Forgot the walk in on Guam, so edited it in
18L Giallo (x+6) vs AetV (l) BM3 Game III
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 5 bombers, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from Normandy Bordeaux to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from 91 Sea Zone to United Kingdom
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 carriers moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 2 carriers, 2 fighters and 1 transport
Germans defend with 1 cruiser and 5 transports
Americans roll dice for 2 carriers, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 cruiser and 5 transports in 110 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Germans lost in 110 Sea Zone
5 transports owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 2 fighters and 1 transport remaining. Battle score for attacker is 47
Casualties for Germans: 1 cruiser and 5 transports
Battle in United Kingdom
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in United Kingdom, round 2 : 0/4 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in United Kingdom, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in United Kingdom, round 3 : 3/4 hits, 1,67 expected hits
Germans roll dice for 1 mech_infantry in United Kingdom, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from United Kingdom to 110 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Queensland to Caroline Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
1 fighter and 1 tactical_bomber moved from Western United States to 30 Sea ZonePlace Units - Americans
1 destroyer placed in 110 Sea Zone
1 airfield and 2 fighters placed in Normandy Bordeaux
5 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
9 artilleries, 1 fighter and 14 infantry moved from Hopei to Chahar
1 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 9 artilleries, 1 fighter and 14 infantry
Japanese defend with 1 aaGun, 10 artilleries, 14 infantry and 4 mech_infantrys
AA fire in Chahar : 0/1 hits, 0,17 expected hits
Chinese roll dice for 9 artilleries, 1 fighter and 14 infantry in Chahar, round 2 : 3/24 hits, 7,33 expected hits
Japanese roll dice for 1 aaGun, 10 artilleries, 14 infantry and 4 mech_infantrys in Chahar, round 2 : 9/28 hits, 9,33 expected hits
3 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 9 artilleries, 1 fighter and 5 infantry in Chahar, round 3 : 12/15 hits, 5,17 expected hits
Japanese roll dice for 1 aaGun, 10 artilleries, 11 infantry and 4 mech_infantrys in Chahar, round 3 : 4/25 hits, 8,33 expected hits
11 infantry owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 9 artilleries, 1 fighter and 1 infantry in Chahar, round 4 : 5/11 hits, 3,83 expected hits
Japanese roll dice for 1 aaGun, 9 artilleries and 4 mech_infantrys in Chahar, round 4 : 6/13 hits, 4,33 expected hits
4 mech_infantrys owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Chinese and 5 artilleries owned by the Chinese lost in Chahar
4 artilleries owned by the Chinese retreated to Hopei
Japanese win with 9 artilleries remaining. Battle score for attacker is 5
Casualties for Chinese: 5 artilleries and 14 infantry
Casualties for Japanese: 1 aaGun, 1 artillery, 14 infantry and 4 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Chahar to HopeiPlace Units - Chinese
2 infantry placed in Kansu
1 artillery and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Eire to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
2 infantry moved from Hopei to Suiyuyan
1 fighter moved from Hopei to Suiyuyan
1 mech_infantry moved from Hopei to Shantung
1 mech_infantry moved from Hopei to Jehol
Chinese take Jehol from Japanese
1 bomber moved from Hopei to Shantung
1 fighter moved from Hopei to Shantung
2 armour, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Hopei to Chahar
2 bombers moved from India to Chahar
2 mech_infantrys moved from Hunan to ChaharCombat - British
Battle in Norway
Battle in Suiyuyan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Suiyuyan
British win, taking Norway from Germans, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
British attack with 2 armour, 2 bombers, 1 fighter, 8 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 9 artilleries
British roll dice for 2 armour, 2 bombers, 1 fighter, 8 infantry, 4 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 7/18 hits, 5,50 expected hits
Japanese roll dice for 9 artilleries in Chahar, round 2 : 6/9 hits, 3,00 expected hits
7 artilleries owned by the Japanese and 6 infantry owned by the British lost in Chahar
British roll dice for 2 armour, 2 bombers, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Chahar, round 3 : 6/12 hits, 4,50 expected hits
Japanese roll dice for 2 artilleries in Chahar, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese lost in Chahar
British win, taking Chahar from Japanese with 2 armour, 2 bombers, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 6 infantry
Casualties for Japanese: 9 artilleries
Battle in Shantung
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Shantung, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shantung
British win, taking Shantung from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber and 1 fighter moved from Shantung to Anhwe
2 bombers, 1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
1 fighter moved from Suiyuyan to Anhwe
