, 1 Fighter, 2 Marines and 2 Tanks remaining. Battle score for attacker is 18
Casualties for Anzac: 1 Artillery and 9 Infantrys
Casualties for Yamamoto: 3 Infantrys
Casualties for Dutch: 1 Infantry
Battle in Shantung
Yamamoto attack with 2 Artillerys, 3 Fighters and 2 Marines
Chinese defend with 1 Infantry and 3 Tanks
Yamamoto roll dice for 2 Artillerys, 3 Fighters and 2 Marines in Shantung, round 2 : 4/7 hits, 3.00 expected hits
Chinese roll dice for 1 Infantry and 3 Tanks in Shantung, round 2 : 1/4 hits, 1.83 expected hits
3 Tanks owned by the Chinese, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shantung
Yamamoto win, taking Shantung from Chinese with 1 Artillery, 3 Fighters and 2 Marines remaining. Battle score for attacker is 13
Casualties for Yamamoto: 1 Artillery
Casualties for Chinese: 1 Infantry and 3 TanksNon Combat Move - Yamamoto
3 Fighters moved from Shantung to Hulunbuir
1 Adv.Fighter and 1 Fighter moved from Heilungchiang to Hulunbuir
1 Destroyer moved from 109 Sea Zone to 95 Sea Zone
4 Carriers moved from 109 Sea Zone to 108 Sea Zone
1 Fighter moved from West Papua to 108 Sea Zone
2 Submarines moved from 109 Sea Zone to 108 Sea Zone
1 T.Boat moved from 85 Sea Zone to 86 Sea Zone
1 B.Transport moved from 85 Sea Zone to 84 Sea Zone
3 Destroyers moved from 109 Sea Zone to 108 Sea Zone
1 Bomber moved from West Papua to Townsville
1 Bomber moved from West Papua to Merauke
1 Bomber moved from 122 Sea Zone to Queensland
1 Bomber moved from Queensland to Townsville
1 Destroyer and 1 Submarine moved from 112 Sea Zone to 107 Sea Zone
3 Transports moved from 112 Sea Zone to 107 Sea Zone
1 Carrier moved from 108 Sea Zone to 107 Sea ZonePlace Units - Yamamoto
4 Marines placed in Davao
2 Artillerys placed in Mindanao
4 Fighters and 3 Infantrys placed in Tokyo
1 Destroyer placed in 84 Sea ZoneTurn Complete - Yamamoto
Yamamoto collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Yamamoto : 3.50
Anzac : 0.83
Chinese : -0.83
Russians : -1.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Chinese
3 Tanks moved from Shensi to Kweichow
1 Infantry moved from Shansi to Anhwei
1 Bomber moved from Shansi to Anhwei
6 Infantrys moved from Shensi to Hupeh
2 Infantrys moved from Chahar to Peking
3 Infantrys moved from Chahar to Shantung
1 Adv.Fighter moved from Shensi to Kweichow
1 Adv.Fighter moved from Shansi to Kweichow
1 Adv.Fighter and 1 Fighter moved from Shansi to Shantung
1 Adv.Fighter moved from Shansi to Peking
1 L.Fighter moved from Urumqi to Hupeh
3 Tanks moved from Urumqi to KhobdoPurchase Units - Chinese
Chinese buy 1 Adv.Fighter, 2 Artillerys, 4 Infantrys and 3 Tanks; Remaining resources: 5 PUs;Combat - Chinese
Battle in Kweichow
Chinese attack with 2 Adv.Fighters and 3 Tanks
Hisaichi defend with 1 Artillery and 3 Infantrys
Chinese roll dice for 2 Adv.Fighters and 3 Tanks in Kweichow, round 2 : 3/5 hits
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Kweichow, round 2 : 0/4 hits
3 Infantrys owned by the Hisaichi lost in Kweichow
Chinese roll dice for 2 Adv.Fighters and 3 Tanks in Kweichow, round 3 : 3/5 hits
Hisaichi roll dice for 1 Artillery in Kweichow, round 3 : 0/1 hits
1 Artillery owned by the Hisaichi lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 2 Adv.Fighters and 3 Tanks remaining. Battle score for attacker is 10
Casualties for Hisaichi: 1 Artillery and 3 Infantrys
Battle in Khobdo
Chinese attack with 3 Tanks
Neutral defend with 2 Infantrys
Chinese roll dice for 3 Tanks in Khobdo, round 2 : 2/3 hits
Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 1/2 hits
1 Tank owned by the Chinese and 2 Infantrys owned by the Neutral lost in Khobdo
Chinese loses 0 PUs for violating Khobdos neutrality.
