I didn’t understand your two phase sea lion plan.
BM3 Adam514 (Axis+3) vs Karl7 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 mech_infantrys moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 3 mech_infantrys
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter and 3 mech_infantrys in Ukraine, round 2 : 0/4 hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 fighter and 3 mech_infantrys in Ukraine, round 3 : 1/4 hits
Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 fighter and 2 mech_infantrys in Ukraine, round 4 : 2/3 hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Italians to Russians
EDIT: Turning off Edit Mode
2 fighters moved from Bryansk to Russia
1 fighter moved from Ukraine to Russia
4 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Samara to Russia
1 infantry moved from Caucasus to Northwest Persia
4 armour and 2 mech_infantrys moved from Rostov to Tambov
2 armour moved from Volgograd to Tambov
1 armour moved from Kazakhstan to Tambov
2 infantry moved from Volgograd to Rostov
2 infantry moved from Caucasus to Rostov
1 aaGun moved from Caucasus to Rostov
4 mech_infantrys moved from Caucasus to TambovPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs -
UK BB goes where?
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off Japan…. :-P
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 21 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Kwangsi
3 fighters and 3 tactical_bombers moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
2 fighters and 3 tactical_bombers moved from French Indo China to Shan State
1 bomber moved from French Indo China to Shan State
1 fighter moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/9 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 6/9 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 battleships, 2 cruisers, 2 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry and 1 marine moved from 36 Sea Zone to French Indo China
4 carriers moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Celebes to French Indo China
2 fighters moved from Borneo to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Japan to 36 Sea Zone
2 fighters moved from Shan State to 36 Sea Zone
1 bomber, 1 fighter and 3 tactical_bombers moved from Shan State to French Indo China
1 bomber, 3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
1 fighter moved from Japan to French Indo China
1 artillery moved from Shantung to Jehol
1 artillery moved from Hopei to Suiyuyan
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Jehol to ManchuriaPlace Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 harbour placed in French Indo China
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5,2,2,2,4,5,4,6,3,5,6,6,3,5,1,2,5,2,3,1,6,1,5,6,6,5
Japanese collect 38 PUs (15 lost to blockades); end with 40 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs -
Hero raid in 19!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 5 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
6 fighters moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from French West Africa to 87 Sea Zone
1 armour, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 87 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 35 Sea Zone to PhilippinesCombat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Morocco
Battle in 20 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 20 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 20 Sea Zone
Americans win, taking 19 Sea Zone from Japanese, taking Morocco from Germans with 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Philippines
Americans attack with 1 artillery, 2 infantry and 1 marine
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 marine in Philippines, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Americans roll dice for 1 artillery and 1 marine in Philippines, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Philippines, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 marine remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
2 infantry moved from Caroline Islands to 33 Sea Zone
3 carriers, 2 destroyers, 6 fighters, 2 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
6 fighters moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Korea to 6 Sea Zone
1 aaGun and 1 marine moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 marine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 marine moved from 91 Sea Zone to Morocco
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier and 2 destroyers placed in 6 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Americans undo move 1.
1 carrier and 1 destroyer placed in 6 Sea Zone
1 bomber placed in Korea
1 destroyer and 3 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Guiana: 1 infantry
EDIT: Adding units owned by Americans to Morocco: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsPurchase Units - British
British buy 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from French Central Africa to Gold Coast
British take Gold Coast from Italians
2 destroyers moved from 70 Sea Zone to 68 Sea Zone
1 infantry moved from Kweichow to Hopei
2 fighters and 1 tactical_bomber moved from Yunnan to Hopei
5 fighters moved from India to Shan State
1 fighter moved from Yunnan to HopeiCombat - British
British creates battle in territory 6 Sea Zone
Battle in Hopei
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/5 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 68 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
British roll dice for 2 destroyers in 68 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 68 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 68 Sea Zone
British win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 5 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 5 fighters and 2 infantry in Shan State, round 2 : 2/7 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 submarine moved from 80 Sea Zone to 75 Sea Zone
1 carrier and 1 cruiser moved from 70 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from French West Africa to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from Hopei to Yunnan
2 fighters moved from Shan State to Yunnan
3 fighters moved from Shan State to India
1 mech_infantry moved from India to Yunnan
1 armour moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Nigeria to French Equatorial Africa
1 armour moved from French Equatorial Africa to Nigeria
1 armour moved from Belgian Congo to Union of South Africa
1 armour moved from Belgian Congo to Nigeria
3 artilleries moved from India to BurmaPlace Units - British
1 transport placed in 106 Sea Zone
2 submarines placed in 71 Sea Zone
2 infantry placed in Quebec
1 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry -
Missing 2 fighters in the Morocco battle, so first round will be done in normal combat, and I’ll add the 2 missing fighters and roll the rest on the forum.