1 aaGun moved from Hopei to Anhwe
4 infantry and 1 mech_infantry moved from Hunan to Anhwe
1 fighter moved from Sicily to Normandy Bordeaux
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 bombersCombat Hit Differential Summary :
Germans : -0,17
British : 1,17
AA fire in Chahar : : -0,17
Americans : -0,33
Chinese : 4,33
Japanese : -1,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Southern France
1 marine moved from Northern Italy to Southern France
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern PolandCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 1 marine
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 1 marine in Southern France, round 2 : 2/2 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 marine owned by the Italians lost in Southern France
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 marine
Casualties for Americans: 1 infantry
Battle in Eastern Poland
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry and 1 marine moved from Romania to Slovakia Hungary
1 armour and 2 mech_infantrys moved from Bessarabia to Slovakia Hungary
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 fighter moved from Southern France to Southern Italy
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
3 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
I know the end is near, my mistake in round 2 by pushing the german stack forward and didn’t calculate was stupid
it was turn 4 but yes, this battle was game decisive.
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Hi Giallo,
I am on vacation right now and back in June 02 the latest.
Greetings from Rimini :-D -
Enjoy Rimini!
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Thank you!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 16 Sea Zone to 17 Sea Zone
3 fighters moved from 33 Sea Zone to 17 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo JimaCombat - ANZAC
Battle in 17 Sea Zone
ANZAC attack with 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
ANZAC win, taking 17 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 22 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iwo JimaNon Combat Move - ANZAC
3 fighters moved from 17 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 bombers placed in Queensland
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 fighter
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Adding units owned by ANZAC to Anhwe: 1 infantry
EDIT: Removing units owned by ANZAC from Hopei: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 bomber moved from Western Germany to 125 Sea Zone
3 bombers and 2 fighters moved from Western Germany to Norway
1 infantry moved from Karelia to Finland
9 artilleries moved from Slovakia Hungary to Poland
6 artilleries and 4 infantry moved from Germany to Poland
3 armour and 7 mech_infantrys moved from Germany to Poland
5 mech_infantrys moved from Germany to Poland
4 mech_infantrys moved from Germany to Poland
10 mech_infantrys moved from Germany to PolandCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 125 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 3 bombers and 2 fighters
British defend with 2 infantry
Germans roll dice for 3 bombers and 2 fighters in Norway, round 2 : 1/5 hits
British roll dice for 2 infantry in Norway, round 2 : 1/2 hits
1 fighter owned by the Germans and 1 infantry owned by the British lost in Norway
Germans roll dice for 3 bombers and 1 fighter in Norway, round 3 : 3/4 hits
British roll dice for 1 infantry in Norway, round 3 : 0/1 hits
1 infantry owned by the British lost in Norway
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for British: 2 infantryNon Combat Move - Germans
1 bomber moved from 125 Sea Zone to Germany
3 bombers and 1 fighter moved from Norway to GermanyPlace Units - Germans
10 mech_infantrys placed in Germany
3 artilleries and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 34 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
2 bombers moved from Russia to Finland
1 fighter moved from Belarus to Finland
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
2 infantry moved from Baltic States to Eastern Poland
2 fighters moved from Belarus to Eastern Poland
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Dzavhan to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
3 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Belarus to Eastern PolandCombat - Russians
Battle in Greece
Battle in Finland
Russians attack with 2 bombers and 1 fighter
Germans defend with 1 infantry
Russians roll dice for 2 bombers and 1 fighter in Finland, round 2 : 1/3 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Greece from Italians with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/7 hits, 2,67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Belarus to Baltic States
3 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
2 bombers moved from Finland to Belarus
1 fighter moved from Finland to Vyborg
1 aaGun and 1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Vyborg
1 artillery and 3 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
2 mech_infantrys moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
1 aaGun moved from Dzavhan to Ulaanbaatar
1 aaGun and 10 infantry moved from Dzavhan to Yenisey
2 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
10 infantry placed in Russia
Russians undo move 2.