Chinese win, taking Khobdo from Neutral with 2 Tanks remaining. Battle score for attacker is -1
Casualties for Neutral: 2 Infantrys
Casualties for Chinese: 1 Tank
Battle in Shantung
Chinese attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
Yamamoto defend with 1 Artillery and 2 Marines
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Shantung, round 2 : 2/5 hits
Yamamoto roll dice for 1 Artillery and 2 Marines in Shantung, round 2 : 3/3 hits
1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 3 Infantrys owned by the Chinese lost in Shantung
Chinese roll dice for 1 Adv.Fighter and 1 Fighter in Shantung, round 3 : 2/2 hits
Yamamoto roll dice for 1 Marine in Shantung, round 3 : 0/1 hits
1 Marine owned by the Yamamoto lost in Shantung
Chinese win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Artillery and 2 Marines
Casualties for Chinese: 3 Infantrys
Battle in Peking
Chinese attack with 1 Adv.Fighter and 2 Infantrys
Hisaichi defend with 1 ArmoredCar and 1 Infantry
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Peking, round 2 : 0/3 hits
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 2 : 0/2 hits
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Peking, round 3 : 1/3 hits
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Peking, round 3 : 0/2 hits
1 ArmoredCar owned by the Hisaichi lost in Peking
Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Peking, round 4 : 2/3 hits
Hisaichi roll dice for 1 Infantry in Peking, round 4 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Peking
Chinese win, taking Peking from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
Battle in Anhwei
Chinese attack with 1 Bomber and 1 Infantry
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 1 Bomber and 1 Infantry in Anhwei, round 2 : 1/2 hits
Hisaichi roll dice for 1 ArmoredCar in Anhwei, round 2 : 1/1 hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei
Chinese win with 1 Bomber remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Chinese: 1 Infantry
Battle in Hupeh
Chinese attack with 6 Infantrys and 1 L.Fighter
Hisaichi defend with 1 ArmoredCar and 1 Infantry
Chinese roll dice for 6 Infantrys and 1 L.Fighter in Hupeh, round 2 : 0/7 hits
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 2 : 0/2 hits
Chinese roll dice for 6 Infantrys and 1 L.Fighter in Hupeh, round 3 : 1/7 hits
Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Hupeh, round 3 : 1/2 hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Chinese roll dice for 5 Infantrys and 1 L.Fighter in Hupeh, round 4 : 3/6 hits
Hisaichi roll dice for 1 Infantry in Hupeh, round 4 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 4 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
Casualties for Chinese: 2 InfantrysNon Combat Move - Chinese
2 Adv.Fighters moved from Kweichow to Shansi
1 Adv.Fighter moved from Peking to Shansi
1 Bomber moved from Anhwei to Shansi
1 Adv.Fighter and 1 Fighter moved from Shantung to Shansi
6 Infantrys moved from Lanchow to Shensi
6 Infantrys moved from E.Qinghai to Ningsia
3 Tanks moved from Gobi Altai to Suiyuan
1 L.Fighter moved from Hupeh to Shansi
6 Infantrys moved from Hsining to E.QinghaiPlace Units - Chinese
2 Artillerys and 4 Infantrys placed in Hsining
1 Adv.Fighter and 3 Tanks placed in UrumqiTurn Complete - Chinese
Chinese collect 37 PUs; end with 42 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Hisaichi
1 Infantry moved from S.Thailand to N.Thailand
4 Infantrys moved from S.Thailand to N.Thailand
1 Tank moved from Burma to N.French Indochina
3 Infantrys moved from Western Australia to South Australia
2 Artillerys and 1 Marine moved from Queensland to New South Wales
1 Infantry moved from Kwangtung to Hunan
2 Infantrys moved from Kwangtung to Kwangsi
1 Infantry moved from Shanghai to Anhwei
3 Infantrys moved from Kiangsi to Shanghai
3 Infantrys moved from Hong Kong to Kwangtung
1 Transport moved from 84 Sea Zone to 92 Sea Zone
2 Infantrys moved from Hong Kong to 92 Sea Zone
2 Infantrys and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Peking
1 Adv.Fighter moved from Hulunbuir to Peking
1 Infantry moved from Kirin to Khabarovsk
1 Elite and 5 Infantrys moved from Kirin to Heilungchiang
6 Infantrys moved from Changchun to Kirin
1 Infantry moved from Changchun to Kirin
1 Infantry moved from Changchun to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Peking
1 Battleship and 1 Destroyer moved from 57 Sea Zone to 63 Sea ZonePurchase Units - Hisaichi
Hisaichi buy 4 ArmoredCars, 1 Bunker, 10 Infantrys, 4 Marines and 3 Tanks; Remaining resources: 1 PUs;Combat - Hisaichi
Battle in New South Wales
Hisaichi attack with 2 Artillerys and 1 Marine
Anzac defend with 4 Infantrys
Hisaichi roll dice for 2 Artillerys and 1 Marine in New South Wales, round 2 : 1/3 hits, 1.33 expected hits
Anzac roll dice for 4 Infantrys in New South Wales, round 2 : 2/4 hits, 1.33 expected hits
1 Infantry owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in New South Wales
Hisaichi roll dice for 1 Marine in New South Wales, round 3 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 3 Infantrys in New South Wales, round 3 : 0/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Marine in New South Wales, round 4 : 1/1 hits, 0.50 expected hits
Anzac roll dice for 3 Infantrys in New South Wales, round 4 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Anzac lost in New South Wales
Hisaichi roll dice for 1 Marine in New South Wales, round 5 : 1/1 hits, 0.50 expected hits
Anzac roll dice for 2 Infantrys in New South Wales, round 5 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac and 1 Marine owned by the Hisaichi lost in New South Wales
Anzac win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for Hisaichi: 2 Artillerys and 1 Marine
Casualties for Anzac: 3 Infantrys
Battle in South Australia
Hisaichi attack with 3 Infantrys
Anzac defend with 1 Infantry
Hisaichi roll dice for 3 Infantrys in South Australia, round 2 : 0/3 hits, 0.50 expected hits
Anzac roll dice for 1 Infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 3 Infantrys in South Australia, round 3 : 2/3 hits, 0.50 expected hits
Anzac roll dice for 1 Infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in South Australia
Hisaichi win, taking South Australia from Anzac with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in Peking
Hisaichi attack with 1 Adv.Fighter and 3 Infantrys
Chinese defend with 2 Infantrys
Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in Peking, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 2 Infantrys in Peking, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Peking
Hisaichi roll dice for 1 Adv.Fighter and 3 Infantrys in Peking, round 3 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Peking, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Peking
Hisaichi win, taking Peking from Chinese with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 2 InfantrysNon Combat Move - Hisaichi
1 Adv.Fighter moved from Peking to HulunbuirPlace Units - Hisaichi
3 Marines placed in Broome
1 Bunker and 3 Tanks placed in Hulunbuir
1 Infantry and 1 Marine placed in Townsville
6 Infantrys placed in Hong Kong
4 ArmoredCars and 3 Infantrys placed in ChangchunTurn Complete - Hisaichi
Hisaichi collect 67 PUs; end with 68 PUsCombat Hit Differential Summary :
Hisaichi : 1.17
Anzac : -1.67
Chinese : -1.00 -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Purchase Units - Dutch
Dutch buy 2 Bunkers; Remaining resources: 5 PUs;Place Units - Dutch
1 Bunker placed in Hollandia
1 Bunker placed in TanimbarTurn Complete - Dutch
Dutch collect 14 PUs; end with 19 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Romanians
1 Infantry moved from Bucharest to W.Romania
1 Elite moved from W.Romania to BucharestPurchase Units - Romanians
Romanians buy 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs;Non Combat Move - Romanians
Place Units - Romanians
1 Bunker and 4 Infantrys placed in BucharestTurn Complete - Romanians
Romanians collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Thai
2 Transports moved from 111 Sea Zone to 105 Sea Zone
1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
1 Infantry moved from Bangkok to Malaya
1 Infantry moved from Bangkok to S.Thailand
2 Artillerys, 1 Elite and 1 Marine moved from S.Thailand to Burma
2 Artillerys and 2 Marines moved from Bangkok to S.ThailandPurchase Units - Thai
Thai buy 1 Bunker, 3 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;Non Combat Move - Thai
Place Units - Thai
1 Bunker placed in Burma
3 Infantrys and 2 Tanks placed in Bangkok
1 Transport placed in 105 Sea ZoneTurn Complete - Thai
Thai collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
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See? You were ready to call it quits on round 5. Now look at you, winning the game. :-P
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Americans
Americans loses 0 PUs for violating Cape Verdes neutrality.
