@FranceNeedsMorePower yeah, I’ll announce it on my YouTube channel but need to test fire it first. Yes this is the recently released NA
Dawgoneit (allies) -vs- War Ghost (axis) BM #1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Hopei to Anhwe
2 artilleries and 1 infantry moved from Kweichow to Yunnan
1 fighter moved from Anhwe to Kiangsu
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Siam to Kiangsu
1 artillery and 1 infantry moved from Hopei to Kweichow
3 mech_infantrys moved from Kiangsu to Kwangsi
3 mech_infantrys moved from Kwangtung to Yunnan
2 bombers moved from Yunnan to India
6 fighters and 3 tactical_bombers moved from Yunnan to KiangsuCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Java
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Java from ANZAC, taking Celebes from Dutch, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 bombers moved from India to AnhwePlace Units - Japanese
1 factory_minor placed in French Indo China
1 airfield and 3 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
ANZAC : -0.33
AA fire in India : : -0.33
Japanese : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Hopei to Anhwe
2 artilleries and 1 infantry moved from Kweichow to Yunnan
1 fighter moved from Anhwe to Kiangsu
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Siam to Kiangsu
1 artillery and 1 infantry moved from Hopei to Kweichow
3 mech_infantrys moved from Kiangsu to Kwangsi
3 mech_infantrys moved from Kwangtung to Yunnan
2 bombers moved from Yunnan to India
6 fighters and 3 tactical_bombers moved from Yunnan to KiangsuCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Java
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Java from ANZAC, taking Celebes from Dutch, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 bombers moved from India to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 airfield and 3 mech_infantrys placed in Kiangsu
1 factory_minor placed in French Indo China
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
ANZAC : -0.33
AA fire in India : : -0.33
Japanese : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 10 PUs;Combat Move - Americans
5 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 7 Sea Zone
2 destroyers moved from 10 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 bomber and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber and 5 fighters in 6 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber and 4 fighters moved from 6 Sea Zone to Amur
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to AmurPlace Units - Americans
1 cruiser, 2 destroyers, 2 fighters and 1 submarine placed in 101 Sea Zone
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 11 infantry moved from Kansu to SuiyuyanNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 10 PUs;Combat Move - Americans
5 fighters moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 25 Sea Zone to 7 Sea Zone
2 destroyers moved from 10 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 bomber and 5 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber and 5 fighters in 6 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber and 4 fighters moved from 6 Sea Zone to Amur
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to AmurPlace Units - Americans
1 cruiser, 2 destroyers, 2 fighters and 1 submarine placed in 101 Sea Zone
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 11 infantry moved from Kansu to SuiyuyanNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsPurchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 32 PUs;
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 3 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Iraq to Trans-Jordan
1 bomber moved from Malta to Iraq
3 infantry moved from Burma to Yunnan
2 armour and 3 mech_infantrys moved from India to Yunnan
1 fighter moved from Burma to Yunnan
3 artilleries and 7 infantry moved from India to Burma
2 infantry moved from Malaya to Shan State
1 infantry moved from Italian Somaliland to Ethiopia
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Battle in Shan State
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 2 armour, 1 fighter, 3 infantry and 3 mech_infantrys
Japanese defend with 2 artilleries, 2 infantry and 4 mech_infantrys
British roll dice for 2 armour, 1 fighter, 3 infantry and 3 mech_infantrys in Yunnan, round 2 : 1/9 hits
Japanese roll dice for 2 artilleries, 2 infantry and 4 mech_infantrys in Yunnan, round 2 : 1/8 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 2 armour, 1 fighter, 2 infantry and 3 mech_infantrys in Yunnan, round 3 : 3/8 hits
Japanese roll dice for 2 artilleries, 1 infantry and 4 mech_infantrys in Yunnan, round 3 : 2/7 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Yunnan, round 4 : 1/6 hits
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Yunnan, round 4 : 0/4 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Yunnan, round 5 : 1/6 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 5 : 0/3 hits
1 mech_infantry owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Yunnan, round 6 : 1/6 hits
Japanese roll dice for 2 artilleries in Yunnan, round 6 : 0/2 hits
1 artillery owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Yunnan, round 7 : 0/6 hits
Japanese roll dice for 1 artillery in Yunnan, round 7 : 1/1 hits
1 mech_infantry owned by the British lost in Yunnan
British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Yunnan, round 8 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 8 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Japanese: 2 artilleries, 2 infantry and 4 mech_infantrysNon Combat Move - British
1 fighter moved from Yunnan to BurmaPlace Units - British
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 submarine moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in 86 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 86 Sea Zone
Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour, 1 harbour and 1 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 0/3 hits, 1.33 expected hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.33 expected hits
British roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Tunisia
1 artillery and 2 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 armour, 1 artillery and 2 infantry moved from Greece to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 destroyer and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : -0.50
British : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to SurinameTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 105 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 110 Sea Zone to 92 Sea Zone
2 artilleries moved from Southern France to France
1 bomber moved from Egypt to Persia
4 fighters and 4 tactical_bombers moved from Egypt to Iraq
2 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Germany to Bessarabia
10 mech_infantrys moved from Germany to Romania
1 bomber moved from Western Germany to Romania
14 armour, 10 artilleries, 29 infantry and 8 mech_infantrys moved from Eastern Poland to Baltic StatesCombat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Persia causes 4 damage total.