3 infantry placed in Novgorod
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
Russians collect 37 PUs (2 lost to blockades); end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -0,33
Italians : 0,33
Russians : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 17 Sea Zone
1 artillery and 1 infantry moved from Siberia to Sakha
3 artilleries, 3 battleships, 7 carriers, 3 cruisers, 3 destroyers, 6 fighters, 3 infantry, 12 submarines, 7 tactical_bombers and 3 transports moved from 6 Sea Zone to 8 Sea Zone
3 artilleries and 3 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Aleutian Islands
Battle in 17 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 bomber in 17 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC lost in 17 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 bomber moved from 17 Sea Zone to JapanPlace Units - Japanese
10 infantry placed in JapanTurn Complete - Japanese
Japanese collect 20 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 6 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 6 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 6 fighters and 1 infantry in Holland Belgium, round 2 : 3/7 hits, 3,17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win with 6 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to Normandy Bordeaux
4 fighters moved from Holland Belgium to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 9 fighters, 10 submarines and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Caroline Islands to Hawaiian IslandsPlace Units - Americans
6 fighters and 4 infantry placed in Western United States
2 armour placed in Central United States
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
3 infantry placed in Southern FranceTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Anhwe to Shantung
1 artillery moved from Anhwe to Shantung
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kansu to Tsinghai
1 artillery moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 fighter moved from Hopei to ShantungPlace Units - Chinese
1 infantry placed in Jehol
2 infantry placed in Kiangsi
1 infantry placed in Sikang
1 infantry placed in Kiangsu
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsPurchase Units - British
British buy 1 bomber, 1 factory_minor and 1 factory_upgrade; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 2 PUs;Combat Move - British
1 mech_infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Chahar to Buyant-Uhaa
UK_Pacific take Buyant-Uhaa from Japanese
1 infantry moved from Chahar to Central Mongolia
UK_Pacific take Central Mongolia from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
3 bombers moved from Anhwe to SakhaCombat - British
Battle in Paulau Island
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
British win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sakha
British attack with 3 bombers
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 bombers in Sakha, round 2 : 1/3 hits, 2,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the British lost in Sakha
British roll dice for 2 bombers in Sakha, round 3 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Sakha, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Sakha
British win with 2 bombers remaining. Battle score for attacker is -5
Casualties for British: 1 bomber
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 bombers moved from Sakha to Ulaanbaatar
2 armour and 4 mech_infantrys moved from Chahar to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Shantung to Manchuria
3 fighters moved from Anhwe to Shantung
1 tactical_bomber moved from Anhwe to Shantung
1 aaGun and 4 infantry moved from Anhwe to Shantung
2 bombers moved from India to Egypt
1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to GreecePlace Units - British
1 factory_minor placed in Egypt
Units in United Kingdom being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in United Kingdom
1 bomber placed in QuebecTurn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUsPlace Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 2 bombersCombat Hit Differential Summary :
Germans : 0,67
British : 0,00
Americans : -0,17
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 infantry, 1 marine and 3 mech_infantrys moved from Slovakia Hungary to Eastern PolandCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Russians defend with 1 transport; British defend with 1 transport
1 transport owned by the Russians and 1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Russians: 1 transport
Casualties for British: 1 transport
Battle in Bessarabia
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 1 infantry, 1 marine and 3 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 infantry, 1 marine and 3 mech_infantrys in Eastern Poland, round 2 : 0/5 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 marine and 2 mech_infantrys in Eastern Poland, round 3 : 0/3 hits
Russians roll dice for 2 infantry in Eastern Poland, round 3 : 1/2 hits
1 mech_infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 marine and 1 mech_infantry in Eastern Poland, round 4 : 0/2 hits
Russians roll dice for 2 infantry in Eastern Poland, round 4 : 0/2 hits
Italians roll dice for 1 marine and 1 mech_infantry in Eastern Poland, round 5 : 0/2 hits
Russians roll dice for 2 infantry in Eastern Poland, round 5 : 1/2 hits
1 mech_infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 marine in Eastern Poland, round 6 : 0/1 hits
Russians roll dice for 2 infantry in Eastern Poland, round 6 : 1/2 hits
1 marine owned by the Italians lost in Eastern Poland
Russians win with 2 infantry remaining. Battle score for attacker is -20
Casualties for Italians: 1 infantry, 1 marine and 3 mech_infantrys
Battle in 92 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 destroyer
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 aaGun and 6 infantry moved from Southern Italy to Northern Italy
3 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
3 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
Wow, East Poland battle was crazy.
