Dawgoneit (allies) -vs- War Ghost (axis) BM #1


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Hopei to Anhwe
                2 artilleries and 1 infantry moved from Kweichow to Yunnan
                1 fighter moved from Anhwe to Kiangsu
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Siam to Kiangsu
                1 artillery and 1 infantry moved from Hopei to Kweichow
                3 mech_infantrys moved from Kiangsu to Kwangsi
                3 mech_infantrys moved from Kwangtung to Yunnan
                2 bombers moved from Yunnan to India
                6 fighters and 3 tactical_bombers moved from Yunnan to Kiangsu

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India : 0/2 hits, 0.33 expected hits
                    Bombing raid in India rolls: 4,3 and causes: 7 damage to unit: factory_major
                    Bombing raid in India causes 7 damage total.
                Battle in Java
                Battle in Celebes
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Java from ANZAC, taking Celebes from Dutch, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from India to Anhwe

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                1 airfield and 3 mech_infantrys placed in Kiangsu
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 57 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.33
        AA fire in India : : -0.33
        Japanese : 1.33

    triplea_41683_Jap4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Hopei to Anhwe
                2 artilleries and 1 infantry moved from Kweichow to Yunnan
                1 fighter moved from Anhwe to Kiangsu
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Siam to Kiangsu
                1 artillery and 1 infantry moved from Hopei to Kweichow
                3 mech_infantrys moved from Kiangsu to Kwangsi
                3 mech_infantrys moved from Kwangtung to Yunnan
                2 bombers moved from Yunnan to India
                6 fighters and 3 tactical_bombers moved from Yunnan to Kiangsu

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India : 0/2 hits, 0.33 expected hits
                    Bombing raid in India rolls: 4,3 and causes: 7 damage to unit: factory_major
                    Bombing raid in India causes 7 damage total.
                Battle in Java
                Battle in Celebes
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
                        ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the ANZAC lost in Sumatra
                    Japanese win, taking Java from ANZAC, taking Celebes from Dutch, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from India to Anhwe
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 airfield and 3 mech_infantrys placed in Kiangsu
                1 factory_minor placed in French Indo China
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 57 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    Combat Hit Differential Summary :

    ANZAC : -0.33
        AA fire in India : : -0.33
        Japanese : 1.33

    triplea_41683_Jap4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 10 PUs;

    Combat Move - Americans
                5 fighters moved from Midway to 6 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
                1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 7 Sea Zone
                2 destroyers moved from 10 Sea Zone to 7 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 :  4/6 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber and 5 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 bomber and 5 fighters in 6 Sea Zone, round 2 :  4/6 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber and 4 fighters moved from 6 Sea Zone to Amur
                3 fighters and 3 tactical_bombers moved from 16 Sea Zone to Amur

    Place Units - Americans
                1 cruiser, 2 destroyers, 2 fighters and 1 submarine placed in 101 Sea Zone
                1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_41683_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 11 infantry moved from Kansu to Suiyuyan

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs

    triplea_41683_Chi4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 10 PUs;

    Combat Move - Americans
                5 fighters moved from Midway to 6 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
                1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 7 Sea Zone
                2 destroyers moved from 10 Sea Zone to 7 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 :  4/6 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber and 5 fighters
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 bomber and 5 fighters in 6 Sea Zone, round 2 :  4/6 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                    Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber and 4 fighters moved from 6 Sea Zone to Amur
                3 fighters and 3 tactical_bombers moved from 16 Sea Zone to Amur

    Place Units - Americans
                1 cruiser, 2 destroyers, 2 fighters and 1 submarine placed in 101 Sea Zone
                1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 11 infantry moved from Kansu to Suiyuyan