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Romania
Germans attack with 1 bomber and 10 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 10 mech_infantrys in Romania, round 2 : 3/11 hits, 2.33 expected hits
Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 bomber and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Iraq
Germans attack with 4 fighters and 4 tactical_bombers
British defend with 1 artillery, 1 bomber, 1 factory_minor and 2 infantry
Germans roll dice for 4 fighters and 4 tactical_bombers in Iraq, round 2 : 2/8 hits, 4.67 expected hits
British roll dice for 1 artillery, 1 bomber and 2 infantry in Iraq, round 2 : 2/4 hits, 1.17 expected hits
1 fighter owned by the Germans, 1 bomber owned by the British, 1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Iraq
retreated to Iraq
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 bomber and 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 14 armour, 10 artilleries, 29 infantry and 8 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 14 armour, 10 artilleries, 29 infantry and 8 mech_infantrys in Baltic States, round 2 : 17/61 hits, 18.17 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 14 armour, 10 artilleries, 28 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 aaGuns moved from Eastern Poland to Baltic States
1 bomber moved from Bessarabia to Bulgaria
1 bomber moved from Romania to Bulgaria
2 infantry moved from 92 Sea Zone to Algeria
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to Southern France
3 fighters and 3 tactical_bombers moved from Iraq to Egypt
1 bomber moved from Persia to EgyptPlace Units - Germans
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : -3.67
AA fire in Persia : : -0.17
British : 0.83
Russians : 1.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Bryansk to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Belarus
4 aaGuns, 5 armour, 12 artilleries, 3 fighters, 29 infantry and 1 mech_infantry moved from Bryansk to Belarus
3 infantry moved from Novgorod to Belarus
1 armour moved from Russia to Belarus
1 artillery and 3 infantry moved from Russia to BryanskPlace Units - Russians
1 infantry placed in Novgorod
2 armour, 2 artilleries, 1 fighter and 5 infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Russians collect 37 PUs (1 lost to blockades); end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 carriers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 44 Sea Zone to 20 Sea Zone
3 mech_infantrys moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to 7 Sea Zone
8 fighters and 3 tactical_bombers moved from Kiangsu to 7 Sea Zone
2 bombers moved from Anhwe to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Kweichow to YunnanCombat - Japanese
Battle in Malaya
Battle in 7 Sea Zone
Japanese attack with 2 bombers, 9 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 9 fighters and 4 tactical_bombers in 7 Sea Zone, round 2 : 9/15 hits, 8.50 expected hits
Units damaged: 2 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 3 destroyers and 3 transports in 7 Sea Zone, round 2 : 4/11 hits, 4.83 expected hits
3 fighters owned by the Japanese, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 7 Sea Zone
Japanese roll dice for 2 bombers, 6 fighters and 4 tactical_bombers in 7 Sea Zone, round 3 : 9/12 hits, 7.00 expected hits
Americans roll dice for 2 battleships, 2 carriers, 3 cruisers and 3 transports in 7 Sea Zone, round 3 : 5/7 hits, 3.50 expected hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 3 cruisers owned by the Americans, 1 armour owned by the Americans, 2 carriers owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 2 transports owned by the Americans and 2 battleships owned by the Americans lost in 7 Sea Zone
1 infantry owned by the Americans, 1 transport owned by the Americans and 1 mech_infantry owned by the Americans lost in 7 Sea Zone
Japanese win, taking Malaya from UK_Pacific with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 105
Casualties for Americans: 1 armour, 1 artillery, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports
Casualties for Japanese: 7 fighters, 1 submarine and 1 tactical_bomber
Battle in Yunnan
Japanese attack with 2 artilleries, 2 infantry and 3 mech_infantrys
British defend with 2 armour and 2 mech_infantrys
Japanese roll dice for 2 artilleries, 2 infantry and 3 mech_infantrys in Yunnan, round 2 : 2/7 hits, 1.83 expected hits
Chinese roll dice for 2 armour and 2 mech_infantrys in Yunnan, round 2 : 1/4 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Yunnan
Japanese roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Yunnan, round 3 : 1/6 hits, 1.67 expected hits
Chinese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Yunnan
Japanese roll dice for 2 artilleries and 3 mech_infantrys in Yunnan, round 4 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 2 armour and 2 mech_infantrys
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 bombers moved from 7 Sea Zone to Japan
2 fighters and 3 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to JeholPlace Units - Japanese
2 carriers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Japanese collect 57 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 0.67
Chinese : -0.17
Russians : -0.33
Japanese : 2.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Amur to 20 Sea Zone
7 fighters and 3 tactical_bombers moved from Amur to Manchuria
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 86 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 86 Sea Zone, round 2 : 1/5 hits
Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 86 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for Americans: 1 submarine
Battle in Manchuria
Americans attack with 7 fighters and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 artillery and 10 infantry
AA fire in Manchuria : 1/3 hits
1 fighter owned by the Americans lost in Manchuria
Americans roll dice for 6 fighters and 3 tactical_bombers in Manchuria, round 2 : 4/9 hits
Japanese roll dice for 1 aaGun, 1 artillery and 10 infantry in Manchuria, round 2 : 3/11 hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 fighters owned by the Americans lost in Manchuria
Americans roll dice for 3 fighters and 3 tactical_bombers in Manchuria, round 3 : 4/6 hits
Japanese roll dice for 1 artillery and 7 infantry in Manchuria, round 3 : 4/8 hits
4 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Manchuria
retreated to Manchuria
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -55
Casualties for Americans: 7 fighters and 1 tactical_bomber
Casualties for Japanese: 1 aaGun and 7 infantryNon Combat Move - Americans
2 tactical_bombers moved from Manchuria to Amur
2 tactical_bombers moved from Amur to Yakut S.S.R.
2 mech_infantrys moved from Eastern United States to Western United States
1 bomber moved from 20 Sea Zone to Shan StatePlace Units - Americans
1 battleship, 1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 armour and 1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Suiyuyan to Hopei
4 infantry moved from Suiyuyan to Chahar
2 infantry moved from Suiyuyan to Shensi
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to ChaharCombat - Chinese
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to ShensiPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Amur to 20 Sea Zone
7 fighters and 3 tactical_bombers moved from Amur to Manchuria
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian IslandsCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 86 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 86 Sea Zone, round 2 : 1/5 hits
Italians roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 86 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for Americans: 1 submarine
Battle in Manchuria
Americans attack with 7 fighters and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 artillery and 10 infantry
AA fire in Manchuria : 1/3 hits
1 fighter owned by the Americans lost in Manchuria
Americans roll dice for 6 fighters and 3 tactical_bombers in Manchuria, round 2 : 4/9 hits
Japanese roll dice for 1 aaGun, 1 artillery and 10 infantry in Manchuria, round 2 : 3/11 hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 fighters owned by the Americans lost in Manchuria
Americans roll dice for 3 fighters and 3 tactical_bombers in Manchuria, round 3 : 4/6 hits
Japanese roll dice for 1 artillery and 7 infantry in Manchuria, round 3 : 4/8 hits
4 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans lost in Manchuria
retreated to Manchuria
Japanese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -55
Casualties for Americans: 7 fighters and 1 tactical_bomber
Casualties for Japanese: 1 aaGun and 7 infantryNon Combat Move - Americans
2 tactical_bombers moved from Manchuria to Amur
2 tactical_bombers moved from Amur to Yakut S.S.R.
2 mech_infantrys moved from Eastern United States to Western United States
1 bomber moved from 20 Sea Zone to Shan StatePlace Units - Americans
1 battleship, 1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 armour and 1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Suiyuyan to Hopei
4 infantry moved from Suiyuyan to Chahar
2 infantry moved from Suiyuyan to Shensi
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to ChaharCombat - Chinese
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Chahar, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to ShensiPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsPurchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 32 PUs;
British buy 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 3 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 artillery moved from Iraq to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from United Kingdom to 105 Sea Zone
1 armour and 5 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 fighter moved from Burma to Malaya
2 infantry moved from Burma to Shan State
5 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
1 artillery moved from Burma to Shan State
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Brazil to French Guiana
British take French Guiana from Neutral_AxisCombat - British
Battle in 37 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 fighter and 2 infantry in Malaya, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Malaya
British roll dice for 1 fighter and 2 infantry in Malaya, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 2 artilleries and 5 infantry
Japanese defend with 2 artilleries and 2 mech_infantrys
British roll dice for 2 artilleries and 5 infantry in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Yunnan, round 2 : 1/4 hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 2 artilleries and 4 infantry in Yunnan, round 3 : 1/6 hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 2 artilleries and 3 infantry in Yunnan, round 4 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries and 2 mech_infantrys
Battle in 105 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British roll dice for 2 fighters in 105 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the British lost in 105 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighter
Battle in Egypt
British attack with 2 armour, 5 artilleries, 9 infantry, 9 mech_infantrys and 1 tactical_bomber
Germans defend with 1 bomber, 3 fighters and 3 tactical_bombers; Italians defend with 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
British roll dice for 2 armour, 5 artilleries, 9 infantry, 9 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 8/26 hits
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 4 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Egypt, round 2 : 9/18 hits
1 mech_infantry owned by the Italians, 1 bomber owned by the Germans, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 9 infantry owned by the British lost in Egypt
British roll dice for 2 armour, 5 artilleries, 9 mech_infantrys and 1 tactical_bomber in Egypt, round 3 : 5/17 hits
Italians roll dice for 2 armour, 1 artillery, 4 fighters and 3 tactical_bombers in Egypt, round 3 : 6/10 hits
5 mech_infantrys owned by the British, 2 tactical_bombers owned by the Germans, 1 artillery owned by the Italians, 1 artillery owned by the British and 2 armour owned by the Italians lost in Egypt
British roll dice for 2 armour, 4 artilleries, 4 mech_infantrys and 1 tactical_bomber in Egypt, round 4 : 4/11 hits
Italians roll dice for 4 fighters and 1 tactical_bomber in Egypt, round 4 : 5/5 hits
4 mech_infantrys owned by the British, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians and 1 artillery owned by the British lost in Egypt
British roll dice for 2 armour, 3 artilleries and 1 tactical_bomber in Egypt, round 5 : 5/6 hits
Italians roll dice for 1 fighter in Egypt, round 5 : 1/1 hits
1 fighter owned by the Germans and 1 artillery owned by the British lost in Egypt
British win, taking Egypt from Italians with 2 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Germans: 1 bomber, 3 fighters and 3 tactical_bombers
Casualties for British: 3 artilleries, 9 infantry and 9 mech_infantrys
Casualties for Italians: 2 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 aaGuns and 2 infantry moved from India to Burma
1 fighter moved from 105 Sea Zone to United Kingdom
1 fighter moved from Malaya to Shan StatePlace Units - British
1 artillery and 2 infantry placed in Persia
3 mech_infantrys placed in Iraq
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 cruiser, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Alexandria to Egypt
2 infantry moved from Southern Italy to 95 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Tunisia to Egypt
2 infantry moved from Yugoslavia to Romania
1 artillery moved from Bulgaria to Greece
1 armour and 2 infantry moved from Bulgaria to RomaniaCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 4 infantry
British defend with 2 armour, 2 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Egypt, round 2 : 4/6 hits, 1.83 expected hits
British roll dice for 2 armour and 2 artilleries in Egypt, round 2 : 3/4 hits, 1.67 expected hits
2 artilleries owned by the British, 3 infantry owned by the Italians and 2 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 3 infantry
Casualties for British: 2 armour and 2 artilleriesNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 armour and 2 infantry
EDIT: Adding units owned by Italians to Greece: 1 armour and 2 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Egypt to Tobruk
1 artillery and 2 infantry moved from Morocco to AlgeriaPlace Units - Italians
1 cruiser and 2 transports placed in 97 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : 1.67
British : 1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 marine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 marine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Algeria to 92 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 fighter and 1 tactical_bomber moved from Southern France to 99 Sea Zone
2 bombers moved from Bulgaria to Eastern Poland
14 armour, 10 artilleries, 27 infantry and 8 mech_infantrys moved from Baltic States to Novgorod
8 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
6 mech_infantrys moved from Romania to Slovakia Hungary
2 mech_infantrys moved from Romania to Eastern PolandCombat - Germans
Battle in Crete
Battle in Novgorod
Germans attack with 14 armour, 10 artilleries, 36 infantry and 8 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 14 armour, 10 artilleries, 36 infantry and 8 mech_infantrys in Novgorod, round 2 : 18/68 hits, 19.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Crete from Neutral_Allies, taking Novgorod from Russians with 14 armour, 10 artilleries, 35 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Eastern Poland, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Eastern Poland to Germany
2 aaGuns moved from Baltic States to Novgorod
4 armour and 6 mech_infantrys moved from Germany to Poland
1 mech_infantry moved from Romania to GreecePlace Units - Germans
10 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -2.00
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Baltic States
2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Archangel
2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
3 fighters moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
7 infantry moved from Amur to Korea
10 infantry moved from Amur to ManchuriaCombat - Russians
Battle in Korea
Russians attack with 7 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 7 infantry in Korea, round 2 : 1/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 7 infantry in Korea, round 3 : 0/7 hits
Japanese roll dice for 1 artillery in Korea, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 6 infantry in Korea, round 4 : 1/6 hits
Japanese roll dice for 1 artillery in Korea, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Manchuria
Russians attack with 10 infantry
Japanese defend with 1 artillery and 3 infantry
Russians roll dice for 10 infantry in Manchuria, round 2 : 2/10 hits
Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 2 : 3/4 hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 3 : 2/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Baltic States
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/5 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 3 fighters and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 3 fighters and 3 infantry in Eastern Poland, round 2 : 2/6 hits
Germans roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrysNon Combat Move - Russians
3 fighters moved from Eastern Poland to Smolensk
2 fighters and 1 tactical_bomber moved from Baltic States to Smolensk
4 aaGuns, 6 armour, 12 artilleries, 26 infantry and 1 mech_infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Russia to Ukraine
1 armour, 2 artilleries, 1 fighter and 5 infantry moved from Russia to Smolensk
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to KoreaPlace Units - Russians
1 armour, 1 artillery, 1 fighter and 7 infantry placed in Russia
Russians undo move 1.
2 infantry placed in Ukraine
1 armour, 1 artillery, 1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,3,4,2,2,5,3,5,3,2,1,2,5,4,2,6,2,4,6,3,3,6,6,3,4
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 1 infantry, 1 marine, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 bomber moved from Japan to Yunnan
1 bomber moved from Japan to Yunnan
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Jehol to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 armour and 1 mech_infantry moved from Kiangsu to KwangsiCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 armour, 2 bombers and 4 mech_infantrys
British defend with 2 artilleries and 3 infantry
Japanese roll dice for 1 armour, 2 bombers and 4 mech_infantrys in Yunnan, round 2 : 2/7 hits, 2.50 expected hits
Chinese roll dice for 2 artilleries and 3 infantry in Yunnan, round 2 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Yunnan, round 3 : 3/6 hits, 2.33 expected hits
Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 2 artilleries and 3 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to Hunan
1 fighter and 2 tactical_bombers moved from 16 Sea Zone to JapanPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,5
Japanese collect 45 PUs (1 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans : -0.17
Chinese : -1.67
Japanese : 0.17