1st round done.
Germany on the move…
OK. Neck and arm are killing me. Going to take a break until tomorrow.
Have a good night.
Have a good night sir! There’s no hurry on taking your turns – you have to take care of yourself.
Umm, you can’t upgrade the factory in Novgorod to a major.
@Marshmallow:
Umm, you can’t upgrade the factory in Novgorod to a major.
Bloody hell, you’re right. It has to have a value of 3, right?
Well, I also forgot to add my 10 IPCs worth of stuff.
I can’t deal with this tonight. Tell me what you think is fair (maybe I should just retain 30 IPCs until next turn) and I’ll take care of it tomorrow, OK?
It does have to be a three, but it also has to be a territory that you originally control. If you had built a minor in Romania, for instance, you could upgrade it to a major.
Redo your build with that in mind. I would say keep what you already built, of course (except for the factory upgrade) but spend the remainder on whatever you want.
Marsh
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 factory_upgrade, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 2 mech_infantrys moved from Vyborg to Norway
2 artilleries and 3 infantry moved from Finland to Norway
1 bomber, 5 fighters and 2 tactical_bombers moved from Western Germany to Norway
2 bombers moved from Southern Italy to Norway
2 infantry moved from Ukraine to Rostov
3 fighters and 3 tactical_bombers moved from Ukraine to Rostov
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Rostov
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Rostov, round 2 : 1/8 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 3 armour, 2 artilleries, 3 bombers, 5 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 1 fighter and 2 infantry; Americans defend with 1 armour, 4 artilleries, 9 infantry and 4 mech_infantrys
AA fire in Norway : 2/6 hits
2 fighters owned by the Germans lost in Norway
Germans roll dice for 3 armour, 2 artilleries, 3 bombers, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Norway, round 2 : 9/18 hits
Americans roll dice for 2 aaGuns, 1 armour, 4 artilleries, 1 fighter, 11 infantry and 4 mech_infantrys in Norway, round 2 : 7/21 hits
2 mech_infantrys owned by the Germans, 2 aaGuns owned by the British, 7 infantry owned by the Americans, 3 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Norway
Germans roll dice for 3 armour, 3 bombers, 3 fighters and 2 tactical_bombers in Norway, round 3 : 7/11 hits
Americans roll dice for 1 armour, 4 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys in Norway, round 3 : 7/14 hits
1 tactical_bomber owned by the Germans, 3 mech_infantrys owned by the Americans, 3 fighters owned by the Germans, 2 infantry owned by the Americans, 3 armour owned by the Germans and 2 infantry owned by the British lost in Norway
Germans roll dice for 3 bombers and 1 tactical_bomber in Norway, round 4 : 2/4 hits
Americans roll dice for 1 armour, 4 artilleries, 1 fighter and 1 mech_infantry in Norway, round 4 : 3/7 hits
1 tactical_bomber owned by the Germans, 2 bombers owned by the Germans, 1 mech_infantry owned by the Americans and 1 artillery owned by the Americans lost in Norway
Germans roll dice for 1 bomber in Norway, round 5 : 1/1 hits
Americans roll dice for 1 armour, 3 artilleries and 1 fighter in Norway, round 5 : 3/5 hits
1 bomber owned by the Germans and 1 artillery owned by the Americans lost in Norway
Americans win with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is -84
Casualties for Germans: 3 armour, 2 artilleries, 3 bombers, 5 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for British: 2 aaGuns and 2 infantry
Casualties for Americans: 2 artilleries, 9 infantry and 4 mech_infantrys
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Rostov to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 armour and 10 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
1 bomber and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,4,4,6,1,2,3,5
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 factory_minor
EDIT: Adding units owned by Germans to Novgorod: 1 factory_major
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 factory_major
EDIT: Adding units owned by Germans to Novgorod: 1 factory_minor
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Germany: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
@Marshmallow:
It does have to be a three, but it also has to be a territory that you originally control. If you had built a minor in Romania, for instance, you could upgrade it to a major.
Redo your build with that in mind. I would say keep what you already built, of course (except for the factory upgrade) but spend the remainder on whatever you want.
Marsh
OK. I think I have it right now. I replaced the major with a minor in Leningrad and I placed 30 IPCs worth of units on the board.
Sorry about all the confusion. I think I can honestly say this is the first time I’ve ever tried upgrading a factory, so I wasn’t too clear about it.
I still have a major factory sitting in my purchased column. I guess next turn I’ll just have to deploy it somewhere and then delete it the same round. :-P
You’re up. Not sure how much playing I’ll get in this weekend. I’m going to try to get out campaign tomorrow as it’s supposed to be a nice weekend up here. If I’m still playing tomorrow night you’ll know I didn’t go. Just watching the forecast for the time being.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
3 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
3 infantry moved from Bryansk to Rostov
2 infantry moved from Vologda to Novosibirsk
1 fighter moved from Vologda to Novosibirsk
3 infantry moved from Vologda to Smolensk
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Novosibirsk to Volgograd
1 fighter moved from Western Ukraine to Volgograd
2 armour moved from Bryansk to Volgograd
2 artilleries and 12 infantry moved from Russia to Bryansk
1 aaGun moved from Vologda to Russia
1 armour moved from Ethiopia to Egypt
2 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 4 infantry moved from Buryatia to Sakha
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Volgograd
1 armour and 7 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Changing ownership of Archangel from Germans to Russians
EDIT: Adding units owned by Russians to Archangel: 1 infantry
EDIT: Removing units owned by Russians from Vologda: 2 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 1.00
Italians : 0.50
Russians : 2.00
Japanese : -0.33
Frig. Yet another screw-up on my part. So I just checked the game history and I did buy a factory upgrade, not a major. I guess the reason I couldn’t place it was because of the reasons you just mentioned. I had assumed it was because I purchased the wrong item, though I’m sure it was showing a major factory in my list of purchases (maybe that’s how it shows a major upgrade? If so, that’s confusing).
