Turn complete
Dawgoneit (axis) -vs- War Ghost (allies) BM
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Scramble orders for Gibraltar.
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none
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
2 bombers moved from Eastern United States to 91 Sea Zone
3 armour, 1 artillery, 8 infantry and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 armour, 1 artillery, 4 cruisers, 4 destroyers, 8 infantry, 4 mech_infantrys and 8 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour, 1 artillery, 8 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Queensland to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 34 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 34 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
Americans roll dice for 1 bomber in 34 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Americans: 1 bomber and 1 submarine
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 23 Sea Zone
Americans roll dice for 2 fighters in 23 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 2 bombers, 4 cruisers, 4 destroyers and 8 transports
Italians defend with 2 destroyers
Americans roll dice for 2 bombers, 4 cruisers, 4 destroyers and 8 transports in 91 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits
Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Italians and 1 destroyer owned by the Americans lost in 91 Sea Zone
Americans win with 2 bombers, 4 cruisers, 3 destroyers and 8 transports remaining. Battle score for attacker is 8
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Americans attack with 3 armour, 1 artillery, 8 infantry and 4 mech_infantrys
Italians defend with 1 airfield, 1 armour, 2 artilleries, 1 bomber, 3 fighters, 1 harbour and 3 infantry
Americans roll dice for 3 armour, 1 artillery, 8 infantry and 4 mech_infantrys in Gibraltar, round 2 : 3/16 hits, 4.00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry in Gibraltar, round 2 : 2/10 hits, 4.33 expected hits
1 bomber owned by the Italians, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 3 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Gibraltar, round 3 : 4/14 hits, 3.67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 fighters and 1 infantry in Gibraltar, round 3 : 4/7 hits, 3.50 expected hits
4 infantry owned by the Americans, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
Americans roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Gibraltar, round 4 : 5/10 hits, 3.00 expected hits
Italians roll dice for 3 fighters in Gibraltar, round 4 : 2/3 hits, 2.00 expected hits
2 infantry owned by the Americans and 3 fighters owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 41
Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry
Casualties for Americans: 8 infantryNon Combat Move - Americans
2 bombers moved from 91 Sea Zone to British Guiana
2 fighters moved from 22 Sea Zone to 26 Sea Zone
2 fighters moved from 23 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 fighters placed in Central United StatesTurn Complete - Americans
Americans collect 48 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Italians : -1.50
Americans : -0.67
Japanese : 2.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
3 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.67 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
2 armour moved from Iraq to Egypt
2 infantry moved from Persia to 80 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to Egypt
1 bomber moved from Union of South Africa to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 artillery, 2 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Morocco
Battle in 92 Sea Zone
British attack with 3 fighters
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win, taking Morocco from Italians with 3 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Burma
British attack with 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Burma, round 2 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Egypt
British attack with 4 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 7 bombers, 2 fighters and 1 tactical_bomber; Italians defend with 4 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 4 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 3/18 hits, 6.83 expected hitsCombat Hit Differential Summary :
British : -3.17
Japanese : 0.33 -
I’ll need the order of losses for Egypt. First round the Allies scored 3 hits.