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Rolling 2 missing figs:
Rolling 2:
(1, 2) -
inf mech
Rolling 2:
(3, 3)
2 marines
Rolling 2:
(3, 6)
6 figs
Rolling 6:
(1, 2, 2, 5, 5, 5)
1 bomber
Rolling 1:
(5)2 tanks
Rolling 2:
(1, 2) -
Ironically I suffered less losses without the 2 fighters.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 fighters, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Syria to Northwest Persia
1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 marines moved from Gibraltar to 92 Sea Zone
2 infantry and 2 marines moved from 92 Sea Zone to Morocco
2 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 bomber and 5 fighters moved from Gibraltar to Morocco
1 fighter moved from Southern Italy to Morocco
1 destroyer and 1 submarine moved from 98 Sea Zone to 77 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to French Equatorial AfricaCombat - Italians
Battle in Morocco
Italians attack with 1 bomber, 6 fighters, 4 infantry, 2 marines and 1 mech_infantry
British defend with 1 armour and 1 infantry; Americans defend with 1 aaGun, 1 armour, 3 infantry, 1 marine and 2 mech_infantrys
AA fire in Morocco : 2/3 hits
2 fighters owned by the Italians lost in Morocco
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits
Italians roll dice for 1 bomber, 4 fighters, 4 infantry, 2 marines and 1 mech_infantry in Morocco, round 2 : 4/12 hits
Americans roll dice for 1 aaGun, 2 armour, 4 infantry, 1 marine and 2 mech_infantrys in Morocco, round 2 : 3/9 hits
1 aaGun owned by the Americans, 3 infantry owned by the Americans, 1 infantry owned by the British, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Italians roll dice for 1 bomber, 4 fighters, 1 infantry, 2 marines and 1 mech_infantry in Morocco, round 3 : 4/9 hits
Americans roll dice for 2 armour, 1 marine and 1 mech_infantry in Morocco, round 3 : 1/4 hits
1 armour owned by the Americans, 1 marine owned by the Americans, 1 infantry owned by the Italians, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 bomber, 4 fighters, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 fighters and 4 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 1 aaGun, 1 armour, 3 infantry, 1 marine and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Italians from Morocco: 1 mech_infantry
EDIT: Turning off Edit Mode
Battle in 77 Sea Zone
Italians attack with 1 destroyer and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 77 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 77 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 77 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for French: 1 destroyer
Battle in French Equatorial Africa
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in French Equatorial Africa, round 2 : 1/3 hits
French roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Northwest Persia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
4 fighters moved from Morocco to Gibraltar
2 fighters moved from 92 Sea Zone to Morocco
2 fighters moved from Morocco to 92 Sea Zone
1 bomber moved from Morocco to Gibraltar
1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Tobruk to Greece
1 armour and 2 mech_infantrys moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
3 mech_infantrys placed in Egypt
1 transport placed in 95 Sea Zone
2 infantry placed in Northern Italy
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Guam to Korea
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to Caroline IslandsCombat - ANZAC
Battle in Borneo
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
1 submarine placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 55 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 armour moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Tanganyika Territory
Germans take Tanganyika Territory from British
1 armour moved from Anglo Egyptian Sudan to Rhodesia
Germans take Belgian Congo from British
Germans take Rhodesia from British
1 armour moved from Anglo Egyptian Sudan to French Central Africa
Germans take French Central Africa from British
2 bombers moved from Egypt to Nigeria
3 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Nigeria
1 mech_infantry moved from Persia to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from British
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Western Ukraine to Bryansk
11 artilleries and 14 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Novgorod to Bryansk
1 bomber moved from French Indo China to 44 Sea ZoneCombat - Germans
Battle in 44 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Bryansk
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Bryansk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 11 artilleries and 14 infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 11 artilleries and 14 infantry in Ukraine, round 2 : 7/25 hits
Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 2/2 hits
2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 11 artilleries and 12 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Nigeria