1 Bomber moved from Chita to Hulunbuir
1 Adv.Fighter and 1 Fighter moved from 96 Sea Zone to 95 Sea Zone
1 Adv.Fighter moved from Midway to 86 Sea Zone
1 S.Bomber moved from Saipan to 95 Sea Zone
3 L.Fighters moved from San Francisco to 86 Sea Zone
1 Infantry moved from Belgian Congo to 38 Sea Zone
1 B.Transport and 1 Infantry moved from 38 Sea Zone to 33 Sea Zone
1 Infantry moved from 33 Sea Zone to Cape Verde
Americans take Cape Verde from NeutralPurchase Units - Americans
Americans buy 1 B.Carrier, 1 B.Transport, 1 Battleship, 3 Fighters, 4 Infantrys, 2 S.Submarines and 1 Transport; Remaining resources: 2 PUs;Combat - Americans
Strategic bombing raid in Hulunbuir
Bombing raid in Hulunbuir rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in 86 Sea Zone
Americans attack with 1 Adv.Fighter and 3 L.Fighters
Yamamoto defend with 1 T.Boat
Americans roll dice for 1 Adv.Fighter and 3 L.Fighters in 86 Sea Zone, round 2 : 1/4 hits
Yamamoto roll dice for 1 T.Boat in 86 Sea Zone, round 2 : 0/1 hits
1 T.Boat owned by the Yamamoto lost in 86 Sea Zone
Americans win with 1 Adv.Fighter and 3 L.Fighters remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 T.Boat
Battle in 95 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Fighter and 1 S.Bomber
Yamamoto defend with 1 Destroyer
Americans roll dice for 1 Adv.Fighter, 1 Fighter and 1 S.Bomber in 95 Sea Zone, round 2 : 2/3 hits
Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 Destroyer owned by the Yamamoto lost in 95 Sea Zone
Americans win with 1 Adv.Fighter, 1 Fighter and 1 S.Bomber remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 DestroyerNon Combat Move - Americans
2 Artillerys and 4 Infantrys moved from Kwajalein to 96 Sea Zone
2 Artillerys, 1 B.Carrier, 2 B.Transports, 5 Destroyers, 4 Infantrys, 4 S.Submarines and 4 Submarines moved from 96 Sea Zone to 86 Sea Zone
2 Artillerys and 4 Infantrys moved from 86 Sea Zone to Saipan
1 Bomber moved from Hulunbuir to Saipan
1 S.Bomber moved from 95 Sea Zone to Saipan
1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to 86 Sea Zone
2 Infantrys moved from Mauritania to W.Morocco
1 Bomber moved from Darfur to E.Morocco
2 Adv.Fighters moved from French Equatorial Africa to E.Morocco
2 Infantrys moved from Belgian Congo to Equatoria
1 B.Transport moved from 33 Sea Zone to 35 Sea Zone
2 Tanks moved from Salvador to 35 Sea Zone
1 B.Transport and 2 Tanks moved from 35 Sea Zone to 36 Sea Zone
2 Tanks moved from 36 Sea Zone to French Sudan
1 Adv.Fighter and 2 Fighters moved from 33 Sea Zone to E.Morocco
1 Destroyer and 1 Submarine moved from 31 Sea Zone to 30 Sea Zone
1 S.Submarine moved from 91 Sea Zone to 77 Sea Zone
1 S.Submarine moved from 91 Sea Zone to 87 Sea Zone
1 S.Submarine moved from 91 Sea Zone to 88 Sea ZonePlace Units - Americans
1 B.Carrier, 1 Battleship and 1 S.Submarine placed in 86 Sea Zone
3 Fighters placed in Rio de Oro
2 Infantrys placed in Salvador
1 Transport placed in 91 Sea Zone
2 Infantrys placed in Pearl Harbor
1 B.Transport and 1 S.Submarine placed in 26 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Mauritania: 2 Tanks
EDIT: Removing units owned by Americans from French Sudan: 2 Tanks
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 86 Sea Zone: 1 Destroyer and 1 S.Submarine
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 S.Submarine
EDIT: Adding units owned by Americans to 102 Sea Zone: 1 Destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 107 PUs; end with 109 PUs -
See? You were ready to call it quits on round 5. Now look at you, winning the game. :-P
Back to square one with Americans. Was hoping I wouldn’t need blockers but I do, lest I lose another mega fleet in same spot.