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2 men 1 bomber
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
2 bombers moved from Eastern United States to 91 Sea Zone
3 armour, 1 artillery, 8 infantry and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 armour, 1 artillery, 4 cruisers, 4 destroyers, 8 infantry, 4 mech_infantrys and 8 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour, 1 artillery, 8 infantry and 4 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Queensland to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 34 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 34 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 34 Sea Zone
Americans roll dice for 1 bomber in 34 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Americans: 1 bomber and 1 submarine
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 23 Sea Zone
Americans roll dice for 2 fighters in 23 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 2 bombers, 4 cruisers, 4 destroyers and 8 transports
Italians defend with 2 destroyers
Americans roll dice for 2 bombers, 4 cruisers, 4 destroyers and 8 transports in 91 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits
Italians roll dice for 2 destroyers in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Italians and 1 destroyer owned by the Americans lost in 91 Sea Zone
Americans win with 2 bombers, 4 cruisers, 3 destroyers and 8 transports remaining. Battle score for attacker is 8
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Americans attack with 3 armour, 1 artillery, 8 infantry and 4 mech_infantrys
Italians defend with 1 airfield, 1 armour, 2 artilleries, 1 bomber, 3 fighters, 1 harbour and 3 infantry
Americans roll dice for 3 armour, 1 artillery, 8 infantry and 4 mech_infantrys in Gibraltar, round 2 : 3/16 hits, 4.00 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry in Gibraltar, round 2 : 2/10 hits, 4.33 expected hits
1 bomber owned by the Italians, 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 3 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Gibraltar, round 3 : 4/14 hits, 3.67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 fighters and 1 infantry in Gibraltar, round 3 : 4/7 hits, 3.50 expected hits
4 infantry owned by the Americans, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
Americans roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Gibraltar, round 4 : 5/10 hits, 3.00 expected hits
Italians roll dice for 3 fighters in Gibraltar, round 4 : 2/3 hits, 2.00 expected hits
2 infantry owned by the Americans and 3 fighters owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 41
Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry
Casualties for Americans: 8 infantryNon Combat Move - Americans
2 bombers moved from 91 Sea Zone to British Guiana
2 fighters moved from 22 Sea Zone to 26 Sea Zone
2 fighters moved from 23 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 fighters placed in Central United StatesTurn Complete - Americans
Americans collect 48 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
3 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
2 armour moved from Iraq to Egypt
2 infantry moved from Persia to 80 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to Egypt
1 bomber moved from Union of South Africa to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 artillery, 2 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Morocco
Battle in 92 Sea Zone
British attack with 3 fighters
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win, taking Morocco from Italians with 3 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Burma
British attack with 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Burma, round 2 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Egypt
British attack with 4 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 7 bombers, 2 fighters and 1 tactical_bomber; Italians defend with 4 armour, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 4 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 3/18 hits, 6.83 expected hits
Italians roll dice for 4 armour, 1 artillery, 7 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Egypt, round 2 : 6/19 hits, 6.67 expected hits
1 mech_infantry owned by the British, 1 bomber owned by the Germans, 2 infantry owned by the Italians and 5 infantry owned by the British lost in Egypt
4 armour, 1 artillery and 2 mech_infantrys retreated to Trans-Jordan
Italians win with 4 armour, 1 artillery, 6 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 bomber
Casualties for British: 5 infantry and 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Persia
1 bomber moved from Egypt to Iraq
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Persia to Iraq
3 fighters moved from 92 Sea Zone to GibraltarPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
2 armour and 1 mech_infantry placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Italians : -2.17
British : -3.17
Americans : -0.67
Chinese : -0.33
Japanese : 1.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 9 infantry and 1 marine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Albania to Northern ItalyCombat - Italians
Non Combat Move - Italians
1 infantry moved from 97 Sea Zone to Southern Italy
1 submarine moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
3 infantry placed in Southern France
1 marine placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to 55 Sea Zone
2 destroyers moved from 62 Sea Zone to 55 Sea Zone
1 transport moved from 42 Sea Zone to 61 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 destroyers and 3 fighters
Japanese defend with 2 destroyers
ANZAC roll dice for 2 destroyers and 3 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 2 destroyers in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyersNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : 0.83
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
3 fighters moved from Queensland to 55 Sea Zone
2 destroyers moved from 62 Sea Zone to 55 Sea Zone
