Sovietishcat Allies vs Karl G40 18L

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    triplea_41550_ANZ6.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    triplea_41550_Fre6.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Combat Move - French

    Turn Complete - French

    triplea_41550_Fre6.tsvg

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    G turn in about 30

    Stay tuned!

  • 19

    :-D

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 bomber, 2 fighters and 4 tactical_bombers moved from Bryansk to Tambov

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 bomber, 2 fighters, 1 infantry and 4 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 4 tactical_bombers in Tambov, round 2 :  5/8 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 bomber, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber, 2 fighters and 4 tactical_bombers moved from Tambov to Bryansk
                2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
                9 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Poland to Western Ukraine
                1 artillery moved from Eastern Poland to Poland
                5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                3 artilleries and 3 infantry moved from Novgorod to Belarus

    Place Units - Germans
                1 bomber placed in Western Germany
                3 armour placed in Ukraine
                3 tactical_bombers placed in Novgorod
                2 infantry placed in Southern France

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs

    triplea_41550_Ger7.tsvg

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    whoops, fell asleep

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                13 infantry moved from Manchuria to Korea
                9 armour and 4 mech_infantrys moved from Sikang to Yunnan
                      Chinese take Szechwan from Japanese
                1 armour moved from Russia to Volgograd
                1 infantry moved from Samara to Volgograd
                1 armour moved from Russia to Volgograd

    triplea_41550_Rus7.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                13 infantry moved from Manchuria to Korea
                9 armour and 4 mech_infantrys moved from Sikang to Yunnan
                      Chinese take Szechwan from Japanese
                1 armour moved from Russia to Volgograd
                1 infantry moved from Samara to Volgograd
                1 armour moved from Russia to Volgograd

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 armour and 1 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 2 armour and 1 infantry in Volgograd, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Yunnan
                    Russians attack with 9 armour and 4 mech_infantrys
                    Japanese defend with 2 aaGuns, 3 armour, 1 artillery, 4 infantry, 1 mech_infantry and 3 tactical_bombers
                        Russians roll dice for 9 armour and 4 mech_infantrys in Yunnan, round 2 :  6/13 hits
                        Japanese roll dice for 2 aaGuns, 3 armour, 1 artillery, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 :  6/12 hits
                        4 infantry owned by the Japanese, 4 mech_infantrys owned by the Russians, 2 aaGuns owned by the Japanese and 2 armour owned by the Russians lost in Yunnan
                        Russians roll dice for 7 armour in Yunnan, round 3 :  1/7 hits
                        Japanese roll dice for 3 armour, 1 artillery, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 3 :  3/8 hits
                        3 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Russians roll dice for 4 armour in Yunnan, round 4 :  2/4 hits
                        Japanese roll dice for 3 armour, 1 artillery and 3 tactical_bombers in Yunnan, round 4 :  5/7 hits
                        1 artillery owned by the Japanese, 1 armour owned by the Japanese and 4 armour owned by the Russians lost in Yunnan
                    Japanese win with 2 armour and 3 tactical_bombers remaining. Battle score for attacker is -34
                    Casualties for Russians: 9 armour and 4 mech_infantrys
                    Casualties for Japanese: 2 aaGuns, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                Battle in Korea
                    Russians attack with 13 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 13 infantry in Korea, round 2 :  0/13 hits
                        Japanese roll dice for 2 infantry in Korea, round 2 :  0/2 hits
                        Russians roll dice for 13 infantry in Korea, round 3 :  2/13 hits
                        Japanese roll dice for 2 infantry in Korea, round 3 :  0/2 hits
                        2 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 13 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Manchuria to Korea

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,2,3,2,3,3,1,4
                Russians collect 18 PUs (3 lost to blockades); end with 18 PUs

    triplea_41550_Rus7.tsvg

  • 19

    Nervous about Japan :|

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 fighters moved from 6 Sea Zone to Manchuria
                2 armour moved from Yunnan to India
                2 infantry moved from Burma to India
                1 armour and 5 infantry moved from Malaya to 37 Sea Zone
                1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 5 infantry, 4 tactical_bombers and 3 transports moved from 37 Sea Zone to 39 Sea Zone
                1 armour and 5 infantry moved from 39 Sea Zone to India
                2 fighters and 4 tactical_bombers moved from 39 Sea Zone to India
                3 tactical_bombers moved from Yunnan to India
                1 bomber moved from French Indo China to India
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                2 armour moved from Hunan to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 tactical_bomber moved from Philippines to 43 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hawaiian Islands
                Battle in Manchuria
                    Japanese attack with 2 fighters and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Hawaiian Islands from Americans, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 armour and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 :  0/3 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 3 :  2/3 hits
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  1/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in India
                    Japanese attack with 3 armour, 1 bomber, 2 fighters, 7 infantry and 7 tactical_bombers
                    British defend with 3 aaGuns, 2 fighters, 4 infantry and 4 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Americans defend with 7 bombers
                        AA fire in India :  0/9 hits
                        Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 :  2/4 hits
                        Japanese roll dice for 3 armour, 1 bomber, 2 fighters, 7 infantry and 7 tactical_bombers in India, round 2 :  8/20 hits

    triplea_41550_Jap7.tsvg

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    OOL india?

  • 19

    Ya, I was hoping for some AA hits  :?

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    you want me to kill bombers first?

  • 19

    yes

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 6 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 fighters moved from 6 Sea Zone to Manchuria
                2 armour moved from Yunnan to India
                2 infantry moved from Burma to India
                1 armour and 5 infantry moved from Malaya to 37 Sea Zone
                1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 5 infantry, 4 tactical_bombers and 3 transports moved from 37 Sea Zone to 39 Sea Zone
                1 armour and 5 infantry moved from 39 Sea Zone to India
                2 fighters and 4 tactical_bombers moved from 39 Sea Zone to India
                3 tactical_bombers moved from Yunnan to India
                1 bomber moved from French Indo China to India
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                2 armour moved from Hunan to Shensi
                1 mech_infantry moved from Kweichow to Shensi
                1 tactical_bomber moved from Philippines to 43 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hawaiian Islands
                Battle in Manchuria
                    Japanese attack with 2 fighters and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Hawaiian Islands from Americans, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 armour and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 2 :  0/3 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  0/2 hits
                        Japanese roll dice for 2 armour and 1 mech_infantry in Shensi, round 3 :  2/3 hits
                        Chinese roll dice for 2 infantry in Shensi, round 3 :  1/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in India
                    Japanese attack with 3 armour, 1 bomber, 2 fighters, 7 infantry and 7 tactical_bombers
                    British defend with 3 aaGuns, 2 fighters, 4 infantry and 4 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; Americans defend with 7 bombers
                        AA fire in India :  0/9 hits
                        Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 :  2/4 hits
                        Japanese roll dice for 3 armour, 1 bomber, 2 fighters, 7 infantry and 7 tactical_bombers in India, round 2 :  8/20 hits
                        UK_Pacific roll dice for 3 aaGuns, 7 bombers, 2 fighters, 4 infantry and 4 mech_infantrys in India, round 2 :  5/17 hits
                        5 infantry owned by the Japanese, 7 bombers owned by the Americans and 3 aaGuns owned by the British lost in India
                        Japanese roll dice for 3 armour, 1 bomber, 2 fighters, 2 infantry and 7 tactical_bombers in India, round 3 :  9/15 hits
                        UK_Pacific roll dice for 2 fighters, 4 infantry and 4 mech_infantrys in India, round 3 :  3/10 hits
                        2 infantry owned by the Japanese, 4 mech_infantrys owned by the British, 1 fighter owned by the British, 1 tactical_bomber owned by the Japanese and 4 infantry owned by the British lost in India
                        Japanese roll dice for 3 armour, 1 bomber, 2 fighters and 6 tactical_bombers in India, round 4 :  8/12 hits
                        UK_Pacific roll dice for 1 fighter in India, round 4 :  1/1 hits
                        1 armour owned by the Japanese and 1 fighter owned by the British lost in India
                    Japanese captures 4PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 2 armour, 1 bomber, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 109
                    Casualties for British: 3 aaGuns, 2 fighters, 4 infantry and 4 mech_infantrys
                    Casualties for Americans: 7 bombers
                    Casualties for Japanese: 1 armour, 7 infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                2 fighters moved from India to 39 Sea Zone
                4 tactical_bombers moved from India to 39 Sea Zone
                2 tactical_bombers moved from India to Yunnan
                1 bomber moved from India to French Indo China
                1 artillery and 2 infantry moved from French Indo China to Shan State
                3 infantry moved from Kwangtung to Kwangsi
                2 destroyers moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from Manchuria to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to Philippines
                1 artillery and 2 infantry moved from Kiangsu to Anhwe

    Place Units - Japanese
                2 destroyers and 1 transport placed in 6 Sea Zone
                4 infantry placed in Japan
                1 artillery placed in French Indo China
                2 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5
                Japanese collect 45 PUs; end with 49 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 59 PUs

    triplea_41550_Jap7.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 airfield, 4 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    triplea_41550_Ame7.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 airfield, 4 bombers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 submarines moved from 54 Sea Zone to 41 Sea Zone
                5 bombers moved from Queensland to Sumatra
                2 fighters moved from 54 Sea Zone to 41 Sea Zone
                3 fighters moved from Queensland to Sumatra
                4 submarines moved from 54 Sea Zone to 41 Sea Zone
                1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 28 Sea Zone
                2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 28 Sea Zone
                1 mech_infantry moved from Eastern United States to Western United States
                1 tactical_bomber moved from Queensland to 28 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone

    Place Units - Americans
                4 bombers and 1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 airfield placed in Sumatra

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_41550_Ame7.tsvg

  • 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Kansu

    triplea_41550_Chi7.tsvg

  • 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Kansu

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs

    triplea_41550_Chi7.tsvg

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