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L18 BM3 Adam514 (Axis+3) vs farmboy (Allies) Game 3

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 factory_minor, 3 fighters, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 battleship moved from 35 Sea Zone to 34 Sea Zone
                1 battleship moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from 35 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
                1 submarine moved from 17 Sea Zone to 22 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                4 fighters moved from Japan to 18 Sea Zone
                2 fighters moved from Japan to 22 Sea Zone
                1 infantry moved from French Indo China to Yunnan
                1 artillery and 2 infantry moved from French Indo China to Shan State
                1 infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Szechwan to Yunnan
                1 armour and 1 mech_infantry moved from Shensi to Yunnan
                2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
                1 bomber moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 34 Sea Zone
                1 destroyer moved from 35 Sea Zone to 34 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                1 fighter moved from 35 Sea Zone to Paulau Island
                1 bomber moved from French Indo China to Shan State
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 18 Sea Zone
                    Japanese attack with 4 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 18 Sea Zone
                    Japanese win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 22 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 fighters in 22 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 34 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 34 Sea Zone, round 2 :  4/4 hits
                        ANZAC roll dice for 1 cruiser in 34 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 :  4/7 hits
                        UK_Pacific roll dice for 2 infantry in Shan State, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
                    British defend with 1 artillery and 2 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 :  3/10 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  2/3 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Paulau Island
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 1 marine
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Paulau Island, round 2 :  1/3 hits
                        ANZAC roll dice for 1 marine in Paulau Island, round 2 :  0/1 hits
                        1 marine owned by the ANZAC lost in Paulau Island
                    Japanese win, taking Paulau Island from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 1 marine

    Non Combat Move - Japanese
                2 carriers and 1 destroyer moved from 41 Sea Zone to 45 Sea Zone
                1 fighter moved from Paulau Island to 34 Sea Zone
                2 carriers moved from 35 Sea Zone to 34 Sea Zone
                1 cruiser and 1 destroyer moved from 35 Sea Zone to 34 Sea Zone
                1 fighter moved from 46 Sea Zone to 34 Sea Zone
                2 fighters moved from 22 Sea Zone to 45 Sea Zone
                4 fighters moved from 18 Sea Zone to Japan
                1 tactical_bomber moved from 35 Sea Zone to Japan
                2 submarines moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 39 Sea Zone to 79 Sea Zone
                1 infantry moved from Siberia to Amur
                1 infantry moved from Soviet Far East to Siberia
                2 artilleries and 1 infantry moved from Yakut S.S.R. to Yenisey
                1 mech_infantry moved from Suiyuyan to Kansu
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Hopei to Suiyuyan
                1 mech_infantry moved from Shantung to Kweichow
                1 mech_infantry moved from Shantung to Hunan
                1 infantry moved from Shensi to Szechwan
                1 mech_infantry moved from Chahar to Shensi
                1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
                2 bombers moved from Shan State to French Indo China
                1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Shensi to Sikang
                1 fighter moved from French Indo China to Dutch New Guinea
                1 mech_infantry moved from Shensi to Chahar

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 artillery and 2 infantry placed in French Indo China
                1 infantry and 2 mech_infantrys placed in Shantung
                3 fighters and 1 infantry placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    triplea_41708_Jap7.tsvg

  • 25 23 22 21 20 19 18 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 factory_minor, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 bombers moved from Bryansk to 112 Sea Zone
                2 bombers and 2 fighters moved from United Kingdom to 112 Sea Zone
                2 bombers moved from Eastern United States to 112 Sea Zone
                1 bomber moved from Eastern United States to 112 Sea Zone
                1 fighter moved from Gibraltar to 112 Sea Zone
                1 fighter moved from Gibraltar to 112 Sea Zone
                2 carriers moved from 91 Sea Zone to 112 Sea Zone
                1 armour moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour moved from Finland to Norway

    triplea_41708_Ame7.tsvg

  • 25 23 22 21 20 19 18 17

    will need scramble orders in 112.

  • 25 23 22 21 20 19 18 17

    might edit that turn. That combat move will stay the same but I may change my build.