That means I should have only had 20 extra IPCs to place, instead of 30. I will fix it when I get back from camping on Monday by removing a tank and mech from Germany. I have to spend some time with the girlfriend, so won’t be playing any more until I get back.
Again, my apologies. I think this damn game is just too involved for my old brain sometimes. :-P
You started with 55IPCs. To quote…
Germans buy 1 armour, 1 artillery, 1 bomber, 1 factory_upgrade, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Simply take out the 18 IPC for factory upgrade. Download the first German turn file, place with 18 IPCs worth of units somewhere in Germany (because you’re all built out in Russia), and you’re done. I’ll redo Russia’s turn based on your build placement (keeping the same die rolls), though frankly I’d be hard pressed to see a situation in which your additional 18 IPCs cause me to change Russia’s actions.
Hope you had fun camping!
Marsh
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 5 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to Ceylon
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 bombers moved from Kazakhstan to Russia
1 infantry moved from Kazakhstan to Samara
1 tactical_bomber moved from Kazakhstan to Samara
1 fighter moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
2 tactical_bombers moved from Kazakhstan to Novosibirsk
1 artillery moved from Kazakhstan to Novosibirsk
1 armour moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Turkmenistan to Kazakhstan
Combat - Japanese
Scramble sz 39?
OK, I did Germany just as you said, except I put 20 IPCs worth of stuff on the board instead of 18 because upgrades cost 20, not 18.
Nope on the scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 5 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to Ceylon
2 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 bombers moved from Kazakhstan to Russia
1 infantry moved from Kazakhstan to Samara
1 tactical_bomber moved from Kazakhstan to Samara
1 fighter moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
2 tactical_bombers moved from Kazakhstan to Novosibirsk
1 artillery moved from Kazakhstan to Novosibirsk
1 armour moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Turkmenistan to Kazakhstan
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 39 Sea Zone, round 2 : 6/10 hits
ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Ceylon
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Ceylon from UK_Pacific, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour, 1 artillery, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 mech_infantry and 2 tactical_bombers in Novosibirsk, round 2 : 4/5 hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour, 1 artillery, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Samara
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan
2 armour and 3 mech_infantrys moved from Szechwan to Kazakhstan
2 armour and 1 mech_infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kweichow to Szechwan
3 mech_infantrys moved from Kiangsu to Kweichow
2 mech_infantrys moved from Jehol to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Siberia to 5 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to Yunnan
2 bombers moved from Russia to Kazakhstan
1 bomber moved from Yunnan to Szechwan
2 bombers moved from Kazakhstan to Szechwan
2 tactical_bombers moved from Novosibirsk to Szechwan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Manchuria to Korea
3 infantry moved from Manchuria to Jehol
1 fighter moved from Japan to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to Shan State
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 destroyers, 2 submarines and 3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 factory_minor and 2 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
2 fighters moved from Midway to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 bomber moved from Gibraltar to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 42 Sea Zone to Dutch New Guinea
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 11 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Normandy Bordeaux to United Kingdom
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from 112 Sea Zone to Norway
1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 11 transports moved from 112 Sea Zone to 109 Sea Zone
Place Units - Americans
1 carrier and 3 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 0.67
AA fire in Normandy Bordeaux : : -0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
1 fighter moved from Bryansk to Novosibirsk
Combat - British
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Novosibirsk
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits, 1.17 expected hits
1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Novosibirsk
British roll dice for 1 armour and 1 fighter in Novosibirsk, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 artillery in Novosibirsk, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in Novosibirsk
British roll dice for 1 fighter in Novosibirsk, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Novosibirsk
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for British: 1 armour, 1 fighter and 2 mech_infantrys
Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - British
1 artillery and 4 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Volgograd to Samara
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to India
2 infantry moved from West India to India
Place Units - British
3 infantry placed in Persia
1 transport placed in 109 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,1,6,5,2,6,3,2,1,6,2,5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : 0.00
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 fighters moved from Southern Italy to Caucasus
2 armour moved from Western Germany to Slovakia Hungary
1 armour and 1 mech_infantry moved from Northern Italy to Romania
4 infantry moved from Northern Italy to Southern Italy
2 infantry moved from France to Western Germany
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,3,2,1,5,1,3,6,6,6,2
Italians collect 6 PUs (10 lost to blockades); end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 artillery moved from New South Wales to Queensland
1 infantry moved from West India to India
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :