Suprise Attack vs Dawgoneit Allies


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    triplea_41431.0_Fre12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 1 fighter, 12 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Normandy Bordeaux to Spain
                3 artilleries and 7 infantry moved from Southern France to Spain
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                      Germans take 109 Sea Zone from British
                1 fighter and 1 tactical_bomber moved from Southern France to Spain
                1 fighter moved from France to Spain
                1 artillery and 1 infantry moved from Tambov to Volgograd
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Novosibirsk to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 artillery and 1 infantry moved from Samara to Volgograd
                1 artillery and 5 infantry moved from Rostov to Caucasus
                1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 fighter and 1 tactical_bomber moved from Southern Italy to Spain
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                2 bombers moved from France to Spain
                7 infantry moved from Sweden to Norway

    triplea_41431.0_Ger13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 1 fighter, 12 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Normandy Bordeaux to Spain
                3 artilleries and 7 infantry moved from Southern France to Spain
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                      Germans take 109 Sea Zone from British
                1 fighter and 1 tactical_bomber moved from Southern France to Spain
                1 fighter moved from France to Spain
                1 artillery and 1 infantry moved from Tambov to Volgograd
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Novosibirsk to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 artillery and 1 infantry moved from Samara to Volgograd
                1 artillery and 5 infantry moved from Rostov to Caucasus
                1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 fighter and 1 tactical_bomber moved from Southern Italy to Spain
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                2 bombers moved from France to Spain
                7 infantry moved from Sweden to Norway

    Combat - Germans
                Americans scrambles 3 units out of Spain to defend against the attack in 104 Sea Zone
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer and 3 fighters
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 :  3/4 hits
                        1 tactical_bomber owned by the Germans, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is -19
                    Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
                    Casualties for Americans: 1 destroyer
                Battle in Volgograd
                    Germans attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                    British defend with 2 armour and 1 factory_minor
                        Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Volgograd, round 2 :  2/7 hits
                        British roll dice for 2 armour in Volgograd, round 2 :  0/2 hits
                        2 armour owned by the British lost in Volgograd
                    Germans win, taking Volgograd from British with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for British: 2 armour
                Battle in Caucasus
                    Germans attack with 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
                    British defend with 3 armour and 3 mech_infantrys
                        Germans roll dice for 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Caucasus, round 2 :  4/9 hits
                        British roll dice for 3 armour and 3 mech_infantrys in Caucasus, round 2 :  4/6 hits
                        3 mech_infantrys owned by the British, 1 armour owned by the British and 4 infantry owned by the Germans lost in Caucasus
                        Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Caucasus, round 3 :  2/5 hits
                        British roll dice for 2 armour in Caucasus, round 3 :  1/2 hits
                        2 armour owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from British with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Germans: 5 infantry
                    Casualties for British: 3 armour and 3 mech_infantrys
                Battle in Spain
                    Germans attack with 3 artilleries, 2 bombers, 3 fighters, 12 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 5 armour, 3 artilleries and 1 factory_minor
                        Germans roll dice for 3 artilleries, 2 bombers, 3 fighters, 12 infantry and 2 tactical_bombers in Spain, round 2 :  8/22 hits
                        Americans roll dice for 5 armour and 3 artilleries in Spain, round 2 :  4/8 hits
                        3 artilleries owned by the Americans, 5 armour owned by the Americans and 4 infantry owned by the Germans lost in Spain
                    Germans win, taking Spain from Americans with 3 artilleries, 2 bombers, 3 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 30
                    Casualties for Germans: 4 infantry
                    Casualties for Americans: 5 armour and 3 artilleries
                Scrambled unit stays in territory 104 Sea Zone
                Scrambled unit stays in territory 104 Sea Zone
                Scrambled unit stays in territory 104 Sea Zone

    Non Combat Move - Germans
                3 fighters could not land in 104 Sea Zone and were removed
                2 bombers moved from Spain to Southern Italy
                1 tactical_bomber moved from Spain to Southern Italy
                2 fighters moved from Spain to Southern Italy
                1 fighter and 1 tactical_bomber moved from Spain to France
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                2 artilleries moved from Bryansk to Ukraine
                2 artilleries moved from Bryansk to Rostov
                2 artilleries moved from Bryansk to Rostov
                2 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Ukraine
                1 artillery moved from Romania to Slovakia Hungary
                3 infantry moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Yugoslavia to Albania
                1 infantry moved from Romania to Yugoslavia
                2 infantry moved from Bessarabia to Romania
                1 infantry moved from Northern Italy to Yugoslavia
                3 mech_infantrys moved from Western Germany to Slovakia Hungary
                2 artilleries and 4 infantry moved from France to Southern France
                1 armour moved from Western Germany to Slovakia Hungary
                5 infantry moved from Western Germany to Greater Southern Germany
                1 infantry moved from Western Germany to Northern Italy
                1 aaGun moved from Southern France to Spain
                1 aaGun moved from Normandy Bordeaux to Spain

    Place Units - Germans
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Russia
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in France
                1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 submarine placed in 112 Sea Zone
                1 artillery and 3 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 74 PUs; end with 74 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 11 times
                3 was rolled 17 times
                4 was rolled 13 times
                5 was rolled 7 times
                6 was rolled 7 times
            Average roll : 3.162
            Median : 3.000
            Variance : 1.134
            Standard Deviation : 1.065
            Total rolls : 68

    Germans Combat
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 10 times
                4 was rolled 11 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.130
            Median : 3.000
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 46

    British Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.900
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    triplea_41431.0_Ger13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Combat Move - Russians
                1 infantry moved from Amur to Siberia
                      Russians take Siberia from Japanese
                2 infantry moved from Amur to Siberia
                3 infantry moved from Amur to Sakha
                3 infantry moved from Manchuria to Korea
                5 infantry moved from Amur to Korea
                1 infantry moved from Sikang to Kazakhstan

    Combat - Russians
                Battle in Korea
                    Russians attack with 8 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Russians roll dice for 8 infantry in Korea, round 2 :  3/8 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                    Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 4 :  0/1 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 5 :  1/1 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 5 :  0/1 hits
                        1 infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Sakha
                    Russians attack with 3 infantry
                    Japanese defend with 1 artillery
                        Russians roll dice for 3 infantry in Sakha, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Sakha, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Sakha, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Sakha, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Sakha, round 4 :  1/3 hits
                        Japanese roll dice for 1 artillery in Sakha, round 4 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
                    Russians win, taking Sakha from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_41431.0_Rus13.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 destroyer moved from 34 Sea Zone to 45 Sea Zone
                2 bombers moved from Philippines to 45 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from Philippines to 45 Sea Zone
                1 tactical_bomber moved from Japan to Manchuria

    triplea_41431.0_Jap13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 destroyer moved from 34 Sea Zone to 45 Sea Zone
                2 bombers moved from Philippines to 45 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from Philippines to 45 Sea Zone
                1 tactical_bomber moved from Japan to Manchuria

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Manchuria
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 :  2/6 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 2 submarines
                        Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 :  5/7 hits
                        ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 :  0/2 hits
                        2 submarines owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 2 submarines

    Non Combat Move - Japanese
                2 bombers moved from 45 Sea Zone to Philippines
                2 fighters moved from 45 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to Philippines
                1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
                1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1,4,2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
                Japanese collect 23 PUs (4 lost to blockades); end with 24 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 3.667
            Median : 3.000
            Variance : 0.759
            Standard Deviation : 0.871
            Total rolls : 30

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Chinese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.385
            Median : 3.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    triplea_41431.0_Jap13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 6 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                8 infantry moved from Eastern United States to 101 Sea Zone
                8 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                8 infantry moved from 91 Sea Zone to Spain
                3 fighters and 1 tactical_bomber moved from Gibraltar to Spain
                2 fighters moved from 91 Sea Zone to Spain
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                3 infantry moved from Algeria to Morocco
                1 fighter moved from India to Iraq
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                2 destroyers moved from 54 Sea Zone to 45 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                6 fighters moved from 54 Sea Zone to 45 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Spain
                    Americans attack with 5 fighters, 8 infantry and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 8 infantry
                        AA fire in Spain :  1/6 hits
                        1 fighter owned by the Americans lost in Spain
                        Americans roll dice for 2 cruisers in Spain, round 2 :  1/2 hits
                        Americans roll dice for 4 fighters, 8 infantry and 1 tactical_bomber in Spain, round 2 :  4/13 hits
                        Germans roll dice for 2 aaGuns, 3 artilleries and 8 infantry in Spain, round 2 :  4/11 hits
                        2 aaGuns owned by the Germans, 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Spain
                        Americans roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Spain, round 3 :  4/9 hits
                        Germans roll dice for 3 artilleries and 5 infantry in Spain, round 3 :  3/8 hits
                        4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Spain
                        Americans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Spain, round 4 :  4/6 hits
                        Germans roll dice for 3 artilleries and 1 infantry in Spain, round 4 :  1/4 hits
                        3 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Spain
                    Americans win, taking Spain from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 aaGuns, 3 artilleries and 8 infantry
                    Casualties for Americans: 2 fighters and 7 infantry
                Battle in 45 Sea Zone
                    Americans attack with 2 destroyers and 6 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 destroyers and 6 fighters in 45 Sea Zone, round 2 :  6/8 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 2 destroyers and 6 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes
                    Americans attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Celebes, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                6 fighters moved from 45 Sea Zone to 44 Sea Zone
                2 fighters moved from Spain to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Spain to Gibraltar

    Place Units - Americans
                2 artilleries and 8 infantry placed in Eastern United States
                2 armour and 4 artilleries placed in Central United States
                4 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs

    triplea_41431.0_Ame13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 4 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 4 infantry in Manchuria, round 2 :  0/4 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 2 :  0/2 hits
                        Chinese roll dice for 4 infantry in Manchuria, round 3 :  1/4 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 3 :  0/2 hits
                        1 infantry owned by the Japanese lost in Manchuria
                        Chinese roll dice for 4 infantry in Manchuria, round 4 :  0/4 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 4 :  0/1 hits
                        Chinese roll dice for 4 infantry in Manchuria, round 5 :  0/4 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                        Chinese roll dice for 3 infantry in Manchuria, round 6 :  1/3 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Chinese win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                5 infantry moved from Tsinghai to Shensi

    Place Units - Chinese
                1 artillery and 4 infantry placed in Jehol
                2 infantry placed in Shensi
                1 artillery placed in Jehol

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_41431.0_Chi13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Purchase Units - British
                British buy 5 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Turkey to Caucasus
                1 infantry and 1 mech_infantry moved from Bulgaria to Romania
                1 mech_infantry moved from Greece to Albania
                1 infantry moved from Greece to Albania
                1 artillery and 1 mech_infantry moved from Bulgaria to Yugoslavia
                2 fighters moved from Greece to Romania
                5 armour moved from Bulgaria to Yugoslavia
                2 armour moved from Greece to Yugoslavia
                1 fighter moved from Greece to Albania
                1 fighter moved from Greece to Albania
                1 mech_infantry moved from Iraq to Caucasus
                1 mech_infantry moved from Turkmenistan to Caucasus
                1 armour moved from Iraq to Caucasus
                3 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
                2 armour moved from Iraq to Greece
                3 infantry moved from Iraq to Turkey
                3 infantry moved from Trans-Jordan to Iraq
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from West India to Turkmenistan
                1 armour and 4 mech_infantrys moved from India to Eastern Persia
                1 artillery and 4 infantry moved from Malaya to Shan State
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Tobruk to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 infantry moved from Shan State to French Indo China
                1 infantry moved from French Indo China to Kwangsi

    Combat - British
                Battle in Albania
                    British attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Albania, round 2 :  1/4 hits
                        Italians roll dice for 1 mech_infantry in Albania, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Albania
                    British win, taking Albania from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Caucasus
                    British attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Germans defend with 1 armour, 1 artillery and 2 mech_infantrys
                        British roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Caucasus, round 2 :  2/6 hits
                        Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 2 :  1/4 hits
                        2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
                        British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Caucasus, round 3 :  1/5 hits
                        Germans roll dice for 1 armour and 1 artillery in Caucasus, round 3 :  1/2 hits
                        1 artillery owned by the Germans and 1 infantry owned by the British lost in Caucasus
                        British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 4 :  1/4 hits
                        Germans roll dice for 1 armour in Caucasus, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
                    Casualties for British: 2 infantry
                Battle in Romania
                    British attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 2 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Romania, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Romania, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Romania
                        British roll dice for 2 fighters and 1 mech_infantry in Romania, round 3 :  2/3 hits
                        Germans roll dice for 1 infantry in Romania, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 fighter owned by the British lost in Romania
                    British win, taking Romania from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 fighter and 1 infantry
                Battle in Yugoslavia
                    British attack with 7 armour, 1 artillery and 1 mech_infantry
                    Germans defend with 2 infantry; Italians defend with 2 artilleries and 4 infantry
                        British roll dice for 7 armour, 1 artillery and 1 mech_infantry in Yugoslavia, round 2 :  5/9 hits
                        Germans roll dice for 2 artilleries and 6 infantry in Yugoslavia, round 2 :  1/8 hits
                        1 mech_infantry owned by the British, 1 infantry owned by the Germans and 4 infantry owned by the Italians lost in Yugoslavia
                        British roll dice for 7 armour and 1 artillery in Yugoslavia, round 3 :  4/8 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Yugoslavia, round 3 :  2/3 hits
                        1 infantry owned by the Germans, 2 artilleries owned by the Italians, 1 artillery owned by the British and 1 armour owned by the British lost in Yugoslavia
                    British win, taking Yugoslavia from Germans with 6 armour remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for Italians: 2 artilleries and 4 infantry

