Ok, so scrambles in SZ110 and 111 please?
G40 Marxh (Allies) vs. StuckTojo (Axis) No bid, No VCs
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@Marshmallow:
It does have to be a three, but it also has to be a territory that you originally control. If you had built a minor in Romania, for instance, you could upgrade it to a major.
Redo your build with that in mind. I would say keep what you already built, of course (except for the factory upgrade) but spend the remainder on whatever you want.
Marsh
OK. I think I have it right now. I replaced the major with a minor in Leningrad and I placed 30 IPCs worth of units on the board.
Sorry about all the confusion. I think I can honestly say this is the first time I’ve ever tried upgrading a factory, so I wasn’t too clear about it.
I still have a major factory sitting in my purchased column. I guess next turn I’ll just have to deploy it somewhere and then delete it the same round. :-P
You’re up. Not sure how much playing I’ll get in this weekend. I’m going to try to get out campaign tomorrow as it’s supposed to be a nice weekend up here. If I’m still playing tomorrow night you’ll know I didn’t go. Just watching the forecast for the time being.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
3 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
3 infantry moved from Bryansk to Rostov
2 infantry moved from Vologda to Novosibirsk
1 fighter moved from Vologda to Novosibirsk
3 infantry moved from Vologda to SmolenskCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Novosibirsk to Volgograd
1 fighter moved from Western Ukraine to Volgograd
2 armour moved from Bryansk to Volgograd
2 artilleries and 12 infantry moved from Russia to Bryansk
1 aaGun moved from Vologda to Russia
1 armour moved from Ethiopia to Egypt
2 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 4 infantry moved from Buryatia to SakhaPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Volgograd
1 armour and 7 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Changing ownership of Archangel from Germans to Russians
EDIT: Adding units owned by Russians to Archangel: 1 infantry
EDIT: Removing units owned by Russians from Vologda: 2 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : 1.00
Italians : 0.50
Russians : 2.00
Japanese : -0.33 -
Frig. Yet another screw-up on my part. So I just checked the game history and I did buy a factory upgrade, not a major. I guess the reason I couldn’t place it was because of the reasons you just mentioned. I had assumed it was because I purchased the wrong item, though I’m sure it was showing a major factory in my list of purchases (maybe that’s how it shows a major upgrade? If so, that’s confusing).
That means I should have only had 20 extra IPCs to place, instead of 30. I will fix it when I get back from camping on Monday by removing a tank and mech from Germany. I have to spend some time with the girlfriend, so won’t be playing any more until I get back.
Again, my apologies. I think this damn game is just too involved for my old brain sometimes. :-P
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You started with 55IPCs. To quote…
Germans buy 1 armour, 1 artillery, 1 bomber, 1 factory_upgrade, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Simply take out the 18 IPC for factory upgrade. Download the first German turn file, place with 18 IPCs worth of units somewhere in Germany (because you’re all built out in Russia), and you’re done. I’ll redo Russia’s turn based on your build placement (keeping the same die rolls), though frankly I’d be hard pressed to see a situation in which your additional 18 IPCs cause me to change Russia’s actions.
Hope you had fun camping!
Marsh
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 5 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to Ceylon
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 bombers moved from Kazakhstan to Russia
1 infantry moved from Kazakhstan to Samara
1 tactical_bomber moved from Kazakhstan to Samara
1 fighter moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
2 tactical_bombers moved from Kazakhstan to Novosibirsk
1 artillery moved from Kazakhstan to Novosibirsk
1 armour moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Turkmenistan to KazakhstanCombat - Japanese
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Scramble sz 39?
OK, I did Germany just as you said, except I put 20 IPCs worth of stuff on the board instead of 18 because upgrades cost 20, not 18.