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Germans
2 Artillerys and 2 Elites moved from Rhine to Netherlands
3 Artillerys, 3 Infantrys and 1 Tank moved from Belgium to Netherlands
3 Tanks moved from Picardy to Netherlands
4 Infantrys moved from Warsaw to Brest
1 Tank moved from Krakow to Brest
4 Infantrys moved from Bohemia to Krakow
1 Tank moved from Bohemia to Krakow
2 Battleships, 1 Cruiser, 6 Destroyers, 23 Submarines and 3 Transports moved from 22 Sea Zone to 21 Sea Zone
1 Bomber and 2 Stukas moved from Hamburg to 21 Sea Zone
1 Destroyer and 2 Transports moved from 45 Sea Zone to 42 Sea ZonePurchase Units - Germans
Germans buy 4 Artillerys, 3 Bunkers, 3 Elites, 4 HeavyTanks and 15 Infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Netherlands
Germans attack with 5 Artillerys, 2 Elites, 3 Infantrys and 4 Tanks
British defend with 14 Infantrys and 1 Tank
Germans roll dice for 5 Artillerys, 2 Elites, 3 Infantrys and 4 Tanks in Netherlands, round 2 : 4/14 hits, 5.67 expected hits
British roll dice for 14 Infantrys and 1 Tank in Netherlands, round 2 : 3/15 hits, 5.17 expected hits
3 Infantrys owned by the Germans and 4 Infantrys owned by the British lost in Netherlands
Germans roll dice for 5 Artillerys, 2 Elites and 4 Tanks in Netherlands, round 3 : 4/11 hits, 4.67 expected hits
British roll dice for 10 Infantrys and 1 Tank in Netherlands, round 3 : 3/11 hits, 3.83 expected hits
3 Artillerys owned by the Germans and 4 Infantrys owned by the British lost in Netherlands
Germans roll dice for 2 Artillerys, 2 Elites and 4 Tanks in Netherlands, round 4 : 3/8 hits, 3.67 expected hits
British roll dice for 6 Infantrys and 1 Tank in Netherlands, round 4 : 2/7 hits, 2.50 expected hits
2 Elites owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
Germans roll dice for 2 Artillerys and 4 Tanks in Netherlands, round 5 : 3/6 hits, 2.67 expected hits
British roll dice for 3 Infantrys and 1 Tank in Netherlands, round 5 : 1/4 hits, 1.50 expected hits
1 Artillery owned by the Germans and 3 Infantrys owned by the British lost in Netherlands
Germans roll dice for 1 Artillery and 4 Tanks in Netherlands, round 6 : 3/5 hits, 2.33 expected hits
British roll dice for 1 Tank in Netherlands, round 6 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British and 1 Artillery owned by the Germans lost in Netherlands
Germans win, taking Netherlands from British with 4 Tanks remaining. Battle score for attacker is 1
Casualties for Germans: 5 Artillerys, 2 Elites and 3 Infantrys
Casualties for British: 14 Infantrys and 1 Tank
Battle in 21 Sea Zone
Germans attack with 2 Battleships, 1 Bomber, 1 Cruiser, 6 Destroyers, 2 Stukas, 23 Submarines and 3 Transports
British defend with 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 5 Submarines, 26 T.Boats and 3 Transports; French defend with 1 Destroyer and 2 Transports; Russians defend with 1 Destroyer, 1 Submarine and 2 Transports
Germans roll dice for 23 Submarines in 21 Sea Zone, round 2 : 9/23 hits, 7.67 expected hits
Units damaged: 1 Battleship owned by the British
British roll dice for 6 Submarines in 21 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 2 Battleships owned by the Germans
Germans roll dice for 2 Battleships, 1 Bomber, 1 Cruiser, 6 Destroyers, 2 Stukas and 3 Transports in 21 Sea Zone, round 2 : 5/12 hits, 5.50 expected hits
British roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters, 26 T.Boats and 7 Transports in 21 Sea Zone, round 2 : 9/42 hits, 9.33 expected hits
6 Submarines owned by the Germans, 2 Transports owned by the Russians, 3 Transports owned by the British, 2 Transports owned by the French, 6 T.Boats owned by the British and 3 Transports owned by the Germans lost in 21 Sea Zone
Germans roll dice for 17 Submarines in 21 Sea Zone, round 3 : 8/17 hits, 5.67 expected hits
British roll dice for 6 Submarines in 21 Sea Zone, round 3 : 4/6 hits, 2.00 expected hits
Germans roll dice for 2 Battleships, 1 Bomber, 1 Cruiser, 6 Destroyers and 2 Stukas in 21 Sea Zone, round 3 : 7/12 hits, 5.50 expected hits
British roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters and 20 T.Boats in 21 Sea Zone, round 3 : 6/29 hits, 7.17 expected hits
10 Submarines owned by the Germans and 15 T.Boats owned by the British lost in 21 Sea Zone
Germans roll dice for 7 Submarines in 21 Sea Zone, round 4 : 3/7 hits, 2.33 expected hits
British roll dice for 6 Submarines in 21 Sea Zone, round 4 : 2/6 hits, 2.00 expected hits
Germans roll dice for 2 Battleships, 1 Bomber, 1 Cruiser, 6 Destroyers and 2 Stukas in 21 Sea Zone, round 4 : 9/12 hits, 5.50 expected hits
British roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 2 Fighters and 5 T.Boats in 21 Sea Zone, round 4 : 3/14 hits, 4.67 expected hits
5 Submarines owned by the Germans, 5 Submarines owned by the British, 1 Submarine owned by the Russians, 5 T.Boats owned by the British and 1 Destroyer owned by the Russians lost in 21 Sea Zone
Germans roll dice for 2 Submarines in 21 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 Battleships, 1 Bomber, 1 Cruiser, 6 Destroyers and 2 Stukas in 21 Sea Zone, round 5 : 4/12 hits, 5.50 expected hits
British roll dice for 1 Battleship, 1 Carrier, 4 Destroyers and 2 Fighters in 21 Sea Zone, round 5 : 3/8 hits, 3.50 expected hits
2 Submarines owned by the Germans, 1 Destroyer owned by the Germans, 1 Fighter owned by the British, 1 Destroyer owned by the French and 3 Destroyers owned by the British lost in 21 Sea Zone
Germans roll dice for 2 Battleships, 1 Bomber, 1 Cruiser, 5 Destroyers and 2 Stukas in 21 Sea Zone, round 6 : 5/11 hits, 5.17 expected hits
British roll dice for 1 Battleship, 1 Carrier and 1 Fighter in 21 Sea Zone, round 6 : 1/3 hits, 1.67 expected hits
1 Carrier owned by the British, 1 Destroyer owned by the Germans, 1 Fighter owned by the British and 1 Battleship owned by the British lost in 21 Sea Zone
Germans win with 2 Battleships, 1 Bomber, 1 Cruiser, 4 Destroyers and 2 Stukas remaining. Battle score for attacker is 135
Casualties for Germans: 2 Destroyers, 23 Submarines and 3 Transports
Casualties for British: 1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 5 Submarines, 26 T.Boats and 3 Transports
Casualties for French: 1 Destroyer and 2 Transports
Casualties for Russians: 1 Destroyer, 1 Submarine and 2 Transports
Battle in Brest
Germans attack with 4 Infantrys and 1 Tank
Russians defend with 3 Infantrys
Germans roll dice for 4 Infantrys and 1 Tank in Brest, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 3 Infantrys in Brest, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Brest
Germans roll dice for 3 Infantrys and 1 Tank in Brest, round 3 : 2/4 hits, 1.00 expected hits
Russians roll dice for 2 Infantrys in Brest, round 3 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Brest
Germans win, taking Brest from Russians with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Russians: 3 InfantrysNon Combat Move - Germans
1 Bomber and 2 Stukas moved from 21 Sea Zone to Hamburg
1 Artillery and 4 Infantrys moved from Normandy to Orleanais
3 Infantrys moved from Picardy to BelgiumPlace Units - Germans
1 Bunker and 3 HeavyTanks placed in Krakow
1 Bunker and 4 Infantrys placed in Warsaw
1 Bunker and 5 Infantrys placed in Bohemia
3 Infantrys placed in Bavaria
2 Artillerys, 1 Elite, 1 HeavyTank and 1 Infantry placed in Hamburg
2 Artillerys, 2 Elites and 2 Infantrys placed in BerlinTurn Complete - Germans
Germans collect 97 PUs; end with 97 PUsCombat Hit Differential Summary :
Germans : 6.33
British : -5.83
Russians : -0.67 -
I yield, sir! Germany has no land units at all. Russia is unstoppable and the US is knocking on Japan’s door. The Anzac gambit never pays off.
For fun, I saved and kept reloading my 30% odds against the UK fleet. Even with their destruction as posted, I still have no chance of victory.
I would fancy another game if you’re up for it. I’ve played enough games that you can pick the side you want; I have no preference.
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Good game! I was getting pissed reading that battle until I scrolled and saw it wasn’t actually how it went haha.
I’ll take Allies again!