    Non Combat Move - British
                2 fighters moved from Albania to Greece
                1 fighter moved from Romania to Greece

    Place Units - British
                3 armour placed in Iraq
                2 armour and 1 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
                British collect 46 PUs (3 lost to blockades); end with 46 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 3 armour and 1 mech_infantry

    triplea_41431.0_UK_13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Purchase Units - British
                British buy 5 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Turkey to Caucasus
                1 infantry and 1 mech_infantry moved from Bulgaria to Romania
                1 mech_infantry moved from Greece to Albania
                1 infantry moved from Greece to Albania
                1 artillery and 1 mech_infantry moved from Bulgaria to Yugoslavia
                2 fighters moved from Greece to Romania
                5 armour moved from Bulgaria to Yugoslavia
                2 armour moved from Greece to Yugoslavia
                1 fighter moved from Greece to Albania
                1 fighter moved from Greece to Albania
                1 mech_infantry moved from Iraq to Caucasus
                1 mech_infantry moved from Turkmenistan to Caucasus
                1 armour moved from Iraq to Caucasus
                3 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
                2 armour moved from Iraq to Greece
                3 infantry moved from Iraq to Turkey
                3 infantry moved from Trans-Jordan to Iraq
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from West India to Turkmenistan
                1 armour and 4 mech_infantrys moved from India to Eastern Persia
                1 artillery and 4 infantry moved from Malaya to Shan State
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Tobruk to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 infantry moved from Shan State to French Indo China
                1 infantry moved from French Indo China to Kwangsi

    Combat - British
                Battle in Albania
                    British attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Albania, round 2 :  1/4 hits
                        Italians roll dice for 1 mech_infantry in Albania, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Albania
                    British win, taking Albania from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Caucasus
                    British attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Germans defend with 1 armour, 1 artillery and 2 mech_infantrys
                        British roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Caucasus, round 2 :  2/6 hits
                        Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 2 :  1/4 hits
                        2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
                        British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Caucasus, round 3 :  1/5 hits
                        Germans roll dice for 1 armour and 1 artillery in Caucasus, round 3 :  1/2 hits
                        1 artillery owned by the Germans and 1 infantry owned by the British lost in Caucasus
                        British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 4 :  1/4 hits
                        Germans roll dice for 1 armour in Caucasus, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
                    Casualties for British: 2 infantry
                Battle in Romania
                    British attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 2 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Romania, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Romania, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Romania
                        British roll dice for 2 fighters and 1 mech_infantry in Romania, round 3 :  2/3 hits
                        Germans roll dice for 1 infantry in Romania, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 fighter owned by the British lost in Romania
                    British win, taking Romania from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 fighter and 1 infantry
                Battle in Yugoslavia
                    British attack with 7 armour, 1 artillery and 1 mech_infantry
                    Germans defend with 2 infantry; Italians defend with 2 artilleries and 4 infantry
                        British roll dice for 7 armour, 1 artillery and 1 mech_infantry in Yugoslavia, round 2 :  5/9 hits
                        Germans roll dice for 2 artilleries and 6 infantry in Yugoslavia, round 2 :  1/8 hits
                        1 mech_infantry owned by the British, 1 infantry owned by the Germans and 4 infantry owned by the Italians lost in Yugoslavia
                        British roll dice for 7 armour and 1 artillery in Yugoslavia, round 3 :  4/8 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Yugoslavia, round 3 :  2/3 hits
                        1 infantry owned by the Germans, 2 artilleries owned by the Italians, 1 artillery owned by the British and 1 armour owned by the British lost in Yugoslavia
                    British win, taking Yugoslavia from Germans with 6 armour remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for Italians: 2 artilleries and 4 infantry

    Non Combat Move - British
                2 fighters moved from Albania to Greece
                1 fighter moved from Romania to Greece

    Place Units - British
                3 armour placed in Iraq
                2 armour and 1 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
                British collect 46 PUs (3 lost to blockades); end with 46 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs

    Place Units - UK_Pacific
                3 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
                Some Units in India change ownership: 3 armour and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_41431.0_UK_13.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from Northern Italy to Yugoslavia
                1 artillery moved from Tambov to Rostov

    triplea_41431.0_Ita13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from Northern Italy to Yugoslavia
                1 artillery moved from Tambov to Rostov

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
                    British defend with 6 armour
                        Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Yugoslavia, round 2 :  4/6 hits
                        British roll dice for 6 armour in Yugoslavia, round 2 :  3/6 hits
                        4 armour owned by the British and 3 infantry owned by the Italians lost in Yugoslavia
                        Italians roll dice for 1 armour, 1 artillery and 1 fighter in Yugoslavia, round 3 :  1/3 hits
                        British roll dice for 2 armour in Yugoslavia, round 3 :  2/2 hits
                        1 armour owned by the Italians, 1 armour owned by the British and 1 artillery owned by the Italians lost in Yugoslavia
                    retreated to Yugoslavia
                    British win with 1 armour remaining. Battle score for attacker is 11
                    Casualties for Italians: 1 armour, 1 artillery and 3 infantry
                    Casualties for British: 5 armour

    Non Combat Move - Italians
                1 fighter moved from Yugoslavia to Southern Italy
                1 aaGun moved from Southern France to Northern Italy

    Place Units - Italians
                1 armour, 1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 2.824
            Median : 3.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Italians Combat
                1 was rolled 4 times
                2 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.444
            Median : 2.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    British Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    triplea_41431.0_Ita13.tsvg


  • I’m off to start setting up the board, I’ll look again in about an hour to see if you’ve posted a move


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 cruiser and 9 destroyers moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  0/2 hits
                        Japanese roll dice for 2 infantry in Sumatra, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC lost in Sumatra
                        ANZAC roll dice for 1 artillery in Sumatra, round 3 :  0/1 hits
                        Japanese roll dice for 2 infantry in Sumatra, round 3 :  2/2 hits
                        1 artillery owned by the ANZAC lost in Sumatra
                    Japanese win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Northern Territory to Celebes

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    triplea_41431.0_ANZ13.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

    triplea_41431.0_Fre13.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 1 destroyer, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Evenkiyskiy to Urals
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                1 artillery and 2 infantry moved from Rostov to Caucasus
                1 infantry moved from Volgograd to Kazakhstan
                1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
                1 artillery moved from Rostov to Caucasus
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                1 artillery and 1 infantry moved from Bessarabia to Romania
                1 artillery and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Slovakia Hungary to Romania
                4 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour and 3 mech_infantrys moved from Slovakia Hungary to Romania
                2 artilleries and 4 infantry moved from Southern France to Spain
                1 artillery and 2 infantry moved from Normandy Bordeaux to Spain
                1 armour and 2 mech_infantrys moved from France to Spain
                1 fighter and 1 tactical_bomber moved from France to 104 Sea Zone
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 bombers moved from Southern Italy to Spain

    triplea_41431.0_Ger14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 1 destroyer, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Evenkiyskiy to Urals
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                1 artillery and 2 infantry moved from Rostov to Caucasus
                1 infantry moved from Volgograd to Kazakhstan
                1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
                1 artillery moved from Rostov to Caucasus
                1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                1 artillery and 1 infantry moved from Bessarabia to Romania
                1 artillery and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Slovakia Hungary to Romania
                4 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour and 3 mech_infantrys moved from Slovakia Hungary to Romania
                2 artilleries and 4 infantry moved from Southern France to Spain
                1 artillery and 2 infantry moved from Normandy Bordeaux to Spain
                1 armour and 2 mech_infantrys moved from France to Spain
                1 fighter and 1 tactical_bomber moved from France to 104 Sea Zone
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                2 bombers moved from Southern Italy to Spain

    Combat - Germans
                Battle in Yugoslavia
                    Germans attack with 1 artillery and 6 infantry
                    British defend with 1 armour
                        Germans roll dice for 1 artillery and 6 infantry in Yugoslavia, round 2 :  2/7 hits
                        British roll dice for 1 armour in Yugoslavia, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Germans lost in Yugoslavia
                    Germans win, taking Yugoslavia from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour
                Battle in Romania
                    Germans attack with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Romania, round 2 :  4/7 hits
                        British roll dice for 1 mech_infantry in Romania, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Romania
                    Germans win, taking Romania from British with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Kazakhstan
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
                    British defend with 1 armour, 1 infantry and 2 mech_infantrys
                        Germans roll dice for 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Caucasus, round 2 :  1/10 hits
                        British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 2 :  1/4 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                        Germans roll dice for 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Caucasus, round 3 :  3/9 hits
                        British roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 :  2/3 hits
                        1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the British, 1 armour owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from British with 2 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
                Battle in Spain
                    Germans attack with 1 armour, 3 artilleries, 2 bombers, 6 infantry and 2 mech_infantrys
                    Americans defend with 1 airfield, 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 6 infantry and 2 mech_infantrys in Spain, round 2 :  4/14 hits
                        Americans roll dice for 1 infantry in Spain, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Spain
                    Germans win, taking Spain from Americans with 1 armour, 3 artilleries, 2 bombers, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Spain to France
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 infantry moved from Northern Italy to Southern France
                1 artillery and 3 infantry moved from Western Germany to France
                1 artillery and 2 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 artillery moved from Rostov to Volgograd
                1 artillery and 2 infantry moved from Russia to Samara
                1 armour and 2 mech_infantrys moved from Novgorod to Vologda
                6 infantry moved from Norway to 112 Sea Zone
                6 infantry moved from 112 Sea Zone to Western Germany
                2 fighters and 2 tactical_bombers moved from Southern Italy to Southern France

    Place Units - Germans
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Russia
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in France
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Southern France
                2 artilleries and 1 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 74 PUs; end with 74 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 9 times
                3 was rolled 12 times
                4 was rolled 12 times
                5 was rolled 14 times
                6 was rolled 7 times
            Average roll : 3.319
            Median : 3.000
            Variance : 0.691
            Standard Deviation : 0.831
            Total rolls : 69

    Germans Combat
                1 was rolled 12 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 7 times
            Average roll : 3.321
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 56

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.111
            Median : 3.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Russians Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                5 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    triplea_41431.0_Ger14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 14

    Combat Move - Russians
                3 infantry moved from Siberia to Soviet Far East
                2 infantry moved from Sakha to Buryatia
                      Russians take Buryatia from Japanese
                2 infantry moved from Korea to Manchuria

    Combat - Russians
                Battle in Soviet Far East
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Soviet Far East, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Soviet Far East, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
                    Russians win, taking Soviet Far East from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_41431.0_Rus14.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
                1 fighter moved from Japan to Korea
                2 bombers moved from Philippines to Korea
                1 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 fighter moved from 35 Sea Zone to 41 Sea Zone
                1 submarine moved from 35 Sea Zone to 34 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 45 Sea Zone

    triplea_41431.0_Jap14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery and 2 infantry moved from 6 Sea Zone to Korea
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
                1 fighter moved from Japan to Korea
                2 bombers moved from Philippines to Korea
                1 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 fighter moved from 35 Sea Zone to 41 Sea Zone
                1 submarine moved from 35 Sea Zone to 34 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 45 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 2 submarines and 1 transport
                    2 submarines owned by the ANZAC Submerged
                        Japanese roll dice for 1 fighter in 41 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
                    Americans defend with 2 destroyers
                        Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 2 destroyers in 45 Sea Zone, round 2 :  2/2 hits
                        2 submarines owned by the Japanese lost in 45 Sea Zone
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 2 destroyers in 45 Sea Zone, round 3 :  1/2 hits
                        2 destroyers owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Americans: 2 destroyers
                    Casualties for Japanese: 2 submarines and 1 tactical_bomber
                Battle in Korea
                    Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 5 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Korea, round 2 :  6/10 hits
                        Russians roll dice for 5 infantry in Korea, round 2 :  3/5 hits
                        2 infantry owned by the Japanese, 1 fighter owned by the Japanese and 5 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Russians: 5 infantry
                    Casualties for Japanese: 1 fighter and 2 infantry

    Non Combat Move - Japanese
                2 bombers moved from Korea to Japan
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
                1 fighter moved from 45 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to Japan
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 41 Sea Zone to Sumatra

    Place Units - Japanese
                1 artillery and 2 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5,1,5
                Japanese collect 22 PUs (1 lost to blockades); end with 22 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.684
            Median : 4.000
            Variance : 0.378
            Standard Deviation : 0.615
            Total rolls : 38

    Null / Other
                1 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Russians Combat
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 23

    triplea_41431.0_Jap14.tsvg

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