Germans attack with 3 armour, 2 bombers and 3 mech_infantrys
British defend with 2 armour
Germans roll dice for 3 armour, 2 bombers and 3 mech_infantrys in Nigeria, round 2 : 5/8 hits
British roll dice for 2 armour in Nigeria, round 2 : 0/2 hits
2 armour owned by the British lost in Nigeria
Germans win, taking Nigeria from British with 3 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 2 armourNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Greece to Southern Italy
2 fighters and 1 tactical_bomber moved from Novgorod to Western Germany
1 fighter moved from Belarus to Western Germany
2 bombers moved from Bryansk to Western Germany
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Nenetsia
2 mech_infantrys moved from Nenetsia to Archangel
2 mech_infantrys moved from Belarus to Ukraine
16 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns moved from Western Ukraine to Ukraine
9 artilleries, 1 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
4 mech_infantrys moved from Eastern Poland to Bessarabia
7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Egypt to Greece
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Persia to Iraq
2 infantry and 5 mech_infantrys moved from Persia to Northwest Persia
2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Rhodesia
1 armour moved from Anglo Egyptian Sudan to Rhodesia
2 bombers moved from Nigeria to Egypt
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 submarine moved from 110 Sea Zone to 119 Sea Zone
2 submarines moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 44 Sea Zone to French Indo ChinaPlace Units - Germans
3 mech_infantrys placed in Persia
3 infantry placed in Novgorod
1 armour and 9 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Caucasus
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 fighter moved from Russia to Caucasus
10 infantry moved from Russia to Bryansk
2 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
7 armour and 6 mech_infantrys moved from Tambov to BryanskCombat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 7 armour, 10 infantry and 6 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 7 armour, 10 infantry and 6 mech_infantrys in Bryansk, round 2 : 9/23 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 7 armour, 10 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 aaGuns, 1 artillery and 42 infantry moved from Tambov to Bryansk
1 aaGun moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 fighter moved from Caucasus to Kazakhstan
2 infantry moved from Novosibirsk to Samara
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
5 artilleries moved from Russia to Bryansk
3 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Samara to Kazakhstan
5 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Caucasus
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 fighter moved from Russia to Caucasus
10 infantry moved from Russia to Bryansk
2 infantry moved from Novosibirsk to Vologda
1 fighter moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
7 armour and 6 mech_infantrys moved from Tambov to BryanskCombat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 7 armour, 10 infantry and 6 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 7 armour, 10 infantry and 6 mech_infantrys in Bryansk, round 2 : 9/23 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 7 armour, 10 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 aaGuns, 1 artillery and 42 infantry moved from Tambov to Bryansk
1 aaGun moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 fighter moved from Caucasus to Kazakhstan
2 infantry moved from Novosibirsk to Samara
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
5 artilleries moved from Russia to Bryansk
3 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Samara to Kazakhstan
5 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 fighter
EDIT: Adding units owned by Russians to Samara: 1 fighter
EDIT: Removing units owned by Russians from Kazakhstan: 1 mech_infantry
EDIT: Adding units owned by Russians to Samara: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 1x factory_major; Remaining resources: 6 SuicideAttackTokens; 44 PUs;
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 5
EDIT: Changing PUs for Japanese from 44 to 43
EDIT: Turning off Edit Mode
Japanese buy 2 fighters, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 marine moved from French Indo China to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 44 Sea Zone
Japanese take 44 Sea Zone from ANZAC
1 marine moved from 44 Sea Zone to Celebes
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from French Indo China to Kwangsi
2 infantry moved from French Indo China to Shan State
1 infantry moved from Anhwe to Kiangsi
2 fighters and 2 tactical_bombers moved from French Indo China to Kiangsi
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
2 bombers moved from French Indo China to Hopei
1 artillery moved from Chahar to HopeiCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 6 Sea Zone