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Nope on the scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 5 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to Ceylon
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 bombers moved from Kazakhstan to Russia
1 infantry moved from Kazakhstan to Samara
1 tactical_bomber moved from Kazakhstan to Samara
1 fighter moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
2 tactical_bombers moved from Kazakhstan to Novosibirsk
1 artillery moved from Kazakhstan to Novosibirsk
1 armour moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Turkmenistan to KazakhstanCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 39 Sea Zone, round 2 : 6/10 hits
ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Ceylon
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Ceylon from UK_Pacific, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour, 1 artillery, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 2 tactical_bombers in Novosibirsk, round 2 : 4/5 hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Samara
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan
2 armour and 3 mech_infantrys moved from Szechwan to Kazakhstan
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kweichow to Szechwan
3 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Jehol to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Siberia to 5 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to Yunnan
2 bombers moved from Russia to Kazakhstan
1 bomber moved from Yunnan to Szechwan
2 bombers moved from Kazakhstan to Szechwan
2 tactical_bombers moved from Novosibirsk to Szechwan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Manchuria to Korea
3 infantry moved from Manchuria to Jehol
1 fighter moved from Japan to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to Shan StatePlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 destroyers, 2 submarines and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 factory_minor and 2 fighters; Remaining resources: 3 PUs;Combat Move - Americans
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
2 fighters moved from Midway to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 bomber moved from Gibraltar to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 97 Sea ZoneCombat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 42 Sea Zone to Dutch New Guinea
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 11 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Normandy Bordeaux to United Kingdom
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from 112 Sea Zone to Norway
1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 11 transports moved from 112 Sea Zone to 109 Sea ZonePlace Units - Americans
1 carrier and 3 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 factory_minor placed in NorwayTurn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans : 0.67
AA fire in Normandy Bordeaux : : -0.17
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
1 fighter moved from Bryansk to NovosibirskCombat - British
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Novosibirsk
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits, 1.17 expected hits
1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Novosibirsk
British roll dice for 1 armour and 1 fighter in Novosibirsk, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 artillery in Novosibirsk, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in Novosibirsk
British roll dice for 1 fighter in Novosibirsk, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Novosibirsk
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for British: 1 armour, 1 fighter and 2 mech_infantrys
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantryNon Combat Move - British
1 artillery and 4 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Volgograd to Samara
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to India
2 infantry moved from West India to IndiaPlace Units - British
3 infantry placed in Persia
1 transport placed in 109 Sea Zone
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,1,6,5,2,6,3,2,1,6,2,5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : 0.00
Japanese : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
3 fighters moved from Southern Italy to Caucasus
2 armour moved from Western Germany to Slovakia Hungary
1 armour and 1 mech_infantry moved from Northern Italy to Romania
4 infantry moved from Northern Italy to Southern Italy
2 infantry moved from France to Western GermanyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,3,2,1,5,1,3,6,6,6,2
Italians collect 6 PUs (10 lost to blockades); end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
2 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 artillery moved from New South Wales to Queensland
1 infantry moved from West India to IndiaPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
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Won’t be able to play for at least one week. I’ll have a better update next Sunday.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Poland to Belarus
Germans take Belarus from Russians
1 armour and 2 mech_infantrys moved from Poland to Baltic States
3 infantry moved from Ukraine to Rostov
3 infantry moved from Ukraine to Western Ukraine
2 fighters and 2 tactical_bombers moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from AmericansCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Rostov
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 3/7 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery moved from Novgorod to Vyborg
3 armour and 1 mech_infantry moved from Novgorod to Vyborg
2 mech_infantrys moved from Poland to Novgorod
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
5 artilleries moved from Ukraine to Bessarabia
4 aaGuns moved from Ukraine to Bessarabia
2 fighters and 2 tactical_bombers moved from Rostov to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Novgorod
1 armour and 4 mech_infantrys moved from Western Germany to Poland
15 armour and 12 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
1 armour and 2 mech_infantrys moved from Poland to Romania
15 armour and 13 mech_infantrys moved from Rostov to Caucasus
1 artillery moved from France to Western Germany
1 artillery moved from France to Western Germany
1 bomber moved from Western Ukraine to Germany
1 fighter moved from Western Germany to GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Western Germany
4 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Germans undo move 4.
Germans undo move 2.
2 mech_infantrys placed in Western Germany
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,6,1,3,6,1,1,2,5,5,6
Germans collect 46 PUs (2 lost to blockades); end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
OK. Have a safe trip.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 31 PUs;
Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Volgograd to Rostov
2 infantry moved from Bryansk to Rostov
2 infantry moved from Smolensk to Belarus
1 infantry moved from Archangel to Belarus
4 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
2 armour, 11 artilleries and 39 infantry moved from Bryansk to Western Ukraine
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
2 infantry moved from Yakut S.S.R. to Buryatia
3 fighters and 1 tactical_bomber moved from Volgograd to RostovCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Rostov
Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/8 hits, 3.17 expected hits
Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 3/7 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 7 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 7 infantry in Belarus, round 2 : 0/7 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 7 infantry in Belarus, round 3 : 0/7 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 7 infantry in Belarus, round 4 : 2/7 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 armour, 11 artilleries and 39 infantry
Germans defend with 2 infantry
Russians roll dice for 2 armour, 11 artilleries and 39 infantry in Western Ukraine, round 2 : 12/52 hits, 13.00 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 armour, 11 artilleries and 39 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
3 fighters moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
3 aaGuns moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
4 infantry moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
4 infantry moved from Russia to Bryansk
1 armour moved from Egypt to AlexandriaPlace Units - Russians
3 infantry placed in Volgograd
1 armour, 1 artillery and 4 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 3 armour
EDIT: Removing units owned by Russians from Volgograd: 3 armour
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUsCombat Hit Differential Summary :
Germans : -1.00
Russians : -3.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 3 infantry, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 2 infantry moved from Ceylon to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia
2 fighters and 2 tactical_bombers moved from Kazakhstan to Persia
3 bombers moved from Szechwan to Persia
2 mech_infantrys moved from Suiyuyan to Novosibirsk
2 tactical_bombers moved from Szechwan to Novosibirsk
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from French Indo China to Burma
2 fighters and 2 tactical_bombers moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from 6 Sea Zone to Siberia
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to SiberiaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Siberia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 2/8 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits
2 infantry owned by the British lost in Burma
Japanese roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 3/8 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Novosibirsk
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour
Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Novosibirsk, round 2 : 1/4 hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Persia
Japanese attack with 2 artilleries, 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 factory_minor and 6 infantry; ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 2/2 hits
Japanese roll dice for 2 artilleries, 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Persia, round 2 : 1/13 hits
British roll dice for 8 infantry in Persia, round 2 : 2/8 hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in Persia
Japanese roll dice for 2 artilleries, 3 bombers, 3 fighters and 3 tactical_bombers in Persia, round 3 : 8/11 hits
British roll dice for 5 infantry in Persia, round 3 : 4/5 hits
1 artillery owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the ANZAC, 2 tactical_bombers owned by the Japanese and 3 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 1 artillery, 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for British: 6 infantry
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Battle in Northwest Persia
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Northwest Persia
Japanese win, taking Northwest Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 bombers moved from Persia to Kazakhstan
2 tactical_bombers moved from Novosibirsk to Kazakhstan
1 fighter moved from Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
4 destroyers moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 armour moved from Korea to Manchuria
1 artillery and 2 infantry moved from Korea to Manchuria
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Szechwan to Kazakhstan
1 mech_infantry moved from Szechwan to Kazakhstan
3 mech_infantrys moved from Kweichow to Yunnan
1 armour moved from French Indo China to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from Burma to Szechwan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 infantry placed in Japan
3 destroyers, 1 submarine and 1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs -
Welcome back.
Wow. First round in Persia I come in with 2 dudes, 2 art., 3 fighters, 3 tacs, and 3 bombers. I get one hit. Lucky for me you only got two on the counter attack.