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 32 PUs;
                British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour, 3 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Iraq to Trans-Jordan
                1 bomber moved from Malta to Iraq
                3 infantry moved from Burma to Yunnan
                2 armour and 3 mech_infantrys moved from India to Yunnan
                1 fighter moved from Burma to Yunnan
                3 artilleries and 7 infantry moved from India to Burma
                2 infantry moved from Malaya to Shan State
                1 infantry moved from Italian Somaliland to Ethiopia
                1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Combat - British
                Battle in Shan State
                    British attack with 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    British attack with 2 armour, 1 fighter, 3 infantry and 3 mech_infantrys
                    Japanese defend with 2 artilleries, 2 infantry and 4 mech_infantrys
                        British roll dice for 2 armour, 1 fighter, 3 infantry and 3 mech_infantrys in Yunnan, round 2 :  1/9 hits
                        Japanese roll dice for 2 artilleries, 2 infantry and 4 mech_infantrys in Yunnan, round 2 :  1/8 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                        British roll dice for 2 armour, 1 fighter, 2 infantry and 3 mech_infantrys in Yunnan, round 3 :  3/8 hits
                        Japanese roll dice for 2 artilleries, 1 infantry and 4 mech_infantrys in Yunnan, round 3 :  2/7 hits
                        1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                        British roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Yunnan, round 4 :  1/6 hits
                        Japanese roll dice for 2 artilleries and 2 mech_infantrys in Yunnan, round 4 :  0/4 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                        British roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Yunnan, round 5 :  1/6 hits
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 5 :  0/3 hits
                        1 mech_infantry owned by the Japanese lost in Yunnan
                        British roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Yunnan, round 6 :  1/6 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 6 :  0/2 hits
                        1 artillery owned by the Japanese lost in Yunnan
                        British roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Yunnan, round 7 :  0/6 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 7 :  1/1 hits
                        1 mech_infantry owned by the British lost in Yunnan
                        British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Yunnan, round 8 :  1/5 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 8 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 17
                    Casualties for British: 3 infantry and 1 mech_infantry
                    Casualties for Japanese: 2 artilleries, 2 infantry and 4 mech_infantrys

    Non Combat Move - British
                1 fighter moved from Yunnan to Burma

    Place Units - British
                1 artillery and 2 infantry placed in Iraq
                1 artillery and 2 infantry placed in Persia
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 2 infantry

    triplea_41683_UK_4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 submarine moved from 91 Sea Zone to 86 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                1 fighter moved from Southern Italy to Egypt
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to Gibraltar
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in 86 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 86 Sea Zone
                        Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Gibraltar
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 armour, 1 harbour and 1 infantry
                        Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 0/3 hits, 1.33 expected hits
                        British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.83 expected hits
                        1 infantry owned by the British lost in Gibraltar
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.33 expected hits
                        British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the British lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 1 armour and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Tunisia
                1 artillery and 2 infantry moved from Algeria to Morocco
                      Italians take Morocco from Neutral_Axis
                1 armour, 1 artillery and 2 infantry moved from Greece to Bulgaria
                2 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Combat Hit Differential Summary :

    Italians : -0.50
        British : -1.33

    triplea_41683_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_41683_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Suriname

    Turn Complete - French

    triplea_41683_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                8 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 destroyer moved from 113 Sea Zone to 105 Sea Zone
                1 fighter moved from Western Germany to 105 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone
                2 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                2 artilleries moved from Southern France to France
                1 bomber moved from Egypt to Persia
                4 fighters and 4 tactical_bombers moved from Egypt to Iraq
                2 infantry moved from Eastern Poland to Bessarabia
                1 bomber moved from Germany to Bessarabia
                10 mech_infantrys moved from Germany to Romania
                1 bomber moved from Western Germany to Romania
                14 armour, 10 artilleries, 29 infantry and 8 mech_infantrys moved from Eastern Poland to Baltic States

    Combat - Germans
                Strategic bombing raid in Persia
                        AA fire in Persia : 0/1 hits, 0.17 expected hits
                    Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Persia causes 4 damage total.
                Battle in 105 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 submarine
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                        Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Russians lost in 105 Sea Zone
                    Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Romania
                    Germans attack with 1 bomber and 10 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 bomber and 10 mech_infantrys in Romania, round 2 : 3/11 hits, 2.33 expected hits
                        Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
                    Germans win, taking Romania from Russians with 1 bomber and 9 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Iraq
                    Germans attack with 4 fighters and 4 tactical_bombers
                    British defend with 1 artillery, 1 bomber, 1 factory_minor and 2 infantry
                        Germans roll dice for 4 fighters and 4 tactical_bombers in Iraq, round 2 : 2/8 hits, 4.67 expected hits
                        British roll dice for 1 artillery, 1 bomber and 2 infantry in Iraq, round 2 : 2/4 hits, 1.17 expected hits
                        1 fighter owned by the Germans, 1 bomber owned by the British, 1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Iraq
                    retreated to Iraq
                    British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 bomber and 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 14 armour, 10 artilleries, 29 infantry and 8 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 14 armour, 10 artilleries, 29 infantry and 8 mech_infantrys in Baltic States, round 2 : 17/61 hits, 18.17 expected hits
                        Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 14 armour, 10 artilleries, 28 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Eastern Poland to Baltic States
                1 bomber moved from Bessarabia to Bulgaria
                1 bomber moved from Romania to Bulgaria
                2 infantry moved from 92 Sea Zone to Algeria
                1 fighter and 1 tactical_bomber moved from 105 Sea Zone to Southern France
                3 fighters and 3 tactical_bombers moved from Iraq to Egypt
                1 bomber moved from Persia to Egypt

    Place Units - Germans
                4 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Combat Hit Differential Summary :

    Germans : -3.67
        AA fire in Persia : : -0.17
        British : 0.83
        Russians : 1.50

    triplea_41683_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                2 infantry moved from Ukraine to Bessarabia
                2 fighters and 1 tactical_bomber moved from Bryansk to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 :  2/5 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Bessarabia to Belarus
                4 aaGuns, 5 armour, 12 artilleries, 3 fighters, 29 infantry and 1 mech_infantry moved from Bryansk to Belarus
                3 infantry moved from Novgorod to Belarus
                1 armour moved from Russia to Belarus
                1 artillery and 3 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 infantry placed in Novgorod
                2 armour, 2 artilleries, 1 fighter and 5 infantry placed in Russia
                1 infantry placed in Ukraine

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
                Russians collect 37 PUs (1 lost to blockades); end with 37 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs

    triplea_41683_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 carriers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 44 Sea Zone to 20 Sea Zone
                3 mech_infantrys moved from Kwangsi to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 artillery moved from Kweichow to Yunnan
                1 fighter and 1 tactical_bomber moved from Manchuria to 7 Sea Zone
                8 fighters and 3 tactical_bombers moved from Kiangsu to 7 Sea Zone
                2 bombers moved from Anhwe to 7 Sea Zone
                1 submarine moved from 6 Sea Zone to 7 Sea Zone
                2 transports moved from 35 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                2 infantry moved from Kweichow to Yunnan