  • 25 23 22 21 20 19 18 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 bombers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Eastern United States to 112 Sea Zone
                2 bombers moved from United Kingdom to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from Gibraltar to 112 Sea Zone
                3 bombers moved from Bryansk to 112 Sea Zone
                1 armour moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour moved from Finland to Norway
                1 carrier moved from 91 Sea Zone to 112 Sea Zone

    triplea_41708_Ame7.tsvg

  • 25 23 22 21 20 19 18 17

    scramble orders for 112

  • 19 17

    Sure let’s go for it.

  • 25 23 22 21 20 19 18 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 bombers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Eastern United States to 112 Sea Zone
                2 bombers moved from United Kingdom to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from Gibraltar to 112 Sea Zone
                3 bombers moved from Bryansk to 112 Sea Zone
                1 armour moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour moved from Finland to Norway
                1 carrier moved from 91 Sea Zone to 112 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 8 bombers, 2 carriers and 4 fighters
                    Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport
                        Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                        Americans roll dice for 8 bombers and 4 fighters in 112 Sea Zone, round 2 : 7/12 hits, 7.33 expected hits

    Combat Hit Differential Summary :

    Germans : -0.50
        Americans : -0.33

    triplea_41708_Ame7.tsvg

  • 25 23 22 21 20 19 18 17

    casualties?

  • 19 17

    Max defense.

  • 25 23 22 21 20 19 18 17

    I retreated and should have gone one more round. I’ll accept being stuck with it of course but how would you feel with a continuation by forum dice.

  • 19 17

    Oh no worries, go ahead. It’s certainly legal if other battles haven’t been rolled, and even if they had I’d let you.

  • 25 23 22 21 20 19 18 17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 bombers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from Eastern United States to 112 Sea Zone
                2 bombers moved from United Kingdom to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from Gibraltar to 112 Sea Zone
                3 bombers moved from Bryansk to 112 Sea Zone
                1 armour moved from Norway to Finland
                      Americans take Finland from Germans
                1 armour moved from Finland to Norway
                1 carrier moved from 91 Sea Zone to 112 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 8 bombers, 2 carriers and 4 fighters
                    Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport
                        Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                        Americans roll dice for 8 bombers and 4 fighters in 112 Sea Zone, round 2 : 7/12 hits, 7.33 expected hits
                        Germans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 6/12 hits, 6.17 expected hits
                    Units damaged: 2 carriers owned by the Americans
                        2 destroyers owned by the Germans, 2 carriers owned by the Germans, 2 fighters owned by the Americans, 2 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    2 carriers owned by the Americans retreated to 110 Sea Zone
                    Germans win with 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 16
                    Casualties for Americans: 2 bombers and 2 fighters
                    Casualties for Germans: 2 carriers, 1 cruiser and 2 destroyers
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                    4 fighters owned by the Germans forced to land in Western Germany

    Non Combat Move - Americans

    Combat Hit Differential Summary :

    Germans : -0.67
        Americans : -0.33

    triplea_41708_Ame7.tsvg

  • 25 23 22 21 20 19 18 17

    Just posted a game save. You should have 2 tacs and 5 figs. I have 2 figs, 2 damaged carriers and 6 bombers. Have to look up again how to do forum dice. Should be just a couple of minutes.

  • 25 23 22 21 20 19 18 17

    practice run through

    : dice 6:

  • 25 23 22 21 20 19 18 17

    crap. Will look it up again. If you see this and remember feel free to post instructions or start the battle.

  • 25 23 22 21 20 19 18 17

    again, just a test.

    : dice 6d6:

  • 25 23 22 21 20 19 18 17

    I’ve done this before but all the instructions I can find quickly online I think are old. Or I’m just missing something. Will keep looking.

  • 25 23 22 21 20 19 18 17

    final test I hope

    : dice 6:

  • 15 14

    Farmboy, I told Adam before, please let me show you how to run dice properly.

    The command you use it ok for convoy rolls, however for battle rolls this goes so much better. Please look at the attached screenshot and see how beautiful and immediately ready for evaluation forum dice could look like ;-)

    DiceRolls: 5@1 2@2 3@3 1@4; Total Hits: 45@1: (6, 6, 3, 2, 1)2@2: (3, 4)3@3: (3, 1, 5)1@4: (1)

    This command will throw 6-sided dice - 5 for units that hit on a 1, 2 dice that hit on a 2, 3 dice that hit on a 3, and 1 dice that hits on a 4.

    So this would be a throw for 6 infantry, 1 artillery, 3 tanks, and 1 bomber.

    Forum dice done properly.PNG

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