That 'll seal the deal for Russia that Germany won’t do any progress into russia motherland!! -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
6 fighters moved from 33 Sea Zone to 25 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in 25 Sea Zone
ANZAC attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
ANZAC win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
6 fighters moved from 25 Sea Zone to 26 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 7 submarines moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Caroline Islands to Hawaiian Islands
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 transport moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 bomber and 2 fighters placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 bombers
EDIT: Adding units owned by ANZAC to Hawaiian Islands: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
Japanese : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Poland to Eastern Poland
3 armour, 15 artilleries, 2 infantry and 26 mech_infantrys moved from Poland to Baltic States
10 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Holland Belgium
3 bombers moved from Germany to Eastern PolandCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 3/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 3 armour, 15 artilleries, 2 infantry and 36 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 15 artilleries, 2 infantry and 36 mech_infantrys in Baltic States, round 2 : 16/56 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 15 artilleries, 2 infantry and 36 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers and 2 infantry in Eastern Poland, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 bombers moved from Eastern Poland to Germany
1 bomber moved from Holland Belgium to Germany
1 fighter moved from Holland Belgium to Western Germany
4 bombers moved from Germany to Western GermanyPlace Units - Germans
6 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour, 1 factory_minor, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
2 fighters moved from Belarus to Bessarabia
1 fighter moved from Vyborg to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Bessarabia
2 bombers moved from Belarus to Germany
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Greece to Bulgaria
Russians take Bulgaria from Italians
1 armour and 1 mech_infantry moved from Ukraine to BessarabiaCombat - Russians
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in Bessarabia
Russians attack with 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/8 hits, 2,83 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 2/2 hits, 0,83 expected hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Eastern Poland to Belarus
2 fighters and 1 tactical_bomber moved from Bessarabia to Belarus
2 bombers moved from Germany to Belarus
3 infantry moved from Novgorod to Belarus
7 infantry moved from Russia to Smolensk
2 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Ukraine to Bessarabia
10 mech_infantrys moved from Ukraine to Belarus
1 aaGun moved from Ukraine to Bessarabia
1 aaGun, 1 artillery and 2 infantry moved from Vyborg to Novgorod
2 infantry moved from Timguska to Novosibirsk
1 aaGun and 10 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 transport placed in 80 Sea Zone
1 factory_minor placed in Greece
1 armour and 2 mech_infantrys placed in Ukraine
1 infantry placed in Novgorod
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -0,33
Italians : 1,17
Russians : 1,83
AA fire in Germany : : -0,33 -
gg ill post it
-
GG Giallo.
Sealion was prop. not worth it, even though you took it with an above average Outcome. -
if I wouldnt have put my german stack forward, I think it would have been completely different
-
Maybe that and your CV, DD buy on G3.
The US was not a threat at this time.