    Combat - Japanese
                Battle in Malaya
                Battle in 7 Sea Zone
                    Japanese attack with 2 bombers, 9 fighters, 1 submarine and 4 tactical_bombers
                    Americans defend with 1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports
                        Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 2 bombers, 9 fighters and 4 tactical_bombers in 7 Sea Zone, round 2 : 9/15 hits, 8.50 expected hits
                    Units damaged: 2 carriers owned by the Americans and 2 battleships owned by the Americans
                        Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers and 3 transports in 7 Sea Zone, round 2 : 4/11 hits, 4.83 expected hits
                        3 fighters owned by the Japanese, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 7 Sea Zone
                        Japanese roll dice for 2 bombers, 6 fighters and 4 tactical_bombers in 7 Sea Zone, round 3 : 9/12 hits, 7.00 expected hits
                        Americans roll dice for 2 battleships, 2 carriers, 3 cruisers and 3 transports in 7 Sea Zone, round 3 : 5/7 hits, 3.50 expected hits
                        1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 armour owned by the Americans, 2 carriers owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 2 transports owned by the Americans and 2 battleships owned by the Americans lost in 7 Sea Zone
                        1 infantry owned by the Americans, 1 transport owned by the Americans and 1 mech_infantry owned by the Americans lost in 7 Sea Zone
                    Japanese win, taking Malaya from UK_Pacific with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 105
                    Casualties for Americans: 1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports
                    Casualties for Japanese: 7 fighters, 1 submarine and 1 tactical_bomber
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 2 infantry and 3 mech_infantrys
                    British defend with 2 armour and 2 mech_infantrys
                        Japanese roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Yunnan, round 2 : 2/7 hits, 1.83 expected hits
                        Chinese roll dice for 2 armour and 2 mech_infantrys in Yunnan, round 2 : 1/4 hits, 1.67 expected hits
                        1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
                        Japanese roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Yunnan, round 3 : 1/6 hits, 1.67 expected hits
                        Chinese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
                        1 infantry owned by the Japanese and 1 armour owned by the British lost in Yunnan
                        Japanese roll dice for 2 artilleries and 3 mech_infantrys in Yunnan, round 4 : 2/5 hits, 1.50 expected hits
                        Chinese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0.50 expected hits
                        1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for British: 2 armour and 2 mech_infantrys
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                Battle in Korea
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from 7 Sea Zone to Japan
                2 fighters and 3 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Jehol

    Place Units - Japanese
                2 carriers placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
                Japanese collect 57 PUs; end with 62 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    Americans : 0.67
        Chinese : -0.17
        Russians : -0.33
        Japanese : 2.50

    triplea_41683_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Amur to 20 Sea Zone
                7 fighters and 3 tactical_bombers moved from Amur to Manchuria
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
                1 tactical_bomber moved from Western United States to Hawaiian Islands

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 20 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 86 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    Italians defend with 1 submarine
                        Americans roll dice for 1 submarine in 86 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 86 Sea Zone, round 2 :  1/5 hits
                        Italians roll dice for 1 submarine in 86 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 86 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Manchuria
                    Americans attack with 7 fighters and 3 tactical_bombers
                    Japanese defend with 1 aaGun, 1 artillery and 10 infantry
                        AA fire in Manchuria :  1/3 hits
                        1 fighter owned by the Americans lost in Manchuria
                        Americans roll dice for 6 fighters and 3 tactical_bombers in Manchuria, round 2 :  4/9 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 10 infantry in Manchuria, round 2 :  3/11 hits
                        3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 fighters owned by the Americans lost in Manchuria
                        Americans roll dice for 3 fighters and 3 tactical_bombers in Manchuria, round 3 :  4/6 hits
                        Japanese roll dice for 1 artillery and 7 infantry in Manchuria, round 3 :  4/8 hits
                        4 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Manchuria
                    retreated to Manchuria
                    Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -55
                    Casualties for Americans: 7 fighters and 1 tactical_bomber
                    Casualties for Japanese: 1 aaGun and 7 infantry

    Non Combat Move - Americans
                2 tactical_bombers moved from Manchuria to Amur
                2 tactical_bombers moved from Amur to Yakut S.S.R.
                2 mech_infantrys moved from Eastern United States to Western United States
                1 bomber moved from 20 Sea Zone to Shan State

    Place Units - Americans
                1 battleship, 1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
                3 transports placed in 101 Sea Zone
                1 armour and 1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs

    triplea_41683_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Suiyuyan to Hopei
                4 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Suiyuyan to Shensi
                2 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Hopei, round 2 :  3/5 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Shensi

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    triplea_41683_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Amur to 20 Sea Zone
                7 fighters and 3 tactical_bombers moved from Amur to Manchuria
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
                1 tactical_bomber moved from Western United States to Hawaiian Islands

    Combat - Americans
                Battle in 20 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 20 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 86 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    Italians defend with 1 submarine
                        Americans roll dice for 1 submarine in 86 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 86 Sea Zone, round 2 :  1/5 hits
                        Italians roll dice for 1 submarine in 86 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 86 Sea Zone
                    Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Manchuria
                    Americans attack with 7 fighters and 3 tactical_bombers
                    Japanese defend with 1 aaGun, 1 artillery and 10 infantry
                        AA fire in Manchuria :  1/3 hits
                        1 fighter owned by the Americans lost in Manchuria
                        Americans roll dice for 6 fighters and 3 tactical_bombers in Manchuria, round 2 :  4/9 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 10 infantry in Manchuria, round 2 :  3/11 hits
                        3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 fighters owned by the Americans lost in Manchuria
                        Americans roll dice for 3 fighters and 3 tactical_bombers in Manchuria, round 3 :  4/6 hits
                        Japanese roll dice for 1 artillery and 7 infantry in Manchuria, round 3 :  4/8 hits
                        4 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Manchuria
                    retreated to Manchuria
                    Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -55
                    Casualties for Americans: 7 fighters and 1 tactical_bomber
                    Casualties for Japanese: 1 aaGun and 7 infantry

    Non Combat Move - Americans
                2 tactical_bombers moved from Manchuria to Amur
                2 tactical_bombers moved from Amur to Yakut S.S.R.
                2 mech_infantrys moved from Eastern United States to Western United States
                1 bomber moved from 20 Sea Zone to Shan State

    Place Units - Americans
                1 battleship, 1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
                3 transports placed in 101 Sea Zone
                1 armour and 1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Suiyuyan to Hopei
                4 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Suiyuyan to Shensi
                2 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Hopei, round 2 :  3/5 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Shensi

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs

    Purchase Units - British
                British repair damage of 4x factory_minor; Remaining resources: 32 PUs;
                British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
                UK_Pacific buy 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 3 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
                1 artillery moved from Iraq to 80 Sea Zone
                1 artillery moved from Persia to 80 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
                2 fighters moved from United Kingdom to 105 Sea Zone
                1 armour and 5 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Shan State to Malaya
                1 infantry moved from Shan State to Malaya
                1 fighter moved from Burma to Malaya
                2 infantry moved from Burma to Shan State
                5 infantry moved from Burma to Yunnan
                2 artilleries moved from Burma to Yunnan
                1 artillery moved from Burma to Shan State
                1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Brazil to French Guiana
                      British take French Guiana from Neutral_Axis

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 battleship, 1 cruiser and 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    British win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Malaya
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Malaya, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Malaya
                        British roll dice for 1 fighter and 2 infantry in Malaya, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Malaya, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya
                    British win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Yunnan
                    British attack with 2 artilleries and 5 infantry
                    Japanese defend with 2 artilleries and 2 mech_infantrys
                        British roll dice for 2 artilleries and 5 infantry in Yunnan, round 2 :  2/7 hits
                        Japanese roll dice for 2 artilleries and 2 mech_infantrys in Yunnan, round 2 :  1/4 hits
                        2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                        British roll dice for 2 artilleries and 4 infantry in Yunnan, round 3 :  1/6 hits
                        Japanese roll dice for 2 artilleries in Yunnan, round 3 :  1/2 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                        British roll dice for 2 artilleries and 3 infantry in Yunnan, round 4 :  1/5 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 artilleries and 2 mech_infantrys
                Battle in 105 Sea Zone
                    British attack with 2 fighters
                    Germans defend with 1 destroyer
                        British roll dice for 2 fighters in 105 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 fighter owned by the British lost in 105 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 fighter
                Battle in Egypt
                    British attack with 2 armour, 5 artilleries, 9 infantry, 9 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 bomber, 3 fighters and 3 tactical_bombers; Italians defend with 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
                        British roll dice for 2 armour, 5 artilleries, 9 infantry, 9 mech_infantrys and 1 tactical_bomber in Egypt, round 2 :  8/26 hits
                        Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Egypt, round 2 :  9/18 hits
                        1 mech_infantry owned by the Italians, 1 bomber owned by the Germans, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 9 infantry owned by the British lost in Egypt
                        British roll dice for 2 armour, 5 artilleries, 9 mech_infantrys and 1 tactical_bomber in Egypt, round 3 :  5/17 hits
                        Italians roll dice for 2 armour, 1 artillery, 4 fighters and 3 tactical_bombers in Egypt, round 3 :  6/10 hits
                        5 mech_infantrys owned by the British, 2 tactical_bombers owned by the Germans, 1 artillery owned by the Italians, 1 artillery owned by the British and 2 armour owned by the Italians lost in Egypt
                        British roll dice for 2 armour, 4 artilleries, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 4 :  4/11 hits
                        Italians roll dice for 4 fighters and 1 tactical_bomber in Egypt, round 4 :  5/5 hits
                        4 mech_infantrys owned by the British, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians and 1 artillery owned by the British lost in Egypt
                        British roll dice for 2 armour, 3 artilleries and 1 tactical_bomber in Egypt, round 5 :  5/6 hits
                        Italians roll dice for 1 fighter in Egypt, round 5 :  1/1 hits
                        1 fighter owned by the Germans and 1 artillery owned by the British lost in Egypt
                    British win, taking Egypt from Italians with 2 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 49
                    Casualties for Germans: 1 bomber, 3 fighters and 3 tactical_bombers
                    Casualties for British: 3 artilleries, 9 infantry and 9 mech_infantrys
                    Casualties for Italians: 2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry

    Non Combat Move - British
                1 tactical_bomber moved from Egypt to Trans-Jordan
                1 infantry moved from Iraq to Trans-Jordan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 tactical_bomber moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 aaGuns and 2 infantry moved from India to Burma
                1 fighter moved from 105 Sea Zone to United Kingdom
                1 fighter moved from Malaya to Shan State

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                3 mech_infantrys placed in Iraq
                1 artillery and 2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 artillery and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 1 artillery and 2 mech_infantrys

    triplea_41683_UK_5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 cruiser, 2 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from Southern Italy to 95 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Tunisia to Egypt
                2 infantry moved from Yugoslavia to Romania
                1 artillery moved from Bulgaria to Greece
                1 armour and 2 infantry moved from Bulgaria to Romania

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 artillery, 1 bomber and 4 infantry
                    British defend with 2 armour, 2 artilleries, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                        Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Egypt, round 2 : 4/6 hits, 1.83 expected hits
                        British roll dice for 2 armour and 2 artilleries in Egypt, round 2 : 3/4 hits, 1.67 expected hits
                        2 artilleries owned by the British, 3 infantry owned by the Italians and 2 armour owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Italians: 3 infantry
                    Casualties for British: 2 armour and 2 artilleries

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Romania: 1 armour and 2 infantry
                EDIT: Adding units owned by Italians to Greece: 1 armour and 2 infantry
                EDIT: Turning off Edit Mode
                1 bomber moved from Egypt to Tobruk
                1 artillery and 2 infantry moved from Morocco to Algeria

    Place Units - Italians
                1 cruiser and 2 transports placed in 97 Sea Zone
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    Combat Hit Differential Summary :

    Italians : 1.67
        British : 1.33

    triplea_41683_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 marine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 marine placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_41683_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 marine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 marine placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_41683_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 infantry moved from Algeria to 92 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Crete
                1 fighter and 1 tactical_bomber moved from Southern France to 99 Sea Zone
                2 bombers moved from Bulgaria to Eastern Poland
                14 armour, 10 artilleries, 27 infantry and 8 mech_infantrys moved from Baltic States to Novgorod
                8 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                6 mech_infantrys moved from Romania to Slovakia Hungary
                2 mech_infantrys moved from Romania to Eastern Poland

    Combat - Germans
                Battle in Crete
                Battle in Novgorod
                    Germans attack with 14 armour, 10 artilleries, 36 infantry and 8 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 14 armour, 10 artilleries, 36 infantry and 8 mech_infantrys in Novgorod, round 2 : 18/68 hits, 19.33 expected hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Crete from Neutral_Allies, taking Novgorod from Russians with 14 armour, 10 artilleries, 35 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 2 mech_infantrys in Eastern Poland, round 2 : 1/4 hits, 1.67 expected hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Eastern Poland to Germany
                2 aaGuns moved from Baltic States to Novgorod
                4 armour and 6 mech_infantrys moved from Germany to Poland
                1 mech_infantry moved from Romania to Greece

    Place Units - Germans
                10 mech_infantrys placed in Germany
                1 fighter and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

    Combat Hit Differential Summary :

    Germans : -2.00
        Russians : 0.33

    triplea_41683_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Baltic States
                2 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Archangel
                2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
                3 fighters moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                7 infantry moved from Amur to Korea
                10 infantry moved from Amur to Manchuria

    Combat - Russians
                Battle in Korea
                    Russians attack with 7 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Russians roll dice for 7 infantry in Korea, round 2 :  1/7 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 7 infantry in Korea, round 3 :  0/7 hits
                        Japanese roll dice for 1 artillery in Korea, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Korea
                        Russians roll dice for 6 infantry in Korea, round 4 :  1/6 hits
                        Japanese roll dice for 1 artillery in Korea, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Manchuria
                    Russians attack with 10 infantry
                    Japanese defend with 1 artillery and 3 infantry
                        Russians roll dice for 10 infantry in Manchuria, round 2 :  2/10 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 2 :  3/4 hits
                        2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 7 infantry in Manchuria, round 3 :  2/7 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 :  2/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is -2
                    Casualties for Russians: 5 infantry
                    Casualties for Japanese: 1 artillery and 3 infantry
                Battle in Baltic States
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 :  0/5 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 3 :  2/4 hits
                        Germans roll dice for 1 infantry in Baltic States, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 3 fighters and 3 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 3 fighters and 3 infantry in Eastern Poland, round 2 :  2/6 hits
                        Germans roll dice for 2 mech_infantrys in Eastern Poland, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - Russians
                3 fighters moved from Eastern Poland to Smolensk
                2 fighters and 1 tactical_bomber moved from Baltic States to Smolensk
                4 aaGuns, 6 armour, 12 artilleries, 26 infantry and 1 mech_infantry moved from Belarus to Smolensk
                1 artillery and 2 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 armour moved from Russia to Ukraine
                1 armour, 2 artilleries, 1 fighter and 5 infantry moved from Russia to Smolensk
                1 aaGun moved from Amur to Manchuria
                1 aaGun moved from Amur to Korea

    Place Units - Russians
                1 armour, 1 artillery, 1 fighter and 7 infantry placed in Russia
                Russians undo move 1.
                2 infantry placed in Ukraine
                1 armour, 1 artillery, 1 fighter and 5 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,3,4,2,2,5,3,5,3,2,1,2,5,4,2,6,2,4,6,3,3,6,6,3,4
                Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs

    triplea_41683_Rus6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters, 1 infantry, 1 marine, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Kweichow to Yunnan
                1 bomber moved from Japan to Yunnan
                1 bomber moved from Japan to Yunnan
                1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from Jehol to Kweichow
                1 mech_infantry moved from Kiangsu to Hunan
                1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 bombers and 4 mech_infantrys
                    British defend with 2 artilleries and 3 infantry
                        Japanese roll dice for 1 armour, 2 bombers and 4 mech_infantrys in Yunnan, round 2 : 2/7 hits, 2.50 expected hits
                        Chinese roll dice for 2 artilleries and 3 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
                        1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                        Japanese roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Yunnan, round 3 : 3/6 hits, 2.33 expected hits
                        Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
                        2 artilleries owned by the British and 1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for British: 2 artilleries and 3 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Hunan
                1 fighter and 2 tactical_bombers moved from 16 Sea Zone to Japan

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in French Indo China
                1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,5
                Japanese collect 45 PUs (1 lost to blockades); end with 48 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

    Combat Hit Differential Summary :

    Americans : -0.17
        Chinese : -1.67
        Japanese : 0.17

    triplea_41683_Jap6.tsvg

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