1 transport moved from 42 Sea Zone to 61 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 2 destroyers and 3 fighters
Japanese defend with 2 destroyers
ANZAC roll dice for 2 destroyers and 3 fighters in 55 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 2 destroyers in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese lost in 55 Sea Zone
ANZAC win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyersNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to QueenslandPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.83
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Belarus
1 artillery moved from Eastern Poland to Belarus
7 infantry and 3 mech_infantrys moved from Baltic States to Novgorod
1 armour moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
6 bombers, 2 fighters and 1 tactical_bomber moved from Egypt to 81 Sea Zone
1 bomber moved from Western Germany to 81 Sea Zone
1 fighter moved from Western Germany to Southern Italy
3 infantry moved from Germany to Western Germany
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Baltic States to NovgorodCombat - Germans
Battle in 81 Sea Zone
Germans attack with 7 bombers, 2 fighters and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Germans roll dice for 7 bombers, 2 fighters and 1 tactical_bomber in 81 Sea Zone, round 2 : 7/10 hits
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 81 Sea Zone, round 2 : 1/4 hits
1 battleship owned by the British, 1 fighter owned by the Germans, 1 transport owned by the British, 1 cruiser owned by the British and 2 destroyers owned by the British lost in 81 Sea Zone
Germans win with 7 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Germans: 1 fighter
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Battle in Western Ukraine
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 armour and 2 infantry in Western Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 armour, 7 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 armour, 7 infantry and 3 mech_infantrys in Novgorod, round 2 : 4/12 hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits
1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Belarus, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
1 armour and 3 mech_infantrys moved from Baltic States to Eastern Poland
2 armour and 4 mech_infantrys moved from Baltic States to Novgorod
3 infantry moved from Poland to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
7 bombers moved from 81 Sea Zone to EgyptPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Egypt: 1 fighter
EDIT: Turning off Edit Mode
1 armour and 7 infantry placed in Western Germany
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Germans undo move 2.
Germans undo move 2.
Germans undo move 1.
1 artillery and 2 infantry placed in France
2 armour, 2 infantry and 2 mech_infantrys placed in Western Germany
4 infantry placed in Germany
1 bomber placed in Western Germany
Germans undo move 4.
1 bomber placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
4 infantry moved from Bryansk to Ukraine
4 fighters moved from Bryansk to Ukraine
8 armour, 6 artilleries, 42 infantry and 4 mech_infantrys moved from Bryansk to Western UkraineCombat - Russians
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Suiyuyan, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Suiyuyan, round 6 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 4 fighters and 4 infantry
Germans defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 4 fighters and 4 infantry in Ukraine, round 2 : 3/8 hits, 2.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 8 armour, 6 artilleries, 42 infantry and 4 mech_infantrys
Germans defend with 1 armour and 1 infantry
Russians roll dice for 8 armour, 6 artilleries, 42 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 21/60 hits, 14.67 expected hits
Germans roll dice for 1 armour and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 8 armour, 6 artilleries, 42 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Bryansk to Western Ukraine
4 fighters moved from Ukraine to Russia
2 armour moved from Volgograd to Russia
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Bryansk
2 infantry moved from Vologda to Russia
2 aaGuns moved from Vologda to Russia
1 aaGun moved from Vologda to Russia
1 infantry moved from Olgiy to Kansu
2 infantry moved from Kansu to Tsinghai
8 infantry moved from Tsinghai to SikangPlace Units - Russians
1 fighter and 9 infantry placed in Russia
1 artillery placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -0.83
Russians : 6.17
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 artillery moved from Alaska to 2 Sea Zone
1 artillery and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Timguska from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 artillery moved from Hopei to Suiyuyan
2 infantry and 1 marine moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter moved from 42 Sea Zone to 61 Sea Zone
1 destroyer moved from 46 Sea Zone to 30 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Kiangsi to Burma
1 fighter and 1 tactical_bomber moved from Kiangsi to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kiangsi to Shensi
1 artillery and 1 infantry moved from Hopei to Shensi
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
2 fighters and 3 tactical_bombers moved from Kiangsi to Szechwan
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Chahar to Hopei
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hunan
1 artillery moved from Hunan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 46 Sea Zone to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 55 Sea Zone
1 fighter moved from Philippines to 55 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour moved from Yunnan to AnhweCombat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 61 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Aleutian Islands
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 2 destroyers
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 2 destroyers in 55 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for ANZAC: 2 destroyers
