Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
6 bombers moved from Queensland to 42 Sea Zone
1 bomber moved from India to Szechwan
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Japanese win, taking 106 Sea Zone from Germans with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 6 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 bombers in 42 Sea Zone, round 2 : 1/6 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 6 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Egypt to India
6 bombers moved from 42 Sea Zone to India
1 bomber moved from French Central Africa to Egypt
5 bombers moved from Western United States to Queensland
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
3 infantry moved from India to Burma
2 fighters moved from India to Burma
2 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
6 bombers moved from Queensland to 42 Sea Zone
1 bomber moved from India to Szechwan
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Japanese win, taking 106 Sea Zone from Germans with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 6 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 bombers in 42 Sea Zone, round 2 : 1/6 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 6 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Egypt to India
6 bombers moved from 42 Sea Zone to India
1 bomber moved from French Central Africa to Egypt
5 bombers moved from Western United States to Queensland
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
3 infantry moved from India to Burma
2 fighters moved from India to Burma
2 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
Combat - British
Battle in Burma
British attack with 2 fighters and 3 infantry
Japanese defend with 3 infantry
British roll dice for 2 fighters and 3 infantry in Burma, round 2 : 1/5 hits
Japanese roll dice for 3 infantry in Burma, round 2 : 3/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma
retreated to Burma
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/5 hits
Germans roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
2 fighters moved from Burma to India
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Tobruk to Alexandria
1 bomber moved from Tobruk to Alexandria
3 fighters moved from Southern Italy to Alexandria
2 armour moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Belarus to Rostov
1 fighter moved from Belarus to Rostov
Combat - Italians
Battle in Alexandria
Italians attack with 1 bomber, 3 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Alexandria, round 2 : 4/6 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Rostov
Italians attack with 3 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 armour and 2 infantry
Italians roll dice for 3 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 4/5 hits
Russians roll dice for 1 armour and 2 infantry in Rostov, round 2 : 1/3 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Russians and 2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 armour and 2 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Bryansk
1 aaGun and 1 artillery moved from Eastern Poland to Western Ukraine
3 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Romania to Ukraine
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
2 transports moved from 96 Sea Zone to 95 Sea Zone
1 aaGun and 2 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Alexandria to Tobruk
3 fighters moved from Alexandria to Tobruk
1 infantry moved from Morocco to Algeria
Place Units - Italians
1 fighter placed in Southern Italy
2 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
G turn in about 30
Stay tuned!
:-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 bomber, 2 fighters and 4 tactical_bombers moved from Bryansk to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber, 2 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 4 tactical_bombers in Tambov, round 2 : 5/8 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber, 2 fighters and 4 tactical_bombers moved from Tambov to Bryansk
2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
9 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
1 artillery moved from Eastern Poland to Poland
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 artilleries and 3 infantry moved from Novgorod to Belarus
Place Units - Germans
1 bomber placed in Western Germany
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 infantry placed in Southern France
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
whoops, fell asleep
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
13 infantry moved from Manchuria to Korea
9 armour and 4 mech_infantrys moved from Sikang to Yunnan
Chinese take Szechwan from Japanese
1 armour moved from Russia to Volgograd
1 infantry moved from Samara to Volgograd
1 armour moved from Russia to Volgograd
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
13 infantry moved from Manchuria to Korea
9 armour and 4 mech_infantrys moved from Sikang to Yunnan
Chinese take Szechwan from Japanese
1 armour moved from Russia to Volgograd
1 infantry moved from Samara to Volgograd
1 armour moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 armour and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 armour and 1 infantry in Volgograd, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Yunnan
Russians attack with 9 armour and 4 mech_infantrys
Japanese defend with 2 aaGuns, 3 armour, 1 artillery, 4 infantry, 1 mech_infantry and 3 tactical_bombers
Russians roll dice for 9 armour and 4 mech_infantrys in Yunnan, round 2 : 6/13 hits
Japanese roll dice for 2 aaGuns, 3 armour, 1 artillery, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 6/12 hits
4 infantry owned by the Japanese, 4 mech_infantrys owned by the Russians, 2 aaGuns owned by the Japanese and 2 armour owned by the Russians lost in Yunnan
Russians roll dice for 7 armour in Yunnan, round 3 : 1/7 hits
Japanese roll dice for 3 armour, 1 artillery, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 3 : 3/8 hits
3 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yunnan
Russians roll dice for 4 armour in Yunnan, round 4 : 2/4 hits
Japanese roll dice for 3 armour, 1 artillery and 3 tactical_bombers in Yunnan, round 4 : 5/7 hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 4 armour owned by the Russians lost in Yunnan
Japanese win with 2 armour and 3 tactical_bombers remaining. Battle score for attacker is -34
Casualties for Russians: 9 armour and 4 mech_infantrys
Casualties for Japanese: 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Battle in Korea
Russians attack with 13 infantry
Japanese defend with 2 infantry
Russians roll dice for 13 infantry in Korea, round 2 : 0/13 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits
Russians roll dice for 13 infantry in Korea, round 3 : 2/13 hits
Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 13 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
2 aaGuns moved from Manchuria to Korea
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,2,3,2,3,3,1,4
Russians collect 18 PUs (3 lost to blockades); end with 18 PUs
Nervous about Japan :|
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
2 armour moved from Yunnan to India
2 infantry moved from Burma to India
1 armour and 5 infantry moved from Malaya to 37 Sea Zone
1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 5 infantry, 4 tactical_bombers and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour and 5 infantry moved from 39 Sea Zone to India
2 fighters and 4 tactical_bombers moved from 39 Sea Zone to India
3 tactical_bombers moved from Yunnan to India
1 bomber moved from French Indo China to India
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 armour moved from Hunan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Philippines to 43 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hawaiian Islands
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Hawaiian Islands from Americans, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 3 : 2/3 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in India
Japanese attack with 3 armour, 1 bomber, 2 fighters, 7 infantry and 7 tactical_bombers
British defend with 3 aaGuns, 2 fighters, 4 infantry and 4 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Americans defend with 7 bombers
AA fire in India : 0/9 hits
Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 2/4 hits
Japanese roll dice for 3 armour, 1 bomber, 2 fighters, 7 infantry and 7 tactical_bombers in India, round 2 : 8/20 hits
OOL india?
Ya, I was hoping for some AA hits :?