Japanese attack with 1 submarine
British defend with 1 battleship; Americans defend with 1 battleship, 7 carriers, 1 cruiser, 6 destroyers, 14 fighters, 8 submarines and 2 transports; ANZAC defend with 1 cruiser
8 submarines owned by the Americans Submerged
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 2 battleships, 7 carriers, 2 cruisers, 6 destroyers, 14 fighters and 2 transports in 6 Sea Zone, round 2 : 18/31 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 2 battleships, 7 carriers, 2 cruisers, 6 destroyers, 14 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 1 marine and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Celebes, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 armour
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/5 hits
Chinese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kiangsi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 bombers in Hopei, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the British lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
2 fighters owned by the Americans forced to land in KoreaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Americans from Korea: 2 fighters
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 bombers moved from Hopei to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters and 2 tactical_bombers moved from Kiangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 fighter moved from 43 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Jehol to Anhwe
1 aaGun, 7 infantry and 3 mech_infantrys moved from Manchuria to Jehol
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 artillery moved from Jehol to ShantungPlace Units - Japanese
1 submarine placed in 6 Sea Zone
3 infantry placed in French Indo China
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,6,5,4,3,4,3,4,1,5,5,1,5,3,4,5,1,3,3,2,2,1,6,1,1,1,3,2,6,4,1,2,1,5,3,3,3,4,4,6,3,3,2,2,2,4,1,6,3,2,4,4
Japanese collect 36 PUs (11 lost to blockades); end with 38 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 5 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
6 fighters and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Morocco
Americans attack with 1 armour, 6 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 2 marines
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Americans roll dice for 1 armour, 6 fighters, 3 infantry and 1 tactical_bomber in Morocco, round 2 : 2/11 hits
Italians roll dice for 2 marines in Morocco, round 2 : 0/2 hits
2 marines owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 6 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 2 marinesNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Morocco to 91 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
5 submarines moved from 6 Sea Zone to 35 Sea Zone
1 bomber and 1 fighter moved from Korea to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 5 destroyers, 14 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 submarines placed in 6 Sea Zone
1 bomber placed in Korea
1 bomber placed in Western United States
3 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
5 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUsPurchase Units - British
British buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Hopei
3 fighters moved from India to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
3 fighters moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Hopei
1 armour moved from Union of South Africa to South West AfricaCombat - British
British creates battle in territory 6 Sea Zone
Battle in Hopei
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Hopei
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
3 fighters moved from Kwangsi to Yunnan
2 fighters moved from Shan State to India
1 fighter moved from Shan State to Yunnan
3 artilleries moved from Burma to Yunnan
5 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
1 submarine moved from 75 Sea Zone to 41 Sea Zone
1 submarine moved from 71 Sea Zone to 82 Sea Zone
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 carrier and 1 cruiser moved from 83 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
2 destroyers moved from 68 Sea Zone to 86 Sea Zone
1 aaGun moved from Yunnan to BurmaPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Yunnan: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 2 infantry
EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
EDIT: Adding units owned by British to 89 Sea Zone: 1 transport
EDIT: Adding units owned by British to Morocco: 2 infantry
EDIT: Turning off Edit Mode
1 transport placed in 106 Sea Zone
2 infantry placed in Quebec
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
British collect 18 PUs (2 lost to blockades); end with 19 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Some Units in India change ownership: 1 artillery and 3 infantry -
I’ll assume the UK BB goes to Philippines :wink:.
-
I’ll assume the UK BB goes to Philippines :wink:.
[/quoteyes
:-P