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
British defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Burma, round 2 : 2/8 hits
UK_Pacific roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Burma, round 3 : 5/7 hits
UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/2 hits
1 marine owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry and 1 marine
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Szechwan, round 2 : 6/8 hits
Chinese roll dice for 4 infantry in Szechwan, round 2 : 2/4 hits
4 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 4/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 5/5 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei
2 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 infantry and 1 marine moved from Japan to 6 Sea Zone
3 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry and 1 marine moved from 19 Sea Zone to Shantung
1 fighter moved from Japan to Kwangsi
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter moved from 61 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 battleship and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Burma to Yunnan
1 aaGun moved from Buyant-Uhaa to Central Mongolia
2 infantry moved from Buyant-Uhaa to Chahar
1 transport moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Malaya
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 8 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 3 infantry moved from 1 Sea Zone to Alaska
2 bombers moved from British Guiana to Western United States
2 fighters moved from Central United States to Eastern United States
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 cruisers and 2 destroyers moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Alaska
Battle in 8 Sea Zone
Americans attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Alaska from Japanese with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 4 cruisers and 3 destroyers
Italians defend with 1 destroyer
Americans roll dice for 4 cruisers and 3 destroyers in 92 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 4 cruisers and 3 destroyers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 25 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 armour moved from Gibraltar to 91 Sea Zone
3 armour and 3 transports moved from 91 Sea Zone to 86 Sea Zone
3 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
5 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Italians : -0.33
Americans : 0.33
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : 1.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 8 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 8 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 3 infantry moved from 1 Sea Zone to Alaska
2 bombers moved from British Guiana to Western United States
2 fighters moved from Central United States to Eastern United States
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 cruisers and 2 destroyers moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Alaska
Battle in 8 Sea Zone
Americans attack with 1 submarine and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Alaska from Japanese with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 4 cruisers and 3 destroyers
Italians defend with 1 destroyer
Americans roll dice for 4 cruisers and 3 destroyers in 92 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 4 cruisers and 3 destroyers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 25 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 armour moved from Gibraltar to 91 Sea Zone
3 armour and 3 transports moved from 91 Sea Zone to 86 Sea Zone
3 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
5 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsPurchase Units - British
British buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Iraq to 97 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
British take Algeria from Italians
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 1 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Persia to Trans-Jordan
3 infantry moved from India to Burma
1 bomber moved from Persia to Burma
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Eastern PersiaCombat - British
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Burma
British attack with 1 bomber and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber and 3 infantry in Burma, round 2 : 1/4 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 bomber and 2 infantry in Burma, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Burma to India
1 bomber moved from 97 Sea Zone to Malta
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 85 Sea Zone to 86 Sea Zone
1 transport moved from 86 Sea Zone to 88 Sea ZonePlace Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 31 PUs (1 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Italians : -0.33
British : -0.17
Americans : 0.33
Chinese : 1.17
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 armour moved from Egypt to Belgian Congo
Italians take Anglo Egyptian Sudan from British
1 artillery and 3 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Belgian Congo
Italians attack with 4 armour
British defend with 2 mech_infantrys
Italians roll dice for 4 armour in Belgian Congo, round 2 : 0/4 hits
British roll dice for 2 mech_infantrys in Belgian Congo, round 2 : 1/2 hits
1 armour owned by the Italians lost in Belgian Congo
Italians roll dice for 3 armour in Belgian Congo, round 3 : 2/3 hits
British roll dice for 2 mech_infantrys in Belgian Congo, round 3 : 0/2 hits
2 mech_infantrys owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 3 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour
Casualties for British: 2 mech_infantrysNon Combat Move - Italians
2 infantry moved from Egypt to Anglo Egyptian SudanPlace Units - Italians
2 infantry placed in Egypt
2 artilleries placed in Northern Italy
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter and 2 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter and 2 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :





